R > Q > W > E
N/A
item / Rasio menang / Rasio pilih
N/A
26.9N/A
- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 2,700
- Harga
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Harga total
- 1,200
- Harga
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
- Harga total
- 2,700
- Harga
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
N/Aitem
- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
53.92%- Harga total
- 2,700
- Harga
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
53.11%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
54.00%- Harga total
- 2,450
- Harga
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
50.91%- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
52.85%- Harga total
- 1,200
- Harga
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
52.24%- Harga total
- 3,100
- Harga
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
51.35%- Harga total
- 2,900
- Harga
- 800
+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.
54.18%- Harga total
- 2,400
- Harga
- 300
+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.
55.55%- Harga total
- 2,800
- Harga
- 800
+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
55.08%- Harga total
- 2,250
- Harga
- 500
+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.
53.99%- Harga total
- 3,100
- Harga
- 500
+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).
51.55%N/A
- Harga total
- 900
- Harga
- 500
+350 Health
55.30%- Harga total
- 400
- Harga
- 400
+150 Health
55.30%- Harga total
- 900
- Harga
- 500
+350 Health
55.38%- Harga total
- 400
- Harga
- 400
+150 Health
55.38%- Harga total
- 50
- Harga
- 50
Consume Restores +120 Health over 15 seconds.
55.38%- Harga total
- 950
- Harga
- 950
+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).
53.11%- Harga total
- 400
- Harga
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
53.11%N/A
- Harga total
- 3,100
- Harga
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 2,700
- Harga
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 3,100
- Harga
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Harga total
- 3,100
- Harga
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 2,900
- Harga
- 800
+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.
N/Aitem
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
59.10%- Harga total
- 3,100
- Harga
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
57.94%- Harga total
- 2,900
- Harga
- 800
+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.
59.19%- Harga total
- 2,700
- Harga
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
59.59%- Harga total
- 3,300
- Harga
- 50
+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
59.61%- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
54.63%- Harga total
- 2,450
- Harga
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
55.63%- Harga total
- 1,200
- Harga
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
59.84%- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
58.04%- Harga total
- 3,333
- Harga
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
50.70%- Harga total
- 2,800
- Harga
- 800
+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
62.65%- Harga total
- 2,400
- Harga
- 300
+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.
54.58%N/A
- Harga total
- 250
- Harga
- 250
+5 Ability Haste
59.55%- Harga total
- 900
- Harga
- 500
+350 Health
52.24%- Harga total
- 400
- Harga
- 400
+150 Health
52.24%- Harga total
- 900
- Harga
- 500
+350 Health
58.70%- Harga total
- 400
- Harga
- 400
+150 Health
58.70%- Harga total
- 50
- Harga
- 50
Consume Restores +120 Health over 15 seconds.
58.70%N/A
- Harga total
- 3,100
- Harga
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 3,333
- Harga
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
- Harga total
- 3,100
- Harga
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 2,700
- Harga
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
- Harga total
- 3,100
- Harga
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
N/Aitem
- Harga total
- 3,100
- Harga
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
56.52%- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
56.08%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
57.29%- Harga total
- 3,333
- Harga
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
57.06%- Harga total
- 2,700
- Harga
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
58.67%- Harga total
- 2,450
- Harga
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
53.02%- Harga total
- 1,200
- Harga
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
54.80%- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
54.71%- Harga total
- 3,300
- Harga
- 150
+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.
57.14%- Harga total
- 2,900
- Harga
- 800
+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.
56.52%- Harga total
- 3,300
- Harga
- 50
+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
55.90%- Harga total
- 3,300
- Harga
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
55.47%N/A
- Harga total
- 250
- Harga
- 250
+5 Ability Haste
57.49%- Harga total
- 900
- Harga
- 500
+350 Health
55.91%- Harga total
- 400
- Harga
- 400
+150 Health
55.91%- Harga total
- 900
- Harga
- 500
+350 Health
53.57%- Harga total
- 400
- Harga
- 400
+150 Health
53.57%- Harga total
- 50
- Harga
- 50
Consume Restores +120 Health over 15 seconds.
53.57%Augment
Augment / Rasio menang
| Nama | Kelangkaan | Tier | Rasio pilih | Game | |
|---|---|---|---|---|---|
Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 54.10% | 6.66% | 756 |
Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 54.06% | 7.48% | 849 |
Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 52.76% | 3.99% | 453 |
Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 52.50% | 5.64% | 640 |
Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 51.04% | 5.49% | 623 |
Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 50.51% | 8.63% | 980 |
Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 49.91% | 5.01% | 569 |
Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 49.42% | 9.82% | 1,115 |
Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 49.32% | 3.91% | 444 |
Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 48.94% | 6.67% | 758 |
Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 48.91% | 4.83% | 548 |
Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 48.62% | 3.84% | 436 |
Pilih Lightning Strikes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 48.57% | 7.38% | 838 |
Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 48.55% | 11.86% | 1,347 |
Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 48.34% | 10.87% | 1,235 |
Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 47.94% | 5.77% | 655 |
Pilih Upgrade Sheen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 47.68% | 5.89% | 669 |
Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 47.45% | 4.14% | 470 |
Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 47.32% | 4.93% | 560 |
Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 46.97% | 5.38% | 611 |
Pilih Gash saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 46.52% | 4.43% | 503 |
Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 46.50% | 4.53% | 514 |
Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 46.27% | 7.44% | 845 |
Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 45.81% | 4.09% | 465 |
Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 45.35% | 8.43% | 957 |
Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 44.94% | 7.84% | 890 |
Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 44.19% | 5.08% | 577 |
Pilih Impassable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 43.54% | 4.43% | 503 |
Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 43.07% | 5.40% | 613 |
Pilih Quest: Icathia's Fall saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 57.60% | 2.49% | 283 |
Pilih Guilty Pleasure saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 55.26% | 2.01% | 228 |
Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 53.74% | 2.47% | 281 |
Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 53.44% | 3.33% | 378 |
Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 53.10% | 2.55% | 290 |
Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 52.63% | 3.51% | 399 |
Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 51.82% | 2.67% | 303 |
Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 51.51% | 2.63% | 299 |
Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 51.42% | 2.17% | 247 |
Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 50.95% | 2.78% | 316 |
Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 50.45% | 1.95% | 222 |
Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 50.40% | 2.18% | 248 |
Pilih Twice Thrice saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 50.12% | 3.58% | 407 |
Pilih Cruelty saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 49.82% | 2.46% | 279 |
Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 49.00% | 3.09% | 351 |
Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 48.39% | 2.18% | 248 |
Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 47.72% | 3.67% | 417 |
Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 47.58% | 3.09% | 351 |
Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 47.57% | 2.54% | 288 |
Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 47.52% | 2.67% | 303 |
Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 47.48% | 2.45% | 278 |
Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 47.18% | 3.75% | 426 |
Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 47.16% | 2.02% | 229 |
Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 46.89% | 2.12% | 241 |
Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 46.72% | 2.15% | 244 |
Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 46.34% | 2.17% | 246 |
Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 46.03% | 2.10% | 239 |
Pilih Dual Wield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 45.95% | 2.28% | 259 |
Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 45.50% | 3.33% | 378 |
Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 45.45% | 2.52% | 286 |
Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 45.37% | 2.76% | 313 |
Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 45.02% | 2.21% | 251 |
Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 44.96% | 2.27% | 258 |
Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 44.88% | 2.49% | 283 |
Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 44.88% | 2.49% | 283 |
Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 44.66% | 3.13% | 356 |
Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 43.57% | 2.12% | 241 |
Pilih Master of Duality saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 41.83% | 3.07% | 349 |
Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 55.88% | 1.20% | 136 |
Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 53.61% | 1.46% | 166 |
Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 53.33% | 1.32% | 150 |
Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 53.16% | 1.39% | 158 |
Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 52.97% | 1.63% | 185 |
Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 52.82% | 1.25% | 142 |
Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 52.48% | 1.78% | 202 |
Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 52.33% | 1.70% | 193 |
Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 52.24% | 1.18% | 134 |
Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 52.17% | 1.82% | 207 |
Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 51.61% | 1.64% | 186 |
Pilih Cerberus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 51.45% | 1.22% | 138 |
Pilih Upgrade Thornmail saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 49.77% | 1.95% | 221 |
Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 49.70% | 1.45% | 165 |
Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 48.80% | 1.46% | 166 |
Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 48.69% | 1.68% | 191 |
Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 48.63% | 1.29% | 146 |
Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 48.56% | 1.83% | 208 |
Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 48.47% | 1.73% | 196 |
Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 48.33% | 1.58% | 180 |
Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 48.17% | 1.44% | 164 |
Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 47.98% | 1.52% | 173 |
Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 47.83% | 1.82% | 207 |
Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 47.83% | 1.42% | 161 |
Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 46.62% | 1.30% | 148 |
Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 45.77% | 1.77% | 201 |
Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 45.13% | 1.72% | 195 |
Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 44.95% | 1.74% | 198 |
Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 44.72% | 1.42% | 161 |
Pilih Courage of the Colossus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 43.79% | 1.35% | 153 |
Pilih Upgrade Immolate saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 42.86% | 1.66% | 189 |
Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 42.78% | 1.58% | 180 |
Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 41.34% | 1.58% | 179 |
Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 37.59% | 1.24% | 141 |
Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 57.69% | 0.92% | 104 |
Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 57.14% | 0.68% | 77 |
Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 54.35% | 0.81% | 92 |
Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 53.44% | 1.15% | 131 |
Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 52.10% | 1.05% | 119 |
Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 51.90% | 0.70% | 79 |
Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 51.65% | 0.80% | 91 |
Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 50.86% | 1.02% | 116 |
Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 50.44% | 0.99% | 113 |
Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 50.00% | 0.74% | 84 |
Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 50.00% | 0.67% | 76 |
Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 49.48% | 0.85% | 97 |
Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 48.87% | 1.17% | 133 |
Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 47.15% | 1.08% | 123 |
Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 47.11% | 1.07% | 121 |
Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 46.92% | 1.14% | 130 |
Pilih Upgrade Sword of Blossoming Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 46.85% | 0.98% | 111 |
Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 46.58% | 0.64% | 73 |
Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 45.79% | 0.94% | 107 |
Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 45.67% | 1.12% | 127 |
Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 45.45% | 0.97% | 110 |
Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 44.32% | 0.77% | 88 |
Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 44.07% | 1.04% | 118 |
Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 43.59% | 1.03% | 117 |
Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 42.86% | 0.62% | 70 |
Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 42.61% | 1.01% | 115 |
Pilih Fan the Hammer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 42.40% | 1.10% | 125 |
Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 42.27% | 0.85% | 97 |
Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 41.88% | 1.03% | 117 |
Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 41.86% | 0.76% | 86 |
Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 41.57% | 0.78% | 89 |
Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 41.51% | 0.93% | 106 |
Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 41.30% | 0.81% | 92 |
Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 40.77% | 1.14% | 130 |
Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 40.59% | 0.89% | 101 |
Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 40.20% | 0.90% | 102 |
Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 35.90% | 0.69% | 78 |
Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 35.80% | 0.71% | 81 |
Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 61.90% | 0.55% | 63 |
Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 52.83% | 0.47% | 53 |
Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 51.67% | 0.53% | 60 |
Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 46.38% | 0.61% | 69 |
Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T5 | 46.15% | 0.57% | 65 |
Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 43.10% | 0.51% | 58 |
Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 40.58% | 0.61% | 69 |
Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 35.38% | 0.57% | 65 |
Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 34.62% | 0.46% | 52 |
Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T5 | 32.14% | 0.49% | 56 |
Trundle Skill Combos
Extracted from the skill order guide
From there, max Q first, then W, and leave E for last.
Trundle Counters
Counters and threats extracted from the matchup guide
Counters
5Trundle counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
5Trundle is countered by these champions in ARAM: Mayhem.
Read counter detailsTrundle Team Comp Highlights
Partner patterns extracted from the team comp guide
Synergy Mechanism: Trundle lacks a gap-closer outside of walking or Snowball. Hard engage champions force the enemy to burn cooldowns and group up, which sets up Trundle’s Pillar and ultimate timing perfectly. Combo: The ally engages with a massive knockup or stun. Trundle follows with Snowball, lands Chomp on the priority target, and casts Subjugate (R) on the enemy tank or diver. He then uses Pillar to cut off the escape route. Best Scenario: The enemy team is grouped in a choke point. Malphite lands R, and Trundle immediately ults the enemy frontline, turning their tankiness into free stats for himself while the rest of the team collapses. Enemy Answer: The enemy team spreads out before the engage lands, or they save a major disengage tool like Gragas R or Janna Monsoon to separate Trundle from his team after he commits. Failure Risk: If the engage misses or gets flashed, Trundle is left standing in no-man's-land with no way to force a fight. He gets kited backward and takes free poke damage. Recovery: Immediately drop Pillar between the enemy and your retreating team. Use the movement speed from W (Frozen Domain) to reposition safely. Do not chase; just disengage and reset.
Protect-the-Carry Marksmen (e.g., Jinx, Kog'Maw, Jhin)
Synergy Mechanism: These hyper-carries need a bodyguard. Trundle is one of the best peelers in Mayhem because Chomp effectively removes the enemy AD carry’s damage for a few seconds, and Pillar creates massive terrain in a single-lane environment. Combo: Trundle stands on or slightly in front of his carry. When an assassin or diver commits, Trundle uses Chomp to bite them, reducing their attack damage, and places Pillar to body-block their path. He saves R for the highest health threat. Best Scenario: The enemy has a dive-heavy composition (like Zed, Nocturne, or Yasuo). Trundle creates a "no-go zone" around his carry, making it nearly impossible for the enemy to reach the damage source without getting stuck. Enemy Answer: The enemy ignores Trundle entirely and focuses all burst on the carry before Trundle can react. Alternatively, they use untargetable dashes or blinks to bypass the Pillar. Failure Risk: If Trundle Pillars his own carry by mistake or uses Chomp too early on a tank, the window for the enemy assassin opens up. The carry dies instantly, and Trundle is left as a low-damage bruiser. Recovery: If the carry falls, Trundle must switch to a siege mode. He should ult the nearest enemy to gain their resistances, pop W for the sustain, and try to duel the remaining low-health enemies or stall for a teammate's Guardian revive.
Resist-Shred or % Health Damage Dealers (e.g., Vayne, Kog'Maw, Fiora, Brand)
Synergy Mechanism: Trundle’s Subjugate steals armor and magic resist, effectively debuffing the target by a massive amount. This synergizes explosively with champions who deal true damage or % max health damage. Combo: Trundle identifies the tankiest enemy target and casts R. The target instantly loses a huge portion of their defensive stats. The ally shredder focuses that target, burning through their now-paper-thin defenses. Best Scenario: The enemy team has a dedicated tank like Cho'Gath or Sion with massive health pools. Trundle turns their defensive investment into a liability, allowing his team to delete the frontline in seconds. Enemy Answer: The enemy team peels back instantly when they see the R visual effect, kiting backward until the debuff duration fades. They may also use QSS or similar cleanses if available, though this is rare in ARAM contexts. Failure Risk: Trundle ults a target that is about to die anyway or ults a low-resistance squishy target, wasting the percentage shred value. The enemy frontline survives because the damage was distributed poorly. Recovery: Trundle should transition to zoning. Even if the ult was wasted, the stolen stats make him temporarily very tanky. He can walk forward aggressively, absorb cooldowns, and create space with Pillar.
Poke and Siege Mages (e.g., Xerath, Ziggs, Lux)
Synergy Mechanism: Trundle provides the disengage and sustain needed for a poke composition to function. He prevents enemies from all-in engaging onto his squishy mages, giving them time to reset cooldowns. Combo: The mages clear the wave and chip away at the enemy. If the enemy tries to engage via Snowball or dash, Trundle intercepts with Pillar to stop their momentum. He uses W to heal up any poke damage the team takes. Best Scenario: The enemy team is low on health from poke but tries to force a desperate all-in. Trundle locks them down at the tower line, allowing the mages to land the finishing burst. Enemy Answer: The enemy runs a hard-engage composition with multiple dashes (like Zac, Rakan, or Akali) that can bypass a single Pillar. They overwhelm the backline before Trundle can peel both sides. Failure Risk: Trundle gets caught by a long-range snare or stun (like a Morgana Q or Lux Q) at the start of the fight. Without his Pillar up, the enemy team runs over the immobile mages. Recovery: If caught out, Trundle should pop R immediately on the nearest enemy to tank the burst. He needs to buy seconds for his mages to unload their cooldowns. If he dies but the mages wipe the enemy, the trade is worth it. Required Team Functions
Trundle cannot cover engage or heavy poke. When drafting, the team must prioritize:
Hard Engage Champions (e.g., Malphite, Ornn, Sejuani, Leona)
Trundle lacks a gap-closer outside of walking or Snowball. Hard engage champions force the enemy to burn cooldowns and group up, which sets up Trundle’s Pillar and ultimate timing perfectly.
Protect-the-Carry Marksmen (e.g., Jinx, Kog'Maw, Jhin)
These hyper-carries need a bodyguard. Trundle is one of the best peelers in Mayhem because Chomp effectively removes the enemy AD carry’s damage for a few seconds, and Pillar creates massive terrain in a single-lane environment.
Trundle ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role and Tempo | Functions as an opportunistic bruiser or counter-engager who waits for enemies to overextend, looking for Pillar catches and scaling with items. | Becomes a permanent engage threat who creates mistakes instead of waiting for them, forcing fights constantly with accelerated power spikes. | Shift from patient opportunism to relentless aggression to leverage the mode's faster pace. |
| Pillar Usage | Holding Pillar for perfect angles to cut off retreats or peel assassins is essential due to the long cooldown and high stakes. | Throw Pillars more freely to create pressure; a mediocre Pillar forcing a Flash is a win when cooldowns return quickly. | Stop waiting for perfect Pillars; frequent disruption beats holding E for ideal angles. |
| Snowball Risk | Failed engages often mean dying for nothing, losing ground and hurting the team, making caution and target selection critical. | Reduced punishment for bad engages due to faster respawns and accelerated gold allows taking risks that force enemy cooldowns. | Take aggressive Snowball risks you would never attempt in standard ARAM. |
| Ultimate Targeting | Typically ult the tankiest enemy at the fight's start to steal maximum resistances and survive for your team. | Higher damage means ulting early risks getting burst down; sometimes ult the closest target to secure a kill quickly. | Read fights faster and ult for immediate impact rather than maximum stat steal. |
| Augment Flexibility | Power curve is fixed with standard builds; adaptation happens only at the margins with the same core items every game. | Augments can patch weaknesses or amplify strengths dramatically, allowing fundamental playstyle changes based on what you roll. | Build around your augments rather than following a static guide every game. |
Champion Analysis
Peran / Rasio menang
Trundle the Troll King serves as a frontline tank with attribute theft and terrain control capabilities in Hextech Mayhem, making him one of the most frustrating tanks to face in the mode. His dramatically reduced cooldowns allow him to frequently steal enemy stats and disrupt enemy formations, turning prolonged engagements in his favor through sustained combat prowess. His gameplay centers on three interconnected mechanics that define his strategic value. Chomp serves as his primary damage tool, dealing significant damage while stealing attack damage from targets, which progressively weakens enemy carries through frequent use. Frozen Domain creates a frost zone that grants Trundle bonus attack speed, movement speed, and health regeneration, enabling him to contest and control key areas of the map. Pillar of Ice becomes devastatingly powerful in Hextech Mayhem's narrow corridors, capable of splitting enemy formations, interrupting enemy engages, and blocking escape routes. This terrain control element makes Trundle particularly effective at exploiting the confined spaces characteristic of ARAM gameplay. Subjugate stands as Trundle's defining skill, stealing a massive amount of armor and magic resistance from enemy tanks or fighters to instantly dismantle their frontline defenses. This ultimate ability allows Trundle to neutralize enemy frontline strength while simultaneously bolstering his own survivability, creating a powerful swing in teamfight dynamics. Trundle's core identity combines sustained fighting capability with progressive enemy weakening. Rather than relying on burst damage or crowd control chains, he excels at extended engagements where his attribute theft compounds over time. Each successful Chomp makes subsequent trades more favorable, while Frozen Domain allows him to sustain through damage that would eliminate other champions. His ability to steal defensive stats from enemy tanks creates unique strategic opportunities, allowing his team to shred through normally durable frontline champions. His recommended builds focus on health and resistances to maximize survivability and team contribution, reinforcing his role as a sustained frontline presence. Trundle's strategic value lies in his capacity to control space through Pillar of Ice, weaken priority targets through repeated attribute theft, and dismantle enemy defensive lines with Subjugate, making him a versatile pick for teams needing both frontline stability and utility in extended teamfights.
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Trundle thrives in messy, extended brawls where he can stat-check opponents, but in Mayhem's high-damage environment, you cannot engage blindly. Use Snowball to mark targets without always dashing immediately, as holding the mark forces enemies back and creates space for your team to poke. When you commit, land Chomp immediately to slow attack speed and movement, making it difficult for enemies to trade back. Against enemy tanks like Ornn or Malphite, engaging on them is valid because your ultimate steals their resistances, turning their strength into your team's advantage. The single-lane format makes Frozen Domain and Pillar of Ice devastating. A well-placed Pillar forces enemies into a "choose one side" scenario where they either get funneled into your team's damage or waste time pathing around it. Place offensive Pillars behind the enemy you are chasing, not directly on top unless they are stunned, since they can walk off before the knockback registers. For defensive Pillars, drop it directly on yourself or the enemy diver to disrupt dashes and create a barrier that blocks skillshots. Use Pillar to split the enemy team, separating supports from carries to create collapse windows. Always drop Frozen Domain before placing Pillar or auto-attacking, as the attack speed, movement speed, and healing boost are too massive to ignore. Trundle's target priority shifts based on who is the biggest stat threat, not just lowest health. Use Subjugate on targets with the highest defensive stats, as ulting a squishy ADC gains very little while ulting a tank or bruiser makes you nearly unkillable. In dive scenarios, ignore the enemy support unless they are the only target in range and stick to the enemy carry, using Chomp's attack speed slow to neutralize ADC damage. Do not throw Snowball the moment it comes off cooldown. Wait for enemies to use key crowd control, as dashing into abilities like Morgana binding or Janna tornado means instant death. A strong tactic is walking up, tanking poke, then throwing Snowball when enemies commit to the chase. Once they overextend, dash to the marked target, activate W and R, and force a fight under your tower. Trundle excels at sieging but struggles defending against long range. When pushing, walk forward with minions, drop W for team movement speed, and use Pillar to zone enemy wave clear. When defending, let the wave come closer to your tower rather than clearing with auto-attacks alone, which exposes you to too much poke. Only dive towers when R is active, as stolen resistances allow you to tank extra shots. Coordinate by going in first to draw aggro, popping R on the target, and using Pillar to prevent them from running circles around the structure. Trundle is one of the best counter-engage champions. Against hard engage compositions, hold Pillar for when enemies dash in, then place it on their follow-up teammates to isolate the engager. Use Chomp on enemy divers to ruin assassins and bruisers who rely on auto-attack resets. When behind, shift from dive bruiser to utility tank, peeling for your damage dealers, using R on enemy tanks to strip their defenses, and looking for picks on low-health enemies who wander too close.
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Trundle the Troll King operates as a front-line brawler who transitions from careful early trading to an aggressive mid-game initiator before settling into a disruptive late-game role. In the early levels, he should position near the front but avoid hard committing until Pillar of Ice is available. His early damage is high when he can land autos, but he is vulnerable to kiting. Using brush to break line of sight lets him step out for quick trades with Chomp active, then retreat to drop minion aggro. Snowball serves as his primary gap-closer and bait tool rather than a damage spell. Landing a mark creates pressure; waiting a split second before dashing can force enemies to burn cooldowns in panic, allowing Trundle to choose not to dash and save himself while their abilities go on cooldown. Wave management depends on team composition. With strong early poke, he helps shove the wave under the enemy tower to force missed cannons. With a weak early team, he lets the wave come to him and uses Pillar to set up catches. Getting ahead opens engage opportunities on the enemy carry with Snowball into Pillar, while falling behind means playing near his tower and using Pillar strictly to peel divers. His first augment should influence his aggression level, with damage or attack speed augments encouraging forward play and defensive or sustain augments allowing him to tank more hits. The mid-game represents his power spike where he shifts from passive brush camper to primary initiator or counter-initiator. He should identify the enemy's biggest physical damage threat as his target, as Chomp steals attack damage and lets him win stat-check duels against melee carries and bruisers. Snowball starts fights while Pillar is saved for disengage or follow-up. A common mistake is throwing everything at once; instead, he should Snowball in, auto with Chomp, then place Pillar behind the enemy to cut off retreat. Subjugate makes him incredibly tanky when used on the enemy frontline, stealing their resistances and allowing him to walk into the backline. Augments that boost healing synergize with Frozen Domain, creating a massive sustain zone to fight on top of, though Grievous Wounds requires more careful play. In late-game team fighting, Trundle's role shifts to disruptor and debuffer. He positions between enemy engage tools and his carries, looking for overcommitting frontline enemies to target with Subjugate. This turns their tankiness into his own, neutralizing their front line. Snowball becomes primarily a repositioning tool to respond to assassins jumping on carries. Pillar of Ice is his most valuable late-game tool, capable of winning fights when used correctly at choke points or narrow corridors to split the enemy team. Against double or triple AP compositions, he needs magic resistance since Subjugate does not make him immune to burst. Against heavy AD compositions, he becomes a monster who can run at enemies, steal their stats, and tank tower shots to help his team end the game.
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Trundle transforms from a nuisance into a raid boss when playing from ahead. After securing early kills, tower advantage, or strong combat augments, his win condition shifts from peeling for carries to running at enemies and forcing bad fights. The enemy team must respect his zone or lose their frontliner entirely. Trundle should use his lead to invade enemy space, forcing opponents to back or risk feeding shutdown gold. When enemies stay, he all-ins; when they back, he takes tower plates or sets up dives. Subjugate becomes Trundle's win-more button when ahead. Targeting the enemy frontline with his ultimate steals resistances from tanks who are already behind, turning them paper-soft and allowing his team to delete them quickly. He should not waste his ultimate on squishy supports who would die anyway. Building to sustain through panic damage is essential, as enemies will focus him out of desperation. Items combining damage with tankiness let him shrug off burst and keep swinging. Trundle's main weakness when ahead is getting kited. Augments adding gap-close, slow immunity, or movement speed fix this problem. Tenacity or slow resistance allows him to walk through peel tools, while damage reduction on crowd control helps him shrug off stuns and keep closing distance. Throws happen when Trundle dives without backup, disrespects burst windows from high-damage enemies, or overstays after winning fights instead of resetting with gold. When playing from behind, Trundle loses his ability to brute-force fights. His role changes from carrying fights to making the enemy carry's life miserable through disruption. Pillar of Ice becomes his most valuable tool for cutting off enemy divers or creating escape paths for carries. A well-placed pillar can save teammates even when Trundle cannot win duels. He should use Subjugate on the biggest threat rather than the biggest tank, as stealing resistances from a tank without damage to kill them is wasteful. Ulting the enemy carry makes them squishier for his team while the heal helps him survive long enough to disrupt their rhythm. Building full tank and utility is correct when behind, as damage items are a trap without gold for meaningful spikes. Resistance items let him survive initial burst and use abilities twice. Defensive or utility augments in later selections provide healing, shielding, or damage reduction that synergize with his W and Subjugate, letting him sustain through fights even when out-leveled. Unrecoverable fights happen when forcing even fights while behind in gold, chasing enemies into fog, failing to communicate Subjugate targets, or walking into lost fights one by one. Trundle has decent catch-up potential because his utility does not scale with gold. A behind Trundle still slows, blocks paths, and steals resistances. By stopping attempts to carry and instead supporting, he can stabilize the game and punish enemy overconfidence with pillar plays into towers. Mayhem games swing fast, and one good fight can erase a ten-kill deficit.
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Trundle thrives in Mayhem because the mode's constant fighting keeps his stat-stealing and sustain running at full tilt. He is not a burst assassin but rather a drain-tank duelist who becomes unkillable if the enemy lets him walk onto them. Every ability either makes Trundle tankier or makes the enemy weaker, so his job is to force extended fights where those bonuses stack up. King's Tribute, his passive, heals Trundle whenever an enemy unit dies near him, scaling with the target's maximum health. The non-stop wave clearing and teamfighting in Mayhem means this passive is almost always active. Trundle often heals significantly just from standing near the minion wave while trading poke. If the enemy team has heavy poke, simply staying in experience range and letting minions die can keep his health pool stable without using abilities. In early fights, the first minion wave serves as a health pack, and the passive healing often cancels out a surprising amount of early damage if enemies focus Trundle while their minions are dying. Chomp serves as Trundle's primary trading tool, functioning as an auto-attack reset that steals attack damage from the target. In Mayhem's accelerated pace, the attack damage steal is effectively permanent because fights last long enough or start again before the stat swap reverts. Trundle hits harder while the enemy hits weaker, which is devastating against AD bruisers or marksmen. Using Chomp on a minion during a fight is a disaster, as Trundle loses the damage burst, the slow, and the damage steal on the enemy champion. Frozen Domain acts as Trundle's engagement button, providing movement speed, attack speed, and increased healing from all sources while he stands on the frozen zone. The cooldown is relatively short, so Trundle can often have it available for every major skirmish. It forces enemies to either fight on his terms or run out of the circle. Casting Frozen Domain when about to be hard crowd-controlled wastes the uptime, and placing it too early alerts enemies, giving them time to reposition. Pillar of Ice is Trundle's most skill-expressive ability. In the narrow ARAM lane, a well-placed pillar can completely block a path or separate a team. Trundle can use it to cut off escape routes, pin enemies against walls, or peel for carries. A bad pillar can actively harm the team by blocking allies from reaching targets or trapping low-health teammates with enemies. Subjugate turns Trundle into a raid boss by draining health, armor, and magic resist from an enemy champion. In Mayhem, where stats are high and fights are frequent, stealing a tank's resistances or a bruiser's durability makes Trundle nearly unkillable for the duration. The ability should be used as soon as Trundle commits to a fight rather than saved for an execute, as the stat steal makes him tankier immediately. Using Subjugate on a target about to die or one that instantly runs away wastes the potential, and using it on a support with low resistances gives almost nothing, leaving Trundle vulnerable to actual damage threats.
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Trundle in Mayhem ARAM requires a fundamental shift from Summoner's Rift habits, as he functions as a stat-checking raid boss rather than a split-pusher. Most losses occur when players treat him as a generic tank or misuse his ultimate on inappropriate targets. Mechanical mistakes center on ability timing and placement. Casting Chomp on minion waves during champion trades sacrifices the attack damage buff and bonus AD from the reset, significantly reducing all-in damage. Players should hold Chomp for champion trades or use it to last-hit cannon minions and reset attack timers. Placing Frozen Domain too early or far from the actual fight causes Trundle to lose attack speed, movement speed, and healing bonuses while chasing or kiting. The correct approach waits for engagement to lock down, then drops the ice field where the fight will occur. Whiffing Pillar of Ice by placing it directly on moving targets wastes mana and leaves Trundle vulnerable to counter-dives. Instead, placing the pillar slightly ahead of the enemy's path or between them and their escape route creates effective choke points. Using Subjugate on low-health targets or supports with minimal resistances steals almost no defensive stats, leaving Trundle squishy. The ultimate should target enemies with the highest defensive stats or biggest front-line threat at the start of major fights. Decision mistakes involve engagement timing and target prioritization. Using Snowball to engage into full enemy teams with heavy crowd control often results in instant death before abilities can activate. Players should use Snowball to dodge skill shots or gap-close onto squishy targets that have already expended escapes. Chasing low-health enemies deep into enemy territory while teammates are dead or retreating leads to overextension and collapse. Players should secure objectives, hit towers, and heal on waves instead. Building full damage when the team lacks a frontline causes Trundle to be burst down instantly in Mayhem mode's inflated damage environment. Hybrid tank or pure tank items scale effectively with his ultimate's stat steals. Ignoring true damage or percent-health threats like Vayne, Darius, or Master Yi leads to rapid deaths since true damage bypasses stolen resistances. Building health items and saving Pillar to disrupt their attack flow provides better survival. Fighting outside Frozen Domain constantly reduces Trundle to a slow, low-damage melee unit, as his power budget relies heavily on the zone's stat bonuses. Trundle wins by forcing unfair fights on his terms, creating zones where he is faster and stronger, stripping enemy frontline tankiness, and blocking retreats with well-placed pillars. Every mistake stems from fighting on enemy terms rather than his own.
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Trundle
Is Trundle strong in ARAM: Mayhem? He is a niche but powerful pick into the right team compositions. Trundle excels against double-tank or melee-heavy lineups where his ultimate and pillar can dictate positioning. He struggles against heavy poke or kite-heavy teams that can play around his limited engage range. What is Trundle's win condition in Mayhem? Your job is to create chaos in the enemy backline and shred frontline tanks. Use Snowball to gap close, then drop your pillar to cut off escape routes or isolate a high-value target. Once you stick to a squishy target, your attack speed steroid and damage amplification make it very hard for them to survive. How do I use Chomp (Q) effectively? Use it to last-hit minions for gold and to reduce the enemy's attack damage during trades. The attack damage reduction is most effective against auto-attack reliant champions like Jinx or Yasuo. Try to weave auto-attacks between Chomps to maximize your damage output and sustain.
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