ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T2 Peringkat #51

Hecarim build ARAM Mayhem dan augment terbaik

Hecarim saat ini masuk kategori T2 dalam data ARAM Mayhem.

Hecarim Hecarim the Shadow of War Fighter / Tank / Mage
TierT2
Peringkat#51
Rasio menang51.43%
Rasio pilih0.39%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spear of Shojin Spear of Shojin Spear of Shojin
Harga total
3,100
Harga
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

Rasio menang51.08%
Rasio pilih5.60%
#2
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Rasio menang52.11%
Rasio pilih2.40%
#3
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Rasio menang52.11%
Rasio pilih2.40%

N/Aitem

Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

50.66%
Youmuu's Ghostblade Youmuu's Ghostblade Youmuu's Ghostblade
Harga total
2,800
Harga
675

+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.

52.77%
Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

52.31%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

55.85%
Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

52.86%
Spear of Shojin Spear of Shojin Spear of Shojin
Harga total
3,100
Harga
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

50.38%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

52.39%
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

51.91%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Harga total
1,000
Harga
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

48.96%
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

49.48%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Harga total
3,000
Harga
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

51.50%
Opportunity Opportunity Opportunity
Harga total
2,700
Harga
475

+55 Attack Damage 18 LethalityPreparationAfter being out of combat with Champions for 8 seconds gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.ExtractionWhen a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.

50.02%

N/A

Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

53.54%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

53.54%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

53.54%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

49.56%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Harga total
1,050
Harga
100

+20 Attack Damage +10 Ability Haste

49.56%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

51.59%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

51.59%

N/A

#1
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Rasio menang45.65%
Rasio pilih4.92%
#2
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Rasio menang47.61%
Rasio pilih3.23%
#3
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Rasio menang44.32%
Rasio pilih2.31%

N/Aitem

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

43.61%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

46.54%
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

42.11%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

41.13%
Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

46.67%
Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

47.62%
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

42.02%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

50.46%
Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

47.17%
Dead Man's Plate Dead Man's Plate Dead Man's Plate
Harga total
2,900
Harga
900

+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.

41.47%
Force of Nature Force of Nature Force of Nature
Harga total
2,800
Harga
750

+400 Health +55 Magic Resist +4% Move Speed Steadfast: Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.

47.72%
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

43.62%

N/A

Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

42.38%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

42.38%
Guardian's Horn Guardian's Horn Guardian's Horn
Harga total
950
Harga
950

+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).

45.50%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

45.50%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

43.85%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

43.85%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

43.85%

N/A

#1
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Rasio menang56.07%
Rasio pilih9.78%
#2
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spear of Shojin Spear of Shojin Spear of Shojin
Harga total
3,100
Harga
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

Rasio menang44.07%
Rasio pilih7.31%
#3
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Rasio menang52.18%
Rasio pilih4.57%

N/Aitem

Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

52.74%
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

49.72%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

50.86%
Spear of Shojin Spear of Shojin Spear of Shojin
Harga total
3,100
Harga
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

50.17%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

49.09%
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

51.64%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

54.26%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

43.09%
Endless Hunger Endless Hunger Endless Hunger
Harga total
3,100
Harga
825

+65 Attack Damage +5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.

61.40%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Harga total
1,000
Harga
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

49.09%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

51.38%
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

44.15%

N/A

Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

53.76%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

53.76%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

53.76%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

45.01%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Harga total
1,050
Harga
100

+20 Attack Damage +10 Ability Haste

45.01%
Guardian's Horn Guardian's Horn Guardian's Horn
Harga total
950
Harga
950

+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).

49.18%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

49.18%

N/A

#1
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Rasio menang53.01%
Rasio pilih6.33%
#2
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spear of Shojin Spear of Shojin Spear of Shojin
Harga total
3,100
Harga
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

Rasio menang48.75%
Rasio pilih5.71%
#3
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spear of Shojin Spear of Shojin Spear of Shojin
Harga total
3,100
Harga
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

Rasio menang51.58%
Rasio pilih5.26%

N/Aitem

Spear of Shojin Spear of Shojin Spear of Shojin
Harga total
3,100
Harga
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

52.66%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.66%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

52.73%
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

50.60%
Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

53.57%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

52.37%
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

50.08%
Black Cleaver Black Cleaver Black Cleaver
Harga total
3,000
Harga
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

53.73%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

49.61%
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

53.18%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

54.21%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Harga total
1,000
Harga
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

51.86%

N/A

Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

51.77%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

51.77%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

51.77%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

49.79%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Harga total
1,050
Harga
100

+20 Attack Damage +10 Ability Haste

49.79%
Guardian's Horn Guardian's Horn Guardian's Horn
Harga total
950
Harga
950

+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).

50.38%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

50.38%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.02%
Rasio pilih
7.58%
Game
917

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT158.02%7.58%917
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.11%
Rasio pilih
7.21%
Game
872

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT157.11%7.21%872
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
54.57%
Rasio pilih
5.15%
Game
623

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.57%5.15%623
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.31%
Rasio pilih
8.54%
Game
1,033

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.31%8.54%1,033
Final Form Final Form Final Form Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
54.29%
Rasio pilih
5.68%
Game
687

Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.29%5.68%687
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.15%
Rasio pilih
15.82%
Game
1,915

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.15%15.82%1,915
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.38%
Rasio pilih
8.31%
Game
1,006

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.38%8.31%1,006
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
53.26%
Rasio pilih
9.39%
Game
1,136

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT153.26%9.39%1,136
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.19%
Rasio pilih
8.42%
Game
1,019

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT153.19%8.42%1,019
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.07%
Rasio pilih
6.20%
Game
750

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.07%6.20%750
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
52.70%
Rasio pilih
4.89%
Game
592

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.70%4.89%592
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.48%
Rasio pilih
18.97%
Game
2,296

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.48%18.97%2,296
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.34%
Rasio pilih
9.19%
Game
1,112

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.34%9.19%1,112
Upgrade Hubris Upgrade Hubris Upgrade Hubris Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.46%
Rasio pilih
11.06%
Game
1,339

Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.46%11.06%1,339
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.42%
Rasio pilih
7.87%
Game
953

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.42%7.87%953
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.31%
Rasio pilih
6.33%
Game
766

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.31%6.33%766
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.23%
Rasio pilih
7.71%
Game
933

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.23%7.71%933
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
51.05%
Rasio pilih
7.09%
Game
858

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.05%7.09%858
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
49.92%
Rasio pilih
5.35%
Game
647

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT149.92%5.35%647
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.53%
Rasio pilih
11.41%
Game
1,381

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.53%11.41%1,381
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.51%
Rasio pilih
6.08%
Game
736

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.51%6.08%736
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.66%
Rasio pilih
9.35%
Game
1,131

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.66%9.35%1,131
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.12%
Rasio pilih
6.17%
Game
747

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.12%6.17%747
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
46.22%
Rasio pilih
4.81%
Game
582

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT146.22%4.81%582
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
43.64%
Rasio pilih
6.63%
Game
802

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT143.64%6.63%802
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
65.95%
Rasio pilih
2.69%
Game
326

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT265.95%2.69%326
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
64.02%
Rasio pilih
3.54%
Game
428

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT264.02%3.54%428
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
61.57%
Rasio pilih
2.00%
Game
242

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT261.57%2.00%242
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
61.47%
Rasio pilih
2.81%
Game
340

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT261.47%2.81%340
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
61.09%
Rasio pilih
2.27%
Game
275

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT261.09%2.27%275
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
61.01%
Rasio pilih
3.75%
Game
454

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT261.01%3.75%454
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
60.64%
Rasio pilih
2.06%
Game
249

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT260.64%2.06%249
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
60.20%
Rasio pilih
2.47%
Game
299

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT260.20%2.47%299
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
59.07%
Rasio pilih
2.14%
Game
259

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT259.07%2.14%259
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
59.01%
Rasio pilih
1.83%
Game
222

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT259.01%1.83%222
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
55.82%
Rasio pilih
2.06%
Game
249

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.82%2.06%249
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
54.95%
Rasio pilih
1.83%
Game
222

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT254.95%1.83%222
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
54.85%
Rasio pilih
1.96%
Game
237

Pilih Quest: Icathia's Fall saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT254.85%1.96%237
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
54.45%
Rasio pilih
2.32%
Game
281

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.45%2.32%281
EscAPADe EscAPADe EscAPADe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.85%
Rasio pilih
2.58%
Game
312

Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.85%2.58%312
Blunt Force Blunt Force Blunt Force Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.77%
Rasio pilih
1.75%
Game
212

Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.77%1.75%212
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.23%
Rasio pilih
2.56%
Game
310

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.23%2.56%310
Don't Blink Don't Blink Don't Blink Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
53.00%
Rasio pilih
1.79%
Game
217

Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.00%1.79%217
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.09%
Rasio pilih
2.17%
Game
263

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.09%2.17%263
Prom Queen Prom Queen Prom Queen Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.76%
Rasio pilih
2.11%
Game
255

Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT251.76%2.11%255
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.60%
Rasio pilih
1.81%
Game
219

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.60%1.81%219
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.55%
Rasio pilih
2.13%
Game
258

Pilih Wind Beneath Blade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.55%2.13%258
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.45%
Rasio pilih
2.28%
Game
276

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.45%2.28%276
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.52%
Rasio pilih
3.96%
Game
479

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.52%3.96%479
Spin To Win Spin To Win Spin To Win Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
49.69%
Rasio pilih
3.94%
Game
477

Pilih Spin To Win saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.69%3.94%477
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.48%
Rasio pilih
3.96%
Game
479

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.48%3.96%479
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.39%
Rasio pilih
2.02%
Game
245

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.39%2.02%245
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.51%
Rasio pilih
2.21%
Game
268

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.51%2.21%268
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.94%
Rasio pilih
3.81%
Game
461

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.94%3.81%461
Demon's Dance Demon's Dance Demon's Dance Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.76%
Rasio pilih
3.51%
Game
425

Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.76%3.51%425
Slow Cooker Slow Cooker Slow Cooker Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
47.39%
Rasio pilih
2.37%
Game
287

Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT247.39%2.37%287
The Brutalizer The Brutalizer The Brutalizer Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
46.83%
Rasio pilih
3.12%
Game
378

Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT246.83%3.12%378
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.79%
Rasio pilih
2.31%
Game
280

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.79%2.31%280
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
46.34%
Rasio pilih
1.69%
Game
205

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.34%1.69%205
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
46.23%
Rasio pilih
2.63%
Game
318

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.23%2.63%318
First-Aid Kit First-Aid Kit First-Aid Kit Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
45.65%
Rasio pilih
3.89%
Game
471

Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT245.65%3.89%471
Symphony of War Symphony of War Symphony of War Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
45.52%
Rasio pilih
2.31%
Game
279

Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT245.52%2.31%279
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
45.51%
Rasio pilih
2.85%
Game
345

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT245.51%2.85%345
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
44.55%
Rasio pilih
1.82%
Game
220

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.55%1.82%220
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
44.15%
Rasio pilih
3.11%
Game
376

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT244.15%3.11%376
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
72.16%
Rasio pilih
1.45%
Game
176

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT372.16%1.45%176
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
59.34%
Rasio pilih
1.50%
Game
182

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT359.34%1.50%182
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
59.06%
Rasio pilih
1.05%
Game
127

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT359.06%1.05%127
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
57.59%
Rasio pilih
1.31%
Game
158

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT357.59%1.31%158
Back to Basics Back to Basics Back to Basics Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
56.29%
Rasio pilih
1.25%
Game
151

Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT356.29%1.25%151
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
56.29%
Rasio pilih
1.25%
Game
151

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT356.29%1.25%151
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.05%
Rasio pilih
1.53%
Game
185

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT354.05%1.53%185
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
53.61%
Rasio pilih
1.37%
Game
166

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.61%1.37%166
Impassable Impassable Impassable Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
53.37%
Rasio pilih
1.35%
Game
163

Pilih Impassable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.37%1.35%163
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
53.21%
Rasio pilih
1.29%
Game
156

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.21%1.29%156
Guilty Pleasure Guilty Pleasure Guilty Pleasure Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.17%
Rasio pilih
1.04%
Game
126

Pilih Guilty Pleasure saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.17%1.04%126
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
52.76%
Rasio pilih
1.64%
Game
199

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.76%1.64%199
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
52.03%
Rasio pilih
1.02%
Game
123

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.03%1.02%123
Gash Gash Gash Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.67%
Rasio pilih
0.99%
Game
120

Pilih Gash saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.67%0.99%120
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.66%
Rasio pilih
1.25%
Game
151

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.66%1.25%151
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.16%
Rasio pilih
1.07%
Game
129

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.16%1.07%129
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.00%
Rasio pilih
1.04%
Game
126

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.00%1.04%126
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.00%
Rasio pilih
0.91%
Game
110

Pilih Upgrade Thornmail saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.00%0.91%110
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.72%
Rasio pilih
1.48%
Game
179

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.72%1.48%179
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.66%
Rasio pilih
1.21%
Game
147

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.66%1.21%147
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.54%
Rasio pilih
0.90%
Game
109

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.54%0.90%109
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.36%
Rasio pilih
1.29%
Game
156

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.36%1.29%156
Shadow Runner Shadow Runner Shadow Runner Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
48.65%
Rasio pilih
0.92%
Game
111

Pilih Shadow Runner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.65%0.92%111
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.41%
Rasio pilih
1.30%
Game
157

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.41%1.30%157
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.98%
Rasio pilih
1.43%
Game
173

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.98%1.43%173
Protein Shake Protein Shake Protein Shake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.89%
Rasio pilih
1.57%
Game
190

Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.89%1.57%190
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.24%
Rasio pilih
1.35%
Game
163

Pilih Windspeaker's Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.24%1.35%163
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.15%
Rasio pilih
1.02%
Game
123

Pilih Courage of the Colossus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.15%1.02%123
Mountain Soul Mountain Soul Mountain Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
47.01%
Rasio pilih
0.97%
Game
117

Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.01%0.97%117
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
46.88%
Rasio pilih
1.32%
Game
160

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.88%1.32%160
Blade Waltz Blade Waltz Blade Waltz Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.58%
Rasio pilih
1.21%
Game
146

Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.58%1.21%146
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
46.30%
Rasio pilih
0.89%
Game
108

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.30%0.89%108
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.15%
Rasio pilih
1.50%
Game
182

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.15%1.50%182
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.05%
Rasio pilih
1.26%
Game
152

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.05%1.26%152
Slow and Steady Slow and Steady Slow and Steady Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.98%
Rasio pilih
1.44%
Game
174

Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.98%1.44%174
Upgrade Immolate Upgrade Immolate Upgrade Immolate Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
45.77%
Rasio pilih
1.17%
Game
142

Pilih Upgrade Immolate saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT345.77%1.17%142
Holy Fire Holy Fire Holy Fire Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.68%
Rasio pilih
1.34%
Game
162

Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.68%1.34%162
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
44.03%
Rasio pilih
1.31%
Game
159

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT344.03%1.31%159
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
41.79%
Rasio pilih
1.11%
Game
134

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT341.79%1.11%134
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
62.75%
Rasio pilih
0.84%
Game
102

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT462.75%0.84%102
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
60.00%
Rasio pilih
0.54%
Game
65

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT460.00%0.54%65
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.23%
Rasio pilih
0.65%
Game
79

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT458.23%0.65%79
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
56.25%
Rasio pilih
0.66%
Game
80

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT456.25%0.66%80
Mighty Shield Mighty Shield Mighty Shield Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
55.74%
Rasio pilih
0.50%
Game
61

Pilih Mighty Shield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT455.74%0.50%61
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
55.17%
Rasio pilih
0.48%
Game
58

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT455.17%0.48%58
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
54.39%
Rasio pilih
0.47%
Game
57

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT454.39%0.47%57
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
53.57%
Rasio pilih
0.69%
Game
84

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT453.57%0.69%84
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.23%
Rasio pilih
0.51%
Game
62

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT453.23%0.51%62
Purist - Caster Purist - Caster Purist - Caster Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
53.00%
Rasio pilih
0.83%
Game
100

Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT453.00%0.83%100
Little Devil Little Devil Little Devil Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.90%
Rasio pilih
0.65%
Game
79

Pilih Little Devil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT451.90%0.65%79
Poltergeist Poltergeist Poltergeist Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
51.79%
Rasio pilih
0.46%
Game
56

Pilih Poltergeist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT451.79%0.46%56
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.68%
Rasio pilih
0.60%
Game
73

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.68%0.60%73
Fey Magic Fey Magic Fey Magic Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.21%
Rasio pilih
0.52%
Game
63

Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT449.21%0.52%63
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.89%
Rasio pilih
0.74%
Game
90

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT448.89%0.74%90
Dashing Dashing Dashing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.00%
Rasio pilih
0.62%
Game
75

Pilih Dashing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT448.00%0.62%75
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
48.00%
Rasio pilih
0.62%
Game
75

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT448.00%0.62%75
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.17%
Rasio pilih
0.44%
Game
53

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.17%0.44%53
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
44.87%
Rasio pilih
0.64%
Game
78

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT444.87%0.64%78
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.78%
Rasio pilih
0.55%
Game
67

Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT444.78%0.55%67
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
44.19%
Rasio pilih
0.71%
Game
86

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT444.19%0.71%86
Swift and Safe Swift and Safe Swift and Safe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
43.86%
Rasio pilih
0.47%
Game
57

Pilih Swift and Safe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT443.86%0.47%57
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
43.62%
Rasio pilih
0.78%
Game
94

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT443.62%0.78%94
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
43.55%
Rasio pilih
0.51%
Game
62

Pilih Stuck in Here With Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.55%0.51%62
Adamant Adamant Adamant Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
41.03%
Rasio pilih
0.64%
Game
78

Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT441.03%0.64%78
Upgrade Collector Upgrade Collector Upgrade Collector Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
40.23%
Rasio pilih
0.72%
Game
87

Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

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PerakT440.23%0.72%87
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
38.18%
Rasio pilih
0.45%
Game
55

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

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EmasT438.18%0.45%55

Hecarim Skill Combos

Extracted from the skill order guide

Skill Order
QWE

Normal order: start Q, take W second, take E third, then max Q > W > E, putting points in R whenever possible.

QEW

If your augments heavily reward movement speed, first contact, collision plays, or pick creation: you can consider Q > E > W.

RQWE

Normal order: start Q, take W second, take E third, then max Q > W > E, putting points in R whenever possible.

Hecarim Counters

Counters and threats extracted from the matchup guide

Counters

Counters

12

Hecarim counters these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Peringkat
#58
Rasio menang
51.29%
Rasio pilih
0.83%

Vel'Koz saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Jhin Jhin Jhin T4
Tier
T4
Peringkat
#124
Rasio menang
47.86%
Rasio pilih
1.21%

Jhin saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Peringkat
#72
Rasio menang
51.01%
Rasio pilih
0.61%

Kog'Maw saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Aphelios Aphelios Aphelios T2
Tier
T2
Peringkat
#39
Rasio menang
52.50%
Rasio pilih
0.53%

Aphelios saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Poppy Poppy Poppy T3
Tier
T3
Peringkat
#75
Rasio menang
49.22%
Rasio pilih
0.34%

Poppy saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Vayne Vayne Vayne T1
Tier
T1
Peringkat
#7
Rasio menang
54.56%
Rasio pilih
0.94%

Vayne saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Morgana Morgana Morgana T1
Tier
T1
Peringkat
#32
Rasio menang
52.56%
Rasio pilih
1.14%

Morgana saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Thresh Thresh Thresh T5
Tier
T5
Peringkat
#161
Rasio menang
45.37%
Rasio pilih
0.86%

Thresh saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

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Hecarim Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Zilean Zilean Zilean T3
Tier
T3
Peringkat
#89
Rasio menang
49.11%
Rasio pilih
0.49%

Zilean saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Highest Value Enabler

Zilean gives Hecarim the two things he loves most: speed to find the angle and a safety net if the dive goes too deep. When Hecarim can enter first without instantly losing the fight on death, he becomes much harder to punish.

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Best Wombo And Ball Delivery

Orianna turns Hecarim’s dive path into a delivery system. Hecarim forces enemies to clump or run, and Orianna punishes either choice with shielded follow-up and a large area threat.

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Safest Carry-dive Support

Lulu makes Hecarim harder to burst and harder to kite. Her shields, speed, and anti-burst tools let him stay in melee long enough for repeated damage and disruption instead of being a one-and-done engage piece.

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Strongest Teamfight Layering

Seraphine gives Hecarim a cleaner runway with wave control, shields, and long-range crowd control. Hecarim creates panic in the middle of the enemy team, and Seraphine punishes the straight-line movement that follows.

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Peringkat
#97
Rasio menang
49.69%
Rasio pilih
1.26%

Miss Fortune saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Best Damage Payoff From Hecarim Disruption

Miss Fortune does not help Hecarim enter as much as the supports do, but she gives huge payoff when he makes enemies panic, clump, or run through a narrow space. Hecarim’s job is to force the enemy team to choose between peeling him and escaping her damage.

Hecarim ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityHecarim is a bruiser engager or follow-up diver who wants teammates to start or enemies to waste key crowd control before he commits to a fight.He becomes a tempo driver who repeatedly threatens carries, splits enemy formations, and forces cooldowns early rather than waiting for perfect engage angles.Shift from waiting for clean engages to creating repeated pressure and forcing enemy cooldowns throughout fights.
Engage PatienceHe often holds engage until enemies overextend or carries walk into Snowball range, since he does not get endless clean attempts.He can cast and fight more often, but using every speed tool just to reach enemies leaves no way to reposition after crowd control stops him.Fight more often but save repositioning tools; arriving with no exit plan still gets punished.
W TimingW is often used as Hecarim commits so he can survive the first burst of damage from the enemy team.Fights are longer and messier, so avoid pressing W too early while walking in; use it when damage is actually being exchanged.Activate W during active damage exchange, not before contact, or enemies can kite and wait it out.
Snowball DisciplineSnowball is often the safest way to start without spending everything; mark a target, wait to see if team can follow, then decide.Snowball is more flexible but dangerous; check if team can hit, target has used escape, and you have a way out before taking it.Do not take every Snowball mark just because Mayhem rewards action; bad isolated dives still end badly.
Ultimate UsageUsing R too early can leave Hecarim stranded, so it must be saved for the right moment to cross dangerous space or disrupt priority targets.R should break counter-engage, dodge decisive responses, or re-enter after peel rather than being thrown out as a simple entry animation.Save R to cross danger, dodge key responses, or re-enter fights rather than opening with it blindly.
Build AdaptationHecarim needs a practical balance between damage, health, resistances, and healing value to function without evaporating before dealing damage.Augments change build needs; durability augments let you build pressure, while damage augments require defensive items to survive contact.Match item choices to augment plan rather than following a fixed normal ARAM template.

Champion Analysis

Peran / Rasio menang

Peringkat

In Hextech Mayhem (ARAM) mode, Hecarim the Shadow of War functions as a melee fighter-tank defined by extraordinary mobility and devastating AoE damage capability. His core identity centers on speed as both a defensive and offensive mechanic, with his passive Warpath converting bonus movement speed directly into bonus attack damage. This creates a unique synergy where Hecarim becomes more dangerous the faster he moves, rewarding aggressive positioning and momentum-based gameplay. Hecarim's primary damage pattern revolves around his Q, Rampage, which deals AoE physical damage to nearby enemies while granting cooldown reduction when striking champions. This mechanic enables excellent sustained damage output in the close-quarters team fighting environment of Hextech Mayhem, allowing Hecarim to maintain pressure through repeated casts during extended engagements. His W, Spirit of Dread, complements this sustained fighting style by dealing magic damage to nearby enemies while healing Hecarim based on damage dealt, providing strong sustainability that keeps him effective throughout prolonged team fights. His E, Devastating Charge, serves as his primary mobility and engagement tool, granting massive movement speed toward enemies while empowering his next attack to knock targets back. This ability gives Hecarim outstanding engage potential, allowing him to close distances rapidly and disrupt enemy formations. His ultimate, Onslaught of Shadows, functions as his signature disruption ability by summoning a ghostly wave that fears enemies across a large area, causing them to flee. This ability excels at disrupting enemy positioning and creating chaos in the confined ARAM lane, where enemies have limited escape routes. Strategically, Hecarim combines the durability of a tank with the damage output of a fighter, making him effective at initiating fights, sustaining through enemy damage, and dealing consistent AoE damage to grouped opponents. His mobility allows him to engage from unexpected angles, while his fear ultimate can scatter enemy teams and create openings for his allies. The knockback from his empowered E attack adds further displacement utility, giving him multiple tools to control enemy positioning. Hecarim's combination of mobility, AoE damage, and tankiness establishes him as a devastating all-around fighter in Hextech Mayhem, capable of leading engagements, surviving sustained damage, and punishing enemies who cluster together.

Tips utama

Blog panduan / N/A

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Hecarim wins Mayhem fights by choosing the angle, not by running straight through five champions. In the narrow ARAM lane, obvious engages are easily punished. Use the side brush, minion wave, and Snowball threat to make enemy carries step sideways first, then commit when their peel is separated from their damage. Starting from the middle of the lane with no cover usually results in spending speed just reaching the target and dying before damage matters. Start fights after someone uses their stop button. When the enemy support uses a knockback, bind, stun, silence, or displacement on your frontline, that is the cleanest window. Hecarim hates being stopped during the charge. Enter from an angle rather than the front line, since a straight engage lets enemies stack skillshots on the same path. Do not burn everything to touch the first target. If Snowball, movement speed, charge, and ultimate are all needed just to reach a tank, the engage is bad. Save at least one tool for the second movement to chase or escape. Use fear to break formation. The best ultimate is not always the one hitting the most people. A cast that fears the carry away from their enchanter or pushes damage dealers in opposite directions often wins harder than a five-man dive that leaves Hecarim trapped with no follow-up. For counter-engage, let impatient enemies cross the midpoint first. Hecarim excels when enemies dash into your team and lose their escape path. Hold charge until their diver lands, then run past to hit the backline. Peel with threat by standing between assassins and their exit route, forcing them to choose between finishing the kill or dying without a reset. Plan the exit before entry. Before diving, check health relics, minion waves, and backline position. If all three are behind the enemy team, the engage is just donating shutdown gold. After burst, curve out diagonally toward walls or brush rather than walking backward through skillshots. Use sustain windows only when damage is actually happening, not while kiting away. Do not stand shoulder-to-shoulder with your tank before fights, as stacking lets poke hit both and eliminates engage angles. Respect layered crowd control in the lane center, crossing with purpose using Snowball or ultimate. Use minions to hide movement but avoid getting stuck behind them. Primary targets are immobile damage dealers and fragile enchanters. Do not tunnel the lowest-health champion if they are deep under turret. When behind, hit whoever is overextended first to force numbers advantage rather than chasing fed carries through their team. Throw Snowball when enemies are busy dodging something else. Do not always recast instantly, as taking it immediately can put Hecarim into traps. Use Snowball as a bridge, not a replacement for good pathing. Read augments around the actions they reward and do not let them bait into bad target selection. Push when engage is available and pull back when key tools are down. Dive only when the victim cannot stall, entering after the wave reaches turret. Leave as soon as the kill condition is gone. When behind, stop starting hero fights and instead absorb pressure, clear waves safely, and punish overextension. Build fights around allied damage rather than pride. The clean pattern is pressure from the side, wait for peel to be spent, hit targets your team can reach, then curve out before the collapse.

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Hecarim wants controlled chaos. He is not a front-to-back wall that stands still, nor a poke champion that wins by waiting. His best fights start from fog, side angles, or a minion-wave gap where he can enter fast, hit the backline, and keep moving instead of getting pinned in the center of the bridge. In Mayhem, the extra power from augments usually makes both engages and punish windows sharper, so play around the moment mobility, sustain, and defensive tools line up. During early levels 1-6, start slightly off-center near the side wall or just behind frontline minions to threaten short burst trades without eating every poke spell first. Let the wave absorb skillshots, then step up when those spells miss. Take quick trades, then leave. Hecarim is much better when he swings through the fight and resets his position than when walking forward slowly into five champions. Look for enemies who used their main poke or control spell on the wave, go in, hit the nearest safe target, and pull back before the enemy team can layer crowd control. Early Snowball is a threat tool, not an obligation. Throw it at a backliner only if the team can follow or the target is already low enough that entry creates a kill. If Snowball hits a tank in the middle of the enemy team, think twice before taking it, as a bad second cast puts you behind their frontline with no exit. At mid levels 7-11, Hecarim becomes much more threatening. Play from angles whenever the wave is neutral or pushing toward the enemy. If standing directly in lane, the enemy can mark the engage and pre-cast control. Trades should now be tied to enemy cooldowns and ally readiness. Engage when the enemy has used displacement, root, stun, silence, or heavy slow, or when team burst is in range. Snowball becomes a fight selector for bypassing frontline when a carry is exposed. If the team is clearing the wave or backing up, do not take a hit Snowball. The best Hecarim players leave bad marks unused. Late game punishes lazy engages. Death timers are long, damage is high, and Mayhem augments can turn one mistake into a lost push. Stand out of direct vision when possible and make the enemy team walk into uncertainty. Stop taking small health-loss trades unless they lead to a real fight. Late Snowball should either start a winning fight, finish a key target, or force a major defensive reaction. Throwing it randomly gives the enemy information. If ahead late, force the enemy to answer waves under pressure, then engage the moment one player steps too far forward. The goal is not always a flashy backline dive; sometimes the winning play is deleting the enemy frontline first. When behind late, look for one clean punish instead of a miracle five-man dive. Hide the angle, wait for the enemy to split around the wave, and attack the player the team can actually kill. The main rule is that Hecarim wins when he chooses the entry and keeps the fight moving. Charging straight down the lane into prepared control makes the enemy game easy. Holding a side angle, tracking punish tools, and using Snowball plus augments to enter on your terms turns every wave into a real threat.

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Rasio menang

Rasio menang / Rasio pilih

Tier

Hecarim the Shadow of War excels at converting advantages into controlled pressure rather than reckless dives. When ahead, his primary strength lies in threatening angles that force enemies to respect his engage range, allowing his team to secure bushes, healing packs, and wave priority. He should start engages from the side rather than charging directly through the enemy front line, as good opponents will save crowd control for his exit and punish him after his initial burst. A clean pick creates opportunities for chained fights and wave control, but chasing carries through multiple defenders after they escape represents a major throw risk. His ultimate becomes a powerful tool for splitting enemy backlines from their frontlines, though he must wait for allies to position before committing. Hecarim can also bait enemy cooldowns by threatening charges without fully committing, then re-engaging once opponents have wasted their key spells. Even while ahead, he should prioritize peeling for fed carries when facing assassins or hard engage, rather than abandoning teammates to chase low-health targets. Movement speed augments should create cleaner engage angles rather than deeper overextensions, while durability augments cover his vulnerability to focused fire after committing. Damage augments tempt tunnel vision but work best against targets with no remaining escape options. When behind, Hecarim must shift from backline diving to controlled disruption and peel. He should clear safely, protect waveclearing teammates, and wait for enemies to waste cooldowns before looking for openings. Punishing overextended frontlines and counter-engaging enemy divers becomes more valuable than desperate attempts to reach carries. His ultimate serves as a fight breaker rather than an engage tool, separating damage dealers from their follow-up. Behind-state Hecarim must avoid engaging from center lane into five ready champions without side angles, ally support, or missed enemy spells. Trading his life for low-value targets rarely produces comebacks unless it immediately stops a push. When facing multiple hard crowd control options, he must count spells before committing and hover threateningly until enemies miss or use their tools on teammates. Repeated small trades using sustain augments can bait impatient enemies into mistakes, while mobility augments provide escape angles and repositioning after baiting cooldowns.

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Peringkat champion

Champion / Peran

Champion

Hecarim the Shadow of War functions in ARAM: Mayhem as a tempo bruiser who wins by entering fights with speed, maintaining movement throughout the engagement, and transforming messy skirmishes into extended chases. He is not a straightforward front-to-back tank, and his value drops significantly if he wastes his first engage. Every spell should be treated as part of one continuous movement chain: speed generates threat, threat forces flashes or peel, and follow-up damage only matters if Hecarim stays close enough to keep attacking. His passive, Warpath, converts bonus movement speed into offensive value. Movement is not merely mobility for Hecarim; it is integral to his damage pattern. Mayhem fights often break into repeated re-engages, resets, and side chases, which suits his style. Passive threat is highest when movement is stacked before contact, with a typical pattern involving building speed, entering with E or Snowball, keeping Q running during collision, and using W while enemies are forced to fight within range. Enemies punish Warpath by slowing Hecarim, grounding his engage route with zones, or forcing him to start from too close without time to accelerate. Q serves as Hecarim's main repeat damage tool, hitting around him and rewarding sustained melee presence. In Mayhem, enemies often clump around minion waves and narrow retreat lines, making Q excellent when Hecarim can stand inside multiple bodies after R or E disrupts their formation. Q is centered on Hecarim, so positioning matters more than aiming. Enemies counter Q by kiting outside his circle, using slows after entry, or forcing him to choose between chasing a carry and staying near the frontline. W creates a damaging area around Hecarim and provides durability through fighting. It functions as a "stay in" button rather than something to casually press while approaching. W is strongest when Hecarim is already in the middle of enemies or about to be. Activating it too early while still outside contact gives enemies a clear window to disengage and wait it out. If W is down, Hecarim becomes much easier to burst during his next engage. E grants ramping movement speed and empowers his next attack to knock the target back, serving as his most important non-ultimate engage and pick tool. The narrow ARAM lane makes E threatening because enemies have limited space to dodge his run-up. The direction of impact matters: striking from the front may knock a carry toward safety, while approaching from behind or the side can push them toward Hecarim's team. A missed or poorly angled E represents one of Hecarim's biggest punish windows. R is Hecarim's long-range commitment tool, damaging enemies in its path and fearing those near the impact area. It provides backline access and a way to break defensive formations. R is strongest when hitting a clumped team or punishing enemies trapped by the lane geometry. The fear effect near the arrival area is the real fight winner, so Hecarim should aim for where priority targets must move rather than where they are standing at the start. If R is down, Hecarim loses his most reliable way to reach protected targets, and the enemy backline can play farther forward with less risk.

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Hecarim the Shadow of War performs best when entering fights with speed, targeting correctly, and maintaining movement throughout engagements rather than standing still like a directionless brawler. Most unsuccessful Hecarim games stem from two fundamental issues: poor execution on initial contact or forcing fights before teammates can properly follow up. Mechanical mistakes frequently undermine Hecarim's effectiveness. Charging straight in with Devastating Charge and targeting the first available champion often results in knocking a tank or bait target forward, wasting the strongest engage angle, and becoming surrounded with no escape route. The correct approach involves starting charges from side angles, aiming past the frontline, and using knockback to push carries toward allies or away from safety. Using Onslaught of Shadows as a panic engage at maximum range causes Hecarim to arrive before his team, fearing targets in unpunishable directions while burning his best escape simultaneously. This ability works best for breaking key backline positions, dodging crowd control, or finishing fights after allies are positioned to follow. Standing still while mashing Rampage eliminates the movement-based pressure that makes Hecarim dangerous, leaving him vulnerable to every skillshot and turning sustained damage into a slow death. Players should weave movement between casts, circle targets, and keep positioned toward either a carry or an exit. Activating Spirit of Dread after enemy damage has already landed misses the value of staying healthy during initial burst. This ability should cover the dangerous portion of dives, not the retreat phase at low health. Using Snowball blindly as a second engage without checking landing positions delivers Hecarim directly into exhausts, roots, traps, or five-player collapses, often forcing defensive ultimate usage just to survive. Buffering charges into obvious displacement or hard crowd control stops engages before impact, wastes speed windows, and grants enemies free punishment opportunities. Decision mistakes prove equally costly. Starting fights while the backline clears waves or recovers from poke creates beautiful engages that no one can damage, leading to enemy retaliation once movement burst ends. Hecarim functions as an initiator requiring team follow-up, not a solo delivery service. Building and playing like a pure carry against heavy crowd control and burst results in exploding before repeated damage matters, making every engage a one-way trip. Ignoring enemy anti-engage champions because of perceived speed leads to running directly into knockbacks, polymorphs, suppressions, silences, or layered slows, becoming predictable and easily peeled. Diving past fed bruisers or assassins to reach slightly weaker marksmen allows the real threat to kill allies while Hecarim chases protected targets, removing his own peel from the fight. Taking every visible low-health chase after won skirmishes runs Hecarim into respawns, traps, or fresh cooldowns, surrendering shutdown value and losing earned lane tempo. Fighting in narrow zones against enemies with stronger area control funnels teams into damage and eliminates the space Hecarim needs to flank, circle, or choose targets effectively. The disciplined Hecarim pattern remains straightforward: enter from an angle, move the right target, survive the first punish, then keep running the fight instead of standing in it. When mistakes occur, recovery involves cutting fights short, protecting exits, and waiting for genuine openings rather than forcing desperate extensions.

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FAQ

Hecarim

FAQ

Is Hecarim a main engage champion in ARAM: Mayhem? Yes, Hecarim can start fights, but he is best when the enemy team has already stepped forward or used key peel. If you charge in first with no follow-up, you often get stunned, kited, and burned down before your healing matters. Ping your angle, enter from the side when possible, and force the enemy backline to split instead of diving straight through the whole team. When should I use Snowball on Hecarim? Use Snowball when it gives you a clean backline entry or a way to follow a low-health target after they flash or dash away. If the mark lands on a tank standing in front of four teammates, taking it can trap you in the worst part of the fight. Hold the second cast until your team is close enough to punish the collapse. Should Hecarim build full damage or tankier in Mayhem? Build more damage when your team already has frontline and the enemy carries are vulnerable to fast dives. Build tankier when you are the only champion who can enter first, because surviving the counter-CC matters more than one burst combo. The tradeoff is simple: damage Hecarim ends fights faster, tank Hecarim gets more chances to start them.

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