ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T4 Peringkat #149

Darius build ARAM Mayhem dan augment terbaik

Darius saat ini masuk kategori T4 dalam data ARAM Mayhem.

Darius Darius the Hand of Noxus Fighter / Mage / Assassin
TierT4
Peringkat#149
Rasio menang47.24%
Rasio pilih0.50%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Rasio menang53.16%
Rasio pilih12.27%
#2
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sterak's Gage Sterak's Gage Sterak's Gage
Harga total
3,200
Harga
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

Rasio menang56.53%
Rasio pilih4.90%
#3
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Rasio menang52.82%
Rasio pilih3.85%

N/Aitem

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.62%
Sterak's Gage Sterak's Gage Sterak's Gage
Harga total
3,200
Harga
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

54.30%
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

52.99%
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

52.82%
Dead Man's Plate Dead Man's Plate Dead Man's Plate
Harga total
2,900
Harga
900

+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.

51.22%
Stridebreaker Stridebreaker Stridebreaker
Harga total
3,300
Harga
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

53.17%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

53.54%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

52.03%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

53.43%
Force of Nature Force of Nature Force of Nature
Harga total
2,800
Harga
750

+400 Health +55 Magic Resist +4% Move Speed Steadfast: Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.

55.81%
Black Cleaver Black Cleaver Black Cleaver
Harga total
3,000
Harga
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

52.59%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

47.51%

N/A

Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

53.83%
Phage Phage Phage
Harga total
1,100
Harga
350

+15 Attack Damage +200 Health Rage Attacking grants Move Speed for 2 seconds.

53.83%
Tunneler Tunneler Tunneler
Harga total
1,150
Harga
400

+15 Attack Damage +250 Health

51.71%
Glowing Mote Glowing Mote Glowing Mote
Harga total
250
Harga
250

+5 Ability Haste

51.71%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

53.79%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

53.79%
Guardian's Horn Guardian's Horn Guardian's Horn
Harga total
950
Harga
950

+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).

53.79%

N/A

#1
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Dead Man's Plate Dead Man's Plate Dead Man's Plate
Harga total
2,900
Harga
900

+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.

Rasio menang46.18%
Rasio pilih9.01%
#2
Stridebreaker Stridebreaker Stridebreaker
Harga total
3,300
Harga
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Dead Man's Plate Dead Man's Plate Dead Man's Plate
Harga total
2,900
Harga
900

+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.

Rasio menang51.17%
Rasio pilih5.65%
#3
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Rasio menang49.62%
Rasio pilih3.47%

N/Aitem

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

50.78%
Dead Man's Plate Dead Man's Plate Dead Man's Plate
Harga total
2,900
Harga
900

+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.

48.56%
Force of Nature Force of Nature Force of Nature
Harga total
2,800
Harga
750

+400 Health +55 Magic Resist +4% Move Speed Steadfast: Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.

49.80%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

49.50%
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

52.95%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

45.17%
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

46.45%
Stridebreaker Stridebreaker Stridebreaker
Harga total
3,300
Harga
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

47.05%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

48.16%
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

55.39%
Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

51.04%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Harga total
2,900
Harga
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

57.87%

N/A

Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

47.59%
Phage Phage Phage
Harga total
1,100
Harga
350

+15 Attack Damage +200 Health Rage Attacking grants Move Speed for 2 seconds.

47.59%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

55.35%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

55.35%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

53.98%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

53.98%
Guardian's Horn Guardian's Horn Guardian's Horn
Harga total
950
Harga
950

+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).

53.98%

N/A

#1
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Dead Man's Plate Dead Man's Plate Dead Man's Plate
Harga total
2,900
Harga
900

+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.

Rasio menang53.06%
Rasio pilih7.56%
#2
Stridebreaker Stridebreaker Stridebreaker
Harga total
3,300
Harga
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Dead Man's Plate Dead Man's Plate Dead Man's Plate
Harga total
2,900
Harga
900

+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.

Rasio menang55.38%
Rasio pilih4.82%
#3
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Dead Man's Plate Dead Man's Plate Dead Man's Plate
Harga total
2,900
Harga
900

+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.

Rasio menang57.31%
Rasio pilih3.38%

N/Aitem

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

57.14%
Dead Man's Plate Dead Man's Plate Dead Man's Plate
Harga total
2,900
Harga
900

+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.

53.41%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

57.24%
Force of Nature Force of Nature Force of Nature
Harga total
2,800
Harga
750

+400 Health +55 Magic Resist +4% Move Speed Steadfast: Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.

52.86%
Sterak's Gage Sterak's Gage Sterak's Gage
Harga total
3,200
Harga
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

53.72%
Stridebreaker Stridebreaker Stridebreaker
Harga total
3,300
Harga
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

50.66%
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

52.65%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

52.97%
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

55.81%
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

54.90%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

54.17%
Titanic Hydra Titanic Hydra Titanic Hydra
Harga total
3,300
Harga
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

62.14%

N/A

Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

47.90%
Phage Phage Phage
Harga total
1,100
Harga
350

+15 Attack Damage +200 Health Rage Attacking grants Move Speed for 2 seconds.

47.90%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

49.73%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

49.73%
Tunneler Tunneler Tunneler
Harga total
1,150
Harga
400

+15 Attack Damage +250 Health

56.12%
Glowing Mote Glowing Mote Glowing Mote
Harga total
250
Harga
250

+5 Ability Haste

56.12%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.50%
Rasio pilih
7.29%
Game
1,078

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.50%7.29%1,078
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.89%
Rasio pilih
12.11%
Game
1,792

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.89%12.11%1,792
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.85%
Rasio pilih
8.95%
Game
1,324

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.85%8.95%1,324
Upgrade Hubris Upgrade Hubris Upgrade Hubris Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.83%
Rasio pilih
8.94%
Game
1,323

Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.83%8.94%1,323
Demon's Dance Demon's Dance Demon's Dance Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.44%
Rasio pilih
5.64%
Game
834

Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.44%5.64%834
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
48.25%
Rasio pilih
9.09%
Game
1,345

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT148.25%9.09%1,345
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.18%
Rasio pilih
4.84%
Game
716

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.18%4.84%716
Final Form Final Form Final Form Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
48.15%
Rasio pilih
6.58%
Game
974

Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT148.15%6.58%974
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.15%
Rasio pilih
8.76%
Game
1,296

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.15%8.76%1,296
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.91%
Rasio pilih
6.29%
Game
931

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.91%6.29%931
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.86%
Rasio pilih
7.60%
Game
1,124

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT147.86%7.60%1,124
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.32%
Rasio pilih
5.93%
Game
877

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT147.32%5.93%877
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
46.99%
Rasio pilih
7.87%
Game
1,164

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT146.99%7.87%1,164
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.82%
Rasio pilih
11.23%
Game
1,661

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT145.82%11.23%1,661
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.76%
Rasio pilih
8.52%
Game
1,261

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT145.76%8.52%1,261
The Brutalizer The Brutalizer The Brutalizer Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
45.47%
Rasio pilih
5.14%
Game
761

Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT145.47%5.14%761
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.17%
Rasio pilih
8.39%
Game
1,242

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT145.17%8.39%1,242
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.14%
Rasio pilih
5.42%
Game
802

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT145.14%5.42%802
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
44.98%
Rasio pilih
7.27%
Game
1,076

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT144.98%7.27%1,076
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
44.85%
Rasio pilih
7.35%
Game
1,088

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT144.85%7.35%1,088
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
44.14%
Rasio pilih
12.63%
Game
1,869

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT144.14%12.63%1,869
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
43.47%
Rasio pilih
7.09%
Game
1,049

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT143.47%7.09%1,049
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
42.76%
Rasio pilih
4.99%
Game
739

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT142.76%4.99%739
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
55.76%
Rasio pilih
2.23%
Game
330

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.76%2.23%330
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
55.50%
Rasio pilih
2.82%
Game
418

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.50%2.82%418
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
54.29%
Rasio pilih
3.78%
Game
560

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.29%3.78%560
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.96%
Rasio pilih
2.05%
Game
304

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.96%2.05%304
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.56%
Rasio pilih
3.56%
Game
527

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.56%3.56%527
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.72%
Rasio pilih
2.35%
Game
348

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.72%2.35%348
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
51.56%
Rasio pilih
2.16%
Game
320

Pilih Quest: Icathia's Fall saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT251.56%2.16%320
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.76%
Rasio pilih
2.24%
Game
331

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.76%2.24%331
EscAPADe EscAPADe EscAPADe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.73%
Rasio pilih
2.51%
Game
372

Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.73%2.51%372
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.44%
Rasio pilih
2.39%
Game
354

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.44%2.39%354
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.04%
Rasio pilih
2.82%
Game
418

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.04%2.82%418
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.75%
Rasio pilih
2.98%
Game
441

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.75%2.98%441
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.61%
Rasio pilih
2.43%
Game
360

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.61%2.43%360
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.53%
Rasio pilih
2.98%
Game
441

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.53%2.98%441
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.34%
Rasio pilih
3.86%
Game
571

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.34%3.86%571
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.76%
Rasio pilih
2.26%
Game
335

Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.76%2.26%335
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.58%
Rasio pilih
2.66%
Game
393

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.58%2.66%393
Mountain Soul Mountain Soul Mountain Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
47.37%
Rasio pilih
2.05%
Game
304

Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.37%2.05%304
Blunt Force Blunt Force Blunt Force Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
46.98%
Rasio pilih
2.91%
Game
430

Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT246.98%2.91%430
Gash Gash Gash Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.60%
Rasio pilih
2.68%
Game
397

Pilih Gash saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.60%2.68%397
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.03%
Rasio pilih
3.74%
Game
554

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.03%3.74%554
Slow Cooker Slow Cooker Slow Cooker Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
45.79%
Rasio pilih
2.17%
Game
321

Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT245.79%2.17%321
Holy Fire Holy Fire Holy Fire Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.66%
Rasio pilih
2.41%
Game
357

Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.66%2.41%357
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
45.61%
Rasio pilih
3.23%
Game
478

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT245.61%3.23%478
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
45.60%
Rasio pilih
2.53%
Game
375

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT245.60%2.53%375
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.55%
Rasio pilih
3.80%
Game
562

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.55%3.80%562
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
45.41%
Rasio pilih
2.50%
Game
370

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT245.41%2.50%370
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.15%
Rasio pilih
2.78%
Game
412

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.15%2.78%412
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
44.90%
Rasio pilih
2.32%
Game
343

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.90%2.32%343
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
44.54%
Rasio pilih
3.03%
Game
449

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT244.54%3.03%449
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.30%
Rasio pilih
2.61%
Game
386

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.30%2.61%386
Spin To Win Spin To Win Spin To Win Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
44.28%
Rasio pilih
3.66%
Game
542

Pilih Spin To Win saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT244.28%3.66%542
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
44.24%
Rasio pilih
2.93%
Game
434

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.24%2.93%434
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
43.85%
Rasio pilih
3.02%
Game
447

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT243.85%3.02%447
Blade Waltz Blade Waltz Blade Waltz Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
43.36%
Rasio pilih
3.10%
Game
459

Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT243.36%3.10%459
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
43.33%
Rasio pilih
2.64%
Game
390

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT243.33%2.64%390
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
43.03%
Rasio pilih
2.81%
Game
416

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT243.03%2.81%416
Symphony of War Symphony of War Symphony of War Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
42.29%
Rasio pilih
3.24%
Game
480

Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT242.29%3.24%480
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
41.16%
Rasio pilih
2.10%
Game
311

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT241.16%2.10%311
First-Aid Kit First-Aid Kit First-Aid Kit Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
40.21%
Rasio pilih
3.28%
Game
485

Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT240.21%3.28%485
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
40.00%
Rasio pilih
2.67%
Game
395

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT240.00%2.67%395
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
39.53%
Rasio pilih
2.00%
Game
296

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT239.53%2.00%296
Guilty Pleasure Guilty Pleasure Guilty Pleasure Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
57.50%
Rasio pilih
1.62%
Game
240

Pilih Guilty Pleasure saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT357.50%1.62%240
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
56.57%
Rasio pilih
1.85%
Game
274

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT356.57%1.85%274
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
52.32%
Rasio pilih
1.60%
Game
237

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.32%1.60%237
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.29%
Rasio pilih
1.57%
Game
232

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.29%1.57%232
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
51.03%
Rasio pilih
1.96%
Game
290

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.03%1.96%290
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
50.54%
Rasio pilih
1.89%
Game
279

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.54%1.89%279
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.46%
Rasio pilih
1.47%
Game
218

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.46%1.47%218
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.18%
Rasio pilih
1.90%
Game
281

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.18%1.90%281
Upgrade Sheen Upgrade Sheen Upgrade Sheen Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.00%
Rasio pilih
1.95%
Game
288

Pilih Upgrade Sheen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.00%1.95%288
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.80%
Rasio pilih
1.70%
Game
251

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.80%1.70%251
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
49.14%
Rasio pilih
1.18%
Game
175

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.14%1.18%175
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.07%
Rasio pilih
1.46%
Game
216

Pilih Upgrade Thornmail saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.07%1.46%216
Impassable Impassable Impassable Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.47%
Rasio pilih
1.99%
Game
295

Pilih Impassable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.47%1.99%295
Protein Shake Protein Shake Protein Shake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.79%
Rasio pilih
1.53%
Game
226

Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.79%1.53%226
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
46.91%
Rasio pilih
1.64%
Game
243

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.91%1.64%243
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
46.90%
Rasio pilih
1.96%
Game
290

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.90%1.96%290
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.30%
Rasio pilih
1.82%
Game
270

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.30%1.82%270
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.97%
Rasio pilih
1.43%
Game
211

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.97%1.43%211
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.81%
Rasio pilih
1.37%
Game
203

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.81%1.37%203
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
45.50%
Rasio pilih
1.28%
Game
189

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT345.50%1.28%189
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
45.12%
Rasio pilih
1.45%
Game
215

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.12%1.45%215
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
44.72%
Rasio pilih
1.34%
Game
199

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT344.72%1.34%199
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
44.25%
Rasio pilih
1.18%
Game
174

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT344.25%1.18%174
Upgrade Immolate Upgrade Immolate Upgrade Immolate Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
43.98%
Rasio pilih
1.63%
Game
241

Pilih Upgrade Immolate saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT343.98%1.63%241
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
42.73%
Rasio pilih
1.49%
Game
220

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.73%1.49%220
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
42.71%
Rasio pilih
1.34%
Game
199

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT342.71%1.34%199
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
42.34%
Rasio pilih
1.50%
Game
222

Pilih Courage of the Colossus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT342.34%1.50%222
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
42.33%
Rasio pilih
1.45%
Game
215

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT342.33%1.45%215
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
42.13%
Rasio pilih
1.33%
Game
197

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT342.13%1.33%197
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
41.24%
Rasio pilih
1.97%
Game
291

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT341.24%1.97%291
Prom Queen Prom Queen Prom Queen Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
40.63%
Rasio pilih
1.30%
Game
192

Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT340.63%1.30%192
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
38.46%
Rasio pilih
1.41%
Game
208

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT338.46%1.41%208
Upgrade Collector Upgrade Collector Upgrade Collector Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
38.25%
Rasio pilih
1.24%
Game
183

Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT338.25%1.24%183
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
32.57%
Rasio pilih
1.47%
Game
218

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT332.57%1.47%218
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.94%
Rasio pilih
0.87%
Game
129

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT451.94%0.87%129
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.04%
Rasio pilih
0.70%
Game
104

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT449.04%0.70%104
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.75%
Rasio pilih
0.54%
Game
80

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT448.75%0.54%80
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.44%
Rasio pilih
0.87%
Game
128

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT448.44%0.87%128
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
47.48%
Rasio pilih
0.94%
Game
139

Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.48%0.94%139
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
47.33%
Rasio pilih
0.89%
Game
131

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT447.33%0.89%131
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.76%
Rasio pilih
0.94%
Game
139

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.76%0.94%139
Tormentor Tormentor Tormentor Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
45.45%
Rasio pilih
0.74%
Game
110

Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT445.45%0.74%110
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
45.33%
Rasio pilih
1.01%
Game
150

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT445.33%1.01%150
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.19%
Rasio pilih
0.91%
Game
135

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.19%0.91%135
Deft Deft Deft Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
45.07%
Rasio pilih
0.96%
Game
142

Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT445.07%0.96%142
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
44.86%
Rasio pilih
0.72%
Game
107

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT444.86%0.72%107
Adamant Adamant Adamant Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
44.67%
Rasio pilih
1.01%
Game
150

Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT444.67%1.01%150
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
44.44%
Rasio pilih
1.09%
Game
162

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT444.44%1.09%162
Poltergeist Poltergeist Poltergeist Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
43.75%
Rasio pilih
0.65%
Game
96

Pilih Poltergeist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT443.75%0.65%96
Slow and Steady Slow and Steady Slow and Steady Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
43.70%
Rasio pilih
0.80%
Game
119

Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT443.70%0.80%119
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
43.70%
Rasio pilih
0.80%
Game
119

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.70%0.80%119
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
43.68%
Rasio pilih
0.59%
Game
87

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT443.68%0.59%87
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
43.43%
Rasio pilih
0.67%
Game
99

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT443.43%0.67%99
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
42.11%
Rasio pilih
1.03%
Game
152

Pilih Windspeaker's Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT442.11%1.03%152
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
41.78%
Rasio pilih
0.99%
Game
146

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT441.78%0.99%146
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
39.63%
Rasio pilih
1.11%
Game
164

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT439.63%1.11%164
Scoped Weapons Scoped Weapons Scoped Weapons Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
38.78%
Rasio pilih
0.99%
Game
147

Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT438.78%0.99%147
Twice Thrice Twice Thrice Twice Thrice Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
38.64%
Rasio pilih
0.59%
Game
88

Pilih Twice Thrice saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT438.64%0.59%88
Mighty Shield Mighty Shield Mighty Shield Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
38.27%
Rasio pilih
0.55%
Game
81

Pilih Mighty Shield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT438.27%0.55%81
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
38.26%
Rasio pilih
0.78%
Game
115

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT438.26%0.78%115
Lightning Strikes Lightning Strikes Lightning Strikes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
37.65%
Rasio pilih
0.57%
Game
85

Pilih Lightning Strikes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT437.65%0.57%85
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
37.50%
Rasio pilih
1.14%
Game
168

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT437.50%1.14%168
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
35.79%
Rasio pilih
0.64%
Game
95

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT435.79%0.64%95
Shrink Ray Shrink Ray Shrink Ray Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
34.88%
Rasio pilih
0.58%
Game
86

Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT434.88%0.58%86
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.69%
Rasio pilih
0.44%
Game
65

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT547.69%0.44%65
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.62%
Rasio pilih
0.43%
Game
63

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT547.62%0.43%63
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
44.44%
Rasio pilih
0.36%
Game
54

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT544.44%0.36%54
Cerberus Cerberus Cerberus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
44.29%
Rasio pilih
0.47%
Game
70

Pilih Cerberus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT544.29%0.47%70
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
43.94%
Rasio pilih
0.45%
Game
66

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT543.94%0.45%66
Laser Heal Laser Heal Laser Heal Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
43.33%
Rasio pilih
0.41%
Game
60

Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT543.33%0.41%60
Little Devil Little Devil Little Devil Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
42.62%
Rasio pilih
0.41%
Game
61

Pilih Little Devil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT542.62%0.41%61
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
42.11%
Rasio pilih
0.51%
Game
76

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT542.11%0.51%76
Don't Blink Don't Blink Don't Blink Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
42.03%
Rasio pilih
0.47%
Game
69

Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT542.03%0.47%69
Crit Ncast Crit Ncast Crit Ncast Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
41.79%
Rasio pilih
0.45%
Game
67

Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT541.79%0.45%67
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
41.67%
Rasio pilih
0.49%
Game
72

Pilih Stuck in Here With Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT541.67%0.49%72
Typhoon Typhoon Typhoon Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
41.38%
Rasio pilih
0.39%
Game
58

Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT541.38%0.39%58
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
37.50%
Rasio pilih
0.38%
Game
56

Pilih Upgrade Sword of Blossoming Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT537.50%0.38%56

Darius Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

R > Q > E > W

RQWE

R > Q > W > E (specific augment triggers)

REQW

Consider R > E > Q > W if you get an augment that turns E into a hard crowd control tool, such as a stun or root on pull.

Darius Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Darius counters these champions in ARAM: Mayhem.

Master Yi Master Yi Master Yi T1
Tier
T1
Peringkat
#18
Rasio menang
52.96%
Rasio pilih
0.73%

Master Yi saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Tryndamere Tryndamere Tryndamere T2
Tier
T2
Peringkat
#33
Rasio menang
51.66%
Rasio pilih
0.39%

Tryndamere saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Nasus Nasus Nasus T4
Tier
T4
Peringkat
#114
Rasio menang
47.89%
Rasio pilih
0.37%

Nasus saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Brand Brand Brand T1
Tier
T1
Peringkat
#5
Rasio menang
54.19%
Rasio pilih
1.21%

Brand saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Soraka Soraka Soraka T3
Tier
T3
Peringkat
#77
Rasio menang
50.36%
Rasio pilih
0.55%

Soraka saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

5

Darius is countered by these champions in ARAM: Mayhem.

Ashe Ashe Ashe T2
Tier
T2
Peringkat
#24
Rasio menang
51.83%
Rasio pilih
1.23%

Ashe saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Trundle Trundle Trundle T3
Tier
T3
Peringkat
#125
Rasio menang
49.03%
Rasio pilih
0.31%

Trundle saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Veigar Veigar Veigar T3
Tier
T3
Peringkat
#81
Rasio menang
50.14%
Rasio pilih
0.98%

Veigar saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Darius Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Sion Sion Sion T1
Tier
T1
Peringkat
#26
Rasio menang
53.11%
Rasio pilih
0.60%

Sion saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Yasuo Yasuo Yasuo T2
Tier
T2
Peringkat
#35
Rasio menang
52.16%
Rasio pilih
0.70%

Yasuo saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Soraka Soraka Soraka T3
Tier
T3
Peringkat
#77
Rasio menang
50.36%
Rasio pilih
0.55%

Soraka saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Top Teammate Synergies Leona (High Value) Synergy Mechanism: Leona provides the lockdown Darius lacks. Her Zenith Blade and Shield of Daylight root targets in place, giving Darius a free window to land Apprehend and start stacking. Combo: Leona lands Zenith Blade onto a priority target. She follows with Shield of Daylight root. Darius walks up during the root, Apprehends if they flash, and starts his basic attack rotation. Leona's Solar Flare can chain CC if the target tries to escape. Best Scenario: Leona engages onto a squishy backliner who has used their escape tool. Darius follows the engage and deletes the target with a full five-stack Noxian Guillotine. Enemy Answer: The enemy team can peel Leona with disengage tools like Janna's Howling Gale or Gragas' Explosive Cask. If Leona goes in alone and dies before Darius arrives, the fight turns bad. Failure Risk: Leona engages too deep under enemy tower or into a full enemy team. Darius cannot follow without dying to focus fire. Recovery: If Leona dies, Darius should disengage and reset. Do not force a bad fight just because an ally went in. Orianna (High Value) Synergy Mechanism: Orianna's Command: Shockwave groups enemies together. This setup guarantees Darius lands his Decimate on multiple targets and makes Apprehend nearly impossible to miss. Combo: Orianna places the ball on Darius or an engage ally. When enemies cluster, she casts Shockwave. As enemies pull toward the center, Darius Apprehends the grouped targets, hits a multi-man Decimate, and starts stacking on the cluster. Best Scenario: The enemy team groups for a push or objective. Orianna lands a 3-4 man Shockwave. Darius follows with Apprehend and turns the grouped enemies into healing and damage sources. Enemy Answer: Enemies spread out before Orianna can ult. They may also burst Orianna before she gets the cast off, leaving Darius without his setup. Failure Risk: Orianna whiffs Shockwave or uses it too early. Darius goes in without the zone control and gets kited down. Recovery: If the combo fails, Darius should back off and let his cooldowns reset. Do not chase scattered enemies without Apprehend available. Yasuo (Medium-High Value) Synergy Mechanism: Yasuo's Last Breath works on any airborne target. Darius does not have a knockup, but Yasuo's Wind Wall blocks the ranged damage that usually stops Darius from reaching his target. Combo: Yasuo uses Wind Wall to block incoming poke. Darius walks through the wall and Apprehends a target. Yasuo dashes through minions to follow, and if any other teammate provides a knockup, Yasuo ults to keep targets suspended for Darius stacks. Best Scenario: The enemy team relies on projectile poke. Yasuo Wind Wall cuts their damage output, and Darius uses the cover to engage on the closest target. Enemy Answer: Enemies walk around the Wind Wall or use non-projectile abilities. They may also focus Yasuo first if he dashes in too deep. Failure Risk: Yasuo uses Wind Wall at the wrong angle or time. Darius takes full poke damage before he can close the gap. Recovery: If Wind Wall fails, Darius should use Snowball to gap close or retreat to a health relic. Do not force a run through open ground into a poke comp. Sion (Medium Value) Synergy Mechanism: Sion provides a meat shield and a long-range engage with Unstoppable Onslaught. Darius can follow Sion's charge and clean up the targets Sion disrupts. Combo: Sion channels his ultimate down a lane. He crashes into the enemy team and knocks them up. Darius follows the engage, Apprehends targets trying to flee the crash site, and starts his damage rotation while Sion tanks the initial burst. Best Scenario: Sion lands a multi-man knockup. Darius arrives as the second wave of CC and damage, catching enemies who used their escapes to survive Sion's engage. Enemy Answer: Enemies sidestep Sion's charge. Sion dies alone in the enemy backline without backup. Failure Risk: Sion engages when Darius is too far to follow. Darius gets caught in a 1v5 if he tries to save the play. Recovery: If Sion misses his ult, Darius should not commit. Wait for Sion to respawn or look for a pick with Snowball instead. Soraka (Medium Value) Synergy Mechanism: Soraka extends Darius's sustain. Darius already heals from Decimate on bleeding targets. Soraka's Astral Infusion and Wish keep him alive through the burst damage common in Mayhem. Combo: Darius engages and starts taking damage. Soraka heals him as his health drops. Darius lands Decimate on multiple targets, triggering Iron Skin effects and his own healing. The combined sustain makes him very hard to kill. Best Scenario: A prolonged teamfight where Darius can stack and heal repeatedly. Soraka's global ult saves him from a burst execute, allowing him to drop a Noxian Guillotine and reset. Enemy Answer: Enemies focus Soraka first. Without her heals, Darius loses his safety net. Anti-heal items like Morellonomicon or Bramble Vest cut the sustain in half. Failure Risk: Soraka positions too far forward and dies early. Darius engages expecting heals and gets burst down. Recovery: If Soraka dies, Darius must play more carefully. Rely on Decimate healing only and look for isolated picks rather than extended brawls. Team Functions Darius Needs

Reliable Engage: Darius struggles to start fights against ranged comps. He needs a teammate who can force a fight or create an opening.

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Gragas Gragas Gragas T3
Tier
T3
Peringkat
#96
Rasio menang
49.46%
Rasio pilih
0.50%

Gragas saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Darius Darius Darius T4
Tier
T4
Peringkat
#149
Rasio menang
47.24%
Rasio pilih
0.50%

Darius saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Synergy Mechanism: Leona provides the lockdown Darius lacks. Her Zenith Blade and Shield of Daylight root targets in place, giving Darius a free window to land Apprehend and start stacking. Combo: Leona lands Zenith Blade onto a priority target. She follows with Shield of Daylight root. Darius walks up during the root, Apprehends if they flash, and starts his basic attack rotation. Leona's Solar Flare can chain CC if the target tries to escape. Best Scenario: Leona engages onto a squishy backliner who has used their escape tool. Darius follows the engage and deletes the target with a full five-stack Noxian Guillotine. Enemy Answer: The enemy team can peel Leona with disengage tools like Janna's Howling Gale or Gragas' Explosive Cask. If Leona goes in alone and dies before Darius arrives, the fight turns bad. Failure Risk: Leona engages too deep under enemy tower or into a full enemy team. Darius cannot follow without dying to focus fire. Recovery: If Leona dies, Darius should disengage and reset. Do not force a bad fight just because an ally went in.

Orianna (High Value)

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Darius Darius Darius T4
Tier
T4
Peringkat
#149
Rasio menang
47.24%
Rasio pilih
0.50%

Darius saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Synergy Mechanism: Orianna's Command: Shockwave groups enemies together. This setup guarantees Darius lands his Decimate on multiple targets and makes Apprehend nearly impossible to miss. Combo: Orianna places the ball on Darius or an engage ally. When enemies cluster, she casts Shockwave. As enemies pull toward the center, Darius Apprehends the grouped targets, hits a multi-man Decimate, and starts stacking on the cluster. Best Scenario: The enemy team groups for a push or objective. Orianna lands a 3-4 man Shockwave. Darius follows with Apprehend and turns the grouped enemies into healing and damage sources. Enemy Answer: Enemies spread out before Orianna can ult. They may also burst Orianna before she gets the cast off, leaving Darius without his setup. Failure Risk: Orianna whiffs Shockwave or uses it too early. Darius goes in without the zone control and gets kited down. Recovery: If the combo fails, Darius should back off and let his cooldowns reset. Do not chase scattered enemies without Apprehend available.

Yasuo (Medium-High Value)

Yasuo Yasuo Yasuo T2
Tier
T2
Peringkat
#35
Rasio menang
52.16%
Rasio pilih
0.70%

Yasuo saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Darius Darius Darius T4
Tier
T4
Peringkat
#149
Rasio menang
47.24%
Rasio pilih
0.50%

Darius saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Synergy Mechanism: Yasuo's Last Breath works on any airborne target. Darius does not have a knockup, but Yasuo's Wind Wall blocks the ranged damage that usually stops Darius from reaching his target. Combo: Yasuo uses Wind Wall to block incoming poke. Darius walks through the wall and Apprehends a target. Yasuo dashes through minions to follow, and if any other teammate provides a knockup, Yasuo ults to keep targets suspended for Darius stacks. Best Scenario: The enemy team relies on projectile poke. Yasuo Wind Wall cuts their damage output, and Darius uses the cover to engage on the closest target. Enemy Answer: Enemies walk around the Wind Wall or use non-projectile abilities. They may also focus Yasuo first if he dashes in too deep. Failure Risk: Yasuo uses Wind Wall at the wrong angle or time. Darius takes full poke damage before he can close the gap. Recovery: If Wind Wall fails, Darius should use Snowball to gap close or retreat to a health relic. Do not force a run through open ground into a poke comp.

Sion (Medium Value)

Sion Sion Sion T1
Tier
T1
Peringkat
#26
Rasio menang
53.11%
Rasio pilih
0.60%

Sion saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Darius Darius Darius T4
Tier
T4
Peringkat
#149
Rasio menang
47.24%
Rasio pilih
0.50%

Darius saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Synergy Mechanism: Sion provides a meat shield and a long-range engage with Unstoppable Onslaught. Darius can follow Sion's charge and clean up the targets Sion disrupts. Combo: Sion channels his ultimate down a lane. He crashes into the enemy team and knocks them up. Darius follows the engage, Apprehends targets trying to flee the crash site, and starts his damage rotation while Sion tanks the initial burst. Best Scenario: Sion lands a multi-man knockup. Darius arrives as the second wave of CC and damage, catching enemies who used their escapes to survive Sion's engage. Enemy Answer: Enemies sidestep Sion's charge. Sion dies alone in the enemy backline without backup. Failure Risk: Sion engages when Darius is too far to follow. Darius gets caught in a 1v5 if he tries to save the play. Recovery: If Sion misses his ult, Darius should not commit. Wait for Sion to respawn or look for a pick with Snowball instead.

Soraka (Medium Value)

Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Leona (High Value)

Leona provides the lockdown Darius lacks. Her Zenith Blade and Shield of Daylight root targets in place, giving Darius a free window to land Apprehend and start stacking.

Darius ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and TempoForces a patient, reactive role where you wait for enemies to misstep, land Apprehend, and hope your team follows up.Turns you into the aggressor who creates pressure just by existing on the frontline, allowing you to engage much earlier.Stop waiting for perfect engages; create pressure immediately by walking forward.
Decimate UsageYou must hold Q to hit the blade for maximum damage and healing, as missing the edge loses the trade.Spam Q freely to stack Hemorrhage and sustain through damage, as lower cooldowns mean the heal returns quickly.Prioritize frequent spins over perfect blade hits to maintain stacks and health.
Snowball RelianceMark/Dash is your only reliable gap-closer, required to function against competent kiting opponents.Reduces reliance on Snowball as a opener; hold it for disengage or re-engaging if enemies flash or dash away.Use augments for gap-closing and save Snowball for chasing escaped targets.
Teamfight SpacingStand at the edge of your Q range fishing for pulls while maintaining a safe frontline position.Play "in their face" and commit to the all-in, as passive play results in getting chipped down by augmented poke.Tighten spacing and commit fully to all-ins to utilize your increased sustain.
Peeling PrioritiesSometimes protects the ADC by peeling bruisers off them during extended teamfights.You are usually the carry; leave your carries to kite and dive the enemy threats yourself.Ignore peeling duties and dive the enemy backline as the primary carry.

Champion Analysis

Peran / Rasio menang

Peringkat

Darius the Hand of Noxus serves as an oppressive frontline fighter in Hextech Mayhem, combining bleed stacking with devastating chain executes to dominate the single-lane battlefield. His core role centers on three pillars: frontline presence, hemorrhage stack accumulation, and consecutive ultimate resets that create overwhelming pressure in extended fights. The dramatically reduced cooldowns in Hextech Mayhem transform Darius into one of the mode's most threatening sustained combatants. His passive, Hemorrhage, generates bleed stacks through attacks and abilities, with full stacks delivering massive bonus damage. The accelerated pace of Hextech Mayhem allows him to max bleed stacks rapidly, converting brief engagements into lethal confrontations. Decimate functions as Darius's primary damage and sustain tool. The axe spin delivers AoE damage while healing significantly when striking enemy champions. Frequent ability use maintains incredible sustain, enabling Darius to survive extended skirmishes that would exhaust other champions. Crippling Strike empowers his next attack with bonus damage and a slow, serving both chasing and damage amplification purposes. Apprehend provides his core crowd control, pulling enemies into melee range for interrupting engages and locking down priority targets. Noxian Guillotine defines Darius's strategic value in Hextech Mayhem. The ultimate deals true damage as an execute, and successful kills reset its cooldown entirely. In this mode, consecutive executes generate devastating chain effects that can eliminate multiple enemies in rapid succession. This reset mechanic rewards aggressive play and precise timing, as each successful execution creates opportunity for the next. Darius excels at forcing enemies to respect his zone. The threat of Apprehend pulls combined with rapidly stacking bleeds creates a dangerous frontline presence that enemies cannot easily ignore. His sustain from Decimate allows him to absorb punishment while building toward lethal execute thresholds. The combination forces opponents into difficult decisions: engage and risk bleed accumulation and chain executes, or retreat and concede positioning advantage. The champion's practical strategic value lies in his ability to turn sustained fights into cascading victories. Once Darius secures an initial execute, the reset potential creates snowballing pressure that can rapidly shift teamfight outcomes. His frontline positioning enables teammates to operate safely behind him while he absorbs damage and hunts for execute opportunities. Success with Darius in Hextech Mayhem requires balancing aggression with sustain management. Overextending without Decimate healing available leaves him vulnerable to burst damage, while failing to press advantages wastes his reset potential. The optimal approach involves methodical bleed stacking into decisive execute chains, transforming each successful kill into momentum for the next.

Tips utama

Blog panduan / N/A

Blog panduan

Darius the Hand of Noxus excels in Mayhem when players understand engage timing, spacing, and target priority. Rather than charging at level one, wait for the first wave to meet in the middle and establish push pressure toward the enemy tower. Use Apprehend to catch enemies who misstep for poke, but recognize that missing hooks still hurts despite faster cooldowns. Landing a hook should be followed immediately with an auto-attack to apply passive stacks, as reaching five stacks is the primary win condition. Even fights started at half health can be won once five stacks are established. Snowball serves as the best engage tool for closing gaps that Apprehend cannot cover. Mark a squishy target, wait for them to use a dash or major cooldown, then engage. Upon arrival, save Apprehend for a split second, auto-attack first, and only use the pull if they attempt to escape. Using Apprehend immediately after Snowball often wastes the pull when enemies get knocked back or flash away before an auto-attack can connect. Spacing in the narrow lane requires staying near caster minions, providing room to dodge skillshots while forcing enemies to choose between hitting Darius or the wave. When passive stacks are built on a minion wave, the attack speed and movement speed from Crippling Strike enables weaving in and out of combat. Starting a fight with five stacks already applied grants maximum attack speed and healing advantage. Against double poke compositions, respect spacing and avoid walking up for single autos that return heavy damage. Target priority focuses on the squishiest reachable target, typically the ADC or mage, but tunnel vision should be avoided. Darius shreds tanks effectively with passive armor penetration and true damage ultimate, making a dead tank one less body blocking carries. In team fights, apply passive to the closest target, then seek ultimate resets on low-health enemies. Chaining ultimates turns Darius into an execution machine, and the fast pace of Mayhem rewards early resets over saving for perfect kills. Augments can shift playstyle significantly. Q-empowering augments require playing around the blade's edge for healing and stack application without taking damage. Auto-attack or passive augments favor extended trades where staying in the fight allows damage to ramp up. Ultimate augments may provide resets, extra damage, or execute thresholds that should influence R usage. Counter-engage is a strength, as enemies engaging on the team must walk into Darius's range. Apprehend the frontline or diver, use Crippling Strike to slow, and begin stacking. Protecting backline from divers creates numerical advantages. When behind, shift from primary engage to cleanup and peel, letting teammates start fights while following up. Damage remains relevant through true damage and percentage armor penetration, and building tankier when being burst down allows sustained damage to matter. Patience and wave management enable comebacks through well-timed hooks and ultimate reset chains.

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N/A / Augment

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Darius the Hand of Noxus approaches Mayhem fights as a methodical front-line threat who builds pressure through positioning and selective engagement rather than constant aggression. In the early game, he establishes threat presence by walking forward with the first wave, forcing ranged opponents to respect his zone while being careful not to overextend against heavy poke compositions. His trading rhythm centers on landing a single pull with Apprehend, grabbing targets into his wave or team's damage range, then following with an auto-attack and W to slow them for an easy Decimate. Missing Apprehend requires immediate retreat due to the vulnerability created by its cooldown. Snowball serves primarily as a gap-closer setup rather than raw damage, and sometimes merely landing the mark forces opponents to retreat, creating space to walk up and Decimate the wave. During the mid game, Darius positions as the primary engage threat, using side bushes to break line of sight and create mental pressure. His trading rhythm shifts toward building five-stack bleeds on frontliners rather than securing kills in one rotation, using the attack speed from max passive to chunk targets heavily. Snowball becomes his primary tool for reaching the backline, with timing focused on waiting for enemies to burn key mobility or defensive abilities before committing. His role adapts based on game state: when ahead, he dives the backline and forces fights around health relics; when behind, he peels for carries and shreds frontline targets. In the late game, Darius must find flanks or fog-of-war angles against heavy poke or disengage compositions, as walking straight forward invites kiting and chain crowd control. Trading rhythm slows as he searches for one decisive pull or Snowball that starts a winning fight, saving Apprehend for high-value targets or to cancel key channeled abilities. Snowball usage becomes critical, as late-game death timers are long and committing without team follow-up can lose the fight. Augments that grant healing, shields, or damage reduction help him survive initial burst after engaging. When ahead, he forces objectives by standing in vision and daring enemies to engage; when behind, he defends under tower and looks for pulls onto overconfident enemies who dive too deep, as one good catch can swing a losing game.

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Rasio menang

Rasio menang / Rasio pilih

Tier

Darius the Hand of Noxus excels when he can leverage early momentum to become an unstoppable frontline threat, but he struggles significantly when denied the ability to close distance and stack his passive. Understanding the clear triggers for ahead and behind states is essential for playing this champion effectively in Mayhem. When ahead, Darius recognizes his advantage after surviving the first major engagement with two or more passive stacks on multiple enemies, or when securing an early kill with Noxian Guillotine and resetting it immediately. This reset signals the shift from safe play to aggressive frontline control. Landing an Apprehend on a squishy target or an overstepping enemy becomes the primary aggression trigger. With a lead and a ready heal augment, Darius should force fights the moment he sees any portion of the enemy champion's hitbox, as his damage output with stacked Hemorrhage kills targets before they can escape. Control health relics and center brush to deny free enemy resets. With mobility augments or speed boosts, hover outside tower range to threaten engages that force enemies to miss experience or take chip damage. If enemies panic and expend their cooldown wave, back off and re-engage during their ability downtime. Augments transform Darius from juggernaut to assassin when ahead, allowing him to bypass frontline and melt carries who attempt to bodyblock. The critical throw risk comes from disrespecting the reset window. A reset ultimate does not grant invincibility. Diving without backup leads to getting stunned, burst down, and wasting the reset. Always verify support positioning before committing, as dying alone grants the enemy a shutdown and Mayhem's catch-up mechanics can swing gold leads in a single fight. When behind, Darius suffers from pre-fight poke damage and inability to stack passive against disengage-heavy compositions. The trigger condition is straightforward: arriving at half health before the real fight begins means losing. Stop forcing all-ins, as this only feeds additional resets to the enemy carry. Switch to peel and punish playstyle. Hold Apprehend for enemy divers targeting your carry rather than fishing for backline hooks. Three-stack bleeds on divers often scare them away or set up team kills. Use Decimate to clear waves and deny enemy freezes, forcing tower dives or retreats. Landing outer edge Q on multiple champions provides healing that can stalemate losing fights. Augments serve as recovery tools. Defensive augments shift Darius into a tank role focused on absorbing cooldowns rather than killing. Healing augments enable sustain playstyles that bait enemy mana and cooldowns while waiting for positioning errors. Never chase kills when behind, as overextending for low-health enemies accelerates game loss. Instead, save Flash and Apprehend for shutdown angles on unprotected enemy carries with expended cooldowns, committing only when team follow-up is guaranteed.

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Peringkat champion

Champion / Peran

Champion

Darius the Hand of Noxus in Mayhem ARAM is a bleed-stacking juggernaut who forces fights to stay in his zone. The win condition centers on layering Hemorrhage on multiple targets, then closing gaps to dunk anyone who hits five stacks. The mode's faster pace and frequent Snowballs allow for more frequent engage opportunities, but poor timing or overextended cooldowns will be punished severely by kiting teams. Hemorrhage functions as the core mechanic, with basic attacks and damaging abilities applying stacks that deal physical damage over five seconds. At five stacks, Darius gains Noxian Might, granting bonus attack damage and instantly maxing Hemorrhage on all subsequent attacks for a few seconds. The faster fight cadence in Mayhem means five stacks often occur mid-brawl rather than through extended chases. Noxian Might transforms Darius into a mid-fight raid boss, making it critical to spread early stacks to frontliners, then pivot to squishy targets once damage spikes. Grievous Wounds reduces bleed damage contribution and sustain, while kiting, knockbacks, and blinds prevent stacking entirely. A Darius who fails to reach five stacks becomes merely a bruiser with no execute threat. Decimate serves as the primary poke, waveclear, and sustain tool. The outer blade edge deals heavy physical damage and applies Hemorrhage, while the inner handle deals reduced damage with no bleed. Healing occurs per champion hit by the blade, making proper positioning essential. The windup is telegraphed and vulnerable to interruption, so using Q when enemies are locked down or forced through choke points yields best results. Missing Q or hitting only handle eliminates sustain and creates a long cooldown window where opponents can engage freely. Crippling Strike functions as a point-and-click slow and stack applier, serving as the glue between other abilities. The auto-attack modifier can set up Q blade hits by slowing enemies inside the ring. Wasting W on unreachable targets or minions without securing the last-hit wastes the cooldown and mana, removing the primary sticking tool. Apprehend pulls enemies in a cone to Darius's location, slowing them and applying armor penetration. E sets up the entire kit, with a clean pull into Q blade range being the ideal start. The pull works through minions, allowing grabs on champions hiding behind waves. A missed E leaves no engage or peel option, creating a window where mobile enemies can kite freely. Noxian Guillotine executes targets with true damage that scales with Hemorrhage stacks and ignores shields. A kill resets the cooldown and grants Noxian Might, enabling chain executions in extended fights. Ulting targets with low stacks or high health wastes the cooldown and removes execute pressure, giving opponents an opening to turn the fight. Darius in Mayhem ARAM rewards patience and precision. Stack Hemorrhage on reachable targets, use E to catch priority targets when they overextend, land Q blade hits for sustain and damage, use W to stick and set up combos, and hold R for the execute. Smart engage and stack tracking creates a mid-fight menace who can chain dunks and swing entire games, while blind chasing or wasted cooldowns lead to being kited, poked down, and irrelevant.

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Darius in Mayhem ARAM lives and dies by his bleed stacks, and most losses stem from mishandling the stack mechanic or forcing bad fights due to impatience with Snowball. The accelerated pacing of the mode offers more opportunities to stack but also more ways to get kited, burst down, or waste the strongest reset tool. Mechanical mistakes center on four key errors. Resetting Noxian Might too early by casting Noxian Guillotine (R) the instant five stacks appear or a low-health target is seen loses the massive attack damage steroid just as the team fight starts, leaving subsequent auto-attacks and Decimate (Q) hits dealing significantly less damage with no ultimate ready for the next priority target. The correct approach is securing the kill with R only when the target is actually escaping, about to heal, or when the reset is immediately needed to dunk someone else. If the target is locked down and bleeding, maintain the steroid through auto-attacks. Missing the Decimate heal by walking too close or using Q point-blank deals reduced damage, applies no bleed, and heals for nothing, which in Mayhem's high-damage environment often means dying to chip damage. Micro-step or Flash to create outer-ring distance, clipping the blade edge on the enemy frontline or clumped squishies. Wasting Apprehend (E) just to pull a target already in auto-attack range puts the only hard engage and peel tool on cooldown, leaving no way to catch enemies or stop assassins from jumping the backline. Save E for escaping targets or interrupting dashes, using it to set up guaranteed outer-edge Qs. Canceling Crippling Strike (W) animation by issuing a move command immediately after pressing W loses the slow, heavy damage, and cooldown reset mechanic on kills, breaking the stack rhythm. Let the animation complete and use W as an auto-attack reset to stack bleed faster. Decision mistakes involve five critical errors. Using Snowball as primary engage into heavy CC teams with multiple stuns, roots, or knockups results in getting burst down or chain-CC'd before landing a single auto-attack, dying with zero stacks. Use Snowball to gap-close to a safe minion, dodge key skills, or wait for enemies to burn major cooldowns on someone else before committing. Dunking a full-health target to start a fight lets the target survive with a sliver of health, losing execute pressure and the psychological threat of the dunk. R is a finisher for when true damage guarantees the kill and reset. Chasing for the fifth stack too deep by ignoring HP and position to chase a squishy target with four stacks leads to getting rotated on or dying to tower shots, trading one life for one kill. Recognize when the chase is dead and reset, using Q to poke and re-engage later. Ignoring the backline to stack on tanks means getting kited after the tank dies while the enemy ADC or mage freely shreds the team. Use E and Snowball to bypass frontline when possible, as five stacks on a carry is a dead carry. Fighting without Noxian Might in extended brawls by committing without reaching five stacks or letting stacks fall off deals significantly less damage without the movement speed to stick to targets. Tag enemies with auto-attacks or Q to refresh the timer and prioritize reaching five stacks early. Most Darius mistakes come down to greed or panic. Greed causes bad dunk chases and wasted E, while panic causes missed Q heals and blown R too early. Trust the bleed, stack correctly, land heals, and the resets will come naturally.

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FAQ

Darius

FAQ

Is Darius strong in ARAM: Mayhem? He is a mid-tier bruiser who relies heavily on snowballing early kills to stay relevant. Mayhem's accelerated pace means he gets his ultimate cooldown refunded constantly, letting him dunk repeatedly in extended fights. However, he struggles against heavy poke or disengage comps that never let him get in range. What is the best way to engage as Darius? Use Snowball to gap close, then auto-attack immediately to start stacking your passive. You can also use Ghost to run down squishy targets if your team has enough CC to set you up. Do not engage into five people alone unless you are ahead enough to survive the initial burst. How do I stack passive quickly in Mayhem? Auto-attacks and Decimate both apply stacks, so weave abilities between hits to reach five stacks faster. Once you hit max stacks, you gain massive attack damage and heal on every attack, turning you into a raid boss. Focus one target to get the bleed rolling rather than spreading damage evenly.

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