R > Q > E > W
N/A
item / Rasio menang / Rasio pilih
N/A
26.9N/A
- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 3,100
- Harga
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 3,300
- Harga
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 2,800
- Harga
- 550
+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.
N/Aitem
- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
56.59%- Harga total
- 2,800
- Harga
- 550
+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.
56.77%- Harga total
- 3,300
- Harga
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
57.13%- Harga total
- 3,100
- Harga
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
57.26%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
55.54%- Harga total
- 3,200
- Harga
- 775
+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
55.39%- Harga total
- 1,200
- Harga
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
57.61%- Harga total
- 3,200
- Harga
- 650
+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
53.16%- Harga total
- 3,333
- Harga
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
52.44%- Harga total
- 3,300
- Harga
- 50
+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
57.32%- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
59.45%- Harga total
- 3,000
- Harga
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
56.20%N/A
- Harga total
- 900
- Harga
- 550
+15 Attack Damage 7% Life Steal
57.49%- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
57.49%- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
50.11%- Harga total
- 950
- Harga
- 950
+25 Attack Damage +150 Health 5% Life Steal
50.11%- Harga total
- 350
- Harga
- 350
+10 Attack Damage
58.63%- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
58.63%N/A
- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 3,100
- Harga
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 3,300
- Harga
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Harga total
- 1,200
- Harga
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
- Harga total
- 3,100
- Harga
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
N/Aitem
- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
55.56%- Harga total
- 3,300
- Harga
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
56.00%- Harga total
- 3,100
- Harga
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
55.61%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
54.77%- Harga total
- 3,200
- Harga
- 775
+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
56.12%- Harga total
- 1,200
- Harga
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
57.07%- Harga total
- 3,333
- Harga
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
52.02%- Harga total
- 3,200
- Harga
- 650
+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
53.22%- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
52.20%- Harga total
- 2,800
- Harga
- 550
+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.
48.18%- Harga total
- 3,300
- Harga
- 150
+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.
53.15%- Harga total
- 3,300
- Harga
- 50
+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
55.47%N/A
- Harga total
- 900
- Harga
- 550
+15 Attack Damage 7% Life Steal
55.33%- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
55.33%- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
54.45%- Harga total
- 950
- Harga
- 950
+25 Attack Damage +150 Health 5% Life Steal
54.45%- Harga total
- 350
- Harga
- 350
+10 Attack Damage
54.81%- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
54.81%N/A
- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 3,100
- Harga
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 3,300
- Harga
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
N/Aitem
- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
53.92%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
50.95%- Harga total
- 3,100
- Harga
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
52.86%- Harga total
- 3,300
- Harga
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
52.90%- Harga total
- 3,200
- Harga
- 650
+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
54.62%- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
51.05%- Harga total
- 3,300
- Harga
- 150
+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.
58.28%- Harga total
- 1,200
- Harga
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
61.59%- Harga total
- 3,333
- Harga
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
60.00%- Harga total
- 2,700
- Harga
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
54.76%- Harga total
- 2,800
- Harga
- 550
+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.
50.81%- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
47.73%N/A
- Harga total
- 900
- Harga
- 550
+15 Attack Damage 7% Life Steal
54.92%- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
54.92%- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
49.41%- Harga total
- 950
- Harga
- 950
+25 Attack Damage +150 Health 5% Life Steal
49.41%- Harga total
- 900
- Harga
- 500
+350 Health
56.08%- Harga total
- 400
- Harga
- 400
+150 Health
56.08%N/A
- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 2,800
- Harga
- 550
+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.
- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 3,300
- Harga
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 3,100
- Harga
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
N/Aitem
N/A
- Harga total
- 900
- Harga
- 550
+15 Attack Damage 7% Life Steal
51.14%- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
51.14%- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
63.08%- Harga total
- 950
- Harga
- 950
+25 Attack Damage +150 Health 5% Life Steal
63.08%- Harga total
- 350
- Harga
- 350
+10 Attack Damage
55.07%- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
55.07%Augment
Augment / Rasio menang
| Nama | Kelangkaan | Tier | Rasio pilih | Game | |
|---|---|---|---|---|---|
Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 53.56% | 3.93% | 295 |
Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 49.02% | 6.79% | 510 |
Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 48.80% | 5.00% | 375 |
Pilih Swift and Safe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 48.43% | 7.62% | 572 |
Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 47.55% | 4.62% | 347 |
Pilih Upgrade Sheen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 47.37% | 7.34% | 551 |
Pilih Outlaw's Grit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 45.74% | 12.20% | 916 |
Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 45.66% | 8.14% | 611 |
Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 45.56% | 4.65% | 349 |
Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 45.20% | 7.63% | 573 |
Pilih Lightning Strikes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 45.01% | 10.15% | 762 |
Pilih Gash saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 44.83% | 3.86% | 290 |
Pilih Shadow Runner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 44.77% | 6.75% | 507 |
Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 44.53% | 6.70% | 503 |
Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 44.53% | 3.65% | 274 |
Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 44.44% | 14.87% | 1,116 |
Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 44.41% | 5.01% | 376 |
Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 44.29% | 10.74% | 806 |
Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 43.93% | 5.16% | 387 |
Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 42.72% | 5.49% | 412 |
Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 42.29% | 7.43% | 558 |
Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 41.42% | 4.50% | 338 |
Pilih Dashing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 41.22% | 5.01% | 376 |
Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 40.92% | 6.38% | 479 |
Pilih Twice Thrice saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 40.91% | 7.33% | 550 |
Pilih Earthwake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 40.40% | 4.72% | 354 |
Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 39.64% | 3.66% | 275 |
Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 39.56% | 8.49% | 637 |
Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 39.47% | 4.56% | 342 |
Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 38.73% | 5.02% | 377 |
Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 37.75% | 5.33% | 400 |
Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 50.92% | 2.17% | 163 |
Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 50.90% | 2.96% | 222 |
Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 50.60% | 2.24% | 168 |
Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 48.41% | 2.09% | 157 |
Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 47.37% | 2.03% | 152 |
Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 47.04% | 3.37% | 253 |
Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 46.78% | 2.28% | 171 |
Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 46.51% | 1.72% | 129 |
Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 45.45% | 2.05% | 154 |
Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 45.00% | 2.66% | 200 |
Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 44.97% | 1.99% | 149 |
Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 44.94% | 2.37% | 178 |
Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 44.31% | 2.22% | 167 |
Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 44.31% | 2.22% | 167 |
Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 44.07% | 2.36% | 177 |
Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 43.71% | 2.22% | 167 |
Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 43.45% | 1.93% | 145 |
Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 43.24% | 1.97% | 148 |
Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 43.04% | 2.10% | 158 |
Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 42.95% | 2.08% | 156 |
Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 42.49% | 3.10% | 233 |
Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 42.45% | 1.85% | 139 |
Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 41.79% | 1.79% | 134 |
Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 41.62% | 2.46% | 185 |
Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 41.46% | 3.28% | 246 |
Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 41.04% | 2.30% | 173 |
Pilih Master of Duality saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 40.80% | 2.68% | 201 |
Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 40.30% | 1.79% | 134 |
Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 40.10% | 2.56% | 192 |
Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 39.75% | 3.18% | 239 |
Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 39.52% | 3.30% | 248 |
Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 39.46% | 2.46% | 185 |
Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 39.23% | 1.73% | 130 |
Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 38.92% | 2.22% | 167 |
Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 38.71% | 3.30% | 248 |
Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 38.71% | 2.48% | 186 |
Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 37.91% | 2.42% | 182 |
Pilih Dual Wield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 37.27% | 2.93% | 220 |
Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 37.08% | 2.37% | 178 |
Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 36.64% | 3.49% | 262 |
Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 36.17% | 3.13% | 235 |
Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 35.53% | 2.03% | 152 |
Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 53.75% | 1.07% | 80 |
Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 53.54% | 1.32% | 99 |
Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 53.39% | 1.57% | 118 |
Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 51.76% | 1.13% | 85 |
Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 51.35% | 0.99% | 74 |
Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 49.44% | 1.19% | 89 |
Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 48.36% | 1.63% | 122 |
Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 48.10% | 1.05% | 79 |
Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 47.56% | 1.09% | 82 |
Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 47.37% | 1.01% | 76 |
Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 47.13% | 1.16% | 87 |
Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 46.32% | 1.27% | 95 |
Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 46.22% | 1.59% | 119 |
Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 46.15% | 0.87% | 65 |
Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 45.83% | 1.60% | 120 |
Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 45.83% | 1.28% | 96 |
Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 45.71% | 1.40% | 105 |
Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 45.59% | 0.91% | 68 |
Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 45.56% | 1.20% | 90 |
Pilih Cerberus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 45.45% | 1.47% | 110 |
Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 43.94% | 0.88% | 66 |
Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 43.68% | 1.16% | 87 |
Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 43.18% | 1.17% | 88 |
Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 42.73% | 1.47% | 110 |
Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 42.73% | 1.47% | 110 |
Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 42.62% | 1.63% | 122 |
Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 42.28% | 1.64% | 123 |
Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 41.94% | 1.24% | 93 |
Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 40.85% | 0.95% | 71 |
Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 40.54% | 0.99% | 74 |
Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 39.37% | 1.69% | 127 |
Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 39.24% | 1.05% | 79 |
Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 38.64% | 1.17% | 88 |
Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 37.78% | 1.20% | 90 |
Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 37.40% | 1.64% | 123 |
Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 35.23% | 1.17% | 88 |
Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 34.29% | 1.40% | 105 |
Pilih Fan the Hammer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 34.12% | 1.13% | 85 |
Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 54.69% | 0.85% | 64 |
Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 52.73% | 0.73% | 55 |
Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 50.98% | 0.68% | 51 |
Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 46.43% | 0.75% | 56 |
Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 45.90% | 0.81% | 61 |
Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 45.16% | 0.83% | 62 |
Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 41.94% | 0.83% | 62 |
Pilih Upgrade Sword of Blossoming Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 40.63% | 0.85% | 64 |
Pilih Wind Beneath Blade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 40.38% | 0.69% | 52 |
Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 36.54% | 0.69% | 52 |
Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 36.54% | 0.69% | 52 |
Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 36.51% | 0.84% | 63 |
Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 36.21% | 0.77% | 58 |
Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 26.42% | 0.71% | 53 |
Irelia Skill Combos
Extracted from the skill order guide
R > Q > W > E (Condition: Heavy Burst Augments or Enemy Poke Comp)
Irelia Counters
Counters and threats extracted from the matchup guide
Counters
5Irelia counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
5Irelia is countered by these champions in ARAM: Mayhem.
Read counter detailsIrelia Team Comp Highlights
Partner patterns extracted from the team comp guide
What Irelia Needs From Her Team
Reliable Hard Engage: Someone must force the enemy to burn cooldowns or group up before Irelia commits.
Irelia ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role and Tempo | Forced into a tanky initiator role, she plays patiently, waiting for enemies to overextend or waste cooldowns before committing to a fight. | Augments transform her into a relentless diving threat who dictates engagements, forcing the enemy backline into bad positions with constant aggression. | Stop waiting for setup; create your own opportunities and dive immediately. |
| Skill Usage | Prioritizes Q for farming and trading, saves Q for last-hitting minions for resets, and uses W to absorb burst during engages. | Values E more for lower stun cooldown, uses Q aggressively to gap-close trusting augment damage, and uses W for burst or stalling rather than survival. | Use Q to engage aggressively and treat W as utility, not a shield. |
| Snowball Usage | Uses Snowball as the primary engage tool, throwing it and waiting for the mark to dash in and start the fight. | Snowball becomes a backup option for chasing or dodging CC, as Q range and movement speed augments often allow engaging without it. | Engage with Q first; save Snowball for chasing or escaping. |
| Build Path | Focuses on sustain and survivability with items like Blade of the Ruined King, Sundered Sky, and tank items for extended fights. | Rewards burst and ability haste; rush attack speed and damage components, consider lethality, and avoid full tank builds. | Build for burst and haste; skip tank items unless augments provide defense. |
| Target Selection | Often hits the closest target and works her way back, front-lining for the team and absorbing poke damage. | Has the damage to delete carries; ignore the tank and dash through the frontline to go straight for the damage dealers. | Ignore tanks; dive the backline and trade if needed. |
Champion Analysis
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Irelia the Blade Dancer is a mechanically demanding fighter in Hextech Mayhem whose gameplay revolves around blade dances and projectile deflection, with dramatically reduced cooldowns allowing her to perform both with unprecedented frequency. Her core role combines fighter attributes with blade dance mechanics and defensive projectile deflection, making her one of the most skill-intensive champions in the mode. Irelia's sustained damage output and mobility make her a powerful presence in extended fights where she can maintain her attack patterns. Her passive, Ionian Fervor, stacks attack speed on champion hits, and at maximum stacks she gains bonus damage based on maximum health. The frequent attacks possible in Hextech Mayhem allow her to reach maximum passive stacks quickly, accelerating her damage output significantly. Her Q ability, Bladesurge, serves as her primary damage and mobility tool, dashing to a target and dealing damage while resetting on kill. The reduced cooldowns in this mode enable extremely high damage and mobility frequency through repeated casts. Defiant Dance, her W ability, functions as her core defensive tool, reducing incoming damage during its charge phase and dealing damage on release. This ability is useful for absorbing enemy damage while still contributing to her overall damage output. Her E ability, Flawless Duet, provides her core crowd control functionality by placing two blades that form a damage zone, stunning any enemies who pass through it. This ability is valuable for controlling enemy formations and setting up engagement opportunities. Vanguard's Edge, Irelia's ultimate, launches a wall of blades that damages and slows enemies passing through it. In Hextech Mayhem, this ability almost always splits enemy formations, functioning as the ultimate teamfight control tool. The ability to divide enemy teams creates significant strategic advantages in the chaotic teamfight environment that defines the mode. Irelia's strategic value lies in her combination of sustained damage, mobility, defensive capabilities, and formation control. Her kit allows her to dash frequently through targets, deflect incoming damage, stun enemies who enter her control zones, and split the enemy team with her ultimate. Players who can manage her mechanical demands find a champion capable of maintaining extremely high damage output while controlling the flow of teamfights. Her recommended builds focus on attack speed and attack damage to maximize sustained damage and mechanical playmaking potential. Irelia the Blade Dancer rewards skilled players with one of the most dynamic and impactful fighter experiences available in Hextech Mayhem.
Tips utama
Blog panduan / N/A
Irelia the Blade Dancer excels in ARAM: Mayhem by leveraging her passive stacks, Q resets, and the chaotic single-lane environment to dominate fights. Engage only when your passive is fully stacked, as the attack speed and damage from a maxed Blade of the Exalted make your all-in significantly stronger. Never engage with zero stacks unless cleaning up a low-health target. Lead with Flawless Duet to set up the stun, predicting enemy dash paths rather than their current position, then follow with Vanguard's Edge. Once R lands, spread marks to multiple targets by dashing through them with Q resets, applying damage and on-hit effects rapidly. Use the minion wave as your dash highway. When the wave is even or pushing toward enemies, space aggressively and threaten Q onto champions. When pushed under your tower, play back without Q resets and wait to counter-engage when enemies overextend. Avoid standing mid-lane during stalemates; flank from the sides to land surprise E stuns while avoiding area-of-effect crowd control. Save Mark/Dash for when enemies use key escapes or crowd control. The ideal sequence is Snowball into Dash, then E1 behind them, E2 on top, R, and Q chain. Against heavy disengage champions like Janna or Gragas, bait cooldowns first before committing. Prioritize enemy carries in early to mid-game, using tanks as stepping stones to reach the backline. In late-game, if the enemy backline has massive crowd control, peel for your carry by stunning divers instead. Always refresh Q on marked targets, as the reset differentiates between a triple kill and getting stranded. Trigger on-attack, on-hit, or on-dash augments by Qing through a minion before fights. Weave abilities between auto-attacks to maximize augment triggers for shields and healing. Save R for moments when you are in the middle of the enemy team to hit as many targets as possible. Push waves under enemy towers when ahead and threatening dives, but pull back when Q is on cooldown or passive stacks are dropping. Against strong wave-clear, let enemies push to you and counter-engage when they dive too deep. Dive only with an exit strategy or sufficient lifesteal, using W to tank tower shots, and avoid diving against point-and-click crowd control like Lissandra R or Malzahar R. When behind, switch to counter-engage, stand near your carry, and stun divers with E. Stack passive on waves before fights, use Q for resets and survival rather than aggression, and build sustain or defensive items to stay alive longer. Look for picks on overextended enemies to reset gold income and reenter the game.
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Irelia the Blade Dancer requires a methodical approach to Mayhem fights that evolves significantly across the early, mid, and late game phases. In the early game, she must start near the front line but avoid committing to the first minion wave until she identifies the enemy poke composition. Building passive stacks is essential before engaging enemy champions, which means hitting frontline minions with Q to reach four stacks. Against heavy disengage or point-and-click crowd control, she should play a step back and let the wave come to her. Snowball serves as a gap-closer when enemies overextend for poke, but it should not be fired on cooldown. The optimal pattern involves waiting for enemies to burn key cooldowns, then using Snowball to engage, auto-attacking, and dashing out with Q to a low-health minion for a reset. This trading rhythm preserves health while establishing respect for her all-in range. Positioning near caster minions provides Q dash targets to dodge linear skill shots. Short trades follow a Q-auto-E-Q pattern before disengaging. Pushing is viable only with a clear health advantage, while stalling enables safer farming near her tower. When ahead, freezing the wave near her tower creates opportunities for Q dives on overextending enemies. When behind, giving up ground and stacking passive on backline minions while waiting for enemy mistakes becomes the priority. The mid game marks the point where Irelia threatens solo kills and skirmishes. With a major item component and at least one strong augment, she should seek flanks or side angles during team fights rather than approaching directly down the middle. Approaching from brushes or using Snowball to bypass the frontline counters enemy peel attempts. Vanguard's Edge functions as a powerful zone tool beyond its damage, creating a blade wall that slows and disarms enemies attempting to retreat or chase. Catching the enemy backline in the wall forces them to fight at a disadvantage or burn Flash. The full all-in pattern involves stacking passive, using Q to reach a minion, Q to the target, E for the stun, R for zoning, and Q to chase. Snowball becomes a tool to bypass the frontline entirely and land on enemy carries, following up with E for a near-guaranteed stun. When behind, peeling for allied carries with E and R provides team value through disengage and protection. Late game demands caution due to long death timers where one bad engage can end the game. Irelia excels at cleaning up messy fights but should not start engagements herself unless a clear opening exists. Letting tanks or supports engage first allows her to capitalize when enemy crowd control is on cooldown. Q resets become critical, requiring a plan for the next dash target after each kill. Diving into five enemies without an exit path or means to sustain through damage is a fatal mistake. Staying hidden until fights begin, then approaching from the side or rear applies maximum pressure on enemy carries. Snowball should be saved for final chases, escape after dives, or dodging game-changing ultimates. When ahead, sieging inhibitor towers and forcing fights with numbers advantages or isolated targets pushes toward victory. When behind, defending at tower with E and R to stop dives and counter-engaging on overcommits offers the best path to recovery. Successful team fights should end the game immediately with a push, while failed engagements require resetting and regrouping.
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Irelia the Blade Dancer operates as a dive-focused champion whose effectiveness shifts dramatically based on her game state. When ahead, she becomes a threat that most backlines cannot handle, transforming into a sustained damage powerhouse through reset mechanics and healing. The key indicators of an advantageous position include completing her first item, securing key resets, and maintaining full passive stacks during extended fights. At this stage, passive play becomes a mistake. Instead, she should seek flanks through Snowball or fog of war to force enemy carries into unfavorable engagements. Commitment requires confidence. Her ultimate marks multiple targets and creates a healing reduction zone, while dashing through marked targets sustains her health and maintains damage output. In Mayhem's high-damage environment, her sustain from Conqueror and items allows her to outlast burst damage if she keeps moving. Closing out games demands discipline: avoiding fountain dives and overextension past inhibitor turrets, resetting after successful fights to purchase items and heal, prioritizing enemies with strong waveclear or crowd control, and saving her W for critical burst windows rather than wasting it early. Augments that provide extra dash range, attack speed, or healing amplification cover her natural vulnerability to burst. Cooldown reset augments on takedown enable chained resets across low-health targets, turning single picks into team wipes. When behind, Irelia feels clunky and fragile, unable to survive diving into multiple enemies. Her role shifts from carry to setup and cleanup. She should look for opportunities to land a strong ultimate on multiple enemies, peel for allied carries, or clean up low-health targets after teammates initiate. Defensive play becomes necessary when down items or levels compared to enemy carries, when the team lacks frontline, when facing multiple hard crowd control abilities that interrupt dash chains, or when passive stacks fall off before finishing fights. Playing from behind requires playing around the team's win condition. If a strong ranged carry exists, use her dash to peel divers. Her E and R provide valuable zone control even when she cannot secure kills, slowing enemy advances and creating space for teammates. Snowball serves as a disengage and repositioning tool, not solely for engagement. Recovery demands avoiding forced 1v1s or 1v2s, focusing on waveclear to buy time, waiting for enemies to overextend or expend key abilities, and building defensive items like Steelcaps, Wit's End, or Spirit Visage earlier than usual. Augments providing tankiness, tenacity, or healing on ability hit become essential for staying relevant when damage output is low. The ultimate goal is surviving initial burst to contribute meaningfully. Patience outperforms desperation, as a behind Irelia who lands one good ultimate and survives provides more value than one who dives and dies instantly, leaving the team in a 4v5 disadvantage.
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Irelia the Blade Dancer thrives in Mayhem because the mode's accelerated pace and constant fighting let her stack her passive faster and reset Q more often. She is not a burst assassin but a sustained diver who dances through fights, resetting on dying minions and chaining crowd control. Engaging without stacks or a reset plan leads to death, making every ability part of a deliberate sequence. Ionian Fervor serves as her damage engine. Hitting enemy champions with abilities grants stacks, and at maximum stacks, basic attacks deal bonus on-hit magic damage while providing attack speed. The faster rhythm of Mayhem means reaching full stacks almost instantly in a proper combo. Fighting to get stacks means fighting harder afterward, and diving onto a full-health target with zero stacks requires a clear reset path. Gaining stacks comes from landing the outer edge of R, hitting E or W on champions, or auto-attacking. One good ability against clumped enemies creates instant momentum, and four stacks turn a trade lethal. Hard disengage ruins her effectiveness, as backing off or peeling during stack-up causes damage to drop sharply. Bladesurge functions as her mobility and wave-clear. In Mayhem, minion waves arrive faster and die faster, making Q useful for last-hitting dying minions to reset and using them as stepping stones to reach the enemy backline. Marked champions become priority targets due to significant bonus damage. The most common mistake involves using Q on a full-health target without a mark, leaving Irelia stranded next to the enemy team with no reset. Point-and-click CC stops her mid-dash, and smart enemies freeze waves to deny minions. Defiant Dance provides massive damage reduction in chaotic teamfights, useful for soaking burst while waiting for cooldowns or for teammates to follow up. Flashing during the channel repositions the release. Hard CC interrupts the channel, stopping damage and ending damage reduction, so channeling at the wrong time creates vulnerability. Flawless Duet acts as her setup tool. Enemies constantly moving and dodging Snowballs become predictable, allowing placement of the first marker behind them and the second on top to catch retreat paths. The delay requires prediction, and mobile champions can dash out before blades snap. Missing E is catastrophic, removing her only hard CC and primary way to mark targets for Q resets. Vanguard's Edge defines her teamfight impact. The disarm is brutal in Mayhem where auto-attackers and AD assassins are common, creating a zone where enemies cannot fight back effectively. Firing R through the enemy frontline to hit the backline marks multiple targets for Q resets. The initial projectile can be blocked by windwalls or spell shields, and using R on a single low tank wastes the ability's potential.
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Irelia in Mayhem ARAM lives and dies by her passive stacks and reset discipline. The accelerated pacing means one bad engagement turns into an instant gray screen, but the constant minion waves also give her infinite reset potential when played correctly. The most critical mechanical mistake is engaging with zero passive stacks, which results in significantly reduced damage and insufficient attack speed to stack passive mid-fight. Players should hit minions with Q to stack passive to maximum before engaging any enemy champion, treating the minion wave as a battery. If caught in a dry engagement, immediately look for a low-health minion to reset Q and start stacking, then disengage with E or W if possible. Using Q as pure damage without a reset target available strands players in the middle of the enemy team with dash on cooldown, which is a death sentence in Mayhem. Players should only Q a champion with a guaranteed kill or a marked target or low minion nearby for instant reset. If Q is wasted, pop W immediately to reduce incoming damage and buy time. Missing E stun on mobile threats like Zed or Yasuo loses kill pressure and invites retaliation. Place the first blade behind the target and the second on top, or catch them during their own dash animation. If E misses, do not force the follow-up Q. Wasting W damage reduction on poke leaves players vulnerable to the next real burst combo, so save W for focused fire or specific high-damage projectiles. Decision mistakes include diving the enemy backline without a minion escape route, which results in getting stuck behind enemy lines. Identify a path of low-health minions leading back toward your team before committing. Fighting in a cleared wave with no minions nearby removes Q resets, turning Irelia into a stationary auto-attacker. Disengage when the minion wave dies and wait for the next wave. Using R too late causes players or targets to die before R blades pop, losing execute damage and healing reduction. Ult early to spread blades and apply Grievous Wounds immediately. Ignoring enemy Grievous Wounds causes sustain to drop off dramatically. Check enemy items and augments early, and if they have healing reduction, play more like an assassin picking isolated targets. Chasing a single kill for too long wastes time while the team dies elsewhere. Limit chases to two or three Q resets, then switch focus. Snowball discipline requires having E and R ready and seeing a minion wave behind for escape via Q resets. Panic Q-ing under tower causes accidental targeting of enemy champions instead of minions, resulting in heavy tower damage. Be extremely precise with mouse targeting near towers. Fix these habits and Irelia becomes a relentless reset machine in Mayhem. Respect the minion wave, manage stacks, and always have an exit plan.
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Irelia
Is Irelia strong in ARAM: Mayhem? She is a strong early skirmisher who becomes a late-game raid boss if she survives the initial burst. Mayhem's faster gold and experience gain helps her hit key item spikes sooner than on Summoner's Rift. The tradeoff is that the enemy team has more crowd control and damage, so one bad engage ends your spree. What is the best starting item for Irelia? Start with a damage item component rather than a tank item to maximize your early all-in potential. You need the attack damage to last-hit minions with your Q and stack your passive quickly. If you start too defensive, you lack the damage to threaten kills before their first buy. How should I use Snowball effectively? Use Snowball to mark a squishy target, then wait for them to use their escape or peel ability before dashing in. You can also use it to gap-close, then immediately Q to a different target to confuse the enemy's focus. Do not Snowball into five people without your E or R ready, because you will get burst down instantly.
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