ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T2 Peringkat #53

Caitlyn build ARAM Mayhem dan augment terbaik

Caitlyn saat ini masuk kategori T2 dalam data ARAM Mayhem.

Caitlyn Caitlyn the Sheriff of Piltover Mage / Marksman
TierT2
Peringkat#53
Rasio menang51.42%
Rasio pilih1.21%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Rasio menang52.97%
Rasio pilih16.34%
#2
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Rapid Firecannon Rapid Firecannon Rapid Firecannon
Harga total
2,650
Harga
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

Rasio menang48.02%
Rasio pilih8.84%
#3
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Harga total
3,100
Harga
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Rasio menang54.52%
Rasio pilih4.47%

N/Aitem

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

52.15%
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

53.40%
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

51.46%
Rapid Firecannon Rapid Firecannon Rapid Firecannon
Harga total
2,650
Harga
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

51.51%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Harga total
3,300
Harga
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

51.90%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Harga total
3,100
Harga
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

52.40%
Bloodthirster Bloodthirster Bloodthirster
Harga total
3,400
Harga
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

54.51%
Hexoptics C44 Hexoptics C44 Hexoptics C44
Harga total
2,800
Harga
275

+55 Attack Damage +25% Critical Strike Chance Magnification Deal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range). Arcane Aim When a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.

55.87%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

49.77%
Mortal Reminder Mortal Reminder Mortal Reminder
Harga total
3,000
Harga
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

49.92%
Stormrazor Stormrazor Stormrazor
Harga total
3,200
Harga
700

+50 Attack Damage +20% Attack Speed +25% Critical Strike Chance Energized Moving and Attacking generates an Energized Attack. Bolt Your Energized Attack applies bonus magic damage and grants 45% Movement Speed for 1.5 seconds.

53.72%
Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

50.62%

N/A

B. F. Sword B. F. Sword B. F. Sword
Harga total
1,300
Harga
1,300

+40 Attack Damage

52.79%
B. F. Sword B. F. Sword B. F. Sword
Harga total
1,300
Harga
1,300

+40 Attack Damage

53.23%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

53.23%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

51.61%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

51.61%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

51.61%

N/A

#1
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Rapid Firecannon Rapid Firecannon Rapid Firecannon
Harga total
2,650
Harga
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

Rasio menang45.61%
Rasio pilih28.90%
#2
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rapid Firecannon Rapid Firecannon Rapid Firecannon
Harga total
2,650
Harga
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Rasio menang47.70%
Rasio pilih7.89%
#3
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rasio menang49.07%
Rasio pilih6.02%

N/Aitem

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

48.31%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

47.58%
Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

47.06%
Rapid Firecannon Rapid Firecannon Rapid Firecannon
Harga total
2,650
Harga
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

46.54%
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

50.66%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Harga total
3,300
Harga
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

49.74%
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

50.42%
Edge of Night Edge of Night Edge of Night
Harga total
3,000
Harga
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

50.09%
Hexoptics C44 Hexoptics C44 Hexoptics C44
Harga total
2,800
Harga
275

+55 Attack Damage +25% Critical Strike Chance Magnification Deal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range). Arcane Aim When a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.

57.27%
Serpent's Fang Serpent's Fang Serpent's Fang
Harga total
2,500
Harga
625

+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.

49.06%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

49.23%
Bloodthirster Bloodthirster Bloodthirster
Harga total
3,400
Harga
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

46.58%

N/A

Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

48.20%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

48.20%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

48.20%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

49.22%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

49.22%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

50.12%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

50.12%

N/A

#1
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Rasio menang50.96%
Rasio pilih10.68%
#2
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Rasio menang55.49%
Rasio pilih2.98%
#3
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Rasio menang48.03%
Rasio pilih2.87%

N/Aitem

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

53.88%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

55.68%
Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

51.37%
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

54.42%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Harga total
2,650
Harga
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

56.70%
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

53.38%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Harga total
3,300
Harga
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

51.97%
Phantom Dancer Phantom Dancer Phantom Dancer
Harga total
2,650
Harga
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

57.63%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Harga total
3,100
Harga
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

55.76%
Rapid Firecannon Rapid Firecannon Rapid Firecannon
Harga total
2,650
Harga
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

51.65%
Mortal Reminder Mortal Reminder Mortal Reminder
Harga total
3,000
Harga
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

58.12%
Bloodthirster Bloodthirster Bloodthirster
Harga total
3,400
Harga
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

56.44%

N/A

B. F. Sword B. F. Sword B. F. Sword
Harga total
1,300
Harga
1,300

+40 Attack Damage

52.08%
B. F. Sword B. F. Sword B. F. Sword
Harga total
1,300
Harga
1,300

+40 Attack Damage

50.88%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

50.88%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

55.94%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

55.94%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.93%
Rasio pilih
5.37%
Game
1,897

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT156.93%5.37%1,897
Critical Missile Critical Missile Critical Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.82%
Rasio pilih
23.37%
Game
8,253

Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.82%23.37%8,253
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.70%
Rasio pilih
9.25%
Game
3,267

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.70%9.25%3,267
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.46%
Rasio pilih
8.35%
Game
2,947

Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.46%8.35%2,947
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.88%
Rasio pilih
5.36%
Game
1,893

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.88%5.36%1,893
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
53.63%
Rasio pilih
7.11%
Game
2,510

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT153.63%7.11%2,510
Dual Wield Dual Wield Dual Wield Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
53.44%
Rasio pilih
11.15%
Game
3,937

Pilih Dual Wield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT153.44%11.15%3,937
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
53.11%
Rasio pilih
8.19%
Game
2,892

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT153.11%8.19%2,892
Deft Deft Deft Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.54%
Rasio pilih
15.91%
Game
5,620

Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.54%15.91%5,620
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.26%
Rasio pilih
20.82%
Game
7,352

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.26%20.82%7,352
Lightning Strikes Lightning Strikes Lightning Strikes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.15%
Rasio pilih
12.01%
Game
4,240

Pilih Lightning Strikes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.15%12.01%4,240
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
51.93%
Rasio pilih
9.01%
Game
3,181

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.93%9.01%3,181
Fan the Hammer Fan the Hammer Fan the Hammer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
51.90%
Rasio pilih
12.95%
Game
4,574

Pilih Fan the Hammer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.90%12.95%4,574
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
51.65%
Rasio pilih
14.01%
Game
4,947

Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.65%14.01%4,947
Critical Rhythm Critical Rhythm Critical Rhythm Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.53%
Rasio pilih
17.57%
Game
6,204

Pilih Critical Rhythm saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.53%17.57%6,204
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.06%
Rasio pilih
7.75%
Game
2,736

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.06%7.75%2,736
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.91%
Rasio pilih
10.08%
Game
3,559

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.91%10.08%3,559
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.91%
Rasio pilih
5.92%
Game
2,090

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.91%5.92%2,090
Scoped Weapons Scoped Weapons Scoped Weapons Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.28%
Rasio pilih
12.24%
Game
4,324

Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.28%12.24%4,324
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.19%
Rasio pilih
7.40%
Game
2,614

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.19%7.40%2,614
Upgrade Collector Upgrade Collector Upgrade Collector Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.92%
Rasio pilih
14.93%
Game
5,274

Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.92%14.93%5,274
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.82%
Rasio pilih
7.04%
Game
2,485

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.82%7.04%2,485
Twice Thrice Twice Thrice Twice Thrice Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.78%
Rasio pilih
8.46%
Game
2,987

Pilih Twice Thrice saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.78%8.46%2,987
Typhoon Typhoon Typhoon Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
48.51%
Rasio pilih
15.40%
Game
5,438

Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT148.51%15.40%5,438
Symphony of War Symphony of War Symphony of War Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
48.29%
Rasio pilih
4.98%
Game
1,758

Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT148.29%4.98%1,758
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
58.77%
Rasio pilih
1.99%
Game
701

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT258.77%1.99%701
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
57.54%
Rasio pilih
1.31%
Game
464

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT257.54%1.31%464
EscAPADe EscAPADe EscAPADe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
57.33%
Rasio pilih
3.17%
Game
1,118

Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT257.33%3.17%1,118
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.24%
Rasio pilih
2.85%
Game
1,008

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT257.24%2.85%1,008
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.14%
Rasio pilih
2.68%
Game
945

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT257.14%2.68%945
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
55.47%
Rasio pilih
2.90%
Game
1,024

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.47%2.90%1,024
Draw Your Sword Draw Your Sword Draw Your Sword Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
54.90%
Rasio pilih
1.39%
Game
490

Pilih Draw Your Sword saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT254.90%1.39%490
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
54.53%
Rasio pilih
2.34%
Game
827

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.53%2.34%827
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
53.96%
Rasio pilih
1.11%
Game
391

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.96%1.11%391
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
53.13%
Rasio pilih
1.09%
Game
384

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.13%1.09%384
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
53.10%
Rasio pilih
1.19%
Game
420

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.10%1.19%420
Blunt Force Blunt Force Blunt Force Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.90%
Rasio pilih
2.15%
Game
758

Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.90%2.15%758
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
52.73%
Rasio pilih
0.93%
Game
330

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.73%0.93%330
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.70%
Rasio pilih
1.57%
Game
556

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.70%1.57%556
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.58%
Rasio pilih
4.51%
Game
1,592

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.58%4.51%1,592
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.09%
Rasio pilih
1.83%
Game
645

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.09%1.83%645
Upgrade Hubris Upgrade Hubris Upgrade Hubris Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.90%
Rasio pilih
2.01%
Game
711

Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.90%2.01%711
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.86%
Rasio pilih
1.06%
Game
376

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.86%1.06%376
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.08%
Rasio pilih
4.47%
Game
1,580

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.08%4.47%1,580
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.24%
Rasio pilih
2.32%
Game
820

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.24%2.32%820
Cerberus Cerberus Cerberus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.38%
Rasio pilih
2.99%
Game
1,055

Pilih Cerberus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.38%2.99%1,055
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
49.21%
Rasio pilih
1.08%
Game
382

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.21%1.08%382
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.20%
Rasio pilih
3.19%
Game
1,126

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.20%3.19%1,126
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.10%
Rasio pilih
1.42%
Game
501

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.10%1.42%501
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.96%
Rasio pilih
0.95%
Game
335

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.96%0.95%335
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.81%
Rasio pilih
1.90%
Game
670

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.81%1.90%670
The Brutalizer The Brutalizer The Brutalizer Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
48.41%
Rasio pilih
0.98%
Game
347

Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.41%0.98%347
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.38%
Rasio pilih
1.14%
Game
401

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.38%1.14%401
ReEnergize ReEnergize ReEnergize Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
48.07%
Rasio pilih
3.37%
Game
1,190

Pilih ReEnergize saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.07%3.37%1,190
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.78%
Rasio pilih
1.91%
Game
676

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.78%1.91%676
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.68%
Rasio pilih
1.47%
Game
518

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.68%1.47%518
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.41%
Rasio pilih
1.31%
Game
464

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT247.41%1.31%464
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
47.26%
Rasio pilih
0.93%
Game
328

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT247.26%0.93%328
Shrink Ray Shrink Ray Shrink Ray Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.22%
Rasio pilih
4.38%
Game
1,548

Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.22%4.38%1,548
Skilled Sniper Skilled Sniper Skilled Sniper Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.69%
Rasio pilih
3.03%
Game
1,071

Pilih Skilled Sniper saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.69%3.03%1,071
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
45.56%
Rasio pilih
2.20%
Game
777

Pilih Trueshot Prodigy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT245.56%2.20%777
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
45.47%
Rasio pilih
1.84%
Game
651

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT245.47%1.84%651
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.34%
Rasio pilih
1.64%
Game
580

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.34%1.64%580
Slow and Steady Slow and Steady Slow and Steady Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
44.00%
Rasio pilih
2.43%
Game
859

Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.00%2.43%859
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
56.60%
Rasio pilih
0.30%
Game
106

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT356.60%0.30%106
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
56.43%
Rasio pilih
0.68%
Game
241

Pilih Upgrade Sword of Blossoming Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT356.43%0.68%241
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
56.31%
Rasio pilih
0.58%
Game
206

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT356.31%0.58%206
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
55.44%
Rasio pilih
0.81%
Game
285

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.44%0.81%285
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.92%
Rasio pilih
0.35%
Game
122

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT354.92%0.35%122
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
54.68%
Rasio pilih
0.39%
Game
139

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT354.68%0.39%139
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
54.42%
Rasio pilih
0.64%
Game
226

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT354.42%0.64%226
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.31%
Rasio pilih
0.33%
Game
116

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT354.31%0.33%116
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.68%
Rasio pilih
0.54%
Game
190

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.68%0.54%190
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.75%
Rasio pilih
0.62%
Game
218

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.75%0.62%218
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.02%
Rasio pilih
0.56%
Game
196

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.02%0.56%196
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
50.73%
Rasio pilih
0.58%
Game
205

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.73%0.58%205
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.35%
Rasio pilih
0.40%
Game
143

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.35%0.40%143
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.32%
Rasio pilih
0.41%
Game
146

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.32%0.41%146
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
48.70%
Rasio pilih
0.33%
Game
115

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.70%0.33%115
Crit Ncast Crit Ncast Crit Ncast Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
47.86%
Rasio pilih
0.66%
Game
234

Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.86%0.66%234
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.81%
Rasio pilih
0.65%
Game
228

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.81%0.65%228
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.76%
Rasio pilih
0.76%
Game
268

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.76%0.76%268
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
47.10%
Rasio pilih
0.44%
Game
155

Pilih Wind Beneath Blade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.10%0.44%155
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
46.58%
Rasio pilih
0.41%
Game
146

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.58%0.41%146
Back to Basics Back to Basics Back to Basics Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.49%
Rasio pilih
0.32%
Game
114

Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.49%0.32%114
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
46.42%
Rasio pilih
0.91%
Game
321

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.42%0.91%321
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
46.30%
Rasio pilih
0.31%
Game
108

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.30%0.31%108
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
46.10%
Rasio pilih
0.44%
Game
154

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.10%0.44%154
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.18%
Rasio pilih
0.47%
Game
166

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.18%0.47%166
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
44.52%
Rasio pilih
0.41%
Game
146

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT344.52%0.41%146
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.32%
Rasio pilih
0.77%
Game
273

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT344.32%0.77%273
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
43.75%
Rasio pilih
0.45%
Game
160

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.75%0.45%160
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
43.60%
Rasio pilih
0.49%
Game
172

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT343.60%0.49%172
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
43.23%
Rasio pilih
0.54%
Game
192

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.23%0.54%192
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
43.00%
Rasio pilih
0.57%
Game
200

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.00%0.57%200
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
40.27%
Rasio pilih
0.42%
Game
149

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT340.27%0.42%149
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
39.69%
Rasio pilih
0.37%
Game
131

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT339.69%0.37%131
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
38.97%
Rasio pilih
0.39%
Game
136

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT338.97%0.39%136
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
34.91%
Rasio pilih
0.30%
Game
106

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT334.91%0.30%106
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
62.26%
Rasio pilih
0.15%
Game
53

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT462.26%0.15%53
Little Devil Little Devil Little Devil Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
60.38%
Rasio pilih
0.15%
Game
53

Pilih Little Devil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT460.38%0.15%53
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
59.77%
Rasio pilih
0.25%
Game
87

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT459.77%0.25%87
Don't Blink Don't Blink Don't Blink Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
55.43%
Rasio pilih
0.26%
Game
92

Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT455.43%0.26%92
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.79%
Rasio pilih
0.16%
Game
56

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT451.79%0.16%56
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.61%
Rasio pilih
0.18%
Game
62

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT451.61%0.18%62
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.85%
Rasio pilih
0.17%
Game
59

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.85%0.17%59
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.62%
Rasio pilih
0.23%
Game
81

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.62%0.23%81
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.00%
Rasio pilih
0.23%
Game
82

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.00%0.23%82
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.08%
Rasio pilih
0.29%
Game
104

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT448.08%0.29%104
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.04%
Rasio pilih
0.29%
Game
102

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT448.04%0.29%102
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.83%
Rasio pilih
0.26%
Game
92

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT447.83%0.26%92
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
47.62%
Rasio pilih
0.18%
Game
63

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.62%0.18%63
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.06%
Rasio pilih
0.24%
Game
85

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT447.06%0.24%85
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.27%
Rasio pilih
0.19%
Game
67

Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.27%0.19%67
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
44.87%
Rasio pilih
0.22%
Game
78

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT444.87%0.22%78
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
43.81%
Rasio pilih
0.30%
Game
105

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.81%0.30%105
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
41.58%
Rasio pilih
0.29%
Game
101

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT441.58%0.29%101
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
41.05%
Rasio pilih
0.27%
Game
95

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT441.05%0.27%95
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
40.95%
Rasio pilih
0.30%
Game
105

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT440.95%0.30%105
Poltergeist Poltergeist Poltergeist Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
40.86%
Rasio pilih
0.26%
Game
93

Pilih Poltergeist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT440.86%0.26%93
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
40.00%
Rasio pilih
0.23%
Game
80

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT440.00%0.23%80
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
39.76%
Rasio pilih
0.24%
Game
83

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT439.76%0.24%83
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
37.10%
Rasio pilih
0.18%
Game
62

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT437.10%0.18%62
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
35.48%
Rasio pilih
0.26%
Game
93

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT435.48%0.26%93

Caitlyn Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

Normal order: R > Q > W > E.

RWQE

Consider R > W > Q > E when the game is clearly being played through traps.

RQWE

Take Q first, put early points into W when fights are trap-heavy, and leave E for last unless you are getting jumped every wave.

Caitlyn Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Caitlyn counters these champions in ARAM: Mayhem.

Darius Darius Darius T4
Tier
T4
Peringkat
#149
Rasio menang
47.24%
Rasio pilih
0.50%

Darius saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Sett Sett Sett T1
Tier
T1
Peringkat
#11
Rasio menang
54.29%
Rasio pilih
0.70%

Sett saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Nasus Nasus Nasus T4
Tier
T4
Peringkat
#114
Rasio menang
47.89%
Rasio pilih
0.37%

Nasus saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Vayne Vayne Vayne T1
Tier
T1
Peringkat
#7
Rasio menang
54.56%
Rasio pilih
0.94%

Vayne saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Twisted Fate Twisted Fate Twisted Fate T2
Tier
T2
Peringkat
#67
Rasio menang
50.89%
Rasio pilih
0.66%

Twisted Fate saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

5

Caitlyn is countered by these champions in ARAM: Mayhem.

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Zac Zac Zac T5
Tier
T5
Peringkat
#153
Rasio menang
46.78%
Rasio pilih
0.41%

Zac saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Nocturne Nocturne Nocturne T3
Tier
T3
Peringkat
#106
Rasio menang
49.66%
Rasio pilih
0.27%

Nocturne saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Zed Zed Zed T3
Tier
T3
Peringkat
#52
Rasio menang
50.26%
Rasio pilih
0.75%

Zed saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Peringkat
#148
Rasio menang
46.94%
Rasio pilih
1.01%

Blitzcrank saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Caitlyn Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Morgana Morgana Morgana T1
Tier
T1
Peringkat
#32
Rasio menang
52.56%
Rasio pilih
1.14%

Morgana saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Highest-value Trap Setup And Anti-dive Cover

Morgana gives Caitlyn two things she loves: a long pick threat and a defensive answer when divers try to bypass the front line. If Morgana lands binding, Caitlyn can place a trap at the target’s feet and turn one catch into a heavy punish. If enemies are waiting to Snowball or hard engage, Morgana’s spell shield style of protection can buy Caitlyn the space to keep shooting instead of instantly retreating.

Thresh Thresh Thresh T5
Tier
T5
Peringkat
#161
Rasio menang
45.37%
Rasio pilih
0.86%

Thresh saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Pick Pressure, Peel, And Emergency Reset

Thresh makes Caitlyn much harder to punish. His hook creates easy trap follow-up, his flay can interrupt divers, and his lantern gives Caitlyn a recovery route when she is forced too far forward for damage. This matters a lot because Caitlyn often wins by standing just close enough to threaten autos, which also puts her in range of sudden engage.

Maokai Maokai Maokai T2
Tier
T2
Peringkat
#50
Rasio menang
51.87%
Rasio pilih
0.71%

Maokai saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Frontline Control And Easy Trap Layering

Maokai gives Caitlyn a durable body in front and repeatable control points. His roots and knockback-style disruption make enemies stop where Caitlyn wants them to stop: inside her range and on top of traps. He also controls brushes and side paths, which makes it harder for assassins or bruisers to find a clean angle on Caitlyn.

Lux Lux Lux T3
Tier
T3
Peringkat
#66
Rasio menang
49.86%
Rasio pilih
1.05%

Lux saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Long-range Siege, Bind Into Trap, And Burst Finishing

Lux stacks range with Caitlyn. That sounds simple, but it is valuable because both champions punish enemies who step up to clear minions. Lux binding gives Caitlyn a clean trap placement, Lux poke softens targets for Caitlyn autos, and Caitlyn’s range protects Lux from having to stand too close to finish damage.

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Anti-engage Peel And Safe Damage Uptime

Janna does not create the most explosive trap combos, but she makes Caitlyn’s best pattern much safer. Caitlyn wants to stand at the edge of danger and keep autoing. Janna punishes enemies who try to cross that edge with knock-up, slow, shield pressure, and disengage. The longer Caitlyn survives without giving ground, the more her range becomes a problem.

Caitlyn ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and Win ConditionCaitlyn acts as a lane-control ADC who pushes waves, chips enemies under tower, and slowly grinds down structures with autos.She becomes a tempo control carry who must survive augmented engage tools first, then trap exits or kite backward depending on fight outcome.Prioritize staying alive over tower damage; respect enemy augments that close distance or survive burst.
Trap DisciplineTraps often get value from obvious choke points and random poke through the wave before fights fully start.Lazy trap use gets punished; hold traps to control enemy movement paths, retreat routes, or follow-up on confirmed crowd control.Save traps for real engages and enemy movement patterns, not random placement on cooldown.
Fight TempoShe wins through slow pressure, wave control, tower chip, and steady poke to build a lead over time.Windows compress; teams swing from losing poke to winning fights instantly via augments, requiring respect for sudden engages.Push with purpose, reset spacing before enemy engage returns, and never celebrate tower hits at the front.
Augment DecisionsStandard marksman damage builds work because she has time to scale and siege safely.Builds and augments must answer whether she can keep attacking; survival and reposition options often beat greedy damage.If the enemy has backline access, pick survival augments to play for the second half of fights.
Teamfight SpacingSpacing is mostly about staying behind the front line and using maximum range safely.Spacing becomes active; track who can reach you, plan retreat paths, and stay near peel rather than isolated at max range.Standing alone at maximum range is unsafe; stay near support or control mage for peel.
Snowball UsageMany Caitlyn players ignore Snowball or use it only defensively if they take it at all.Snowball becomes a critical reposition or follow-up tool, but aggressive use requires isolated or crowd-controlled targets.Use Snowball defensively to dodge bad zones or reposition; never replace basic spacing with it.

Champion Analysis

Peran / Rasio menang

Peringkat

In Hextech Mayhem (ARAM) mode, Caitlyn the Sheriff of Piltover serves as a ranged ADC with exceptional attack range and excellent poke capabilities. She functions as a physical damage carry whose strategic value stems from her ability to deliver consistent damage from safety while providing zone control and disengage options for her team. Caitlyn's passive, Headshot, forms the foundation of her damage pattern by causing every few basic attacks to fire an empowered shot dealing bonus damage. This passive deals significantly increased damage against trapped or netted targets, giving Caitlyn excellent burst output when she combines abilities with auto-attacks. Her Q, Piltover Peacemaker, serves as her primary poke tool, firing a piercing energy beam that deals physical damage along its path, though damage falls off after the first target hit. This ability allows her to harass enemies from a distance and contribute to team fights without committing to dangerous positions. Her W, Yordle Snap Trap, deploys invisible traps that root and reveal enemies who step on them, providing valuable zone control in Hextech Mayhem. These traps synergize directly with her passive, creating opportunities for empowered Headshots on trapped targets while restricting enemy movement in the narrow ARAM lane. Her E, 90 Caliber Net, fires a net backward that pulls Caitlyn away while slowing the target hit, giving her excellent disengage capability and a reliable escape tool when enemies attempt to close the gap. Caitlyn's ultimate, Ace in the Hole, enters a targeting mode to fire a long-range bullet at a specific champion for massive physical damage. In Hextech Mayhem's long lanes, this ability's extreme range allows safe sniping from distance, enabling Caitlyn to eliminate low-health targets who might otherwise escape. Her combination of exceptional range, reliable disengage, and zone control through traps makes her one of the safest and most consistent ADC picks in Hextech Mayhem. Players should leverage her poke tools to wear down enemies before engagements, use traps to control key chokepoints, and position carefully to maximize her range advantage while preserving her escape option for emergency disengagement.

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Caitlyn wins Mayhem fights by forcing enemies to walk through bad space rather than by blindly chasing kills. Success comes from keeping the wave moving, holding a safe line behind the frontline, and punishing champions who step into auto range without a clean path to reach you. The bridge functions as a shooting lane: if enemies must walk straight at Caitlyn, she is comfortable. If they can appear from fog, Snowball, or flank through a messy fight, the correct response is to slow the game down and reset spacing. Engage should start only when the first step is safe. Open with range by hitting the closest safe target when the enemy frontline is clearing the wave, rather than forcing the backline first. Pressure comes from making tanks and bruisers lose health before the real engage begins. Traps should shape the fight before it starts, placed where enemies must walk to reach you: in front of the minion wave, beside narrow choke points, near health relic paths, and behind your own frontline. A trap placed early is better than one dropped after a diver is already on top of you. Follow allied crowd control immediately by moving into a safe firing angle and punishing the locked target. The ultimate should serve as a finish or pressure tool, not the whole engage plan, cast when the enemy carry has used mobility or when the team controls the lane. Against divers, hold the net until the enemy commits. Once they spend their dash, Snowball recast, or hard engage tool, use net to create space and turn with a shot. Trapping your own feet against predictable dives can punish follow-through when retreating toward teammates. Kite toward damage sources rather than into empty lane, forcing the diver to stand in multiple sources of punishment. Do not panic-flash after every Snowball mark, as many players mark but cannot safely recast through traps, wave, and teammates. Spacing requires standing diagonally rather than directly behind the tank to avoid letting enemy poke and engage hit multiple people. Keep one retreat tile in mind before starting to auto-attack. Use minions as temporary cover but move with the wave as it advances and step back when it starts dying. Respect fog and brush even in a single lane, sending traps near the approach and letting a safer champion check first. Target priority defaults to the closest threatening champion, as forcing a bruiser to retreat can be as valuable as hitting a carry once. Swap to carries when their protection breaks. Track the champion who can actually reach you and build spacing around that threat first. With Snowball, take it aggressively only when the team is already moving, and use it to punish stranded targets with a clear exit plan. Play around augment conditions deliberately. Trigger offensive augments when enemies have spent their answer, and save defensive augment value for the second layer of engage. Adjust trap placement to match the augment plan: damage-focused choices create kill zones near allied crowd control, while survival-focused choices protect the retreat line. Push when enemy waveclear is weak or dead, pull back when your wave disappears, and freeze the pace when behind. Dive only after enemy engage tools are down, letting a tank or bruiser start first. When behind, stop trying to duel and instead build a defensive firing line with traps in front of your turret. The simple rule is making enemies cross the trap line, minion line, and teammate line before they reach you. If they cannot do that cleanly, Caitlyn takes over the lane with range and steady damage.

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Caitlyn the Sheriff of Piltover controls ARAM: Mayhem fights through positioning discipline, trap placement, and understanding when to push advantages versus when to stall for safety. Her game plan unfolds across three distinct phases, each demanding different spacing and decision-making. During levels 1 through 6, Caitlyn should own the first screen without donating the first engage. She starts slightly behind her front line, close enough to hit safe targets but positioned near allied bodies rather than alone on open edges. Against hooks, long dashes, or Snowball divers, she plays one step behind her minion wave with escape angles ready. Her trading rhythm relies on short, repeatable exchanges: auto-attacking when enemies step up, poking when they are slowed or trapped, then backing off before retaliation lands. Traps belong where fights will happen, not randomly placed. Good early positions include behind minions against melee engage, near brush entrances, around health relic paths, and under or behind crowd-controlled targets. Snowball serves as a threat check and vision tool rather than an engage option for Caitlyn. She throws it to reveal or mark low-health targets but only takes the dash when the target is isolated, her team advances, and an exit exists. Early augments should help maintain range, fire more often, or survive hard dives. Pushing works when her team has stronger poke and protection; stalling becomes necessary when the frontline is low, support tools are on cooldown, or enemies have clean engage angles. From levels 7 through 11, Caitlyn transforms lane control into repeatable kill pressure. She positions in the second line, behind allied crowd control, beside trap lines, and near walls or lane edges that limit flanks. Her trap usage shifts toward converting allied crowd control into kills, placing them at targets' feet or on escape paths. She keeps one trap for self-protection against divers entering with Snowball or dashes. Snowball remains primarily a pressure and vision tool, with aggressive dashes reserved for moments when her frontline has committed and enemy crowd control is spent. Augment choices now define her spacing: attack-focused augments encourage sustained firing from behind her team, while burst-focused augments require waiting for guaranteed targets. Pushing hard after won trades or kills lets her trap sides and pressure structures safely. When ahead, she chokes the map by controlling relic areas and forcing enemies into bad choices. When behind, she narrows the fight near her tower with stacked traps around likely engage paths. From levels 12 onward, Caitlyn operates as the damage engine rather than seeking highlight engages. She positions behind whichever ally can peel best, rotating with their movement. Her trading rhythm prioritizes patience: taking safe autos, punishing trapped targets, and accepting lost autos if movement keeps her alive. Trap lines win late fights before they begin, placed across narrow approaches, in front of carries, around relics, and near structures when defending. Late-game Snowball should almost never be a blind dash, serving instead to threaten low-health targets, check brush, or mark divers for team tracking. Augment usage centers on the fight's win condition, whether that demands sustained attacks with peel, burst windows on controlled targets, or defensive baiting to draw and punish overcommits. Pushing happens when enemies are dead or zoned; stalling occurs when death would lose the game. Ahead, she closes cleanly without splitting attention between turrets, low-health enemies, and chases. Behind, she plays for one trapped target, keeping waves cleared and refusing low-value poke that costs health. Caitlyn wins when enemies must walk into her range, not when she walks into theirs.

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Rasio menang

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Tier

Caitlyn the Sheriff of Piltover dominates ARAM: Mayhem by controlling space and punishing enemy movement, but her effectiveness depends entirely on positioning discipline and trap placement. When ahead, Caitlyn should turn the bridge into a shooting gallery by standing behind her frontline and forcing enemies to choose between walking through trap zones, taking poke damage, or engaging into prepared ground. Her lead grows when enemies lose health before fights start, burn engage tools early, or surrender space around the wave. She should place traps in enemy retreat paths, auto-attack from maximum range, and avoid chasing past her trap line unless her frontline is positioned between her and enemy damage dealers. When ahead, Caitlyn must hold her net against engage champions waiting for Snowball or hard commits rather than using it for damage. If enemies miss their first engage, she punishes with autos during their retreat. When allies land crowd control, she places traps where targets will try to exit rather than tunneling on headshot damage. She converts won fights through turret pressure rather than deep chases, hitting structures immediately when two or more teammates survive. For augments while ahead, Caitlyn should prioritize options that protect her firing window such as range, movement, shields, and anti-burst effects. Against heavy dive compositions, defensive augments prevent her from being erased before traps matter. If her team lacks engage, she chooses augments that control space safely rather than being the first body in. When behind, Caitlyn shifts from domination to clean damage output. She backs behind her minion wave, places traps defensively in paths divers must use, and treats every auto as a risk check. She stops using net aggressively, saving it for enemy commits and kiting toward her trap line and teammates. Wave clearing becomes her priority over champion trades, forcing enemies to choose between tanking turret pressure, overextending, or giving her time to scale. Behind Caitlyn prioritizes survival augments if she dies before dealing damage, as shields, damage reduction, and mobility cover her need for time and distance. Against a single fed enemy carry, she chooses tools that let her survive long enough to punish their approach. When her team has no peel, she builds augments that let her create separation after enemies commit. Caitlyn throws leads by standing in front of her traps, taking isolated side angles without knowing where engage threats are, or ulting at fight start instead of finishing targets. When behind, she avoids starting fights with low waves and no trap setup, following losing engages, or spending her escape to dodge non-lethal poke. The ahead version tightens space until enemies have no clean entry, while the behind version makes every enemy engage cost more than expected, and in both states she maintains a safe firing lane, prepares ground before fights, and never gives enemies the free kill that flips the bridge.

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Peringkat champion

Champion / Peran

Champion

Caitlyn the Sheriff of Piltover defines her ARAM: Mayhem identity through disciplined range control and zone denial rather than burst damage or all-in pressure. Her kit revolves around Headshot, her passive, which transforms basic attacks into empowered shots either periodically or through interactions with her traps and net. This mechanic serves as her primary trading permission in Mayhem, where constant fighting means enemies must repeatedly respect her threat range or suffer punishment when caught in her setup. Her strategic value centers on forcing enemies to make bad choices. Yordle Snap Trap creates zones where enemies either lose ground or eat a Headshot, and the narrow ARAM map makes trap placement particularly oppressive when positioned near choke points, health relic paths, and minion lines. Rather than throwing traps randomly, Caitlyn builds defensive lines that protect her team's firing space while punishing anyone who steps into controlled territory. A single correct trap can decide a fight by creating a crowd control chain with allied abilities or catching a diver who crosses into her territory. Piltover Peacemaker provides her main poke and wave control, firing in a straight line that demands aim and timing. It works best against enemies who are slowed, trapped, netted, or forced through narrow lanes, and it softens grouped opponents before fights fully develop. However, a missed Q announces that her primary poke threat is down, giving enemies a window to push forward without consequence. Her survival depends on 90 Caliber Net, her self-peel spell that creates distance while setting up a Headshot on the pursuer. This ability often determines whether she deals damage throughout a fight or dies at the start. Saving it for real danger rather than aggressive use is critical, as wasting it leaves her exposed to every enemy diver who knows she has no escape left. Ace in the Hole serves as her finishing tool for low-health targets who escape the main fight, but it requires isolation or poor enemy positioning to succeed. Enemy champions can body-block the shot, so casting it while under pressure or against grouped teams often results in a blocked ultimate and lost positioning. Caitlyn wins long fights by repeatedly forcing enemies to respect her range, kiting away from divers while punishing mistakes with trap-Headshot combinations. Her counterplay comes from enemies who back out when her empowered shot is ready, hide behind tanks, force her to move before capitalizing on trapped targets, or engage assassins who punish her when she steps forward without net or trap coverage.

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Caitlyn punishes bad spacing better than most marksmen, but ARAM: Mayhem also punishes greedy Caitlyn players who treat range as a license to stand still. Most mistakes stem from wasting trap and net control or stepping forward at the wrong time. The clean Caitlyn game frustrates enemies by forcing them to spend resources before she commits, and winning comes from staying alive for the next five autos rather than gambling on one flashy shot. Mechanical mistakes often begin with auto-attacking from maximum range while standing still after each shot, which makes Caitlyn easy to tag with poke, Snowball, crowd control, or dive tools. In Mayhem fights, one caught marksman often starts a full collapse. The correct habit is moving after each auto and kiting sideways rather than straight backward to avoid being herded into walls, traps, or low-health teammates. If clipped, players should stop trying to win the trade back immediately and use net or Flash defensively if enemies can chain engage. Using 90 Caliber Net forward for stronger trades loses Caitlyn's main self-peel tool, allowing bruisers, assassins, or Snowball users to commit without worry. Net should be treated as an escape first unless enemies have no realistic way to reach her. Placing Yordle Snap Trap randomly in open space wastes the chance to control chokepoints, punish crowd control, or protect against divers. Traps belong where movement is forced: under crowd-controlled enemies, at bush edges, behind the frontline, near health relic paths, or in diver routes. Casting Piltover Peacemaker through the whole enemy team while they are free to move locks Caitlyn into an animation and gives assassins or poke mages a clean window. The ability should be used when enemies are slowed, trapped, stunned, retreating through a narrow line, or when Caitlyn is safely behind her frontline. Holding Ace in the Hole too long for the perfect execute lets low-health enemies escape and costs team tempo. The ultimate should force a real result: finishing a target with no safe block, pushing a carry out of the fight, or making the enemy frontline choose between blocking and continuing engage. Decision mistakes include playing like the frontline because of long range, which gets Caitlyn engaged on before tanks can react. She should let frontline and crowd control create first contact while she hits safely and traps forced paths. Chasing low-health enemies past the fight center trades her life for damage that may not secure the kill. Ignoring enemy Snowball users until they land means reacting late and wasting Flash or net while still getting pinned. Hitting tanks forever while enemy carries stand untouched lets the backline cast freely while Caitlyn's damage gets absorbed. She should pressure the frontline while constantly looking for angles to threaten the second line. Walking up to hit turrets while enemy engage tools are available turns siege into a throw. Staying low health for one more wave or plate leaves Caitlyn vulnerable to long-range poke or single engages. Treating every fight as a full commit burns escape tools early and prevents punishing the enemy's second wave of engage. Caitlyn excels at soft-winning fights before they fully start by poking, trapping, and autoing the front before stepping back.

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FAQ

Caitlyn

FAQ

Is Caitlyn a strong pick in ARAM: Mayhem? Yes, Caitlyn is strong when your team can hold a front line and let her fire safely from range. Pick her when you want steady poke, turret pressure, and clean follow-up on crowd control. The tradeoff is that she can feel weak if divers reach her before she sets traps or saves her escape. What is Caitlyn trying to do in the first fights? Play for lane control, not flashy all-ins. Stand behind your minions and front line, chip enemies when they walk up, and place traps where stunned, slowed, or retreating targets are forced to step. If you overchase early, you give up Caitlyn’s biggest advantage: making enemies walk into you. How should I use Caitlyn’s traps in Mayhem? Use traps to control space before the fight starts, especially near choke points, relic paths, turret entrances, and behind your own front line. If an ally lands crowd control, place a trap under or slightly behind the target so their escape path becomes dangerous. The tradeoff is time: if you stop auto attacking for a trap with no setup, you may lose damage during the real burst window.

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