ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T2 Peringkat #38

Sona build ARAM Mayhem dan augment terbaik

Sona saat ini masuk kategori T2 dalam data ARAM Mayhem.

Sona Sona Maven of the Strings Mage / Support
TierT2
Peringkat#38
Rasio menang52.11%
Rasio pilih0.55%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Whispering Circlet Whispering Circlet Whispering Circlet
Harga total
2,250
Harga
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Rasio menang57.44%
Rasio pilih18.33%
#2
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Whispering Circlet Whispering Circlet Whispering Circlet
Harga total
2,250
Harga
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Rasio menang57.79%
Rasio pilih13.80%
#3
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Archangel's Staff Archangel's Staff Archangel's Staff
Harga total
2,900
Harga
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

Rasio menang57.99%
Rasio pilih5.68%

N/Aitem

Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

57.26%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

57.45%
Whispering Circlet Whispering Circlet Whispering Circlet
Harga total
2,250
Harga
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

57.85%
Ardent Censer Ardent Censer Ardent Censer
Harga total
2,200
Harga
700

+45 Ability Power +10% Heal and Shield Power +125% Base Mana Regen +4% Move Speed Sanctify Healing or Shielding an ally enhances you both for 6 seconds, granting +25% Attack Speed and 20 magic damage On-Hit.

57.78%
Redemption Redemption Redemption
Harga total
2,300
Harga
850

+30 Ability Power +15 Ability Haste +100% Base Mana Regen +10% Heal and Shield Power Intervention Restore 150 - +350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.

56.78%
Archangel's Staff Archangel's Staff Archangel's Staff
Harga total
2,900
Harga
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

55.91%
Dawncore Dawncore Dawncore
Harga total
2,500
Harga
450

+45 Ability Power +16% Heal and Shield Power +100% Base Mana Regen First Light Gain +2% Heal and Shield Power and +10 Ability Power per +100% Base Mana Regen .

57.57%
Staff of Flowing Water Staff of Flowing Water Staff of Flowing Water
Harga total
2,250
Harga
800

+35 Ability Power +10% Heal and Shield Power +125% Base Mana Regen +10 Ability Haste Rapids Healing or Shielding an ally grants you both +40 Ability Power and +15 Ability Haste for 6 seconds.

58.78%
Echoes of Helia Echoes of Helia Echoes of Helia
Harga total
2,200
Harga
500

+35 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Soul Siphon Gain 35% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes all Soul Charges to restore Health.

58.39%
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

51.58%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

51.09%
Lich Bane Lich Bane Lich Bane
Harga total
2,900
Harga
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

53.90%

N/A

Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

57.77%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Harga total
900
Harga
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

57.77%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

59.97%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

59.97%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Harga total
900
Harga
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

59.97%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

59.53%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

59.53%
Forbidden Idol Forbidden Idol Forbidden Idol
Harga total
600
Harga
400

+50% Base Mana Regen +8% Heal and Shield Power

59.53%

N/A

#1
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Lich Bane Lich Bane Lich Bane
Harga total
2,900
Harga
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

Rasio menang46.23%
Rasio pilih16.09%
#2
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Rasio menang45.75%
Rasio pilih15.42%
#3
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Archangel's Staff Archangel's Staff Archangel's Staff
Harga total
2,900
Harga
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

Rasio menang47.63%
Rasio pilih6.08%

N/Aitem

Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

47.19%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

46.53%
Lich Bane Lich Bane Lich Bane
Harga total
2,900
Harga
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

46.90%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

45.35%
Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

46.34%
Archangel's Staff Archangel's Staff Archangel's Staff
Harga total
2,900
Harga
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

48.31%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

47.86%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

47.22%
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

48.10%
Morellonomicon Morellonomicon Morellonomicon
Harga total
2,850
Harga
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

46.71%
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

46.49%
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

43.16%

N/A

Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

47.55%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

47.55%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

50.32%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

50.27%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

50.27%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Harga total
900
Harga
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

50.27%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
63.34%
Rasio pilih
7.76%
Game
1,293

Pilih Windspeaker's Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT163.34%7.76%1,293
Upgrade Mikaels Blessing Upgrade Mikaels Blessing Upgrade Mikaels Blessing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
60.02%
Rasio pilih
5.12%
Game
853

Pilih Upgrade Mikaels Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT160.02%5.12%853
Sonata Sonata Sonata Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
57.14%
Rasio pilih
19.96%
Game
3,327

Pilih Sonata saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT157.14%19.96%3,327
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
55.09%
Rasio pilih
5.42%
Game
904

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT155.09%5.42%904
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
54.84%
Rasio pilih
5.39%
Game
899

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT154.84%5.39%899
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
54.62%
Rasio pilih
5.39%
Game
899

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.62%5.39%899
First-Aid Kit First-Aid Kit First-Aid Kit Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.39%
Rasio pilih
22.91%
Game
3,819

Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT154.39%22.91%3,819
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.10%
Rasio pilih
5.19%
Game
865

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.10%5.19%865
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.28%
Rasio pilih
16.45%
Game
2,742

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.28%16.45%2,742
Empyrean Promise Empyrean Promise Empyrean Promise Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.72%
Rasio pilih
5.18%
Game
863

Pilih Empyrean Promise saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.72%5.18%863
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.56%
Rasio pilih
8.89%
Game
1,482

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.56%8.89%1,482
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.36%
Rasio pilih
6.48%
Game
1,081

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.36%6.48%1,081
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.80%
Rasio pilih
6.33%
Game
1,056

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.80%6.33%1,056
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.76%
Rasio pilih
8.70%
Game
1,451

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.76%8.70%1,451
All For You All For You All For You Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.47%
Rasio pilih
19.22%
Game
3,204

Pilih All For You saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.47%19.22%3,204
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.04%
Rasio pilih
5.78%
Game
964

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.04%5.78%964
Sonic Boom Sonic Boom Sonic Boom Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.78%
Rasio pilih
12.37%
Game
2,062

Pilih Sonic Boom saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.78%12.37%2,062
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.40%
Rasio pilih
9.01%
Game
1,502

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.40%9.01%1,502
I'm a Baby Kitty Where is Mama I'm a Baby Kitty Where is Mama I'm a Baby Kitty Where is Mama Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.35%
Rasio pilih
6.79%
Game
1,132

Pilih I'm a Baby Kitty Where is Mama saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.35%6.79%1,132
Circle of Death Circle of Death Circle of Death Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.90%
Rasio pilih
5.97%
Game
996

Pilih Circle of Death saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT149.90%5.97%996
Crack Open That Egg Crack Open That Egg Crack Open That Egg Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
49.84%
Rasio pilih
5.48%
Game
913

Pilih Crack Open That Egg saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.84%5.48%913
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
49.69%
Rasio pilih
4.88%
Game
813

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.69%4.88%813
Empowered By The Faithful Empowered By The Faithful Empowered By The Faithful Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.56%
Rasio pilih
8.81%
Game
1,469

Pilih Empowered By The Faithful saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT149.56%8.81%1,469
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.25%
Rasio pilih
4.81%
Game
802

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.25%4.81%802
Holy Fire Holy Fire Holy Fire Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.03%
Rasio pilih
12.98%
Game
2,164

Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.03%12.98%2,164
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.36%
Rasio pilih
7.26%
Game
1,210

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.36%7.26%1,210
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
62.18%
Rasio pilih
1.87%
Game
312

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT262.18%1.87%312
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
57.55%
Rasio pilih
2.74%
Game
457

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT257.55%2.74%457
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.23%
Rasio pilih
2.90%
Game
484

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT257.23%2.90%484
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
56.24%
Rasio pilih
3.61%
Game
601

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.24%3.61%601
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
55.93%
Rasio pilih
3.04%
Game
506

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.93%3.04%506
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.60%
Rasio pilih
3.38%
Game
563

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.60%3.38%563
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
54.78%
Rasio pilih
3.01%
Game
502

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.78%3.01%502
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
54.75%
Rasio pilih
1.58%
Game
263

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT254.75%1.58%263
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.81%
Rasio pilih
3.62%
Game
604

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.81%3.62%604
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
53.30%
Rasio pilih
2.09%
Game
349

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.30%2.09%349
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.34%
Rasio pilih
2.57%
Game
428

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.34%2.57%428
Feel the Burn Feel the Burn Feel the Burn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.17%
Rasio pilih
1.66%
Game
276

Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.17%1.66%276
Big Brain Big Brain Big Brain Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.03%
Rasio pilih
1.78%
Game
296

Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.03%1.78%296
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
51.70%
Rasio pilih
1.94%
Game
323

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT251.70%1.94%323
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.56%
Rasio pilih
3.27%
Game
545

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.56%3.27%545
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.33%
Rasio pilih
2.26%
Game
376

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.33%2.26%376
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.27%
Rasio pilih
1.90%
Game
316

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.27%1.90%316
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.19%
Rasio pilih
2.27%
Game
379

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.19%2.27%379
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.98%
Rasio pilih
2.46%
Game
410

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.98%2.46%410
Protein Shake Protein Shake Protein Shake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.69%
Rasio pilih
3.46%
Game
576

Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.69%3.46%576
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.40%
Rasio pilih
2.25%
Game
375

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.40%2.25%375
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
50.27%
Rasio pilih
2.23%
Game
372

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.27%2.23%372
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.00%
Rasio pilih
1.68%
Game
280

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.00%1.68%280
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.86%
Rasio pilih
2.15%
Game
359

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.86%2.15%359
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
49.84%
Rasio pilih
1.84%
Game
307

Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.84%1.84%307
Laser Heal Laser Heal Laser Heal Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.61%
Rasio pilih
3.82%
Game
637

Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.61%3.82%637
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.48%
Rasio pilih
3.48%
Game
580

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.48%3.48%580
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.23%
Rasio pilih
1.95%
Game
325

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.23%1.95%325
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.14%
Rasio pilih
2.45%
Game
409

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.14%2.45%409
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.86%
Rasio pilih
2.64%
Game
440

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.86%2.64%440
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.74%
Rasio pilih
2.14%
Game
357

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.74%2.14%357
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
48.02%
Rasio pilih
2.27%
Game
379

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.02%2.27%379
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.58%
Rasio pilih
2.85%
Game
475

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.58%2.85%475
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
45.16%
Rasio pilih
3.35%
Game
558

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT245.16%3.35%558
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.09%
Rasio pilih
2.08%
Game
346

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.09%2.08%346
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
44.86%
Rasio pilih
1.93%
Game
321

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT244.86%1.93%321
Critical Missile Critical Missile Critical Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
42.07%
Rasio pilih
1.63%
Game
271

Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT242.07%1.63%271
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
58.45%
Rasio pilih
0.85%
Game
142

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT358.45%0.85%142
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
55.91%
Rasio pilih
1.52%
Game
254

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT355.91%1.52%254
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.45%
Rasio pilih
1.27%
Game
211

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT355.45%1.27%211
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
55.38%
Rasio pilih
0.78%
Game
130

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT355.38%0.78%130
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.82%
Rasio pilih
1.18%
Game
197

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT354.82%1.18%197
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
53.61%
Rasio pilih
1.00%
Game
166

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.61%1.00%166
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.26%
Rasio pilih
1.10%
Game
184

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.26%1.10%184
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
53.10%
Rasio pilih
1.36%
Game
226

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.10%1.36%226
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.99%
Rasio pilih
0.70%
Game
117

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.99%0.70%117
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.87%
Rasio pilih
0.94%
Game
157

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.87%0.94%157
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.82%
Rasio pilih
1.17%
Game
195

Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.82%1.17%195
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
52.21%
Rasio pilih
0.82%
Game
136

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.21%0.82%136
Mighty Shield Mighty Shield Mighty Shield Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
51.01%
Rasio pilih
0.89%
Game
149

Pilih Mighty Shield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.01%0.89%149
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.91%
Rasio pilih
0.99%
Game
165

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.91%0.99%165
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.69%
Rasio pilih
0.86%
Game
144

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.69%0.86%144
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
50.28%
Rasio pilih
1.07%
Game
179

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.28%1.07%179
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
49.78%
Rasio pilih
1.34%
Game
223

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.78%1.34%223
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.29%
Rasio pilih
0.84%
Game
140

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.29%0.84%140
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.36%
Rasio pilih
1.28%
Game
213

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.36%1.28%213
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.24%
Rasio pilih
1.02%
Game
170

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.24%1.02%170
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.00%
Rasio pilih
0.75%
Game
125

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.00%0.75%125
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.93%
Rasio pilih
0.73%
Game
121

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.93%0.73%121
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.79%
Rasio pilih
1.49%
Game
249

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.79%1.49%249
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.60%
Rasio pilih
1.37%
Game
229

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.60%1.37%229
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
46.75%
Rasio pilih
1.01%
Game
169

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.75%1.01%169
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
46.70%
Rasio pilih
1.09%
Game
182

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.70%1.09%182
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
46.27%
Rasio pilih
0.80%
Game
134

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.27%0.80%134
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.50%
Rasio pilih
1.13%
Game
189

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.50%1.13%189
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
44.44%
Rasio pilih
0.86%
Game
144

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT344.44%0.86%144
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
43.61%
Rasio pilih
0.80%
Game
133

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT343.61%0.80%133
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
60.00%
Rasio pilih
0.66%
Game
110

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT460.00%0.66%110
Back to Basics Back to Basics Back to Basics Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
58.82%
Rasio pilih
0.51%
Game
85

Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT458.82%0.51%85
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
58.56%
Rasio pilih
0.67%
Game
111

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT458.56%0.67%111
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
57.14%
Rasio pilih
0.38%
Game
63

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT457.14%0.38%63
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
56.86%
Rasio pilih
0.61%
Game
102

Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT456.86%0.61%102
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
54.08%
Rasio pilih
0.59%
Game
98

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT454.08%0.59%98
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
53.77%
Rasio pilih
0.64%
Game
106

Pilih Upgrade Sword of Blossoming Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT453.77%0.64%106
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
53.64%
Rasio pilih
0.66%
Game
110

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT453.64%0.66%110
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
53.62%
Rasio pilih
0.41%
Game
69

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT453.62%0.41%69
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
53.13%
Rasio pilih
0.38%
Game
64

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT453.13%0.38%64
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.38%
Rasio pilih
0.50%
Game
84

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT452.38%0.50%84
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.16%
Rasio pilih
0.52%
Game
86

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT451.16%0.52%86
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
50.98%
Rasio pilih
0.61%
Game
102

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.98%0.61%102
Fey Magic Fey Magic Fey Magic Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.28%
Rasio pilih
0.52%
Game
87

Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT448.28%0.52%87
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.62%
Rasio pilih
0.50%
Game
84

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT447.62%0.50%84
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
46.91%
Rasio pilih
0.49%
Game
81

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.91%0.49%81
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.67%
Rasio pilih
0.36%
Game
60

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.67%0.36%60
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.59%
Rasio pilih
0.53%
Game
88

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.59%0.53%88
Purist - Caster Purist - Caster Purist - Caster Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
46.25%
Rasio pilih
0.48%
Game
80

Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT446.25%0.48%80
Skilled Sniper Skilled Sniper Skilled Sniper Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.15%
Rasio pilih
0.55%
Game
91

Pilih Skilled Sniper saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT446.15%0.55%91
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
44.64%
Rasio pilih
0.67%
Game
112

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT444.64%0.67%112
Ominous Pact Ominous Pact Ominous Pact Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
44.00%
Rasio pilih
0.60%
Game
100

Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT444.00%0.60%100
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
43.53%
Rasio pilih
0.51%
Game
85

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT443.53%0.51%85
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
42.39%
Rasio pilih
0.55%
Game
92

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT442.39%0.55%92
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
41.27%
Rasio pilih
0.38%
Game
63

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT441.27%0.38%63
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
40.63%
Rasio pilih
0.38%
Game
64

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT440.63%0.38%64
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
40.48%
Rasio pilih
0.50%
Game
84

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT440.48%0.50%84
Upgrade Sheen Upgrade Sheen Upgrade Sheen Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
40.00%
Rasio pilih
0.54%
Game
90

Pilih Upgrade Sheen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT440.00%0.54%90
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
39.66%
Rasio pilih
0.35%
Game
58

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT439.66%0.35%58
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
37.84%
Rasio pilih
0.44%
Game
74

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT437.84%0.44%74
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
37.50%
Rasio pilih
0.62%
Game
104

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT437.50%0.62%104
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
34.57%
Rasio pilih
0.49%
Game
81

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT434.57%0.49%81

Sona Skill Combos

Extracted from the skill order guide

Skill Order
RWQE

Normal order: R > W > Q > E.

RQWE

If an augment pushes you into damage trading and your team can already protect itself, move toward R > Q > W > E.

RWEQ

If an augment strongly rewards movement, chasing, dodging, or repositioning, consider R > W > E > Q or a partial E investment after W.

RWQE

Put points in R whenever it is available, max W first, max Q second, and leave E for last unless the game clearly demands movement.

Sona Counters

Counters and threats extracted from the matchup guide

Counters

Counters

6

Sona counters these champions in ARAM: Mayhem.

Brand Brand Brand T1
Tier
T1
Peringkat
#5
Rasio menang
54.19%
Rasio pilih
1.21%

Brand saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Veigar Veigar Veigar T3
Tier
T3
Peringkat
#81
Rasio menang
50.14%
Rasio pilih
0.98%

Veigar saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Peringkat
#58
Rasio menang
51.29%
Rasio pilih
0.83%

Vel'Koz saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Soraka Soraka Soraka T3
Tier
T3
Peringkat
#77
Rasio menang
50.36%
Rasio pilih
0.55%

Soraka saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Yuumi Yuumi Yuumi T3
Tier
T3
Peringkat
#104
Rasio menang
49.32%
Rasio pilih
0.48%

Yuumi saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Nasus Nasus Nasus T4
Tier
T4
Peringkat
#114
Rasio menang
47.89%
Rasio pilih
0.37%

Nasus saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

6

Sona is countered by these champions in ARAM: Mayhem.

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Peringkat
#148
Rasio menang
46.94%
Rasio pilih
1.01%

Blitzcrank saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Pyke Pyke Pyke T3
Tier
T3
Peringkat
#122
Rasio menang
48.56%
Rasio pilih
0.71%

Pyke saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Thresh Thresh Thresh T5
Tier
T5
Peringkat
#161
Rasio menang
45.37%
Rasio pilih
0.86%

Thresh saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Zed Zed Zed T3
Tier
T3
Peringkat
#52
Rasio menang
50.26%
Rasio pilih
0.75%

Zed saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Katarina Katarina Katarina T5
Tier
T5
Peringkat
#167
Rasio menang
44.05%
Rasio pilih
0.62%

Katarina saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Fizz Fizz Fizz T1
Tier
T1
Peringkat
#30
Rasio menang
53.38%
Rasio pilih
0.71%

Fizz saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Sona Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Best Full-team Lockdown Partner

Amumu gives Sona the hard engage she does not want to provide alone. His area lockdown forces enemies to stand close together, which makes Sona's Crescendo much easier to layer without needing a risky flash-style angle.

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Cleanest One-button Engage Cover

Malphite solves Sona's biggest team-building problem: someone has to start the fight decisively. His engage makes enemies react instantly, and Sona is excellent at turning that short panic window into a won fight with Crescendo, speed, and sustained shielding.

Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Highest Payoff Sustained Carry Pairing

Jinx turns Sona's small repeated advantages into real damage. Sona helps her survive poke, reposition during trades, and stay in the fight long enough to trigger resets. Jinx gives Sona a reason to play a slower front-to-back fight instead of gambling everything on one Crescendo.

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Layered Sustain, Poke, And Crowd Control Chain

Seraphine stacks naturally with Sona because both champions reward grouped allies and extended fights. Sona brings constant support and a fast defensive reset; Seraphine adds longer-range control, wave pressure, and another major teamfight ultimate. Together they make short poke trades miserable for the enemy if the team is not getting hard engaged for free.

Jarvan IV Jarvan IV Jarvan IV T4
Tier
T4
Peringkat
#131
Rasio menang
48.09%
Rasio pilih
0.42%

Jarvan IV saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Flexible Engage, Trap Setup, And Backline Access

Jarvan gives Sona a clear fight shape. He can force enemies into a limited area, threaten the backline, and create a moment where Crescendo is much harder to dodge. Sona, in return, helps him survive after the initial dive and gives the rest of the team speed to follow before Jarvan gets stranded.

Sona ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityA scaling support who keeps the team healthy between trades and wins long front-to-back fights when nobody can easily reach you.A fight stabilizer and reset enabler who helps the team survive the first burst, then speeds them into the punish window.Shift from passive scaling to active survival; your team loses immense follow-up power if you die early.
Defensive Spell TimingCycles spells frequently for aura uptime and uses W often to soften poke damage during extended lane phases.Holds W for burst windows and shields at the right moment rather than topping someone off after damage forces them out.Stop auto-cycling spells; holding W for enemy engage burst is stronger than maintaining constant aura uptime.
Crescendo UsageWaits longer for a clumped enemy team to find the perfect multi-person ultimate angle for maximum impact.Used to interrupt a dive or punish a grouped chase immediately, rather than waiting for the perfect highlight angle.Stop the lethal engage first; holding R too long often means your team dies before the perfect angle appears.
Teamfight SpacingSits behind the frontline and near carries, moving in and out for auras while waiting for a strong angle.Keeps a wider safety buffer to avoid getting caught with the carry by one engage tool or a Snowball hit.Stand close enough to support but separated enough to avoid one-button disaster hitting both you and your carry.
Recovery TempoAfter a lost trade, Sona can often heal the team back up and reset the lane state before the next major fight.Enemies re-engage quickly, so spending all mana on a doomed fight leaves nothing for the next immediate engage.When your frontline retreats, stop fishing for aura value, back up, and preserve resources for the next fight.

Champion Analysis

Peran / Rasio menang

Peringkat

In Hextech Mayhem (ARAM) mode, Sona the Maven of the Strings is a ranged support with powerful team-wide buffs and excellent healing capabilities. Sona is a mysterious musician from Ionia who has possessed the magical ability to manipulate others' emotions through music since childhood, at the cost of being unable to communicate through speech. Her gentle and elegant personality uses music as her voice to express emotions and thoughts. Sona shares a deep friendship with Ashe, often playing music to inspire Ashe's tribe. In Hextech Mayhem, Sona functions as a ranged support whose passive, Power Chord, causes every few spell casts to empower her next basic attack with an energy wave that produces different effects based on the last spell cast — slow, reduced damage output, or magic resistance reduction. This passive allows Sona to disrupt enemies while supporting allies. Her Q, Hymn of Valor, is Sona's primary damage ability — dealing magic damage to nearby enemies while granting allies bonus attack damage, simultaneously outputting damage and enhancing allies. Sona's W, Aria of Perseverance, is her core healing ability — providing heal and shield to nearby allies, serving as the team's primary sustain source in Hextech Mayhem. Her E, Song of Celerity, grants movement speed to nearby allies, boosting the entire team's mobility. Sona's ultimate, Crescendo, is her signature ability — releasing a massive soundwave that deals magic damage and forces enemies to dance, making it one of the most powerful AoE crowd control abilities in the game. In Hextech Mayhem's crowded fights, this consistently controls multiple champions. For itemization, Moonstone Renewer is the core item, paired with Mikael's Blessing and Redemption. Runes should feature Guardian alongside Font of Healing and Revitalize, with Biscuit Delivery and Cosmic Insight in the secondary tree. Sona's straightforward yet powerful support kit makes her one of the best enchanter picks in Hextech Mayhem.

Tips utama

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Sona wins Mayhem games by making every small trade unfair, but she cannot be played as a passive backline healer. She must step in with her frontline, tag enemies with damage and aura patterns, then drift back into shield and speed range. Standing too far away causes her team to start fights without her buffs; standing too close leaves her vulnerable to snowballs and engages. Sona should not initiate fights unless the enemy is already lined up for her ultimate. She should let a tank, bruiser, or crowd-control starter force movement, then follow up by layering her ultimate across the escape path. Using speed before the fight fully starts lets her frontline reach the enemy before being poked down, and she should arrive alongside them, not behind them. When holding ultimate, she should not stun the first target she sees if enemy carries are still free; instead, hold the angle for backline clumps, divers landing on her carry, or enemies walking through the narrow lane. Sona’s best fights often start when the enemy dives too far. She should move sideways instead of straight back when an assassin lands on her carry, keeping her in range to shield, speed, and ultimate while avoiding skillshots aimed down the lane. Ulting across the diver’s exit rather than their entry often yields cleaner kills. When multiple enemies dive, she should protect the carry who can still deal damage rather than wasting casts on an unreachable teammate. During escapes, running in curves instead of straight lines buys time for defensive casts and makes snowball recasts less clean. If marked by snowball, Sona must back up before it is reactivated and stand near teammates who can punish the arrival. After losing a fight, she should stop trying to save an impossible teammate and instead speed survivors out to reset. In narrow-lane spacing, Sona should stand one step behind her most important damage dealer, offset diagonally against hook or stun threats, and use minions as temporary cover, respecting open lane when the wave dies. She should vary her wall positions to avoid predictable retreats. On target priority, she should poke whoever is safe but save control for whoever can end the fight, punishing enemy carries that step into aura range and focusing the target her whole team is hitting. Snowball should be used sparingly, mostly when ultimate is ready or to reposition defensively. If an ally lands snowball first, Sona should prepare speed and ultimate angle. Augments that reward frequent casting, uptime, shielding, healing, movement, or safe poke are preferred, and she should trigger combat augments before the enemy disengages and defensive augments as the engage begins. Movement-based augments are best during lane swings. When her team has wave control, she steps forward with minions; when pushed in, she focuses on keeping allies healthy and saving ultimate for the follow-up dive. After winning a fight, she helps the push but does not lead it, staying behind the most likely target. On dives, she supports from behind a durable ally, ulting only if multiple defenders are under pressure. If behind, Sona plays for denial, keeping the wave alive, grouping with diagonal spacing, and trading health only when her team can answer. Her comeback fight starts with a failed enemy dive: she shields the first target, ults the overcommit, and speeds her team forward once the diver is controlled. The simple rule is that Sona should make her team faster into good fights, harder to kill during the first burst, and cleaner on the exit.

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N/A / Augment

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Sona wins Mayhem by making every short trade unfair and every long fight cleaner for her team. Play just behind your first engager or healthiest bruiser, close enough to tag allies with auras and follow crowd control, but far enough back that enemy Snowball, hooks, and dive tools have to go through someone else first. Your job is to keep tempo: poke when the wave is safe, shield and heal when the enemy answers, then punish grouped enemies with your ultimate when they overstep. From levels 1-6, focus on surviving the first brawl and building lane control. Start behind the front line and slightly off-center. Take short, repeatable trades: step up when minions meet, cast poke, then back out before the enemy layers damage. Treat Snowball as a defensive or follow-up tool, not an opener. Early deaths break aura uptime and give the enemy room to hit the turret. Pick early augments that favor safer casting, more supportive uptime, better teamfight durability, or reliable poke; choose consistency over greed unless your team already has strong peel. Push when your team has range advantage and the enemy cannot engage through minions. Stall when the enemy has stronger early all-in. When ahead, hold the middle brush and force the enemy to walk into your poke. When behind, group tight to share shields and healing, clear the wave, and bait the enemy into overchasing. Reach level 6 with your team mostly healthy, then start thinking in clusters: enemies standing in a line, stacked at turret, or divers landing on the same ally. At levels 7-11, spacing becomes critical. Stand one step behind the ally most likely to start fights, then slide backward the moment divers look at you. Never stand alone on a flank unless enemy engage tools are down. Cycle between poke when your team is healthy and recovery when they have taken damage. Use Snowball to extend winning fights, not to create coin flips. Augment choices should now match the lobby: lean into sustain and shielding for long fights, defensive options against heavy dive, and damage only if it does not force unsafe range. Push after a won fight only if at least two allies can hit the turret. When ahead, turn every wave into a health tax and save ultimate for the real commit. When behind, play around your strongest ally and make them hard to kill. Look for the first clean ultimate that hits multiple enemies or stops a diver, then convert immediately. At levels 12+, one mistake decides the map. Stand behind the frontline near your highest-damage ally, keeping an escape path open. Assume the enemy is looking at you first. Poke less randomly; a small hit on a tank is not worth being caught before the final fight. Late Snowball is for confirmed follow-up or emergency repositioning, never flying in first because your aura value is too high to trade for a risky one-for-one. Choose late augments around the actual win condition: repeated casting and durability for extended fights, or holding strongest tools until hard engage begins. Push hard after clean kills, letting minions and frontliners absorb pressure. When ahead, group and force the enemy to defend under pressure, holding ultimate for the moment they break the siege. When behind, turtle around turret, keep the wave thin, and punish impatient dives. After every late fight, make the call fast: push to end if enemies are dead and teammates have health, take the safest structure and reset if carries are low, or retreat together and prepare one last layered defense around your ultimate.

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Rasio menang

Rasio menang / Rasio pilih

Tier

Sona Maven of the Strings operates around a central tension: her power depends entirely on staying alive and delivering repeated low-risk value. When ahead, her strength is turning small poke wins into sustained health advantages. She should play just behind the most stable ally, never beside or in front, and use speed and sustain to reset fight rhythm so the enemy is forced to engage from bad range or surrender wave control. Her ultimate or main engage-denial tool must be held for the real commit—punishing the second champion to enter after a tank, not catching a single frontliner. The lead evaporates instantly if she steps up like a carry and gets caught, because the team loses healing, shielding, speed, and follow-up control simultaneously. She wins by making every enemy step cost health and throws when she stacks with carries, giving the enemy a multi-target engage. After a won fight, she must avoid overstaying when respawns are about to collide with a low-health team; backing off before the enemy returns with fresh tools preserves the lead. When behind, her job shrinks to denying the clean fight. She gives ground before giving a death, standing far enough back that the enemy must commit deep to reach her. She prioritizes the ally who can still carry the next fight, not the one already mispositioned, and does not follow a doomed target into guaranteed crowd control. Her ultimate is used defensively—hold it for the diver or assassin who commits onto the backline, not for a flashy engage. She plays around cooldown gaps she can see: step up for one short rotation after the enemy misses a key spell, then back out, never continuing forward after the punish window ends. Minion waves serve as shields against linear threats, then she falls back when the wave dies. The recovery plan is clear, heal, retreat, repeat until the enemy gets impatient. In both states, augment choices must match the game state. Ahead but threatened by burst, she takes defensive or anti-burst augments over pure greed; if her team already has damage, she picks augments that improve uptime, safety, or teamwide value to make the lead harder to crack. Behind, she solves survival first—durability, safer positioning, movement, or emergency protection—because Sona’s value multiplies only if she is alive. If the team is being poked out, she favors sustain and shielding. If the team cannot escape dives, she values movement and peel-oriented augments used at the start of the enemy commit. The core rule across both states is that Sona’s lead comes from repeated, low-risk value: ahead, she makes the enemy bleed for every step and refuses the throw engage; behind, she stays alive long enough for the enemy to waste their winning tools, and if an action puts her in front of her team with no guaranteed payoff, it is usually wrong.

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Peringkat champion

Champion / Peran

Champion

Sona Maven of the Strings relies on a passive called Power Chord, which readies an enhanced auto-attack every three basic abilities. In ARAM Mayhem’s constant, high-ability-haste environment, she generates these stacks rapidly, making the Power Chord a critical fourth ability rather than a bonus. She should almost never auto-attack without a stack unless strictly last-hitting or probing a shield. The effect of the Power Chord depends on the last ability cast. After Q, it deals extra damage for poke or finishing low-HP targets. After W, it reduces the target’s damage output, functioning as a defensive trade tool to neuter a diver or assassin. After E, it slows the target, enabling catches or peeling. Wasting the W-empowered chord on a non-threatening tank or auto-attacking without a stack removes significant kill pressure or safety. Her primary damage source is Q, which sends two seeking bolts that prioritize champions and grants a temporary damage aura to nearby allies. In Mayhem, this is her “press to trade” button; the auto-targeting allows focus on positioning, but minions or a tank can block the intended target. The standard poke rhythm is to open with Q, then immediate auto for the empowered chord. She should use Q on cooldown early, stand near damage-dealing allies to share the aura, and in teamfights spam Q while only walking forward for the auto if safe. Counterplay includes enemies hiding behind minions or engaging during Q’s brief cast time. Q is maxed first. W provides a heal to the most wounded nearby ally plus a shield to herself and nearby allies, along with the damage-reduction Power Chord. In Mayhem’s poke-heavy fights, W maintains team health and counters burst combos. The “W-auto” peel is crucial when an assassin or diver commits. She should not use W at full health; it wastes mana and cooldown. The heal prioritizes the lowest HP target, which can be a minion or tank, so positioning to keep the carry in aura radius is essential. W is maxed second in most games. E grants a decaying movement speed burst to herself and allies, with a slow on the Power Chord. This is her primary escape and engage setup—used to dodge skill shots, close gaps for Q-auto or R, or peel melee champions. It should be saved for critical moments like dodging a skill shot or avoiding a bush ambush; using it just to move faster down lane may leave her vulnerable. The speed boost decays, so timing matters, and hard crowd control nullifies it. E is maxed last. The ultimate, R, sends a massive wave that stuns all enemies hit, with stun duration scaling with travel distance. This is the game-changing ability in Mayhem. Flash-R is the primary engage tool; point-blank R is instant and near impossible to miss. She can also use R to peel multiple divers. It should not be fished from max range due to slow travel time, nor held forever waiting for a perfect five-man stun. A two- or three-man stun that saves a life or secures kills is often better than a wasted ultimate. Missing R in a teamfight is devastating, leaving the team without follow-up crowd control. R is upgraded at levels 6, 11, and 16.

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Lihat panduan champion

Blog panduan / Tier

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Sona Maven of the Strings can easily be played poorly in ARAM: Mayhem because her spells feel safe and low-commitment. The trap is thinking that pressing abilities without intent helps, but good Sona play requires spacing, aura timing, Power Chord discipline, and reading when your team can actually use your buffs. Standing beside the frontline instead of behind it turns Sona into an easy target for Snowball follow-up or long-range crowd control. The correct habit is to play one step behind the most reliable frontliner, moving forward only when your aura reaches allies about to trade. If tagged, kite backward through your team and use defensive spells on retreat until the enemy’s engage tools are spent. Pressing heal or shield as soon as an ally takes minor poke leaves your defensive spell missing when real burst lands; instead, use it when an ally is about to be hit again, when your team commits forward, or when multiple teammates can benefit. If used too early, back away and posture defensively until your next rotation. Throwing Crescendo at the first visible enemy wastes your strongest fight-stopper; hold it for clustered enemies, a diving carry, or a guaranteed follow-up moment where your team is in range. If you whiff, shift immediately into peel mode. Using Power Chord randomly on the closest target loses the chance to reduce a diver’s threat or secure a kill; know what you want before the empowered attack is ready, and if spent poorly, rebuild it safely while staying behind allies. Auto attacking too often because of the empowered basic attack causes you to step into range of bruisers, hooks, and burst mages; auto only when the target is controlled or retreating, and cancel the chase if you overstep. Casting movement speed after a teammate is already caught provides no dodge benefit; use speed before the dangerous moment to dodge a telegraphed engage, kite away, or close distance after crowd control. If mistimed, switch to damage control with shields and careful positioning. Layering every spell at once with no read on the fight leaves your team with nothing during the next enemy push; stagger casts around what is happening. If you dumped everything early, step back and wait for another cycle. On the decision side, building or choosing augments as if you are a solo damage carry when your team needs sustain and peel loses the main reason Sona is picked; match your setup to the lobby. Treating Sona as safe because she stays behind is a trap; assassins and hard engage champions wait for your defensive tools to be wasted. Track the enemy who can reach you and position based on that threat. Following a low-health ally too far forward turns one death into two; save allies who can still escape and protect the rest. Starting fights with Crescendo when your team is too far away wastes the crowd control; check ally position before committing and back up if you ult too early. Staying in lane at low health because Sona can heal makes you vulnerable to poke and execute pressure; respect your health bar and stand far back if one clean hit would kill you. Ignoring health relic and wave position while cycling spells loses free sustain windows; move early when a relic fight is likely and use speed to help allies. Playing the same way into poke comps and dive comps is a mistake; against poke use movement to dodge and look for decisive engage windows, against dive hold defensive tools and make the enemy overcommit.

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FAQ

Sona

FAQ

Is Sona a backline enchanter or a poke mage in ARAM: Mayhem? Sona is mainly a backline enchanter who wins by staying alive through repeated trades. If your team already has strong engage, play behind them and chain movement, shielding, healing, and follow-up damage instead of fishing alone. The tradeoff is that your personal burst is not worth dying for; one greedy step can remove most of your team’s sustain. When should I pick Sona in Mayhem? Pick Sona when your team has at least one champion who can stand in front of you or start fights reliably. If your draft is full of fragile poke champions, you can still work, but you must play slower and punish enemies after they miss engage tools. The tradeoff is that Sona makes good teams feel unkillable, while bad spacing makes her look useless fast. What is Sona’s biggest weakness? Her biggest weakness is getting reached before she can cycle her defensive tools. If assassins, hook champions, or hard engage are waiting, hold your position behind minions and allies instead of stepping up for a small poke hit. The tradeoff is giving up some lane pressure, but staying alive keeps your whole team in the fight.

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