ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T2 Peringkat #46

Ekko build ARAM Mayhem dan augment terbaik

Ekko saat ini masuk kategori T2 dalam data ARAM Mayhem.

Ekko Ekko the Boy Who Shattered Time Fighter / Mage / Assassin
TierT2
Peringkat#46
Rasio menang52.09%
Rasio pilih0.53%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Harga total
2,650
Harga
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Dusk and Dawn Dusk and Dawn Dusk and Dawn
Harga total
3,100
Harga
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Rasio menang45.60%
Rasio pilih9.79%
#2
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Rasio menang47.35%
Rasio pilih6.42%
#3
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Lich Bane Lich Bane Lich Bane
Harga total
2,900
Harga
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

Rasio menang49.20%
Rasio pilih5.98%

N/Aitem

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

48.79%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

47.93%
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

49.24%
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Harga total
3,100
Harga
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

49.46%
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Harga total
2,650
Harga
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

48.01%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Harga total
3,250
Harga
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

48.25%
Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

48.39%
Lich Bane Lich Bane Lich Bane
Harga total
2,900
Harga
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

48.53%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

50.58%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

48.35%
Void Staff Void Staff Void Staff
Harga total
3,000
Harga
1,050

+95 Ability Power +40% Magic Penetration

48.25%
Banshee's Veil Banshee's Veil Banshee's Veil
Harga total
3,000
Harga
200

+105 Ability Power +40 Magic Resist Annul Grants a Spell Shield that blocks the next enemy Ability.

47.79%

N/A

Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

48.37%
Hextech Alternator Hextech Alternator Hextech Alternator
Harga total
1,100
Harga
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

48.37%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

48.53%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

48.53%
Glowing Mote Glowing Mote Glowing Mote
Harga total
250
Harga
250

+5 Ability Haste

44.99%
Hextech Alternator Hextech Alternator Hextech Alternator
Harga total
1,100
Harga
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

44.99%

N/A

#1
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Harga total
2,900
Harga
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Rasio menang52.74%
Rasio pilih7.18%
#2
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Rasio menang54.67%
Rasio pilih4.79%
#3
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

Rasio menang53.88%
Rasio pilih3.66%

N/Aitem

Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

52.32%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.42%
Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

52.86%
Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Harga total
2,900
Harga
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

50.00%
Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

53.37%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

48.45%
Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

60.00%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

56.25%
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Harga total
3,100
Harga
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

54.62%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

52.89%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Harga total
2,900
Harga
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

57.52%
Hollow Radiance Hollow Radiance Hollow Radiance
Harga total
2,800
Harga
650

+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.

43.58%

N/A

Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

55.05%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

55.05%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

54.42%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

54.42%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

52.15%

N/A

#1
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Harga total
3,100
Harga
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Rasio menang61.54%
Rasio pilih32.73%
#2
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Harga total
3,100
Harga
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Rasio menang54.78%
Rasio pilih9.23%
#3
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Harga total
3,100
Harga
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

Rasio menang58.84%
Rasio pilih6.01%

N/Aitem

Dusk and Dawn Dusk and Dawn Dusk and Dawn
Harga total
3,100
Harga
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

61.12%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

61.59%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

60.19%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

60.08%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

63.11%
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Harga total
2,650
Harga
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

68.72%
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

62.95%
Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

66.23%
Void Staff Void Staff Void Staff
Harga total
3,000
Harga
1,050

+95 Ability Power +40% Magic Penetration

57.06%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Harga total
3,250
Harga
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

58.67%
Nashor's Tooth Nashor's Tooth Nashor's Tooth
Harga total
2,900
Harga
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

58.90%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

60.12%

N/A

Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

69.72%
Hextech Alternator Hextech Alternator Hextech Alternator
Harga total
1,100
Harga
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

69.72%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

62.39%
Sheen Sheen Sheen
Harga total
900
Harga
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

62.39%
Blasting Wand Blasting Wand Blasting Wand
Harga total
850
Harga
850

+45 Ability Power

61.28%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

61.28%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

61.28%

N/A

#1
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Dusk and Dawn Dusk and Dawn Dusk and Dawn
Harga total
3,100
Harga
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Rasio menang47.15%
Rasio pilih5.30%
#2
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Dusk and Dawn Dusk and Dawn Dusk and Dawn
Harga total
3,100
Harga
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Rasio menang50.60%
Rasio pilih3.23%
#3
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Dusk and Dawn Dusk and Dawn Dusk and Dawn
Harga total
3,100
Harga
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Rasio menang51.09%
Rasio pilih2.53%

N/Aitem

Dusk and Dawn Dusk and Dawn Dusk and Dawn
Harga total
3,100
Harga
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

50.84%
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

51.72%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

51.79%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

46.94%
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Harga total
2,650
Harga
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

47.69%
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

53.85%
Riftmaker Riftmaker Riftmaker
Harga total
3,100
Harga
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

54.39%
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

44.47%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Harga total
3,250
Harga
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

49.45%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

48.39%
Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

49.82%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

47.80%

N/A

Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Harga total
1,300
Harga
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

55.82%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

49.15%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

49.15%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

50.15%
Hextech Alternator Hextech Alternator Hextech Alternator
Harga total
1,100
Harga
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

50.15%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
60.23%
Rasio pilih
4.85%
Game
772

Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT160.23%4.85%772
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
56.62%
Rasio pilih
4.99%
Game
793

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT156.62%4.99%793
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.93%
Rasio pilih
7.79%
Game
1,239

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.93%7.79%1,239
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
54.11%
Rasio pilih
5.43%
Game
863

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.11%5.43%863
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
54.03%
Rasio pilih
4.68%
Game
744

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.03%4.68%744
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.90%
Rasio pilih
7.73%
Game
1,230

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.90%7.73%1,230
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
53.86%
Rasio pilih
4.32%
Game
687

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT153.86%4.32%687
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.27%
Rasio pilih
17.20%
Game
2,735

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.27%17.20%2,735
Swift and Safe Swift and Safe Swift and Safe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.16%
Rasio pilih
6.66%
Game
1,059

Pilih Swift and Safe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT153.16%6.66%1,059
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.10%
Rasio pilih
5.99%
Game
953

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.10%5.99%953
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.05%
Rasio pilih
5.36%
Game
852

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.05%5.36%852
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.27%
Rasio pilih
7.19%
Game
1,144

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.27%7.19%1,144
Dashing Dashing Dashing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.17%
Rasio pilih
6.52%
Game
1,037

Pilih Dashing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.17%6.52%1,037
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.03%
Rasio pilih
8.53%
Game
1,357

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.03%8.53%1,357
Shadow Runner Shadow Runner Shadow Runner Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.79%
Rasio pilih
9.29%
Game
1,477

Pilih Shadow Runner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.79%9.29%1,477
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.74%
Rasio pilih
4.70%
Game
748

Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.74%4.70%748
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.23%
Rasio pilih
4.86%
Game
773

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.23%4.86%773
Outlaw's Grit Outlaw's Grit Outlaw's Grit Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
51.17%
Rasio pilih
4.82%
Game
766

Pilih Outlaw's Grit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.17%4.82%766
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.17%
Rasio pilih
13.68%
Game
2,175

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.17%13.68%2,175
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.90%
Rasio pilih
9.48%
Game
1,507

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.90%9.48%1,507
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.71%
Rasio pilih
11.88%
Game
1,889

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.71%11.88%1,889
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.68%
Rasio pilih
7.84%
Game
1,247

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.68%7.84%1,247
Big Brain Big Brain Big Brain Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.46%
Rasio pilih
5.43%
Game
864

Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.46%5.43%864
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
50.40%
Rasio pilih
10.26%
Game
1,631

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.40%10.26%1,631
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.32%
Rasio pilih
6.92%
Game
1,101

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.32%6.92%1,101
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
49.32%
Rasio pilih
8.27%
Game
1,316

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.32%8.27%1,316
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.00%
Rasio pilih
7.09%
Game
1,127

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.00%7.09%1,127
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
59.35%
Rasio pilih
2.52%
Game
401

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT259.35%2.52%401
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
57.23%
Rasio pilih
3.13%
Game
498

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT257.23%3.13%498
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.02%
Rasio pilih
4.26%
Game
677

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT257.02%4.26%677
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
56.79%
Rasio pilih
2.82%
Game
449

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.79%2.82%449
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.25%
Rasio pilih
2.31%
Game
368

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.25%2.31%368
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
55.14%
Rasio pilih
3.73%
Game
593

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.14%3.73%593
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.68%
Rasio pilih
3.36%
Game
534

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.68%3.36%534
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.66%
Rasio pilih
3.51%
Game
558

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.66%3.51%558
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
54.49%
Rasio pilih
2.17%
Game
345

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT254.49%2.17%345
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
54.43%
Rasio pilih
3.34%
Game
531

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.43%3.34%531
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
54.36%
Rasio pilih
2.81%
Game
447

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.36%2.81%447
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.31%
Rasio pilih
2.92%
Game
464

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.31%2.92%464
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.98%
Rasio pilih
3.16%
Game
502

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.98%3.16%502
Earthwake Earthwake Earthwake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
53.97%
Rasio pilih
2.30%
Game
365

Pilih Earthwake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.97%2.30%365
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.53%
Rasio pilih
2.31%
Game
368

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.53%2.31%368
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.43%
Rasio pilih
2.20%
Game
350

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.43%2.20%350
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.25%
Rasio pilih
3.87%
Game
616

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.25%3.87%616
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.62%
Rasio pilih
3.48%
Game
554

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.62%3.48%554
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.58%
Rasio pilih
2.79%
Game
444

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.58%2.79%444
Ominous Pact Ominous Pact Ominous Pact Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.91%
Rasio pilih
2.07%
Game
330

Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.91%2.07%330
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.78%
Rasio pilih
3.22%
Game
512

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.78%3.22%512
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.75%
Rasio pilih
2.09%
Game
333

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.75%2.09%333
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.74%
Rasio pilih
2.12%
Game
337

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.74%2.12%337
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.74%
Rasio pilih
2.13%
Game
339

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.74%2.13%339
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.54%
Rasio pilih
3.50%
Game
556

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.54%3.50%556
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.41%
Rasio pilih
3.03%
Game
482

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.41%3.03%482
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.30%
Rasio pilih
2.13%
Game
338

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.30%2.13%338
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.23%
Rasio pilih
2.72%
Game
432

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.23%2.72%432
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
49.01%
Rasio pilih
3.49%
Game
555

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.01%3.49%555
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.72%
Rasio pilih
2.71%
Game
431

Pilih Wind Beneath Blade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.72%2.71%431
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.56%
Rasio pilih
2.41%
Game
383

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.56%2.41%383
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.37%
Rasio pilih
3.28%
Game
521

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.37%3.28%521
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
47.62%
Rasio pilih
3.17%
Game
504

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.62%3.17%504
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.58%
Rasio pilih
2.72%
Game
433

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.58%2.72%433
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
47.48%
Rasio pilih
2.62%
Game
417

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.48%2.62%417
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
46.77%
Rasio pilih
2.34%
Game
372

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.77%2.34%372
Final Form Final Form Final Form Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
43.90%
Rasio pilih
2.42%
Game
385

Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT243.90%2.42%385
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
59.43%
Rasio pilih
1.53%
Game
244

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT359.43%1.53%244
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
56.22%
Rasio pilih
1.47%
Game
233

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT356.22%1.47%233
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
55.50%
Rasio pilih
1.20%
Game
191

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT355.50%1.20%191
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
54.60%
Rasio pilih
1.09%
Game
174

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT354.60%1.09%174
Prom Queen Prom Queen Prom Queen Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
54.55%
Rasio pilih
1.11%
Game
176

Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT354.55%1.11%176
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
54.22%
Rasio pilih
1.94%
Game
308

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT354.22%1.94%308
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
53.75%
Rasio pilih
1.01%
Game
160

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.75%1.01%160
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
53.37%
Rasio pilih
1.02%
Game
163

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.37%1.02%163
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
53.31%
Rasio pilih
1.62%
Game
257

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.31%1.62%257
Upgrade Sheen Upgrade Sheen Upgrade Sheen Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
53.27%
Rasio pilih
1.35%
Game
214

Pilih Upgrade Sheen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.27%1.35%214
Blade Waltz Blade Waltz Blade Waltz Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.83%
Rasio pilih
1.67%
Game
265

Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.83%1.67%265
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
52.83%
Rasio pilih
1.33%
Game
212

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.83%1.33%212
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.33%
Rasio pilih
1.21%
Game
193

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.33%1.21%193
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
52.27%
Rasio pilih
1.38%
Game
220

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.27%1.38%220
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.19%
Rasio pilih
1.43%
Game
228

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.19%1.43%228
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.08%
Rasio pilih
1.81%
Game
288

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.08%1.81%288
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.01%
Rasio pilih
1.72%
Game
273

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.01%1.72%273
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
51.80%
Rasio pilih
1.92%
Game
305

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.80%1.92%305
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.60%
Rasio pilih
1.38%
Game
219

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.60%1.38%219
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.36%
Rasio pilih
1.75%
Game
278

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.36%1.75%278
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.77%
Rasio pilih
1.36%
Game
217

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.77%1.36%217
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.71%
Rasio pilih
1.46%
Game
232

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.71%1.46%232
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
48.47%
Rasio pilih
1.02%
Game
163

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.47%1.02%163
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
48.30%
Rasio pilih
1.11%
Game
176

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.30%1.11%176
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.13%
Rasio pilih
1.01%
Game
160

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.13%1.01%160
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.27%
Rasio pilih
1.96%
Game
311

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.27%1.96%311
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
47.14%
Rasio pilih
1.43%
Game
227

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.14%1.43%227
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.53%
Rasio pilih
1.62%
Game
257

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.53%1.62%257
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
44.05%
Rasio pilih
1.43%
Game
227

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT344.05%1.43%227
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
43.67%
Rasio pilih
1.44%
Game
229

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.67%1.44%229
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
43.56%
Rasio pilih
1.41%
Game
225

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.56%1.41%225
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
43.35%
Rasio pilih
1.28%
Game
203

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT343.35%1.28%203
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
42.86%
Rasio pilih
1.01%
Game
161

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.86%1.01%161
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
42.49%
Rasio pilih
1.21%
Game
193

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.49%1.21%193
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
41.03%
Rasio pilih
1.47%
Game
234

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT341.03%1.47%234
Demon's Dance Demon's Dance Demon's Dance Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
61.04%
Rasio pilih
0.48%
Game
77

Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT461.04%0.48%77
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
59.74%
Rasio pilih
0.48%
Game
77

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT459.74%0.48%77
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
59.09%
Rasio pilih
0.69%
Game
110

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT459.09%0.69%110
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.88%
Rasio pilih
0.69%
Game
109

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT456.88%0.69%109
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
56.25%
Rasio pilih
0.70%
Game
112

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT456.25%0.70%112
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
54.00%
Rasio pilih
0.63%
Game
100

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT454.00%0.63%100
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.93%
Rasio pilih
0.56%
Game
89

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT453.93%0.56%89
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.45%
Rasio pilih
0.73%
Game
116

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT453.45%0.73%116
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
53.17%
Rasio pilih
0.79%
Game
126

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT453.17%0.79%126
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
52.75%
Rasio pilih
0.57%
Game
91

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT452.75%0.57%91
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.85%
Rasio pilih
0.51%
Game
81

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT451.85%0.51%81
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.68%
Rasio pilih
0.94%
Game
149

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT451.68%0.94%149
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.67%
Rasio pilih
0.75%
Game
120

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT451.67%0.75%120
Cruelty Cruelty Cruelty Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.04%
Rasio pilih
0.60%
Game
96

Pilih Cruelty saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT451.04%0.60%96
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.96%
Rasio pilih
0.65%
Game
104

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.96%0.65%104
Deft Deft Deft Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.00%
Rasio pilih
0.57%
Game
90

Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.00%0.57%90
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.00%
Rasio pilih
0.57%
Game
90

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.00%0.57%90
Upgrade Immolate Upgrade Immolate Upgrade Immolate Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.00%
Rasio pilih
0.57%
Game
90

Pilih Upgrade Immolate saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.00%0.57%90
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.61%
Rasio pilih
0.81%
Game
129

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT449.61%0.81%129
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.98%
Rasio pilih
0.62%
Game
98

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT448.98%0.62%98
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.60%
Rasio pilih
0.67%
Game
107

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT448.60%0.67%107
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
47.37%
Rasio pilih
0.84%
Game
133

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT447.37%0.84%133
Don't Blink Don't Blink Don't Blink Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
46.25%
Rasio pilih
0.50%
Game
80

Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT446.25%0.50%80
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
45.78%
Rasio pilih
0.52%
Game
83

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT445.78%0.52%83
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.33%
Rasio pilih
0.94%
Game
150

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.33%0.94%150
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
45.22%
Rasio pilih
0.72%
Game
115

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT445.22%0.72%115
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
45.16%
Rasio pilih
0.78%
Game
124

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT445.16%0.78%124
Adamant Adamant Adamant Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
44.83%
Rasio pilih
0.55%
Game
87

Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT444.83%0.55%87
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
44.53%
Rasio pilih
0.80%
Game
128

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT444.53%0.80%128
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
44.23%
Rasio pilih
0.98%
Game
156

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT444.23%0.98%156
Purist - Caster Purist - Caster Purist - Caster Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
39.73%
Rasio pilih
0.46%
Game
73

Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT439.73%0.46%73
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
39.44%
Rasio pilih
0.45%
Game
71

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT439.44%0.45%71
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
60.78%
Rasio pilih
0.32%
Game
51

Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT560.78%0.32%51
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
45.76%
Rasio pilih
0.37%
Game
59

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT545.76%0.37%59
Little Devil Little Devil Little Devil Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
45.10%
Rasio pilih
0.32%
Game
51

Pilih Little Devil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT545.10%0.32%51
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
41.38%
Rasio pilih
0.36%
Game
58

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT541.38%0.36%58
Scoped Weapons Scoped Weapons Scoped Weapons Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
40.00%
Rasio pilih
0.41%
Game
65

Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT540.00%0.41%65
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
39.68%
Rasio pilih
0.40%
Game
63

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT539.68%0.40%63
Cerberus Cerberus Cerberus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
39.34%
Rasio pilih
0.38%
Game
61

Pilih Cerberus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT539.34%0.38%61
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
37.29%
Rasio pilih
0.37%
Game
59

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT537.29%0.37%59

Ekko Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Standard order: R > Q > E > W.

RQWE

Shield, control, or anti-dive augments: R > Q > W > E can be correct when your team already has damage and needs you to control space.

RQEW

Start with Q, E, and W covered early so you can poke, threaten a trade, and set up a stun zone before the first real fight.

Ekko Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Ekko counters these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Peringkat
#58
Rasio menang
51.29%
Rasio pilih
0.83%

Vel'Koz saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Jhin Jhin Jhin T4
Tier
T4
Peringkat
#124
Rasio menang
47.86%
Rasio pilih
1.21%

Jhin saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Varus Varus Varus T5
Tier
T5
Peringkat
#155
Rasio menang
46.18%
Rasio pilih
1.04%

Varus saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

5

Ekko is countered by these champions in ARAM: Mayhem.

Lissandra Lissandra Lissandra T4
Tier
T4
Peringkat
#109
Rasio menang
48.19%
Rasio pilih
0.48%

Lissandra saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Malzahar Malzahar Malzahar T1
Tier
T1
Peringkat
#17
Rasio menang
53.30%
Rasio pilih
0.91%

Malzahar saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Poppy Poppy Poppy T3
Tier
T3
Peringkat
#75
Rasio menang
49.22%
Rasio pilih
0.34%

Poppy saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Ekko Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Highest Value Hard-lock Setup

Amumu gives Ekko the one thing he cannot always guarantee by himself: enemies standing still long enough for the stun zone and return damage to matter. Amumu can start from fog, Snowball, or a direct bandage engage, then trap multiple targets in place while Ekko follows with Phase Dive and drops Parallel Convergence where the fight will continue, not where it started.

Jarvan IV Jarvan IV Jarvan IV T4
Tier
T4
Peringkat
#131
Rasio menang
48.09%
Rasio pilih
0.42%

Jarvan IV saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Clean Delivery And No-escape Skirmishes

Jarvan gives Ekko a predictable arena. His engage pins attention, blocks easy retreat paths, and makes it much easier for Ekko to aim delayed zone control. Ekko loves fights where the enemy backline has to choose between burning mobility early or staying inside a dangerous pocket.

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Layered Crowd Control, Shielding, And Fight Extension

Seraphine makes Ekko’s dives less binary. Her shields, healing-style sustain, slows, roots, and charm-style engage help him survive the awkward middle of a fight, where he has gone in but has not yet returned with Chronobreak. She also extends fights, which is excellent for Ekko because he can re-enter after cooldowns and punish enemies who used everything on the first wave.

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Ball Delivery And Punishing Grouped Enemies

Orianna turns Ekko’s dive into a threat the enemy must respect before he even enters. If the ball is on Ekko or near his entry path, the enemy backline has to spread, which makes Ekko’s job easier even when the full combo does not land. Both champions punish clumps, but they do it on slightly different timing, which makes their pressure hard to read.

Braum Braum Braum T4
Tier
T4
Peringkat
#130
Rasio menang
48.29%
Rasio pilih
0.40%

Braum saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Dive Cover And Anti-burst Insurance

Braum is not the flashiest Ekko partner, but he fixes a real problem: Ekko can get blown up or crowd controlled after he commits. Braum gives him a safer path back with peel, damage blocking, and follow-up crowd control on enemies who chase too far. He also makes short trades better because enemies have to hit through Braum before finishing Ekko.

Ekko ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Fight IdentityEkko is an AP assassin-skirmisher who punishes low-health carries, follows allied engage, and uses his ultimate as a safety valve while playing slowly.Ekko becomes a tempo disruptor who pressures side angles, forces reactions with Parallel Convergence, and threatens backline access to make enemies waste control tools.Shift from patient punisher to active disruptor who forces enemy reactions.
Parallel Convergence UsePlayers often hold W too long because they want the perfect stun before committing to an engage or trade pattern.The zone itself is pressure. Cast it where enemies want to kite or where carries must stand. If they leave, you gained space.Use W to deny space and force movement rather than waiting for perfect stuns.
Chronobreak TimingDefensive ult habits are encouraged because death timers and long lanes punish failed dives and greedy entries.Ekko can use his ultimate more aggressively when the return point threatens enemies or when burst will flip the fight outcome.Use ult aggressively to threaten enemies, not just as a last-second escape.
Snowball DisciplineEkko can throw Snowball, wait, and decide whether to take it after seeing enemy reactions during slower fights.Reaction windows are messier because fights explode quickly. Use Snowball to connect with prepared W, not random dives.Landing Snowball is information. Taking it is a commitment, not automatic.
Engage TempoEkko can hover behind frontline, wait for a low target, and use Snowball or E after someone else starts the fight.Ekko must help create the unstable moment. Walk to angles when W is available and threaten carries when peel steps forward.Manufacture engage windows instead of waiting for perfect opportunities.
Build PhilosophyItem logic leans on stable burst patterns: get AP, get penetration, and threaten squishies with one-shot potential.Ask whether you can deliver damage more than once. Build choices that help survive punish windows or re-enter fights can outperform greedier damage.Prioritize repeat access and survival over pure one-shot damage builds.

Champion Analysis

Peran / Rasio menang

Peringkat

Ekko the Boy Who Shattered Time functions as a melee mage-assassin in Hextech Mayhem, wielding extraordinary mobility and devastating burst damage through his time-manipulation abilities. His core damage pattern relies on his passive, Z-Drive Resonance, which stacks resonance on a target with each ability hit and detonates at full stacks for bonus magic damage and a slow, making his combos substantially lethal. His primary damage tool is Timewinder, a time device launched outward that returns after traveling, damaging enemies along both paths and allowing him to hit targets at range before closing. Parallel Convergence serves as his core crowd control ability, creating a time field at a target location that activates after a delay; enemies inside are stunned, and Ekko heals himself if he enters the field. This area-of-effect stun is extremely powerful in the mode, enabling picks, zoning, and follow-up damage. Phase Dive is his core mobility tool, dashing to a target and granting a follow-up dash when hitting an enemy champion, providing excellent chasing potential and positioning flexibility. Ekko’s identity is defined by his ultimate, Chronobreak, which rewinds time to his position several seconds ago, restoring health and dealing magic damage to enemies along his path. This unique time-rewind mechanic allows him to recover from mistakes during team fights, turning aggressive dives into safe escapes or re‑engagements. His high-skill-cap kit compresses assassination, zone control, and self‑sustain into a single champion, demanding careful timing and awareness of his own past position to maximize the ultimate’s value. His tactical value lies in creating chaos: he can dive onto squishy targets with Phase Dive, drop Parallel Convergence to lock down the area while landing burst from Timewinder and passive procs, then use Chronobreak either to finish low‑health enemies caught in the stun or to retreat and avoid retaliation. This pattern rewards aggressive play that baits enemy cooldowns and mispositions, as the time‑rewind ultimate effectively acts as a second chance. In Hextech Mayhem, Ekko thrives when his team can follow up on the AoE stun and when he can weave in and out of fights without overcommitting. His mobility and burst make him a constant threat, while his ultimate provides a safety net that few other assassins possess. The practical strategic takeaway is that success with Ekko depends on chaining his time‑slow field, dash, and passive stacks into a deadly combo before using Chronobreak to either secure kills or escape, turning the narrow corridor of ARAM into a playground for his time‑bending tactics.

Tips utama

Blog panduan / N/A

Blog panduan

Ekko wins Mayhem fights by entering late, forcing panic movement, and leaving before the enemy can finish the punish. Do not play him like a front-line engager unless your team already has control of the lane. In the narrow ARAM corridor, your best openings come after someone else draws the first major spell, after an enemy carry steps past their tank, or after your Parallel Convergence zone forces the enemy to choose between backing up and eating your dive. Start fights from fog, brush, or behind your minion wave. Use Parallel Convergence as a threat first, placing it where the enemy backline wants to stand rather than where they are leaving. Counter-engage is often stronger than raw engage: when an assassin, bruiser, or tank dives your carry, drop Parallel Convergence on the fight area and punish their exit path. Do not dash into five ready champions solely because your ultimate is available; the enemy can save hard crowd control for the moment you reappear. Respect the center line of the bridge. Stand close enough to threaten Timewinder poke but far enough back that a single hook, root, or knockup does not start a lost fight. Approach from the side brush or near the wall to make your E angle harder to read. Do not stack on your own carries while waiting for a flank; hold a side pocket. When clearing under pressure, throw Timewinder through the wave and step back immediately. Target a carry who has already used movement, cleanse, spell shield, or a major defensive tool. Do not tunnel the lowest-health champion if they are baiting near crowd control; hit the nearest safe target. Against heavy enchanter or peel teams, force cooldowns with fake entries, then commit on the second entry. Against bruiser-heavy teams, punish overextension with mobility and hit-and-leave tactics. Use Snowball to solve an access problem, not start a random fight. Hold the recast until you know the target’s reaction. Snowball into Parallel Convergence is strongest when the zone is already forcing a decision. Use Snowball defensively when behind. Build trades around your augment triggers. Do not waste an augment power spike on a shielded tank while the enemy carry free-hits. After an augmented engage fails, reset the lane immediately. Push when your team has poke advantage, but do not be the only champion standing in front. Pull back after forcing enemy cooldowns or chunking a carry. When being shoved in, save mobility for the engage after the wave crash. Do not over-clear; holding the wave near your side gives more room to chase. Before diving, know where your Chronobreak return point will be. Enter after one major crowd control spell misses or hits someone else. Use E to dodge skillshots by changing angle. After killing or chunking a carry, leave immediately unless your team is collapsing. When behind, stop chasing solo backline miracles; play around wave clear, W zones, and punishing overconfident enemies. Protect your strongest teammate with disruption and burst. Take small wins—clear a wave, force a shield, burn a dash—then reset. The clean pattern is to threaten space with W, chip with Timewinder, enter only when a key answer is missing, and leave before the enemy’s second wave of damage lands. Make them move first, then break the fight on your timing.

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Blog panduan

N/A / Augment

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Ekko the Boy Who Shattered Time approaches mayhem fights with a layered game plan built on positioning, timing, and controlled aggression. In the early levels, his goal is to survive, tax enemy mistakes, and set up the first real all-in. He starts just behind the frontline, using side walls or brush to angle his W unpredictably and landing Q on both the wave and a champion before backing off. Short trades are key: chip, reset position, chip again, then commit only when his team can follow. Snowball should be used as a threat rather than a panic button, reserved for targets who have already used mobility or are standing without peel. Before level six, augments that improve safety or strengthen repeated short trades are prioritized over raw damage. Wave management depends on team composition: push when his team has poke advantage to force enemies into uncomfortable positions; stall when the enemy has better engage or key ultimates are on cooldown. If ahead, Ekko uses early health leads to control center brush and side angles, applying fake pressure without spending his escape. If behind, he farms with Q, stands near carries, and saves W to block enemy dives instead of starting fights. The transition to level six requires tracking enemy cooldowns—Flash, mobility, crowd control—so that Ekko can force a fight around an enemy mistake rather than diving recklessly. During the mid-game levels seven through eleven, Ekko plays for flank pressure, layered engage, and clean exits. He stays off the direct center line, working from side pockets and brush to keep the enemy guessing. Trades become heavier: Q to slow, E in when a target is separated, burst, then quickly decide whether to leave, continue with team collapse, or ult out. Snowball serves as an engage extender and backline access tool, but Ekko must wait for point-and-click lockdown to be used before committing. Augments are used around the moment of entry, not after the fight is lost—defensive augments allow more frequent starts, while greedy damage requires a confirmed W angle. The push-or-stall choice hinges on recent fight outcomes and ultimate availability. When ahead, Ekko traps enemies between minion pressure and his flank rather than taking head-on dives. When behind, he punishes overextension by saving Snowball for counter-engage and using W defensively to turn a dive into a counter. After every mid-game fight, he checks whether his ultimate is still available, whether the enemy backline lost key tools, and whether the wave is pushing, then either threatens the next engage or resets. In the final stage from level twelve onward, Ekko’s positioning decides everything. He never stands where the frontline can mark him for free, instead sitting just outside vision or on a side angle, often entering as the second wave after the enemy burns control spells. Late trades have clear purpose: poke with Q only when it also clears the wave or forces a carry backward; when committing, go fast and hard with W to cut off escape, E and Snowball to reach the target, burst, then exit before the enemy turns. Late Snowball is powerful but dangerous—before reactivating, Ekko checks his ultimate, W placement, and team distance; if one is missing, he lets the mark expire to use it as threat instead. Augment timing is critical: damage augments are used when a priority target is already trapped or slowed, defensive augments cover entry or exit, and reset-style powers shine after the first enemy drops.

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Rasio menang

Rasio menang / Rasio pilih

Tier

When ahead, Ekko controls space rather than starting every fight. He stands off-angle, holds Phase Dive, and forces enemy carries to respect an instant dive, causing them to lose wave control or clump near their frontline where his area damage and Parallel Convergence setup become easier to land. He drops Parallel Convergence where the enemy wants to retreat, not always where they currently stand, denying safe positions and granting free poke, turret hits, or relic access. If they walk forward into it, he has a clean stun or shield angle and can commit with less risk. Phase Dive is spent after the enemy shows an answer like a dash, spell shield, hard crowd control, or exhaust-style tool, baiting those responses with Timewinder, movement, Snowball pressure, or a teammate’s engage. Chronobreak gives him license to pressure deeper angles, but the throw happens when he dives so far that his return point is inside the enemy team or away from allies—he checks where his shadow will pull him back before committing. After winning a fight, he converts kills into denial immediately by pushing the wave, trapping exits with Parallel Convergence, and not chasing low-health tanks if the lane or turret is available. Snowball is used as a second commit after the target is isolated or separated from peel, not as an instant trigger. When carrying gold, augments that protect the shutdown—defensive shields, damage reduction during entry, bonus mobility, healing on takedown, or haste—are chosen over pure damage, which becomes greedy if one crowd control chain can remove him before Chronobreak matters. He forces bad formations by threatening damage dealers from brush against poke teams, staying outside engage range against dive teams, and pressuring the support or peel first against protect-the-carry comps. His team should not stack inside his Parallel Convergence setup; splitting the angle makes the enemy choose a target rather than pressing every spell into one pile. Fights end once the main carries are forced out, resetting to catch the next wave and punish respawns rather than chasing through narrow terrain without vision. If the first dive fails but Chronobreak is still available, he leaves before the enemy layers a second round of control; if it is down, he plays one full screen more patiently until it returns or the enemy wastes key peel. When behind, Ekko stops playing as the primary opener and becomes a cleanup and disruption threat that waits for enemy mistakes, cooldown gaps, and layered teammate damage. He uses Timewinder to manage the wave without donating health, stays near teammates who can punish divers, and gives ground until the enemy oversteps. His best engage comes as a second entry after the first crowd control or mobility spell is used, entering from the side onto a committed target. Parallel Convergence is placed defensively on his own backline to stun or slow divers, buying space or forcing the enemy to abort the dive. He avoids chasing low-health targets through winning enemies, instead hitting the frontline and waiting for overextension. Augments that give him time to play the fight—haste, defensive shielding, healing on takedown, mobility after casting, or effects that reward repeated rotations—are chosen over raw burst. Chronobreak is protected and not wasted on tiny trades, as it is often the reason the enemy cannot dive freely. He fights around enemy overconfidence, marking a target when they walk past the wave or split from support, entering only when his team can follow.

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Peringkat champion

Champion / Peran

Champion

Ekko the Boy Who Shattered Time plays as a hit-and-run skirmisher in ARAM: Mayhem, where his entire kit revolves around stacking marks, triggering bursts of speed, and then exiting before the enemy can retaliate. His passive, Z-Drive Resonance, sets the rhythm for every trade: hitting a target three times with abilities or basic attacks deals bonus damage and grants a short speed spike that lets him slip away from a clumped enemy team. The passive acts as a strict trade timer—if Ekko cannot complete the marks, he should not commit, because half-commits leave him stranded in melee range without a reset. Q, Timewinder, is his safest tool for poking, wave control, and setting up passive from a distance. Its two-way projectile punishes enemies who clump or move predictably, and a well-aimed Q can slow and soften targets before Ekko ever needs to use his dash. W, Parallel Convergence, is a delayed zone that stuns and shields Ekko when he enters. In Mayhem’s constant movement, the best W casts are placed where the fight will be—on choke points, retreat paths, or behind the frontline—not where the enemy currently stands. Even when the stun misses, the shield alone can buy enough time to finish a trade or survive until Chronobreak. E, Phase Dive, is both Ekko’s main access tool and his most dangerous commit; the first dash can dodge skillshots, while the empowered blink finishes the passive proc. Using E without a clean setup—such as an enemy already slowed, stunned, or busy casting—almost guarantees a bad trade because the enemy backline will punish Ekko during his retreat. R, Chronobreak, rewinds him to his afterimage, healing and damaging enemies at the return point. This ultimate defines how aggressive Ekko can be: if his afterimage sits safely behind his team, R is a reliable escape; if it lies among enemies, R turns into a bomb. Ekko’s biggest mistakes come from wasting abilities—missing Q removes his safest damage, diving without W reduces his engage threat, and using E without a plan forces a defensive R that gives up kill pressure. In Mayhem, where fights are chaotic and enemies are never isolated for long, Ekko must treat each ability as a precious resource: poke with Q, shape space with W, then commit with E only when the passive pattern is guaranteed, and hold R until it can either dodge burst or collapse the enemy team. By respecting these rhythms, Ekko can play the bridge as an elusive threat that punishes overextended opponents without overextending himself.

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Lihat panduan champion

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Ekko wins in ARAM: Mayhem when he treats every engage like a planned hit-and-run, not a coin-flip dive. His biggest mistakes come from spending mobility too early, placing W where enemies can walk away, or pressing R only after the fight is lost. Throwing Q straight through the front line pokes a tank and misses the return damage on priority targets. The correct action is to aim Q through the path enemies must use, like minion waves or choke points, so the return hit threatens carries. Using E as a gap closer from too far away with no target committed leaves you alone without escape. Use E after an enemy steps past their front line, after your team lands crowd control, or after you have a clear R exit behind you. Dropping W directly on top of the enemy lets them walk out. Place W where the enemy wants to go next, behind a retreating carry, on your own backline against divers, or in a narrow section. Pressing R only as a panic button after being surrounded often means you cannot cast it in time or return to a bad spot. Track your R position before diving and use it for the job the fight needs, whether as a finisher, reset, or bait. Trying to proc his repeated-hit damage on the closest tank every fight wastes the combo on the hardest target. Use tanks as a bridge only when it lets you reach a softer target safely. Snowballing in just because the mark landed delivers you into the enemy team unprepared. Treat Snowball as an option, not an obligation, taking it only when the target is isolated and your escape is mapped. Layering Q, E, W, Snowball, and R into one messy engage loses every tool at once. Sequence your abilities: Q to mark space, W to control movement, E to punish, R to exit or finish. On the decision side, starting fights before your team is close enough forces enemies to spend spells on you with no punishment. Check ally position before diving and use W defensively if you went early. Picking every low-health enemy even when they stand behind peel tunnels you into crowd control. Target the enemy who is killable, not only the one who is low. Building or choosing augments with no plan for entering fights leaves you unable to reach carries. Match your setup to the lobby; if it feels too greedy, play as a follow-up assassin. Fighting under enemy poke without wave control takes damage before the engage starts. Thin waves with Q and engage when the enemy must choose between hitting the wave, dodging W, or backing away. Using W only as an engage tool against teams with stronger dive leaves your carries vulnerable; place W on your own backline against divers. Staying in the enemy half after a won trade with no R safety invites punishment; reset your position and drop W on the chase path if caught too far up. Treating R damage as the whole champion holds R too long waiting for a perfect multi-target hit. Use R for the job the fight needs, deciding your R condition before you enter. The clean Ekko pattern is simple: create a bad choice for the enemy, punish the movement, then leave before their answer lands.

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FAQ

Ekko

FAQ

Is Ekko a safe pick in ARAM: Mayhem? Ekko is safe only if you treat him like a hit-and-run assassin, not a frontliner. Look for short trades with your dash and passive burst, then back out before the enemy crowd control chain starts. The tradeoff is that forced all-ins feel terrible when your ultimate is unavailable or your escape path is blocked. When should I engage as Ekko? Engage when an enemy carry steps past their frontline, wastes a key crowd control spell, or gets tagged by your team first. Use your mobility to enter from an angle rather than walking straight down the lane. If you start the fight into five ready players, you usually spend your escape just to survive instead of finishing a kill. How do I use Ekko’s W well in Mayhem fights? Cast W where the fight is about to happen, not where it already is. If your team is pushing forward, place it behind or beside the target so they must choose between retreating through danger or eating your engage. The tradeoff is time: if you throw it too late, enemies simply step away and you lose your best setup tool.

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