R > Q > E > W
N/A
item / Rasio menang / Rasio pilih
N/A
26.9N/A
- Harga total
- 3,333
- Harga
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 3,100
- Harga
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Harga total
- 3,333
- Harga
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 3,200
- Harga
- 775
+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
- Harga total
- 3,333
- Harga
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
- Harga total
- 1,200
- Harga
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
- Harga total
- 3,100
- Harga
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
N/Aitem
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
53.62%- Harga total
- 3,200
- Harga
- 775
+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
54.30%- Harga total
- 3,100
- Harga
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
52.99%- Harga total
- 3,333
- Harga
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
52.82%- Harga total
- 2,900
- Harga
- 900
+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.
51.22%- Harga total
- 3,300
- Harga
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
53.17%- Harga total
- 3,300
- Harga
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
53.54%- Harga total
- 1,200
- Harga
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
52.03%- Harga total
- 2,700
- Harga
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
53.43%- Harga total
- 2,800
- Harga
- 750
+400 Health +55 Magic Resist +4% Move Speed Steadfast: Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.
55.81%- Harga total
- 3,000
- Harga
- 225
+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.
52.59%N/A
- Harga total
- 250
- Harga
- 250
+5 Ability Haste
51.71%- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
53.79%- Harga total
- 950
- Harga
- 950
+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).
53.79%N/A
- Harga total
- 3,333
- Harga
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 2,900
- Harga
- 900
+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.
- Harga total
- 3,300
- Harga
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 2,900
- Harga
- 900
+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.
- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 2,700
- Harga
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
N/Aitem
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
50.78%- Harga total
- 2,900
- Harga
- 900
+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.
48.56%- Harga total
- 2,800
- Harga
- 750
+400 Health +55 Magic Resist +4% Move Speed Steadfast: Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.
49.80%- Harga total
- 2,700
- Harga
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
49.50%- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
52.95%- Harga total
- 2,450
- Harga
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
45.17%- Harga total
- 3,333
- Harga
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
46.45%- Harga total
- 3,300
- Harga
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
47.05%- Harga total
- 1,200
- Harga
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
48.16%- Harga total
- 3,100
- Harga
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
55.39%- Harga total
- 3,100
- Harga
- 500
+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).
51.04%- Harga total
- 2,900
- Harga
- 800
+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.
57.87%N/A
- Harga total
- 900
- Harga
- 500
+350 Health
55.35%- Harga total
- 400
- Harga
- 400
+150 Health
55.35%- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
53.98%- Harga total
- 950
- Harga
- 950
+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).
53.98%N/A
- Harga total
- 3,333
- Harga
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 2,900
- Harga
- 900
+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.
- Harga total
- 3,300
- Harga
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 2,900
- Harga
- 900
+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.
- Harga total
- 3,333
- Harga
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
- Harga total
- 1,200
- Harga
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
- Harga total
- 2,900
- Harga
- 900
+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.
N/Aitem
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
57.14%- Harga total
- 2,900
- Harga
- 900
+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.
53.41%- Harga total
- 2,700
- Harga
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
57.24%- Harga total
- 2,800
- Harga
- 750
+400 Health +55 Magic Resist +4% Move Speed Steadfast: Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.
52.86%- Harga total
- 3,200
- Harga
- 775
+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
53.72%- Harga total
- 3,300
- Harga
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
50.66%- Harga total
- 3,333
- Harga
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
52.65%- Harga total
- 2,450
- Harga
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
52.97%- Harga total
- 3,100
- Harga
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
55.81%- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
54.90%- Harga total
- 1,200
- Harga
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
54.17%- Harga total
- 3,300
- Harga
- 50
+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
62.14%N/A
- Harga total
- 900
- Harga
- 500
+350 Health
49.73%- Harga total
- 400
- Harga
- 400
+150 Health
49.73%- Harga total
- 250
- Harga
- 250
+5 Ability Haste
56.12%Augment
Augment / Rasio menang
| Nama | Kelangkaan | Tier | Rasio pilih | Game | |
|---|---|---|---|---|---|
Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 52.50% | 7.29% | 1,078 |
Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 49.89% | 12.11% | 1,792 |
Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 49.85% | 8.95% | 1,324 |
Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 48.83% | 8.94% | 1,323 |
Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 48.44% | 5.64% | 834 |
Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 48.25% | 9.09% | 1,345 |
Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 48.18% | 4.84% | 716 |
Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 48.15% | 6.58% | 974 |
Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 48.15% | 8.76% | 1,296 |
Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 47.91% | 6.29% | 931 |
Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 47.86% | 7.60% | 1,124 |
Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 47.32% | 5.93% | 877 |
Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 46.99% | 7.87% | 1,164 |
Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 45.82% | 11.23% | 1,661 |
Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 45.76% | 8.52% | 1,261 |
Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 45.47% | 5.14% | 761 |
Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 45.17% | 8.39% | 1,242 |
Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 45.14% | 5.42% | 802 |
Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 44.98% | 7.27% | 1,076 |
Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 44.85% | 7.35% | 1,088 |
Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 44.14% | 12.63% | 1,869 |
Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 43.47% | 7.09% | 1,049 |
Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 42.76% | 4.99% | 739 |
Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 55.76% | 2.23% | 330 |
Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 55.50% | 2.82% | 418 |
Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 54.29% | 3.78% | 560 |
Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 52.96% | 2.05% | 304 |
Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 52.56% | 3.56% | 527 |
Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 51.72% | 2.35% | 348 |
Pilih Quest: Icathia's Fall saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 51.56% | 2.16% | 320 |
Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 50.76% | 2.24% | 331 |
Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 49.73% | 2.51% | 372 |
Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 49.44% | 2.39% | 354 |
Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 49.04% | 2.82% | 418 |
Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 48.75% | 2.98% | 441 |
Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 48.61% | 2.43% | 360 |
Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 48.53% | 2.98% | 441 |
Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 48.34% | 3.86% | 571 |
Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 47.76% | 2.26% | 335 |
Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 47.58% | 2.66% | 393 |
Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 47.37% | 2.05% | 304 |
Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 46.98% | 2.91% | 430 |
Pilih Gash saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 46.60% | 2.68% | 397 |
Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 46.03% | 3.74% | 554 |
Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 45.79% | 2.17% | 321 |
Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 45.66% | 2.41% | 357 |
Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 45.61% | 3.23% | 478 |
Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 45.60% | 2.53% | 375 |
Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 45.55% | 3.80% | 562 |
Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 45.41% | 2.50% | 370 |
Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 45.15% | 2.78% | 412 |
Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 44.90% | 2.32% | 343 |
Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 44.54% | 3.03% | 449 |
Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 44.30% | 2.61% | 386 |
Pilih Spin To Win saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 44.28% | 3.66% | 542 |
Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 44.24% | 2.93% | 434 |
Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 43.85% | 3.02% | 447 |
Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 43.36% | 3.10% | 459 |
Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 43.33% | 2.64% | 390 |
Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 43.03% | 2.81% | 416 |
Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 42.29% | 3.24% | 480 |
Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 41.16% | 2.10% | 311 |
Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 40.21% | 3.28% | 485 |
Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 40.00% | 2.67% | 395 |
Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 39.53% | 2.00% | 296 |
Pilih Guilty Pleasure saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 57.50% | 1.62% | 240 |
Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 56.57% | 1.85% | 274 |
Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 52.32% | 1.60% | 237 |
Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 51.29% | 1.57% | 232 |
Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 51.03% | 1.96% | 290 |
Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 50.54% | 1.89% | 279 |
Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 50.46% | 1.47% | 218 |
Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 50.18% | 1.90% | 281 |
Pilih Upgrade Sheen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 50.00% | 1.95% | 288 |
Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 49.80% | 1.70% | 251 |
Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 49.14% | 1.18% | 175 |
Pilih Upgrade Thornmail saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 49.07% | 1.46% | 216 |
Pilih Impassable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 48.47% | 1.99% | 295 |
Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 47.79% | 1.53% | 226 |
Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 46.91% | 1.64% | 243 |
Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 46.90% | 1.96% | 290 |
Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 46.30% | 1.82% | 270 |
Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 45.97% | 1.43% | 211 |
Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 45.81% | 1.37% | 203 |
Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 45.50% | 1.28% | 189 |
Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 45.12% | 1.45% | 215 |
Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 44.72% | 1.34% | 199 |
Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 44.25% | 1.18% | 174 |
Pilih Upgrade Immolate saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 43.98% | 1.63% | 241 |
Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 42.73% | 1.49% | 220 |
Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 42.71% | 1.34% | 199 |
Pilih Courage of the Colossus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 42.34% | 1.50% | 222 |
Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 42.33% | 1.45% | 215 |
Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 42.13% | 1.33% | 197 |
Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 41.24% | 1.97% | 291 |
Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 40.63% | 1.30% | 192 |
Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 38.46% | 1.41% | 208 |
Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 38.25% | 1.24% | 183 |
Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 32.57% | 1.47% | 218 |
Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 51.94% | 0.87% | 129 |
Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 49.04% | 0.70% | 104 |
Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 48.75% | 0.54% | 80 |
Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 48.44% | 0.87% | 128 |
Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 47.48% | 0.94% | 139 |
Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 47.33% | 0.89% | 131 |
Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 46.76% | 0.94% | 139 |
Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 45.45% | 0.74% | 110 |
Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 45.33% | 1.01% | 150 |
Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 45.19% | 0.91% | 135 |
Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 45.07% | 0.96% | 142 |
Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 44.86% | 0.72% | 107 |
Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 44.67% | 1.01% | 150 |
Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 44.44% | 1.09% | 162 |
Pilih Poltergeist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 43.75% | 0.65% | 96 |
Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 43.70% | 0.80% | 119 |
Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 43.70% | 0.80% | 119 |
Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 43.68% | 0.59% | 87 |
Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 43.43% | 0.67% | 99 |
Pilih Windspeaker's Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 42.11% | 1.03% | 152 |
Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 41.78% | 0.99% | 146 |
Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 39.63% | 1.11% | 164 |
Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 38.78% | 0.99% | 147 |
Pilih Twice Thrice saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 38.64% | 0.59% | 88 |
Pilih Mighty Shield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 38.27% | 0.55% | 81 |
Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 38.26% | 0.78% | 115 |
Pilih Lightning Strikes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 37.65% | 0.57% | 85 |
Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 37.50% | 1.14% | 168 |
Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 35.79% | 0.64% | 95 |
Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 34.88% | 0.58% | 86 |
Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 47.69% | 0.44% | 65 |
Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 47.62% | 0.43% | 63 |
Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 44.44% | 0.36% | 54 |
Pilih Cerberus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 44.29% | 0.47% | 70 |
Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T5 | 43.94% | 0.45% | 66 |
Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 43.33% | 0.41% | 60 |
Pilih Little Devil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 42.62% | 0.41% | 61 |
Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 42.11% | 0.51% | 76 |
Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 42.03% | 0.47% | 69 |
Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 41.79% | 0.45% | 67 |
Pilih Stuck in Here With Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 41.67% | 0.49% | 72 |
Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 41.38% | 0.39% | 58 |
Pilih Upgrade Sword of Blossoming Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 37.50% | 0.38% | 56 |
Darius Skill Combos
Extracted from the skill order guide
R > Q > W > E (specific augment triggers)
Consider R > E > Q > W if you get an augment that turns E into a hard crowd control tool, such as a stun or root on pull.
Darius Counters
Counters and threats extracted from the matchup guide
Counters
5Darius counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
5Darius is countered by these champions in ARAM: Mayhem.
Read counter detailsDarius Team Comp Highlights
Partner patterns extracted from the team comp guide
Top Teammate Synergies Leona (High Value) Synergy Mechanism: Leona provides the lockdown Darius lacks. Her Zenith Blade and Shield of Daylight root targets in place, giving Darius a free window to land Apprehend and start stacking. Combo: Leona lands Zenith Blade onto a priority target. She follows with Shield of Daylight root. Darius walks up during the root, Apprehends if they flash, and starts his basic attack rotation. Leona's Solar Flare can chain CC if the target tries to escape. Best Scenario: Leona engages onto a squishy backliner who has used their escape tool. Darius follows the engage and deletes the target with a full five-stack Noxian Guillotine. Enemy Answer: The enemy team can peel Leona with disengage tools like Janna's Howling Gale or Gragas' Explosive Cask. If Leona goes in alone and dies before Darius arrives, the fight turns bad. Failure Risk: Leona engages too deep under enemy tower or into a full enemy team. Darius cannot follow without dying to focus fire. Recovery: If Leona dies, Darius should disengage and reset. Do not force a bad fight just because an ally went in. Orianna (High Value) Synergy Mechanism: Orianna's Command: Shockwave groups enemies together. This setup guarantees Darius lands his Decimate on multiple targets and makes Apprehend nearly impossible to miss. Combo: Orianna places the ball on Darius or an engage ally. When enemies cluster, she casts Shockwave. As enemies pull toward the center, Darius Apprehends the grouped targets, hits a multi-man Decimate, and starts stacking on the cluster. Best Scenario: The enemy team groups for a push or objective. Orianna lands a 3-4 man Shockwave. Darius follows with Apprehend and turns the grouped enemies into healing and damage sources. Enemy Answer: Enemies spread out before Orianna can ult. They may also burst Orianna before she gets the cast off, leaving Darius without his setup. Failure Risk: Orianna whiffs Shockwave or uses it too early. Darius goes in without the zone control and gets kited down. Recovery: If the combo fails, Darius should back off and let his cooldowns reset. Do not chase scattered enemies without Apprehend available. Yasuo (Medium-High Value) Synergy Mechanism: Yasuo's Last Breath works on any airborne target. Darius does not have a knockup, but Yasuo's Wind Wall blocks the ranged damage that usually stops Darius from reaching his target. Combo: Yasuo uses Wind Wall to block incoming poke. Darius walks through the wall and Apprehends a target. Yasuo dashes through minions to follow, and if any other teammate provides a knockup, Yasuo ults to keep targets suspended for Darius stacks. Best Scenario: The enemy team relies on projectile poke. Yasuo Wind Wall cuts their damage output, and Darius uses the cover to engage on the closest target. Enemy Answer: Enemies walk around the Wind Wall or use non-projectile abilities. They may also focus Yasuo first if he dashes in too deep. Failure Risk: Yasuo uses Wind Wall at the wrong angle or time. Darius takes full poke damage before he can close the gap. Recovery: If Wind Wall fails, Darius should use Snowball to gap close or retreat to a health relic. Do not force a run through open ground into a poke comp. Sion (Medium Value) Synergy Mechanism: Sion provides a meat shield and a long-range engage with Unstoppable Onslaught. Darius can follow Sion's charge and clean up the targets Sion disrupts. Combo: Sion channels his ultimate down a lane. He crashes into the enemy team and knocks them up. Darius follows the engage, Apprehends targets trying to flee the crash site, and starts his damage rotation while Sion tanks the initial burst. Best Scenario: Sion lands a multi-man knockup. Darius arrives as the second wave of CC and damage, catching enemies who used their escapes to survive Sion's engage. Enemy Answer: Enemies sidestep Sion's charge. Sion dies alone in the enemy backline without backup. Failure Risk: Sion engages when Darius is too far to follow. Darius gets caught in a 1v5 if he tries to save the play. Recovery: If Sion misses his ult, Darius should not commit. Wait for Sion to respawn or look for a pick with Snowball instead. Soraka (Medium Value) Synergy Mechanism: Soraka extends Darius's sustain. Darius already heals from Decimate on bleeding targets. Soraka's Astral Infusion and Wish keep him alive through the burst damage common in Mayhem. Combo: Darius engages and starts taking damage. Soraka heals him as his health drops. Darius lands Decimate on multiple targets, triggering Iron Skin effects and his own healing. The combined sustain makes him very hard to kill. Best Scenario: A prolonged teamfight where Darius can stack and heal repeatedly. Soraka's global ult saves him from a burst execute, allowing him to drop a Noxian Guillotine and reset. Enemy Answer: Enemies focus Soraka first. Without her heals, Darius loses his safety net. Anti-heal items like Morellonomicon or Bramble Vest cut the sustain in half. Failure Risk: Soraka positions too far forward and dies early. Darius engages expecting heals and gets burst down. Recovery: If Soraka dies, Darius must play more carefully. Rely on Decimate healing only and look for isolated picks rather than extended brawls. Team Functions Darius Needs
Reliable Engage: Darius struggles to start fights against ranged comps. He needs a teammate who can force a fight or create an opening.
Synergy Mechanism: Leona provides the lockdown Darius lacks. Her Zenith Blade and Shield of Daylight root targets in place, giving Darius a free window to land Apprehend and start stacking. Combo: Leona lands Zenith Blade onto a priority target. She follows with Shield of Daylight root. Darius walks up during the root, Apprehends if they flash, and starts his basic attack rotation. Leona's Solar Flare can chain CC if the target tries to escape. Best Scenario: Leona engages onto a squishy backliner who has used their escape tool. Darius follows the engage and deletes the target with a full five-stack Noxian Guillotine. Enemy Answer: The enemy team can peel Leona with disengage tools like Janna's Howling Gale or Gragas' Explosive Cask. If Leona goes in alone and dies before Darius arrives, the fight turns bad. Failure Risk: Leona engages too deep under enemy tower or into a full enemy team. Darius cannot follow without dying to focus fire. Recovery: If Leona dies, Darius should disengage and reset. Do not force a bad fight just because an ally went in.
Orianna (High Value)
Synergy Mechanism: Orianna's Command: Shockwave groups enemies together. This setup guarantees Darius lands his Decimate on multiple targets and makes Apprehend nearly impossible to miss. Combo: Orianna places the ball on Darius or an engage ally. When enemies cluster, she casts Shockwave. As enemies pull toward the center, Darius Apprehends the grouped targets, hits a multi-man Decimate, and starts stacking on the cluster. Best Scenario: The enemy team groups for a push or objective. Orianna lands a 3-4 man Shockwave. Darius follows with Apprehend and turns the grouped enemies into healing and damage sources. Enemy Answer: Enemies spread out before Orianna can ult. They may also burst Orianna before she gets the cast off, leaving Darius without his setup. Failure Risk: Orianna whiffs Shockwave or uses it too early. Darius goes in without the zone control and gets kited down. Recovery: If the combo fails, Darius should back off and let his cooldowns reset. Do not chase scattered enemies without Apprehend available.
Yasuo (Medium-High Value)
Synergy Mechanism: Yasuo's Last Breath works on any airborne target. Darius does not have a knockup, but Yasuo's Wind Wall blocks the ranged damage that usually stops Darius from reaching his target. Combo: Yasuo uses Wind Wall to block incoming poke. Darius walks through the wall and Apprehends a target. Yasuo dashes through minions to follow, and if any other teammate provides a knockup, Yasuo ults to keep targets suspended for Darius stacks. Best Scenario: The enemy team relies on projectile poke. Yasuo Wind Wall cuts their damage output, and Darius uses the cover to engage on the closest target. Enemy Answer: Enemies walk around the Wind Wall or use non-projectile abilities. They may also focus Yasuo first if he dashes in too deep. Failure Risk: Yasuo uses Wind Wall at the wrong angle or time. Darius takes full poke damage before he can close the gap. Recovery: If Wind Wall fails, Darius should use Snowball to gap close or retreat to a health relic. Do not force a run through open ground into a poke comp.
Sion (Medium Value)
Synergy Mechanism: Sion provides a meat shield and a long-range engage with Unstoppable Onslaught. Darius can follow Sion's charge and clean up the targets Sion disrupts. Combo: Sion channels his ultimate down a lane. He crashes into the enemy team and knocks them up. Darius follows the engage, Apprehends targets trying to flee the crash site, and starts his damage rotation while Sion tanks the initial burst. Best Scenario: Sion lands a multi-man knockup. Darius arrives as the second wave of CC and damage, catching enemies who used their escapes to survive Sion's engage. Enemy Answer: Enemies sidestep Sion's charge. Sion dies alone in the enemy backline without backup. Failure Risk: Sion engages when Darius is too far to follow. Darius gets caught in a 1v5 if he tries to save the play. Recovery: If Sion misses his ult, Darius should not commit. Wait for Sion to respawn or look for a pick with Snowball instead.
Soraka (Medium Value)
Leona (High Value)
Leona provides the lockdown Darius lacks. Her Zenith Blade and Shield of Daylight root targets in place, giving Darius a free window to land Apprehend and start stacking.
Darius ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role and Tempo | Forces a patient, reactive role where you wait for enemies to misstep, land Apprehend, and hope your team follows up. | Turns you into the aggressor who creates pressure just by existing on the frontline, allowing you to engage much earlier. | Stop waiting for perfect engages; create pressure immediately by walking forward. |
| Decimate Usage | You must hold Q to hit the blade for maximum damage and healing, as missing the edge loses the trade. | Spam Q freely to stack Hemorrhage and sustain through damage, as lower cooldowns mean the heal returns quickly. | Prioritize frequent spins over perfect blade hits to maintain stacks and health. |
| Snowball Reliance | Mark/Dash is your only reliable gap-closer, required to function against competent kiting opponents. | Reduces reliance on Snowball as a opener; hold it for disengage or re-engaging if enemies flash or dash away. | Use augments for gap-closing and save Snowball for chasing escaped targets. |
| Teamfight Spacing | Stand at the edge of your Q range fishing for pulls while maintaining a safe frontline position. | Play "in their face" and commit to the all-in, as passive play results in getting chipped down by augmented poke. | Tighten spacing and commit fully to all-ins to utilize your increased sustain. |
| Peeling Priorities | Sometimes protects the ADC by peeling bruisers off them during extended teamfights. | You are usually the carry; leave your carries to kite and dive the enemy threats yourself. | Ignore peeling duties and dive the enemy backline as the primary carry. |
Champion Analysis
Peran / Rasio menang
Darius the Hand of Noxus serves as an oppressive frontline fighter in Hextech Mayhem, combining bleed stacking with devastating chain executes to dominate the single-lane battlefield. His core role centers on three pillars: frontline presence, hemorrhage stack accumulation, and consecutive ultimate resets that create overwhelming pressure in extended fights. The dramatically reduced cooldowns in Hextech Mayhem transform Darius into one of the mode's most threatening sustained combatants. His passive, Hemorrhage, generates bleed stacks through attacks and abilities, with full stacks delivering massive bonus damage. The accelerated pace of Hextech Mayhem allows him to max bleed stacks rapidly, converting brief engagements into lethal confrontations. Decimate functions as Darius's primary damage and sustain tool. The axe spin delivers AoE damage while healing significantly when striking enemy champions. Frequent ability use maintains incredible sustain, enabling Darius to survive extended skirmishes that would exhaust other champions. Crippling Strike empowers his next attack with bonus damage and a slow, serving both chasing and damage amplification purposes. Apprehend provides his core crowd control, pulling enemies into melee range for interrupting engages and locking down priority targets. Noxian Guillotine defines Darius's strategic value in Hextech Mayhem. The ultimate deals true damage as an execute, and successful kills reset its cooldown entirely. In this mode, consecutive executes generate devastating chain effects that can eliminate multiple enemies in rapid succession. This reset mechanic rewards aggressive play and precise timing, as each successful execution creates opportunity for the next. Darius excels at forcing enemies to respect his zone. The threat of Apprehend pulls combined with rapidly stacking bleeds creates a dangerous frontline presence that enemies cannot easily ignore. His sustain from Decimate allows him to absorb punishment while building toward lethal execute thresholds. The combination forces opponents into difficult decisions: engage and risk bleed accumulation and chain executes, or retreat and concede positioning advantage. The champion's practical strategic value lies in his ability to turn sustained fights into cascading victories. Once Darius secures an initial execute, the reset potential creates snowballing pressure that can rapidly shift teamfight outcomes. His frontline positioning enables teammates to operate safely behind him while he absorbs damage and hunts for execute opportunities. Success with Darius in Hextech Mayhem requires balancing aggression with sustain management. Overextending without Decimate healing available leaves him vulnerable to burst damage, while failing to press advantages wastes his reset potential. The optimal approach involves methodical bleed stacking into decisive execute chains, transforming each successful kill into momentum for the next.
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Darius the Hand of Noxus excels in Mayhem when players understand engage timing, spacing, and target priority. Rather than charging at level one, wait for the first wave to meet in the middle and establish push pressure toward the enemy tower. Use Apprehend to catch enemies who misstep for poke, but recognize that missing hooks still hurts despite faster cooldowns. Landing a hook should be followed immediately with an auto-attack to apply passive stacks, as reaching five stacks is the primary win condition. Even fights started at half health can be won once five stacks are established. Snowball serves as the best engage tool for closing gaps that Apprehend cannot cover. Mark a squishy target, wait for them to use a dash or major cooldown, then engage. Upon arrival, save Apprehend for a split second, auto-attack first, and only use the pull if they attempt to escape. Using Apprehend immediately after Snowball often wastes the pull when enemies get knocked back or flash away before an auto-attack can connect. Spacing in the narrow lane requires staying near caster minions, providing room to dodge skillshots while forcing enemies to choose between hitting Darius or the wave. When passive stacks are built on a minion wave, the attack speed and movement speed from Crippling Strike enables weaving in and out of combat. Starting a fight with five stacks already applied grants maximum attack speed and healing advantage. Against double poke compositions, respect spacing and avoid walking up for single autos that return heavy damage. Target priority focuses on the squishiest reachable target, typically the ADC or mage, but tunnel vision should be avoided. Darius shreds tanks effectively with passive armor penetration and true damage ultimate, making a dead tank one less body blocking carries. In team fights, apply passive to the closest target, then seek ultimate resets on low-health enemies. Chaining ultimates turns Darius into an execution machine, and the fast pace of Mayhem rewards early resets over saving for perfect kills. Augments can shift playstyle significantly. Q-empowering augments require playing around the blade's edge for healing and stack application without taking damage. Auto-attack or passive augments favor extended trades where staying in the fight allows damage to ramp up. Ultimate augments may provide resets, extra damage, or execute thresholds that should influence R usage. Counter-engage is a strength, as enemies engaging on the team must walk into Darius's range. Apprehend the frontline or diver, use Crippling Strike to slow, and begin stacking. Protecting backline from divers creates numerical advantages. When behind, shift from primary engage to cleanup and peel, letting teammates start fights while following up. Damage remains relevant through true damage and percentage armor penetration, and building tankier when being burst down allows sustained damage to matter. Patience and wave management enable comebacks through well-timed hooks and ultimate reset chains.
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Darius the Hand of Noxus approaches Mayhem fights as a methodical front-line threat who builds pressure through positioning and selective engagement rather than constant aggression. In the early game, he establishes threat presence by walking forward with the first wave, forcing ranged opponents to respect his zone while being careful not to overextend against heavy poke compositions. His trading rhythm centers on landing a single pull with Apprehend, grabbing targets into his wave or team's damage range, then following with an auto-attack and W to slow them for an easy Decimate. Missing Apprehend requires immediate retreat due to the vulnerability created by its cooldown. Snowball serves primarily as a gap-closer setup rather than raw damage, and sometimes merely landing the mark forces opponents to retreat, creating space to walk up and Decimate the wave. During the mid game, Darius positions as the primary engage threat, using side bushes to break line of sight and create mental pressure. His trading rhythm shifts toward building five-stack bleeds on frontliners rather than securing kills in one rotation, using the attack speed from max passive to chunk targets heavily. Snowball becomes his primary tool for reaching the backline, with timing focused on waiting for enemies to burn key mobility or defensive abilities before committing. His role adapts based on game state: when ahead, he dives the backline and forces fights around health relics; when behind, he peels for carries and shreds frontline targets. In the late game, Darius must find flanks or fog-of-war angles against heavy poke or disengage compositions, as walking straight forward invites kiting and chain crowd control. Trading rhythm slows as he searches for one decisive pull or Snowball that starts a winning fight, saving Apprehend for high-value targets or to cancel key channeled abilities. Snowball usage becomes critical, as late-game death timers are long and committing without team follow-up can lose the fight. Augments that grant healing, shields, or damage reduction help him survive initial burst after engaging. When ahead, he forces objectives by standing in vision and daring enemies to engage; when behind, he defends under tower and looks for pulls onto overconfident enemies who dive too deep, as one good catch can swing a losing game.
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Darius the Hand of Noxus excels when he can leverage early momentum to become an unstoppable frontline threat, but he struggles significantly when denied the ability to close distance and stack his passive. Understanding the clear triggers for ahead and behind states is essential for playing this champion effectively in Mayhem. When ahead, Darius recognizes his advantage after surviving the first major engagement with two or more passive stacks on multiple enemies, or when securing an early kill with Noxian Guillotine and resetting it immediately. This reset signals the shift from safe play to aggressive frontline control. Landing an Apprehend on a squishy target or an overstepping enemy becomes the primary aggression trigger. With a lead and a ready heal augment, Darius should force fights the moment he sees any portion of the enemy champion's hitbox, as his damage output with stacked Hemorrhage kills targets before they can escape. Control health relics and center brush to deny free enemy resets. With mobility augments or speed boosts, hover outside tower range to threaten engages that force enemies to miss experience or take chip damage. If enemies panic and expend their cooldown wave, back off and re-engage during their ability downtime. Augments transform Darius from juggernaut to assassin when ahead, allowing him to bypass frontline and melt carries who attempt to bodyblock. The critical throw risk comes from disrespecting the reset window. A reset ultimate does not grant invincibility. Diving without backup leads to getting stunned, burst down, and wasting the reset. Always verify support positioning before committing, as dying alone grants the enemy a shutdown and Mayhem's catch-up mechanics can swing gold leads in a single fight. When behind, Darius suffers from pre-fight poke damage and inability to stack passive against disengage-heavy compositions. The trigger condition is straightforward: arriving at half health before the real fight begins means losing. Stop forcing all-ins, as this only feeds additional resets to the enemy carry. Switch to peel and punish playstyle. Hold Apprehend for enemy divers targeting your carry rather than fishing for backline hooks. Three-stack bleeds on divers often scare them away or set up team kills. Use Decimate to clear waves and deny enemy freezes, forcing tower dives or retreats. Landing outer edge Q on multiple champions provides healing that can stalemate losing fights. Augments serve as recovery tools. Defensive augments shift Darius into a tank role focused on absorbing cooldowns rather than killing. Healing augments enable sustain playstyles that bait enemy mana and cooldowns while waiting for positioning errors. Never chase kills when behind, as overextending for low-health enemies accelerates game loss. Instead, save Flash and Apprehend for shutdown angles on unprotected enemy carries with expended cooldowns, committing only when team follow-up is guaranteed.
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Darius the Hand of Noxus in Mayhem ARAM is a bleed-stacking juggernaut who forces fights to stay in his zone. The win condition centers on layering Hemorrhage on multiple targets, then closing gaps to dunk anyone who hits five stacks. The mode's faster pace and frequent Snowballs allow for more frequent engage opportunities, but poor timing or overextended cooldowns will be punished severely by kiting teams. Hemorrhage functions as the core mechanic, with basic attacks and damaging abilities applying stacks that deal physical damage over five seconds. At five stacks, Darius gains Noxian Might, granting bonus attack damage and instantly maxing Hemorrhage on all subsequent attacks for a few seconds. The faster fight cadence in Mayhem means five stacks often occur mid-brawl rather than through extended chases. Noxian Might transforms Darius into a mid-fight raid boss, making it critical to spread early stacks to frontliners, then pivot to squishy targets once damage spikes. Grievous Wounds reduces bleed damage contribution and sustain, while kiting, knockbacks, and blinds prevent stacking entirely. A Darius who fails to reach five stacks becomes merely a bruiser with no execute threat. Decimate serves as the primary poke, waveclear, and sustain tool. The outer blade edge deals heavy physical damage and applies Hemorrhage, while the inner handle deals reduced damage with no bleed. Healing occurs per champion hit by the blade, making proper positioning essential. The windup is telegraphed and vulnerable to interruption, so using Q when enemies are locked down or forced through choke points yields best results. Missing Q or hitting only handle eliminates sustain and creates a long cooldown window where opponents can engage freely. Crippling Strike functions as a point-and-click slow and stack applier, serving as the glue between other abilities. The auto-attack modifier can set up Q blade hits by slowing enemies inside the ring. Wasting W on unreachable targets or minions without securing the last-hit wastes the cooldown and mana, removing the primary sticking tool. Apprehend pulls enemies in a cone to Darius's location, slowing them and applying armor penetration. E sets up the entire kit, with a clean pull into Q blade range being the ideal start. The pull works through minions, allowing grabs on champions hiding behind waves. A missed E leaves no engage or peel option, creating a window where mobile enemies can kite freely. Noxian Guillotine executes targets with true damage that scales with Hemorrhage stacks and ignores shields. A kill resets the cooldown and grants Noxian Might, enabling chain executions in extended fights. Ulting targets with low stacks or high health wastes the cooldown and removes execute pressure, giving opponents an opening to turn the fight. Darius in Mayhem ARAM rewards patience and precision. Stack Hemorrhage on reachable targets, use E to catch priority targets when they overextend, land Q blade hits for sustain and damage, use W to stick and set up combos, and hold R for the execute. Smart engage and stack tracking creates a mid-fight menace who can chain dunks and swing entire games, while blind chasing or wasted cooldowns lead to being kited, poked down, and irrelevant.
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Darius in Mayhem ARAM lives and dies by his bleed stacks, and most losses stem from mishandling the stack mechanic or forcing bad fights due to impatience with Snowball. The accelerated pacing of the mode offers more opportunities to stack but also more ways to get kited, burst down, or waste the strongest reset tool. Mechanical mistakes center on four key errors. Resetting Noxian Might too early by casting Noxian Guillotine (R) the instant five stacks appear or a low-health target is seen loses the massive attack damage steroid just as the team fight starts, leaving subsequent auto-attacks and Decimate (Q) hits dealing significantly less damage with no ultimate ready for the next priority target. The correct approach is securing the kill with R only when the target is actually escaping, about to heal, or when the reset is immediately needed to dunk someone else. If the target is locked down and bleeding, maintain the steroid through auto-attacks. Missing the Decimate heal by walking too close or using Q point-blank deals reduced damage, applies no bleed, and heals for nothing, which in Mayhem's high-damage environment often means dying to chip damage. Micro-step or Flash to create outer-ring distance, clipping the blade edge on the enemy frontline or clumped squishies. Wasting Apprehend (E) just to pull a target already in auto-attack range puts the only hard engage and peel tool on cooldown, leaving no way to catch enemies or stop assassins from jumping the backline. Save E for escaping targets or interrupting dashes, using it to set up guaranteed outer-edge Qs. Canceling Crippling Strike (W) animation by issuing a move command immediately after pressing W loses the slow, heavy damage, and cooldown reset mechanic on kills, breaking the stack rhythm. Let the animation complete and use W as an auto-attack reset to stack bleed faster. Decision mistakes involve five critical errors. Using Snowball as primary engage into heavy CC teams with multiple stuns, roots, or knockups results in getting burst down or chain-CC'd before landing a single auto-attack, dying with zero stacks. Use Snowball to gap-close to a safe minion, dodge key skills, or wait for enemies to burn major cooldowns on someone else before committing. Dunking a full-health target to start a fight lets the target survive with a sliver of health, losing execute pressure and the psychological threat of the dunk. R is a finisher for when true damage guarantees the kill and reset. Chasing for the fifth stack too deep by ignoring HP and position to chase a squishy target with four stacks leads to getting rotated on or dying to tower shots, trading one life for one kill. Recognize when the chase is dead and reset, using Q to poke and re-engage later. Ignoring the backline to stack on tanks means getting kited after the tank dies while the enemy ADC or mage freely shreds the team. Use E and Snowball to bypass frontline when possible, as five stacks on a carry is a dead carry. Fighting without Noxian Might in extended brawls by committing without reaching five stacks or letting stacks fall off deals significantly less damage without the movement speed to stick to targets. Tag enemies with auto-attacks or Q to refresh the timer and prioritize reaching five stacks early. Most Darius mistakes come down to greed or panic. Greed causes bad dunk chases and wasted E, while panic causes missed Q heals and blown R too early. Trust the bleed, stack correctly, land heals, and the resets will come naturally.
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Darius
Is Darius strong in ARAM: Mayhem? He is a mid-tier bruiser who relies heavily on snowballing early kills to stay relevant. Mayhem's accelerated pace means he gets his ultimate cooldown refunded constantly, letting him dunk repeatedly in extended fights. However, he struggles against heavy poke or disengage comps that never let him get in range. What is the best way to engage as Darius? Use Snowball to gap close, then auto-attack immediately to start stacking your passive. You can also use Ghost to run down squishy targets if your team has enough CC to set you up. Do not engage into five people alone unless you are ahead enough to survive the initial burst. How do I stack passive quickly in Mayhem? Auto-attacks and Decimate both apply stacks, so weave abilities between hits to reach five stacks faster. Once you hit max stacks, you gain massive attack damage and heal on every attack, turning you into a raid boss. Focus one target to get the bleed rolling rather than spreading damage evenly.
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