ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T2 Peringkat #25

Janna build ARAM Mayhem dan augment terbaik

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem.

Janna Janna the Storm's Fury Mage / Support
TierT2
Peringkat#25
Rasio menang51.90%
Rasio pilih0.45%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Horizon Focus Horizon Focus Horizon Focus
Harga total
2,700
Harga
600

+75 Ability Power +25 Ability Haste Hypershot Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds. Focus When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.

Rasio menang43.52%
Rasio pilih12.45%
#2
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Rasio menang44.15%
Rasio pilih9.88%
#3
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Imperial Mandate Imperial Mandate Imperial Mandate
Harga total
2,250
Harga
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

Rasio menang45.26%
Rasio pilih4.28%

N/Aitem

Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

46.54%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

45.49%
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

46.80%
Imperial Mandate Imperial Mandate Imperial Mandate
Harga total
2,250
Harga
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

47.40%
Horizon Focus Horizon Focus Horizon Focus
Harga total
2,700
Harga
600

+75 Ability Power +25 Ability Haste Hypershot Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds. Focus When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.

46.13%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

48.23%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

45.12%
Morellonomicon Morellonomicon Morellonomicon
Harga total
2,850
Harga
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

45.23%
Archangel's Staff Archangel's Staff Archangel's Staff
Harga total
2,900
Harga
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

48.56%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

48.23%
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

47.70%
Redemption Redemption Redemption
Harga total
2,300
Harga
850

+30 Ability Power +15 Ability Haste +100% Base Mana Regen +10% Heal and Shield Power Intervention Restore 150 - +350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.

44.89%

N/A

Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

47.46%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

47.46%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

46.31%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

48.43%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

48.43%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Harga total
900
Harga
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

48.43%

N/A

#1
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Whispering Circlet Whispering Circlet Whispering Circlet
Harga total
2,250
Harga
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Rasio menang54.17%
Rasio pilih14.97%
#2
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Whispering Circlet Whispering Circlet Whispering Circlet
Harga total
2,250
Harga
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Rasio menang56.50%
Rasio pilih9.32%
#3
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Redemption Redemption Redemption
Harga total
2,300
Harga
850

+30 Ability Power +15 Ability Haste +100% Base Mana Regen +10% Heal and Shield Power Intervention Restore 150 - +350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.

Rasio menang49.05%
Rasio pilih5.72%

N/Aitem

Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

53.45%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

53.25%
Whispering Circlet Whispering Circlet Whispering Circlet
Harga total
2,250
Harga
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

55.00%
Ardent Censer Ardent Censer Ardent Censer
Harga total
2,200
Harga
700

+45 Ability Power +10% Heal and Shield Power +125% Base Mana Regen +4% Move Speed Sanctify Healing or Shielding an ally enhances you both for 6 seconds, granting +25% Attack Speed and 20 magic damage On-Hit.

54.62%
Redemption Redemption Redemption
Harga total
2,300
Harga
850

+30 Ability Power +15 Ability Haste +100% Base Mana Regen +10% Heal and Shield Power Intervention Restore 150 - +350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.

52.47%
Imperial Mandate Imperial Mandate Imperial Mandate
Harga total
2,250
Harga
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

52.18%
Dawncore Dawncore Dawncore
Harga total
2,500
Harga
450

+45 Ability Power +16% Heal and Shield Power +100% Base Mana Regen First Light Gain +2% Heal and Shield Power and +10 Ability Power per +100% Base Mana Regen .

54.94%
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

49.21%
Archangel's Staff Archangel's Staff Archangel's Staff
Harga total
2,900
Harga
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

51.60%
Staff of Flowing Water Staff of Flowing Water Staff of Flowing Water
Harga total
2,250
Harga
800

+35 Ability Power +10% Heal and Shield Power +125% Base Mana Regen +10 Ability Haste Rapids Healing or Shielding an ally grants you both +40 Ability Power and +15 Ability Haste for 6 seconds.

52.65%
Morellonomicon Morellonomicon Morellonomicon
Harga total
2,850
Harga
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

45.00%
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

49.92%

N/A

Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

54.71%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Harga total
900
Harga
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

54.71%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

52.74%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

52.74%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Harga total
900
Harga
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

52.74%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

56.25%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

56.25%
Forbidden Idol Forbidden Idol Forbidden Idol
Harga total
600
Harga
400

+50% Base Mana Regen +8% Heal and Shield Power

56.25%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
60.89%
Rasio pilih
6.57%
Game
854

Pilih Windspeaker's Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT160.89%6.57%854
Sonata Sonata Sonata Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
59.24%
Rasio pilih
15.78%
Game
2,051

Pilih Sonata saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT159.24%15.78%2,051
Upgrade Mikaels Blessing Upgrade Mikaels Blessing Upgrade Mikaels Blessing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
57.95%
Rasio pilih
5.56%
Game
723

Pilih Upgrade Mikaels Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT157.95%5.56%723
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.37%
Rasio pilih
5.32%
Game
692

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT157.37%5.32%692
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
57.19%
Rasio pilih
8.66%
Game
1,126

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT157.19%8.66%1,126
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.63%
Rasio pilih
10.29%
Game
1,338

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.63%10.29%1,338
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.52%
Rasio pilih
5.87%
Game
763

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.52%5.87%763
First-Aid Kit First-Aid Kit First-Aid Kit Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.10%
Rasio pilih
17.82%
Game
2,316

Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT154.10%17.82%2,316
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.86%
Rasio pilih
4.19%
Game
544

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.86%4.19%544
Sonic Boom Sonic Boom Sonic Boom Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
53.80%
Rasio pilih
9.33%
Game
1,212

Pilih Sonic Boom saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT153.80%9.33%1,212
All For You All For You All For You Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
53.69%
Rasio pilih
16.38%
Game
2,129

Pilih All For You saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.69%16.38%2,129
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.44%
Rasio pilih
4.48%
Game
582

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT153.44%4.48%582
Impassable Impassable Impassable Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
53.41%
Rasio pilih
5.53%
Game
719

Pilih Impassable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.41%5.53%719
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.35%
Rasio pilih
13.33%
Game
1,732

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.35%13.33%1,732
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.95%
Rasio pilih
7.29%
Game
948

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.95%7.29%948
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.75%
Rasio pilih
6.01%
Game
781

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.75%6.01%781
I'm a Baby Kitty Where is Mama I'm a Baby Kitty Where is Mama I'm a Baby Kitty Where is Mama Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.72%
Rasio pilih
5.24%
Game
681

Pilih I'm a Baby Kitty Where is Mama saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.72%5.24%681
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.65%
Rasio pilih
6.53%
Game
849

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.65%6.53%849
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.56%
Rasio pilih
5.56%
Game
723

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.56%5.56%723
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.97%
Rasio pilih
4.50%
Game
585

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.97%4.50%585
Empowered By The Faithful Empowered By The Faithful Empowered By The Faithful Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.93%
Rasio pilih
5.99%
Game
778

Pilih Empowered By The Faithful saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.93%5.99%778
Empyrean Promise Empyrean Promise Empyrean Promise Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.49%
Rasio pilih
4.66%
Game
606

Pilih Empyrean Promise saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.49%4.66%606
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.43%
Rasio pilih
6.99%
Game
908

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.43%6.99%908
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
50.55%
Rasio pilih
5.57%
Game
724

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.55%5.57%724
Crack Open That Egg Crack Open That Egg Crack Open That Egg Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
50.51%
Rasio pilih
6.09%
Game
792

Pilih Crack Open That Egg saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.51%6.09%792
Holy Fire Holy Fire Holy Fire Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.46%
Rasio pilih
10.00%
Game
1,300

Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.46%10.00%1,300
Laser Heal Laser Heal Laser Heal Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.52%
Rasio pilih
4.82%
Game
626

Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT149.52%4.82%626
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.61%
Rasio pilih
8.37%
Game
1,088

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.61%8.37%1,088
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
60.47%
Rasio pilih
1.95%
Game
253

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT260.47%1.95%253
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
59.48%
Rasio pilih
1.79%
Game
232

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT259.48%1.79%232
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.54%
Rasio pilih
2.43%
Game
316

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT258.54%2.43%316
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
55.97%
Rasio pilih
1.87%
Game
243

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.97%1.87%243
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
55.80%
Rasio pilih
2.12%
Game
276

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.80%2.12%276
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.90%
Rasio pilih
1.96%
Game
255

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.90%1.96%255
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.36%
Rasio pilih
1.85%
Game
241

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.36%1.85%241
Protein Shake Protein Shake Protein Shake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
53.85%
Rasio pilih
2.70%
Game
351

Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.85%2.70%351
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.77%
Rasio pilih
2.35%
Game
305

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.77%2.35%305
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.29%
Rasio pilih
2.45%
Game
319

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.29%2.45%319
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
53.00%
Rasio pilih
3.21%
Game
417

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.00%3.21%417
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
52.61%
Rasio pilih
3.10%
Game
403

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.61%3.10%403
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.58%
Rasio pilih
3.28%
Game
426

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.58%3.28%426
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.52%
Rasio pilih
2.14%
Game
278

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.52%2.14%278
Skilled Sniper Skilled Sniper Skilled Sniper Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.03%
Rasio pilih
1.89%
Game
246

Pilih Skilled Sniper saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.03%1.89%246
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.99%
Rasio pilih
2.52%
Game
327

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.99%2.52%327
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.94%
Rasio pilih
2.58%
Game
335

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.94%2.58%335
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.73%
Rasio pilih
3.33%
Game
433

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.73%3.33%433
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.29%
Rasio pilih
2.39%
Game
310

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.29%2.39%310
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
51.19%
Rasio pilih
2.27%
Game
295

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT251.19%2.27%295
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.78%
Rasio pilih
2.47%
Game
321

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.78%2.47%321
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
50.29%
Rasio pilih
2.63%
Game
342

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.29%2.63%342
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.29%
Rasio pilih
2.69%
Game
350

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.29%2.69%350
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.17%
Rasio pilih
2.32%
Game
301

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.17%2.32%301
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.85%
Rasio pilih
2.53%
Game
329

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.85%2.53%329
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.71%
Rasio pilih
4.02%
Game
523

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.71%4.02%523
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
49.45%
Rasio pilih
2.82%
Game
366

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.45%2.82%366
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.35%
Rasio pilih
1.78%
Game
231

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.35%1.78%231
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.68%
Rasio pilih
2.62%
Game
341

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.68%2.62%341
Circle of Death Circle of Death Circle of Death Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.57%
Rasio pilih
2.69%
Game
350

Pilih Circle of Death saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.57%2.69%350
Feel the Burn Feel the Burn Feel the Burn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.57%
Rasio pilih
2.15%
Game
280

Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.57%2.15%280
Cruelty Cruelty Cruelty Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.40%
Rasio pilih
3.61%
Game
469

Pilih Cruelty saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.40%3.61%469
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
48.32%
Rasio pilih
3.89%
Game
505

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.32%3.89%505
Critical Missile Critical Missile Critical Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.10%
Rasio pilih
1.82%
Game
237

Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.10%1.82%237
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.68%
Rasio pilih
1.82%
Game
237

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.68%1.82%237
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.55%
Rasio pilih
2.83%
Game
368

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.55%2.83%368
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.58%
Rasio pilih
2.25%
Game
292

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.58%2.25%292
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.87%
Rasio pilih
1.86%
Game
242

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.87%1.86%242
Big Brain Big Brain Big Brain Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.79%
Rasio pilih
2.10%
Game
273

Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.79%2.10%273
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
45.40%
Rasio pilih
2.59%
Game
337

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT245.40%2.59%337
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
43.02%
Rasio pilih
2.04%
Game
265

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT243.02%2.04%265
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
42.80%
Rasio pilih
1.82%
Game
236

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT242.80%1.82%236
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
62.02%
Rasio pilih
1.60%
Game
208

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT362.02%1.60%208
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
55.67%
Rasio pilih
1.56%
Game
203

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.67%1.56%203
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
55.03%
Rasio pilih
1.30%
Game
169

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT355.03%1.30%169
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
54.63%
Rasio pilih
1.66%
Game
216

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT354.63%1.66%216
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
54.59%
Rasio pilih
1.59%
Game
207

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT354.59%1.59%207
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
53.66%
Rasio pilih
0.95%
Game
123

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.66%0.95%123
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
53.33%
Rasio pilih
1.73%
Game
225

Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.33%1.73%225
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
51.80%
Rasio pilih
1.07%
Game
139

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.80%1.07%139
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.98%
Rasio pilih
1.18%
Game
153

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.98%1.18%153
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
50.73%
Rasio pilih
1.58%
Game
205

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.73%1.58%205
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.66%
Rasio pilih
1.17%
Game
152

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.66%1.17%152
Tormentor Tormentor Tormentor Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.44%
Rasio pilih
0.87%
Game
113

Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.44%0.87%113
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
48.98%
Rasio pilih
1.13%
Game
147

Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.98%1.13%147
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
48.89%
Rasio pilih
1.04%
Game
135

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.89%1.04%135
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.39%
Rasio pilih
1.67%
Game
217

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.39%1.67%217
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.62%
Rasio pilih
1.62%
Game
210

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.62%1.62%210
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.37%
Rasio pilih
0.88%
Game
114

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.37%0.88%114
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.88%
Rasio pilih
0.98%
Game
128

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.88%0.98%128
Adamant Adamant Adamant Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
45.93%
Rasio pilih
1.32%
Game
172

Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT345.93%1.32%172
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
45.76%
Rasio pilih
1.36%
Game
177

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.76%1.36%177
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
45.21%
Rasio pilih
1.12%
Game
146

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.21%1.12%146
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
63.96%
Rasio pilih
0.85%
Game
111

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT463.96%0.85%111
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
62.79%
Rasio pilih
0.66%
Game
86

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT462.79%0.66%86
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
60.98%
Rasio pilih
0.63%
Game
82

Pilih Upgrade Sword of Blossoming Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT460.98%0.63%82
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
60.47%
Rasio pilih
0.66%
Game
86

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT460.47%0.66%86
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
55.41%
Rasio pilih
0.57%
Game
74

Pilih Trueshot Prodigy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT455.41%0.57%74
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
55.24%
Rasio pilih
0.81%
Game
105

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT455.24%0.81%105
Purist - Caster Purist - Caster Purist - Caster Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
55.00%
Rasio pilih
0.46%
Game
60

Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT455.00%0.46%60
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
54.44%
Rasio pilih
0.69%
Game
90

Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT454.44%0.69%90
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
54.39%
Rasio pilih
0.44%
Game
57

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT454.39%0.44%57
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.87%
Rasio pilih
0.67%
Game
87

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT452.87%0.67%87
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
52.58%
Rasio pilih
0.75%
Game
97

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT452.58%0.75%97
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.85%
Rasio pilih
0.42%
Game
54

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT451.85%0.42%54
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.76%
Rasio pilih
0.65%
Game
85

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT451.76%0.65%85
Guilty Pleasure Guilty Pleasure Guilty Pleasure Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.67%
Rasio pilih
0.46%
Game
60

Pilih Guilty Pleasure saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT451.67%0.46%60
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.28%
Rasio pilih
0.60%
Game
78

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT451.28%0.60%78
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.11%
Rasio pilih
0.69%
Game
90

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT451.11%0.69%90
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.60%
Rasio pilih
0.64%
Game
83

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.60%0.64%83
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.00%
Rasio pilih
0.65%
Game
84

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.00%0.65%84
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.46%
Rasio pilih
0.72%
Game
93

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT449.46%0.72%93
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.21%
Rasio pilih
0.43%
Game
56

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT448.21%0.43%56
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.08%
Rasio pilih
0.40%
Game
52

Pilih Courage of the Colossus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT448.08%0.40%52
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.13%
Rasio pilih
0.67%
Game
87

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.13%0.67%87
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
46.59%
Rasio pilih
0.68%
Game
88

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT446.59%0.68%88
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
46.32%
Rasio pilih
0.73%
Game
95

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT446.32%0.73%95
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
45.45%
Rasio pilih
0.59%
Game
77

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT445.45%0.59%77
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.33%
Rasio pilih
0.58%
Game
75

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.33%0.58%75
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
44.58%
Rasio pilih
0.64%
Game
83

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT444.58%0.64%83
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
44.00%
Rasio pilih
0.58%
Game
75

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT444.00%0.58%75
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
43.86%
Rasio pilih
0.44%
Game
57

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT443.86%0.44%57
Ominous Pact Ominous Pact Ominous Pact Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
43.86%
Rasio pilih
0.44%
Game
57

Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.86%0.44%57
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
43.59%
Rasio pilih
0.60%
Game
78

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT443.59%0.60%78
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
42.34%
Rasio pilih
0.85%
Game
111

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT442.34%0.85%111
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
42.03%
Rasio pilih
0.53%
Game
69

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT442.03%0.53%69
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
39.02%
Rasio pilih
0.63%
Game
82

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT439.02%0.63%82
Mighty Shield Mighty Shield Mighty Shield Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
37.68%
Rasio pilih
0.53%
Game
69

Pilih Mighty Shield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT437.68%0.53%69
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
30.19%
Rasio pilih
0.41%
Game
53

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT430.19%0.41%53

Janna Skill Combos

Extracted from the skill order guide

Skill Order
REWQ

Standard order: R > E > W > Q.

RWEQ

Order: R > W > E > Q is the aggressive option, but only when your team is not relying on you as the main defensive support.

RQEW

Order: R > Q > E > W is a special-case order for games where your augment makes Q the core of your control plan, or where the enemy composition can only win by repeatedly diving in.

REQW

Order: R > E > Q > W can be correct when fights are long, clumped, and decided by whether your team survives the second wave of damage.

Janna Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Janna counters these champions in ARAM: Mayhem.

Rakan Rakan Rakan T3
Tier
T3
Peringkat
#112
Rasio menang
49.18%
Rasio pilih
0.25%

Rakan saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Alistar Alistar Alistar T3
Tier
T3
Peringkat
#87
Rasio menang
49.65%
Rasio pilih
0.65%

Alistar saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Zac Zac Zac T5
Tier
T5
Peringkat
#153
Rasio menang
46.78%
Rasio pilih
0.41%

Zac saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Katarina Katarina Katarina T5
Tier
T5
Peringkat
#167
Rasio menang
44.05%
Rasio pilih
0.62%

Katarina saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Samira Samira Samira T5
Tier
T5
Peringkat
#150
Rasio menang
46.68%
Rasio pilih
0.63%

Samira saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

5

Janna is countered by these champions in ARAM: Mayhem.

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Peringkat
#148
Rasio menang
46.94%
Rasio pilih
1.01%

Blitzcrank saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Pyke Pyke Pyke T3
Tier
T3
Peringkat
#122
Rasio menang
48.56%
Rasio pilih
0.71%

Pyke saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Varus Varus Varus T5
Tier
T5
Peringkat
#155
Rasio menang
46.18%
Rasio pilih
1.04%

Varus saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Janna Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Sejuani Sejuani Sejuani T3
Tier
T3
Peringkat
#68
Rasio menang
49.87%
Rasio pilih
0.33%

Sejuani saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Engage Tanks (Malphite, Amumu, Sejuani)

Janna’s Tailwind speed boost helps these champions close the gap for their ultimate abilities. Once they land a massive AoE crowd control effect, Janna can chain her Howling Gale to extend the lockdown duration.

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Lux Lux Lux T3
Tier
T3
Peringkat
#66
Rasio menang
49.86%
Rasio pilih
1.05%

Lux saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Ziggs Ziggs Ziggs T3
Tier
T3
Peringkat
#74
Rasio menang
50.23%
Rasio pilih
0.78%

Ziggs saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Long-Range Artillery (Xerath, Ziggs, Lux)

These champions provide immense poke damage but often lack mobility. Janna’s Eye of the Storm provides a critical shield that absorbs incoming poke, while her disengage tools (Howling Gale, Monsoon) stop assassins from reaching them.

Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Aphelios Aphelios Aphelios T2
Tier
T2
Peringkat
#39
Rasio menang
52.50%
Rasio pilih
0.53%

Aphelios saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Peringkat
#72
Rasio menang
51.01%
Rasio pilih
0.61%

Kog'Maw saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Immobile Hyper-Carries (Jinx, Kog’Maw, Aphelios)

These damage dealers need time to output DPS. Janna provides the "peel" they lack. Her Zephyr passive gives them movement speed to kite, and her active slow makes it easier for them to land skillshots.

Yasuo Yasuo Yasuo T2
Tier
T2
Peringkat
#35
Rasio menang
52.16%
Rasio pilih
0.70%

Yasuo saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Zed Zed Zed T3
Tier
T3
Peringkat
#52
Rasio menang
50.26%
Rasio pilih
0.75%

Zed saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Talon Talon Talon T3
Tier
T3
Peringkat
#86
Rasio menang
49.81%
Rasio pilih
0.44%

Talon saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Dive Assassins (Zed, Talon, Yasuo)

These champions want to go deep into the enemy backline. Janna’s Eye of the Storm gives them an attack damage buff, making their burst more lethal. Her disengage becomes a tool to save them after they finish their job.

Pyke Pyke Pyke T3
Tier
T3
Peringkat
#122
Rasio menang
48.56%
Rasio pilih
0.71%

Pyke saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Peringkat
#148
Rasio menang
46.94%
Rasio pilih
1.01%

Blitzcrank saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Thresh Thresh Thresh T5
Tier
T5
Peringkat
#161
Rasio menang
45.37%
Rasio pilih
0.86%

Thresh saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Catch Comps (Blitzcrank, Thresh, Pyke)

These supports look for single-target picks. Janna adds the speed needed to force a hook opportunity and provides the disengage if the hook misses or pulls a dangerous target.

Janna ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityJanna acts as a backline enchanter who shields carries, interrupts predictable engages with tornado, and uses Monsoon to reset bad fights when needed.She becomes an anti-chaos controller who must track multiple threats at once, deciding which enemy movement actually kills her team versus what can be ignored.Shift from passive shielding to actively prioritizing which enemy threats truly matter.
Tornado UsageTornado is often used to fish for poke damage or interrupt the obvious engage attempt on the narrow bridge during fights.Throwing tornado early for minor damage invites punishment. Hold it for defensive stops, cutting off dash paths, or denying melee carry access to backline.Hold tornado for real engage threats instead of wasting it on poke damage.
Shield PrioritiesShielding poke damage is often acceptable because fights develop slowly and there is time to recover cooldowns between exchanges.Shielding random poke leaves carries exposed during actual burst windows. Shield players about to trade, finish targets, or survive the next engage attempt.Save shield for decisive trade moments rather than autopiloting onto highest-damage champions.
Monsoon TimingMonsoon functions as a general heal and disengage tool that can reset fights after the team takes accumulated damage.Using Monsoon only for healing can be too slow. Cast it when knockback denies lethal access, separates divers from follow-up, or buys space to turn fights.Use Monsoon early to deny burst chains rather than waiting until everyone is low.
Teamfight SpacingStanding directly behind the main damage dealer is often fine since peel covers them and enemies have limited engage angles.Stand offset from carries. Stacking together lets one engage force your ultimate and kill both. Offset positioning enables better peel angles and safer Monsoons.Maintain offset positioning to avoid getting caught alongside your carry.
Tempo and RecoveryJanna can wait behind the wave, absorb poke, and reset the fight with one well-timed ultimate when needed.Fights start from awkward angles and snowball faster after kills. After Monsoon, immediately reposition farther back since enemies may have follow-up tools ready.Reposition immediately after disengaging; do not admire your own reset.

Champion Analysis

Peran / Rasio menang

Peringkat

In Hextech Mayhem (ARAM) mode, Janna the Storm’s Fury is a ranged support with powerful protective abilities and excellent crowd control. She functions as a backline controller whose primary strategic value lies in keeping allies alive, peeling enemies, and dictating the pace of team fights through wind-based disruption. Her passive, Tailwind, grants bonus movement speed to all nearby allies, boosting the entire team’s mobility and enabling quicker rotations and escapes. This passive alone shapes her positioning—she should remain close to teammates to maximize their uptime while staying far enough back to avoid being the primary target. Janna’s core utility pattern revolves around three distinct crowd control and protection tools. Her Q, Howling Gale, charges a tornado that knocks up enemies in its path, making it invaluable for interrupting enemy abilities, canceling engages, and initiating fights when timed well. The charge-up mechanic requires good foresight and risk assessment; a well-placed tornado can turn a dive into a counter-engage, while a poorly aimed one leaves the team vulnerable. Her W, Zephyr, slows a single enemy while dealing magic damage and granting Janna bonus movement speed, giving her reliable chase and peel potential. This ability allows her to kite melee threats or lock down a priority target for allies to finish. Her E, Eye of the Storm, is her most powerful protection ability, shielding an ally and granting them bonus attack damage during the shield’s duration. This shield is crucial for preserving key damage dealers from lethal burst, especially in Hextech Mayhem’s chaotic skirmishes. Janna’s ultimate, Monsoon, is her signature ability and the centerpiece of her team fight impact. It releases a massive healing wind that restores health to nearby allies while simultaneously pushing enemies away. In Hextech Mayhem, this ability serves both as a massive AoE heal and a disengage tool, creating space by knocking back aggressors. The dual nature of Monsoon means Janna must decide whether to use it offensively to separate the enemy frontline or defensively to save her team from a losing fight. Mistiming or waste of this ultimate can leave the team without its strongest survival tool. Overall, Janna the Storm’s Fury is one of the strongest protective supports in Hextech Mayhem, excelling at neutralizing enemy aggression, sustaining her team through extended fights, and enabling carries to deal damage safely. Her success hinges on precise ability timing, awareness of enemy engage patterns, and disciplined backline positioning. The risk of being caught out of position is high due to her low base durability, but when played correctly, her wind magic forces the enemy to fight on her team’s terms.

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Stay at maximum experience range in the single lane; if you are close enough to auto-attack a minion without moving, you are too close, as Mayhem’s amplified damage means a single stray skill shot can chunk half your health. Use Howling Gale (Q) to check bushes and disrupt engages—a quick tap creates an immediate knock-up zone that forces enemies to sidestep and buys your team space, while a fully charged gale should be saved for when the enemy tank commits a Snowball, charged where they will land, not where they stand. You are not the primary engage tool; your job is to enable your engage or shut down theirs. When your tank or assassin lands a stun, follow with a quick Zephyr (W) slow to prevent the target from sprinting away, and save your Q knock-up for when backup arrives. Counter-engage is where you shine: hold your Q when the enemy dives, because the threat of the tornado is often more valuable than the hit. When a diver jumps on your carry, place the tornado directly on top of your ally to interrupt their combo, then shield that ally with Eye of the Storm (E) to absorb follow-up damage. Take Snowball but use it primarily as a dodge or repositioning tool, not an engage mechanism—if you Snowball into the enemy team to set up a Q, you will likely get burst down before the wind picks up. Instead, use Snowball to mark a target for your passive movement speed boost to kite backward faster, or dash over a wall or into a bush to break line of sight. Only engage with Snowball to chase a low-health straggler after a massive team fight win. In the narrow lane, enemies often clump, making Q easier to land but also putting you in range of area-of-effect spells. Slow frontliners with W so your damage dealers can shred them before they reach your backline. If the enemy groups tightly, look for a fully charged Q to hit multiple people—a three-man knock-up in Mayhem is usually a won fight; if they spread out, switch focus to protecting your ADC. When pushing, use W to slow the enemy’s clear speed or Q to zone the enemy wave, but do not use your shield to poke the tower unless safe because the shield duration is short and you need it for the fight after the tower falls. When defending, do not panic; your ultimate Monsoon (R) is a reset fight tool—if the enemy hard engages under your tower, pop it immediately for the knock-back, blasting them into tower aggro range or into your team’s damage zone. Diving is risky but possible with correct tower aggro reset: if your teammate dives, run behind them and shield just before the tower shot fires; if the dive goes wrong, flash into tower range and cast Monsoon to push enemies out and heal your ally. Never dive first because you are the safety net; if you die, the dive fails entirely. Augment trigger windows matter: if you have an augment that reduces cooldowns on knock-ups, spam Q on cooldown into the enemy wave for disruption; if you have an augment that buffs your shield on low-health allies, bait enemies into overcommitting when your ally is at 60% health.

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Janna the Storm’s Fury’s playstyle in Mayhem revolves around controlling fight tempo through denial and survivability rather than raw damage. During levels 1-6, she should position slightly behind the front line near the lane side with room to retreat, moving forward only to shield an ally trading and then drifting back. Her tornado is best held as a threat to make divers hesitate; throwing it randomly gives opponents a clean engage window. Snowball is a defensive tool first, used to threaten low-health backliners or reposition after an enemy dive, not to start fights alone. Early augments should support shielding, surviving burst, speeding allies, or improving disengage; if a combat-heavy augment is taken, apply it through safe patterns rather than melee-range plays. Push the wave when your team has stronger poke, and stall when outranged or waiting for level 6 ultimates. When ahead, shield the champion hitting tower and hold tornado for the enemy’s desperate engage. When behind, stand deeper, shield the wave clearer, and use tornado to interrupt the first diver, aiming to reach level 6 without giving the enemy a stacked reset fight. From levels 7-11, Janna starts deciding fights by playing just outside the enemy’s reliable engage range, close enough to shield carries but far enough that assassins must spend extra resources to reach her. Mid game trades are built around denial: let poke champions start the exchange, shield the one being targeted, and break the enemy’s timing with tornado and ultimate only when the enemy has crossed a point where they cannot easily walk away. Snowball can be used more aggressively when it creates a guaranteed numbers advantage, but marking a full-health tank usually gives away positioning. Augments should have a clear purpose by now—shielding/healing for repeated trades, speed/disengage to bait and kite, or aggression paired with allied crowd control. Push after a won trade or kill, shield the tower hitter, and hold tornado for the expected engage. Stall when ultimate is down or carries are low. When ahead, make the enemy engage look bad by holding tools until they commit; when behind, deny one burst window at a time and avoid using ultimate for minor sustain. In late game (levels 12+), one mistake can decide the map. Stand where you can reach the main damage threat with shield and ultimate without stacking directly on them, using minions and terrain to avoid poke. Tornado should be saved for the champion who must enter to win: the diver, Snowball recaster, or frontliner. Late Snowball is high risk, used only to follow a winning pick or dodge lethal zone, never taken into fog or away from the carry unless the fight is decided. Defensive actives are held for the enemy’s first real burst, and mobility augments move the formation out of danger or into a chase after the enemy engage fails. Push only when you can protect the tower hitter and see the engagement angle; stall when your carry is dead or ultimate is down. With a lead, keep the strongest carry alive and punish desperate engages by ulting to separate diver from follow-up. When behind, look for one overextension: hide tornado angle, peel the first champion who steps too far, and spend everything to keep the carry moving. After a won fight, escort the damage dealer to end or take structure; after a lost fight, save every peel tool for the highest-damage survivor.

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Tier

Janna does not convert an advantage by diving first; she converts it by making every enemy engage fail and turning that failure into tower damage, poke, or chase. When ahead, she stands slightly ahead of her main damage dealer but behind the frontline, threatening tornado angles through the minion wave and saving shield for the ally actually being hit. With the enemy stuck under tower or low on health, she moves with her strongest ranged champion and places tornadoes from side angles to force dodges away from minions, enabling safer chip damage. If an enemy diver holds Snowball or fishes from fog, she stops poking and saves tornado or ultimate for the answer, because a blocked dive is worth more than an extra slow. When her carry has shield and room to hit, she lets them take the front edge while hovering close enough to react; standing too far behind delays peel, too far forward invites a trade. After winning a skirmish with retreating enemies, she chases only if her tornado or slow can protect the chaser; otherwise she pings back and takes the tower or wave. If the team wants to dive, she checks whether the enemy still has crowd control and burst, as she can reset a messy dive with ultimate but cannot always save someone who commits with no escape. For overchasing teammates, she shields if the kill is quick but holds tornado for the counter-engage, since enemies often bait with a low-health champion while a bruiser waits. When carries deal enough damage, she prioritizes shield and heal power, ability haste, or defensive utility augments over personal damage. Against multiple divers she takes survivability or movement augments, because her biggest ahead weakness is getting caught before she disengages. When sieging without clean fights, she chooses utility for tempo—more shields, safer spacing, or stronger resets—so the enemy’s engage fails often enough that poke and structure pressure finish the job. When behind, Janna denies the fight the enemy wants. She does not match damage or walk up just because her team is losing space. Her comeback pattern is survive the first engage, keep one damage dealer alive, punish after the enemy spends gap closers, then take the safest reset. A behind Janna who dies first removes control over when the fight starts. With the enemy controlling the wave and walking up with a bruiser or engage champion, she stands farther back and prepares tornado across their path, losing minions but avoiding an unrecoverable fight. If her frontline is dead, she stops contesting mid and groups near the safest structure or relic path, as she cannot hold open space alone. When an enemy Snowball connects to a teammate, she watches for the follow-up dash rather than panic-casting, then interrupts or resets the arrival to turn a losing fight. Instead of protecting everyone, she identifies the ally who can clear waves or kill the diver and saves her best peel for them. If a teammate is caught beyond damage range, she uses a light peel tool but does not ultimate forward into danger; preserving tools to defend the tower is often correct. When the enemy uses major engage and fails to kill, she immediately turns with slow, tornado, shield on her highest damage ally, and ultimate only if still dangerous. When dying before casting multiple spells, she values defensive augments, movement, or survival effects to enable one more cast cycle. If the team cannot clear waves safely, she chooses augments for spell uptime or safer shielding so damage dealers can step up briefly.

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Peringkat champion

Champion / Peran

Champion

Janna the Storm’s Fury is a champion whose entire identity revolves around movement, spacing, and fight reset, making her one of the most effective peel supports in ARAM: Mayhem. Her passive, Tailwind, provides a constant movement speed bonus to nearby allies, which she uses as a positioning tool to help carries reposition cleanly during fast-paced poke exchanges and teamfights. In Mayhem, treating this passive as a constant positioning aid rather than a damage source is critical, because bad spacing is punished immediately. Janna’s value from the passive comes from staying close to the ally who needs to kite or trade, not from standing so far back that her presence changes nothing. Her Q, Howling Gale, is her main knock-up and anti-engage spell, most reliable when tapped quickly to interrupt divers before they unload damage rather than charged for long-range threat. The key is firing it through the path the enemy must take, not where they stand, and saving it for when enemy mobility is spent. Wasting this ability is one of her biggest mistakes, as it opens the door for enemy divers to force straight at carries. W, Zephyr, is a point-and-click slow and damage tool that gives Janna influence over picks and chase, but it requires stepping into dangerous range; using it greedily invites instant engage from enemies holding crowd control. It is most effective when paired into Q for a simple catch pattern or when slowing the actual threat to a carry. E, Eye of the Storm, is her shield and primary method of keeping a damage dealer active through poke or dive. The challenge is correct timing and target selection—shielding an ally who is about to take meaningful damage or deal meaningful damage, rather than padding light chip damage or shielding the wrong target. Prioritizing the ally who can still win the fight, not necessarily the lowest health, is essential. R, Monsoon, is her fight reset ability, knocking enemies away and healing allies during the channel. It is best used when enemy bodies have committed into the team and space is needed, not panic-cast on first poke. Positioning for this ultimate decides who gets knocked away and who stays close enough to benefit, and a bad R can lose fights by knocking enemies out of the team’s damage or canceling an engage. Enemies punish Janna by forcing her to choose between helping a carry and staying out of crowd control range; long-range poke, flank angles, and Snowball pressure make her positioning less comfortable. Overall, Janna the Storm’s Fury succeeds in Mayhem by mastering body placement, timing her defensive tools to break enemy commitment, and knowing when to sacrifice small trades for the larger fight-reset.

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Janna wins fights by denying the enemy’s best engage, not by being busy every second. Most bad Janna games come from spending tornado, shield, or ultimate too early, then having nothing when the real dive starts. Treat every spell as a specific answer to a specific threat. If you waste the answer, back up, ping danger, and play behind your carries until it is available again. The most common mechanical mistake is throwing Howling Gale straight down the lane on cooldown for poke. This leaves your main interrupt unavailable, letting the enemy frontline walk in or Snowball forward. Hold tornado when the enemy has engage angles and aim it across the path they must take. If you waste it, step back immediately and play near your turret or strongest ally until the spell returns. Another error is charging tornado for too long during a fight, so your carry gets reached before the knock-up lands. Use quick-release tornado when a diver is already moving in, and save long charges for pre-fight zoning or narrow angles. If the charge misses or arrives late, reposition toward the focused ally and prepare to shield or ult defensively. Shielding the first ally who takes light poke drains the shield before your main damage dealer trades or gets hooked. Shield the ally about to deal damage or receive committed damage. After a wasted shield, step between your carry and enemy skillshot angles but do not overextend, and let the cooldown return before trading again. Using Zephyr just because it is in range puts your safe spacing at risk and gives the enemy a clean punish target. Save the slow for helping an ally kite, confirming a tornado, or stopping a low-health enemy from leaving. If casting puts you in engage range, skip it. If you overstep, retreat diagonally behind your frontline. Casting Monsoon instantly when one ally loses health blows your strongest disengage before the enemy commits, allowing them to re-enter after the heal with crowd control still ready. Use ultimate to break a real dive, separate assassins from carries, cancel a forced fight, or stabilize multiple low allies. After a premature ultimate, stop posturing forward and play slower until it returns. Channeling Monsoon in the middle of enemy damage without checking for interrupts or burst gets you killed or forced to cancel. Cast from a position where the knockback creates distance first; if the enemy still has easy access, use the knockback to disengage rather than greed for a long channel. Standing directly on top of your carry while peeling lets one area spell or hook hit both of you. Stand slightly behind and to the side of your carry to angle tornado, shield the carry, and avoid eating the same engage. If both get clipped, use ultimate or tornado to create space then move apart. Using Snowball aggressively because the enemy is low delivers yourself into a fight Janna does not want to be in. Treat Snowball as a reposition or follow-up tool only when your team already won the angle. If you take a bad Snowball, ult or tornado immediately to separate then retreat. Decision mistakes include playing Janna like a poke mage during quiet lanes; focus on controlling the enemy’s engage line. Shielding the tank by habit while the damage carry is free-hitting loses damage; shield the champion whose next few seconds matter most. Holding ultimate forever waiting for a perfect five-player reset lets a carry die before you press it; use it when it saves a key champion.

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FAQ

Janna

FAQ

Is Janna a good pick in ARAM: Mayhem? Yes, Janna is strong when your team has carries who need space more than extra damage. If the enemy wants to dive or brawl in a straight line, hold your disengage until they commit, then punish their entry instead of throwing spells early. The tradeoff is that Janna does not hard-carry fights alone, so weak teammates or scattered positioning make her value drop fast. What is Janna’s main job in a Mayhem fight? Your job is to deny the enemy’s best engage and keep your damage dealers alive long enough to win the second half of the fight. If an assassin, bruiser, or Snowball user comes in, peel first and only chase after your carry is safe. The tradeoff is tempo: playing too far back protects you, but it can also leave your frontline without help. Should I play Janna aggressively or defensively? Play defensively by default, then turn aggressive when the enemy misses engage tools or oversteps into your team’s range. If your team has poke and scaling, stand near your carries and make the enemy waste movement before you commit. The tradeoff is that aggressive Janna can create picks, but one bad step can remove your peel from the fight before it matters.

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