R > Q > E > W
N/A
item / Rasio menang / Rasio pilih
N/A
26.9N/A
- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 2,400
- Harga
- 300
+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.
- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 2,800
- Harga
- 800
+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 3,100
- Harga
- 500
+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).
N/Aitem
- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
52.15%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
53.03%- Harga total
- 2,400
- Harga
- 300
+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.
52.81%- Harga total
- 2,450
- Harga
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
50.65%- Harga total
- 3,100
- Harga
- 500
+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).
53.39%- Harga total
- 2,900
- Harga
- 800
+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.
54.54%- Harga total
- 2,800
- Harga
- 800
+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
51.53%- Harga total
- 1,200
- Harga
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
51.39%- Harga total
- 3,200
- Harga
- 650
+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
52.79%- Harga total
- 2,700
- Harga
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
53.76%- Harga total
- 2,800
- Harga
- 750
+400 Health +55 Magic Resist +4% Move Speed Steadfast: Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.
55.81%- Harga total
- 2,500
- Harga
- 600
+75 Armor +400 Mana +20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%.
52.19%N/A
- Harga total
- 900
- Harga
- 500
+350 Health
52.78%- Harga total
- 400
- Harga
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
52.78%- Harga total
- 900
- Harga
- 500
+350 Health
52.78%- Harga total
- 50
- Harga
- 50
Consume Restores +120 Health over 15 seconds.
52.78%- Harga total
- 400
- Harga
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
52.78%- Harga total
- 900
- Harga
- 500
+350 Health
52.17%- Harga total
- 400
- Harga
- 400
+150 Health
52.17%N/A
- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 2,650
- Harga
- 850
+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
- Harga total
- 3,000
- Harga
- 625
+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Harga total
- 3,000
- Harga
- 625
+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 3,500
- Harga
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
N/Aitem
- Harga total
- 3,500
- Harga
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
42.25%- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
38.44%- Harga total
- 2,650
- Harga
- 850
+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
34.32%- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
41.51%- Harga total
- 3,000
- Harga
- 625
+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.
42.18%- Harga total
- 3,200
- Harga
- 700
+50 Attack Damage +20% Attack Speed +25% Critical Strike Chance Energized Moving and Attacking generates an Energized Attack. Bolt Your Energized Attack applies bonus magic damage and grants 45% Movement Speed for 1.5 seconds.
41.38%- Harga total
- 3,300
- Harga
- 550
+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.
39.29%- Harga total
- 3,100
- Harga
- 850
+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.
33.64%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
50.11%- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
38.84%- Harga total
- 2,650
- Harga
- 950
+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.
42.62%- Harga total
- 3,400
- Harga
- 325
+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.
39.29%N/A
- Harga total
- 1,300
- Harga
- 1,300
+40 Attack Damage
43.56%- Harga total
- 1,300
- Harga
- 1,300
+40 Attack Damage
39.52%- Harga total
- 50
- Harga
- 50
Consume Restores +120 Health over 15 seconds.
39.52%- Harga total
- 600
- Harga
- 100
+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.
40.69%Augment
Augment / Rasio menang
| Nama | Kelangkaan | Tier | Rasio pilih | Game | |
|---|---|---|---|---|---|
Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 49.29% | 4.79% | 1,205 |
Pilih Upgrade Thornmail saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 48.38% | 4.18% | 1,052 |
Pilih Quest: Icathia's Fall saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 48.31% | 5.17% | 1,300 |
Pilih Sonata saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 47.90% | 7.27% | 1,829 |
Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 47.79% | 14.11% | 3,549 |
Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 47.57% | 5.65% | 1,421 |
Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 47.47% | 6.14% | 1,544 |
Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 47.43% | 17.82% | 4,482 |
Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 46.72% | 16.96% | 4,266 |
Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 46.69% | 6.49% | 1,632 |
Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 46.62% | 7.81% | 1,965 |
Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 46.52% | 6.29% | 1,582 |
Pilih Guilty Pleasure saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 46.50% | 6.08% | 1,529 |
Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 46.37% | 10.19% | 2,564 |
Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 46.08% | 12.26% | 3,084 |
Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 45.92% | 5.21% | 1,311 |
Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 45.89% | 12.64% | 3,179 |
Pilih Upgrade Immolate saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 45.88% | 4.00% | 1,007 |
Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 45.32% | 3.53% | 887 |
Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 45.21% | 4.98% | 1,252 |
Pilih Cruelty saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 45.16% | 3.62% | 910 |
Pilih Courage of the Colossus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 44.60% | 6.07% | 1,527 |
Pilih Impassable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 44.47% | 8.16% | 2,053 |
Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 44.40% | 3.87% | 973 |
Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 44.30% | 4.99% | 1,255 |
Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 43.92% | 4.12% | 1,036 |
Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 43.91% | 4.05% | 1,018 |
Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 43.50% | 7.25% | 1,823 |
Pilih Gash saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 41.29% | 3.70% | 930 |
Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 51.43% | 2.91% | 733 |
Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 49.70% | 2.00% | 503 |
Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 49.32% | 2.94% | 740 |
Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 49.17% | 2.64% | 665 |
Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 49.09% | 2.19% | 552 |
Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 48.49% | 2.51% | 631 |
Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 48.05% | 2.96% | 745 |
Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 47.97% | 2.06% | 517 |
Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 47.72% | 2.96% | 744 |
Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 47.64% | 3.20% | 804 |
Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 47.56% | 2.20% | 553 |
Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 47.49% | 2.06% | 518 |
Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 47.12% | 2.00% | 503 |
Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 47.00% | 2.25% | 566 |
Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 46.81% | 1.87% | 470 |
Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 46.46% | 3.14% | 790 |
Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 46.08% | 2.99% | 753 |
Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 45.96% | 2.07% | 520 |
Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 45.96% | 3.24% | 816 |
Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 45.93% | 1.76% | 442 |
Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 45.78% | 3.34% | 841 |
Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 45.30% | 1.61% | 404 |
Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 45.16% | 1.73% | 434 |
Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 44.79% | 1.91% | 480 |
Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 44.36% | 2.68% | 674 |
Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 44.31% | 1.68% | 422 |
Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 44.22% | 2.96% | 744 |
Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 44.13% | 1.96% | 494 |
Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 44.13% | 2.77% | 698 |
Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 44.05% | 2.37% | 597 |
Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 43.86% | 1.65% | 415 |
Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 43.76% | 2.58% | 649 |
Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 43.30% | 2.17% | 545 |
Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 43.27% | 3.28% | 825 |
Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 42.31% | 2.58% | 650 |
Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 41.87% | 1.96% | 492 |
Pilih Master of Duality saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 41.77% | 3.24% | 814 |
Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 41.44% | 1.88% | 473 |
Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 40.88% | 1.63% | 411 |
Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 40.65% | 1.72% | 433 |
Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 40.63% | 3.29% | 827 |
Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 51.52% | 1.05% | 264 |
Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 49.77% | 0.87% | 219 |
Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 49.69% | 1.28% | 322 |
Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 49.20% | 1.49% | 374 |
Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 49.14% | 0.92% | 232 |
Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 48.70% | 1.22% | 308 |
Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 47.60% | 1.08% | 271 |
Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 47.60% | 0.99% | 250 |
Pilih All For You saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 46.45% | 0.84% | 211 |
Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 45.89% | 0.82% | 207 |
Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 45.82% | 1.19% | 299 |
Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 45.81% | 0.90% | 227 |
Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 45.39% | 1.12% | 282 |
Pilih Sonic Boom saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 45.22% | 1.42% | 356 |
Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 44.91% | 1.13% | 285 |
Pilih Windspeaker's Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 44.88% | 1.13% | 283 |
Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 44.88% | 1.13% | 283 |
Pilih Mighty Shield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 44.81% | 1.22% | 308 |
Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 44.40% | 1.03% | 259 |
Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 44.11% | 1.45% | 365 |
Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 43.90% | 0.98% | 246 |
Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 43.37% | 1.23% | 309 |
Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 43.10% | 1.38% | 348 |
Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 42.90% | 1.43% | 359 |
Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 42.74% | 0.93% | 234 |
Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 42.66% | 0.87% | 218 |
Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 42.64% | 1.30% | 326 |
Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 42.32% | 1.37% | 345 |
Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 40.71% | 1.46% | 366 |
Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 40.41% | 0.97% | 245 |
Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 40.32% | 1.01% | 253 |
Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 40.07% | 1.10% | 277 |
Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 39.86% | 1.10% | 276 |
Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 39.85% | 1.04% | 261 |
Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 39.82% | 0.88% | 221 |
Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 39.81% | 0.86% | 216 |
Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 39.69% | 1.02% | 257 |
Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 39.22% | 0.81% | 204 |
Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 37.29% | 0.94% | 236 |
Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 36.70% | 0.87% | 218 |
Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 35.84% | 1.16% | 293 |
Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 51.05% | 0.76% | 190 |
Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 48.25% | 0.45% | 114 |
Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 48.04% | 0.41% | 102 |
Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 47.14% | 0.56% | 140 |
Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 46.97% | 0.52% | 132 |
Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 46.60% | 0.76% | 191 |
Pilih Upgrade Mikaels Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 46.21% | 0.52% | 132 |
Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 46.15% | 0.52% | 130 |
Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 45.86% | 0.53% | 133 |
Pilih Stuck in Here With Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 45.86% | 0.62% | 157 |
Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 45.45% | 0.70% | 176 |
Pilih Fan the Hammer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 45.10% | 0.41% | 102 |
Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 44.94% | 0.71% | 178 |
Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 44.37% | 0.60% | 151 |
Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 42.72% | 0.41% | 103 |
Pilih Empyrean Promise saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 42.50% | 0.48% | 120 |
Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 42.22% | 0.54% | 135 |
Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 42.11% | 0.76% | 190 |
Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 41.03% | 0.78% | 195 |
Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 40.85% | 0.65% | 164 |
Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 40.71% | 0.45% | 113 |
Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 40.54% | 0.44% | 111 |
Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 40.46% | 0.52% | 131 |
Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 40.00% | 0.52% | 130 |
Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 38.73% | 0.56% | 142 |
Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 38.67% | 0.60% | 150 |
Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 38.02% | 0.48% | 121 |
Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 37.97% | 0.63% | 158 |
Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 37.40% | 0.49% | 123 |
Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 37.04% | 0.75% | 189 |
Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 36.89% | 0.41% | 103 |
Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 36.89% | 0.49% | 122 |
Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 36.63% | 0.40% | 101 |
Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 35.92% | 0.56% | 142 |
Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 34.67% | 0.60% | 150 |
Pilih Lightning Strikes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 34.09% | 0.70% | 176 |
Pilih Twice Thrice saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 28.43% | 0.41% | 102 |
Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 52.11% | 0.28% | 71 |
Pilih Empowered By The Faithful saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 51.79% | 0.22% | 56 |
Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T5 | 50.00% | 0.29% | 74 |
Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 50.00% | 0.27% | 68 |
Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 47.06% | 0.20% | 51 |
Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 46.39% | 0.39% | 97 |
Pilih Crack Open That Egg saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 45.92% | 0.39% | 98 |
Pilih Upgrade Sheen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T5 | 45.24% | 0.33% | 84 |
Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 45.16% | 0.25% | 62 |
Pilih Poltergeist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 45.10% | 0.20% | 51 |
Pilih I'm a Baby Kitty Where is Mama saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 45.05% | 0.36% | 91 |
Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 44.71% | 0.34% | 85 |
Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 43.01% | 0.37% | 93 |
Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 42.86% | 0.39% | 98 |
Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 42.55% | 0.37% | 94 |
Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 41.56% | 0.31% | 77 |
Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 40.74% | 0.21% | 54 |
Pilih Cerberus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 39.62% | 0.21% | 53 |
Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 39.13% | 0.27% | 69 |
Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 37.50% | 0.32% | 80 |
Pilih Upgrade Sword of Blossoming Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 35.53% | 0.30% | 76 |
Pilih Dual Wield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 34.38% | 0.25% | 64 |
Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 33.90% | 0.23% | 59 |
Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T5 | 27.59% | 0.35% | 87 |
Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 26.23% | 0.24% | 61 |
Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 25.00% | 0.21% | 52 |
Thresh Skill Combos
Extracted from the skill order guide
R > W > Q > E or R > W > E > Q
R > W > Q > E or R > W > E > Q
If the augment makes your Flay into a wide cone or adds a knockup, consider R > E > Q > W to prioritize that disruption over the hook.
Thresh Counters
Counters and threats extracted from the matchup guide
Counters
5Thresh counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
5Thresh is countered by these champions in ARAM: Mayhem.
Read counter detailsThresh Team Comp Highlights
Partner patterns extracted from the team comp guide
Synergy Mechanism: Thresh's hook and flay set up guaranteed AOE damage. A hooked target is a stationary target for a full Bullet Time channel. Combo: Thresh lands Death Sentence, pulls twice, then Flays the target backward. Miss Fortune immediately casts Bullet Time on the trapped victim. Alternatively, Thresh uses The Box to trap enemies inside her ultimate area. Best Scenario: The enemy team groups in a choke point or near a health relic. Thresh catches a squishy target, and Miss Fortune deletes them before the enemy frontline can react. Enemy Answer: Hard engage assassins like Zed or Kha'Zix who ignore the frontline and dive Miss Fortune. Enemies may also rush Quicksilver Sash or use Cleanse to break the hook stun. Failure Risk: Thresh hooks a tank like Malphite or Ornn into the backline. This feeds the enemy engage and forces Miss Fortune to ult defensively or die. Recovery: Thresh must save Flay and The Box to peel divers off Miss Fortune immediately. If the hook was bad, lantern her out of danger before the enemy collapses.
Yasuo
Synergy Mechanism: Thresh provides the knock-up required for Yasuo's Last Breath. Any Airborne target is a free kill opportunity. Combo: Thresh lands a hook or uses Flay to push an enemy up. Yasuo dashes through minions to reach the target, activates Steel Tempest Q3 if ready, and ults. Thresh follows with The Box to keep them trapped post-ult. Best Scenario: A chaotic melee where enemies are clumped. Thresh creates the displacement, Yasuo capitalizes with massive AOE damage. Enemy Answer: Point-and-click crowd control like Lissandra's Frozen Tomb or Vi's Assault and Battery. These shut down Yasuo's dash reset pattern instantly. Failure Risk: Yasuo dives too deep without Thresh's lantern available as an escape. He gets isolated and burst down before Thresh can reach him. Recovery: Thresh needs to walk forward and use The Box to slow the chasing enemy team. He should save lantern for the retreat, not the engage, if Yasuo is already committed.
Brand
Synergy Mechanism: Thresh provides the lockdown Brand needs to land his full combo. Brand lacks mobility and setup, so Thresh acts as the initiator. Combo: Thresh hooks a target. Brand places his Sear (Q) stun on the hooked enemy, followed by Pillar of Flame (W) and Pyroclasm (R). The chain CC guarantees the burst. Best Scenario: Catching a lone enemy wandering for health packs. The burst damage is usually enough to kill any non-tank before the hook duration ends. Enemy Answer: High magic resist stacking or spell shields like Morgana's Black Shield. Assassins can also flank Brand, who has no escape tools. Failure Risk: Thresh hooks an enemy with a spell shield up. The CC fails, Brand wastes his cooldowns on a blocked target, and both are vulnerable to counter-engage. Recovery: Thresh uses Flay to push the threat away from Brand. He must lantern Brand to safety if the enemy support dives the backline.
Malphite
Synergy Mechanism: Double engage layering. Malphite provides the primary AOE knock-up, and Thresh cleans up stragglers or traps survivors. Combo: Malphite lands Unstoppable Force on multiple targets. Thresh immediately throws The Box on the knocked-up cluster. As enemies try to flash or dash out, Thresh hooks the highest priority target trying to escape. Best Scenario: The enemy team is sieging a tower. Malphite forces them off the wave, and Thresh's box zones the entire exit path. Enemy Answer: AOE disengage like Gragas Explosive Cask or Janna Monsoon. These abilities push Malphite and Thresh apart, ruining the follow-up chain. Failure Risk: Malphite engages too early while Thresh is dead or out of range. Thresh cannot follow up, and Malphite dies alone. Recovery: Thresh plays the disengage role. If Malphite fails, Thresh uses Flay and The Box purely to protect the backline, abandoning the failed engage.
Katarina
Synergy Mechanism: Thresh's hook and flay keep enemies in Katarina's Death Lotus radius. He also provides a lantern escape if she gets focused. Combo: Thresh hooks a high-value target and pulls them into his team. Katarina Shunpos in, activates her ultimate. Thresh uses Flay to slow anyone trying to walk out of her range and drops The Box to zone enemy peeling attempts. Best Scenario: The enemy team has used their key interrupts. Thresh locks down the enemy mage or ADC, and Katarina spins for a pentakill. Enemy Answer: Any hard CC breaks Katarina's ult. Champions like Alistar, Janna, or anyone with a silence or stun can stop her damage instantly. Failure Risk: Thresh hooks a target with a ready interrupt. That target uses their CC on Katarina immediately, canceling her damage and likely getting her killed. Recovery: Thresh must lantern Katarina out the moment her ult is canceled. He should also use his basic attacks and Flay to bodyblock skillshots while she retreats. Required Team Functions
Thresh cannot solo carry a game through damage. He needs reliable damage dealers who can kill the targets he catches. He also benefits heavily from a dedicated frontline if he plans to play the lantern-save role for diving allies. Without a tank, Thresh is forced to build tanky and engage, which lowers his utility ceiling. Finally, the team needs waveclear. Thresh struggles to clear minion waves efficiently in Mayhem, so pairing him with a mage or marksman who can shove the wave is essential to avoid getting pushed under tower.
Miss Fortune
Thresh's hook and flay set up guaranteed AOE damage. A hooked target is a stationary target for a full Bullet Time channel.
Thresh ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role and Tempo | Plays a reactive, patient role focused on peeling for carries, disengaging with The Box, and punishing enemies who overextend. | Becomes an aggressive playmaker who must force fights constantly, as waiting allows opponents to reach power spikes much faster. | Shift from reactive peeler to proactive engage initiator or fall behind. |
| Hook Usage | Fishing for the perfect hook is key, as a missed hook means a long cooldown and significant loss of pressure. | Throw hooks on cooldown to create chaos and force movement; a missed hook that burns enemy Flash is still a win. | Prioritize creating disruption over waiting for one perfect hook. |
| Lantern Priority | Often saved for clutch rescues to pull a dying ally out of danger or save them from poke damage. | Used more for engaging, repositioning all-in teammates, or shielding burst during dives rather than holding for saves. | Use Lantern proactively for engage and shielding, not just saves. |
| Snowball Engagement | Used to close distance for hooks or escape bad positioning, sometimes just to poke and retreat safely. | Serves as the primary engage tool; Snowball in to force reactions, then hook fleeing targets with full commitment. | Commit fully when using Snowball rather than testing the waters. |
| Augment Integration | Late-game utility is strong but takes time to come online through stacking souls and item progression. | Augments provide instant power spikes, letting you control corridors earlier or turn auto-attacks into legitimate threats. | Adapt play to augment power spikes immediately rather than waiting. |
| Teamfight Spacing | Stands near the carry to peel divers and hook threats during extended, structured skirmishes. | Spacing must be flexible; act as frontline soaking burst or flank for catches, as fights end in seconds. | Abandon rigid peeling positioning for flexible, aggressive playmaking. |
Champion Analysis
Peran / Rasio menang
Thresh the Chain Warden functions as one of the most controlling supports in Hextech Mayhem, leveraging dramatically reduced cooldowns to fire hooks and collect souls with unprecedented frequency. His core role combines support utility, hook control, and soul collection, making him a dominant presence in the mode's chaotic teamfights. His passive, Damnation, defines his scaling pattern. Thresh collects souls when nearby units die, with each soul permanently increasing his ability power and health. The frequent combat inherent to Hextech Mayhem enables rapid soul collection, allowing Thresh to accumulate significant stat bonuses throughout the match. This mechanic rewards staying near ongoing fights and positions Thresh as a champion who grows stronger simply by participating in the constant action. Death Sentence, Thresh's Q ability, serves as his signature weapon. The hook grabs and pulls enemies, and Hextech Mayhem's narrow terrain makes hit rates extremely high. Successful hooks enable instant focus-fire on grabbed targets, giving Thresh's team reliable pick potential. The reduced cooldowns in the mode mean Thresh can threaten hooks far more often than on the standard Rift, transforming him into a persistent zoning threat that enemies must constantly respect. Dark Passage, his W ability, provides crucial rescue utility. The lantern allows allies to click and teleport to Thresh's position, making it essential for saving focused teammates who get caught in the mode's burst-heavy environment. This ability gives Thresh unique defensive value beyond his crowd control, letting him bail out allies who overextend or get engaged upon. Flay, Thresh's E ability, adds versatility to his kit by pushing or pulling enemies. This tool proves useful for interrupting engages or repositioning enemies, giving Thresh answers to divers trying to reach his backline. The Box, his ultimate, creates five walls of souls that damage and slow enemies passing through. This ability excels at blocking escape routes in Hextech Mayhem's confined spaces, trapping enemies in disadvantageous positions during chaotic fights. Thresh's strategic value centers on his ability to control space and dictate engagement terms. His hook creates kill pressure, his lantern provides safety, his flay disrupts enemy movement, and his ultimate zones off retreat paths. The combination makes him a versatile support who can initiate picks, protect allies, and control chokepoints. His soul collection mechanic ensures he remains relevant in extended games, scaling naturally through participation rather than gold dependency. Thresh the Chain Warden thrives in Hextech Mayhem's constant fighting, where his crowd control chain potential and rescue utility give his team both offensive and defensive advantages in the mode's narrow, fight-heavy terrain.
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Thresh the Chain Warden excels in Mayhem by combining aggressive engage pressure with strong defensive peel, adapting his role based on fight conditions. Start most fights by walking up rather than fishing for long-range hooks, since opponents often tunnel vision on teammates and point-blank hooks are nearly impossible to dodge. When landing a hook on a priority target, immediately reactivate Death Sentence to dash in, follow with a backward Flay to keep them in place, and drop The Box directly on top of them for massive lockdown. Save Flay until the hook ends if you have augments that add pull distance or bonus crowd control to maximize disable duration. Avoid constantly fishing for long-range hooks since missing leaves you vulnerable; instead, back off and use auto-attack range and Dark Passage threat to zone enemies while waiting for cooldowns. When enemies dive your backline, shift from catcher to bodyguard by saving Flay specifically for interrupting dashes like Zac, Rakan, or Pyke. Watch for wind-up animations and hold Flay until they commit. The Box serves as your panic button for counter-engage; drop it on your own feet or on your carry when multiple enemies rush in, since the 99% slow stops their momentum even if they break a wall. Never save your ultimate for a perfect engage when your team is getting overrun. Thresh offers surprising escape options in Mayhem. Hook distant minions or jungle props behind you, reactivate to pull yourself to safety, and Flay chasers away. Dark Passage can shield yourself while running, and allies can click it to pull you to safety. Position near side brushes or lane edges to create diagonal hook angles that bypass minion shields, since standing mid-lane leaves hooks blocked. Control the center with The Box, which covers nearly the entire lane width and forces enemies to either walk through walls or funnel into gaps. Prioritize enemy carries and squishy supports over tanks like Alistar or Ornn unless your team has massive damage ready. Use Flash-Flay or Flash-Hook to guarantee catches on out-of-position hyper-carries, but peel frontliners off your team first if your own carries are dying. Mark/Dash (Snowball) provides engage that Thresh normally lacks; Snowball in, dash to target, and immediately Flay them backward into your team for a reliable setup. Alternatively, Snowball into the enemy backline and drop The Box to disrupt their formation. Many Thresh augments trigger on crowd control or soul collection, so weave auto-attacks between abilities and collect souls during lulls to ramp durability and damage. Use your lowest-cooldown ability to proc augment effects more often. Control wave position using auto-attacks with passive bonus damage to poke enemies off their wave, then punish enemies stepping up to farm under tower. Maintain a push-pull rhythm by poking and zoning to push the wave, then falling back to bait overextensions you can punish. When diving, use Dark Passage to bring allies under tower with you, time crowd control to reset aggro, and hook minions outside tower range to escape if needed. Drop The Box behind the enemy tower to cut off escape routes. When behind, stop attempting hero plays and shift to defensive peel, standing in front of carries and using Flay to disengage. Collect souls safely for permanent stats, use Dark Passage strictly for saving allies, and wait for enemy overaggression to turn with your full lockdown combo on the diver.
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Thresh the Chain Warden must play aggressively in Mayhem due to increased hook speed and reduced cooldowns, making passive play behind minions ineffective. In the early game, start near your tower and position off to the side of the wave to create immediate angles with Death Sentence. When you land a hook on a squishy target, walk forward and auto-attack. Collect passive souls when safe, but avoid taking free poke for single souls. Use Dark Passage to help teammates engage or escape, throwing the lantern immediately when an ally lands a stun rather than wasting it on small shields. Save Flay to interrupt key dashes or push enemies into tower range, punishing overextended enemies who dash engage. Snowball serves as your primary engage tool early; mark a target, wait for mobility spell usage, then fly in and Flay backward or slow with your ultimate. Missed Snowballs mean backing off and resetting rather than forcing bad fights. During mid game, group with your team and hunt picks, as one good hook can end fights. Position at the front without standing directly in line of fire, using side bushes and lane edges for angles. Against tightly grouped enemies, look for Flay into multi-man The Box, forcing enemies through walls if they chase your carries. Your trading rhythm becomes Q into E into R: hook, pull yourself to them, Flay backward, and drop your ultimate when their team follows. Use W to pull teammates into fights after engaging. When Q is on cooldown, poke with E auto-attack range, using Flay passive to harass melee enemies. Snowball becomes a full-team fight starter on high-priority targets. When ahead, push the inhibitor tower and hook enemies under their tower. When behind, stall at your inhibitor tower and catch sieging enemies. In late game, one death can end the game, so play methodically and avoid face-checking bushes. Use W to check dangerous areas by throwing it into fog of war. Position near your primary damage dealer, using E to push away assassins or divers and R to slow their engage. Your primary job shifts from landing miracle hooks on enemy backlines to keeping your backline alive. Clear openings warrant going for picks, as a hook on a lone enemy yields free inhibitors or game-ending pushes. Use Snowball to close distance against kiting enemies but save Q for the actual catch. When ahead, siege nexus towers and hook enemies stepping up to clear. When behind, defend nexus towers using The Box to cover lane width and Flay enemies away, looking for counter-engage when enemies dive. Augment synergies shape your approach significantly. Crowd control augments enable aggressive play where hooks and Flay become death sentences. Heavy cooldown reduction lets you spam Q as a permanent threat. Damage augments shift your playstyle toward burst mage patterns. Snowball decision making includes engaging onto squishy targets, escaping to distant minions or allies, or baiting by flying in, dropping R, then W out to teammates. Push or stall logic dictates constant pushing and zoning when ahead, stalling at tower and punishing dives when behind, and seeking picks from unexpected angles rather than forcing front-to-back fights when even.
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Thresh the Chain Warden transforms from a defensive peeler into an aggressive playmaker when ahead in Mayhem, turning the lane into what effectively becomes a hostage situation. Getting ahead requires landing an early Death Sentence or flaying an overextended enemy into tower range. Once Thresh has a gold lead and at least one strong augment, his role shifts entirely. He stops waiting for enemy mistakes and instead forces them to happen through constant pressure. The trigger conditions for an ahead state include completing a first major item component while enemies remain on starter items, rolling high-impact augments like Death's Grasp or Unsealed Spellbook, and collecting significant souls early for bonus armor and ability power. When ahead, Thresh should establish vision dominance at the enemy's tower lip and throw hooks constantly to zone enemies off their own wave. Even missed Death Sentences win trades by forcing dodges that prevent wave clearing or poking. The Flash-Flay-Hook combo becomes viable to use aggressively due to reduced summoner spell cooldowns in Mayhem, allowing Thresh to start fights with confidence. Ahead, Thresh's hooks become execution orders where caught enemies typically die due to damage augments and item power spikes converting crowd control into lethal burst. His Lantern sustains pressure by enabling overextended allies to escape tower dives without forcing resets. However, Thresh must avoid throwing his lead by hooking full-health tanks with ultimates ready into his backline, which can wipe his entire team. He should use hooks for knock-up and disengage against tanks or hold entirely, focusing instead on zoning with Flay and The Box. He must never face-check bushes for souls, as the burst potential in Mayhem makes soul collection not worth dying for even when ahead. When behind, Thresh cannot win straight stat-check fights and must win through disruption, disengage, and punishing enemy overconfidence. Behind conditions include gold deficits where enemies have full items while Thresh builds components, augment mismatches where enemies have damage or sustain while Thresh has utility or gold-based augments, and team morale issues where allies get caught repeatedly. The critical adjustment is stopping hook throws, as missed hooks signal enemies to engage while Thresh's main threat is down. He should hold Death Sentence for guaranteed hits on slowed, channeling, or trapped enemies. Behind, Thresh's Lantern becomes his most valuable asset for saving caught allies, though he must avoid throwing it to doomed allies that would give enemies two kills through area-of-effect damage. He should play around his tower, clearing waves with Flay and auto-attacks while waiting for positional errors, and use The Box as powerful disengage under tower. Defensive or utility augments in later rolls help cover weaknesses through tenacity, healing on ability hits, or reduced summoner spell cooldowns. Thresh must recognize lost fights before they start, backing off rather than dying one by one, and never chase kills when behind. Communication of cooldowns becomes essential, as teams play differently knowing whether Thresh has tools available.
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Thresh the Chain Warden in Mayhem ARAM is a playmaking support who thrives on chaos, where the accelerated pace and constant fighting mean souls spawn faster, cooldowns feel shorter, and a single good hook can start a full-team wipe. He is not a passive shield bot but exists to catch enemies out of position, disengage divers, and enable aggressive allies with lantern saves and flay disruption. His passive, Damnation, allows enemy units to drop souls when they die nearby, and collecting them grants permanent bonus armor and ability power. In Mayhem, the soul drop rate and collection radius feel generous because fights are nonstop, allowing Thresh to scale passively just by being present in the brawl. Early skirmishes often leave soul clusters near the front, and each soul matters more early because base resistances are low. However, overextending for souls leads to taking free damage or getting caught, and in Mayhem where damage is high, one greedy soul pickup can cost half a health bar or a death. Enemies can zone Thresh off soul piles with poke or threat of all-in, and smart opponents will try to deny collection by forcing retreats. Death Sentence, his hook, is the primary threat and start button for engagements. The Mayhem environment, with its constant movement and cluttered visual space, makes landing hooks easier on distracted enemies but harder on alert players who expect it. Using the chaos of allied and enemy abilities to mask the wind-up is effective. A landed hook forces a decision: follow up with the second activation to apply E and R immediately, or hold position and let the team collapse. A missed hook leaves Thresh with no threat for a window, and good enemies will engage during that gap. Missing at close range makes him vulnerable to all-ins, so he should not throw Q when already being dove. Dark Passage, the lantern, is the save button and engage assist. In Mayhem where burst is high, a well-timed lantern can pull a dying ally out of a lethal ability. It also enables aggressive plays when Thresh hooks an enemy, Q2s in, and has a follow-up ally click the lantern to join the fight instantly. The lantern also scouts brushes and collects souls safely. Enemies can bodyblock the lantern path or zone allies so they cannot click it. Flay serves as the peel and micro-displacement tool. The knockback can interrupt dashes, cancel channels, and reposition enemies, which is devastating against mobile champions in Mayhem. The passive component adds bonus magic damage to the first basic attack after a period without attacking. Using E offensively at the wrong time leaves Thresh unable to stop the next engage, and misinputting the direction might save enemies or push them onto a carry. The Box is a zone-control ultimate best used when enemies are forced to move through it, either because Thresh has hooked someone into the team or because they are diving the backline. The slow is massive and the damage adds up in Mayhem. Casting R when no enemies are near wastes the cooldown, while casting too late means enemies have already killed their target and left. Thresh in Mayhem ARAM is about timing and decision-making. Hooks start fights, the lantern saves them, flay stops them, and the box controls them. Missed abilities are punished hard in this mode, so committing to engages only with backup and keeping an eye on lantern cooldown for emergency saves is essential.
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Thresh players in ARAM: Mayhem often mistake themselves for a pure playmaking support, but the mode's accelerated pace exposes every mechanical and decision error. Missing a hook surrenders free pressure, and wasting Lantern costs allies their lives on the bridge. The difference between carrying and becoming a liability comes down to specific, avoidable mistakes. Mechanical errors plague Thresh players who charge Dark Passage to max duration reflexively. This telegraphs the windup and allows opponents to sidestep or flash, leaving the team without engage pressure. Tap-casting Q works better against mid-range or crowd-controlled enemies, while full charges should target runners at max range or snipe over walls. Whiffing a charged hook means backing off and playing around Flay and Lantern to peel for the carry. Flay direction mistakes also occur when players click incorrectly and accidentally push enemies toward safety instead of into the team. The correct approach positions the mouse behind the enemy to push them toward Thresh. Lantern usage fails when thrown directly on allies being burst down, resulting in late clicks or executions before the shield absorbs meaningful damage. Leading the Lantern slightly toward safety allows allies to click it while pathing away. Auto-attacking minions constantly ruins wave management in Mayhem's accelerated environment, shoving waves unpredictably and causing teams to overextend into enemy poke. The Box becomes worthless when used as a desperate panic button with no enemies near the walls. It should drop when enemies commit to a dive or when the team engages, catching multiple enemies on the walls for the slow and damage. Decision mistakes include hooking enemy tanks or bruisers at fight start, which pulls high-HP threats into the backline and hands free engage to opponents. Holding Q for squishies and key carries prevents this. Dashing in with Q2 after every successful hook often leads to diving alone into five enemies and dying before the team can follow up. Evaluating team position and personal HP before pressing Q2 prevents turning a successful hook into a suicide trade. Saving Lantern indefinitely for perfect escape plays results in allies dying with the ability still off cooldown. Using it early in skirmishes for shields or repositioning provides more value than hoarding it for miracle saves. Chasing kills deep into the enemy side of the bridge after a won fight invites collapse from fast-respawning enemies. Resetting together or taking health relics after picks preserves advantages. Building pure damage after early kills makes Thresh squishy and irrelevant in extended fights. Prioritizing support items that enhance peel and engage enables the team rather than attempting to function as a mage. Ignoring Snowball threat near the carry allows enemies to dash in and burst targets before Thresh can react. Standing at angles where Flay can interrupt dashes or tracking Snowball cooldowns prevents these disasters. Thresh wins Mayhem through presence, landing hooks without forcing them, peeling without wasting cooldowns, and throwing Lantern on time.
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Is Thresh strong in ARAM: Mayhem? He is a top-tier engage support because Mayhem's accelerated gold and experience lets him stack souls faster than on Summoner's Rift. You reach high armor and ability power spikes early, making your hooks and zone control extremely oppressive. The tradeoff is that you rely on teammates to follow up; if your team lacks damage, your crowd control alone will not win fights. What is the best opening build for Thresh? Start with a support item like World Atlas or a pure health component if you plan to engage at level one. You need early survivability to walk up and collect souls without getting poked down by enemy mages. Prioritize boots early since mobility helps you land hooks and dodge the high-damage skillshots common in Mayhem. Which augment should I pick first? Look for augments that boost your crowd control duration, ability haste, or survivability after engaging. An augment that lets you cast abilities more often is usually better than raw damage because your main job is catching enemies and setting up kills. Avoid pure damage augments unless your team has no other source of damage and you are forced into a carry role.
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