ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T1 Peringkat #18

Master Yi build ARAM Mayhem dan augment terbaik

Master Yi saat ini masuk kategori T1 dalam data ARAM Mayhem.

Master Yi Master Yi the Wuju Bladesman Mage / Assassin
TierT1
Peringkat#18
Rasio menang52.96%
Rasio pilih0.73%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Rasio menang57.11%
Rasio pilih17.70%
#2
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Rasio menang55.32%
Rasio pilih13.19%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Rasio menang52.14%
Rasio pilih5.77%

N/Aitem

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

56.21%
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

56.43%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

55.10%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

55.68%
Navori Flickerblade Navori Flickerblade Navori Flickerblade
Harga total
2,650
Harga
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

55.12%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Harga total
3,300
Harga
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

59.82%
Experimental Hexplate Experimental Hexplate Experimental Hexplate
Harga total
3,000
Harga
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

60.39%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

58.72%
Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

55.04%
Wit's End Wit's End Wit's End
Harga total
2,800
Harga
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

51.09%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

57.78%
Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Harga total
3,000
Harga
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

62.11%

N/A

Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

54.25%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

54.25%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

54.25%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

54.35%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

54.35%
Dagger Dagger Dagger
Harga total
250
Harga
250

+10% Attack Speed

54.51%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

54.51%

N/A

#1
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Rasio menang53.73%
Rasio pilih21.46%
#2
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Rasio menang48.31%
Rasio pilih8.15%
#3
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Wit's End Wit's End Wit's End
Harga total
2,800
Harga
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

Rasio menang40.26%
Rasio pilih7.05%

N/Aitem

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

51.74%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

50.60%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

53.86%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

51.22%
Experimental Hexplate Experimental Hexplate Experimental Hexplate
Harga total
3,000
Harga
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

56.28%
Wit's End Wit's End Wit's End
Harga total
2,800
Harga
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

47.36%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.61%
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

55.69%
Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

48.66%
Bloodthirster Bloodthirster Bloodthirster
Harga total
3,400
Harga
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

57.37%
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

47.95%
Mercurial Scimitar Mercurial Scimitar Mercurial Scimitar
Harga total
3,200
Harga
125

+50 Attack Damage +35 Magic Resist 10% Life Steal ACTIVE Quicksilver Removes all crowd control debuffs (excluding Airborne) and grants Move Speed.

56.20%

N/A

Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

48.61%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

48.61%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

48.61%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

50.00%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

50.00%
Dagger Dagger Dagger
Harga total
250
Harga
250

+10% Attack Speed

48.68%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

48.68%

N/A

#1
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Rasio menang55.52%
Rasio pilih24.87%
#2
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Rasio menang53.75%
Rasio pilih13.80%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rasio menang59.29%
Rasio pilih6.29%

N/Aitem

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

56.38%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

55.53%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

56.06%
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

56.59%
Wit's End Wit's End Wit's End
Harga total
2,800
Harga
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

56.25%
Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

56.74%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

62.40%
Navori Flickerblade Navori Flickerblade Navori Flickerblade
Harga total
2,650
Harga
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

55.37%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Harga total
3,300
Harga
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

54.35%
Guinsoo's Rageblade Guinsoo's Rageblade Guinsoo's Rageblade
Harga total
3,000
Harga
1,025

+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

59.01%
Phantom Dancer Phantom Dancer Phantom Dancer
Harga total
2,650
Harga
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

55.07%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

57.99%

N/A

Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

57.60%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

57.60%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

57.60%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

61.52%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

61.52%
Dagger Dagger Dagger
Harga total
250
Harga
250

+10% Attack Speed

55.11%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

55.11%

N/A

#1
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Rasio menang55.73%
Rasio pilih15.87%
#2
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Rasio menang54.41%
Rasio pilih7.61%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Wit's End Wit's End Wit's End
Harga total
2,800
Harga
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

Rasio menang51.53%
Rasio pilih5.61%

N/Aitem

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

53.94%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

53.36%
Wit's End Wit's End Wit's End
Harga total
2,800
Harga
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

53.98%
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

54.52%
Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

53.77%
Guinsoo's Rageblade Guinsoo's Rageblade Guinsoo's Rageblade
Harga total
3,000
Harga
1,025

+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

54.48%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

57.19%
Experimental Hexplate Experimental Hexplate Experimental Hexplate
Harga total
3,000
Harga
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

54.82%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

55.46%
Terminus Terminus Terminus
Harga total
3,000
Harga
1,100

+30 Attack Damage +35% Attack Speed Shadow Attacks deal 30 bonus magic damage On-Hit. Juxtaposition Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant +10% Armor Penetration and Magic Penetration for 5s.

54.32%
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

51.90%
Titanic Hydra Titanic Hydra Titanic Hydra
Harga total
3,300
Harga
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

59.83%

N/A

Dagger Dagger Dagger
Harga total
250
Harga
250

+10% Attack Speed

52.15%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

52.15%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

55.24%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

55.24%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

55.24%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

52.84%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

52.84%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
65.27%
Rasio pilih
6.06%
Game
1,261

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT165.27%6.06%1,261
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
61.13%
Rasio pilih
6.19%
Game
1,289

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT161.13%6.19%1,289
Dual Wield Dual Wield Dual Wield Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
60.53%
Rasio pilih
7.10%
Game
1,477

Pilih Dual Wield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT160.53%7.10%1,477
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
57.23%
Rasio pilih
4.95%
Game
1,031

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT157.23%4.95%1,031
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
56.54%
Rasio pilih
7.05%
Game
1,468

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT156.54%7.05%1,468
Final Form Final Form Final Form Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
56.54%
Rasio pilih
5.22%
Game
1,086

Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT156.54%5.22%1,086
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
56.35%
Rasio pilih
4.24%
Game
882

Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT156.35%4.24%882
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.34%
Rasio pilih
11.63%
Game
2,421

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT156.34%11.63%2,421
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
55.96%
Rasio pilih
6.81%
Game
1,417

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT155.96%6.81%1,417
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
55.62%
Rasio pilih
9.49%
Game
1,976

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT155.62%9.49%1,976
Lightning Strikes Lightning Strikes Lightning Strikes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.60%
Rasio pilih
15.66%
Game
3,259

Pilih Lightning Strikes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.60%15.66%3,259
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.56%
Rasio pilih
11.58%
Game
2,410

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.56%11.58%2,410
Typhoon Typhoon Typhoon Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
54.73%
Rasio pilih
6.56%
Game
1,365

Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT154.73%6.56%1,365
Deft Deft Deft Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
54.58%
Rasio pilih
11.74%
Game
2,444

Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT154.58%11.74%2,444
Upgrade Collector Upgrade Collector Upgrade Collector Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
54.41%
Rasio pilih
7.02%
Game
1,461

Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT154.41%7.02%1,461
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.08%
Rasio pilih
5.78%
Game
1,202

Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.08%5.78%1,202
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
54.02%
Rasio pilih
4.31%
Game
896

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.02%4.31%896
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.63%
Rasio pilih
5.04%
Game
1,048

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.63%5.04%1,048
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.54%
Rasio pilih
5.71%
Game
1,188

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.54%5.71%1,188
Symphony of War Symphony of War Symphony of War Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
53.43%
Rasio pilih
4.34%
Game
904

Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT153.43%4.34%904
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.90%
Rasio pilih
13.18%
Game
2,743

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.90%13.18%2,743
Shadow Runner Shadow Runner Shadow Runner Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.28%
Rasio pilih
4.74%
Game
987

Pilih Shadow Runner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.28%4.74%987
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.25%
Rasio pilih
11.23%
Game
2,337

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.25%11.23%2,337
Twice Thrice Twice Thrice Twice Thrice Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.15%
Rasio pilih
13.86%
Game
2,884

Pilih Twice Thrice saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.15%13.86%2,884
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
51.62%
Rasio pilih
8.13%
Game
1,693

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.62%8.13%1,693
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.26%
Rasio pilih
5.15%
Game
1,071

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.26%5.15%1,071
Scoped Weapons Scoped Weapons Scoped Weapons Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.47%
Rasio pilih
4.63%
Game
963

Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.47%4.63%963
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.18%
Rasio pilih
5.43%
Game
1,130

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.18%5.43%1,130
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
49.68%
Rasio pilih
6.01%
Game
1,250

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT149.68%6.01%1,250
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.66%
Rasio pilih
4.97%
Game
1,035

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.66%4.97%1,035
Dashing Dashing Dashing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.94%
Rasio pilih
6.14%
Game
1,277

Pilih Dashing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT148.94%6.14%1,277
Upgrade Hubris Upgrade Hubris Upgrade Hubris Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.43%
Rasio pilih
7.98%
Game
1,660

Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.43%7.98%1,660
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
63.33%
Rasio pilih
2.11%
Game
439

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT263.33%2.11%439
Fan the Hammer Fan the Hammer Fan the Hammer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
63.11%
Rasio pilih
2.25%
Game
469

Pilih Fan the Hammer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT263.11%2.25%469
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
63.07%
Rasio pilih
3.66%
Game
761

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT263.07%3.66%761
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
61.13%
Rasio pilih
1.79%
Game
373

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT261.13%1.79%373
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
59.73%
Rasio pilih
2.10%
Game
437

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT259.73%2.10%437
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.10%
Rasio pilih
1.62%
Game
338

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT257.10%1.62%338
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.93%
Rasio pilih
2.95%
Game
613

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.93%2.95%613
Blunt Force Blunt Force Blunt Force Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
56.54%
Rasio pilih
2.28%
Game
474

Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT256.54%2.28%474
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
56.45%
Rasio pilih
3.28%
Game
682

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT256.45%3.28%682
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
55.61%
Rasio pilih
1.93%
Game
401

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.61%1.93%401
Gash Gash Gash Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
55.01%
Rasio pilih
3.55%
Game
738

Pilih Gash saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.01%3.55%738
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
54.31%
Rasio pilih
3.85%
Game
801

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.31%3.85%801
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.06%
Rasio pilih
1.89%
Game
394

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.06%1.89%394
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.77%
Rasio pilih
2.04%
Game
424

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.77%2.04%424
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
53.76%
Rasio pilih
2.49%
Game
519

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.76%2.49%519
Blade Waltz Blade Waltz Blade Waltz Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
53.65%
Rasio pilih
2.96%
Game
617

Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.65%2.96%617
The Brutalizer The Brutalizer The Brutalizer Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.86%
Rasio pilih
3.62%
Game
753

Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.86%3.62%753
Demon's Dance Demon's Dance Demon's Dance Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
52.61%
Rasio pilih
2.76%
Game
574

Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.61%2.76%574
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.33%
Rasio pilih
2.27%
Game
472

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.33%2.27%472
Outlaw's Grit Outlaw's Grit Outlaw's Grit Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
52.31%
Rasio pilih
2.19%
Game
455

Pilih Outlaw's Grit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.31%2.19%455
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.84%
Rasio pilih
2.09%
Game
434

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.84%2.09%434
EscAPADe EscAPADe EscAPADe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.42%
Rasio pilih
2.54%
Game
529

Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.42%2.54%529
Shrink Ray Shrink Ray Shrink Ray Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.48%
Rasio pilih
3.52%
Game
733

Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.48%3.52%733
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.43%
Rasio pilih
2.24%
Game
466

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.43%2.24%466
Cerberus Cerberus Cerberus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.37%
Rasio pilih
3.23%
Game
673

Pilih Cerberus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.37%3.23%673
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.26%
Rasio pilih
2.81%
Game
585

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.26%2.81%585
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.91%
Rasio pilih
2.53%
Game
527

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.91%2.53%527
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.90%
Rasio pilih
2.46%
Game
513

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.90%2.46%513
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.64%
Rasio pilih
2.66%
Game
554

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.64%2.66%554
Upgrade Sheen Upgrade Sheen Upgrade Sheen Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.54%
Rasio pilih
2.09%
Game
436

Pilih Upgrade Sheen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.54%2.09%436
Swift and Safe Swift and Safe Swift and Safe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.74%
Rasio pilih
2.23%
Game
465

Pilih Swift and Safe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.74%2.23%465
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
46.97%
Rasio pilih
1.98%
Game
413

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT246.97%1.98%413
Master of Duality Master of Duality Master of Duality Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
45.45%
Rasio pilih
1.80%
Game
374

Pilih Master of Duality saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT245.45%1.80%374
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
62.93%
Rasio pilih
1.24%
Game
259

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT362.93%1.24%259
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
61.88%
Rasio pilih
0.97%
Game
202

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT361.88%0.97%202
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
61.71%
Rasio pilih
1.29%
Game
269

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT361.71%1.29%269
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
61.26%
Rasio pilih
1.07%
Game
222

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT361.26%1.07%222
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
61.09%
Rasio pilih
1.49%
Game
311

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT361.09%1.49%311
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
59.48%
Rasio pilih
1.47%
Game
306

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT359.48%1.47%306
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
58.68%
Rasio pilih
1.52%
Game
317

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT358.68%1.52%317
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.51%
Rasio pilih
0.93%
Game
193

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT357.51%0.93%193
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
56.92%
Rasio pilih
0.94%
Game
195

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT356.92%0.94%195
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.71%
Rasio pilih
0.82%
Game
170

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT354.71%0.82%170
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.50%
Rasio pilih
0.91%
Game
189

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT354.50%0.91%189
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
54.49%
Rasio pilih
0.86%
Game
178

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT354.49%0.86%178
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.26%
Rasio pilih
1.07%
Game
223

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT354.26%1.07%223
Don't Blink Don't Blink Don't Blink Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
53.97%
Rasio pilih
0.91%
Game
189

Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.97%0.91%189
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
53.91%
Rasio pilih
1.23%
Game
256

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.91%1.23%256
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.50%
Rasio pilih
1.58%
Game
329

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.50%1.58%329
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.44%
Rasio pilih
1.47%
Game
305

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.44%1.47%305
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.61%
Rasio pilih
1.11%
Game
230

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.61%1.11%230
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.95%
Rasio pilih
0.74%
Game
154

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.95%0.74%154
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
51.19%
Rasio pilih
1.21%
Game
252

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.19%1.21%252
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.67%
Rasio pilih
1.44%
Game
300

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.67%1.44%300
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.00%
Rasio pilih
1.21%
Game
252

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.00%1.21%252
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.74%
Rasio pilih
0.93%
Game
193

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.74%0.93%193
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.63%
Rasio pilih
1.31%
Game
272

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.63%1.31%272
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.57%
Rasio pilih
1.12%
Game
234

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.57%1.12%234
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.19%
Rasio pilih
1.19%
Game
248

Pilih Wind Beneath Blade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.19%1.19%248
Crit Ncast Crit Ncast Crit Ncast Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
48.70%
Rasio pilih
1.11%
Game
230

Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.70%1.11%230
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
48.66%
Rasio pilih
0.90%
Game
187

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.66%0.90%187
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.57%
Rasio pilih
0.84%
Game
175

Pilih Upgrade Sword of Blossoming Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.57%0.84%175
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.45%
Rasio pilih
0.93%
Game
194

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.45%0.93%194
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.97%
Rasio pilih
1.42%
Game
296

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.97%1.42%296
Earthwake Earthwake Earthwake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.83%
Rasio pilih
0.88%
Game
184

Pilih Earthwake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.83%0.88%184
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.68%
Rasio pilih
0.73%
Game
151

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.68%0.73%151
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.24%
Rasio pilih
1.21%
Game
252

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.24%1.21%252
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
45.14%
Rasio pilih
0.84%
Game
175

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.14%0.84%175
Slow and Steady Slow and Steady Slow and Steady Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
41.48%
Rasio pilih
1.10%
Game
229

Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT341.48%1.10%229
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
67.31%
Rasio pilih
0.25%
Game
52

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT467.31%0.25%52
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
65.45%
Rasio pilih
0.26%
Game
55

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT465.45%0.26%55
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
62.96%
Rasio pilih
0.26%
Game
54

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT462.96%0.26%54
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
58.21%
Rasio pilih
0.32%
Game
67

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT458.21%0.32%67
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
58.02%
Rasio pilih
0.39%
Game
81

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT458.02%0.39%81
Prom Queen Prom Queen Prom Queen Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
57.69%
Rasio pilih
0.62%
Game
130

Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT457.69%0.62%130
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
57.14%
Rasio pilih
0.40%
Game
84

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT457.14%0.40%84
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
56.20%
Rasio pilih
0.58%
Game
121

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT456.20%0.58%121
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
55.75%
Rasio pilih
0.54%
Game
113

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT455.75%0.54%113
Holy Fire Holy Fire Holy Fire Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
53.85%
Rasio pilih
0.25%
Game
52

Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT453.85%0.25%52
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.81%
Rasio pilih
0.43%
Game
89

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT452.81%0.43%89
First-Aid Kit First-Aid Kit First-Aid Kit Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.72%
Rasio pilih
0.56%
Game
116

Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT451.72%0.56%116
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
51.67%
Rasio pilih
0.29%
Game
60

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT451.67%0.29%60
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.56%
Rasio pilih
0.43%
Game
89

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.56%0.43%89
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.00%
Rasio pilih
0.40%
Game
84

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.00%0.40%84
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.00%
Rasio pilih
0.32%
Game
66

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.00%0.32%66
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
49.41%
Rasio pilih
0.41%
Game
85

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT449.41%0.41%85
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.37%
Rasio pilih
0.38%
Game
79

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT449.37%0.38%79
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.11%
Rasio pilih
0.54%
Game
112

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT449.11%0.54%112
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.67%
Rasio pilih
0.54%
Game
113

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT448.67%0.54%113
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
48.55%
Rasio pilih
0.66%
Game
138

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT448.55%0.66%138
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.50%
Rasio pilih
0.38%
Game
80

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT447.50%0.38%80
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.22%
Rasio pilih
0.35%
Game
72

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT447.22%0.35%72
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
46.77%
Rasio pilih
0.30%
Game
62

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT446.77%0.30%62
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
46.67%
Rasio pilih
0.43%
Game
90

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT446.67%0.43%90
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
46.15%
Rasio pilih
0.37%
Game
78

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT446.15%0.37%78
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
45.88%
Rasio pilih
0.41%
Game
85

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.88%0.41%85
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.79%
Rasio pilih
0.51%
Game
107

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.79%0.51%107
Purist - Caster Purist - Caster Purist - Caster Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
45.61%
Rasio pilih
0.27%
Game
57

Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT445.61%0.27%57
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
43.48%
Rasio pilih
0.33%
Game
69

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.48%0.33%69
Mighty Shield Mighty Shield Mighty Shield Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
41.67%
Rasio pilih
0.29%
Game
60

Pilih Mighty Shield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT441.67%0.29%60
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
41.54%
Rasio pilih
0.62%
Game
130

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT441.54%0.62%130
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
40.96%
Rasio pilih
0.40%
Game
83

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT440.96%0.40%83
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
40.28%
Rasio pilih
0.35%
Game
72

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT440.28%0.35%72
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
40.00%
Rasio pilih
0.65%
Game
135

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

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EmasT440.00%0.65%135
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
38.24%
Rasio pilih
0.49%
Game
102

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT438.24%0.49%102
Little Devil Little Devil Little Devil Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.02%
Rasio pilih
0.25%
Game
51

Pilih Little Devil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT549.02%0.25%51

Master Yi Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Main max: Q first.

Master Yi Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Master Yi counters these champions in ARAM: Mayhem.

Ashe Ashe Ashe T2
Tier
T2
Peringkat
#24
Rasio menang
51.83%
Rasio pilih
1.23%

Ashe saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Veigar Veigar Veigar T3
Tier
T3
Peringkat
#81
Rasio menang
50.14%
Rasio pilih
0.98%

Veigar saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Karthus Karthus Karthus T2
Tier
T2
Peringkat
#54
Rasio menang
51.96%
Rasio pilih
0.82%

Karthus saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Ziggs Ziggs Ziggs T3
Tier
T3
Peringkat
#74
Rasio menang
50.23%
Rasio pilih
0.78%

Ziggs saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

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Countered By

5

Master Yi is countered by these champions in ARAM: Mayhem.

Malzahar Malzahar Malzahar T1
Tier
T1
Peringkat
#17
Rasio menang
53.30%
Rasio pilih
0.91%

Malzahar saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Lissandra Lissandra Lissandra T4
Tier
T4
Peringkat
#109
Rasio menang
48.19%
Rasio pilih
0.48%

Lissandra saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Annie Annie Annie T2
Tier
T2
Peringkat
#69
Rasio menang
50.85%
Rasio pilih
0.48%

Annie saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Rammus Rammus Rammus T3
Tier
T3
Peringkat
#101
Rasio menang
49.44%
Rasio pilih
0.37%

Rammus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Poppy Poppy Poppy T3
Tier
T3
Peringkat
#75
Rasio menang
49.22%
Rasio pilih
0.34%

Poppy saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Master Yi Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Highest Value Enchanter For Turning Yi Into The Reset Threat

Lulu gives Yi the two things he usually lacks: safe entry and protection after he becomes visible again. Her shields, speed, and emergency peel let him commit deeper without instantly losing to burst or a single hard crowd control chain.

Taric Taric Taric T3
Tier
T3
Peringkat
#71
Rasio menang
50.66%
Rasio pilih
0.25%

Taric saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Best Dive Partner When Yi Needs To Survive The All-in

Taric gives Yi a way to fight through the enemy’s burst window instead of trying to dodge every answer perfectly. His linked protection and delayed teamfight safety are especially valuable when Yi must enter into multiple champions rather than clean up one isolated target.

Morgana Morgana Morgana T1
Tier
T1
Peringkat
#32
Rasio menang
52.56%
Rasio pilih
1.14%

Morgana saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Strongest Anti-pick Support When One Crowd Control Spell Would Ruin Yi

Morgana protects Yi from the exact kind of single hard catch that often deletes him before he can reset. Her binding also creates simple target selection: if someone is caught, Yi has a clear first victim instead of guessing which carry he can reach.

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Best Low-effort Fight Starter For Yi Cleanup

Amumu gives Yi what he cannot create alone: a reliable moment where multiple enemies are stuck in place and forced to take a fight. Yi loves enemies who have already used dashes, flashes, shields, or panic buttons before he arrives.

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Best Hybrid Utility Mage When Yi Needs Speed, Shielding, And A Delivery Threat

Orianna makes Yi’s approach harder to read and adds a second punishment layer to his dive. Her shield and speed help him enter, while the ball turns his movement into a threat that enemies must respect even before he commits.

Master Yi ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityYi plays as a patient clean-up champion, waiting for enemy mistakes, dropped peel, and low health bars before entering to chain takedowns.He becomes a conditional carry threat who must evaluate enemy augments and burst patterns, entering only when key enemy control tools are down.Patience still wins, but you must track enemy augments before committing.
Alpha Strike UsageUsed casually for light wave control, last-hitting, or dodging one obvious spell without major punishment risk.Treat as a critical entry, dodge, and reset connector. Casual use on minions invites severe punishment while the tool is down.Never waste Alpha Strike on waves when enemy engage or burst is ready.
Snowball DisciplineA major tool for bypassing poke and terrain, with recasts often taken freely to start engage pressure.Use the mark as pressure first, recasting only when frontline enters, targets are damaged, or key crowd control is spent.A landed mark is a threat, not a contract to engage immediately.
Build FlexibilityBuilds often lean into damage, attack speed, and reset snowballing, with greedier damage curves often succeeding.Requires stricter survivability discipline; glass-cannon builds fail against layered crowd control and augmented burst punish windows.Build for the actual lobby problems, not the dream damage fight.
Teamfight SpacingPositions behind or beside frontline, close enough to follow engage but avoiding free poke damage.Must stand outside easy contact range due to stronger engage tools, then collapse instantly when enemies spend key cooldowns.Hover wider, then commit the moment enemy answers are gone.

Champion Analysis

Peran / Rasio menang

Peringkat

In Hextech Mayhem, Master Yi the Wuju Bladesman is a melee fighter-assassin defined by extraordinary attack speed and devastating cleanup potential. His passive ability, Double Strike, makes every few basic attacks trigger a double strike that deals bonus damage, providing excellent sustained output. Master Yi’s core ability is Alpha Strike, which performs rapid strikes against up to four targets and renders him untargetable during the animation. This dual-purpose tool both damages enemies and allows him to dodge critical enemy abilities, making his engage and escape highly situational. Meditate serves as his primary survival mechanism; while channeling for several seconds, he becomes untargetable and restores massive amounts of health, enabling him to survive extended fights. Wuju Style passively grants bonus attack damage, and when activated, his basic attacks deal additional true damage—a key answer to tanky champions who rely on armor. His ultimate, Highlander, grants massive bonuses to attack speed and movement speed, with each kill extending the duration. Once Highlander is active and Master Yi begins cleaning up, he becomes a whirlwind of death, cutting through enemies one after another. Master Yi’s positioning in team fights is that of a late-game cleanup king. He excels at entering after initial enemy cooldowns are used, using Alpha Strike to evade dangerous abilities while dealing damage. Meditate allows him to survive burst or buy time for his team, while Highlander ensures he can chase down and eliminate multiple enemies in quick succession. His damage pattern mixes rapid physical attacks, periodic double strikes, and true damage from Wuju Style, giving him effectiveness against both squishy and tanky targets. The practical strategic value lies in his ability to single-handedly win team fights once he gets a kill with Highlander active, as the duration extension snowballs into a rampage. However, Master Yi is vulnerable to crowd control and burst before he can start his streak, so careful timing of his untargetability tools is essential. He is the undisputed cleanup king of late-game Hextech Mayhem team fights, rewarding players who master the flow of entering, dodging, and eliminating enemies in rapid succession.

Tips utama

Blog panduan / N/A

Blog panduan

Master Yi wins Mayhem fights by entering late, not by starting fair fights. Treat the first few seconds of every brawl as scouting time. Let your frontline, poke, or Snowball user force enemy crowd control first, then move in when a target has already spent their stun, knockup, silence, fear, or exhaust-style answer. If you run in while every enemy is staring at you, Alpha Strike only delays the punishment; it does not make the follow-up safe. Start fights from a side angle when possible. Stand near the brush edge, behind your minion wave, or slightly off the main line, then enter when a low-health target steps forward to clear or poke. Use Alpha Strike to dodge something, not just to arrive. If the enemy has a key projectile, snare, hook, or burst spell ready, wait until it is aimed at you or your engage partner, then Alpha Strike through the danger. Do not be the first visible melee champion unless your team can immediately follow. If your team is still clearing minions or walking back from fountain, hold your engage. In counter-engage situations, Yi is often better as the second wave. When the enemy bruiser or assassin dives your carries, hit that diver first if they are isolated. Killing the diver opens a clean path into the backline. Save Alpha Strike for the enemy’s committed burst window. If a mage or marksman is about to unload damage into your team, entering with Alpha can break their targeting and force them to waste part of their combo. Meditate is your emergency brake, not your main defense plan. Use it when you are being focused and your next action matters: waiting for an ally shield, buying time for Alpha Strike to become available, or absorbing damage while the enemy oversteps. Keep one exit in mind before you enter. That exit can be a minion wave for Alpha Strike, a low-health target for a reset chain, Snowball back onto a safer enemy, or your team’s control zone. When a fight fails, stop chasing immediately after the first missed reset. Turn back through your minions, use Meditate to reduce incoming punishment if you must, and let your team re-form. Do not escape through the enemy backline unless they are already broken. Cut sideways or back toward your team once the first kill attempt fails. Respect the center choke. Stay just behind the front line until the enemy spends waveclear or crowd control, then step into threat range. Use minions as both cover and targets. A live wave gives you more Alpha Strike options and makes skillshots harder to aim. Avoid stacking directly with your carry. First target should be killable, not prestigious. Do not tunnel the fed backliner if a low-health bruiser is standing closer with no escape. Hit tanks only when they are isolated or your team is already burning them. After one kill, reassess instead of auto-chasing the nearest champion. Snowball is best as a threat before it is a dash. Do not always take the second cast. Take Snowball when it follows enemy cooldowns, not when it starts them. Snowball into Alpha Strike when you need to dodge the landing punish. If your augment rewards takedowns, play for the first clean kill above all else. If your augment rewards repeated attacks, choose longer fights around one trapped target. When ahead, push waves but do not stand under enemy tower first. When even, pull the fight back toward your side after failed poke trades. When behind, clear safely and farm takedown chances.

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N/A / Augment

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Master Yi the Wuju Bladesman approaches ARAM: Mayhem fights with a patient, opportunistic playstyle that evolves through the early, mid, and late stages. In the early game, he stays a step behind his front line and takes short trades only when an enemy oversteps or wastes crowd control. Snowball is used as a commit button on vulnerable targets, not as a random engage. If it misses, he resets and waits for a better wave. Augments should help him survive lane and reach his first real fight pattern. He prefers to stall when the enemy is stronger at range, letting them push into his team to create messy fights. When ahead, he keeps pressure controlled without sprinting into the backline, waiting for the first enemy spell commit. When behind, he stops forcing first contact, clears waves, and only enters after his team absorbs the first round of damage, acting as a finisher rather than a starter. After each skirmish, he looks for the healthiest enemy without an escape path and turns the lane into a cleanup fight. In the mid game, his positioning shifts to the side lane, outside the main projectile path, ready to cut in once the enemy turns attention elsewhere. He lets his team trade first and answers with a fast entry when key crowd control is down or health bars drop. Snowball is held for low-health backliners, isolated mages, or targets that have used defensive tools. Augments now reward repeated attacks, reset-style cleanup, or damage that ramps once he is inside. He pushes when ahead or the enemy has weak engage, forcing them to answer his threat in cramped space. When behind, he waits for the enemy to commit to someone else before entering from the edge, punishing overchase and finishing wounded targets. After each mid-game fight, he decides whether to keep pushing or reset for another pick. In the late game, Master Yi plays like a closer, staying hidden on the edge of vision and entering only when the enemy has already committed spells into someone else. He stops looking for fair trades, waiting for a clean opening to convert instantly. Snowball becomes his real entry tool, used on the easiest target to isolate, not always the highest damage. Augments help him survive the first collapse or snowball the first takedown. With a lead, he pushes hard and forces the enemy to walk into a bad angle, holding his entry until peel is used. When behind, his only win condition is a clean cleanup: he lets the enemy burn spells and enters after health bars are reduced, knowing that one patient fight is worth more than desperate dives. After each late fight, he quickly decides whether to end the game, take position for the next wave, or back off and defend, converting small advantages into the next objective while making the enemy guess where he will appear next.

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Rasio menang

Rasio menang / Rasio pilih

Tier

When ahead, Master Yi should never be the first to engage. He plays as a finisher, entering only after the enemy has committed their main crowd control, stun, or peel on the front line. His trigger to go in is when that first layer of danger is gone. Using Snowball or a side angle to reach the back line, not the center, avoids pre-aimed crowd control that would waste his lead. The strength of an ahead Master Yi is chaining kills: once he gets one takedown, the enemy cannot stabilize. He should finish each kill and immediately look for the next safe angle instead of tunneling on one target. His lead should deny enemy counterplay, not dive blind. If the enemy carry is isolated or forced to step forward, punish that space immediately. If they stay grouped with layered peel, wait for them to break formation or for the team to create crossfire. The punish window appears when the enemy turns to save one target and exposes another. Augments that add durability, sticking power, or help survive burst are more valuable than pure damage when already winning; they cover the biggest weakness of being ahead: overconfidence that leads to dying before cleanup. Hidden approach via Snowball from behind the enemy line or fog of war is a key reward for being ahead. Master Yi should not trade his life for the first carry unless it ends the fight. A small pause before re-entering is better than handing over shutdown value. If the team has reliable engage, let them start the brawl and hold entry until crowd control lands, forcing the enemy to spend escape tools on the first wave. When behind, Master Yi must stop treating every fight as a dive angle. His trigger becomes waiting until both teams are committed and health bars are thin, then entering only when he sees a near-dead target, a missed key spell, or a gap in peel. Playing for cleanup, not hero plays, is essential. His damage pattern is still dangerous, but his margin for error is gone. One bad entry can make the game unrecoverable, especially against multiple crowd control sources. Snowball should be used as a test, not a promise: if it connects but the target still has peel behind them, cancel the fantasy and wait. Augments should patch survival before chasing greed; defensive or utility augments that help live through the first burst, move cleanly, or stay relevant without a perfect opening are more impactful than damage-only augments when behind. Master Yi must not front-load his resources into a low-value target like a healthy tank. He must pick fights around enemy mistakes—an overstepped carry, a missed peel spell, or a team knock-up—not around his own cooldowns. Patience is part of his kit when behind. Keeping death timer value in mind, if the team is low and the enemy can end off one lost fight, it is sometimes correct to show presence and threaten a flank instead of diving fully. Never burn every escape and engage tool at once unless the fight will end there; holding one layer of entry allows disengage or re-entry after the first exchange. The bottom line is that Master Yi’s entire game is about timing his entry. When ahead, he forces the enemy to panic and then punishes the crack in their formation. When behind, he slows down, waits for chaos, and only cleans up after the enemy has spent the tools that kill him. Entering too early throws the fight; entering on the right pause can still flip it.

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Peringkat champion

Champion / Peran

Champion

Master Yi in ARAM: Mayhem is a cleanup carry, not a front-line starter. He wins when someone else burns the first wave of crowd control, then he enters with Alpha Strike, true-damage autos, and Highlander to chain takedowns. If he spends Q or R before the enemy is committed, he gives the other team a clean punish window. Play him like a blade held back until the fight is already messy. His passive, Double Strike, periodically delivers two quick basic attacks after enough attacks. It is strongest after Q places him near a target or after R lets him stick, and he should activate Wuju Style before committing to an extended auto sequence so the extra strike contributes to a kill rather than being wasted into a tank. Early on, Yi should look for short trades into isolated melee champions, then back away before the enemy backline layers crowd control. Once a fight breaks open, passive autos help him convert one damaged champion into the next, but he must avoid overcommitting extra attacks into a corpse and instead move toward the next threat. Alpha Strike is his most valuable button, serving as his main engage, dodge tool, and reset enabler. In a crowded Mayhem lane, it can dodge key projectiles or area burst, but using it only for damage often gets him killed when he reappears in the middle of five champions with no escape left. The clean pattern is to let allies start, wait for crowd control to be used, then Q onto a damaged carry, activate E for the auto follow-up, and use Highlander if the chase will continue. Q can also be held after Highlander starts so he dodges the first peel spell. Early on, it secures safe damage and avoids retaliation; in full fights, it is both his entry and life insurance. Enemies punish Q by spreading out, holding crowd control for his reappearance, and baiting him onto durable targets. Meditate is a defensive channel that helps Yi survive burst and recover health while he stops attacking, but it does not replace good entry timing. It fits between failed access and re-entry, best used after the enemy has spent their first rotation to blunt retaliation while his team follows. Early, Meditate absorbs poke, but channeling too far forward gives the enemy a free engage angle. In teamfights, it is a recovery plan, not a main plan, and sitting in it too long loses momentum. Enemies beat Meditate by interrupting it or zoning him out. Wuju Style empowers his basic attacks with extra true damage for a short combat window, and in Mayhem fights, Yi must activate it only when he is actually about to attack a champion repeatedly. Pressing it while walking in, being kited, or waiting for Q wastes its strongest damage window. It should come after Q commits him or just before the first auto if already in range, and during Highlander it turns his chase into real threat. Early, he uses it for short all-ins on enemies already controlled by allies; in teamfights, it lines up with the kill attempt. Enemies counter it by denying autos with kiting, stasis, blinds, shields, or disengage. Highlander gives Yi the speed and attack pace he needs to chase and snowball through a fight, with takedowns extending the threat window. He must not use it as a permission slip to sprint in first; instead, he activates it when a fight has already started, a target is low enough to threaten, or the enemy’s main peel has been forced.

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Lihat panduan champion

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Master Yi wins Mayhem fights when he enters late, dodges the one spell that would stop him, and keeps moving through targets instead of standing in the middle asking to be focused. Most bad Yi games come from two problems: using Alpha Strike as damage instead of protection, and starting fights before the enemy has spent their answers. Mechanically, opening every fight with Alpha Strike the moment an enemy is in range appears directly in front of a team that still has crowd control, burst, shields, and displacement ready, leaving Yi without his primary dodge tool. The correct action is to walk, Snowball, or wait behind the frontline first, then use Alpha Strike after the enemy commits an important spell or when the target is already low enough to finish. Meditate should not be treated as a panic button used only when one hit from dying; it is best activated before the heaviest damage connects, especially when expecting a spell combo or focused fire. Canceling the damage rhythm by spamming movement commands too far from the target loses uptime, so staying close enough to keep attacking while making small sidesteps is key. Hitting a full-health tank with Alpha Strike because they are the nearest champion lands Yi beside the hardest target while enemy carries get a free window; hit the frontline only when it is already being burned down or when no backline angle exists. Following every Snowball without checking whether the team can follow delivers Yi into exhaust effects, knockups, roots, and layered burst; Snowball should be used as a threat and gap-closer only when the marked target is isolated, low, or after the enemy has used their peel. Holding Highlander until after the first kill misses the speed and chase pressure needed to reach the reset fight, so activate it when truly committing to a fight where at least one target is likely to fall soon. Alpha Striking into untargetable, invulnerable, or heavily protected targets wastes damage and lands Yi in danger; track shields, stasis effects, and peel cooldowns before committing. Standing still after Alpha Strike ends allows experienced players to punish the landing area, so buffer movement or an instant attack should follow. On the decision.

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FAQ

Master Yi

FAQ

Is Master Yi good in ARAM: Mayhem? Yes, but he is not a blind “run at them” champion. He shines when enemies have already used key crowd control, when your team can start fights, or when low-health targets are grouped close enough for resets. The tradeoff is that a bad first entry usually gets punished instantly because Yi has limited ways to escape once Alpha Strike and Highlander are committed. When should I pick Master Yi? Pick him when your team has engage, shields, speed-ups, or reliable crowd control that can create a clean opening. He is much harder to play when your team is full poke and nobody wants to walk forward. If the enemy draft has several point-and-click disables or instant burst tools, you need to play more patiently and may have fewer windows to carry. What is Master Yi’s main job in Mayhem fights? Your job is to enter after the first wave of spells, kill the most reachable target, then use the reset tempo to keep moving through the fight. Do not waste your first engage on the healthiest frontliner unless they are already isolated or your team is burning them down. Yi wins messy fights, but he often loses clean enemy setups where every stun is saved for him.

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