ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T3 Peringkat #104

Yuumi build ARAM Mayhem dan augment terbaik

Yuumi saat ini masuk kategori T3 dalam data ARAM Mayhem.

Yuumi Yuumi the Magical Cat Mage / Support
TierT3
Peringkat#104
Rasio menang49.32%
Rasio pilih0.48%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Horizon Focus Horizon Focus Horizon Focus
Harga total
2,700
Harga
600

+75 Ability Power +25 Ability Haste Hypershot Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds. Focus When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.

Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Rasio menang43.68%
Rasio pilih18.84%
#2
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Horizon Focus Horizon Focus Horizon Focus
Harga total
2,700
Harga
600

+75 Ability Power +25 Ability Haste Hypershot Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds. Focus When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.

Rasio menang39.92%
Rasio pilih11.58%
#3
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

Rasio menang44.53%
Rasio pilih9.08%

N/Aitem

Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

42.99%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

43.00%
Horizon Focus Horizon Focus Horizon Focus
Harga total
2,700
Harga
600

+75 Ability Power +25 Ability Haste Hypershot Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds. Focus When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.

43.13%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

46.20%
Cryptbloom Cryptbloom Cryptbloom
Harga total
3,000
Harga
200

+75 Ability Power +30% Magic Penetration +20 Ability Haste Life from Death When a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals.

40.69%
Morellonomicon Morellonomicon Morellonomicon
Harga total
2,850
Harga
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

40.03%
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

41.05%
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

45.81%
Imperial Mandate Imperial Mandate Imperial Mandate
Harga total
2,250
Harga
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

47.46%
Ardent Censer Ardent Censer Ardent Censer
Harga total
2,200
Harga
700

+45 Ability Power +10% Heal and Shield Power +125% Base Mana Regen +4% Move Speed Sanctify Healing or Shielding an ally enhances you both for 6 seconds, granting +25% Attack Speed and 20 magic damage On-Hit.

40.55%
Whispering Circlet Whispering Circlet Whispering Circlet
Harga total
2,250
Harga
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

45.36%
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

45.99%

N/A

Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

41.91%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

41.91%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

45.14%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

43.79%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

43.79%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Harga total
900
Harga
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

43.79%

N/A

#1
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Whispering Circlet Whispering Circlet Whispering Circlet
Harga total
2,250
Harga
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Ardent Censer Ardent Censer Ardent Censer
Harga total
2,200
Harga
700

+45 Ability Power +10% Heal and Shield Power +125% Base Mana Regen +4% Move Speed Sanctify Healing or Shielding an ally enhances you both for 6 seconds, granting +25% Attack Speed and 20 magic damage On-Hit.

Rasio menang51.52%
Rasio pilih14.82%
#2
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Ardent Censer Ardent Censer Ardent Censer
Harga total
2,200
Harga
700

+45 Ability Power +10% Heal and Shield Power +125% Base Mana Regen +4% Move Speed Sanctify Healing or Shielding an ally enhances you both for 6 seconds, granting +25% Attack Speed and 20 magic damage On-Hit.

Redemption Redemption Redemption
Harga total
2,300
Harga
850

+30 Ability Power +15 Ability Haste +100% Base Mana Regen +10% Heal and Shield Power Intervention Restore 150 - +350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.

Rasio menang48.79%
Rasio pilih5.50%
#3
Whispering Circlet Whispering Circlet Whispering Circlet
Harga total
2,250
Harga
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Ardent Censer Ardent Censer Ardent Censer
Harga total
2,200
Harga
700

+45 Ability Power +10% Heal and Shield Power +125% Base Mana Regen +4% Move Speed Sanctify Healing or Shielding an ally enhances you both for 6 seconds, granting +25% Attack Speed and 20 magic damage On-Hit.

Rasio menang55.17%
Rasio pilih4.95%

N/Aitem

N/A

Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

50.17%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

50.17%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Harga total
900
Harga
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

50.17%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

52.75%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Harga total
900
Harga
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

52.75%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

43.16%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

43.16%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
61.68%
Rasio pilih
7.69%
Game
1,057

Pilih Windspeaker's Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT161.68%7.69%1,057
Upgrade Mikaels Blessing Upgrade Mikaels Blessing Upgrade Mikaels Blessing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
57.17%
Rasio pilih
6.59%
Game
906

Pilih Upgrade Mikaels Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT157.17%6.59%906
Sonata Sonata Sonata Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
54.47%
Rasio pilih
21.48%
Game
2,952

Pilih Sonata saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.47%21.48%2,952
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.13%
Rasio pilih
6.31%
Game
867

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.13%6.31%867
Empowered By The Faithful Empowered By The Faithful Empowered By The Faithful Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.71%
Rasio pilih
8.06%
Game
1,108

Pilih Empowered By The Faithful saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.71%8.06%1,108
First-Aid Kit First-Aid Kit First-Aid Kit Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.40%
Rasio pilih
23.90%
Game
3,284

Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.40%23.90%3,284
Sonic Boom Sonic Boom Sonic Boom Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.01%
Rasio pilih
14.41%
Game
1,980

Pilih Sonic Boom saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.01%14.41%1,980
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.72%
Rasio pilih
6.59%
Game
905

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.72%6.59%905
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.59%
Rasio pilih
6.22%
Game
855

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.59%6.22%855
Crack Open That Egg Crack Open That Egg Crack Open That Egg Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
49.59%
Rasio pilih
7.07%
Game
972

Pilih Crack Open That Egg saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.59%7.07%972
All For You All For You All For You Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.24%
Rasio pilih
21.68%
Game
2,979

Pilih All For You saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.24%21.68%2,979
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.07%
Rasio pilih
5.86%
Game
805

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.07%5.86%805
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.00%
Rasio pilih
9.80%
Game
1,347

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.00%9.80%1,347
I'm a Baby Kitty Where is Mama I'm a Baby Kitty Where is Mama I'm a Baby Kitty Where is Mama Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.21%
Rasio pilih
8.51%
Game
1,170

Pilih I'm a Baby Kitty Where is Mama saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT148.21%8.51%1,170
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.20%
Rasio pilih
16.21%
Game
2,228

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.20%16.21%2,228
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.13%
Rasio pilih
7.79%
Game
1,070

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.13%7.79%1,070
Laser Heal Laser Heal Laser Heal Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.05%
Rasio pilih
6.16%
Game
847

Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT148.05%6.16%847
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
47.76%
Rasio pilih
6.51%
Game
894

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT147.76%6.51%894
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.15%
Rasio pilih
8.18%
Game
1,124

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.15%8.18%1,124
Circle of Death Circle of Death Circle of Death Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.97%
Rasio pilih
5.52%
Game
758

Pilih Circle of Death saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT146.97%5.52%758
Holy Fire Holy Fire Holy Fire Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
46.67%
Rasio pilih
12.46%
Game
1,712

Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT146.67%12.46%1,712
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.55%
Rasio pilih
7.91%
Game
1,087

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT146.55%7.91%1,087
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
44.68%
Rasio pilih
5.81%
Game
799

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT144.68%5.81%799
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
43.86%
Rasio pilih
4.45%
Game
611

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT143.86%4.45%611
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
54.18%
Rasio pilih
1.83%
Game
251

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.18%1.83%251
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.40%
Rasio pilih
2.25%
Game
309

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.40%2.25%309
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.52%
Rasio pilih
3.46%
Game
476

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.52%3.46%476
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.49%
Rasio pilih
1.61%
Game
221

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.49%1.61%221
Empyrean Promise Empyrean Promise Empyrean Promise Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.85%
Rasio pilih
3.94%
Game
542

Pilih Empyrean Promise saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT251.85%3.94%542
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
51.54%
Rasio pilih
2.13%
Game
293

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.54%2.13%293
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
51.42%
Rasio pilih
3.33%
Game
457

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.42%3.33%457
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.41%
Rasio pilih
1.81%
Game
249

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.41%1.81%249
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.00%
Rasio pilih
1.64%
Game
226

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.00%1.64%226
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.90%
Rasio pilih
3.62%
Game
497

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.90%3.62%497
Feel the Burn Feel the Burn Feel the Burn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.27%
Rasio pilih
3.47%
Game
477

Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.27%3.47%477
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.10%
Rasio pilih
4.03%
Game
554

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.10%4.03%554
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
49.08%
Rasio pilih
3.56%
Game
489

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.08%3.56%489
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
48.99%
Rasio pilih
1.80%
Game
247

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.99%1.80%247
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
48.84%
Rasio pilih
3.46%
Game
475

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.84%3.46%475
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
48.17%
Rasio pilih
1.59%
Game
218

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.17%1.59%218
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.88%
Rasio pilih
2.23%
Game
307

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.88%2.23%307
Fey Magic Fey Magic Fey Magic Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.58%
Rasio pilih
1.80%
Game
248

Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT247.58%1.80%248
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
46.90%
Rasio pilih
2.47%
Game
339

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.90%2.47%339
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.67%
Rasio pilih
2.84%
Game
390

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.67%2.84%390
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
46.26%
Rasio pilih
3.11%
Game
428

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT246.26%3.11%428
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
45.59%
Rasio pilih
1.48%
Game
204

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT245.59%1.48%204
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.47%
Rasio pilih
3.46%
Game
475

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.47%3.46%475
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.26%
Rasio pilih
1.99%
Game
274

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.26%1.99%274
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.19%
Rasio pilih
1.96%
Game
270

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.19%1.96%270
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.23%
Rasio pilih
1.89%
Game
260

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.23%1.89%260
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
43.77%
Rasio pilih
2.04%
Game
281

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT243.77%2.04%281
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
43.55%
Rasio pilih
4.18%
Game
574

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT243.55%4.18%574
Critical Missile Critical Missile Critical Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
43.30%
Rasio pilih
1.63%
Game
224

Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT243.30%1.63%224
Protein Shake Protein Shake Protein Shake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
42.98%
Rasio pilih
2.59%
Game
356

Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT242.98%2.59%356
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
42.86%
Rasio pilih
2.70%
Game
371

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT242.86%2.70%371
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
42.86%
Rasio pilih
1.68%
Game
231

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT242.86%1.68%231
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
42.74%
Rasio pilih
3.41%
Game
468

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT242.74%3.41%468
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
42.67%
Rasio pilih
3.33%
Game
457

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT242.67%3.33%457
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
42.02%
Rasio pilih
1.87%
Game
257

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT242.02%1.87%257
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
41.87%
Rasio pilih
1.79%
Game
246

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT241.87%1.79%246
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
41.27%
Rasio pilih
2.42%
Game
332

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT241.27%2.42%332
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
39.78%
Rasio pilih
1.99%
Game
274

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT239.78%1.99%274
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
38.80%
Rasio pilih
1.82%
Game
250

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT238.80%1.82%250
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
62.64%
Rasio pilih
0.66%
Game
91

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT362.64%0.66%91
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
57.54%
Rasio pilih
1.30%
Game
179

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT357.54%1.30%179
Purist - Caster Purist - Caster Purist - Caster Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
57.29%
Rasio pilih
0.70%
Game
96

Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT357.29%0.70%96
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
56.98%
Rasio pilih
0.63%
Game
86

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT356.98%0.63%86
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.60%
Rasio pilih
1.21%
Game
166

Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.60%1.21%166
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
50.51%
Rasio pilih
1.43%
Game
196

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.51%1.43%196
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.00%
Rasio pilih
1.34%
Game
184

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.00%1.34%184
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.00%
Rasio pilih
1.11%
Game
152

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.00%1.11%152
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.45%
Rasio pilih
0.66%
Game
91

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.45%0.66%91
Skilled Sniper Skilled Sniper Skilled Sniper Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.98%
Rasio pilih
1.44%
Game
198

Pilih Skilled Sniper saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.98%1.44%198
Big Brain Big Brain Big Brain Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.86%
Rasio pilih
0.85%
Game
117

Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.86%0.85%117
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
46.06%
Rasio pilih
1.20%
Game
165

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.06%1.20%165
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
45.97%
Rasio pilih
0.90%
Game
124

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.97%0.90%124
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
44.74%
Rasio pilih
1.11%
Game
152

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT344.74%1.11%152
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
43.09%
Rasio pilih
0.90%
Game
123

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.09%0.90%123
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
42.99%
Rasio pilih
0.78%
Game
107

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.99%0.78%107
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
42.59%
Rasio pilih
0.79%
Game
108

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT342.59%0.79%108
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
42.18%
Rasio pilih
1.07%
Game
147

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.18%1.07%147
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
41.92%
Rasio pilih
1.22%
Game
167

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT341.92%1.22%167
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
41.91%
Rasio pilih
0.99%
Game
136

Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT341.91%0.99%136
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
41.57%
Rasio pilih
1.21%
Game
166

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT341.57%1.21%166
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
41.18%
Rasio pilih
0.62%
Game
85

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT341.18%0.62%85
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
40.68%
Rasio pilih
1.29%
Game
177

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT340.68%1.29%177
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
39.17%
Rasio pilih
0.87%
Game
120

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT339.17%0.87%120
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
39.08%
Rasio pilih
0.63%
Game
87

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT339.08%0.63%87
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
39.07%
Rasio pilih
1.10%
Game
151

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT339.07%1.10%151
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
37.86%
Rasio pilih
1.02%
Game
140

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT337.86%1.02%140
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
34.56%
Rasio pilih
0.99%
Game
136

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT334.56%0.99%136
Slow Cooker Slow Cooker Slow Cooker Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.98%
Rasio pilih
0.37%
Game
51

Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.98%0.37%51
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.15%
Rasio pilih
0.43%
Game
59

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT449.15%0.43%59
Mighty Shield Mighty Shield Mighty Shield Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
48.28%
Rasio pilih
0.42%
Game
58

Pilih Mighty Shield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT448.28%0.42%58
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.95%
Rasio pilih
0.53%
Game
73

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT447.95%0.53%73
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.25%
Rasio pilih
0.58%
Game
80

Pilih Trueshot Prodigy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.25%0.58%80
Back to Basics Back to Basics Back to Basics Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
45.61%
Rasio pilih
0.41%
Game
57

Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT445.61%0.41%57
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
44.93%
Rasio pilih
0.50%
Game
69

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT444.93%0.50%69
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
43.10%
Rasio pilih
0.42%
Game
58

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT443.10%0.42%58
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
40.98%
Rasio pilih
0.44%
Game
61

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT440.98%0.44%61
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
40.51%
Rasio pilih
0.57%
Game
79

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT440.51%0.57%79
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
38.46%
Rasio pilih
0.38%
Game
52

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

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PerakT438.46%0.38%52
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
36.49%
Rasio pilih
0.54%
Game
74

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT436.49%0.54%74

Yuumi Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Normal order: R > Q > E > W.

REQW

E-focused augment order: R > E > Q > W.

RQEW

Put points in R whenever it is available, max Q first, max E second, and leave W for last.

Yuumi Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Yuumi counters these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Peringkat
#58
Rasio menang
51.29%
Rasio pilih
0.83%

Vel'Koz saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Jhin Jhin Jhin T4
Tier
T4
Peringkat
#124
Rasio menang
47.86%
Rasio pilih
1.21%

Jhin saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Varus Varus Varus T5
Tier
T5
Peringkat
#155
Rasio menang
46.18%
Rasio pilih
1.04%

Varus saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Ziggs Ziggs Ziggs T3
Tier
T3
Peringkat
#74
Rasio menang
50.23%
Rasio pilih
0.78%

Ziggs saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

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Countered By

6

Yuumi is countered by these champions in ARAM: Mayhem.

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Peringkat
#148
Rasio menang
46.94%
Rasio pilih
1.01%

Blitzcrank saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Vi Vi Vi T3
Tier
T3
Peringkat
#98
Rasio menang
49.02%
Rasio pilih
0.36%

Vi saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Pyke Pyke Pyke T3
Tier
T3
Peringkat
#122
Rasio menang
48.56%
Rasio pilih
0.71%

Pyke saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

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Yuumi ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Host SelectionShe usually attaches to one strong carry and stays there, rewarding patience and safe scaling through extended fights.Host selection is dynamic; attach to the champion with the best augment or engage timing, not necessarily the most items.Stay loyal to the win condition, not the scoreboard; swap hosts as fight phases change.
Poke UsageYuumi can spend time fishing with Q to soften targets because teams often stare each other down before fighting.Poke is only useful if it sets up engage; skip Q if it delays shielding or repositioning during sudden burst windows.Prioritize protection over poke; using Q late can cost you the fight.
Ultimate TimingShe can use ultimate to slowly zone a narrow bridge and win space over time during standoff phases.Use ultimate only to support actual commits, stop dives, or secure chases; empty zoning gets punished by re-engage.Follow commitment with your ultimate, do not throw it into empty space hoping for zone value.
Tempo and PacingTempo involves waiting, poking, healing, and fighting around minion waves and health bars safely.Tempo requires identifying the next trigger, pre-attaching, and committing with the first winning action before recovering.Do not try to scale quietly; attach to the champion starting or surviving the force.
Snowball UseYuumi rarely needs Snowball because she can ride allies and stay safe without committing herself.Snowball is a commitment tool; use it only to follow guaranteed engages or reconnect, never just because it lands.Bad Snowball use turns Yuumi from a protected enchanter into a free kill.

Champion Analysis

Peran / Rasio menang

Peringkat

Yuumi the Magical Cat functions as a protective support in ARAM: Mayhem, distinguished by her unique attach mechanic that allows her to bond with allies for continuous healing and buffs. Her core advantage stems from W, You and Me!, which attaches Yuumi to an ally, enabling her to provide sustained support while remaining safe from direct enemy threat. This attach mechanic defines her identity and shapes her entire gameplay pattern. In terms of positioning, Yuumi operates as an attach support who bonds with the ADC or mage on her team. Once attached, she cannot auto-attack, which limits her independent offensive contribution but allows her to focus entirely on supporting her carry. Her damage output is extremely low, making her reliant on teammates for kill pressure. Q, Prowling Projectile, provides ranged damage and a slow, offering some poke utility while attached. E, Zoomies, serves as her primary sustain tool, healing and shielding the attached ally. Continuous use of E during teamfights is essential to keep the carry alive through sustained damage trades. R, Final Chapter, provides Yuumi with AoE crowd control and healing, making it a powerful teamfight ability. Using R during engagements allows her to slow the enemy team while simultaneously healing multiple allies, amplifying her protective value in chaotic ARAM skirmishes. Proper timing of R during teamfights maximizes its impact, as the AoE slow can disrupt enemy positioning while the healing sustains her team through extended fights. Yuumi's strategic value lies in her ability to safely sustain key allies without exposing herself to danger. Her W attachment provides safety from enemy aggression, and her practical E healing offers reliable protection for carries. However, this playstyle comes with significant weaknesses. Yuumi has no independent fighting ability and cannot contribute meaningfully without a teammate to attach to. Her extremely low damage means she cannot win trades or secure kills on her own. Effective play requires strong team coordination, as Yuumi depends entirely on her attached ally for positioning and combat effectiveness. The champion shares similarities with other protective supports like Nami, who also excels at healing, and Lulu, another Bandle City magic-based support. Yuumi's strengths include safe W attachment, practical E healing, R AoE slow, and strong overall protection. Her weaknesses include the inability to auto-attack while attached, extremely low damage, heavy reliance on team coordination, and lack of independent fighting capability. Success with Yuumi in ARAM: Mayhem depends on attaching to key allies at the right moments and continuously using E to sustain the carry through teamfights.

Tips utama

Blog panduan / N/A

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Yuumi wins Mayhem games by choosing the right body at the right second rather than sitting on the same carry indefinitely. Attach to the player who can actually use the next window: the diver before an engage, the kiting marksman during a reset fight, or the safest long-range champion when the team is poking. If a host walks into a bad angle, detach only when the enemy has spent their instant crowd control or burst, as a dead cat provides no value. For engage, ride the champion who starts fights cleanly. Attach before a tank, bruiser, or assassin steps forward so buffs, poke, and ultimate threat arrive simultaneously with their engage. Do not force engage from a losing wave, as the host eats free damage while walking in. Help poke first, let the team trim the wave, then attach to the engager crossing cleared space. Swapping from a backline carry to a frontliner as they angle forward hides the real start and causes enemies to react late. For counter-engage, hold defensive value when enemies have dive tools ready. Stay attached to the ally most likely to be jumped and be ready to speed, sustain, shield, or ult the moment dive commits. Punish overreach rather than just entry, as many enemies become vulnerable after using movement to get in. Swap hosts after the first burst lands: move to the ally chasing the counter-kill if the original host survives and enemies lack cooldowns, or stay and stabilize if the host remains low with enemy follow-up incoming. Detach only with a concrete reason such as blocking a skillshot for a key carry, triggering an augment condition, finishing a low target, or repositioning to a better host. Respect chain crowd control by waiting until hooks, knockups, stuns, or silence-style denial are used before detaching near the wave. When a host is doomed, plan the exit early by looking for a nearby teammate before the collapse lands. On the narrow lane, do not encourage hosts to stand mid-lane without gain. Play attached from the wave's side against long-range skillshots. Use lane edges to create safer poke lines while keeping hosts closer to cover. Avoid stacking with the whole team, as enemy area damage gains premium value when five teammates stand together. Buff the ally who can hit the right target, not just the ally with the biggest score. In front-to-back fights, help kill the nearest threat first rather than tunneling on backline targets. Against sustain-heavy enemies, coordinate poke, ultimate threat, and host burst into the same target after they step forward or after defensive tools are down. For Snowball timing, attach before a host recasts to arrive with them. When enemies land Snowball on a carry, attach to that carry before the recast lands. Do not detach to throw Snowball casually when enemy catch tools are ready, as the detach window creates real punishment risk. Build play around actual augment conditions, using low-risk waveclear moments to refresh or prime effects while stopping fishing when enemy threats return. When behind, stop attaching to losing fights. Attach to the safest waveclear or longest-range damage source and slow the game down. Trade health for wave control only when it prevents structure loss. The comeback pattern is survive, thin the wave, and punish enemy overcommits rather than chasing low-health enemies through fog. The best Yuumi games feel unfair because she is always on the champion the enemy wanted to punish.

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Yuumi the Magical Cat must approach Mayhem fights with a clear understanding of positioning, timing windows, and host selection across all game phases. Early levels require attaching to the safest ranged ally rather than the loudest player, prioritizing protected poke angles over aggressive detaches. Yuumi is weakest when detached in front of hard engage, so she should only separate when enemy threat tools are down or her host is outside danger range. A single greedy detach can cost the lane because Yuumi becomes an easy target once caught. The early trading rhythm focuses on short poke patterns followed by resets, targeting enemies when they approach cannon minions, clump behind frontline, or miss key abilities. Yuumi should not spam into full minion waves if enemies can heal or push through it. Snowball serves primarily as an ally tool early—stay attached and support the host's commit with healing, shielding, and speed rather than detaching for risky throws. Augment choices should solve immediate problems: protecting a clear carry, adding damage for kill conversion, or defensive options against heavy dive. Mid game demands more active play. Yuumi must attach to whoever controls space rather than defaulting to the backline. If a bruiser can walk up safely, ride with them to waste enemy cooldowns. Poke should happen before fights start, not after the frontline is dying. The rhythm involves pressuring, waiting for enemy responses, then backing out or committing based on what defensive tools enemies burn. Snowball becomes a delivery check—follow up only when crowd control is ready and targets lack escape routes. Late game deaths decide outcomes. Yuumi attaches to the champion who cannot be allowed to die first, whether that is an immobile carry or a fed bruiser who can start fights and survive focus. Poke becomes a setup tool rather than the full plan, used to force bad recalls or desperate engages. The critical timing window for defensive tools falls after enemies commit but before their burst finishes—using everything on poke lets enemies wait it out, while holding too long means the host dies before Yuumi can influence the fight. When ahead, Yuumi makes leads oppressive by denying the enemy's first successful trade and keeping the same strong host alive through burst cycles. When behind, she plays for one overextension, attaching to the ally who can survive being engaged on and turning with every tool once enemies overcommit. Random host swapping wastes Yuumi's core strength: making one champion feel unfair to fight. Every late-game attachment should answer who starts, who carries, or who must not die.

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Rasio menang

Rasio menang / Rasio pilih

Tier

Yuumi the Magical Cat excels at extending leads through controlled pressure rather than aggressive dives. When ahead, her strength lies in forcing enemies to walk into sustained poke, shields, healing, and crowd control while her host controls space. This denies opponents access to health relics, safe wave clear, and clean engage angles. Yuumi should attach to the champion who can spend the lead safely, whether a long-range carry for tower chipping or a bruiser to help them cross the gap and survive burst. She enables aggression but should not reward bad angles, meaning if a fed ally constantly dives past the wave, switching to a steadier teammate prevents an unrecoverable death. A critical ahead weakness is that one caught Yuumi can throw a winning map state faster than almost any champion. She should not detach for auto-attacks unless enemy crowd control is already spent. Another common throw pattern is trusting one fed ally too much when enemies have multiple hard engage tools ready. Yuumi wins extended, layered fights but loses when her carry gets isolated and deleted before she can stabilize. Defensive or utility augments that increase healing, shielding, ability uptime, or attached-host safety help cover her vulnerability to instant lockdown or split fights. When behind, Yuumi cannot repair a team that enters fights one by one. Her best host is the champion who can stay alive long enough for her tools to matter, not necessarily the highest damage champion. Attaching to a fragile ally who dies first leaves her stranded in the enemy team. She should defend in layers, using poke to slow advances and healing to keep wave-clear champions on the map, making enemies spend health for every step forward. Her sustain has more value after the enemy commits damage, so dumping defensive tools while no one is focused exposes her team. Yuumi's behind pattern requires playing around enemy cooldown windows rather than panic-engaging. She should wait until enemies use major engage, displacement, silence, or burst on someone who survives, then help her host kite or re-enter. Snowball and mobility threats are danger signals requiring preparation for follow-up rather than counter-diving. Behind augments should patch her lack of agency through survivability, defensive uptime, movement, emergency shielding, or healing reliability, avoiding choices that require dangerous detach windows. Her comeback pattern is slow and methodical: deny clean engages, keep carries alive through burst, and punish enemy overchase. The recovery fight triggers when enemies get impatient, diving past minions or using engage tools on tanks instead of carries. After a successful punish, stopping the chase and stabilizing prevents turning small losses into permanent losses. Yuumi's core risk is that she makes one ally very strong but struggles if that ally gets instantly locked down or if fights split across the lane.

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Peringkat champion

Champion / Peran

Champion

Yuumi the Magical Cat defines her identity through attachment mechanics that make her untargetable while supporting from an ally's position. Her core strategic tension centers on when to detach for passive value versus when to remain safely attached, a decision that carries significant risk in Mayhem where damage arrives quickly and poke windows are short. Her passive, Feline Friendship, provides sustain value that rewards brief detachment for attacks or spells, but this must be weighed against the danger of being caught by enemies holding crowd control specifically for detach moments. A bad detach costs more than a missed heal because it removes Yuumi's untargetable support window and leaves the host without shielding, speed, or ultimate follow-up. Her Q, Prowling Projectile, serves as her main poke and scouting tool while attached, with the host's movement directly affecting the projectile's angle and threat. In Mayhem, repeated Q hits create health gaps before the real engage starts, making it valuable for softening enemies and forcing low-health targets away from the wave. The W ability, You and Me!, defines her biggest decision point: choosing which ally deserves to be the center of her spells. This choice positions every other ability, as Q angles, E protection, and R direction all derive from the attached host. Swapping with purpose between a diver for engage and a carry for protection separates effective Yuumi play from passive attachment. E, Zoomies, functions as her main defensive and tempo spell, protecting allies and helping them trade or reposition. The critical timing involves holding E for damage that actually matters rather than spending it on minor chip, as a wasted E opens the clearest punish window against Yuumi and may force defensive ultimate usage to cover the mistake. Her R, Final Chapter, sends repeated waves through her host's position, serving as both an engage assist and peel tool depending on who carries her. The ultimate requires enemies to have limited movement options, making it strongest after crowd control lands, during narrow bridge fights, or when a frontliner can run the waves through multiple targets. Her ability leveling priorities adapt to team composition and fight pacing, with Q favored for poke-oriented teams, E prioritized when protecting a clear carry or surviving burst, and R leveled whenever available for its fight-shaping value.

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Lihat panduan champion

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Yuumi punishes sloppy habits harder than most enchanters because one bad attach choice can remove both your value and your escape plan. Players should treat Yuumi as a second health bar and a decision engine for the best carry, not as a spectator. Mechanical mistakes begin with sitting attached for an entire fight without checking whether detaching for a passive proc, body block, or reposition is safe. Detach only when the nearest threat has used hard engage, the wave or allied frontline blocks skillshots, and a clear path back to a host exists. Detaching into open space while enemy crowd control remains available gets Yuumi caught before she can reattach, turning a champion who should be hard to punish into a free kill. Track hooks, knockups, stuns, long-range roots, and Snowball follow-ups before leaving a host. Firing poke at maximum greed angle causes misses, reveals intentions, and loses pressure before the enemy commits. Cast poke when the host moves forward, the enemy last-hits, or terrain forces a predictable dodge. Using defensive spells after the host has already taken full burst means shields, heals, and movement value arrive too late. Cast as engage starts, watching for dashes forward, Snowball recasts, flank movement, and supports stepping past the wave. Staying on a diving ally after they cross past the team's follow-up range traps Yuumi on an isolated champion. Attach to divers only while the team can follow their angle, and swap before the point of no return. Channeling the ultimate-style teamfight spell from a host turning away from the fight zones empty space and misses priority targets. Start area pressure from a host walking at the enemy line or holding a stable angle. Swapping hosts without checking who is under threat abandons the ally about to be focused. Swap only to save a target, enable a damage window, follow a reset, or escape a dead host. Decision mistakes include attaching by scoreboard ego instead of current fight state. Choose the host with range, cooldowns, health, and angle in the moment, whether that is the fed carry or the bruiser holding the bridge. Building only for personal damage when the team needs survival leaves carries vulnerable when the enemy commits. Match setup to the lobby composition. Treating Yuumi as untargetable forever ignores death timers and leaves no safe body to jump to. Always identify which ally survives if the current host dies. Following every Snowball engage just because the host took it drags Yuumi into bad fights with no exit. Judge whether allied follow-up exists before the engage lands. Staying on the same carry when the enemy adapts with hard focus lets opponents time every engage on one target. Rotate pressure by attaching to the threatened carry before engage, then shifting to the champion who can punish after enemy commitment. Using poke patterns that push the host into bad spacing causes teammates to walk up and eat engage. Aim around the host's safe movement. Refusing to detach near low-health allies out of fear misses small saves and loses tempo. Detach when the enemy cannot instantly punish and when the ally's survival changes the next fight. Fighting every skirmish as if Yuumi wins long trades automatically ignores that enemy burst and chained crowd control can outpace protection. Take short, clean windows and reset behind the wave unless the frontline has won space. The disciplined Yuumi game attaches with purpose, detaches only when the punish window is covered, and swaps hosts before the fight is lost.

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FAQ

Yuumi

FAQ

Is Yuumi worth picking in ARAM: Mayhem? Yes, if your team has at least one champion who wants to keep fighting instead of poking and backing away. Attach to the player who can safely enter fights, help them survive the first burst, and move with them as they chase resets. The tradeoff is that you give up a normal body on the map, so your team needs someone else to check space and start fights. Who should Yuumi attach to most of the game? Attach to the teammate who is both active and hard to kill: a bruiser, diver, durable carry, or fed skirmisher. If your strongest player is playing too far back or missing engages, swap to the teammate who is actually creating pressure. The tradeoff is simple: the safest host is not always the best host, and staying on the wrong person can waste your strongest windows. When should Yuumi switch hosts? Switch when your current host has used their key mobility, is retreating, or is no longer the main threat in the fight. Move to a healthier ally before the enemy finishes their burst, especially if another teammate is stepping forward to continue the fight. The risk is getting caught during the swap, so do it during enemy downtime or when your team is already controlling space.

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