ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T3 Peringkat #99

Tahm Kench build ARAM Mayhem dan augment terbaik

Tahm Kench saat ini masuk kategori T3 dalam data ARAM Mayhem.

Tahm Kench Tahm Kench The River King Tank / Mage / Support
TierT3
Peringkat#99
Rasio menang49.20%
Rasio pilih0.73%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Rasio menang51.86%
Rasio pilih16.26%
#2
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Rasio menang53.64%
Rasio pilih12.88%
#3
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

Rasio menang52.40%
Rasio pilih7.02%

N/Aitem

Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

51.78%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

51.73%
Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

51.63%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

51.84%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

48.23%
Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

52.70%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

50.03%
Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

50.15%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Harga total
3,200
Harga
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

48.84%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Harga total
2,900
Harga
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

52.57%
Randuin's Omen Randuin's Omen Randuin's Omen
Harga total
2,700
Harga
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

48.49%
Hollow Radiance Hollow Radiance Hollow Radiance
Harga total
2,800
Harga
650

+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.

51.62%

N/A

Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

53.66%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

53.66%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

52.48%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

52.48%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

52.48%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

51.20%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

51.20%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
54.50%
Rasio pilih
6.06%
Game
1,367

Pilih Quest: Icathia's Fall saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.50%6.06%1,367
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
54.03%
Rasio pilih
10.94%
Game
2,467

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.03%10.94%2,467
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.89%
Rasio pilih
25.23%
Game
5,688

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.89%25.23%5,688
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.01%
Rasio pilih
14.26%
Game
3,215

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.01%14.26%3,215
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.86%
Rasio pilih
15.97%
Game
3,600

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.86%15.97%3,600
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.79%
Rasio pilih
4.80%
Game
1,081

Pilih Upgrade Thornmail saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.79%4.80%1,081
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.75%
Rasio pilih
11.55%
Game
2,603

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.75%11.55%2,603
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.59%
Rasio pilih
7.15%
Game
1,611

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.59%7.15%1,611
Slow Cooker Slow Cooker Slow Cooker Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.42%
Rasio pilih
7.35%
Game
1,658

Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.42%7.35%1,658
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.38%
Rasio pilih
4.05%
Game
913

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.38%4.05%913
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.31%
Rasio pilih
6.39%
Game
1,441

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.31%6.39%1,441
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
50.24%
Rasio pilih
9.14%
Game
2,060

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.24%9.14%2,060
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.89%
Rasio pilih
4.19%
Game
944

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.89%4.19%944
Circle of Death Circle of Death Circle of Death Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.54%
Rasio pilih
4.36%
Game
983

Pilih Circle of Death saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT149.54%4.36%983
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.45%
Rasio pilih
12.57%
Game
2,833

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.45%12.57%2,833
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.67%
Rasio pilih
6.15%
Game
1,387

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.67%6.15%1,387
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
48.60%
Rasio pilih
13.31%
Game
3,000

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT148.60%13.31%3,000
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.21%
Rasio pilih
3.85%
Game
867

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT148.21%3.85%867
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
48.03%
Rasio pilih
4.72%
Game
1,064

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.03%4.72%1,064
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.97%
Rasio pilih
14.35%
Game
3,234

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT146.97%14.35%3,234
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.96%
Rasio pilih
6.85%
Game
1,544

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT146.96%6.85%1,544
Upgrade Immolate Upgrade Immolate Upgrade Immolate Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
46.79%
Rasio pilih
5.11%
Game
1,152

Pilih Upgrade Immolate saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT146.79%5.11%1,152
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
46.70%
Rasio pilih
4.37%
Game
985

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT146.70%4.37%985
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
46.03%
Rasio pilih
4.13%
Game
932

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT146.03%4.13%932
Impassable Impassable Impassable Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
44.69%
Rasio pilih
4.97%
Game
1,121

Pilih Impassable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT144.69%4.97%1,121
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.26%
Rasio pilih
5.75%
Game
1,297

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT144.26%5.75%1,297
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
54.69%
Rasio pilih
1.99%
Game
448

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.69%1.99%448
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
53.97%
Rasio pilih
2.12%
Game
478

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.97%2.12%478
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.39%
Rasio pilih
2.03%
Game
457

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.39%2.03%457
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
52.53%
Rasio pilih
2.63%
Game
594

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.53%2.63%594
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.40%
Rasio pilih
1.94%
Game
437

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.40%1.94%437
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.92%
Rasio pilih
3.35%
Game
755

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.92%3.35%755
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.50%
Rasio pilih
2.37%
Game
534

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.50%2.37%534
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.37%
Rasio pilih
2.44%
Game
549

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.37%2.44%549
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.20%
Rasio pilih
2.22%
Game
500

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.20%2.22%500
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.89%
Rasio pilih
1.99%
Game
448

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.89%1.99%448
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.89%
Rasio pilih
2.06%
Game
465

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.89%2.06%465
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.83%
Rasio pilih
2.69%
Game
606

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.83%2.69%606
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.43%
Rasio pilih
2.34%
Game
528

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.43%2.34%528
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.05%
Rasio pilih
2.79%
Game
630

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.05%2.79%630
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.87%
Rasio pilih
2.93%
Game
661

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.87%2.93%661
Protein Shake Protein Shake Protein Shake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.67%
Rasio pilih
2.33%
Game
526

Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.67%2.33%526
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.62%
Rasio pilih
1.93%
Game
434

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.62%1.93%434
Mountain Soul Mountain Soul Mountain Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.45%
Rasio pilih
3.15%
Game
710

Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.45%3.15%710
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.34%
Rasio pilih
2.00%
Game
451

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.34%2.00%451
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
48.31%
Rasio pilih
1.84%
Game
414

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.31%1.84%414
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
47.68%
Rasio pilih
2.01%
Game
453

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT247.68%2.01%453
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.65%
Rasio pilih
2.36%
Game
531

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.65%2.36%531
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.49%
Rasio pilih
2.38%
Game
537

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.49%2.38%537
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.45%
Rasio pilih
2.61%
Game
588

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.45%2.61%588
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.78%
Rasio pilih
1.79%
Game
404

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.78%1.79%404
Gash Gash Gash Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.74%
Rasio pilih
2.58%
Game
582

Pilih Gash saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.74%2.58%582
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
46.54%
Rasio pilih
2.50%
Game
563

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.54%2.50%563
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.49%
Rasio pilih
2.21%
Game
499

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.49%2.21%499
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.48%
Rasio pilih
2.52%
Game
568

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.48%2.52%568
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.32%
Rasio pilih
2.41%
Game
544

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.32%2.41%544
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.90%
Rasio pilih
2.27%
Game
512

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.90%2.27%512
Mighty Shield Mighty Shield Mighty Shield Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
45.81%
Rasio pilih
2.28%
Game
513

Pilih Mighty Shield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT245.81%2.28%513
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
45.80%
Rasio pilih
2.11%
Game
476

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT245.80%2.11%476
Guilty Pleasure Guilty Pleasure Guilty Pleasure Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
45.78%
Rasio pilih
2.95%
Game
664

Pilih Guilty Pleasure saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT245.78%2.95%664
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
45.66%
Rasio pilih
1.94%
Game
438

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.66%1.94%438
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
45.53%
Rasio pilih
2.53%
Game
571

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT245.53%2.53%571
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.24%
Rasio pilih
3.08%
Game
694

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.24%3.08%694
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.15%
Rasio pilih
1.97%
Game
443

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.15%1.97%443
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
44.85%
Rasio pilih
1.72%
Game
388

Pilih Windspeaker's Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT244.85%1.72%388
Adamant Adamant Adamant Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
43.94%
Rasio pilih
2.23%
Game
503

Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT243.94%2.23%503
First-Aid Kit First-Aid Kit First-Aid Kit Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
43.84%
Rasio pilih
2.95%
Game
666

Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT243.84%2.95%666
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
43.21%
Rasio pilih
1.80%
Game
405

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT243.21%1.80%405
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
42.81%
Rasio pilih
2.62%
Game
591

Pilih Courage of the Colossus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT242.81%2.62%591
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
42.22%
Rasio pilih
2.28%
Game
514

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT242.22%2.28%514
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.64%
Rasio pilih
1.16%
Game
261

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.64%1.16%261
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.82%
Rasio pilih
0.86%
Game
195

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.82%0.86%195
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
52.55%
Rasio pilih
1.22%
Game
274

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.55%1.22%274
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.44%
Rasio pilih
1.00%
Game
225

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.44%1.00%225
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.69%
Rasio pilih
1.18%
Game
267

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.69%1.18%267
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.30%
Rasio pilih
1.45%
Game
328

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.30%1.45%328
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.84%
Rasio pilih
1.39%
Game
313

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.84%1.39%313
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.65%
Rasio pilih
1.25%
Game
282

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.65%1.25%282
Holy Fire Holy Fire Holy Fire Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.35%
Rasio pilih
1.38%
Game
310

Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.35%1.38%310
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
49.00%
Rasio pilih
1.11%
Game
251

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.00%1.11%251
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.98%
Rasio pilih
1.09%
Game
245

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.98%1.09%245
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.93%
Rasio pilih
1.45%
Game
327

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.93%1.45%327
Demon's Dance Demon's Dance Demon's Dance Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.26%
Rasio pilih
1.05%
Game
237

Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.26%1.05%237
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.16%
Rasio pilih
1.33%
Game
299

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.16%1.33%299
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
46.18%
Rasio pilih
1.51%
Game
340

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.18%1.51%340
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
45.91%
Rasio pilih
1.68%
Game
379

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT345.91%1.68%379
Prom Queen Prom Queen Prom Queen Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
45.81%
Rasio pilih
1.59%
Game
358

Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.81%1.59%358
Laser Heal Laser Heal Laser Heal Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
45.37%
Rasio pilih
1.44%
Game
324

Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.37%1.44%324
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.24%
Rasio pilih
0.93%
Game
210

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.24%0.93%210
Tormentor Tormentor Tormentor Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
44.95%
Rasio pilih
1.27%
Game
287

Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT344.95%1.27%287
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
44.69%
Rasio pilih
1.21%
Game
273

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT344.69%1.21%273
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
44.35%
Rasio pilih
1.06%
Game
239

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT344.35%1.06%239
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
43.81%
Rasio pilih
1.47%
Game
331

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.81%1.47%331
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
43.33%
Rasio pilih
0.93%
Game
210

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.33%0.93%210
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
43.30%
Rasio pilih
0.99%
Game
224

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT343.30%0.99%224
Ominous Pact Ominous Pact Ominous Pact Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
42.81%
Rasio pilih
1.23%
Game
278

Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT342.81%1.23%278
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
42.78%
Rasio pilih
0.83%
Game
187

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT342.78%0.83%187
Final Form Final Form Final Form Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
42.64%
Rasio pilih
0.87%
Game
197

Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT342.64%0.87%197
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
42.55%
Rasio pilih
1.22%
Game
275

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT342.55%1.22%275
Cruelty Cruelty Cruelty Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
42.05%
Rasio pilih
1.34%
Game
302

Pilih Cruelty saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT342.05%1.34%302
Back to Basics Back to Basics Back to Basics Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.35%
Rasio pilih
0.75%
Game
170

Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT452.35%0.75%170
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
52.07%
Rasio pilih
0.54%
Game
121

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT452.07%0.54%121
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
51.43%
Rasio pilih
0.31%
Game
70

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT451.43%0.31%70
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.22%
Rasio pilih
0.55%
Game
123

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT451.22%0.55%123
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.00%
Rasio pilih
0.44%
Game
100

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT451.00%0.44%100
Scoped Weapons Scoped Weapons Scoped Weapons Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.98%
Rasio pilih
0.68%
Game
153

Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.98%0.68%153
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.71%
Rasio pilih
0.62%
Game
140

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.71%0.62%140
Deft Deft Deft Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
49.59%
Rasio pilih
0.54%
Game
121

Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT449.59%0.54%121
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
49.38%
Rasio pilih
0.36%
Game
81

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT449.38%0.36%81
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.92%
Rasio pilih
0.62%
Game
139

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT448.92%0.62%139
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.51%
Rasio pilih
0.45%
Game
101

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT448.51%0.45%101
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.36%
Rasio pilih
0.54%
Game
122

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT448.36%0.54%122
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.28%
Rasio pilih
0.39%
Game
87

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT448.28%0.39%87
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.05%
Rasio pilih
0.34%
Game
77

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT448.05%0.34%77
Feel the Burn Feel the Burn Feel the Burn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.00%
Rasio pilih
0.33%
Game
75

Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT448.00%0.33%75
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
46.73%
Rasio pilih
0.47%
Game
107

Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.73%0.47%107
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
46.39%
Rasio pilih
0.43%
Game
97

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT446.39%0.43%97
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
46.39%
Rasio pilih
0.43%
Game
97

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.39%0.43%97
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.30%
Rasio pilih
0.48%
Game
108

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT446.30%0.48%108
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.54%
Rasio pilih
0.50%
Game
112

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.54%0.50%112
Big Brain Big Brain Big Brain Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.54%
Rasio pilih
0.50%
Game
112

Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.54%0.50%112
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
45.12%
Rasio pilih
0.36%
Game
82

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT445.12%0.36%82
Outlaw's Grit Outlaw's Grit Outlaw's Grit Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
44.93%
Rasio pilih
0.31%
Game
69

Pilih Outlaw's Grit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT444.93%0.31%69
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
44.68%
Rasio pilih
0.63%
Game
141

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT444.68%0.63%141
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
43.43%
Rasio pilih
0.44%
Game
99

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT443.43%0.44%99
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
43.42%
Rasio pilih
0.67%
Game
152

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT443.42%0.67%152
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
43.33%
Rasio pilih
0.80%
Game
180

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.33%0.80%180
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
43.24%
Rasio pilih
0.49%
Game
111

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT443.24%0.49%111
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
42.39%
Rasio pilih
0.41%
Game
92

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT442.39%0.41%92
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
40.91%
Rasio pilih
0.59%
Game
132

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT440.91%0.59%132
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
40.58%
Rasio pilih
0.31%
Game
69

Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT440.58%0.31%69
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
40.54%
Rasio pilih
0.33%
Game
74

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT440.54%0.33%74
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
40.00%
Rasio pilih
0.67%
Game
150

Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT440.00%0.67%150
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
39.33%
Rasio pilih
0.39%
Game
89

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT439.33%0.39%89
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
38.46%
Rasio pilih
0.35%
Game
78

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT438.46%0.35%78
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
38.06%
Rasio pilih
0.59%
Game
134

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT438.06%0.59%134
Swift and Safe Swift and Safe Swift and Safe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.21%
Rasio pilih
0.28%
Game
63

Pilih Swift and Safe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT549.21%0.28%63
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
44.83%
Rasio pilih
0.26%
Game
58

Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT544.83%0.26%58
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
40.00%
Rasio pilih
0.24%
Game
55

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT540.00%0.24%55
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
38.71%
Rasio pilih
0.28%
Game
62

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT538.71%0.28%62
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
36.36%
Rasio pilih
0.29%
Game
66

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT536.36%0.29%66
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
28.33%
Rasio pilih
0.27%
Game
60

Pilih Upgrade Sword of Blossoming Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT528.33%0.27%60

Tahm Kench Skill Combos

Extracted from the skill order guide

Skill Order
QEW

Normal order: start Q, take E second, take W third, then max Q > E > W, putting points in R whenever available.

QWE

Engage-heavy order: Q > W > E, R whenever available.

EQW

Survival-heavy order: E > Q > W, R whenever available.

RQEW

Normal order: start Q, take E second, take W third, then max Q > E > W, putting points in R whenever available.

Tahm Kench Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Aphelios Aphelios Aphelios T2
Tier
T2
Peringkat
#39
Rasio menang
52.50%
Rasio pilih
0.53%

Aphelios saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Peringkat
#72
Rasio menang
51.01%
Rasio pilih
0.61%

Kog'Maw saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Jinx / Aphelios / Kog'Maw-style hyper carry

Tahm gives a fragile, high-value marksman a second chance when the enemy commits dive tools or Snowball pressure. The carry gives Tahm what he lacks: sustained damage that makes enemies regret hitting him first.

Viktor Viktor Viktor T1
Tier
T1
Peringkat
#41
Rasio menang
54.17%
Rasio pilih
0.56%

Viktor saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Azir Azir Azir T4
Tier
T4
Peringkat
#144
Rasio menang
47.58%
Rasio pilih
0.41%

Azir saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Orianna / Viktor / Azir-style control mage

Control mages love the space Tahm creates. Tahm’s threat zone makes enemies hesitate before walking through choke points, while the mage punishes that hesitation with area damage, zone control, and wave clear.

Yasuo Yasuo Yasuo T2
Tier
T2
Peringkat
#35
Rasio menang
52.16%
Rasio pilih
0.70%

Yasuo saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Nilah Nilah Nilah T2
Tier
T2
Peringkat
#56
Rasio menang
51.19%
Rasio pilih
0.23%

Nilah saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Samira Samira Samira T5
Tier
T5
Peringkat
#150
Rasio menang
46.68%
Rasio pilih
0.63%

Samira saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Samira / Nilah / Yasuo-style follow-up skirmisher

These champions convert Tahm’s messy close-range fights into clean resets or heavy burst windows. Tahm can start the scramble, absorb retaliation, and keep enemies close enough for the skirmisher to stack damage.

Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Amumu / Malphite / Leona-style hard engage tank

A second frontliner gives Tahm freedom. He no longer has to be both the opener and the bodyguard every fight. The engage tank forces enemies to group or burn mobility, and Tahm follows to lock down the aftermath or rescue the engager from overextension.

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Karma Karma Karma T4
Tier
T4
Peringkat
#120
Rasio menang
47.92%
Rasio pilih
0.70%

Karma saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Seraphine / Karma / Lulu-style enchanter or utility support

Utility supports make Tahm’s health bar and positioning more valuable. Shields, speed, healing, and extra crowd control let him take space repeatedly instead of winning or losing the game on one all-in.

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Yasuo Yasuo Yasuo T2
Tier
T2
Peringkat
#35
Rasio menang
52.16%
Rasio pilih
0.70%

Yasuo saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Viktor Viktor Viktor T1
Tier
T1
Peringkat
#41
Rasio menang
54.17%
Rasio pilih
0.56%

Viktor saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Nilah Nilah Nilah T2
Tier
T2
Peringkat
#56
Rasio menang
51.19%
Rasio pilih
0.23%

Nilah saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Synergy mechanism: Tahm gives a fragile, high-value marksman a second chance when the enemy commits dive tools or Snowball pressure. The carry gives Tahm what he lacks: sustained damage that makes enemies regret hitting him first. Combo: Let the carry pressure from behind Tahm, then hold the save until the enemy has actually spent a key engage or burst pattern. If Tahm uses protection too early, the enemy can just wait it out and re-engage. If he waits until the diver is committed, the carry gets pulled out of lethal range and can immediately fire back while the diver is trapped in bad position. Best scenario: This is strongest into teams with one or two obvious divers, like a melee assassin, bruiser, or hard engage tank that must cross Tahm to reach the carry. Tahm stands slightly forward, so the enemy sees the marksman but has to spend resources through him first. Enemy answer: Good enemies will split pressure. One player baits Tahm’s protection, while another threatens the carry after it is down. Poke teams may also ignore the all-in and chip both Tahm and the carry until neither can safely hold the line. Failure risk: The carry can panic-flash away from Tahm or kite too far back, leaving Tahm unable to cover them. Tahm can also overchase after landing crowd control and abandon the person he is supposed to protect. Recovery: Reset the formation. Put Tahm between the carry and the main engage angle, not randomly in the middle of the lane. The carry should save mobility until after Tahm has absorbed or interrupted the first threat. Tahm should only chase when the carry is safe enough to keep hitting. 2. Orianna / Viktor / Azir-style control mage Synergy mechanism: Control mages love the space Tahm creates. Tahm’s threat zone makes enemies hesitate before walking through choke points, while the mage punishes that hesitation with area damage, zone control, and wave clear. Combo: Tahm steps forward to mark a target or threaten a short engage. The mage places damage where the enemy must either retreat or fight through it. If the enemy turns onto Tahm, he soaks the first wave of pressure while the mage unloads. If they back away, the team gets free minion control and turret pressure. Best scenario: This pairing is excellent when the enemy team is mostly mid-range and needs to walk up together. Tahm does not need to hard force every fight. He only needs to make the enemy choose between eating poke, giving ground, or committing into a prepared mage zone. Enemy answer: Long-range artillery can outrange the setup and hit the mage before Tahm matters. Hard flank or backline access can also bypass Tahm if the mage stands too far from his cover line. Failure risk: Tahm may engage beyond the mage’s damage range, turning a strong zone comp into a messy isolated brawl. The mage may also waste key area damage on tanks before Tahm has forced enemy carries into a bad line. Recovery: Play slower. Use Tahm as a moving wall, not a lone initiator. Clear the wave first, then let the mage hold the center of the lane while Tahm guards the side angle. If the enemy has longer range, preserve health and fight after they miss a major poke tool or overstep to hit the turret. 3. Samira / Nilah / Yasuo-style follow-up skirmisher Synergy mechanism: These champions convert Tahm’s messy close-range fights into clean resets or heavy burst windows. Tahm can start the scramble, absorb retaliation, and keep enemies close enough for the skirmisher to stack damage. Combo: Tahm threatens a forward play or catches someone who walks too close. The skirmisher waits half a beat, then enters after enemy crowd control or burst has been spent on Tahm. If the engage lands, Tahm body-blocks escape paths while the skirmisher cleans up. If the enemy counter-engages, Tahm can peel instead of continuing forward. Best scenario: Use this with teams that want to fight after one enemy is displaced, slowed, or forced to burn mobility. It is especially strong against squishy teams that rely on spacing rather than raw frontline durability. Enemy answer: Point-and-click lockdown, exhaust-style damage denial, and layered knockbacks are the cleanest answers. Enemies will try to hold one interrupt for the skirmisher instead of wasting everything on Tahm. Failure risk: The skirmisher dives before Tahm has drawn cooldowns, then gets focused. Tahm may also protect the wrong target; saving a full-health engager while the carry-skirmisher dies loses the whole purpose of the pairing. Recovery: Call the fight around enemy cooldowns, not around Tahm’s first step forward. If the skirmisher gets denied once, switch to counter-engage: let the enemy start, have Tahm absorb the entry, then send the skirmisher in when the enemy formation is already clumped and committed. 4. Amumu / Malphite / Leona-style hard engage tank Synergy mechanism: A second frontliner gives Tahm freedom. He no longer has to be both the opener and the bodyguard every fight. The engage tank forces enemies to group or burn mobility, and Tahm follows to lock down the aftermath or rescue the engager from overextension. Combo: Let the primary engager start when enemy carries are lined up or when a key poke spell misses. Tahm follows slightly behind, not beside them. If the engage hits, Tahm walks into the collapse and blocks escape. If it misses or gets countered, Tahm can peel the retreat and prevent the failed engage from becoming a full wipe. Best scenario: This is best into poke and marksman comps that are strong when untouched but fragile when forced into a real brawl. Two durable bodies make it harder for the enemy to kite only one target and reset the fight. Enemy answer: Disengage supports, terrain control, and slows can separate the tanks from the damage dealers. Enemies may also ignore Tahm and burn the backline while both tanks are too far forward. Failure risk: Double-frontline teams can become low-damage if the rest of the draft is also utility-heavy. Another risk is synchronized inting: both tanks dive, nobody peels, and the carries are left exposed. Recovery: Assign jobs before fights. One tank starts; Tahm either follows only if the carries can step up, or stays back if the enemy has strong dive. If the team lacks damage, stop forcing full engages and instead punish enemies who walk into turret range or overextend after clearing the wave. 5. Seraphine / Karma / Lulu-style enchanter or utility support Synergy mechanism: Utility supports make Tahm’s health bar and positioning more valuable. Shields, speed, healing, and extra crowd control let him take space repeatedly instead of winning or losing the game on one all-in. Combo: The support buffs Tahm as he steps into poke range, then Tahm uses that window to threaten a catch or force the enemy back from the wave. If the enemy dives past him, the support protects the carry while Tahm disrupts the nearest threat. This creates a layered defense instead of relying on one save. Best scenario: This pairing shines against mixed poke and engage teams. Tahm can soak and posture, while the support repairs chip damage and keeps the backline stable until the enemy gets impatient. Enemy answer: Heavy anti-shield or anti-heal pressure, burst combos, and long-range crowd control can break the sustain pattern. Enemies will try to force multiple defensive tools at once, then re-engage before the team fully resets. Failure risk: The comp may lack threat if the other three champions do not bring enough damage. Tahm plus support can survive for a long time and still lose ground if nobody punishes enemies for walking up. Recovery: Play around cooldown layering. Do not stack every defensive tool on the first poke hit. Tahm should take the first contact, the support covers the second wave, and the carries must step forward only when the enemy has spent engage or missed crowd control. If damage is low, focus on catching one overextended target rather than front-to-back fighting forever.

Best team functions for Tahm Kench: He needs a real damage source behind him, preferably one that can hit safely while he occupies the enemy frontline. He also needs either wave clear or engage help, because standing there without lane control lets poke comps wear him down. His best teams give him a clear job: protect the carry, follow a primary engage, or anchor a control mage zone. When the draft gives him all three, Tahm becomes miserable to break through. When it gives him none, he is durable but easy to play around.

Tahm Kench ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityStands in front of backline, absorbs skillshots, blocks space, and rescues caught allies with a patient, defensive playstyle.Becomes a pressure anchor who starts messy fights on his terms, walking up with follow-up to force enemies to spend mobility early.Shift from passive bodyguard to active pressure anchor who creates openings before enemies engage.
Devour UsageOften saves allies who get caught and has time to reset after saving, using it somewhat liberally on poked teammates.Wasting Devour is heavily punished; save for targets actually being committed on or isolated enemies your team can punish.Hold Devour for lethal burst or committed divers, not mild poke, or enemies hard engage your carry.
Tongue Lash TimingCan throw it often to poke or slow, fishing for hits with relatively low risk and punishment for misses.Missed casts create bigger punish windows due to augment-enhanced movement; cast with intent during chokes or relic last-hits.Cast Tongue Lash with purpose when enemies are committed or positioned poorly; avoid fishing.
Snowball FlexibilityPrimarily a gap closer to fix his range problem, used to engage onto the enemy team.Acts as both a threat that changes enemy positioning and a peel tool; using it backward to save carries often wins more fights.Snowball creates fear and peel options; do not always dive forward with it.
Build AdaptationCan build straightforward tank items and scale into an annoying frontline, getting away with slower purchases.Item choices must immediately answer fight patterns; prioritize survivability against burst or movement against kiting teams.Match items and runes to the enemy's actual win condition each game.

Champion Analysis

Peran / Rasio menang

Peringkat

Tahm Kench The River King stands as one of League of Legends' most protective tank and support champions, renowned for his unique devouring mechanic and exceptional survivability. In ARAM: Mayhem, Tahm Kench's ability to devour allies for protection and his tanky nature make him an extraordinarily strong tank support, particularly skilled at protecting key teammates during teamfights. In ARAM, Tahm Kench functions as a tank and protective support. His core advantage is Tongue Lash, which provides AoE damage and slow. Devour can swallow allies or enemies, representing one of the most unique protection abilities in ARAM. Devouring allies protects them from damage, while devouring enemies controls them. Thick Skin provides a shield. Abyssal Voyage teleports Tahm Kench and a devoured ally across the map, which proves useful for quick base recalls in ARAM. Tahm Kench's Devour protection is one of the most unique protection abilities in the mode. When a key ally is being dove by enemies, immediately using Devour to swallow and protect them is a critical defensive play. Tongue Lash provides AoE damage and slow, useful for controlling enemy positioning or chipping away at their HP. Thick Skin provides a shield that significantly improves Tahm Kench's survivability in ARAM. Tahm Kench's strengths include his unique Devour protection, practical Thick Skin shield, large Tongue Lash slow range, and naturally tanky constitution. His weaknesses include extremely low damage output, slow movement speed, long Devour cooldown, and no mobility. These limitations define his role as a dedicated protector rather than a damage dealer or engage initiator. Players must position carefully to maximize Tongue Lash's range for slows while staying close enough to allies for emergency Devour saves. The long cooldown on Devour means timing is critical, as wasting it leaves key teammates vulnerable. His lack of mobility makes him susceptible to kiting, though his natural tankiness and shield help him endure extended fights. In ARAM: Mayhem's constant teamfight environment, Tahm Kench excels at keeping priority targets alive through precise Devour usage while providing consistent crowd control through Tongue Lash slows.

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Tahm Kench wins messy fights by choosing when the enemy is allowed to hit someone. In ARAM: Mayhem, he functions as a peel tank, pick starter, and rescue button simultaneously. His best fights start with positioning slightly off-center, threatening Tongue Lash angles while keeping Devour ready for the ally the enemy actually wants to kill. Start fights with patience rather than ego. Walk up behind your minion wave or beside terrain, fish for Tongue Lash, and only commit with Abyssal Dive when the enemy has already used a dash, cleanse tool, or major crowd control. A clean Tongue Lash slow forces the target to either back up and lose space or spend mobility early. Do not engage past your carries unless the enemy backline is already trapped, as Tahm Kench is strongest when his team can hit the same target he is holding in place. Your best counter-engage is often Devour, not a knock-up. If an assassin, diver, or Snowball user reaches your carry, eat the ally before they die, then walk backward through your team. This wastes the enemy's burst window and pulls them into your damage dealers. Peel in layers: Tongue Lash the closest threat, body-block skillshots, Devour the focused ally, then use Thick Skin after the enemy has spent real damage. When your carry is safe, turn immediately and punish the diver while their escape tools are down. Do not burn Thick Skin too early. Let the enemy commit enough damage that the shield actually matters, then activate it before the next burst lands. Retreat diagonally rather than straight back to force awkward angles for enemy poke and crowd control. When carrying an ally with Devour, take the safe exit first rather than trying to turn while transporting a low-health teammate. Stand where your body blocks access, not where it blocks your team's skillshots. Slightly in front and to the side of your carries is ideal. Use minions as a timing tool: when your wave is healthy, step forward and threaten Tongue Lash from behind it; when your wave is gone, back up unless your team has engage ready. Hit the nearest valuable target first, as Tahm Kench does not need to force backline access every fight. Devour enemies only when your team can punish the release. Protect your highest-damage ally, not automatically the lowest-health ally. Snowball is best after Tongue Lash connects or after the enemy burns mobility. Do not always take the second Snowball cast, as taking a bad Snowball removes your peel position. Play around augments that reward durability during extended contact, and if your augments boost ally protection, hold Devour for the enemy's burst window. When ahead, stand on the enemy's side of the wave but keep an exit path. When your team has poke advantage, do not force early dives. Dive only when the target is already crowd controlled, enemy peel is down, or Devour can save the ally taking turret focus. When behind, stop starting fights from equal range. Let the enemy walk into your side of the lane, then punish overextension. Give ground before giving kills, as losing a wave or some turret health is recoverable but losing teammates is not. The simple rule is to make the enemy commit first unless your team is clearly ready to follow, as Tahm Kench is at his best when he turns enemy engage into nothing, drags one target too far forward, then walks out with the teammate they thought they had killed.

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Tahm Kench controls Mayhem fights by occupying the space between teams, threatening picks with Tongue Lash while protecting carries with Devour. His early game focuses on holding the front and winning short trades without over-diving. He positions just ahead of his carries, near brush or minions, creating angles to tag exposed enemies. After landing Tongue Lash, he walks forward only when his team can follow, then backs up before enemies burn through his gray health. He exploits missed enemy crowd control as windows to step up and threaten squishies or slap the frontline. Early Snowball serves as a threat rather than a default engage button. He throws it at exposed carries after their peel is down or at low-health targets his team can collapse on. If enemies stand together with crowd control ready, he holds the mark and maintains lane control. Augment choice shapes his early approach: durability augments let him play forward and absorb poke, mobility augments should be saved for after enemy displacement, and damage augments punish isolated targets while he still prioritizes keeping enemies away from his backline. Push decisions come when his team has safe waveclear and enemies are too low to contest. Stall when his backline is outranged or his team needs health relics, ultimates, or key augments. When ahead, he takes brush control and forces enemies to walk into tongue range. When behind, he stops fishing from center line, plays beside carries, saves Devour for caught allies, and blocks damage only when he can still retreat. Mid game transforms Tahm Kench into an annoying presence standing in the pocket between teams. He moves side to side so enemies cannot land clean poke, trades around missed enemy cooldowns, and threatens carries who step forward to hit turret or minions. Snowball now starts fights with a plan attached, targeting carries with no escape or supports standing too far ahead. He never flies in alone without damage behind him. Combat augments are used when enemies commit, defensive augments when soaking burst or rescuing teammates, and offensive augments after sticking to a target. Late game demands patience because one bad engage can decide the game. Tahm Kench plays like a wall with a trap behind it, standing close enough to punish overextensions without giving free full-team engages. He stops taking meaningless damage, using Tongue Lash to slow enemy approach and set up team damage. Late Snowball either wins or throws fights, used only when it bypasses enemy frontline onto a killable target or enables counter-engage onto divers. He never takes Snowball into crowded space when Devour is needed defensively. Augment timing matters more than the augment itself in late game. Survival tools are used after enemy commits burst, engage tools after teammates are in range, and damage tools on priority targets. After winning fights, he pushes hard because late death windows can end games. When behind, he plays for one overextension, marking the diver, peeling his carry, and turning after enemies spend mobility forward. Before every late fight, he chooses his first responsibility: engage with team in range, peel by staying glued to the threatened carry, or save by holding Devour for real danger. Tahm Kench excels at making the enemy's first plan fail, then turning that failed engage into a slow, ugly fight they cannot escape.

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Tahm Kench The River King excels when he controls space rather than chasing kills. When ahead, he should stand ahead of his damage dealers and force enemies to hit him first, using his durability to make their attacks feel ineffective. The key is choking space near enemy towers or narrow lane sections, threatening with Tongue Lash and Abyssal Dive to create predictable movement that poke champions can exploit. Converting enemy mispositioning into short, ugly fights works better than starting engagements from maximum range, which gives enemies time to kite backward together. Protecting the actual win condition matters more than saving everyone. Tahm Kench should hold Devour for fed carries when assassins or divers commit, waiting until the threat is real rather than using it early for fancy plays. Saving the wrong player can open the only window enemies have to kill the primary damage dealer. Snowball should only be taken when the landing point is already winning and both follow-up and survival are guaranteed. Augments should address specific weaknesses: mobility and approach options when enemies kite, durability and shielding when they burst through. Forcing cooldown trades before committing deep lets Tahm bait enemy hooks, stuns, and displacement abilities, creating clean pressure windows if they miss or punishment opportunities if they hit without securing kills. After won fights, pushing waves and hitting towers while standing between respawn paths and carries prevents enemies from recovering. When behind, Tahm Kench must become patient and stop trying to fix games by diving alone. Shortening the lane and fighting near team damage forces enemies to overstep into punish range. Devour becomes more valuable for denying enemy win conditions than for engaging, particularly against assassins or divers targeting carries. Starting fights from low health removes all ability to peel or re-engage. Behind teams should look for enemy greed rather than perfect engages, punishing overconfident steps with Tongue Lash pressure and body-blocking. Augments must patch the exact failure point, whether mobility for reaching fights, durability for surviving burst, or tenacity for breaking crowd control chains. Trading health for cooldowns only works when allies can punish immediately. Peeling backward before engaging forward turns failed enemy dives into counterattack opportunities. Small wins like forcing defensive cooldowns, saving carries, or clearing waves stack into recovery chances. The core rule remains consistent: ahead Tahm wins by owning space and denying comeback kills, while behind Tahm wins by refusing bad fights and turning enemy greed into clean punishment.

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Tahm Kench The River King operates in ARAM: Mayhem as a defensive anchor and selective duelist whose power comes from sustained contact with targets rather than burst or poke. His passive, An Acquired Taste, transforms him from a walking wall into a real threat when he builds stacks on a single enemy champion through basic attacks and Tongue Lash. The passive rewards repeated contact on the same target, making target discipline essential. Switching targets too early leaves him with no payoff, so he must pick one enemy he can actually reach and maintain pressure until they respect the Devour threat. In Mayhem's messy, short fights, he should walk with his frontline, tag the closest safe target, and only commit deeper when he can keep stacking without being kited into the enemy team. Tongue Lash serves as his main poke, slow, trade starter, and stack tool, giving him a safe way to interact when walking forward would get him bursted. In Mayhem, he should treat it as a lane-control button, holding it for divers rather than fishing blindly at max range. A landed Q buys space while a missed Q invites enemies to walk at him. The ability helps build passive stacks from range and sets up close-range punishment, with Q usually being his highest priority skill because it provides the most reliable access to trades, peel, and stack application. Abyssal Dive gives him engage, repositioning, and escape options, but it is the easiest ability to punish if used greedily. He should not start every fight with W, instead using it when enemies are already slowed, trapped in a narrow lane angle, or distracted by allied pressure. Raw W from long range is unreliable, and diving into five people before his team is ready usually forces his E and leaves him stranded. Thick Skin stores a portion of damage he takes and lets him convert that stored damage into a shield, which is why he can stand in ugly trades longer than most tanks. E is not just a panic button; he can use his health bar as bait, but only when his team can punish enemies for hitting him. If he absorbs damage while his carries are out of range, he is donating health rather than baiting. He should save E for burst windows in teamfights rather than pressing it for comfort. Devour is his defining playmaker, capable of protecting an allied champion by swallowing them or punishing an enemy when he has properly set up his passive pressure. The ally use is often fight-winning in ARAM because one saved carry can decide the entire lane. He must use R with a clear purpose before the fight starts, deciding who he is saving from assassins or which enemy can realistically be stacked and eaten. If he hesitates between peel and engage, he often accomplishes neither. A Tahm with Devour ready forces assassins and bruisers to think twice before committing everything on one target.

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Tahm Kench wins ugly fights by forcing enemies to overcommit, then turning that overcommit into a Devour, a knock-up, or a shielded retreat. Most bad Tahm Kench games come from spending the wrong defensive tool first, diving without an exit, or eating an ally at the exact moment they wanted to fight. Mechanical mistakes often center on ability timing and target selection. Casting an engage dive straight into five enemies because the mark looks close enough results in arriving before the team, getting interrupted or surrounded, and burning defensive tools just to survive. The correct approach is using the dive when the enemy has already used key crowd control, when the Snowball or frontline has forced their movement, or when the team can instantly follow the knock-up area. Pressing the gray-health shield the moment poke damage arrives loses the best panic button before the real all-in starts. Tahm Kench should let harmless poke pass when not in lethal range and save the shield for burst windows, tower pressure, or body-blocking damage for a carry. Using Devour on an ally who is mid-combo, channeling pressure, or about to finish a kill cancels their tempo and turns a winning trade into confusion. Devour allies when they are crowd controlled, clearly being focused, trapped after using mobility, or calling for extraction by pathing back toward you. Holding Devour too long while a carry is dying beside you means the carry dies with the best save unused. Watch enemy burst patterns, not just health bars, and prepare to Devour before the final hit lands. Spitting an ally directly back into the same danger zone results in them getting hit by delayed damage or follow-up crowd control. Move while holding them and choose the exit direction deliberately: behind the frontline, into the team's damage, or away from the enemy's strongest follow-up. Decision mistakes include building and playing like a pure damage threat when the team lacks a real frontline. If the team needs a wall, itemize and position to survive first. Starting fights when Devour or main defensive tools are unavailable means the team expects a rescue that cannot be provided. Communicate through movement by standing slightly back when the save is down, then walking up confidently when it is ready. Eating an enemy tank just because they are in range removes the least important enemy from the fight while their carries freely hit the team. Devour enemy frontliners only if it denies their engage, stops them from protecting a carry, or lets the team reposition safely. Standing too far behind carries because of waiting to save someone gives the enemy lane control and loses minion access. Hold the space just in front of damage dealers, close enough to Devour them and far enough forward that enemies must respect the tongue, body, and engage angle. Chasing a marked or low-health enemy past your own carries leaves the backline exposed. Chase only when the carry line is safe or when the kill removes the main threat. Otherwise, turn and peel, as Tahm Kench is often more valuable denying a dive than finishing a flashy target. Judge threat, not just health, when deciding whether to retreat. If enemy burst is spent and the team is hitting, stay in the doorway and make enemies walk through you.

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Tahm Kench

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Is Tahm Kench a frontliner or a peeler in ARAM: Mayhem? Play him as both, but decide before each fight which job matters more. If your carries are being jumped, stay near them and save Devour for the threat or the rescue; if the enemy backline is exposed, lead with Abyssal Dive and force them to answer you. The tradeoff is simple: diving creates pressure, but it can leave your own damage dealers without their safest escape tool. When should I engage with Abyssal Dive? Engage when your team can actually hit the target after the knockup or when the enemy has already spent key mobility. Ping first, aim for a flank angle, and land where your allies can follow instead of where you personally want to go. If you dive too early, Tahm becomes a big target with no clean exit, and Mayhem teams punish that fast. Should I use Devour on allies or enemies more often? Use Devour for whichever play wins the fight, not whichever looks flashier. If an ally is about to die to burst or crowd control follow-up, saving them usually beats swallowing an enemy; if an enemy carry steps too close with no peel, eating them can remove the main damage source long enough to collapse. The tradeoff is that using Devour offensively means your teammate rescue is unavailable during the punish window.

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