ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T3 Peringkat #98

Vi build ARAM Mayhem dan augment terbaik

Vi saat ini masuk kategori T3 dalam data ARAM Mayhem.

Vi Vi the Piltover Enforcer Fighter / Mage
TierT3
Peringkat#98
Rasio menang49.02%
Rasio pilih0.36%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Rasio menang47.65%
Rasio pilih11.32%
#2
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rasio menang40.94%
Rasio pilih9.92%
#3
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Rasio menang49.00%
Rasio pilih4.73%

N/Aitem

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

48.26%
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

48.15%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

47.26%
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

50.15%
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

47.46%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Harga total
3,300
Harga
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

55.17%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

51.85%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

48.07%
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

51.37%
Edge of Night Edge of Night Edge of Night
Harga total
3,000
Harga
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

52.21%
Essence Reaver Essence Reaver Essence Reaver
Harga total
3,050
Harga
500

+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

49.11%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

43.75%

N/A

Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

52.56%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Harga total
1,050
Harga
100

+20 Attack Damage +10 Ability Haste

52.56%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

45.37%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

45.37%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

51.85%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

51.85%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

51.85%

N/A

#1
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rasio menang50.00%
Rasio pilih11.38%
#2
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Rasio menang54.93%
Rasio pilih6.68%
#3
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Rasio menang49.48%
Rasio pilih4.56%

N/Aitem

N/A

Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

50.25%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Harga total
1,050
Harga
100

+20 Attack Damage +10 Ability Haste

50.25%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

51.58%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

51.58%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

54.05%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

54.05%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

54.05%

N/A

#1
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Rasio menang44.83%
Rasio pilih9.74%
#2
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rasio menang66.67%
Rasio pilih7.06%
#3
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Rasio menang59.25%
Rasio pilih6.18%

N/Aitem

Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

52.93%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.73%
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

56.18%
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

54.35%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

53.58%
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

50.41%
Black Cleaver Black Cleaver Black Cleaver
Harga total
3,000
Harga
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

54.05%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Harga total
3,100
Harga
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

56.93%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

52.26%
Sterak's Gage Sterak's Gage Sterak's Gage
Harga total
3,200
Harga
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

59.28%
Serpent's Fang Serpent's Fang Serpent's Fang
Harga total
2,500
Harga
625

+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.

53.89%
Edge of Night Edge of Night Edge of Night
Harga total
3,000
Harga
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

47.73%

N/A

Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

51.41%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Harga total
1,050
Harga
100

+20 Attack Damage +10 Ability Haste

51.41%
Tunneler Tunneler Tunneler
Harga total
1,150
Harga
400

+15 Attack Damage +250 Health

54.39%
Glowing Mote Glowing Mote Glowing Mote
Harga total
250
Harga
250

+5 Ability Haste

54.39%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

56.00%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

56.00%

N/A

#1
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Rasio menang54.23%
Rasio pilih20.15%
#2
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

Rasio menang52.83%
Rasio pilih7.44%
#3
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Black Cleaver Black Cleaver Black Cleaver
Harga total
3,000
Harga
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

Rasio menang57.89%
Rasio pilih5.05%

N/Aitem

Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

53.84%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

53.75%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.35%
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

53.14%
Black Cleaver Black Cleaver Black Cleaver
Harga total
3,000
Harga
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

53.32%
Sterak's Gage Sterak's Gage Sterak's Gage
Harga total
3,200
Harga
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

53.10%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

54.37%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Harga total
3,100
Harga
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

54.03%
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

51.89%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

55.26%
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

52.43%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

47.45%

N/A

Tunneler Tunneler Tunneler
Harga total
1,150
Harga
400

+15 Attack Damage +250 Health

54.80%
Glowing Mote Glowing Mote Glowing Mote
Harga total
250
Harga
250

+5 Ability Haste

54.80%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

51.05%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Harga total
1,050
Harga
100

+20 Attack Damage +10 Ability Haste

51.05%
Tunneler Tunneler Tunneler
Harga total
1,150
Harga
400

+15 Attack Damage +250 Health

59.04%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

59.04%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
56.67%
Rasio pilih
3.99%
Game
427

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT156.67%3.99%427
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
56.31%
Rasio pilih
5.92%
Game
634

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT156.31%5.92%634
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.89%
Rasio pilih
7.45%
Game
798

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.89%7.45%798
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.80%
Rasio pilih
4.33%
Game
464

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.80%4.33%464
Swift and Safe Swift and Safe Swift and Safe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.41%
Rasio pilih
4.85%
Game
519

Pilih Swift and Safe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.41%4.85%519
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.09%
Rasio pilih
4.47%
Game
478

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.09%4.47%478
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.52%
Rasio pilih
9.86%
Game
1,056

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.52%9.86%1,056
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
51.03%
Rasio pilih
5.88%
Game
629

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.03%5.88%629
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.32%
Rasio pilih
4.34%
Game
465

Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.32%4.34%465
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
50.09%
Rasio pilih
4.98%
Game
533

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.09%4.98%533
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.83%
Rasio pilih
5.64%
Game
604

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.83%5.64%604
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.67%
Rasio pilih
10.02%
Game
1,073

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.67%10.02%1,073
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.67%
Rasio pilih
8.58%
Game
918

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.67%8.58%918
Outlaw's Grit Outlaw's Grit Outlaw's Grit Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.46%
Rasio pilih
4.34%
Game
465

Pilih Outlaw's Grit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.46%4.34%465
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.37%
Rasio pilih
6.66%
Game
713

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.37%6.66%713
Upgrade Collector Upgrade Collector Upgrade Collector Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.18%
Rasio pilih
5.68%
Game
608

Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.18%5.68%608
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.97%
Rasio pilih
8.13%
Game
870

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.97%8.13%870
Upgrade Hubris Upgrade Hubris Upgrade Hubris Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.78%
Rasio pilih
12.68%
Game
1,357

Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.78%12.68%1,357
Dashing Dashing Dashing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.71%
Rasio pilih
5.08%
Game
544

Pilih Dashing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT148.71%5.08%544
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.70%
Rasio pilih
4.68%
Game
501

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.70%4.68%501
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.60%
Rasio pilih
4.02%
Game
430

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.60%4.02%430
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.51%
Rasio pilih
5.01%
Game
536

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.51%5.01%536
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.31%
Rasio pilih
7.19%
Game
770

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.31%7.19%770
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.23%
Rasio pilih
5.29%
Game
566

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.23%5.29%566
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
48.08%
Rasio pilih
5.34%
Game
572

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT148.08%5.34%572
The Brutalizer The Brutalizer The Brutalizer Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.80%
Rasio pilih
5.73%
Game
613

Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT147.80%5.73%613
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
45.25%
Rasio pilih
6.59%
Game
705

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT145.25%6.59%705
Slow and Steady Slow and Steady Slow and Steady Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
40.78%
Rasio pilih
4.56%
Game
488

Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT140.78%4.56%488
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
60.59%
Rasio pilih
2.20%
Game
236

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT260.59%2.20%236
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.69%
Rasio pilih
3.94%
Game
422

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.69%3.94%422
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
55.60%
Rasio pilih
2.42%
Game
259

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.60%2.42%259
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.64%
Rasio pilih
2.72%
Game
291

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.64%2.72%291
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.57%
Rasio pilih
2.96%
Game
317

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.57%2.96%317
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.52%
Rasio pilih
3.20%
Game
343

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.52%3.20%343
Lightning Strikes Lightning Strikes Lightning Strikes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.12%
Rasio pilih
2.38%
Game
255

Pilih Lightning Strikes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.12%2.38%255
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.03%
Rasio pilih
3.13%
Game
335

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.03%3.13%335
Guilty Pleasure Guilty Pleasure Guilty Pleasure Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.36%
Rasio pilih
2.22%
Game
238

Pilih Guilty Pleasure saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.36%2.22%238
Blunt Force Blunt Force Blunt Force Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.80%
Rasio pilih
3.01%
Game
322

Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.80%3.01%322
Deft Deft Deft Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.79%
Rasio pilih
3.34%
Game
358

Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.79%3.34%358
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.62%
Rasio pilih
3.92%
Game
420

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.62%3.92%420
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.16%
Rasio pilih
2.60%
Game
278

Pilih Courage of the Colossus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.16%2.60%278
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.45%
Rasio pilih
2.91%
Game
311

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.45%2.91%311
Shadow Runner Shadow Runner Shadow Runner Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.22%
Rasio pilih
3.45%
Game
369

Pilih Shadow Runner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.22%3.45%369
Cerberus Cerberus Cerberus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.89%
Rasio pilih
2.62%
Game
281

Pilih Cerberus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.89%2.62%281
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.86%
Rasio pilih
2.72%
Game
291

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.86%2.72%291
Impassable Impassable Impassable Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.79%
Rasio pilih
2.35%
Game
252

Pilih Impassable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.79%2.35%252
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.63%
Rasio pilih
2.97%
Game
318

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.63%2.97%318
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.40%
Rasio pilih
2.34%
Game
250

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.40%2.34%250
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.29%
Rasio pilih
3.23%
Game
346

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.29%3.23%346
Mighty Shield Mighty Shield Mighty Shield Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
50.00%
Rasio pilih
2.84%
Game
304

Pilih Mighty Shield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.00%2.84%304
EscAPADe EscAPADe EscAPADe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.00%
Rasio pilih
2.56%
Game
274

Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.00%2.56%274
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.84%
Rasio pilih
2.87%
Game
307

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.84%2.87%307
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.06%
Rasio pilih
2.99%
Game
320

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.06%2.99%320
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.48%
Rasio pilih
3.68%
Game
394

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.48%3.68%394
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.22%
Rasio pilih
3.16%
Game
338

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.22%3.16%338
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.50%
Rasio pilih
3.74%
Game
400

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.50%3.74%400
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
47.45%
Rasio pilih
2.56%
Game
274

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT247.45%2.56%274
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.22%
Rasio pilih
2.69%
Game
288

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.22%2.69%288
Final Form Final Form Final Form Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
47.16%
Rasio pilih
3.13%
Game
335

Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT247.16%3.13%335
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
46.06%
Rasio pilih
3.79%
Game
406

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.06%3.79%406
Blade Waltz Blade Waltz Blade Waltz Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.00%
Rasio pilih
2.80%
Game
300

Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.00%2.80%300
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
45.96%
Rasio pilih
3.35%
Game
359

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT245.96%3.35%359
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
45.76%
Rasio pilih
2.76%
Game
295

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT245.76%2.76%295
Shrink Ray Shrink Ray Shrink Ray Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.71%
Rasio pilih
2.29%
Game
245

Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.71%2.29%245
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.34%
Rasio pilih
3.01%
Game
322

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.34%3.01%322
Demon's Dance Demon's Dance Demon's Dance Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
45.26%
Rasio pilih
2.66%
Game
285

Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.26%2.66%285
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
42.98%
Rasio pilih
2.20%
Game
235

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT242.98%2.20%235
Twice Thrice Twice Thrice Twice Thrice Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
42.73%
Rasio pilih
3.15%
Game
337

Pilih Twice Thrice saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT242.73%3.15%337
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
57.95%
Rasio pilih
1.64%
Game
176

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT357.95%1.64%176
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
56.94%
Rasio pilih
1.35%
Game
144

Pilih Quest: Icathia's Fall saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT356.94%1.35%144
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
55.13%
Rasio pilih
1.46%
Game
156

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT355.13%1.46%156
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
55.06%
Rasio pilih
1.48%
Game
158

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.06%1.48%158
Earthwake Earthwake Earthwake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
54.95%
Rasio pilih
1.70%
Game
182

Pilih Earthwake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT354.95%1.70%182
Gash Gash Gash Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.59%
Rasio pilih
1.95%
Game
209

Pilih Gash saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.59%1.95%209
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.37%
Rasio pilih
1.66%
Game
178

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.37%1.66%178
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.01%
Rasio pilih
1.55%
Game
166

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.01%1.55%166
Dual Wield Dual Wield Dual Wield Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
52.08%
Rasio pilih
1.35%
Game
144

Pilih Dual Wield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.08%1.35%144
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.00%
Rasio pilih
1.40%
Game
150

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.00%1.40%150
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.72%
Rasio pilih
1.90%
Game
203

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.72%1.90%203
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.53%
Rasio pilih
2.14%
Game
229

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.53%2.14%229
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.51%
Rasio pilih
1.85%
Game
198

Pilih Wind Beneath Blade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.51%1.85%198
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.23%
Rasio pilih
2.01%
Game
215

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.23%2.01%215
Adamant Adamant Adamant Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.00%
Rasio pilih
1.61%
Game
172

Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.00%1.61%172
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.65%
Rasio pilih
1.34%
Game
143

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.65%1.34%143
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.64%
Rasio pilih
1.28%
Game
137

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.64%1.28%137
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
49.32%
Rasio pilih
1.36%
Game
146

Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.32%1.36%146
Scoped Weapons Scoped Weapons Scoped Weapons Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.17%
Rasio pilih
1.69%
Game
181

Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.17%1.69%181
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.06%
Rasio pilih
1.49%
Game
159

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.06%1.49%159
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.01%
Rasio pilih
1.41%
Game
151

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.01%1.41%151
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
48.59%
Rasio pilih
1.33%
Game
142

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.59%1.33%142
Symphony of War Symphony of War Symphony of War Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
48.13%
Rasio pilih
1.49%
Game
160

Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.13%1.49%160
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.02%
Rasio pilih
1.65%
Game
177

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.02%1.65%177
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.95%
Rasio pilih
1.60%
Game
171

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.95%1.60%171
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
47.79%
Rasio pilih
1.27%
Game
136

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.79%1.27%136
First-Aid Kit First-Aid Kit First-Aid Kit Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.10%
Rasio pilih
1.29%
Game
138

Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.10%1.29%138
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.90%
Rasio pilih
1.35%
Game
145

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.90%1.35%145
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
46.11%
Rasio pilih
1.80%
Game
193

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.11%1.80%193
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
45.34%
Rasio pilih
1.50%
Game
161

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.34%1.50%161
Typhoon Typhoon Typhoon Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
44.67%
Rasio pilih
1.40%
Game
150

Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT344.67%1.40%150
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.59%
Rasio pilih
2.07%
Game
222

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT344.59%2.07%222
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
43.95%
Rasio pilih
1.47%
Game
157

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.95%1.47%157
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
43.87%
Rasio pilih
1.45%
Game
155

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.87%1.45%155
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
43.59%
Rasio pilih
1.82%
Game
195

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT343.59%1.82%195
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
42.95%
Rasio pilih
1.39%
Game
149

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.95%1.39%149
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
62.65%
Rasio pilih
0.78%
Game
83

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT462.65%0.78%83
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
60.87%
Rasio pilih
1.07%
Game
115

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT460.87%1.07%115
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
58.78%
Rasio pilih
1.22%
Game
131

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT458.78%1.22%131
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
56.25%
Rasio pilih
1.05%
Game
112

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT456.25%1.05%112
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
56.20%
Rasio pilih
1.13%
Game
121

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT456.20%1.13%121
Fan the Hammer Fan the Hammer Fan the Hammer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
55.56%
Rasio pilih
1.01%
Game
108

Pilih Fan the Hammer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT455.56%1.01%108
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.29%
Rasio pilih
0.65%
Game
70

Pilih Upgrade Thornmail saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT454.29%0.65%70
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.85%
Rasio pilih
0.73%
Game
78

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT453.85%0.73%78
Mountain Soul Mountain Soul Mountain Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.86%
Rasio pilih
1.08%
Game
116

Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.86%1.08%116
Prom Queen Prom Queen Prom Queen Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.57%
Rasio pilih
1.09%
Game
117

Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT449.57%1.09%117
Slow Cooker Slow Cooker Slow Cooker Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
49.15%
Rasio pilih
1.10%
Game
118

Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT449.15%1.10%118
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.84%
Rasio pilih
1.21%
Game
129

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT448.84%1.21%129
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.60%
Rasio pilih
0.96%
Game
103

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.60%0.96%103
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
45.68%
Rasio pilih
0.76%
Game
81

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT445.68%0.76%81
Tormentor Tormentor Tormentor Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
45.63%
Rasio pilih
0.96%
Game
103

Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT445.63%0.96%103
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.56%
Rasio pilih
0.84%
Game
90

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.56%0.84%90
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
44.54%
Rasio pilih
1.11%
Game
119

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT444.54%1.11%119
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
44.12%
Rasio pilih
0.64%
Game
68

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT444.12%0.64%68
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
43.93%
Rasio pilih
1.00%
Game
107

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT443.93%1.00%107
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
43.48%
Rasio pilih
0.64%
Game
69

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT443.48%0.64%69
Crit Ncast Crit Ncast Crit Ncast Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
43.40%
Rasio pilih
0.99%
Game
106

Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT443.40%0.99%106
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
43.02%
Rasio pilih
0.80%
Game
86

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.02%0.80%86
Upgrade Immolate Upgrade Immolate Upgrade Immolate Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
43.02%
Rasio pilih
0.80%
Game
86

Pilih Upgrade Immolate saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT443.02%0.80%86
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
42.71%
Rasio pilih
0.90%
Game
96

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT442.71%0.90%96
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
42.19%
Rasio pilih
0.60%
Game
64

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT442.19%0.60%64
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
42.11%
Rasio pilih
0.71%
Game
76

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT442.11%0.71%76
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
40.54%
Rasio pilih
0.69%
Game
74

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT440.54%0.69%74
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
40.34%
Rasio pilih
1.11%
Game
119

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT440.34%1.11%119
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
39.19%
Rasio pilih
0.69%
Game
74

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT439.19%0.69%74
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.00%
Rasio pilih
0.50%
Game
54

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT550.00%0.50%54
Holy Fire Holy Fire Holy Fire Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.06%
Rasio pilih
0.50%
Game
53

Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT549.06%0.50%53
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.06%
Rasio pilih
0.50%
Game
53

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT549.06%0.50%53
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.30%
Rasio pilih
0.50%
Game
54

Pilih Stuck in Here With Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT546.30%0.50%54
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
45.28%
Rasio pilih
0.50%
Game
53

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT545.28%0.50%53
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
41.27%
Rasio pilih
0.59%
Game
63

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT541.27%0.59%63

Vi Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Normal Skill Order: R > Q > E > W

RQWE

W-focused on-hit, extended-fight, or anti-frontline augments: R > Q > W > E.

RQEW

Vi’s default Mayhem leveling is simple: max Q first, take R whenever it is available, max E second, and leave W for last.

Vi Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Ball Delivery And Layered Engage

Orianna gives Vi a clean engage package: shield or speed on the way in, then a ball attached to the champion who is already diving the backline. Vi does not need the enemy team to walk into a perfect ball zone; she can force the ball into the right place.

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Peringkat
#97
Rasio menang
49.69%
Rasio pilih
1.26%

Miss Fortune saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Guaranteed Damage On Vi’s Lockdown

Miss Fortune loves enemies who cannot freely sidestep. Vi supplies the hard commitment that pins a target and makes nearby enemies choose between helping that target or abandoning them. Either choice is good for Miss Fortune: clump and eat area damage, or scatter and lose the carry.

Yasuo Yasuo Yasuo T2
Tier
T2
Peringkat
#35
Rasio menang
52.16%
Rasio pilih
0.70%

Yasuo saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Follow-up To Vi’s Displacement And Backline Access

Yasuo benefits from knockups and from fights that start suddenly on a high-value target. Vi can create that kind of opening without needing the whole enemy team to misposition. She also pressures ranged champions that normally kite Yasuo before he can enter.

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Engage Extension, Sustain, And Anti-collapse Control

Seraphine gives Vi what bruiser divers often lack in ARAM: a safer reset after the first punch. Her shields, healing pattern, slows, roots, and long-range crowd control help Vi survive the enemy’s first counter-burst, while also giving the team a second wave of engage after Vi starts the fight.

Kai'Sa Kai'Sa Kai'Sa T4
Tier
T4
Peringkat
#137
Rasio menang
47.78%
Rasio pilih
1.15%

Kai'Sa saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Instant Backline Follow-up And Mixed Threat

Kai’Sa pairs well with Vi because Vi creates the kind of marked, isolated target Kai’Sa wants to finish. Vi brings the initial access and lockdown; Kai’Sa adds fast follow-up damage from a different angle, which makes it harder for the enemy carry to survive with only one defensive tool.

Vi ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Core PlaystyleVi plays as a pick-oriented brawler who waits for squishy targets to isolate, then bursts them down and hopes for immediate team follow-up.She becomes a spell-spamming bruiser who disrupts constantly, using abilities to poke and peel rather than waiting for perfect engage angles.Shift from hunting picks to brawling persistently; pressure enemies continuously instead of waiting.
E Ability ManagementE charges must be conserved carefully because running out means losing trading power and waiting painfully long for cooldowns to reset.Ability haste from augments and the global aura lets E recharge quickly, freeing you to poke, last-hit minions, and stack shields constantly.Spend E freely for poke and wave control; the cooldown recovers fast enough to rarely run dry.
Early Game TempoVi feels clunky until her first item, spending early minutes looking for Snowballs and waiting for enemies to overextend before engaging.Augments provide immediate power spikes, letting Vi fight at level 3 with level 6 presence; passive play lets enemies stack augments and dominate.Contest the wave immediately from level one; waiting for items surrenders momentum to enemies.
Snowball PrioritySnowball is the primary engage tool, used to mark targets, fly in, and then Q to chase or escape in calculated risk plays.With Q up often and movement speed augments common, Snowball becomes a repositioning tool to dodge abilities rather than your only engage option.Save Snowball for dodging key abilities or repositioning; do not waste it reaching targets you can walk to.
Build and Rune LogicBurst-focused builds like Eclipse with Conqueror or Electrocute work because fights are shorter, more decisive, and target health pools are lower.Prolonged chaotic fights favor Conqueror stacking; prioritize ability haste and sustained fighting with tank items that offer cooldown reduction.Build for sustained brawling with ability haste and tank items; pure damage builds fail against defensive augments.
Teamfight PositioningSpacing is strict; Vi flanks or catches edge targets because diving the center is often suicide without escape options.The center is fluid; Vi can play closer to the frontline, absorbing poke with shields and using R to waste enemy cooldowns.Absorb poke and disrupt rhythm near the frontline, but track major crowd control before committing.

Champion Analysis

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Peringkat

Vi the Piltover Enforcer functions as a fighter/assassin engage champion in ARAM: Mayhem, excelling at pinpoint engage and reliable crowd control. Her core strategic value lies in her ability to dive enemy backlines and lock down priority targets with devastating burst damage, making her an exceptionally strong initiator in the single-lane format. Vi's primary engage tool is Vault Breaker (Q), a long-range charge that serves as her core engagement mechanism. When fully charged and released, Q provides a dash that can be used for poke or to initiate fights, requiring players to predict enemy positioning for maximum effectiveness. Her ultimate ability, Cease and Desist (R), represents one of ARAM's strongest point-target engage abilities. R locks onto an enemy target and charges toward them, offering instant kill potential when used on vulnerable targets such as enemy ADCs or mages, provided teammates can follow up with additional damage. Her damage pattern combines single-target burst with area-of-effect coverage. Denting Blows (W) provides armor penetration, making Vi effective at fighting high-armor tank champions who might otherwise survive engage attempts. Relentless Force (E) adds AoE damage to her kit, allowing her to contribute meaningful damage beyond her primary target during team fights. This combination of armor penetration and AoE damage gives Vi practical utility against both squishy backline targets and frontline tanks. Vi's strengths center on her devastating R point-target engage, flexible Q dash, practical W armor penetration, and E AoE damage. However, she carries notable weaknesses that players must manage. She is relatively fragile compared to dedicated tanks, making her vulnerable when diving into enemy teams. Her R cooldown is long, requiring careful timing and target selection for engage attempts. Her mobility is limited to Q and R, leaving her with fewer escape options if an engage goes poorly. Additionally, she is vulnerable to crowd control, which can interrupt her engage attempts and leave her stranded in dangerous positions. In ARAM: Mayhem, Vi rewards decisive engage timing and target prioritization. Her point-target ultimate removes the execution difficulty of skillshot-based engages, allowing her to reliably reach priority targets, but success depends on proper cooldown management and team coordination to capitalize on her initiation.

Tips utama

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Vi wins fights by starting them on her terms rather than drifting forward and hoping for enemy missteps. In the narrow lane, stand just outside easy poke range and threaten a charged engage from fog, behind minions, or from side wall angles. Walking straight down the center while charging allows good players to back up, throw crowd control into your path, or bait you into their entire team. Start the charge when an enemy carry has used mobility, when their frontline is split from them, or when your own team is close enough to follow up on the target you lock down. Engage only when the enemy backline is visible and your team can follow. Vi excels at forcing access but cannot win a full fight alone. If your mages are clearing a wave under tower or your marksman is far behind, delay the dive. Use your first dash to cross space without revealing your plan too early. Charging from brush, behind your minion wave, or after Snowball pressure makes the engage harder to read. Do not always open with your ultimate. If a carry is already in range with no escape ready, start with your normal engage and save the ultimate for their dash, blink, or peel response. Vi is strong when the enemy dives past their own frontline. If an assassin, bruiser, or Snowball user lands on your carry, knock up or lock down the diver rather than instantly chasing their backline. Hold your ultimate against champions who rely on one clean entry. Counter-engage works best after the enemy wastes poke or crowd control, giving you a short window where your dash is much safer. Plan your exit before you enter. Vi often reaches the backline faster than her team, and if you dive past two tanks while enemy carries kite backward, you need a recovery path. If the engage fails, retreat diagonally toward your team rather than moving straight backward through the enemy line. Use defensive augments and shields during the first damage burst, not after you are already trapped at low health. When behind, treat yourself as a stun delivery system and bodyguard rather than attempting heroic dives. Stand near the side of the lane when looking to engage, as center-lane positioning makes you easy to track and poke. Do not stack directly on your carries before a fight, because standing on top of your backline lets area damage and layered crowd control hit everyone at once. Use the minion wave as a moving wall, stepping outside only when ready to force. Your best target is the enemy damage dealer who cannot escape after your first contact. Do not tunnel through an unkillable frontline while their carries free-hit. Against heavy peel, target the peeler first if killing the carry is unrealistic. Snowball is strongest when it hides your real engage range, so throw it after the enemy steps forward to poke or last-hit rather than when they are already backing away. Push when your engage tools are ready and the enemy wave is thin, pull back when your key tools are down, and dive only when the first target dies quickly or the tower zone is already compromised. When losing, let the enemy push into your side where their carries must step forward, giving you shorter engage distance and better tower-side punishment. The best Vi games feel controlled, with you threatening from angles, waiting for defensive mistakes, and forcing the enemy to fight around the target you choose.

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Vi the Piltover Enforcer operates as a calculated engage fighter who must balance threat presence with patience across all stages of ARAM: Mayhem. During levels 1-6, Vi should hold the bush line and trade on enemy mistakes rather than walking up blindly. Positioning just behind front minions or inside side brush prevents ranged champions from punishing her before she can engage. She takes short trades with clean punch combos and backs out before the enemy team collapses. Snowball serves as a threat first and dash second, best used when the enemy backline is distracted or when allies can immediately follow. Early augments should either make her first engage safer or increase short trade damage, saved for moments when her team can convert rather than wasted on full-health tanks. Vi pushes only when her team has range advantage or the enemy wave is low, otherwise she stalls near her side to create space for punishing enemies who overextend. In levels 7-11, Vi transitions from chip damage to targeted carry selection. She positions as a second-line engager beside her main tank or slightly behind poke champions, allowing her to follow allied crowd control or turn on enemy divers. Trading requires allied cooldowns ready so enemies must choose between fleeing Vi and dodging team damage. Snowball becomes a setup tool for backline access, but she should check if her team is moving and if enemies have peel waiting before committing. Augment choices at this stage define her fight pattern, rewarding either repeated brawling around waves and health packs or burst saved for enemy carries. She pushes after picks or when enemy waves are weak, avoiding mindless pushes into enemy tower range when both teams have ultimates available. During levels 12 and beyond, one good lockdown can end the game. Vi positions to threaten carries without being instantly peeled, typically in side brush or just behind a tank. She avoids spending main engage for small damage unless the target is low enough to force a kill. Late Snowball is high reward and high punishment, thrown from fog or when enemies are distracted, with commitment dependent on nearby allies. Major augment power should be saved for fights that decide turret, inhibitor, or Nexus pressure. After kills, Vi pushes hard while threatening anyone trying to clear alone, positioning between enemy respawn paths and her damage dealers. When behind, she looks for enemy carries overchasing after won trades, hiding in brush to lock down exposed targets. Every late-game decision asks whether her team can follow the engage before she dies, committing decisively when the answer is yes and holding position to force enemy spell waste when the answer is no.

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Tier

Vi the Piltover Enforcer excels when she converts leads into controlled picks rather than random dives. Her primary strength ahead lies in target selection and timing: she should threaten from side angles, hold engage until enemies step past their frontline, and commit only when allies are already in range to follow up. Starting too early leaves Vi taking every cooldown alone while allies are still approaching. Clean hits force enemies to burn mobility immediately or suffer the consequences while Vi's team collapses. Her ultimate should function as commitment, not decoration, saved to follow enemy mobility or deny peel rather than dumped all at once into defensive responses. When ahead, Vi creates pressure through presence as much as action. Standing in forward pockets and threatening engage without taking it can force enemies into bad positioning. She should avoid wasting engages on low-value targets like tanks unless eliminating them opens direct paths to objectives. Combat augments that provide durability, sustain, or repeated ability use transform Vi's post-entry weakness into extended fighting capability, shifting her role from one-shot-and-die to zone control. Mobility and reset-style augments enable second actions but carry over-chasing risks that hard crowd control still punishes. When behind, Vi cannot play the main character every wave. Her role shifts to catching mistakes, peeling divers, and forcing enemies to overstep into turret-side space. She should hold engage for enemies who cross too far forward rather than diving first into grouped, healthier teams. Counter-engaging on separated divers buys time for damage dealers to operate safely. Vi should play beside carries instead of in front of them, interrupting enemy paths and using lockdown to disrupt combo sequences. Defensive augments help her survive the focused attention she receives after entering, but should justify surviving punish windows rather than attempting hopeless dives. Behind-state Vi must stabilize waves before fighting, as clean engages mean nothing if allies cannot step through minions or zones. She should peel the first engage rather than racing past enemy divers, trade her ultimate upward to force carry flashes or stop fed assassins, and refuse dead fights when allies are low or key damage dealers are dead. After winning a pick from behind, she should take the wave and reset formation rather than chasing through enemy territory. The fundamental principle is that ahead Vi makes enemies afraid to stand anywhere useful, while behind Vi makes enemies pay for stepping too far, with augments enhancing but never replacing disciplined target choice.

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Peringkat champion

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Champion

Vi the Piltover Enforcer is a dive-oriented brawler whose identity in ARAM: Mayhem revolves around aggressive engagement, sustained fighting through passive shielding, and single-target burst potential. Her kit is built around getting onto targets and staying there, with each ability feeding into a cycle of damage, survivability, and crowd control that makes her a constant threat in Mayhem's non-stop fights. Blast Shield, Vi's passive, is her sustain engine and the reason she can survive the burst-heavy environment of Mayhem. The shield triggers whenever she hits an enemy with an ability or basic attack, scaling with her bonus health. This transforms her from a squishy diver into a sustained fighter who gets chunkier the longer she stays in combat. The strategic layer comes from spacing abilities to refresh the shield during extended fights rather than dumping all spells instantly. Auto-attacking between casts keeps the shield cycling while cooldowns recover. The passive has a static cooldown, so timing matters—proc it immediately when engaging to absorb incoming burst, but avoid triggering it on a minion right before a champion bursts you, as that leaves you vulnerable. Vault Breaker is Vi's primary engage tool and the ability that defines her playmaking potential. Charging the punch increases range and damage, with a fully charged Q serving as a long-range stun and gap close, while a tap Q offers short repositioning. The skill test lies in landing Q consistently, as missing it leaves Vi with no gap closer and makes her a sitting duck. The knockback interrupts channels and displaces enemies, giving her peel utility alongside engage potential. Charging slows her movement, making her vulnerable to poke and crowd control, so she must wait for enemies to burn key cooldowns before committing. Denting Blows provides Vi's sustained damage through a three-hit on-hit passive that deals percent max health damage, shreds armor, and grants attack speed. This makes her effective against both tanks and squishies who cannot escape. The counter is per-target, requiring three hits on the same enemy, so sticking to targets is crucial. Getting peeled off at two stacks wastes the damage window. Relentless Force empowers Vi's next auto with cone damage behind the target, resetting her attack timer and applying on-hit effects. With two charges and low cooldown, it provides wave clear, burst, and shield triggers. Positioning matters—standing inside minion waves lets her hit the entire wave and poke simultaneously. Assault and Battery is Vi's ultimate, an unstoppable targeted dash that guarantees a knockup on the primary target and any enemies in her path. This is her kill button, letting her dive through crowd control to isolate carries. The secondary knockup in Mayhem's tight corridors can disrupt entire teams. However, Vi is not immune to damage while traveling, and using R puts her deep in enemy territory with no escape. A wasted ultimate leaves her team without engage for over a minute in the early game, making target selection critical.

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Vi wins fights by choosing one target, forcing them to answer, and turning that pressure into a clean collapse. Most bad Vi games come from using her engage tools just because they are available. If you miss the first angle, you are not a tanky wall; you are a melee champion standing in the middle of five people with no clean exit. Treat every punch as a commitment. Charging Vault Breaker in full view and walking straight at the enemy frontline allows them to sidestep, interrupt, or back up, leaving you with a missed dash or stuck on the wrong target. Start the charge from fog, behind your minion wave, or after an ally has forced movement, aiming where the target must go rather than where they stand. Releasing Vault Breaker too early just to touch someone leaves you without meaningful reach and vulnerable to kiting. Hold the charge long enough to create a real angle, using the threat to make carries step backward before firing. Flashing or Snowballing before checking whether Vault Breaker can already reach spends two engage tools on one entry with no way to follow after reposition. Casting Assault and Battery into the entire enemy team without checking your landing zone follows the target deep away from allies and gets you focused. Use ultimate when your team can hit the landing zone or when the target is separated from peel. Using ultimate on a target already dead to your team's damage wastes your strongest lockdown on a corpse. Let allies finish low-health targets and save ultimate for champions with mobility, damage, or reset threats. Forgetting to weave basic attacks between ability casts weakens burst and lets tankier targets survive. After connecting, punch between spells whenever the target cannot escape. Holding defensive movement too long after entering means eating burst and crowd control before repositioning. Decide before going in whether the fight is a kill commit or short trade. Punching minions or tanks automatically when a carry is slightly behind them gives away engage timing. Use minions and frontline as cover, threatening carries when they step into predictable lines. Engaging first every time your team sees the enemy starts fights before allies are in range, so lockdown buys nothing. Check team position before committing, as Vi loves follow-up damage. Treating the enemy tank as a bad target every time leads to over-diving past peel and leaving your backline exposed. Hit the tank when burning them opens space or when their carry is unreachable. Ulting the most fed enemy without asking whether they are punishable delivers you into shields, peel, or stasis. Target fed enemies only when their peel is split or your team can layer damage on the landing. Building or augmenting only for damage when your team needs someone to start and live means dying before your team can use the opening. Match your setup to your job, taking durability when your team has enough damage. Ignoring enemy anti-engage tools gets you stopped by knockbacks, silences, roots, or protective ultimates. Track the one spell that ruins you and bait it before fully committing. Starting fights while the wave is bad for your team lets enemy minions block skillshots and deny movement. Engage after your team has pushed the wave or when enemies step past their minions. Chasing one low-health enemy after the main fight has shifted leaves carries unprotected. After the first pick, reassess and stay to help finish remaining threats. Using Snowball as a reflex on the first target hit flies you into bad formation.

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FAQ

Vi

FAQ

Is Vi a primary engage champion in ARAM: Mayhem? Yes, Vi can start fights when your team is ready to hit the target she locks down. Go in when your carries are in range and the enemy has already shown their main disengage, because diving first without follow-up turns your engage into a one-way trade. If your team is poke-heavy and slow to commit, play as a counter-engage bruiser instead. When should I use Vi's ultimate? Use it when a high-value target is exposed, already damaged, or standing where your team can collapse immediately. The action is simple: mark the carry, force the fight, and make the enemy team answer your dive. The tradeoff is that you commit your body deep into their formation, so do not ult just because the button is available. Should I charge in first with Vault Breaker? Only if the lane state gives you a clean path or your team can punish the knock-in instantly. Charging from obvious angles lets enemies sidestep, interrupt, or bait you under their whole team. A better habit is to threaten the charge, wait for movement skills, then release when the target has fewer escape options.

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