ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T2 Peringkat #40

Kassadin build ARAM Mayhem dan augment terbaik

Kassadin saat ini masuk kategori T2 dalam data ARAM Mayhem.

Kassadin Kassadin the Void Walker Tank / Mage / Assassin
TierT2
Peringkat#40
Rasio menang52.51%
Rasio pilih0.32%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Rasio menang51.02%
Rasio pilih11.63%
#2
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Rasio menang47.11%
Rasio pilih6.05%
#3
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Frozen Heart Frozen Heart Frozen Heart
Harga total
2,500
Harga
600

+75 Armor +400 Mana +20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%.

Rasio menang52.13%
Rasio pilih4.19%

N/Aitem

Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

49.67%
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

51.52%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.78%
Frozen Heart Frozen Heart Frozen Heart
Harga total
2,500
Harga
600

+75 Armor +400 Mana +20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%.

55.00%
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

52.65%
Abyssal Mask Abyssal Mask Abyssal Mask
Harga total
2,650
Harga
1,000

+350 Health +45 Magic Resist +15 Ability Haste Unmake Nearby enemy champions take 12% more magic damage.

50.22%
Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

48.83%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

45.93%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

43.98%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Harga total
3,200
Harga
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

55.00%
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

47.54%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

54.07%

N/A

Blasting Wand Blasting Wand Blasting Wand
Harga total
850
Harga
850

+45 Ability Power

51.53%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

51.53%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

51.53%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Harga total
1,300
Harga
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

50.04%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

51.57%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

51.57%

N/A

#1
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Archangel's Staff Archangel's Staff Archangel's Staff
Harga total
2,900
Harga
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

Rasio menang46.04%
Rasio pilih17.37%
#2
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Archangel's Staff Archangel's Staff Archangel's Staff
Harga total
2,900
Harga
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Rasio menang49.86%
Rasio pilih13.60%
#3
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Archangel's Staff Archangel's Staff Archangel's Staff
Harga total
2,900
Harga
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Rasio menang49.54%
Rasio pilih9.03%

N/Aitem

Archangel's Staff Archangel's Staff Archangel's Staff
Harga total
2,900
Harga
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

48.22%
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

48.12%
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

47.66%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

46.99%
Lich Bane Lich Bane Lich Bane
Harga total
2,900
Harga
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

46.23%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Harga total
3,250
Harga
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

48.54%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

51.80%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

47.52%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

47.73%
Void Staff Void Staff Void Staff
Harga total
3,000
Harga
1,050

+95 Ability Power +40% Magic Penetration

45.75%
Frozen Heart Frozen Heart Frozen Heart
Harga total
2,500
Harga
600

+75 Armor +400 Mana +20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%.

48.77%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

48.47%

N/A

Blasting Wand Blasting Wand Blasting Wand
Harga total
850
Harga
850

+45 Ability Power

47.12%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

47.12%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

47.12%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Harga total
1,300
Harga
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

48.14%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

45.44%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Harga total
1,300
Harga
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

45.44%

N/A

#1
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Archangel's Staff Archangel's Staff Archangel's Staff
Harga total
2,900
Harga
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

Rasio menang50.39%
Rasio pilih10.01%
#2
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Archangel's Staff Archangel's Staff Archangel's Staff
Harga total
2,900
Harga
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Rasio menang48.83%
Rasio pilih7.55%
#3
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Archangel's Staff Archangel's Staff Archangel's Staff
Harga total
2,900
Harga
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Rasio menang51.80%
Rasio pilih6.68%

N/Aitem

Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

49.01%
Archangel's Staff Archangel's Staff Archangel's Staff
Harga total
2,900
Harga
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

52.47%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

46.97%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

47.98%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

51.11%
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

46.51%
Frozen Heart Frozen Heart Frozen Heart
Harga total
2,500
Harga
600

+75 Armor +400 Mana +20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%.

54.49%
Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

61.76%
Riftmaker Riftmaker Riftmaker
Harga total
3,100
Harga
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

53.99%
Lich Bane Lich Bane Lich Bane
Harga total
2,900
Harga
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

46.98%
Abyssal Mask Abyssal Mask Abyssal Mask
Harga total
2,650
Harga
1,000

+350 Health +45 Magic Resist +15 Ability Haste Unmake Nearby enemy champions take 12% more magic damage.

57.95%
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Harga total
3,100
Harga
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

45.37%

N/A

Blasting Wand Blasting Wand Blasting Wand
Harga total
850
Harga
850

+45 Ability Power

50.63%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.63%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

50.63%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Harga total
1,300
Harga
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

41.79%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

46.83%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Harga total
1,300
Harga
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

46.83%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
62.48%
Rasio pilih
12.98%
Game
1,559

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT162.48%12.98%1,559
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.26%
Rasio pilih
7.96%
Game
956

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT158.26%7.96%956
Final Form Final Form Final Form Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
57.25%
Rasio pilih
9.99%
Game
1,200

Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT157.25%9.99%1,200
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.67%
Rasio pilih
13.64%
Game
1,639

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.67%13.64%1,639
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
54.37%
Rasio pilih
8.37%
Game
1,006

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.37%8.37%1,006
Swift and Safe Swift and Safe Swift and Safe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.26%
Rasio pilih
8.70%
Game
1,045

Pilih Swift and Safe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT154.26%8.70%1,045
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.15%
Rasio pilih
11.53%
Game
1,385

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.15%11.53%1,385
Shadow Runner Shadow Runner Shadow Runner Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.12%
Rasio pilih
8.09%
Game
972

Pilih Shadow Runner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT154.12%8.09%972
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
53.79%
Rasio pilih
5.60%
Game
673

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT153.79%5.60%673
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
53.72%
Rasio pilih
9.73%
Game
1,169

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT153.72%9.73%1,169
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.80%
Rasio pilih
7.13%
Game
856

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.80%7.13%856
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.72%
Rasio pilih
13.48%
Game
1,620

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.72%13.48%1,620
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.71%
Rasio pilih
6.14%
Game
738

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.71%6.14%738
Outlaw's Grit Outlaw's Grit Outlaw's Grit Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
52.61%
Rasio pilih
11.17%
Game
1,342

Pilih Outlaw's Grit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.61%11.17%1,342
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.31%
Rasio pilih
15.83%
Game
1,902

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.31%15.83%1,902
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.55%
Rasio pilih
13.68%
Game
1,643

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.55%13.68%1,643
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.21%
Rasio pilih
8.27%
Game
994

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.21%8.27%994
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.88%
Rasio pilih
8.98%
Game
1,079

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.88%8.98%1,079
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.55%
Rasio pilih
8.27%
Game
993

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.55%8.27%993
Dashing Dashing Dashing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.06%
Rasio pilih
7.43%
Game
893

Pilih Dashing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.06%7.43%893
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.74%
Rasio pilih
6.38%
Game
766

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.74%6.38%766
Big Brain Big Brain Big Brain Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.49%
Rasio pilih
5.25%
Game
631

Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.49%5.25%631
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.13%
Rasio pilih
5.78%
Game
694

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.13%5.78%694
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.65%
Rasio pilih
6.13%
Game
736

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT145.65%6.13%736
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
59.09%
Rasio pilih
3.48%
Game
418

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT259.09%3.48%418
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
57.83%
Rasio pilih
3.45%
Game
415

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT257.83%3.45%415
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.67%
Rasio pilih
4.07%
Game
489

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT257.67%4.07%489
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
57.14%
Rasio pilih
2.91%
Game
350

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT257.14%2.91%350
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.95%
Rasio pilih
3.11%
Game
374

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.95%3.11%374
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
56.46%
Rasio pilih
2.45%
Game
294

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT256.46%2.45%294
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
56.03%
Rasio pilih
2.56%
Game
307

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.03%2.56%307
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
55.88%
Rasio pilih
1.98%
Game
238

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.88%1.98%238
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
55.48%
Rasio pilih
3.50%
Game
420

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.48%3.50%420
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
55.20%
Rasio pilih
4.64%
Game
558

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.20%4.64%558
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
54.89%
Rasio pilih
3.06%
Game
368

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT254.89%3.06%368
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.88%
Rasio pilih
4.10%
Game
492

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.88%4.10%492
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.73%
Rasio pilih
2.81%
Game
338

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.73%2.81%338
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
54.42%
Rasio pilih
2.36%
Game
283

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT254.42%2.36%283
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
53.67%
Rasio pilih
1.81%
Game
218

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.67%1.81%218
Fey Magic Fey Magic Fey Magic Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.60%
Rasio pilih
2.41%
Game
289

Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.60%2.41%289
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.58%
Rasio pilih
1.77%
Game
213

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.58%1.77%213
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.54%
Rasio pilih
1.96%
Game
236

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.54%1.96%236
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.41%
Rasio pilih
2.94%
Game
353

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.41%2.94%353
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.40%
Rasio pilih
2.43%
Game
292

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.40%2.43%292
Ominous Pact Ominous Pact Ominous Pact Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.26%
Rasio pilih
2.02%
Game
243

Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.26%2.02%243
Earthwake Earthwake Earthwake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.10%
Rasio pilih
3.77%
Game
453

Pilih Earthwake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.10%3.77%453
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.75%
Rasio pilih
3.81%
Game
458

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.75%3.81%458
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.28%
Rasio pilih
3.91%
Game
470

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.28%3.91%470
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.20%
Rasio pilih
2.78%
Game
334

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.20%2.78%334
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.48%
Rasio pilih
2.59%
Game
311

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.48%2.59%311
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.33%
Rasio pilih
3.75%
Game
451

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.33%3.75%451
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.00%
Rasio pilih
2.25%
Game
270

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.00%2.25%270
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.81%
Rasio pilih
2.17%
Game
261

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.81%2.17%261
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.34%
Rasio pilih
1.89%
Game
227

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.34%1.89%227
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.07%
Rasio pilih
3.14%
Game
377

Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.07%3.14%377
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.83%
Rasio pilih
3.19%
Game
383

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.83%3.19%383
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
48.78%
Rasio pilih
4.10%
Game
492

Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.78%4.10%492
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.08%
Rasio pilih
2.82%
Game
339

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.08%2.82%339
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.97%
Rasio pilih
3.07%
Game
369

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.97%3.07%369
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
43.84%
Rasio pilih
2.30%
Game
276

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT243.84%2.30%276
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
41.15%
Rasio pilih
1.74%
Game
209

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT241.15%1.74%209
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
58.62%
Rasio pilih
1.21%
Game
145

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT358.62%1.21%145
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
57.89%
Rasio pilih
1.42%
Game
171

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT357.89%1.42%171
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
57.14%
Rasio pilih
1.34%
Game
161

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT357.14%1.34%161
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
56.85%
Rasio pilih
1.22%
Game
146

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT356.85%1.22%146
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
56.80%
Rasio pilih
1.04%
Game
125

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT356.80%1.04%125
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
56.65%
Rasio pilih
1.69%
Game
203

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT356.65%1.69%203
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
54.72%
Rasio pilih
0.88%
Game
106

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT354.72%0.88%106
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.63%
Rasio pilih
0.90%
Game
108

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT354.63%0.90%108
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.70%
Rasio pilih
0.90%
Game
108

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.70%0.90%108
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
52.00%
Rasio pilih
1.04%
Game
125

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.00%1.04%125
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.97%
Rasio pilih
1.27%
Game
152

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.97%1.27%152
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.77%
Rasio pilih
1.62%
Game
195

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.77%1.62%195
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.54%
Rasio pilih
1.55%
Game
186

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.54%1.55%186
Prom Queen Prom Queen Prom Queen Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.00%
Rasio pilih
0.88%
Game
106

Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.00%0.88%106
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.74%
Rasio pilih
0.99%
Game
119

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.74%0.99%119
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
48.06%
Rasio pilih
1.07%
Game
129

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.06%1.07%129
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.83%
Rasio pilih
0.96%
Game
115

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.83%0.96%115
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
47.10%
Rasio pilih
1.15%
Game
138

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.10%1.15%138
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
47.06%
Rasio pilih
0.85%
Game
102

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.06%0.85%102
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
46.96%
Rasio pilih
1.51%
Game
181

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.96%1.51%181
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.48%
Rasio pilih
1.18%
Game
142

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.48%1.18%142
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.39%
Rasio pilih
1.61%
Game
194

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.39%1.61%194
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
46.15%
Rasio pilih
1.08%
Game
130

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.15%1.08%130
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
46.07%
Rasio pilih
1.48%
Game
178

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.07%1.48%178
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
46.00%
Rasio pilih
1.25%
Game
150

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.00%1.25%150
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
45.54%
Rasio pilih
0.84%
Game
101

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT345.54%0.84%101
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
45.45%
Rasio pilih
1.01%
Game
121

Pilih Stuck in Here With Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.45%1.01%121
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
43.16%
Rasio pilih
1.58%
Game
190

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT343.16%1.58%190
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
42.61%
Rasio pilih
0.96%
Game
115

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT342.61%0.96%115
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
42.07%
Rasio pilih
1.21%
Game
145

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.07%1.21%145
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
41.58%
Rasio pilih
0.84%
Game
101

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT341.58%0.84%101
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
40.74%
Rasio pilih
1.12%
Game
135

Pilih Wind Beneath Blade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT340.74%1.12%135
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.38%
Rasio pilih
0.51%
Game
61

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT457.38%0.51%61
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
56.79%
Rasio pilih
0.67%
Game
81

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT456.79%0.67%81
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
54.55%
Rasio pilih
0.46%
Game
55

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT454.55%0.46%55
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
54.10%
Rasio pilih
0.51%
Game
61

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT454.10%0.51%61
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.85%
Rasio pilih
0.43%
Game
52

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT453.85%0.43%52
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.79%
Rasio pilih
0.47%
Game
56

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT451.79%0.47%56
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.67%
Rasio pilih
0.50%
Game
60

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT451.67%0.50%60
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
50.79%
Rasio pilih
0.52%
Game
63

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.79%0.52%63
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.79%
Rasio pilih
0.52%
Game
63

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.79%0.52%63
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
50.00%
Rasio pilih
0.65%
Game
78

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.00%0.65%78
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.00%
Rasio pilih
0.43%
Game
52

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.00%0.43%52
Blade Waltz Blade Waltz Blade Waltz Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.78%
Rasio pilih
0.75%
Game
90

Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.78%0.75%90
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
47.37%
Rasio pilih
0.63%
Game
76

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT447.37%0.63%76
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.99%
Rasio pilih
0.69%
Game
83

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT446.99%0.69%83
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
46.38%
Rasio pilih
0.57%
Game
69

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT446.38%0.57%69
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
44.23%
Rasio pilih
0.43%
Game
52

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT444.23%0.43%52
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.00%
Rasio pilih
0.62%
Game
75

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT444.00%0.62%75
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
43.82%
Rasio pilih
0.74%
Game
89

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.82%0.74%89
Demon's Dance Demon's Dance Demon's Dance Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
43.14%
Rasio pilih
0.42%
Game
51

Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT443.14%0.42%51
Purist - Caster Purist - Caster Purist - Caster Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
43.10%
Rasio pilih
0.48%
Game
58

Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT443.10%0.48%58
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
43.08%
Rasio pilih
0.54%
Game
65

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.08%0.54%65
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
40.91%
Rasio pilih
0.73%
Game
88

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT440.91%0.73%88
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
40.51%
Rasio pilih
0.66%
Game
79

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT440.51%0.66%79
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
39.73%
Rasio pilih
0.61%
Game
73

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT439.73%0.61%73
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
37.04%
Rasio pilih
0.67%
Game
81

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT437.04%0.67%81

Kassadin Skill Combos

Extracted from the skill order guide

Skill Order
REQW

Standard order: R > E > Q > W.

RQEW

Anti-poke or anti-mage setup: R > Q > E > W.

REWQ

Melee-finisher or commit-heavy setup: R > E > W > Q.

REQW

Max E first, max Q second, and leave W for last after taking one early point.

Kassadin Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Kassadin counters these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Peringkat
#58
Rasio menang
51.29%
Rasio pilih
0.83%

Vel'Koz saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Ziggs Ziggs Ziggs T3
Tier
T3
Peringkat
#74
Rasio menang
50.23%
Rasio pilih
0.78%

Ziggs saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Lux Lux Lux T3
Tier
T3
Peringkat
#66
Rasio menang
49.86%
Rasio pilih
1.05%

Lux saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

6

Kassadin is countered by these champions in ARAM: Mayhem.

Malzahar Malzahar Malzahar T1
Tier
T1
Peringkat
#17
Rasio menang
53.30%
Rasio pilih
0.91%

Malzahar saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Lissandra Lissandra Lissandra T4
Tier
T4
Peringkat
#109
Rasio menang
48.19%
Rasio pilih
0.48%

Lissandra saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Poppy Poppy Poppy T3
Tier
T3
Peringkat
#75
Rasio menang
49.22%
Rasio pilih
0.34%

Poppy saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Fiddlesticks Fiddlesticks Fiddlesticks T4
Tier
T4
Peringkat
#128
Rasio menang
48.02%
Rasio pilih
0.51%

Fiddlesticks saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Kassadin Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Sejuani Sejuani Sejuani T3
Tier
T3
Peringkat
#68
Rasio menang
49.87%
Rasio pilih
0.33%

Sejuani saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Hard-engage tanks: Malphite, Amumu, Sejuani, Nautilus

These champions create the safest Kassadin fights because they force the enemy backline to spend mobility and defensive spells before Kassadin commits. Kassadin does not want to be the first body seen in the fight. He wants a stunned, knocked-up, or trapped target that cannot instantly kite his first blink.

Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Rakan Rakan Rakan T3
Tier
T3
Peringkat
#112
Rasio menang
49.18%
Rasio pilih
0.25%

Rakan saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Peringkat
#148
Rasio menang
46.94%
Rasio pilih
1.01%

Blitzcrank saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Thresh Thresh Thresh T5
Tier
T5
Peringkat
#161
Rasio menang
45.37%
Rasio pilih
0.86%

Thresh saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Lockdown pick supports: Leona, Rakan, Thresh, Blitzcrank

Pick supports give Kassadin a single target he can actually finish. Their value is not just the crowd control; it is the forced formation break. When one enemy is hooked, charmed, rooted, or pulled forward, the rest of the team must either abandon them or walk into Kassadin’s threat range.

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Milio Milio Milio T2
Tier
T2
Peringkat
#64
Rasio menang
51.34%
Rasio pilih
0.40%

Milio saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Karma Karma Karma T4
Tier
T4
Peringkat
#120
Rasio menang
47.92%
Rasio pilih
0.70%

Karma saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Protective enchanters: Lulu, Karma, Janna, Milio

Enchanters let Kassadin take sharper angles without instantly dying on the way out. Shields, speed, peel, and disengage tools are valuable because Kassadin often wins fights by entering, forcing panic, leaving, then entering again when the enemy formation is broken.

Viktor Viktor Viktor T1
Tier
T1
Peringkat
#41
Rasio menang
54.17%
Rasio pilih
0.56%

Viktor saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Ziggs Ziggs Ziggs T3
Tier
T3
Peringkat
#74
Rasio menang
50.23%
Rasio pilih
0.78%

Ziggs saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Anivia Anivia Anivia T4
Tier
T4
Peringkat
#147
Rasio menang
47.07%
Rasio pilih
0.51%

Anivia saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Waveclear and zone mages: Anivia, Viktor, Orianna, Ziggs

Kassadin appreciates teammates who control the lane before he can. Waveclear mages stop the enemy from permanently shoving him under turret, and zone control makes it harder for the enemy backline to hold a perfect formation. They do not need to start the fight; they need to make the enemy walk through bad space.

Ekko Ekko Ekko T2
Tier
T2
Peringkat
#46
Rasio menang
52.09%
Rasio pilih
0.53%

Ekko saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Diana Diana Diana T3
Tier
T3
Peringkat
#92
Rasio menang
49.64%
Rasio pilih
0.38%

Diana saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Pyke Pyke Pyke T3
Tier
T3
Peringkat
#122
Rasio menang
48.56%
Rasio pilih
0.71%

Pyke saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Irelia Irelia Irelia T5
Tier
T5
Peringkat
#170
Rasio menang
45.18%
Rasio pilih
0.26%

Irelia saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Secondary divers and reset threats: Irelia, Diana, Ekko, Pyke

A second backline threat splits enemy attention. Kassadin becomes much harder to answer when the enemy cannot save every disable for him. Divers who force carries to move, burn defensive tools, or chase low-health targets create the messy fights Kassadin likes.

Kassadin ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityKassadin plays as a late-entry assassin who waits for crowd control and burst to be used, then jumps onto damaged carries. Teams accept early weakness for late mobility.He becomes a tempo-sensitive skirmisher who must participate earlier through short trades and threat positioning. Passive play becomes a liability unless already winning the poke war.Actively threaten angles and punish overextension instead of waiting for perfect resets.
Riftwalk DisciplineRiftwalk can sometimes be used aggressively just to force space, with less punishment for casual mobility use during the slower early game pacing.The first jump is the most important decision. Enemies have stronger engage patterns and augment-backed punishment. One jump in needs a planned jump out.Enter from an angle where retreat exists; never dive without an exit route planned.
Early Fight TempoKassadin can lose early space, farm under pressure, and still reach the stage where he cleans fights. The map is forgiving with proper team waveclear.Early deaths and lost space snowball into constant forced fights. You must identify the first realistic fight where you can matter, sometimes just threatening angles.Stop looking for hero dives when behind; take guaranteed damage on overextended targets.
Snowball UsageSnowball helps solve early access problems and can be used more freely to close distance on targets.Taking every hit mark throws fights. Snowball should create better entry than walking or Riftwalking alone, not replace judgment. Check exit before committing.Only recast Snowball when the arrival point improves your position and escape exists.
Build FlexibilityGreedy scaling choices are sometimes acceptable because game pace gives time to reach power spikes and survive weak early stages.Builds must answer the lobby immediately. Layered burst requires survivability to cast twice. Pure greed gets punished faster when behind.Balance damage with reliability; a dead Kassadin deals no second rotation damage.
Teamfight PositioningKassadin often hides behind frontline, catching experience and waiting for the right moment to engage on vulnerable backline targets.Best positioning is one screen angle away from the obvious fight line. Hover near cover where enemies must respect your jump but cannot instantly lock you down.Enter after the first major crowd control exchange; do not tunnel forward after kills.

Champion Analysis

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Peringkat

Kassadin the Void Walker is a melee mage-assassin in Hextech Mayhem whose strength comes from extraordinary mobility and devastating burst damage that scales powerfully into the late game. His passive, Void Stone, grants innate magic damage reduction, giving him a natural defensive edge against enemy mage compositions and allowing him to survive poke while looking for engage windows. Kassadin’s primary damage tool is his Q, Null Sphere, which fires a void energy orb that deals magic damage and silences the target. This silence is extremely valuable in the chaotic fights of Hextech Mayhem, as it can interrupt key enemy abilities and prevent counterplay during his assassination attempts. His W, Nether Blade, empowers his next basic attack with bonus magic damage and restores mana, helping him sustain in extended skirmishes and maintain pressure. Kassadin’s E, Force Pulse, serves as his core mobility and damage tool by allowing him to dash through terrain after charging from nearby spell casts, giving him a unique ability to traverse the map and engage or disengage through walls. This terrain dash sets him apart from many assassins and creates unpredictable angles for flanking. His ultimate, Riftwalk, is his signature mobility spell—a short-range teleport with a very low cooldown in Hextech Mayhem. This allows him to reposition constantly, chase down fleeing enemies, dodge skillshots, and weave in and out of fights with exceptional fluidity. The combination of Riftwalk and Force Pulse makes Kassadin one of the most mobile champions in the mode, enabling him to always be where he is needed most. His gameplay pattern revolves around waiting for spell casts to charge Force Pulse, using Null Sphere to lock down a priority target, then diving in with Riftwalk and following up with empowered basic attacks from Nether Blade. Kassadin excels in the late game when his burst becomes lethal and his Riftwalk cooldown allows near-constant uptime. His primary strategic value lies in his ability to delete squishy backline carries while being extremely difficult to pin down thanks to repeated teleports and terrain dashes. The magic damage reduction from Void Stone further cements him as a counterpick to teams that rely heavily on magic damage. Kassadin the Void Walker is at his most dangerous when he can isolate a silenced target and execute them before they can retaliate, making him a feared assassin in Hextech Mayhem who dictates the pace of fights through relentless mobility and precision burst.

Tips utama

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Kassadin wins Mayhem fights by entering late, not by starting fair. In the narrow ARAM lane, wait until the enemy has spent the first layer of crowd control or mobility, then blink onto a target that cannot immediately answer. If you jump in while everyone is still holding knockups, roots, hooks, or exhaust-style tools, you give them the clean punish window they want. Play the first seconds of each fight like a shark: close enough to threaten, far enough that they must waste something to reach you. Use Snowball to mark, not to commit automatically. Throw it when the enemy backline is forced into a straight line by minions, tower pressure, or your team’s poke. If it lands on a carry but their frontline is still healthy and facing you, wait. The second activation is strongest after they sidestep badly, burn a dash, or your team starts moving forward with you. Blink after the fight has a direction. If your tank or bruiser has already made the enemy kite backward, your blink becomes a chase tool and your damage lands safely. If both teams are still staring at each other, blinking first usually turns you into the target. Take short trades before full commits. Step up, cast your safe damage, then move back behind your frontline or minion wave. If the enemy answers with a major spell and misses, that is your real engage signal. If they hold everything, do not force. Do not blink into fog or brush without a reason. In Mayhem, a hidden support or control mage can turn one greedy jump into an instant death. When an enemy diver jumps your backline, punish the landing spot. Blink in, burst them, then leave before the second enemy wave follows. Hold one movement option when the enemy has layered engage. Move sideways for the first threat, blink for the second, and Snowball only if it gives you a confirmed escape or counter-kill. Turn on overextended poke champions. If a mage steps forward past their frontline to land a spell, move toward them immediately. The punish is not always a kill; sometimes it is making their best poke champion stop casting for several seconds. Always know your exit before you blink in. The best exits are back through your team, over a thin wall, or onto a marked Snowball target. After a failed jump, disengage at once. Kassadin can recover from a missed trade if he leaves quickly; he cannot recover from staying in melee range with no clean exit. Stand off-center, not directly behind your minions. Hooks and long skillshots often travel through the same lane angles. Use minion waves as timing, not permanent cover. When the wave is healthy, step up for a quick trade. When the wave is gone, back up immediately unless your team is already engaging. Respect stacked area damage in choke points. Do not blink through it just because a carry is visible. Kill the target that cannot answer, not always the lowest-health target. Look for missing escape tools, poor positioning, and isolated angles. Backline carries are priority when their peel is late. If the support is standing directly on top of them with cooldowns ready, hit the frontline first and wait. Do not chase tanks unless they are the only safe damage source. Use Snowball to extend threat range after the enemy dodges your normal approach. Take Snowball only when the landing position is better than your current one. Use defensive Snowball lines when behind. If your augment rewards casting or mobility, stack value before the all-in.

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Kassadin's playstyle in Mayhem is built around patience and controlled aggression, with clear timing windows for each stage of the game. During early levels one through six, the priority is survival—Kassadin must start behind the front line or next to terrain, not in the center of the wave, to avoid eating poke meant for the minions. He looks for very short trades only after an enemy uses a key poke, crowd control, or dash, then steps out before the next rotation lands. Snowball should be treated as a threat and escape setup, not always a go button; a bad recast into a full-health backliner with peel ready wastes the chance to stay safe. Early augment choices should fix the part of the lane that is actually killing Kassadin, such as sustain or damage reduction if he is getting poked out, rather than flashy dive augments. He stalls more than pushes, letting ranged teammates clear while he guards against divers. An early lead means using space for safe gold and turret pressure without overextending, while a deficit means playing near the health relic, giving up low-value minions, and waiting for level six. From levels seven through eleven, Kassadin shifts from a backline passenger to a side-angle threat, standing off to one side where the enemy backline has to respect his entry. His best trades follow when the enemy spends crowd control or burst on someone else, using a fast combo then leaving before a second layer of spells. Snowball becomes a stronger target access tool but should still be picky—good targets are isolated carries or low-health champions, not tanks standing in their team. Augments should be used around his entry pattern, defensive ones saved for the moment he commits past the wave, damage ones when the enemy has lost peel. He pushes when the enemy has dead members or low waveclear, and stalls when his team lacks cooldowns. In the lead, Kassadin should hover outside vision to threaten the carry who steps up for minions; when behind, he plays second engage, letting a tank or bruiser start the fight so he can finish wounded targets. By late levels twelve and above, Kassadin wants fog and staggered angles, never starting every fight from the same side. His rhythm is pressure, retreat, and pressure again—he does not need to all-in on the first touch unless the target is already killable. Late Snowball is either a fight-winning entry or a fight-losing delivery system, so he uses it only on carries separated by allied crowd control or after a fight is already won. Augment value must land during the real commit, not harmless poke, and hard pushes follow a clean kill due to long death timers. When ahead, he chokes the enemy under their structure without diving blind; when behind, he plays for overextension and shutdowns, waiting for the fed carry to misstep. In every final fight, Kassadin must enter with a clear purpose—kill the carry, peel the diver, or clean up low-health targets—ensuring every dash has a purpose and every exit path is planned.

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Kassadin the Void Walker’s effectiveness in ARAM: Mayhem depends entirely on how he manages the gap between his mobility and his vulnerability. When ahead, Kassadin controls space by holding Riftwalk as a threat rather than using it on cooldown. He stands off-center, forces enemy carries to respect his flank, and waits for a key defensive spell—dash, shield, stasis, or crowd control—to be spent on a teammate. Only then does he Riftwalk in from an angle, unload damage, and immediately decide whether to finish or escape. The goal is not to jump first every time; the goal is to make the enemy waste resources before the real fight starts. A clean ahead fight pattern is enter, delete or chunk a priority target, then reposition. A thrown ahead fight is entering, chasing an extra low-health enemy, getting locked down, and giving a shutdown that resets the game. When ahead, Kassadin protects his lead like an objective: he does not need to hard dive if his team is winning poke—he stands just outside engage range and lets the enemy walk into a bad choice. He picks targets by punish window rather than health bar, and he ends fights through staggered kills rather than tunnel vision. When behind, Kassadin’s role shifts from space controller to cleanup specialist. He stops asking for perfect all-ins and instead survives the enemy’s first engage, punishes overextensions, and collects safe damage. He respects the first wave of enemy pressure, never Riftwalking forward to farm if the enemy can instantly crowd control him after he lands. He trades around enemy mistakes—a carry stepping past their frontline, a poke champion missing their main spell, an engage tank using crowd control on someone else—rather than his own impatience. Behind Kassadin uses defensive augments to buy one more rotation, letting him stay healthy enough to threaten or survive a collapse. He lets teammates start losing fights slowly instead of making them unwinnable instantly, and he uses Snowball defensively to follow only when the follow-up is safe. Cleanup is his window: he waits until tanks have moved past their carries or someone chases a low-health ally, then jumps on the isolated target, takes the trade or kill, and leaves before the enemy team turns. In both states, risk management is constant. The throw always happens when Kassadin confuses mobility with invulnerability. He must keep an exit, track the spell that stops him, and use augments to cover the exact weakness the enemy is exploiting. Whether ahead or behind, the core decision is the same: make the enemy pay for walking too far rather than trying to win a fight that does not exist.

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Peringkat champion

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Champion

Kassadin the Void Walker in ARAM: Mayhem plays as a reset-based assassin who scales faster than on Summoner’s Rift but still needs to survive an early beatdown. The mode’s accelerated gold and experience bring his power spike earlier, yet constant teamfighting leaves no room to hide during the laning phase. He is not a frontliner and exists to flank, delete a squishy target, and then reset or escape with his ultimate. His passive, Void Stone, reduces magic damage and ignores unit collision, keeping him from being chipped out by incidental poke and allowing him to walk through minion waves to line up Riftwalks without being body-blocked. This is most relevant early when he is weakest and does nothing against physical or true damage, so overestimating it is a common mistake. Null Sphere is his primary trading tool and anti-poke mechanic; it fires a point-and-click projectile that deals magic damage, interrupts channels, and grants a magic damage shield. The interrupt is high-value in Mayhem where many champions rely on channeled ultimates, and the shield is crucial for surviving the early game. Using it on the wrong target wastes both the damage and the shield duration, and losing the interrupt leaves the team vulnerable to channels. Nether Blade provides mana sustain and tower-taking through an auto-attack modifier that restores mana on activation. Weaving it between Riftwalks smooths damage output and refunds mana, enabling longer chains, but the short range puts him in danger if he walks up just to use it. Force Pulse is his waveclear and teamfight disruption, charging stacks from nearby spell casts. Because Mayhem fights are chaotic, it charges very fast and is available for almost every engage. The cone deals magic damage and slows enemies, making it essential to stick to targets after diving, but missing it removes his only reliable slow. His defining ability is Riftwalk, a ground-targeted blink that deals area damage and has a stacking mana cost that resets after a delay. In Mayhem, lower cooldowns and faster gold let him reach the point where R is a spam ability much earlier. He uses it to flank, dodge skillshots, chase, and reset out after a kill. The standard burst is R into E into a W-enhanced auto into Q, then either another R to chase or one to escape. Hard crowd control is his nightmare because if he Rifts into a stun or silence, he dies and loses his reset chain. Enemies will also try to force him to stack the mana cost before the real fight starts, draining his pool and leaving him stranded. Using R without purpose drains mana, and panic-casting three times in a row without killing the target leaves him out of mana and stuck in the enemy team with no way out.

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Kassadin wins in Mayhem when he chooses the fight, enters late, and leaves before the enemy can turn their whole screen onto him. Most bad Kassadin games come from forcing the first jump, spending mobility for damage only, or pretending he is a frontliner because Riftwalk feels safe. The central mechanical mistake is Riftwalking straight into the center of the enemy team because a low-health target is visible, which lands him inside every stun, knockup, silence, and instant burst tool at once, leaving no escape. The correct habit is to jump to the side of the fight first, then angle toward the target after key crowd control is used. Another common error is stacking Riftwalks without watching mana, which leaves him stuck with no escape and no follow-up damage after two seconds. The correct action is to keep enough mana for the jump out before jumping in. Riftwalk must be treated as movement first and damage second; using it only as a damage button on the nearest target destroys his repositioning strength and lets enemies read his landing spot. Opening trades with all spells into a shielded, untargetable, or protected enemy wastes burst while exposing cooldowns; the correct habit is to wait for visible protection to drop or hit the overextended front target. Area damage spells should be cast after the enemy commits to a direction or gets slowed, not without considering movement. Hesitating after a clean dodge should be replaced by stepping forward immediately to punish the enemy’s cooldown window. The snowball summoner spell should be used as an option, not an obligation—taking it only when the team can follow, the target is isolated, or a clear Riftwalk escape is available. Fighting stationary between spells makes Kassadin an easy target; weaving movement between casts and stepping out of retaliation range after burst is essential. Decision mistakes revolve around role and positioning. Acting as the team’s primary engage starts fights before enemy cooldowns are committed, so every defensive tool is saved for him. The correct habit is to let tanks, poke, or enemy impatience create the first break, then follow up as a cleanup threat. Chasing a single low-health enemy past the main fight isolates him and costs his team their finisher; kills on the exit path are preferable. Diving before checking who can stop his reset leads to instant removal; he should identify the two most dangerous punish tools and wait until at least one is used or missed. Ignoring wave state ties the team under pressure and removes flanking room; helping clear when being shoved creates space. Taking fights at low health because mobility feels safe is punished by stray poke—enter with enough health to survive the first answer. Tunneling on enemy carries while an exposed bruiser or mage is already inside the team’s damage skips a free kill; he should kill what the team can actually reach first. Forcing the same flank route after the enemy marks it makes him predictable; rotating angles is critical. Using his life for a one-for-one trade when the team needs him for cleanup lets low-health enemies escape; valuing survival unless the kill removes the enemy’s main damage is the better pattern. The simple rule is this: never spend both position and escape for a kill that the team cannot support, and when a mistake occurs, back out, reset the angle, and wait for the next punish window.

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FAQ

Kassadin

FAQ

Is Kassadin good in ARAM: Mayhem? Yes, but he is not a blind button-masher. Kassadin is strongest when he survives the first messy fights, finds low-health targets, and uses Riftwalk-style mobility to punish enemies who have already spent crowd control. If your team has no frontline or wave control, you must play slower because forcing first usually gets you locked down before you can reset the fight. What is Kassadin’s main job in a Mayhem fight? Your job is to threaten the backline without donating your health bar on the first jump. Wait for a stun, hook, knockup, or major burst spell to miss, then enter from an angle and hit the squishy target that cannot kite backward. The tradeoff is simple: if you jump too early, you become the engage target instead of the cleanup threat. How should I play the early game? Play for health, experience, and safe last hits when the wave reaches your side. If the enemy has strong poke, stand behind minions and only step up when your shield, allies, or a missed enemy spell gives you a window. Giving up a few minions is fine; dying early often delays the point where Kassadin becomes scary.

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