ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T3 Peringkat #59

Shen build ARAM Mayhem dan augment terbaik

Shen saat ini masuk kategori T3 dalam data ARAM Mayhem.

Shen Shen the Eye of Twilight Fighter / Tank / Mage
TierT3
Peringkat#59
Rasio menang50.58%
Rasio pilih0.52%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Titanic Hydra Titanic Hydra Titanic Hydra
Harga total
3,300
Harga
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Dusk and Dawn Dusk and Dawn Dusk and Dawn
Harga total
3,100
Harga
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Rasio menang54.19%
Rasio pilih15.67%
#2
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Titanic Hydra Titanic Hydra Titanic Hydra
Harga total
3,300
Harga
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Rasio menang64.39%
Rasio pilih13.35%
#3
Titanic Hydra Titanic Hydra Titanic Hydra
Harga total
3,300
Harga
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Dusk and Dawn Dusk and Dawn Dusk and Dawn
Harga total
3,100
Harga
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Rasio menang49.23%
Rasio pilih13.14%

N/Aitem

Titanic Hydra Titanic Hydra Titanic Hydra
Harga total
3,300
Harga
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

55.38%
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Harga total
3,100
Harga
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

53.58%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

56.90%
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

57.88%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

54.28%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

50.00%
Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

54.43%
Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

55.48%
Overlord's Bloodmail Overlord's Bloodmail Overlord's Bloodmail
Harga total
3,300
Harga
1,000

+30 Attack Damage +550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 12% increased Attack Damage based on your percent missing Health.

56.52%
Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Harga total
2,900
Harga
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

60.19%
Randuin's Omen Randuin's Omen Randuin's Omen
Harga total
2,700
Harga
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

49.17%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Harga total
2,900
Harga
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

55.72%

N/A

Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

59.51%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

59.51%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

54.63%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

54.63%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

54.63%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

52.53%
Tiamat Tiamat Tiamat
Harga total
1,200
Harga
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

52.53%

N/A

#1
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Rasio menang54.54%
Rasio pilih16.27%
#2
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Hollow Radiance Hollow Radiance Hollow Radiance
Harga total
2,800
Harga
650

+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.

Rasio menang57.92%
Rasio pilih10.52%
#3
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

Rasio menang53.92%
Rasio pilih7.31%

N/Aitem

Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

54.32%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

54.44%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

51.36%
Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

54.97%
Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

55.46%
Titanic Hydra Titanic Hydra Titanic Hydra
Harga total
3,300
Harga
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

55.11%
Hollow Radiance Hollow Radiance Hollow Radiance
Harga total
2,800
Harga
650

+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.

55.90%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

52.42%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

55.50%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Harga total
2,900
Harga
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

55.53%
Randuin's Omen Randuin's Omen Randuin's Omen
Harga total
2,700
Harga
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

49.17%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Harga total
3,200
Harga
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

51.08%

N/A

Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

55.22%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

55.22%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

55.47%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

55.47%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

55.47%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

50.43%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.43%
Crystalline Bracer Crystalline Bracer Crystalline Bracer
Harga total
800
Harga
100

+200 Health 100% Base Health Regen

50.43%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
57.79%
Rasio pilih
4.99%
Game
770

Pilih Upgrade Thornmail saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT157.79%4.99%770
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
57.23%
Rasio pilih
6.13%
Game
947

Pilih Quest: Icathia's Fall saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT157.23%6.13%947
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.98%
Rasio pilih
20.02%
Game
3,092

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.98%20.02%3,092
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.67%
Rasio pilih
14.84%
Game
2,292

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.67%14.84%2,292
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.84%
Rasio pilih
6.29%
Game
972

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.84%6.29%972
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.29%
Rasio pilih
13.12%
Game
2,026

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.29%13.12%2,026
Slow Cooker Slow Cooker Slow Cooker Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
54.14%
Rasio pilih
7.20%
Game
1,112

Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.14%7.20%1,112
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.99%
Rasio pilih
11.46%
Game
1,769

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT153.99%11.46%1,769
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
53.21%
Rasio pilih
7.97%
Game
1,231

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT153.21%7.97%1,231
Gash Gash Gash Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.76%
Rasio pilih
4.22%
Game
652

Pilih Gash saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.76%4.22%652
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.43%
Rasio pilih
8.11%
Game
1,253

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.43%8.11%1,253
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.27%
Rasio pilih
12.48%
Game
1,927

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.27%12.48%1,927
Upgrade Immolate Upgrade Immolate Upgrade Immolate Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.11%
Rasio pilih
5.25%
Game
810

Pilih Upgrade Immolate saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.11%5.25%810
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.07%
Rasio pilih
13.33%
Game
2,058

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.07%13.33%2,058
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.00%
Rasio pilih
4.20%
Game
649

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.00%4.20%649
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.96%
Rasio pilih
4.38%
Game
677

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.96%4.38%677
Demon's Dance Demon's Dance Demon's Dance Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.77%
Rasio pilih
7.10%
Game
1,097

Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.77%7.10%1,097
Adamant Adamant Adamant Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.45%
Rasio pilih
4.37%
Game
674

Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.45%4.37%674
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.75%
Rasio pilih
3.85%
Game
595

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.75%3.85%595
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.72%
Rasio pilih
15.97%
Game
2,466

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.72%15.97%2,466
Impassable Impassable Impassable Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.53%
Rasio pilih
6.83%
Game
1,054

Pilih Impassable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.53%6.83%1,054
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.33%
Rasio pilih
5.29%
Game
817

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.33%5.29%817
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.33%
Rasio pilih
4.81%
Game
742

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.33%4.81%742
Guilty Pleasure Guilty Pleasure Guilty Pleasure Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.21%
Rasio pilih
5.36%
Game
827

Pilih Guilty Pleasure saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.21%5.36%827
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.03%
Rasio pilih
5.02%
Game
775

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.03%5.02%775
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.01%
Rasio pilih
4.93%
Game
761

Pilih Courage of the Colossus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT149.01%4.93%761
Shrink Ray Shrink Ray Shrink Ray Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.64%
Rasio pilih
4.12%
Game
636

Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.64%4.12%636
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.58%
Rasio pilih
5.61%
Game
866

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.58%5.61%866
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.47%
Rasio pilih
4.68%
Game
723

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT146.47%4.68%723
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
59.03%
Rasio pilih
2.40%
Game
371

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT259.03%2.40%371
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
56.50%
Rasio pilih
2.14%
Game
331

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT256.50%2.14%331
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
54.97%
Rasio pilih
3.32%
Game
513

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.97%3.32%513
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.28%
Rasio pilih
2.65%
Game
409

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.28%2.65%409
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
54.10%
Rasio pilih
2.13%
Game
329

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.10%2.13%329
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
53.76%
Rasio pilih
2.24%
Game
346

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.76%2.24%346
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
53.70%
Rasio pilih
1.66%
Game
257

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.70%1.66%257
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.31%
Rasio pilih
3.33%
Game
514

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.31%3.33%514
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.68%
Rasio pilih
2.05%
Game
317

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.68%2.05%317
Protein Shake Protein Shake Protein Shake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.60%
Rasio pilih
2.12%
Game
327

Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.60%2.12%327
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.40%
Rasio pilih
1.76%
Game
271

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.40%1.76%271
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.27%
Rasio pilih
2.28%
Game
352

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.27%2.28%352
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
52.19%
Rasio pilih
3.10%
Game
479

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.19%3.10%479
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
51.78%
Rasio pilih
2.73%
Game
421

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.78%2.73%421
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
51.60%
Rasio pilih
2.42%
Game
374

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT251.60%2.42%374
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.09%
Rasio pilih
1.79%
Game
276

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.09%1.79%276
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.01%
Rasio pilih
2.88%
Game
445

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.01%2.88%445
Deft Deft Deft Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.61%
Rasio pilih
2.67%
Game
413

Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.61%2.67%413
First-Aid Kit First-Aid Kit First-Aid Kit Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.59%
Rasio pilih
2.20%
Game
340

Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.59%2.20%340
Swift and Safe Swift and Safe Swift and Safe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.59%
Rasio pilih
1.65%
Game
255

Pilih Swift and Safe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.59%1.65%255
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.54%
Rasio pilih
1.79%
Game
277

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.54%1.79%277
Prom Queen Prom Queen Prom Queen Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.42%
Rasio pilih
2.32%
Game
359

Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.42%2.32%359
Mighty Shield Mighty Shield Mighty Shield Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
49.78%
Rasio pilih
2.90%
Game
448

Pilih Mighty Shield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.78%2.90%448
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.65%
Rasio pilih
1.85%
Game
286

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.65%1.85%286
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
49.55%
Rasio pilih
2.17%
Game
335

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.55%2.17%335
Cruelty Cruelty Cruelty Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.42%
Rasio pilih
2.23%
Game
344

Pilih Cruelty saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.42%2.23%344
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.40%
Rasio pilih
3.25%
Game
502

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.40%3.25%502
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.36%
Rasio pilih
2.02%
Game
312

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.36%2.02%312
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.36%
Rasio pilih
2.52%
Game
389

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.36%2.52%389
Mountain Soul Mountain Soul Mountain Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.12%
Rasio pilih
3.30%
Game
509

Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.12%3.30%509
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.67%
Rasio pilih
2.67%
Game
413

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.67%2.67%413
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
48.07%
Rasio pilih
2.68%
Game
414

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.07%2.68%414
Lightning Strikes Lightning Strikes Lightning Strikes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.75%
Rasio pilih
2.16%
Game
333

Pilih Lightning Strikes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.75%2.16%333
Upgrade Sheen Upgrade Sheen Upgrade Sheen Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.19%
Rasio pilih
3.23%
Game
498

Pilih Upgrade Sheen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.19%3.23%498
Tormentor Tormentor Tormentor Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
46.15%
Rasio pilih
2.53%
Game
390

Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT246.15%2.53%390
Scoped Weapons Scoped Weapons Scoped Weapons Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
45.95%
Rasio pilih
1.92%
Game
296

Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT245.95%1.92%296
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.42%
Rasio pilih
1.84%
Game
284

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.42%1.84%284
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
43.39%
Rasio pilih
2.60%
Game
401

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT243.39%2.60%401
Master of Duality Master of Duality Master of Duality Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
43.37%
Rasio pilih
2.54%
Game
392

Pilih Master of Duality saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT243.37%2.54%392
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
55.30%
Rasio pilih
1.41%
Game
217

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.30%1.41%217
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
54.07%
Rasio pilih
0.87%
Game
135

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT354.07%0.87%135
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
53.38%
Rasio pilih
0.96%
Game
148

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.38%0.96%148
Outlaw's Grit Outlaw's Grit Outlaw's Grit Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
52.28%
Rasio pilih
1.28%
Game
197

Pilih Outlaw's Grit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.28%1.28%197
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.64%
Rasio pilih
0.79%
Game
122

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.64%0.79%122
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.14%
Rasio pilih
1.14%
Game
176

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.14%1.14%176
Typhoon Typhoon Typhoon Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.91%
Rasio pilih
1.07%
Game
165

Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.91%1.07%165
Holy Fire Holy Fire Holy Fire Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.72%
Rasio pilih
1.35%
Game
209

Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.72%1.35%209
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.67%
Rasio pilih
1.46%
Game
225

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.67%1.46%225
Slow and Steady Slow and Steady Slow and Steady Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.43%
Rasio pilih
0.76%
Game
117

Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.43%0.76%117
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.26%
Rasio pilih
1.25%
Game
193

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.26%1.25%193
Laser Heal Laser Heal Laser Heal Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.26%
Rasio pilih
1.26%
Game
195

Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.26%1.26%195
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
49.58%
Rasio pilih
0.77%
Game
119

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.58%0.77%119
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
49.53%
Rasio pilih
1.39%
Game
214

Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.53%1.39%214
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.02%
Rasio pilih
1.32%
Game
204

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.02%1.32%204
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.54%
Rasio pilih
1.33%
Game
206

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.54%1.33%206
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.09%
Rasio pilih
1.19%
Game
183

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.09%1.19%183
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.00%
Rasio pilih
1.13%
Game
175

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.00%1.13%175
Symphony of War Symphony of War Symphony of War Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
47.50%
Rasio pilih
1.04%
Game
160

Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.50%1.04%160
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
47.18%
Rasio pilih
1.26%
Game
195

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.18%1.26%195
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.53%
Rasio pilih
0.93%
Game
144

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.53%0.93%144
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
46.15%
Rasio pilih
1.01%
Game
156

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.15%1.01%156
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
46.05%
Rasio pilih
0.98%
Game
152

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.05%0.98%152
Twice Thrice Twice Thrice Twice Thrice Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.93%
Rasio pilih
1.47%
Game
227

Pilih Twice Thrice saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT344.93%1.47%227
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
44.91%
Rasio pilih
1.08%
Game
167

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT344.91%1.08%167
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
44.00%
Rasio pilih
0.97%
Game
150

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT344.00%0.97%150
Final Form Final Form Final Form Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
43.79%
Rasio pilih
0.99%
Game
153

Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT343.79%0.99%153
Upgrade Hubris Upgrade Hubris Upgrade Hubris Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
42.86%
Rasio pilih
1.50%
Game
231

Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.86%1.50%231
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
42.65%
Rasio pilih
1.32%
Game
204

Pilih Windspeaker's Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT342.65%1.32%204
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
42.14%
Rasio pilih
0.91%
Game
140

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.14%0.91%140
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
41.95%
Rasio pilih
1.13%
Game
174

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT341.95%1.13%174
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
41.94%
Rasio pilih
0.80%
Game
124

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT341.94%0.80%124
Dashing Dashing Dashing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
40.66%
Rasio pilih
1.18%
Game
182

Pilih Dashing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT340.66%1.18%182
Cerberus Cerberus Cerberus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
40.29%
Rasio pilih
0.90%
Game
139

Pilih Cerberus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT340.29%0.90%139
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
39.46%
Rasio pilih
1.44%
Game
223

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT339.46%1.44%223
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
38.38%
Rasio pilih
1.28%
Game
198

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT338.38%1.28%198
Feel the Burn Feel the Burn Feel the Burn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
60.71%
Rasio pilih
0.36%
Game
56

Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT460.71%0.36%56
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
59.65%
Rasio pilih
0.37%
Game
57

Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT459.65%0.37%57
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
56.90%
Rasio pilih
0.38%
Game
58

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT456.90%0.38%58
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
56.70%
Rasio pilih
0.63%
Game
97

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT456.70%0.63%97
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
55.56%
Rasio pilih
0.70%
Game
108

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT455.56%0.70%108
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
54.93%
Rasio pilih
0.46%
Game
71

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT454.93%0.46%71
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.73%
Rasio pilih
0.43%
Game
67

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT453.73%0.43%67
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
53.57%
Rasio pilih
0.36%
Game
56

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT453.57%0.36%56
Shadow Runner Shadow Runner Shadow Runner Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.51%
Rasio pilih
0.74%
Game
114

Pilih Shadow Runner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT453.51%0.74%114
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
53.49%
Rasio pilih
0.56%
Game
86

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT453.49%0.56%86
Dual Wield Dual Wield Dual Wield Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
53.21%
Rasio pilih
0.71%
Game
109

Pilih Dual Wield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT453.21%0.71%109
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.56%
Rasio pilih
0.41%
Game
64

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT451.56%0.41%64
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
51.46%
Rasio pilih
0.67%
Game
103

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT451.46%0.67%103
Blunt Force Blunt Force Blunt Force Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.59%
Rasio pilih
0.55%
Game
85

Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.59%0.55%85
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.52%
Rasio pilih
0.63%
Game
97

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.52%0.63%97
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.53%
Rasio pilih
0.69%
Game
107

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT449.53%0.69%107
Back to Basics Back to Basics Back to Basics Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.81%
Rasio pilih
0.54%
Game
84

Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT448.81%0.54%84
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.53%
Rasio pilih
0.44%
Game
68

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT448.53%0.44%68
Earthwake Earthwake Earthwake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.69%
Rasio pilih
0.42%
Game
65

Pilih Earthwake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.69%0.42%65
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.31%
Rasio pilih
0.60%
Game
93

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT447.31%0.60%93
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.30%
Rasio pilih
0.48%
Game
74

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.30%0.48%74
Upgrade Collector Upgrade Collector Upgrade Collector Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
46.81%
Rasio pilih
0.61%
Game
94

Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT446.81%0.61%94
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
44.44%
Rasio pilih
0.47%
Game
72

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT444.44%0.47%72
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.32%
Rasio pilih
0.57%
Game
88

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT444.32%0.57%88
Fan the Hammer Fan the Hammer Fan the Hammer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
43.68%
Rasio pilih
0.56%
Game
87

Pilih Fan the Hammer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.68%0.56%87
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
43.64%
Rasio pilih
0.36%
Game
55

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.64%0.36%55
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
43.55%
Rasio pilih
0.40%
Game
62

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.55%0.40%62
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
42.59%
Rasio pilih
0.35%
Game
54

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT442.59%0.35%54
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
42.53%
Rasio pilih
0.56%
Game
87

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT442.53%0.56%87
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
42.00%
Rasio pilih
0.65%
Game
100

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT442.00%0.65%100
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
41.98%
Rasio pilih
0.52%
Game
81

Pilih Upgrade Sword of Blossoming Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT441.98%0.52%81
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
41.27%
Rasio pilih
0.41%
Game
63

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT441.27%0.41%63
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
41.00%
Rasio pilih
0.65%
Game
100

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT441.00%0.65%100
EscAPADe EscAPADe EscAPADe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
40.74%
Rasio pilih
0.52%
Game
81

Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT440.74%0.52%81
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
38.89%
Rasio pilih
0.35%
Game
54

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT438.89%0.35%54
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
37.50%
Rasio pilih
0.57%
Game
88

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT437.50%0.57%88
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
32.35%
Rasio pilih
0.44%
Game
68

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT432.35%0.44%68

Shen Skill Combos

Extracted from the skill order guide

Skill Order
QEW

Normal order: R whenever possible, then Q > E > W.

RQEW

R > Q > E > W when your team needs Shen to frontline, punish oversteps, and still have enough damage to matter after the taunt.

RQWE

Tank, protection, or anti-dive augments: R > Q > E > W in most games, or R > Q > W > E when W is clearly deciding fights.

REQW

Full peel setup: R > E > Q > W only when your team has a hard carry and you are not expected to deal damage.

Shen Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Shen counters these champions in ARAM: Mayhem.

Master Yi Master Yi Master Yi T1
Tier
T1
Peringkat
#18
Rasio menang
52.96%
Rasio pilih
0.73%

Master Yi saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Tryndamere Tryndamere Tryndamere T2
Tier
T2
Peringkat
#33
Rasio menang
51.66%
Rasio pilih
0.39%

Tryndamere saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Yasuo Yasuo Yasuo T2
Tier
T2
Peringkat
#35
Rasio menang
52.16%
Rasio pilih
0.70%

Yasuo saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Samira Samira Samira T5
Tier
T5
Peringkat
#150
Rasio menang
46.68%
Rasio pilih
0.63%

Samira saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Katarina Katarina Katarina T5
Tier
T5
Peringkat
#167
Rasio menang
44.05%
Rasio pilih
0.62%

Katarina saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

6

Shen is countered by these champions in ARAM: Mayhem.

Morgana Morgana Morgana T1
Tier
T1
Peringkat
#32
Rasio menang
52.56%
Rasio pilih
1.14%

Morgana saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Vayne Vayne Vayne T1
Tier
T1
Peringkat
#7
Rasio menang
54.56%
Rasio pilih
0.94%

Vayne saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Trundle Trundle Trundle T3
Tier
T3
Peringkat
#125
Rasio menang
49.03%
Rasio pilih
0.31%

Trundle saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Brand Brand Brand T1
Tier
T1
Peringkat
#5
Rasio menang
54.19%
Rasio pilih
1.21%

Brand saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Anivia Anivia Anivia T4
Tier
T4
Peringkat
#147
Rasio menang
47.07%
Rasio pilih
0.51%

Anivia saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Shen Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Shen Shen Shen T3
Tier
T3
Peringkat
#59
Rasio menang
50.58%
Rasio pilih
0.52%

Shen saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Synergy mechanism: Shen is at his best when an ally commits first and forces the enemy team to look one direction. His shield lets that diver survive the first burst, and his arrival turns a risky dive into a numbers advantage. The taunt then locks targets in place long enough for the diver to finish the job instead of getting peeled off. Combo: Let the diver start when a priority target steps past their front line. Shen shields the diver during the enemy’s burst window, lands near the fight, then taunts across the carry or the peel support. If the diver has reset damage, Shen should hold taunt until the first target is low or trying to flash out, not waste it on the tank at the start. Best scenario: This pairing shines against poke or backline-heavy teams that rely on spacing. Once the diver reaches their carries, Shen makes the engage much harder to punish. Champions that want to jump deep, clean up low-health targets, or force chaotic skirmishes gain huge value from having Shen cover their first mistake. Enemy answer: The enemy can disengage the diver before Shen arrives, spread out so taunt only hits one target, or save displacement and silence effects for Shen’s landing. They can also bait the shield with a fake engage, then re-engage after Shen has committed. Failure risk and recovery: The play fails if the diver goes in without damage nearby or if Shen channels onto someone who is already doomed. Recover by treating the first dive as a pressure tool, not a death pact. If the ally is too deep, Shen can instead stay with the backline, taunt the counter-engage, and look for the next engage after enemy cooldowns are spent. 2. Hypercarries and sustained DPS marksmen Synergy mechanism: Shen gives carries room to stand and hit. His defensive zone is especially useful when enemies need basic attacks to finish a target, and his taunt punishes assassins or bruisers who overcommit onto the carry. The carry supplies what Shen lacks: steady ranged damage that converts his peel into kills. Combo: Shen should position slightly ahead and to the side of the carry, not directly on top of them. When an enemy diver enters, Shen drops protection around the carry’s fighting space, then taunts through the diver toward the enemy team if possible. That angle both peels the first threat and threatens the second wave of engage. Best scenario: This is strongest when your carry has enough range or ramping damage to punish enemies walking forward. Shen does not need to force every fight. He can let the carry hit the front line, then use taunt only when the enemy commits hard enough that they cannot easily back out. Enemy answer: Enemies will try to split Shen from the carry with long-range crowd control, poke the carry before the all-in, or attack from multiple angles so one taunt cannot cover everything. They may also wait for Shen to use taunt offensively, then dive the carry while he is displaced from his team. Failure risk and recovery: The main failure is over-engaging while the carry is still clearing minions, low on health, or zoned by poke. If that happens, Shen becomes isolated and the carry cannot follow. Recover by slowing the fight down: body block, protect the carry’s next few autos, and save the next taunt for peel instead of chase. 3. Area damage mages and wombo follow-up Synergy mechanism: Shen’s taunt is a clean setup for delayed area damage. He does not need to kill targets himself; he needs to make enemies stand in the wrong place for just long enough. Mages with ground zones, delayed bursts, or narrow skillshots love a target that has to path predictably after being taunted. Combo: The mage places damage where the enemy must move, then Shen taunts through the front edge of that zone. If Shen goes first, the mage should cast on the taunt endpoint rather than the starting point, because enemies often get dragged into a new position. The cleanest version is Shen threatening from fog or brush, forcing enemies to choose between dodging mage damage and eating taunt. Best scenario: This pairing is brutal on narrow bridge fights where enemy carries hide behind tanks. Shen can punish the front line stepping too far forward, and the mage can layer damage so the enemy team cannot simply walk past him. It also works well when your team has wave clear, because Shen gets more angles once minion pressure is handled. Enemy answer: The enemy can hold spacing, bait Shen’s taunt with a tank, or use shields and disengage after the first damage zone appears. Mobile carries may dash out after Shen commits, leaving him inside enemy range with no real follow-up. Failure risk and recovery: The combo fails when Shen taunts before the mage is in range or when the mage throws damage too early and zones nobody. Recover by using Shen’s threat to herd enemies instead of forcing the hit. Stand in a flank pocket, make the enemy respect taunt, and let the mage win the poke war until a better angle appears. 4. Enchanters and anti-poke supports Synergy mechanism: Shen gives protection against hard commit, while enchanters patch his weakness into repeated poke and extended chip damage. Together they create a front-to-back shell: Shen blocks or taunts the all-in, the support keeps the carry healthy enough to keep hitting, and the enemy has to spend multiple tools just to reach a real target. Combo: Shen should not take every poke spell for free. Let the support handle small damage, then Shen steps up when the enemy tries to convert poke into engage. If the support has speed, shields, or disengage, Shen can use that movement to line up a better taunt, then return to the carry rather than chasing past the fight. Best scenario: This works best when your team has one strong damage source that must survive. Against assassins, bruisers, or dive-heavy teams, the enemy often has to enter Shen’s range to win. That gives Shen a clear punish window and gives the enchanter a predictable target to protect. Enemy answer: Enemies can ignore Shen and pressure the support first, or stack long-range poke until both defensive champions are forced back. They can also fake a dive to pull Shen’s taunt, then switch targets once he cannot immediately peel again. Failure risk and recovery: The risk is becoming too defensive and slowly losing space. If Shen and the support only retreat, your damage dealers get trapped under constant poke. Recover by choosing one safe timing to walk forward together: after an enemy misses crowd control, after your wave is cleared, or when your carry can actually hit the closest target. 5. Hook, pick, and displacement champions Synergy mechanism: Shen loves any teammate who can force an enemy into taunt range. Hooks and displacement remove the hardest part of Shen’s job: reaching the correct target without burning his dash into empty space. Once someone is pulled or knocked into your team, Shen can layer taunt to stop the rescue attempt or lock the victim down for the kill. Combo: Let the pick champion threaten first. If they land the pull, Shen taunts across the target toward the enemy backline so he either extends the lockdown or catches the teammates trying to peel. If the hook misses but makes enemies dodge sideways, Shen can use that movement to find a cleaner engage angle. Best scenario: This is high value against fragile carries, immobile mages, and teams that rely on one frontliner standing between you and their damage. A single pick can open the whole lane because Shen can immediately stand in the gap and stop the counter-engage. Enemy answer: The enemy can hide behind minions, send tanks forward to absorb hooks, or punish the hook champion after a miss. They may also collapse on Shen if he follows a bad pull too deep without damage behind him. Failure risk and recovery: The failure point is chaining crowd control onto the wrong target while the enemy carries free-hit. If your team hooks a tank, Shen should not always commit everything. Recover by using the pulled tank as terrain: stand near them, threaten taunt on anyone who steps up to save them, and wait for the next hook instead of diving past the kill zone.

Draft note: Shen fits best as a protector-engager beside real damage. Give him one reliable carry, one source of wave clear or poke, and one teammate who can either start fights or punish his taunt. If the team lacks damage, Shen’s saves only delay losses. If the team lacks wave control, he gets poked before he can choose an engage. Build the comp so his shield and taunt turn enemy commitment into a losing trade.

Shen ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityShen plays as a peel tank or secondary engage, protecting carries and punishing enemies who overextend with well-timed taunts.Shen becomes a tempo breaker who decides when the enemy is allowed to fight, creating uneven fights through proactive engages and split damage.Shift from passive protector to active fight controller who forces enemy into bad engagements.
Spirit's Refuge TimingDropping W during a brawl is often good enough since fights are more predictable and damage patterns are easier to read.You must save W for real punish windows when basic-attack carries commit or melee champions are forced to finish damage inside your zone.Hold W for critical moments against auto-attackers rather than using it on fight start.
Shadow Dash RiskShen has room to miss an E and walk back without severe punishment, allowing for more exploratory engage attempts.Missed E is far more dangerous since enemies with strong augments can instantly punish the gap and delete you during taunt animation.Confirm E angles with Snowball hits, ally crowd control, or after enemy mobility is used.
Stand United UsageTypically used to save the teammate who gets caught or rescue the lowest-health ally in danger.Use proactively to turn a diving ally's aggression into a real engage, creating two-sided collapses and numbers advantages.Treat ultimate as an engage tool, not just a rescue button for low-health allies.
Tempo and InitiativeShen can wait for minion waves, absorb poke, and fight around enemy mistakes since one good taunt stabilizes the fight.Waiting too long lets enemies stack advantages through repeated skirmishes; Shen must create controlled starts and threaten backline space.Stop playing passive; walk up with blade placed well and force enemy to respect taunt threat.
Snowball IntegrationUsed for simple engages: mark, fly in, taunt, and hope the team follows up on the play.Snowball should confirm angles or save E; use it to reposition blade, threaten taunts past frontline, or create two-sided collapses with diving allies.Treat Snowball as a setup tool for confirmed engages, not a panic button for predictable dives.

Champion Analysis

Peran / Rasio menang

Peringkat

In Hextech Mayhem (ARAM), Shen the Eye of Twilight functions as a melee tank-protector with powerful protective abilities and excellent engage capabilities. His kit centers on mitigating damage for himself and allies while providing reliable crowd control and map-wide presence. Shen's passive, Ki Barrier, automatically triggers when he takes burst damage or critical hits, providing a shield that scales with his maximum health. This passive gives Shen excellent anti-burst capability, making him naturally resilient against explosive damage patterns common in ARAM. Shen's Q, Twilight Slash, serves as his primary damage tool, firing a twilight blade that deals damage and empowers his subsequent attacks if it passes through an enemy champion. His W, Spirit Refuge, is his most distinctive ability, creating a defensive zone around an ally or himself that grants immunity to all basic attacks. In Hextech Mayhem, this ability proves especially valuable for protecting key damage dealers from enemy ADC attacks, effectively neutralizing auto-attack threats during critical moments. Shen's E, Shadow Dash, functions as his core mobility and engage tool, taunting and dashing to a target enemy champion. This ability allows Shen to initiate fights, disrupt enemy positioning, and peel for threatened allies. His ultimate, Stand United, represents his signature capability, granting a shield to any ally on the map and teleporting Shen to their location. In Hextech Mayhem, this ability can protect a focused ally while instantly joining the fight, giving Shen global presence that few other champions possess in single-lane combat. Shen's combination of attack immunity, taunt engage, anti-burst shielding, and global ally protection makes him one of the most reliable tanks in Hextech Mayhem. His protection and global presence allow him to respond to threats across the lane while safeguarding vulnerable teammates. The interplay between Spirit Refuge's basic attack immunity and Shadow Dash's taunt gives Shen tools to both initiate and defensive peel, adapting to whatever the fight requires. His passive sustain through Ki Barrier ensures he remains durable through extended trades, while Stand United enables him to turn remote skirmishes in his team's favor.

Tips utama

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Shen wins Mayhem fights by choosing the exact moment the enemy oversteps, not by walking forward forever. In the narrow ARAM lane, his threat is the angle between his body, his spirit blade, and his taunt line. Standing slightly off-center instead of directly in front of carries creates better engage angles. When the enemy steps past the minion wave or burns a dash to poke, moving the blade through them and taunting across their escape path gives the team a clean target and makes the enemy punishable before they can spread out. Engage when the enemy frontliner is separated from their backline, as Shen is best when the first target cannot be instantly supported. Using taunt sideways more often than straight forward catches players who think they are safe because they are not standing directly in front of you. Counter-engage after the enemy commits mobility, stepping into the path between the diver and your carry rather than panic-taunting the first body seen. Shen is more valuable stopping the second half of a dive than eating poke before the fight starts. Do not open into full enemy cooldowns unless your team can instantly follow, as a missed taunt in the middle of the lane invites the enemy to walk you down. Shen should hover just ahead of the team when cooldowns are ready, falling back beside carries when taunt is down. Using brush as a pressure tool creates space, but leaving before getting layered by crowd control is essential when the enemy has strong brush control. When your wave is thick, the enemy has fewer clean skillshots and your taunt angle becomes harder to track. When your wave is gone, standing in the open invites damage that weakens your ultimate and defensive timing. Taunt the target your team can actually kill, as a frontliner who walked too far forward is often better than a carry behind a tank line with defensive augments ready. Peel assassins and bruisers before chasing backline champions, and swap targets quickly after defensive tools appear on your primary target. Snowball fixes Shen's range problem when used with team follow-up, and holding the recast to watch reactions creates pressure by itself. Snowball can also save positioning by moving out of a bad angle. Augment trigger windows require patience, waiting for high-value targets or the right moment when allies can damage during the control window. Push after a won trade then reset behind the wave, and pull back when your ultimate target is vulnerable. Do not overpush with taunt down. Dive only after the enemy wave is controlled, place your defensive zone where enemy damage actually happens, and exit as soon as the kill is secured. When behind, stop fishing for hero taunts and focus on denying enemy engage. Give ground in layers and protect the shutdown target rather than the loudest fight. Play Shen like a gatekeeper, opening the gate when the enemy is split and closing it when they dive.

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Shen the Eye of Twilight operates as a front-line stabilizer in ARAM: Mayhem, designed to convert chaotic fights into clean picks rather than win poke wars. His core approach centers on threatening Flash or Snowball into taunt, protecting carries against enemy dives, and using his ultimate to shift the outcome of critical fight moments. Patience is viable when the team has damage, but Shen must create the first real contact without burning defensive tools on empty poke if the team lacks engage. During levels 1 through 6, Shen positions near the front brush or slightly ahead of carries while avoiding open-space poke absorption. He forces enemies to respect taunt range and preserves enough health for the first all-in. Trading requires team coordination; Shen's early damage matters when enemies are locked down, but value drops if teammates are out of range or reloading. Optimal taunt timing follows enemy misses, overextensions past minions, or wasted mobility. Snowball serves as a threat tool early, best used on slowed or zoned squishies rather than tanks. Augments should support survival, reach, or ally protection, saved for post-commitment moments rather than pre-fight poke. Pushing works only with ranged wave clear after won trades; otherwise Shen stalls and preserves health. Levels 7 through 11 represent Shen's strongest control window when team damage is online. He positions just outside easy poke range, moving with the primary carry rather than the lowest-health teammate. Trading targets enemy mistakes such as missed crowd control or overextended tanks. Snowball becomes a delayed engagement tool, taken only when enemy formation splits. Augments sharpen Shen's role: defensive windows protect damage dealers after counter-punches, while engage augments combine with Snowball or brush control. Pushing follows clean kills; stalling occurs when ultimate is down or enemy reset damage is stronger. From level 12 onward, Shen prioritizes protecting carries and punishing oversteps. Low-percentage engages must be avoided since late deaths determine tower and Nexus outcomes. Positioning depends on whether Shen must taunt enemy backlines or peel for carries. Snowball carries high risk and reward, used to punish separated targets or bypass tank walls, but sometimes the correct play is ignoring the mark to shield a collapsing teammate. Augments are reserved for decisive contact moments. When ahead, Shen escorts waves and punishes panicked enemies. When behind, he seeks single mistakes rather than miracle engages, hiding angles and peeling instead of forcing. Before the final fight, Shen must commit to one job: engage the exposed carry, peel the diver, or shield the focused ally. Hesitation between front-line and back-line roles creates openings the enemy will exploit.

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Rasio menang

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Tier

Shen the Eye of Twilight excels at controlling space and protecting teammates, but his effectiveness depends heavily on understanding when to engage versus when to hold back. When ahead, Shen should maintain lane pressure by walking forward enough to force enemies to respect Shadow Dash, allowing carries to poke safely while securing turret damage and health relic control. However, ahead Shen throws games by dashing past his own damage dealers or engaging while teammates are still clearing waves or returning from base. In Mayhem, fights can shift rapidly due to augments adding mobility, shields, and damage spikes, making patience critical. When ahead, Shen's fight patterns focus on catching enemy carries after they have used mobility or peel spells, angling Shadow Dash from fog or after Snowball connects. If the enemy frontline dives the backline, Shen should turn on the diver rather than chasing the enemy backline, using his defensive zone to protect carries. After winning fights, Shen should hit structures and escort waves rather than chasing deep without minions, as this creates punish windows where he cannot protect everyone. Stand United usage while ahead requires casting early enough for the shield to matter, not after the ally has already been eliminated. The best ahead ults are simple, early saves on the teammate carrying damage, not cross-map hero plays. Shen should not abandon the front line unnecessarily when the team is grouped and safe. Augment choices while ahead must account for throw prevention. Mobility or engage-range augments help reach carries but tempt bad dives, so Shen should use extra reach to force flashes and spacing mistakes before committing. Durability and shielding augments help Shen survive after taunting, while ability haste augments support longer fights with multiple divers. Tenacity augments help against crowd control but do not fix diving into five champions alone. When behind, Shen must stop trying to be the primary engager and instead play as a wall in front of the wave, using taunt defensively until enemies waste cooldowns. Behind Shen needs only one stopped dive, one saved carry, or one enemy overextension to create value. Fighting under structures, near health relics, or after enemies commit into narrow angles maximizes his effectiveness. Behind fight patterns involve taunting across the diver's path rather than chasing the enemy backline, dropping defensive zones where carries are kiting. Shen should only punish greedy enemies when damage dealers are in range, and hold taunt when the team is low to buy time for waveclear and shields. Stand United usage while behind prioritizes saving the strongest waveclear or damage threat early, arriving ready to peel. Shen should let doomed teammates die rather than wasting the ultimate, preserving it for winnable fights. Defensive augments help Shen survive long enough to complete taunts and peel, while shielding augments stack protection around the one teammate who can enable a comeback. Mobility augments help dodge poke and escort carries, not force long engages. The comeback rule requires Shen to play for enemy mistakes, hold space, save the right ally, and make enemies engage through his strongest defensive tools before moving the line forward again.

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Peringkat champion

Champion / Peran

Champion

Shen the Eye of Twilight brings a distinct identity to ARAM: Mayhem centered on disciplined ability usage and protective playmaking. His passive, Ki Barrier, fundamentally shapes how he must approach trades. Rather than treating the shield as a bonus, Shen players must treat it as an integral part of each ability cast. The shield only provides value when damage is actually incoming, meaning Shen is strongest when he cycles abilities during active brawls rather than casting into empty space. Poor timing leaves him walking forward with no protection, which in Mayhem often means losing substantial health before the next useful action. Twilight Assault serves as Shen's primary damage tool and makes short trades meaningful. The spirit blade mechanic requires Shen to position himself so the blade travels through enemies on its way back to him, not simply toward him. This creates a skill expression where strong players move first and angle the blade properly before pulling it through committed targets. The ability keeps Shen relevant in repeated skirmishes and pairs naturally with his other tools. Spirit's Refuge defines Shen's role as a peel specialist against auto-attack threats. The protective zone appears around his spirit blade, making blade positioning critical before fights even begin. This ability specifically counters basic attacks and on-hit pressure, making it essential to identify which enemies actually rely on autos. Using it against spell-heavy compositions or as a panic button against every incoming threat wastes its value entirely. Shadow Dash is Shen's most versatile tool, serving as engage, peel, escape, and punishment all in one ability. This multi-purpose nature makes wasting it one of the fastest ways to lose control of a fight. The taunt only affects enemies it connects with, so accuracy matters more than rank. Shen must decide before each fight whether to use E for engaging or peeling, as trying to do both often fails. Stand United transforms Shen into a fight-swinging presence who can rescue focused allies and reverse dives. On Howling Abyss-style maps, this becomes less about cross-map pressure and more about saving allies at critical moments and arriving on the correct side of chaotic fights. The ability requires reading whether an ally is positioned where your team can actually fight, as casting on a doomed ally isolated deep in enemy territory can drag Shen into a second death. After arrival, Shen must immediately choose between peeling for the protected ally or engaging forward if the shield bait made enemies stack together.

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Lihat panduan champion

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Shen punishes sloppy habits harder than most tanks in ARAM: Mayhem. A missed taunt leaves Shen standing in the enemy team with no clean exit, and a late ultimate provides only a cosmetic shield while the targeted teammate dies before he arrives. The most critical mechanical mistakes center on Shadow Dash usage. Dashing in simply because an enemy is in range burns Shen's main engage and lands him in front of five enemies with no reliable way to stop their follow-up damage. Instead, Shen should aim Shadow Dash at targets that are already slowed, cornered, casting, or walking through narrow parts of the lane. If the enemy still has an easy sidestep, holding the ability and walking forward is the better choice. Taunting through the entire enemy frontline without checking team position creates another common error. Shen may connect on targets, but if damage dealers are too far away to follow up, the taunt ends and he gets focused before his team can convert. Engaging only when carries are close enough to attack immediately makes shorter taunts that teammates can punish more valuable than flashy long dashes that isolate Shen. Spirit's Refuge mistakes involve dropping the zone after key basic attacks have already landed, meaning the damage already happened despite the zone appearing useful. The correct timing requires casting when a basic-attack threat commits, not after they finish their burst, and placing it where an ally will stand rather than where they used to be. Sword position mistakes occur when Shen pulls the blade through enemies at random while ignoring where the fight is moving. This causes the empowered trading window to misalign with taunt or team damage, allowing enemies to kite while the setup remains scattered. Shen should think about sword position before fights start, setting up so the pull supports the direction he wants to fight. Stand United mistakes happen when channeling begins on targets already out of danger or dead to the next hit, wasting Shen's biggest map-swinging tool for almost no value. Good targets include carries being dived, bruisers going in with follow-up damage, or allies baiting enemies into overcommitment. Using Snowball and Shadow Dash as separate engage buttons without a plan leads to either taking Snowball into bad crowds or overshooting targets. Snowball works best as a setup tool that Shen can follow with Shadow Dash to lock down priority targets or escape through the fight. Resource management mistakes involve spamming abilities until no defensive tools remain when the real engage starts, leaving Shen unable to taunt, protect, or threaten anyone walking past. Decision mistakes include building or augmenting for damage when the team lacks a front line, engaging every time Shadow Dash is available, and ulting the loudest teammate instead of the most valuable fight state. Shen players who stand permanently in front eating free poke enter actual fights too low to perform their job. Chasing low-health targets past the enemy team trades control and body-blocking for a coin-flip kill, and peeling only after the carry dies turns defensive tools into revenge tools. Shen must decide his role based on the enemy win condition, switching between threatening engages against backline carries or holding taunt to punish divers. Clean Shen games are patient games, where fewer forced taunts, timely ultimates, and protecting carries create bigger plays than diving for highlights.

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FAQ

Shen

FAQ

Is Shen a tank or a carry in ARAM: Mayhem? Shen is mainly a frontline controller, not a pure damage carry. Pick him when your team needs someone to start fights, block pressure, and protect backline carries. The tradeoff is that if your team has no follow-up damage, your taunts and shields can look good but still lose the fight. When should I engage with Shen? Engage when an enemy carry steps too far forward or when your team is close enough to hit the target you taunt. Do not dive alone just because you can reach someone. Shen punishes bad spacing well, but he gets punished hard if his team is clearing waves or too far back to follow. Should I use Snowball on Shen? Yes, Snowball is usually very valuable because it gives Shen a cleaner way to reach the backline before using crowd control. Mark first, wait to see if your team can move with you, then take the dash when the target is exposed. The risk is obvious: if you Snowball into five enemies with no follow-up, you become a free engage for them instead.

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