Priority: R > Q > E > W
N/A
item / Rasio menang / Rasio pilih
N/A
26.9N/A
- Harga total
- 3,000
- Harga
- 625
+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 2,650
- Harga
- 850
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 3,000
- Harga
- 625
+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.
- Harga total
- 2,650
- Harga
- 850
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
- Harga total
- 3,000
- Harga
- 625
+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 3,400
- Harga
- 325
+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.
N/Aitem
- Harga total
- 3,000
- Harga
- 625
+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.
42.97%- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
42.91%- Harga total
- 3,400
- Harga
- 325
+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.
42.23%- Harga total
- 2,650
- Harga
- 850
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
40.16%- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
40.40%- Harga total
- 3,500
- Harga
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
42.86%- Harga total
- 3,100
- Harga
- 850
+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.
43.56%- Harga total
- 2,650
- Harga
- 850
+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.
47.51%- Harga total
- 3,000
- Harga
- 500
+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.
44.51%- Harga total
- 3,000
- Harga
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
44.36%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
38.89%- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
44.56%N/A
- Harga total
- 600
- Harga
- 100
+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.
43.91%- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
37.74%- Harga total
- 1,300
- Harga
- 1,300
+40 Attack Damage
36.39%N/A
- Harga total
- 3,000
- Harga
- 625
+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Harga total
- 3,000
- Harga
- 625
+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 2,650
- Harga
- 850
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
- Harga total
- 3,000
- Harga
- 625
+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 3,000
- Harga
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
N/Aitem
- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
45.90%- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
47.41%- Harga total
- 3,000
- Harga
- 625
+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.
48.19%- Harga total
- 2,650
- Harga
- 850
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
50.42%- Harga total
- 3,000
- Harga
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
50.83%- Harga total
- 3,400
- Harga
- 325
+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.
51.79%- Harga total
- 3,300
- Harga
- 550
+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.
48.13%- Harga total
- 2,800
- Harga
- 550
+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.
42.73%- Harga total
- 2,650
- Harga
- 850
+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.
55.73%- Harga total
- 3,000
- Harga
- 150
+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
41.21%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
48.21%- Harga total
- 3,500
- Harga
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
45.17%N/A
- Harga total
- 600
- Harga
- 100
+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.
46.90%- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
48.24%- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
48.43%- Harga total
- 1,200
- Harga
- 250
+20 Attack Damage +20% Attack Speed
48.43%N/A
- Harga total
- 3,100
- Harga
- 850
+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 2,650
- Harga
- 850
+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.
- Harga total
- 3,000
- Harga
- 625
+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 2,650
- Harga
- 850
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
- Harga total
- 3,100
- Harga
- 850
+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 2,650
- Harga
- 850
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
N/Aitem
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
50.15%- Harga total
- 3,500
- Harga
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
51.80%- Harga total
- 3,100
- Harga
- 850
+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.
50.07%- Harga total
- 2,650
- Harga
- 850
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
50.71%- Harga total
- 3,000
- Harga
- 625
+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.
49.35%- Harga total
- 2,650
- Harga
- 850
+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.
51.53%- Harga total
- 3,300
- Harga
- 550
+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.
50.01%- Harga total
- 3,400
- Harga
- 325
+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.
52.50%- Harga total
- 3,000
- Harga
- 150
+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
50.35%- Harga total
- 3,000
- Harga
- 825
+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.
52.16%- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
47.37%- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
51.26%N/A
- Harga total
- 600
- Harga
- 100
+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.
50.31%- Harga total
- 1,300
- Harga
- 1,300
+40 Attack Damage
50.08%- Harga total
- 1,300
- Harga
- 1,300
+40 Attack Damage
49.41%- Harga total
- 50
- Harga
- 50
Consume Restores +120 Health over 15 seconds.
49.41%N/A
- Harga total
- 3,000
- Harga
- 625
+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 2,650
- Harga
- 850
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
- Harga total
- 3,100
- Harga
- 850
+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 2,650
- Harga
- 850
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 3,000
- Harga
- 625
+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.
- Harga total
- 2,650
- Harga
- 850
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
N/Aitem
- Harga total
- 2,650
- Harga
- 850
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
49.65%- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
48.76%- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
51.03%- Harga total
- 3,500
- Harga
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
53.07%- Harga total
- 3,300
- Harga
- 550
+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.
51.86%- Harga total
- 3,000
- Harga
- 625
+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.
47.56%- Harga total
- 3,100
- Harga
- 850
+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.
49.04%- Harga total
- 3,000
- Harga
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
46.91%- Harga total
- 2,650
- Harga
- 850
+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.
51.41%- Harga total
- 3,000
- Harga
- 150
+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
47.52%- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
51.45%- Harga total
- 3,400
- Harga
- 325
+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.
51.94%N/A
- Harga total
- 600
- Harga
- 100
+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.
45.96%- Harga total
- 1,300
- Harga
- 1,300
+40 Attack Damage
52.07%- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
45.87%Augment
Augment / Rasio menang
| Nama | Kelangkaan | Tier | Rasio pilih | Game | |
|---|---|---|---|---|---|
Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 51.23% | 6.81% | 851 |
Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 48.87% | 5.66% | 708 |
Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 48.14% | 17.89% | 2,237 |
Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 47.37% | 9.13% | 1,142 |
Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 46.82% | 5.28% | 660 |
Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 46.56% | 15.46% | 1,933 |
Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 45.70% | 10.04% | 1,256 |
Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 45.47% | 15.44% | 1,931 |
Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 45.36% | 6.89% | 862 |
Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 45.06% | 9.55% | 1,194 |
Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 44.39% | 9.05% | 1,131 |
Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 44.20% | 5.17% | 647 |
Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 44.07% | 7.28% | 910 |
Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 43.79% | 21.46% | 2,683 |
Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 43.75% | 6.27% | 784 |
Pilih Master of Duality saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 43.72% | 6.62% | 828 |
Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 43.66% | 8.83% | 1,104 |
Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 43.65% | 7.37% | 921 |
Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 43.62% | 5.08% | 635 |
Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 43.16% | 9.12% | 1,140 |
Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 42.87% | 14.92% | 1,866 |
Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 42.38% | 13.06% | 1,633 |
Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 42.05% | 10.16% | 1,270 |
Pilih Twice Thrice saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 41.76% | 14.12% | 1,765 |
Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 41.23% | 12.45% | 1,557 |
Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 40.76% | 8.18% | 1,023 |
Pilih Fan the Hammer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 40.11% | 9.91% | 1,239 |
Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 34.29% | 5.32% | 665 |
Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 51.54% | 1.04% | 130 |
Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 51.32% | 3.94% | 493 |
Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 50.53% | 2.26% | 283 |
Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 49.10% | 2.67% | 334 |
Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 49.01% | 2.02% | 253 |
Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 48.99% | 1.19% | 149 |
Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 48.94% | 1.50% | 188 |
Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 48.89% | 1.08% | 135 |
Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 48.75% | 2.23% | 279 |
Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 47.84% | 2.78% | 347 |
Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 47.73% | 1.41% | 176 |
Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 47.00% | 3.06% | 383 |
Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 46.15% | 1.14% | 143 |
Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 45.64% | 1.56% | 195 |
Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 45.10% | 2.70% | 337 |
Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 44.58% | 3.32% | 415 |
Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 44.17% | 1.30% | 163 |
Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 43.85% | 1.04% | 130 |
Pilih Cerberus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 43.65% | 2.02% | 252 |
Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 42.89% | 3.32% | 415 |
Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 42.23% | 4.01% | 502 |
Pilih Upgrade Sheen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 42.20% | 3.28% | 410 |
Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 41.28% | 1.88% | 235 |
Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 41.18% | 1.63% | 204 |
Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 41.18% | 1.36% | 170 |
Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 40.99% | 1.29% | 161 |
Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 40.96% | 2.34% | 293 |
Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 39.13% | 1.10% | 138 |
Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 39.01% | 1.13% | 141 |
Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 36.36% | 1.23% | 154 |
Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 36.20% | 1.30% | 163 |
Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 54.00% | 0.80% | 100 |
Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 53.77% | 0.85% | 106 |
Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 53.73% | 0.54% | 67 |
Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 51.28% | 0.62% | 78 |
Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 50.67% | 0.60% | 75 |
Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 50.00% | 0.50% | 62 |
Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 48.65% | 0.89% | 111 |
Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 48.51% | 0.81% | 101 |
Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 48.44% | 0.51% | 64 |
Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 48.44% | 0.51% | 64 |
Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 48.21% | 0.90% | 112 |
Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 48.05% | 0.62% | 77 |
Pilih Upgrade Sword of Blossoming Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 47.96% | 0.78% | 98 |
Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 47.30% | 0.59% | 74 |
Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 46.91% | 0.65% | 81 |
Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 45.38% | 0.95% | 119 |
Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 45.36% | 0.78% | 97 |
Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 44.68% | 0.75% | 94 |
Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 44.44% | 0.65% | 81 |
Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 44.35% | 0.92% | 115 |
Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 43.68% | 0.70% | 87 |
Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 42.31% | 0.83% | 104 |
Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 41.98% | 0.65% | 81 |
Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 41.03% | 0.62% | 78 |
Pilih Shadow Runner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 40.91% | 0.70% | 88 |
Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 40.79% | 0.61% | 76 |
Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 40.23% | 0.70% | 87 |
Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 39.78% | 0.74% | 93 |
Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 39.53% | 0.69% | 86 |
Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 39.39% | 0.79% | 99 |
Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 39.25% | 0.86% | 107 |
Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 39.22% | 0.82% | 102 |
Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 37.70% | 0.49% | 61 |
Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 37.66% | 0.62% | 77 |
Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 36.00% | 0.60% | 75 |
Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 35.35% | 0.79% | 99 |
Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 35.00% | 0.80% | 100 |
Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 34.91% | 0.85% | 106 |
Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 34.18% | 0.63% | 79 |
Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 23.73% | 0.47% | 59 |
Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 50.98% | 0.41% | 51 |
Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 50.98% | 0.41% | 51 |
Zeri Skill Combos
Extracted from the skill order guide
W Augments (Rare): R > W > Q > E or R > Q > W > E
W Augments (Rare): R > W > Q > E or R > Q > W > E
Max Q first.
Zeri Counters
Counters and threats extracted from the matchup guide
Counters
5Zeri counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
5Zeri is countered by these champions in ARAM: Mayhem.
Read counter detailsZeri Team Comp Highlights
Partner patterns extracted from the team comp guide
Synergy Mechanism: Nami's E (Tidecaller's Blessing) empowers Zeri's basic attacks and abilities with slow and burn effects. Since Zeri constantly fires projectiles during her ultimate, she consumes Nami's buff almost instantly, applying a perma-slow to anyone she touches. Nami's passive also gives Zeri bonus movement speed whenever she gets healed or bubbled, helping Zeri maintain her overflow state. Combo: Nami lands a Q (Aqua Prison) on a target. Zeri follows with a fully charged Q to burst them. Nami casts E on Zeri before Zeri activates her ultimate, turning Zeri's machine-gun fire into a slowing, damage-amping nightmare. Best Scenario: Zeri pops her ultimate while buffed by Nami's E. She becomes impossible to outrun, slowing the entire enemy team while healing off the damage. Enemy Answer: Enemies must dodge Nami's Q at all costs. If they avoid the bubble, they can trade back damage before Zeri gets the speed boost. Failure Risk: If Nami misses her bubble, Zeri has no setup and must kite backwards. Nami is also squishy; if she gets caught, Zeri loses her safety net. Recovery: Nami uses her R (Tidal Wave) as a disengage tool. Zeri uses her E (Sparkle Surge) to dash over terrain and wait for cooldowns.
Leona (High Value)
Synergy Mechanism: Leona provides the point-and-click lockdown that Zeri desperately needs to land her fully charged Q and R burst. Leona's passive also marks targets, and while Zeri doesn't pop the mark herself, the extra damage window from Leona's abilities makes Zeri's burst lethal. Combo: Leona lands E (Zenith Blade) into Q (Shield of Daybreak). Zeri fires a fully charged Q into the stunned target, then presses R to chain the kill onto nearby enemies. Best Scenario: Leona engages on a squishy target in a choke point. Zeri follows with her ultimate, using the target as a spark to chain lightning to the rest of the team. Enemy Answer: The enemy team can focus Leona down instantly if she engages too deep without follow-up. They can also use QSS or Cleanse to break the stun and dash away. Failure Risk: If Leona engages and Zeri is too far back to follow up, Leona dies for nothing. Zeri then has no frontline. Recovery: Leona uses her R (Solar Flare) to stun the enemy backline if her initial engage fails. Zeri uses the chaos to reposition and look for a reset.
Lulu (Medium-High Value)
Synergy Mechanism: Lulu is the ultimate bodyguard. Her W (Whimsy) stops divers in their tracks, and her R (Wild Growth) gives Zeri a massive health buffer and knockup. In Mayhem, where burst damage is high, Lulu's R is often the only thing keeping Zeri alive through the initial burst. Combo: An assassin dives Zeri. Lulu uses W on the assassin to neutralize them, then R on Zeri to knockup nearby threats. Zeri kites backward while firing, using the extra health to survive the burst. Best Scenario: Zeri is in her ultimate overflow state. Lulu shields her and speeds her up, making Zeri uncatchable and unkillable simultaneously. Enemy Answer: Enemies with heavy burst can try to kill Zeri through the shield before Lulu reacts. Anti-shield items like Serpent's Fang also reduce Lulu's effectiveness. Failure Risk: If Lulu uses her W offensively on an enemy instead of saving it for peel, Zeri has no escape from the next assassin jump. Recovery: Lulu uses Q to slow the enemy team. Zeri uses her E to dash to safety and reset her approach.
Ornn (Medium Value)
Synergy Mechanism: Ornn creates "Brittle" targets. Zeri's high-frequency attacks can easily proc the Brittle status for bonus damage. Ornn also provides a massive knockup with his R, which sets up Zeri's ultimate perfectly. Combo: Ornn lands R (Call of the Forge God). As the enemy team gets knocked up, Zeri fires her R into the cluster, proccing Brittle on multiple targets for massive AoE damage. Best Scenario: A chaotic team fight in a narrow corridor. Ornn's R becomes inescapable, and Zeri's lightning chains to everyone caught in the knockup. Enemy Answer: Enemies can side-step Ornn's R if they have good mobility. If Ornn misses his setup, Zeri has to play passively. Failure Risk: Ornn is a tank without much damage. If he misses his CC, he offers little threat, and enemies can ignore him to dive Zeri. Recovery: Ornn uses his Q to create a terrain pillar, blocking the path. Zeri uses her E to dash over the pillar, creating distance while the enemy is stuck.
Senna (Medium Value)
Synergy Mechanism: Senna offers long-range poke and healing. She can play a supporting marksman role, poking enemies down so Zeri can safely execute them with R. Her R also provides a global shield, saving Zeri from across the map. Combo: Senna pokes the enemy down. Zeri looks for a low-health target to start her R chain. Senna uses W (Last Embrace) to root enemies trying to flank Zeri. Best Scenario: A poke war where Senna softens the enemy. Zeri uses her mobility to dodge return fire, then dives in to clean up with her ultimate. Enemy Answer: Hard engage teams can run down both Senna and Zeri before they get a chance to poke. They lack a true tank to block the path. Failure Risk: This duo is very squishy. If the enemy has a strong frontline, Senna and Zeri might get run over before they can stack their passives. Recovery: Senna uses her E to turn the duo into shadows, granting movement speed and camouflage to escape. Zeri uses the stealth to reposition for a counter-attack. Team Functions Zeri Needs
Zeri cannot be the one starting the fight. She needs a primary engager like Leona, Ornn, or Malphite to absorb the initial burst and cluster the enemy team. Without this, she spends the whole game kiting backward and never gets to use her full damage potential.
Nami (High Value)
Nami's E (Tidecaller's Blessing) empowers Zeri's basic attacks and abilities with slow and burn effects. Since Zeri constantly fires projectiles during her ultimate, she consumes Nami's buff almost instantly, applying a perma-slow to anyone she touches. Nami's passive also gives Zeri bonus movement speed whenever she gets healed or bubbled, helping Zeri maintain her overflow state.
Zeri ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Early Game Tempo | Zeri is a scaling marksman who struggles early, demanding careful spacing and patience while waiting for items to come online. | Accelerated gold generation eliminates her weak early game, allowing her to hit power spikes minutes faster and hunt for resets immediately. | Do not play passively early; fight for control from level three to utilize your accelerated power spike. |
| Ultimate Usage | Players typically save the ultimate for all-in fights or to survive enemy dives, waiting for the perfect moment. | Cooldown reduction and frequent fights encourage aggressive use; pop it to chain kills and stack move speed whenever an opportunity arises. | Use your ultimate aggressively to win small skirmishes rather than hoarding it for the perfect moment. |
| Snowball Usage | Snowball is primarily a tool for repositioning or escaping bad spots, as dying means losing stacks and tempo. | Shorter respawn timers and high gold income allow you to use Snowball aggressively to engage squishy targets and force trades. | Use Snowball as a starter to create chaos rather than just keeping it as a safety net. |
| Teamfight Spacing | Zeri kites in wide circles around the frontline, maintaining maximum range to stay safe from enemy engage tools. | Wide kiting puts you in the path of frequent abilities; fight in tighter bursts and use E to break line of sight completely. | Break line of sight with your dash instead of kiting in wide circles at maximum range. |
| Build Priorities | Builds often include defensive options like Guardian Angel or Sterak's Gage as third or fourth items to survive burst. | Damage scaling outpaces resistances, making it better to skip early defense and double down on damage and lifesteal instead. | Skip defensive items; survive by killing enemies faster and lifestealing through the incoming damage. |
Champion Analysis
Peran / Rasio menang
Zeri The Spark of Zaun functions as a highly mobile ranged marksman in ARAM: Mayhem, combining electrical charging mechanics with agile repositioning to create a distinctive playstyle centered on sustained damage and battlefield mobility. Her core identity revolves around three interconnected elements: ranged marksmanship, electrical charging, and agile mobility. The mode's dramatically reduced cooldowns transform her into one of the most mobile ranged marksmen available, allowing her to unleash electrical attacks and vault over obstacles with unprecedented frequency. Her passive ability, Living Battery, forms the foundation of her gameplay pattern. Zeri generates electrical charges through movement, and when fully charged, her next ability becomes enhanced. The frequent movement enabled by Hextech Mayhem's mechanics allows for rapid charging, creating a cycle where mobility directly fuels her combat effectiveness. This creates a strategic incentive for players to maintain constant motion rather than stationary positioning. Burst Fire serves as her primary damage tool, firing continuous electrical barrages that deliver sustained damage output. The ability's frequent use in this mode transforms it into a reliable source of ongoing pressure. Spark Surge functions as her core mobility tool, allowing her to vault over obstacles while gaining charges. The frequent availability of this ability enables flexible repositioning, giving her significant advantages in positioning during extended fights. Laser Fire provides additional utility as a laser beam used for poking and chasing enemies. Lightning Crash represents Zeri's signature move and a significant power spike. The ultimate grants her a shield and movement speed while transforming Burst Fire into a super long-range chain lightning attack. In Hextech Mayhem, this transformation causes her damage output to surge dramatically, enabling safe poke against the enemy team from positions that would otherwise be unsafe for a marksman. Her strategic value lies in combining sustained electrical damage with exceptional repositioning tools. The interplay between Living Battery's charge mechanic and her movement-dependent playstyle creates a champion who rewards active, mobile gameplay rather than passive positioning. Players can leverage her obstacle-vaulting mobility to access angles and positions unavailable to most ranged champions, while her ultimate's combination of defensive utility through shielding and offensive pressure through chain lightning allows her to contribute meaningfully in extended team fights. Her recommended builds focus on attack speed and critical strike to maximize both damage output and mobility, reinforcing her identity as a high-mobility electrical marksman who thrives on constant motion and sustained pressure.
Tips utama
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Zeri thrives in Mayhem ARAM because the constant fighting lets her stack passive movement speed quickly. The early game goal is to survive until she has her ultimate and a few components. Do not force trades early against heavy poke champions like Lux or Xerath, as losing the health war and dying early ruins gold efficiency. Use the side bushes to break line of sight and farm with Q from the brush edge to minimize visibility. The two side terrain pieces near the towers are essential for dashing through, providing a brief window of untargetability and instant repositioning. Mark/Dash is the primary engage tool, but Zeri is not the initiator. Wait for the frontline to engage or for enemies to overstep. Landing a Snowball on a squishy target does not always require an immediate dash; sometimes the threat alone forces retreat. Only commit the Snowball dash if the enemy has used key crowd control. Ideally, engage right after hitting R, as the overflow electric damage and chain lightning make follow-up deadlier. When the enemy team is sieging, launch Snowball from the side brush to force the enemy ADC to split focus. When enemies dive, kite backward rather than standing to fight. Save E for the moment the diver commits, dashing sideways or through a wall. If dived while R is active, just run, as chain lightning still damages chasing enemies. Do not turn to auto-attack when low, since movement speed decay is punishing when stopping. Staying alive for extra seconds usually deals more total damage than dying while trying to burst. The narrow ARAM lane makes Q hard to dodge but also makes skill-shot crowd control difficult to avoid. Play the zig-zag movement pattern to confuse skill-shot predictions. Q pierces through the first target, often hitting frontline and backline simultaneously. Focus on whoever is closest rather than diving past the tank for the ADC. Prioritize shield users to trigger bonus magic damage. Zeri excels with augments granting ability haste or movement speed due to constant Q casting and auto-attacking. R resets on takedowns, so trigger it when enemies clump for maximum chain lightning bounces. Save R for the damage phase rather than just for movement speed. Understand the wave state. When your team kills the enemy wave, push the tower using Q's range. When the enemy clears your wave, pull back to tower range. When diving, go in last and let the tank take aggro. Dash through tower side walls to reposition if the dive goes wrong. If losing and stuck under tower, switch to a peel and poke mindset, using Q to chip the frontline and E strictly to dodge engage attempts. Look for reset opportunities to clean up low-health enemies, but if unavailable, survive to force the enemy into a potentially mistake-prone dive.
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Zeri starts Mayhem ARAM fragile but mobile, with the primary early game goal of reaching level 6 without falling behind in gold or health. Use high move speed to dodge skill shots while weaving in auto-attacks, as amplified damage in Mayhem means one bad position can cost half your health bar. Stay at max attack range and kite forward and backward in a semi-circle near tower protection, never standing still. Constant motion makes Zeri harder to hit and charges passive energy for stronger burst when an opening appears. Poke enemies who step up to clear the wave, using charged auto-attacks on minions to splash damage onto enemy champions behind them. If an enemy misses a key crowd-control ability, dash in with E for a quick trade, then dash out immediately. Save Snowball as a panic button for escaping divers rather than using it to engage early. Push the wave gently to keep it near the center for running space, avoiding hard shoves under enemy tower unless your team has a massive poke advantage. Once Zeri hits level 6 and unlocks Lightning Crash, teamfight potential spikes significantly. The mid-game window from levels 7 to 11 is Zeri's power spike, where the ultimate turns Zeri into a high-speed machine gun capable of contesting center bridge control and health relics aggressively. Stay behind the frontline but close enough to hit the nearest enemy, stacking ultimate movement speed by hitting champions. Once speed builds up, orbit around the fight and flank from the sides if the enemy backline is exposed. Open with the ultimate when a teamfight breaks out, firing Q in wide arcs to hit multiple targets. Every hit builds speed and chain lightning, so weave auto-attacks between Q casts to maximize damage output. Snowball can now reposition during fights, chase low-HP targets, or dodge critical abilities mid-flight. Push hard to siege the enemy inhibitor tower, forcing fights in choke points where chain lightning cannot miss. In the late game at levels 12 and beyond, everyone has full items and high damage, making patience and precision essential. One crowd-control effect can shut Zeri down, so play like a traditional marksman until finding an opening. Stay at max range hitting the nearest target, usually the tank, and never dive the backline until enemies have used major crowd-control abilities. Once cooldowns are blown, use speed to run down enemy carries. Focus on sustained damage to keep ultimate stacks high, as stopping attacks loses speed and shield generation. Hit whatever is closest, as tanks melt fast with armor penetration. Snowball becomes the primary engage or disengage tool for executing low-health enemies or escaping assassins. Push with the team and never split push alone, as long death timers mean a 4v5 can lose the game instantly. If ahead, end the game by sieging Nexus towers rather than farming kills. If behind, defend at all costs, clear waves before they hit Nexus towers, and look for a miracle engage catching an enemy carry out of position, as one good ultimate can turn a lost game into a win.
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Zeri The Spark of Zaun transforms dramatically based on game state in ARAM: Mayhem, shifting between an aggressive dive bomber when ahead and a patient wave-clearer when behind. Understanding when to press advantages versus when to play defensively determines whether she dominates or becomes irrelevant. When ahead, Zeri stops being a traditional kiting marksman and becomes an assassination threat. The trigger conditions for an ahead state include completing a first major item spike, acquiring a damage-focused augment like Electroshock or Repetition, holding a gold lead of 1,000 or more, or possessing a tier-3 damage augment. In this state, the primary action is forcing fights around objectives and health relics rather than waiting for perfect engages. Zeri should use augmented damage to shred the frontline, then seek flank angles to reach the backline. Aggressive Snowball positioning is essential, and landing a Snowball on a squishy target should be followed immediately with the ultimate and a full burst rotation for quick kills that reset cooldowns and enable siege transitions. Augments like Perseverance or Speed Demon cover natural fragility when ahead, allowing closer positioning to the enemy frontline and turning mistakes into survivable trades. Reset-based augments create snowball effects where enemies fall one by one. However, throwing a lead remains a significant risk. Enemy hard crowd control can kill even with a gold lead, so face-checking brushes and chasing low-health enemies into enemy territory without vision are critical mistakes. The most common throw occurs when Zeri players dive too deep without escape plans and get collapsed on by global ultimates or respawn timers. Dying without trading a tower or multiple kills wastes the lead. When behind, Zeri faces a painful but recoverable situation. Trigger conditions include losing the first tower, being down 2,000 gold, or dying twice before level 6. In this state, straight-up fights become unwinnable because damage output is lower and burst kills occur before ultimate stacks build. The action plan shifts to survival and wave management. Augments like Iron Skin, Goliath, or Warmth become high-value picks by providing health pools to survive burst combos. Wave clearing with Q from maximum range while saving the E dash exclusively for dodging key skillshots becomes the priority. Snowball transforms into a defensive tool or last-resort escape mechanism rather than an engage option. Recovery requires patience and capitalizing on enemy mistakes. Mayhem games create chaos where enemies overextend, dive fountains, or chase kills into dangerous positions. Punishing overextensions under towers while letting the tower absorb damage provides windows for counterplay. A single shutdown kill on a fed enemy marksman or mage can swing gold balance enough to re-enter the game. Avoiding unrecoverable losses means not tilting into bad fights, not running in one by one to save picked teammates, and staying grouped. Getting caught split-pushing while behind ends games immediately, so staying with the team, clearing waves, and waiting for enemy throws offers the best path to recovery.
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Champion / Peran
Zeri The Spark of Zaun brings a unique identity to ARAM: Mayhem centered on converting defensive resources into offensive momentum. Her passive, Living Battery, transforms shields into mobility by granting speed bursts whenever she shields herself or collects shield drops left by expired enemy shields. In Mayhem's environment where shielding augments and supportive enchanters are prevalent, this passive activates constantly, turning enemy protection into fuel for engages and kiting. Players must physically walk over shield particles to collect them, requiring deliberate positioning decisions rather than automatic benefits. Weaving to collect a shield sometimes proves more valuable than chasing a low-health target, and early on this mobility helps dodge Snowballs and reposition during enemy cooldowns. Smart enemies can deny shield drops by timing their shields to expire within their own team or zoning Zeri away from the particles. Her Q, Burst Fire, functions as her primary damage tool, replacing basic attacks with a linear skillshot that applies on-hit effects and can critically strike. Mayhem's accelerated gold gain and increased mana regeneration allow Zeri to fire continuously, hitting attack speed spikes earlier than in standard ARAM. Every shot requires manual aiming, making precision essential since misclicks fire at the ground or minions instead of champions. The firing animation locks movement, creating vulnerability to mobile assassins who can exploit her stationary moments. Maxing Q first provides damage and wave clear, and players should focus on hitting the closest target rather than greedily clicking past the tank line to reach backline carries. Her W, Ultrashock Laser, offers a slow-moving skillshot that slows and reveals enemies, with wall geometry extending its range. This ability serves primarily as a scouting tool in Mayhem's chaotic environment, allowing Zeri to check bushes safely. The slow helps land subsequent Q shots, and the vision component proves valuable against stealth champions. Missing W at close range leaves her vulnerable since the cast animation briefly stops movement. E, Spark Surge, provides her dash and repositioning tool with terrain interaction that extends dash distance when vaulting walls. Mayhem's reduced cooldowns enable aggressive use for dodging key spells while having it available for subsequent skirmishes. Precision matters greatly, as failed wall-jumps leave Zeri stuck against terrain. Early game requires saving E for escapes rather than poking, as the cooldown remains punishable. Dashing forward into the enemy team without her ultimate ready typically results in getting focused down instantly. Her ultimate, Lightning Crash, serves as the teamfight win condition, granting massive attack speed and move speed that stack as she hits champions while chain lightning automatically damages nearby enemies. In Mayhem's constant teamfights, activating R when three or more enemies group maximizes the snowball effect of increasing speed and damage. Hard crowd control shuts down this power completely, making champions with point-and-click suppression like Malzahar or Warwick particularly threatening. Timing matters significantly, as activating too late means dying before speed ramps up, while activating too early without targets wastes the duration.
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Zeri in Mayhem lives and dies by her movement and charge management, with a small safety window that makes mechanical precision essential. The most critical mechanical mistake is holding down the attack move click or right-click while her Passive is fully charged, which fires the empowered slow projectile instantly on a random minion or tank with no follow-up. Players should stop clicking when the charge bar turns yellow, reposition manually, and click the target only when ready to land the slow and close the gap. If the charge is wasted, Zeri should play further back while recharging rather than forcing a fight without her slow. Dash mismanagement creates severe vulnerability. Using E to dash directly through an enemy champion or large minion wave leaves Zeri on top of the enemy team with no escape, often body-blocked by the units she dashed through. The correct approach is dashing sideways along terrain or through thin walls to reposition, only dashing through enemies when chasing a low-HP kill or when R is active and a reset is needed. If caught in the middle of the enemy team, popping R immediately for movement speed and shield while weaving auto-attacks to reset the dash cooldown offers the best survival chance. Panic responses to assassins create fatal errors. Spamming Q when an assassin jumps in roots Zeri in place while the enemy lands their full combo, as Q has a cast time that stops movement. The correct action is holding Q, using movement speed from W or the dash from E to create distance first, then firing Q only after creating space. W misuse also reduces effectiveness. Firing W without terminating it on a wall misses the extended range and slow, turning a potential snipe into a weak short-range zap. Decision mistakes often involve fighting before power spikes or misusing the ultimate. Engaging a full-HP enemy team just because the Passive charge is ready results in landing the slow but getting burst down instantly without follow-up damage or numbers advantage. The empowered auto should be used to poke or zone, with full commitment reserved for isolated or low-HP enemies or when the team has already initiated with CC. Activating R the moment a fight starts regardless of enemy positioning wastes the ultimate, as enemies disengage or use defensive cooldowns and the ability fades before overflow damage stacks. Players should wait for enemies to burn key CC or for the team to land a catch, activating R when auto-attacks can reliably chain to extend the duration. Building pure damage against multiple divers or hard CC leads to getting one-shot by Snowball engages or crowd control chains before R can stack. Defensive options become essential against dive-heavy compositions. Ignoring Snowball threat and standing still to farm minions results in getting hit, engaged on, and dying before the minion wave arrives. Dodging Snowballs is the primary job, requiring constant perpendicular movement to the enemy line and sacrificing minions to avoid engage. Chasing kills through the enemy jungle or past inhibitor towers in late game gets Zeri caught by respawned enemies, throwing the game when the team needs her to push the core. Zeri excels at sieging, using long-range Q and W to chip towers and force enemies to approach on her terms.
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Zeri
Should I pick Zeri in Mayhem ARAM? She's a strong pick if your team has frontline or disengage to buy her time. Zeri excels at extended fights where she can stack her passive and chain resets on her ultimate. Without peel, she gets run down by the mode's high damage and constant crowd control. What makes Zeri different in Mayhem compared to regular ARAM? Faster gold and experience mean she hits her item spikes much earlier, turning her into a threat sooner than expected. The reduced cooldown on Snowball lets her reposition aggressively, but it also means enemies can gap-close on her more often. You play faster and die faster, so every dash matters. Which augment should I pick at the start? Prioritize attack speed or ability haste augments to smooth out her kiting and ultimate uptime. Damage augments work well if you're confident in your spacing, but survivability augments help against heavy dive comps. Avoid pure mana augments since her costs are manageable with proper rhythm.
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