ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T3 Peringkat #106

Nocturne build ARAM Mayhem dan augment terbaik

Nocturne saat ini masuk kategori T3 dalam data ARAM Mayhem.

Nocturne Nocturne the Eternal Nightmare Fighter / Mage
TierT3
Peringkat#106
Rasio menang49.66%
Rasio pilih0.27%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Rasio menang44.18%
Rasio pilih8.06%
#2
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Experimental Hexplate Experimental Hexplate Experimental Hexplate
Harga total
3,000
Harga
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

Rasio menang44.48%
Rasio pilih7.20%
#3
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Experimental Hexplate Experimental Hexplate Experimental Hexplate
Harga total
3,000
Harga
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

Rasio menang54.02%
Rasio pilih5.66%

N/Aitem

Experimental Hexplate Experimental Hexplate Experimental Hexplate
Harga total
3,000
Harga
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

52.59%
Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

52.66%
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

52.71%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.56%
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

53.36%
Stridebreaker Stridebreaker Stridebreaker
Harga total
3,300
Harga
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

55.61%
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

53.76%
Edge of Night Edge of Night Edge of Night
Harga total
3,000
Harga
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

53.04%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

55.62%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

51.68%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Harga total
3,000
Harga
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

52.89%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

55.12%

N/A

Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

52.32%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

52.32%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

56.42%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

56.42%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

61.71%
Tiamat Tiamat Tiamat
Harga total
1,200
Harga
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

61.71%

N/A

#1
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rasio menang40.86%
Rasio pilih15.10%
#2
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Rasio menang43.70%
Rasio pilih7.06%
#3
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Rasio menang43.45%
Rasio pilih6.74%

N/Aitem

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

43.84%
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

42.20%
Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

44.44%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

42.99%
Experimental Hexplate Experimental Hexplate Experimental Hexplate
Harga total
3,000
Harga
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

45.49%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

40.60%
Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

49.77%
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

50.60%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

41.18%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Harga total
3,300
Harga
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

59.48%
Mortal Reminder Mortal Reminder Mortal Reminder
Harga total
3,000
Harga
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

49.04%
Edge of Night Edge of Night Edge of Night
Harga total
3,000
Harga
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

39.57%

N/A

Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

45.69%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

45.69%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

44.35%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

44.35%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

42.67%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

42.67%

N/A

#1
Stridebreaker Stridebreaker Stridebreaker
Harga total
3,300
Harga
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Experimental Hexplate Experimental Hexplate Experimental Hexplate
Harga total
3,000
Harga
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

Rasio menang44.96%
Rasio pilih8.91%
#2
Stridebreaker Stridebreaker Stridebreaker
Harga total
3,300
Harga
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Rasio menang51.45%
Rasio pilih6.48%
#3
Stridebreaker Stridebreaker Stridebreaker
Harga total
3,300
Harga
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Experimental Hexplate Experimental Hexplate Experimental Hexplate
Harga total
3,000
Harga
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

Rasio menang47.29%
Rasio pilih4.83%

N/Aitem

Experimental Hexplate Experimental Hexplate Experimental Hexplate
Harga total
3,000
Harga
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

48.00%
Stridebreaker Stridebreaker Stridebreaker
Harga total
3,300
Harga
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

48.21%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

48.01%
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

48.67%
Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

46.71%
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

46.19%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

49.36%
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

45.92%
Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

49.12%
Black Cleaver Black Cleaver Black Cleaver
Harga total
3,000
Harga
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

49.13%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

48.63%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

47.83%

N/A

Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

45.41%
Tiamat Tiamat Tiamat
Harga total
1,200
Harga
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

45.41%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

42.49%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

42.49%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

49.60%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

49.60%

N/A

#1
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Rasio menang43.12%
Rasio pilih8.93%
#2
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Rasio menang47.92%
Rasio pilih7.78%
#3
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rasio menang46.87%
Rasio pilih4.41%

N/Aitem

Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

46.29%
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

45.84%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

46.37%
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

47.11%
Experimental Hexplate Experimental Hexplate Experimental Hexplate
Harga total
3,000
Harga
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

46.33%
Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

45.73%
Edge of Night Edge of Night Edge of Night
Harga total
3,000
Harga
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

48.04%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

43.63%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Harga total
3,000
Harga
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

47.33%
Profane Hydra Profane Hydra Profane Hydra
Harga total
2,850
Harga
313

+55 Attack Damage 18 Lethality +10 Ability Haste Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.

51.05%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

48.46%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

46.47%

N/A

Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

46.14%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

46.14%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

46.40%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

46.40%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.86%
Tiamat Tiamat Tiamat
Harga total
1,200
Harga
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

50.86%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
58.91%
Rasio pilih
4.07%
Game
404

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT158.91%4.07%404
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.58%
Rasio pilih
4.32%
Game
429

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT157.58%4.32%429
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.71%
Rasio pilih
7.28%
Game
723

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT156.71%7.28%723
Dual Wield Dual Wield Dual Wield Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
52.77%
Rasio pilih
4.73%
Game
470

Pilih Dual Wield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.77%4.73%470
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.80%
Rasio pilih
4.20%
Game
417

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.80%4.20%417
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.59%
Rasio pilih
13.55%
Game
1,346

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.59%13.55%1,346
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.17%
Rasio pilih
8.67%
Game
861

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.17%8.67%861
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.11%
Rasio pilih
4.54%
Game
451

Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.11%4.54%451
Deft Deft Deft Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
49.79%
Rasio pilih
11.71%
Game
1,163

Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.79%11.71%1,163
Lightning Strikes Lightning Strikes Lightning Strikes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.57%
Rasio pilih
10.64%
Game
1,057

Pilih Lightning Strikes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.57%10.64%1,057
Cerberus Cerberus Cerberus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.35%
Rasio pilih
4.67%
Game
464

Pilih Cerberus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT149.35%4.67%464
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
49.30%
Rasio pilih
9.36%
Game
929

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.30%9.36%929
Upgrade Collector Upgrade Collector Upgrade Collector Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.05%
Rasio pilih
11.19%
Game
1,111

Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.05%11.19%1,111
EscAPADe EscAPADe EscAPADe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.03%
Rasio pilih
4.68%
Game
465

Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.03%4.68%465
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.99%
Rasio pilih
4.99%
Game
496

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.99%4.99%496
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.87%
Rasio pilih
4.45%
Game
442

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.87%4.45%442
Scoped Weapons Scoped Weapons Scoped Weapons Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.72%
Rasio pilih
4.71%
Game
468

Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT148.72%4.71%468
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
48.66%
Rasio pilih
5.65%
Game
561

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT148.66%5.65%561
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.59%
Rasio pilih
5.35%
Game
531

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT148.59%5.35%531
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.39%
Rasio pilih
4.68%
Game
465

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.39%4.68%465
Typhoon Typhoon Typhoon Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
48.16%
Rasio pilih
4.64%
Game
461

Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT148.16%4.64%461
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
48.09%
Rasio pilih
5.01%
Game
497

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT148.09%5.01%497
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.99%
Rasio pilih
10.51%
Game
1,044

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.99%10.51%1,044
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.97%
Rasio pilih
14.15%
Game
1,405

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.97%14.15%1,405
Upgrade Hubris Upgrade Hubris Upgrade Hubris Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.57%
Rasio pilih
17.80%
Game
1,768

Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.57%17.80%1,768
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
47.56%
Rasio pilih
4.95%
Game
492

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT147.56%4.95%492
Blade Waltz Blade Waltz Blade Waltz Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.52%
Rasio pilih
4.26%
Game
423

Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT147.52%4.26%423
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.22%
Rasio pilih
8.70%
Game
864

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.22%8.70%864
The Brutalizer The Brutalizer The Brutalizer Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
46.38%
Rasio pilih
7.93%
Game
787

Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT146.38%7.93%787
Twice Thrice Twice Thrice Twice Thrice Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.41%
Rasio pilih
5.81%
Game
577

Pilih Twice Thrice saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT145.41%5.81%577
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
40.49%
Rasio pilih
4.13%
Game
410

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT140.49%4.13%410
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
59.53%
Rasio pilih
2.59%
Game
257

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT259.53%2.59%257
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.92%
Rasio pilih
2.99%
Game
297

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT258.92%2.99%297
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
56.20%
Rasio pilih
2.76%
Game
274

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT256.20%2.76%274
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
56.09%
Rasio pilih
2.73%
Game
271

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT256.09%2.73%271
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
55.79%
Rasio pilih
2.87%
Game
285

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.79%2.87%285
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
55.67%
Rasio pilih
3.02%
Game
300

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.67%3.02%300
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
55.49%
Rasio pilih
3.21%
Game
319

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.49%3.21%319
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.71%
Rasio pilih
3.31%
Game
329

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.71%3.31%329
Symphony of War Symphony of War Symphony of War Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
53.82%
Rasio pilih
3.16%
Game
314

Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.82%3.16%314
Final Form Final Form Final Form Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
52.54%
Rasio pilih
2.97%
Game
295

Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.54%2.97%295
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
52.52%
Rasio pilih
3.80%
Game
377

Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.52%3.80%377
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.74%
Rasio pilih
2.32%
Game
230

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.74%2.32%230
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.14%
Rasio pilih
2.66%
Game
264

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.14%2.66%264
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.79%
Rasio pilih
2.35%
Game
233

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.79%2.35%233
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.12%
Rasio pilih
2.85%
Game
283

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.12%2.85%283
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
48.84%
Rasio pilih
3.03%
Game
301

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.84%3.03%301
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.16%
Rasio pilih
3.28%
Game
326

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.16%3.28%326
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
47.60%
Rasio pilih
2.52%
Game
250

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.60%2.52%250
Gash Gash Gash Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.40%
Rasio pilih
3.10%
Game
308

Pilih Gash saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT247.40%3.10%308
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.37%
Rasio pilih
2.30%
Game
228

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.37%2.30%228
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.41%
Rasio pilih
2.10%
Game
209

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.41%2.10%209
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
46.18%
Rasio pilih
3.42%
Game
340

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.18%3.42%340
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.12%
Rasio pilih
2.21%
Game
219

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.12%2.21%219
Demon's Dance Demon's Dance Demon's Dance Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
45.51%
Rasio pilih
3.03%
Game
301

Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.51%3.03%301
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
44.75%
Rasio pilih
2.97%
Game
295

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT244.75%2.97%295
Shrink Ray Shrink Ray Shrink Ray Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
43.20%
Rasio pilih
3.78%
Game
375

Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT243.20%3.78%375
Blunt Force Blunt Force Blunt Force Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
41.69%
Rasio pilih
2.97%
Game
295

Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT241.69%2.97%295
Slow and Steady Slow and Steady Slow and Steady Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
41.67%
Rasio pilih
2.78%
Game
276

Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT241.67%2.78%276
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
60.29%
Rasio pilih
2.05%
Game
204

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT360.29%2.05%204
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
59.15%
Rasio pilih
1.43%
Game
142

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT359.15%1.43%142
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.88%
Rasio pilih
1.08%
Game
107

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT358.88%1.08%107
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
58.72%
Rasio pilih
1.73%
Game
172

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT358.72%1.73%172
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
55.93%
Rasio pilih
1.78%
Game
177

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.93%1.78%177
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.17%
Rasio pilih
1.69%
Game
168

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT354.17%1.69%168
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.75%
Rasio pilih
1.44%
Game
143

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.75%1.44%143
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.45%
Rasio pilih
1.39%
Game
138

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.45%1.39%138
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.35%
Rasio pilih
1.42%
Game
141

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.35%1.42%141
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.48%
Rasio pilih
1.95%
Game
194

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.48%1.95%194
Fan the Hammer Fan the Hammer Fan the Hammer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
49.00%
Rasio pilih
2.01%
Game
200

Pilih Fan the Hammer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.00%2.01%200
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.26%
Rasio pilih
1.73%
Game
172

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.26%1.73%172
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.13%
Rasio pilih
1.61%
Game
160

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.13%1.61%160
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.62%
Rasio pilih
1.90%
Game
189

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.62%1.90%189
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.62%
Rasio pilih
1.69%
Game
168

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.62%1.69%168
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
47.47%
Rasio pilih
1.59%
Game
158

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.47%1.59%158
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.09%
Rasio pilih
2.07%
Game
206

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.09%2.07%206
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
47.09%
Rasio pilih
2.07%
Game
206

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.09%2.07%206
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
47.06%
Rasio pilih
1.54%
Game
153

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.06%1.54%153
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.92%
Rasio pilih
1.31%
Game
130

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.92%1.31%130
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
46.81%
Rasio pilih
1.42%
Game
141

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.81%1.42%141
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.24%
Rasio pilih
1.74%
Game
173

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.24%1.74%173
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
45.90%
Rasio pilih
1.23%
Game
122

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.90%1.23%122
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
45.67%
Rasio pilih
2.09%
Game
208

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.67%2.09%208
Spin To Win Spin To Win Spin To Win Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
45.54%
Rasio pilih
1.02%
Game
101

Pilih Spin To Win saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT345.54%1.02%101
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
45.25%
Rasio pilih
1.80%
Game
179

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.25%1.80%179
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.44%
Rasio pilih
1.27%
Game
126

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT344.44%1.27%126
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
42.68%
Rasio pilih
1.65%
Game
164

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.68%1.65%164
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
42.21%
Rasio pilih
1.55%
Game
154

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT342.21%1.55%154
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
42.11%
Rasio pilih
1.15%
Game
114

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.11%1.15%114
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
40.98%
Rasio pilih
1.23%
Game
122

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT340.98%1.23%122
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
61.29%
Rasio pilih
0.62%
Game
62

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT461.29%0.62%62
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
55.81%
Rasio pilih
0.87%
Game
86

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT455.81%0.87%86
Crit Ncast Crit Ncast Crit Ncast Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
55.68%
Rasio pilih
0.89%
Game
88

Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT455.68%0.89%88
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.85%
Rasio pilih
0.52%
Game
52

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT453.85%0.52%52
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
53.57%
Rasio pilih
0.56%
Game
56

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT453.57%0.56%56
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
52.63%
Rasio pilih
0.96%
Game
95

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT452.63%0.96%95
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
52.54%
Rasio pilih
0.59%
Game
59

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT452.54%0.59%59
Feel the Burn Feel the Burn Feel the Burn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.46%
Rasio pilih
0.61%
Game
61

Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT452.46%0.61%61
Fey Magic Fey Magic Fey Magic Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.92%
Rasio pilih
0.52%
Game
52

Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT451.92%0.52%52
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.52%
Rasio pilih
0.66%
Game
66

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT451.52%0.66%66
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.47%
Rasio pilih
0.68%
Game
68

Pilih Upgrade Sword of Blossoming Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT451.47%0.68%68
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.75%
Rasio pilih
0.67%
Game
67

Pilih Stuck in Here With Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.75%0.67%67
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.09%
Rasio pilih
0.55%
Game
55

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT449.09%0.55%55
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.35%
Rasio pilih
0.92%
Game
91

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT448.35%0.92%91
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.00%
Rasio pilih
1.01%
Game
100

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT448.00%1.01%100
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.95%
Rasio pilih
0.74%
Game
73

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT447.95%0.74%73
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.89%
Rasio pilih
0.72%
Game
71

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT447.89%0.72%71
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.38%
Rasio pilih
0.69%
Game
69

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.38%0.69%69
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.00%
Rasio pilih
1.01%
Game
100

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.00%1.01%100
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
44.78%
Rasio pilih
0.67%
Game
67

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT444.78%0.67%67
Prom Queen Prom Queen Prom Queen Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
43.86%
Rasio pilih
0.57%
Game
57

Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.86%0.57%57
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
43.06%
Rasio pilih
0.73%
Game
72

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT443.06%0.73%72
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
42.86%
Rasio pilih
0.70%
Game
70

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT442.86%0.70%70
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
42.86%
Rasio pilih
0.70%
Game
70

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT442.86%0.70%70
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
42.42%
Rasio pilih
0.66%
Game
66

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT442.42%0.66%66
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
42.25%
Rasio pilih
0.72%
Game
71

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT442.25%0.72%71
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
40.35%
Rasio pilih
0.57%
Game
57

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT440.35%0.57%57
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
38.60%
Rasio pilih
0.57%
Game
57

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT438.60%0.57%57
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
35.37%
Rasio pilih
0.83%
Game
82

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT435.37%0.83%82
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
34.34%
Rasio pilih
1.00%
Game
99

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT434.34%1.00%99

Nocturne Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Normal order: R > Q > E > W.

QEW

Choose Q > E > W when the enemy backline has fragile carries, low mobility champions, or players who keep stepping forward to poke.

QWE

Use Q > W > E when the fight is decided by whether you block the first answer.

RQWE

Basic attack, on-hit, attack speed, or extended-duel augments: R > Q > W > E.

Nocturne Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Nocturne counters these champions in ARAM: Mayhem.

Jhin Jhin Jhin T4
Tier
T4
Peringkat
#124
Rasio menang
47.86%
Rasio pilih
1.21%

Jhin saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Peringkat
#58
Rasio menang
51.29%
Rasio pilih
0.83%

Vel'Koz saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Ziggs Ziggs Ziggs T3
Tier
T3
Peringkat
#74
Rasio menang
50.23%
Rasio pilih
0.78%

Ziggs saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Senna Senna Senna T3
Tier
T3
Peringkat
#82
Rasio menang
49.52%
Rasio pilih
1.15%

Senna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

5

Nocturne is countered by these champions in ARAM: Mayhem.

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Poppy Poppy Poppy T3
Tier
T3
Peringkat
#75
Rasio menang
49.22%
Rasio pilih
0.34%

Poppy saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Morgana Morgana Morgana T1
Tier
T1
Peringkat
#32
Rasio menang
52.56%
Rasio pilih
1.14%

Morgana saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Lissandra Lissandra Lissandra T4
Tier
T4
Peringkat
#109
Rasio menang
48.19%
Rasio pilih
0.48%

Lissandra saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Nocturne Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Orianna

Orianna is one of Nocturne’s highest-value partners because she turns his dive path into a delivery system. If she can attach the ball before he commits, Nocturne forces the enemy backline to respect both his burst and her area threat at the same time.

Galio Galio Galio T1
Tier
T1
Peringkat
#13
Rasio menang
53.55%
Rasio pilih
0.67%

Galio saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Galio

Galio gives Nocturne something he badly wants: a second body landing in the same fight with defensive pressure and crowd control. Nocturne starts the panic, Galio makes the dive hard to punish.

Renata Glasc Renata Glasc Renata Glasc T2
Tier
T2
Peringkat
#22
Rasio menang
52.08%
Rasio pilih
0.39%

Renata Glasc saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Renata Glasc

Renata makes Nocturne’s all-in much less brittle. He often needs a small window to finish the first target or escape the counter-burst, and Renata is built to punish enemies who overcommit into that window.

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Seraphine

Seraphine gives Nocturne the teamfight structure he lacks by himself. She adds shields, speed, layered crowd control, and long-range follow-up when the enemy formation reacts to his darkness and dive.

Lissandra Lissandra Lissandra T4
Tier
T4
Peringkat
#109
Rasio menang
48.19%
Rasio pilih
0.48%

Lissandra saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Lissandra

Lissandra pairs well with Nocturne because she locks the fight in place. Nocturne creates the forced target choice; Lissandra prevents the chosen target or their peelers from freely kiting away.

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Galio Galio Galio T1
Tier
T1
Peringkat
#13
Rasio menang
53.55%
Rasio pilih
0.67%

Galio saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Renata Glasc Renata Glasc Renata Glasc T2
Tier
T2
Peringkat
#22
Rasio menang
52.08%
Rasio pilih
0.39%

Renata Glasc saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Nocturne Nocturne Nocturne T3
Tier
T3
Peringkat
#106
Rasio menang
49.66%
Rasio pilih
0.27%

Nocturne saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Lissandra Lissandra Lissandra T4
Tier
T4
Peringkat
#109
Rasio menang
48.19%
Rasio pilih
0.48%

Lissandra saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Synergy mechanism: Orianna is one of Nocturne’s highest-value partners because she turns his dive path into a delivery system. If she can attach the ball before he commits, Nocturne forces the enemy backline to respect both his burst and her area threat at the same time. Combo: Orianna shields or positions the ball onto Nocturne, Nocturne commits onto a priority carry, then Orianna uses her pull or burst when enemies group to peel him off. The best version is not chasing the deepest target. It is hitting the carry and the support standing next to them. Best scenario: This pairing is strongest against teams that protect one damage dealer with several short-range champions. When they collapse onto Nocturne, they naturally stack for Orianna, and the fight becomes easy for your ranged champions to clean up. Enemy answer: Smart enemies will spread before Nocturne commits, hold disengage until after Orianna shows the ball, or bait Nocturne into diving a side target away from her range. They may also keep a knockback or stasis effect specifically for his arrival. Failure risk and recovery: The play fails if Nocturne dives before the ball is attached, or if Orianna is zoned so far back that she cannot follow. Recover by slowing the pace: let Orianna clear and threaten space first, then look again when the enemy has used their main peel tool. Nocturne should not re-enter alone just because the first target is low. 2. Galio Synergy mechanism: Galio gives Nocturne something he badly wants: a second body landing in the same fight with defensive pressure and crowd control. Nocturne starts the panic, Galio makes the dive hard to punish. Combo: Nocturne commits onto a backline or isolated midline target, Galio follows onto him, then Galio taunts or disrupts the enemies trying to burst Nocturne down. If the enemy turns to run, Nocturne chases; if they turn to fight, Galio buys the time for your carries to step forward. Best scenario: This is excellent when your team needs a real engage but cannot walk through poke. Nocturne bypasses the front line, and Galio punishes the enemy for clumping around the landing spot. It also works well into magic-heavy or skillshot-heavy comps where forcing sudden movement breaks their setup. Enemy answer: The enemy can counter by holding displacement for Galio’s arrival, spreading so he only controls one target, or baiting Nocturne onto a champion who can survive long enough to drag both divers too deep. Failure risk and recovery: The main risk is timing. If Galio is too far away or forced to use defensive tools before Nocturne goes in, the combo becomes a solo dive. Recover by playing front-to-back for a wave, let Galio regain position, and only restart when both champions can enter the same screen of the fight. 3. Renata Glasc Synergy mechanism: Renata makes Nocturne’s all-in much less brittle. He often needs a small window to finish the first target or escape the counter-burst, and Renata is built to punish enemies who overcommit into that window. Combo: Nocturne dives a high-value enemy, Renata protects him during the return damage, then uses her hostile-area control when the enemy team steps forward to secure the kill. If Nocturne gets focused, her defensive tools can turn a doomed entry into a trade or even a reset fight. Best scenario: This pairing shines against melee-heavy teams and bruiser piles. Those comps want to collapse onto Nocturne after he appears. Renata makes that collapse dangerous, especially when your own backline is ready to hit anyone walking through the choke. Enemy answer: Enemies can answer by ignoring Nocturne for a moment and killing Renata first, or by spreading their engage so her counter-engage does not hit enough targets. Long-range poke teams can also force Renata low before Nocturne ever gets a good angle. Failure risk and recovery: The combo fails if Nocturne dives outside Renata’s practical follow-up range or if Renata spends her protection on chip damage before the real fight. Recover by pinging for patience, giving up a low-percentage chase, and resetting behind minions until Renata can stand close enough to influence the next commit. 4. Seraphine Synergy mechanism: Seraphine gives Nocturne the teamfight structure he lacks by himself. She adds shields, speed, layered crowd control, and long-range follow-up when the enemy formation reacts to his darkness and dive. Combo: Seraphine helps the team move up, Nocturne threatens the backline, then Seraphine casts through the fight as enemies either clump to peel or scatter away from him. If Nocturne only forces flashes or defensive movement, that is still enough for Seraphine to land a bigger follow-up on the retreat path. Best scenario: This is best when your team has two or more champions who can hit after Nocturne creates chaos. Seraphine turns his engage from a single-target assassination into a full-lane fight, especially when enemies have to walk through narrow space to help their carry. Enemy answer: The enemy should pressure Seraphine before Nocturne can choose the fight, then save hard crowd control for Nocturne’s landing. If they make Seraphine cast defensively too early, the second half of the combo loses bite. Failure risk and recovery: The danger is over-reading the engage. Nocturne can go farther than Seraphine can support, and Seraphine can also start a fight before Nocturne is in position. Recover by using Nocturne as a threat first. Let Seraphine stabilize the lane, then dive only when the enemy backline has stepped close enough for your whole team to punish. 5. Lissandra Synergy mechanism: Lissandra pairs well with Nocturne because she locks the fight in place. Nocturne creates the forced target choice; Lissandra prevents the chosen target or their peelers from freely kiting away. Combo: Lissandra angles forward as Nocturne prepares to commit. Nocturne dives a carry or squishy controller, then Lissandra follows with root, burst, or stasis-based disruption on the same cluster. If the enemy turns on Nocturne, Lissandra punishes the stack. If they retreat, she cuts off the exit. Best scenario: This is strongest into slippery champions who normally survive Nocturne by dashing, shielding, or buying time. Lissandra adds the lockdown that makes the first kill more reliable, and she can also start the fight herself when Nocturne wants to follow rather than lead. Enemy answer: Enemies can counter by staying split across the lane, baiting Lissandra’s engage before Nocturne is ready, or holding cleanse-style answers and stasis effects for the layered control. Frontliners can also body-block her approach so she cannot reach the same target. Failure risk and recovery: The combo fails when both divers spend everything on a tank or when Lissandra enters before your damage is close enough. Recover by swapping roles for the next wave: let Lissandra threaten the front line while Nocturne waits for the carry to step up, then collapse only after the enemy uses a mobility or peel tool.

Nocturne’s ideal team has one follow-up engager, one enchanter or defensive controller, and enough ranged damage to punish the enemy collapse. He does not need four assassins diving with him. He needs teammates who make the enemy choose badly: peel Nocturne and get hit by area control, or ignore him and lose a carry. If your comp lacks follow-up, play Nocturne as a counter-engage and cleanup threat instead of forcing the first move into five ready champions.

Nocturne ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityJudged by whether his ultimate kills someone; if he ults in and dies without a kill, the fight often feels lost.Wins by forcing panic movement, breaking spacing, denying angles, or dragging defensive tools out before the real engage lands.Shift from one-shot assassin to tempo breaker who creates advantages beyond kills.
Engage WindowsCan sit back, farm safely, and wait for a clean ultimate angle before committing to a fight.Windows open and close much faster; waiting for perfect setups means the opportunity disappears or augments change the trade.Punish enemy cooldowns immediately rather than waiting for ideal engage conditions.
Spell Shield UsePlayers often tunnel on Paranoia and treat the rest of the kit as automatic during engages.Shield is a critical skill test against high-impact crowd control; hold it for the first real stopping tool.Read enemy peel spells and bait them before committing, then shield with intent.
Fear TargetingCan attach fear to the nearest carry and stat-check them during the fight.Use fear on the champion whose movement matters most; sometimes the tank peeling you, not the carry.Prioritize fear targets based on tactical impact rather than automatic carry focus.
Trail RecoveryGives more time to correct a bad engage after diving onto a target.Trail is your recovery path; if a target is too protected, retreat along it instead of forcing a doomed chase.Treat trail as an escape route, not just damage setup, and reset quickly.
Snowball UsageActs as a backup engage tool when ultimate is down and you need to reach a target.More flexible; landing it does not mean you must take it. Use the mark to threaten and force panic dashes.Use Snowball marks as pressure tools; only commit when targets are separated or escapes burned.

Champion Analysis

Peran / Rasio menang

Peringkat

Nocturne the Eternal Nightmare serves as a melee assassin and dive assassin in ARAM: Mayhem, where his primary strategic value comes from his ability to terrorize enemy backlines with pinpoint engages. His core identity revolves around R, Paranoia, which blocks all enemy vision and dashes Nocturne to a target enemy champion. This dual function creates panic and chaos during teamfights, making him one of the most terrifying assassin champions for disrupting enemy coordination. The vision-denial mechanic sets Nocturne apart from other dive champions. When he activates R, enemies lose all vision of their surroundings, forcing them to react blindly while Nocturne closes the distance. This creates opportunities for his team to follow up on engages or reposition during the confusion. The psychological pressure of Paranoia often causes enemies to burn cooldowns prematurely or misposition out of fear. Nocturne's basic abilities support his dive pattern. Q, Duskbringer, deals AoE damage while granting movement speed, allowing him to chase fleeing enemies after an engage. W, Shroud of Darkness, provides a spell shield that can block key enemy abilities during engages, giving him a tool to survive burst damage when diving into multiple opponents. E, Unspeakable Horror, applies a tethered fear effect that locks down his target and prevents escape. The combination of these abilities makes Nocturne effective at eliminating high-value targets like enemy ADCs or mages. Strategic execution requires careful target selection. Nocturne should use R to dive the most valuable enemy champion, typically a damage-dealing carry in the backline. After landing, he uses Q to maintain pressure and chase, W to block critical incoming abilities, and E to fear his target into submission. The spell shield timing is crucial for survival, as Nocturne must block the right ability at the right moment to avoid getting burst down. His weaknesses demand respect. Nocturne is fragile with no built-in sustain, meaning failed engages often result in quick deaths. The long cooldown on R means he must choose his moments carefully, as a wasted ultimate leaves him without his primary engage tool for an extended period. Precise execution is essential, and players who dive recklessly or mistime their spell shield will find limited success. Nocturne's practical strategic value in ARAM: Mayhem lies in his ability to force fights on his terms, delete priority targets, and create window of chaos that his team can exploit through coordinated follow-up damage.

Tips utama

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Nocturne the Eternal Nightmare performs best in ARAM: Mayhem when played as a calculated threat rather than a front-line brawler. The most important habit is waiting to engage until after enemies have committed their key defensive tools. Diving while knockbacks, stuns, exhaust-style effects, and shields remain available turns Nocturne into free gold for the enemy team. Strong fights start after opponents have shown something important, such as burning a major escape or using crowd control on another target. Minion pressure creates ideal engage windows. When a wave is stacked under the enemy tower, opponents must choose between clearing, retreating, or fighting in cramped space. This is the moment to threaten a dive. Engaging while your own wave is dead allows enemies to kite backward through open ground where allies cannot follow cleanly. Target selection matters more than speed. The first visible carry is often the wrong choice because players hold defensive tools for the obvious Nocturne launch. Better targets include carries who have used mobility, enemies walking forward to finish low-health allies, or overextended supports holding the enemy formation together. Full-health tanks with defensive cooldowns ready are poor targets unless isolated or already being burned by the team. The spell shield should block the spell that stops damage, not random poke. Using it early on a projectile before the real fight gives enemies their opening. Save it for hard crowd control, displacement, or the key spell that would break a chase. If the shield is down, step back until it is safe to threaten again rather than pretending protection remains. Counter-engaging often beats initiating. When enemy divers jump onto your backline, turn on them with fear and close-range damage instead of diving the enemy carry. Kill the diver first, then use the numbers advantage to chase. After a kill attempt, decide quickly between finishing the target or retreating through the side of the lane. Standing still after fear ends or the shield expires invites crowd control chains. Snowball serves defensive purposes too. If tagged on a minion or safer enemy before the fight, reactivation can reposition away from a bad collapse. One saved dash angle in a narrow lane determines whether Nocturne resets or dies with shutdown gold. Failed long dives mean the target had answers ready. Stop chasing through slows and traps, back up, clear the next wave, and wait for the forced defensive tool to matter on the next attempt. Spacing off-center rather than directly behind the tank avoids eating poke meant for multiple allies. Lane edges provide angles that make carries respect both the ultimate and sudden Snowball follow-up. Mixing in short forward steps, wave hits, and fake pressure prevents telegraphing engages from max range. When behind, stop starting full-health fights. Wait for allied poke, enemy mistakes, or greedy dives. Protect the strongest ally if they are the only real damage source, using defensive fear and spell shield timing rather than diving the enemy backline. One clean shutdown can restore game position, but only without overchasing. Clear the wave, recover, and make enemies walk into the next engage.

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Nocturne the Eternal Nightmare approaches Mayhem fights with a game plan that evolves significantly across three distinct phases, each requiring different positioning, timing, and target selection to maximize his effectiveness. During levels 1-6, Nocturne must play as a threat rather than a tank. He should start in the side brush or behind his front line, avoiding the center of the lane where poke damage accumulates. His trading rhythm focuses on short trades when enemies waste key spells on the wave or miss crowd control. He should tag minions and champions with his wave tool, then retreat before the enemy team collapses. Chasing through five champions even after landing a fear tether is a mistake; if the target retreats into their team, Nocturne should reset and wait for the next error. Snowball serves as a punish tool rather than a blind engage, best thrown after enemies burn dashes, stuns, or major peel abilities. Landing Snowball on a backliner while their team is clumped does not always warrant taking it—sometimes forcing a retreat and winning lane space is the correct play. Early augment choices should prioritize survival, stickiness, or reset-style fight conversion. Pushing is appropriate when the team has enough health to threaten turret plates or relic control, while stalling is necessary when the backline is low, spell shield is unavailable, or the enemy has stronger early engage. From levels 7-11, Nocturne uses darkness to break fights open. Positioning from fog, brush, or vision edges forces enemies to group tighter and save peel, while losing track of Nocturne for even a second makes their carries respect ultimate range. The optimal mid-game pattern involves letting both teams trade poke, waiting for an enemy carry to step forward or a support to waste peel, then ulting during the confusion. Darkness disrupts enemy coordination but does not grant invincibility, so target selection remains critical. Fragile damage dealers, low-health champions, or isolated enemies are priority targets, while diving tanks is only correct when that kill immediately wins the fight. Snowball and ultimate should not always target the same champion; using Snowball to force a reaction before ulting a different carry creates better outcomes. Mid-game augment choices should counter enemy answers—durability and entry protection when getting blown up before fear matters, stickiness and chase when targets escape at low health. At level 12 and beyond, Nocturne wins through timing rather than random hero dives. Staying out of obvious poke lanes and avoiding early reveals preserves his ability to threaten fights. Late trades focus on cooldown extraction—walking up enough to make enemy carries panic and spend disengage, shields, or crowd control before backing off. Once those answers are down, the next darkness becomes far more dangerous. Late Snowball becomes a commitment check that can end or lose the game instantly depending on enemy formation. Final augment direction should complete his role based on team needs and enemy peel levels. Pushing is correct when enemies are dead, ultimate advantage exists, or enemy waveclear champions are too scared to step forward. When behind, Nocturne protects shutdowns and plays for one decisive punish, sitting near his carry and threatening counter-ult against overextending enemy divers. Every late-game ultimate must have a clear purpose before activation: killing a carry, stopping siege, counter-engaging, or forcing the final structure push. Nocturne wins Mayhem fights by attacking the moment enemy formation breaks, using early levels to preserve health, mid game to punish exposed carries, and late game to force one clean darkness fight that turns directly into structures.

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Rasio menang

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Tier

Nocturne the Eternal Nightmare excels when using his lead to remove enemy choices rather than starting random fights. His strength lies in engaging when enemies are stretched, low, or missing key defensive tools. The optimal approach is holding engage until an enemy carry steps away from peel, uses mobility, or walks into a narrow angle, then activating ultimate to cut vision and force a rushed reaction. Nocturne's darkness makes low-health enemies panic, creating bad spacing that he can exploit. His spell shield must be saved for the first major crowd control or burst spell, as spending it too early on poke may win the entry but lose the exit. The primary throw pattern when ahead is ulting so deep that teammates cannot hit the same target, converting a lead into a donation. Nocturne should target the enemy with the weakest escape route rather than always chasing the most fed target. When enemies group tightly, he should blind and split their decision-making rather than diving the center. Augments when ahead should prioritize engage reliability, post-kill movement, survivability after diving, and ability uptime over additional damage, as he needs to survive the punish window after the first target dies. When behind, Nocturne must stop being the first body in. Diving first while down in gold or levels allows enemies to absorb his burst and kill him before fear finishes. His goal shifts from deleting carries to creating one playable fight through waiting for enemy mistakes, using ultimate to disrupt vision during their engage, or counter-diving overextending champions. He should hover near his own carries and punish divers or bruisers who step too far forward rather than ulting fed carries through peel champions. Behind Nocturne cannot afford to lose health before fights start and should enter only after poke champions use their main disengage or control. His fear and body position become defensive tools to ruin assassin or bruiser entries, buying time for his team to stabilize. Augments should address the specific losing condition: defensive options if dying before dealing damage, movement tools if unable to reach targets, or damage only if he can stay alive long enough to use it. The safest comeback pattern is counter-engage into chase, letting enemies start too far forward before denying vision and locking down targets his team can actually hit. A bad engage from behind often ends the game because there is no second wave to recover.

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Peringkat champion

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Champion

Nocturne the Eternal Nightmare operates in ARAM: Mayhem as a dive assassin whose success depends on disciplined ability sequencing rather than reckless aggression. His kit revolves around closing distance, blocking key crowd control, and locking down targets long enough to secure kills before the enemy team can respond. Each ability serves a specific tactical purpose that must be executed with proper timing or the engagement fails. His passive, Umbra Blades, provides sustain through empowered basic attacks that sweep nearby enemies. This mechanic rewards positioning at the edge of fights rather than charging through multiple champions to reach a single target. The healing becomes critical for surviving constant skirmishes, and wasting the empowered swing on nothing forces Nocturne to surrender space or burn defensive tools unnecessarily. Duskbringer, his Q, is the foundation of every engagement. The shadow trail grants movement and combat stats that allow Nocturne to stick to targets, making it essential to land before committing hard. Missing Q removes his best path into a fight and makes subsequent dives far riskier. The ability also serves as wave control and poke when direct engagement is unavailable. Shroud of Darkness, his W, is a spell shield that separates successful assassinations from suicidal dives. The shield must block the specific ability that would stop the engage, not random poke. Timing W for enemy peel, hard stuns, or major burst starters determines whether Nocturne survives his own ultimate. Unspeakable Horror, his E, tethers to a target and threatens a fear if the connection holds. This is his primary lockdown tool and the reason squishy champions cannot ignore him once he reaches melee range. Casting E on the wrong target or having it broken immediately leaves Nocturne without his best method for making dives stick. Paranoia, his ultimate, reduces enemy vision and lets Nocturne dash to a chosen champion. In Mayhem, this ability creates backline access and forces enemies to respect their positioning. The darkness causes hesitation, but it does not provide durability. Diving without team follow-up, Q readiness, or W timing turns the ultimate into a death sentence. Proper use requires patience, selecting targets based on realistic kill potential rather than impulse, and coordinating with team pressure to avoid arriving alone.

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Nocturne the Eternal Nightmare performs best in ARAM: Mayhem when turning chaotic fights into clean kills, but most failed games stem from forcing the first dash seen, wasting the spell shield, or chasing too deep for teammates to follow. Mechanical mistakes often begin with engaging before marking a damage trail path or checking landing positions, which results in arriving with weak follow-up and getting kited immediately. The correct approach sets up pressure first, then commits when the movement path allows staying on target rather than stopping in the middle of the enemy team. Using the spell shield on random poke before real crowd control or burst arrives lets enemies hold their important spell, wait out the shield, then lock Nocturne down after he dashes in. The shield should be saved for the spell that actually stops the kill: stuns, knockups, roots, suppression, or key burst. Starting the fear tether from maximum range and chasing through minions or walls causes the target to break distance, wasting one of Nocturne's best dueling tools for no payoff. The tether should attach only when physically staying with the target is realistic. Pressing ultimate simply because an enemy backliner is visible often results in dashing into shields, peel, or baited positions where the target survives and Nocturne dies alone. The darkness and dash should be used when targets are separated, low, crowd-controlled, or missing defensive answers. The best ultimate is not always the longest one but the one teammates can follow. Snowballing without checking spell shield, fear, and team position delivers Nocturne to enemies first, where he gets layered with control while his team remains too far to punish. Decision mistakes include picking every fight as if Nocturne is the main tank, which causes him to absorb the first wave of enemy cooldowns and die before sustained attacks matter. Nocturne is strongest when entering after enemies have shown part of their hand. Ulting the enemy carry while ignoring peel support standing nearby results in the target surviving through protection while Nocturne gets controlled in place. Sometimes the correct target is the enchanter or frontliner making the carry safe. Diving before the team has wave position creates longer, uglier fights under turret pressure while teammates hesitate to walk up safely. Building purely for damage against heavy control and burst means reaching targets but not living long enough to finish kills. Using ultimate darkness without team intention behind it leaves teammates uncertain whether to follow, disengage, or hold spells. Forcing fights when key enemy defensive tools are available gets engages answered cleanly. Ignoring your own backline to pursue assassination lets enemy divers kill damage dealers while Nocturne trades one-for-one at best. Staying on the map at low health for one more fight creates a fake threat where enemies can poke out and start the next fight knowing Nocturne cannot commit. The clean pattern requires preparing the lane, waiting for real openings, blocking the spell that matters, and staying close enough for fear and attacks to finish. If the first plan fails, Nocturne should turn, peel, or reset rather than autopiloting deeper.

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FAQ

Nocturne

FAQ

Is Nocturne a good pick in ARAM: Mayhem? Yes, if your team needs a direct backline threat and someone willing to start messy fights. Pick him when the enemy has fragile carries or low-peel mages, then force them to play scared behind their frontline. The tradeoff is that bad dives are punished hard, because Nocturne has to commit his body to finish kills. What is Nocturne’s main job in a Mayhem fight? Your job is to create panic, remove vision comfort, and make one enemy carry spend every defensive tool early. When a squishy target steps away from peel or uses mobility, go in and make the fight happen. If you dive before your team can follow, you turn yourself into the engage and the sacrifice at the same time. When should I use Nocturne’s ultimate? Use it when the target is already exposed, when your team is ready to collapse, or when the enemy backline has split from its tanks. Do not press it just because it is available; wait for a dash, cleanse effect, shield, or key crowd control spell to be down. The upside is a fast pick, but the risk is landing alone into five players with no exit.

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