ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T2 Peringkat #27

Akshan build ARAM Mayhem dan augment terbaik

Akshan saat ini masuk kategori T2 dalam data ARAM Mayhem.

Akshan Akshan the Rogue Sentinel Mage / Marksman
TierT2
Peringkat#27
Rasio menang51.92%
Rasio pilih0.41%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Statikk Shiv Statikk Shiv Statikk Shiv
Harga total
3,000
Harga
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rasio menang45.16%
Rasio pilih22.16%
#2
Statikk Shiv Statikk Shiv Statikk Shiv
Harga total
3,000
Harga
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Rasio menang55.28%
Rasio pilih12.79%
#3
Statikk Shiv Statikk Shiv Statikk Shiv
Harga total
3,000
Harga
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rasio menang53.70%
Rasio pilih8.58%

N/Aitem

Statikk Shiv Statikk Shiv Statikk Shiv
Harga total
3,000
Harga
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

48.31%
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

47.58%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

46.99%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

48.74%
Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

47.47%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.24%
Bloodthirster Bloodthirster Bloodthirster
Harga total
3,400
Harga
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

52.12%
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

53.09%
Wit's End Wit's End Wit's End
Harga total
2,800
Harga
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

49.66%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Harga total
3,300
Harga
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

47.55%
Mortal Reminder Mortal Reminder Mortal Reminder
Harga total
3,000
Harga
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

46.51%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Harga total
3,100
Harga
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

50.29%

N/A

Scout's Slingshot Scout's Slingshot Scout's Slingshot
Harga total
600
Harga
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

51.96%
Rectrix Rectrix Rectrix
Harga total
775
Harga
425

+15 Attack Damage +4% Move Speed

51.96%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

44.84%
Pickaxe Pickaxe Pickaxe
Harga total
875
Harga
875

+25 Attack Damage

44.84%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

44.84%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

50.25%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

50.25%

N/A

#1
Statikk Shiv Statikk Shiv Statikk Shiv
Harga total
3,000
Harga
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rasio menang50.47%
Rasio pilih21.30%
#2
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Rasio menang47.28%
Rasio pilih8.51%
#3
Statikk Shiv Statikk Shiv Statikk Shiv
Harga total
3,000
Harga
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rasio menang54.33%
Rasio pilih4.97%

N/Aitem

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

50.33%
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

50.45%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

48.89%
Statikk Shiv Statikk Shiv Statikk Shiv
Harga total
3,000
Harga
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

51.02%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Harga total
3,300
Harga
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

51.02%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

51.60%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.24%
Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

48.70%
Rapid Firecannon Rapid Firecannon Rapid Firecannon
Harga total
2,650
Harga
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

48.23%
Mortal Reminder Mortal Reminder Mortal Reminder
Harga total
3,000
Harga
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

50.04%
Bloodthirster Bloodthirster Bloodthirster
Harga total
3,400
Harga
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

50.08%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Harga total
3,100
Harga
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

52.19%

N/A

Scout's Slingshot Scout's Slingshot Scout's Slingshot
Harga total
600
Harga
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

50.29%
Rectrix Rectrix Rectrix
Harga total
775
Harga
425

+15 Attack Damage +4% Move Speed

50.29%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

53.10%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

53.10%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

53.10%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

46.19%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

46.19%

N/A

#1
Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Rasio menang49.46%
Rasio pilih15.11%
#2
Statikk Shiv Statikk Shiv Statikk Shiv
Harga total
3,000
Harga
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Rasio menang52.21%
Rasio pilih9.18%
#3
Statikk Shiv Statikk Shiv Statikk Shiv
Harga total
3,000
Harga
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Rasio menang53.90%
Rasio pilih6.26%

N/Aitem

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

50.78%
Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

49.16%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

49.43%
Statikk Shiv Statikk Shiv Statikk Shiv
Harga total
3,000
Harga
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

53.35%
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

49.11%
Wit's End Wit's End Wit's End
Harga total
2,800
Harga
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

52.68%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

50.27%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Harga total
3,300
Harga
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

50.83%
Terminus Terminus Terminus
Harga total
3,000
Harga
1,100

+30 Attack Damage +35% Attack Speed Shadow Attacks deal 30 bonus magic damage On-Hit. Juxtaposition Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant +10% Armor Penetration and Magic Penetration for 5s.

54.17%
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

45.94%
Bloodthirster Bloodthirster Bloodthirster
Harga total
3,400
Harga
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

50.00%
Mortal Reminder Mortal Reminder Mortal Reminder
Harga total
3,000
Harga
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

49.66%

N/A

Scout's Slingshot Scout's Slingshot Scout's Slingshot
Harga total
600
Harga
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

54.14%
Rectrix Rectrix Rectrix
Harga total
775
Harga
425

+15 Attack Damage +4% Move Speed

54.14%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

42.25%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

42.25%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

52.11%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Harga total
1,200
Harga
250

+20 Attack Damage +20% Attack Speed

52.11%

N/A

#1
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Rasio menang49.18%
Rasio pilih17.98%
#2
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Rasio menang55.15%
Rasio pilih13.36%
#3
Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rasio menang46.60%
Rasio pilih8.94%

N/Aitem

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

52.00%
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

50.70%
Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

51.48%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

50.97%
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

52.16%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Harga total
3,300
Harga
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

52.19%
Wit's End Wit's End Wit's End
Harga total
2,800
Harga
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

42.05%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

48.47%
Mortal Reminder Mortal Reminder Mortal Reminder
Harga total
3,000
Harga
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

51.11%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Harga total
2,650
Harga
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

48.67%
Rapid Firecannon Rapid Firecannon Rapid Firecannon
Harga total
2,650
Harga
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

53.02%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Harga total
3,100
Harga
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

50.13%

N/A

Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

45.40%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

45.40%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

53.94%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

53.94%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

53.94%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

58.45%
Pickaxe Pickaxe Pickaxe
Harga total
875
Harga
875

+25 Attack Damage

58.45%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

58.45%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
58.12%
Rasio pilih
5.83%
Game
714

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT158.12%5.83%714
Fan the Hammer Fan the Hammer Fan the Hammer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
57.98%
Rasio pilih
15.28%
Game
1,873

Pilih Fan the Hammer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT157.98%15.28%1,873
Critical Missile Critical Missile Critical Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.40%
Rasio pilih
27.89%
Game
3,418

Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT157.40%27.89%3,418
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.08%
Rasio pilih
9.73%
Game
1,193

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT156.08%9.73%1,193
Dual Wield Dual Wield Dual Wield Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
56.07%
Rasio pilih
14.12%
Game
1,730

Pilih Dual Wield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT156.07%14.12%1,730
ReEnergize ReEnergize ReEnergize Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
55.50%
Rasio pilih
4.97%
Game
609

Pilih ReEnergize saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT155.50%4.97%609
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
55.06%
Rasio pilih
14.11%
Game
1,729

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT155.06%14.11%1,729
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.05%
Rasio pilih
7.16%
Game
877

Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.05%7.16%877
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
53.85%
Rasio pilih
7.83%
Game
960

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT153.85%7.83%960
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.35%
Rasio pilih
6.09%
Game
746

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.35%6.09%746
Upgrade Collector Upgrade Collector Upgrade Collector Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.46%
Rasio pilih
15.26%
Game
1,870

Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.46%15.26%1,870
Critical Rhythm Critical Rhythm Critical Rhythm Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.45%
Rasio pilih
17.50%
Game
2,145

Pilih Critical Rhythm saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.45%17.50%2,145
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.40%
Rasio pilih
16.68%
Game
2,044

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.40%16.68%2,044
Typhoon Typhoon Typhoon Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.32%
Rasio pilih
18.45%
Game
2,261

Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.32%18.45%2,261
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.27%
Rasio pilih
5.74%
Game
704

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.27%5.74%704
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.11%
Rasio pilih
6.78%
Game
831

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.11%6.78%831
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.04%
Rasio pilih
6.60%
Game
809

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.04%6.60%809
Deft Deft Deft Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.65%
Rasio pilih
12.86%
Game
1,576

Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.65%12.86%1,576
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
51.05%
Rasio pilih
8.55%
Game
1,048

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.05%8.55%1,048
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.88%
Rasio pilih
10.25%
Game
1,256

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.88%10.25%1,256
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
50.80%
Rasio pilih
9.20%
Game
1,128

Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.80%9.20%1,128
Lightning Strikes Lightning Strikes Lightning Strikes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.41%
Rasio pilih
12.79%
Game
1,567

Pilih Lightning Strikes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.41%12.79%1,567
Twice Thrice Twice Thrice Twice Thrice Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.40%
Rasio pilih
15.25%
Game
1,869

Pilih Twice Thrice saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.40%15.25%1,869
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.92%
Rasio pilih
6.05%
Game
742

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.92%6.05%742
Scoped Weapons Scoped Weapons Scoped Weapons Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.16%
Rasio pilih
7.32%
Game
897

Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT148.16%7.32%897
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
58.29%
Rasio pilih
1.53%
Game
187

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT258.29%1.53%187
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.28%
Rasio pilih
2.76%
Game
338

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT258.28%2.76%338
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
58.15%
Rasio pilih
2.65%
Game
325

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT258.15%2.65%325
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.71%
Rasio pilih
2.86%
Game
350

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT257.71%2.86%350
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
57.20%
Rasio pilih
1.98%
Game
243

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT257.20%1.98%243
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
56.06%
Rasio pilih
2.90%
Game
355

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT256.06%2.90%355
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
55.86%
Rasio pilih
0.91%
Game
111

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.86%0.91%111
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.33%
Rasio pilih
1.22%
Game
150

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.33%1.22%150
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.55%
Rasio pilih
1.53%
Game
187

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.55%1.53%187
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.03%
Rasio pilih
2.43%
Game
298

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.03%2.43%298
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.62%
Rasio pilih
2.25%
Game
276

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.62%2.25%276
EscAPADe EscAPADe EscAPADe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.60%
Rasio pilih
3.62%
Game
444

Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.60%3.62%444
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.43%
Rasio pilih
3.92%
Game
481

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.43%3.92%481
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
53.29%
Rasio pilih
1.24%
Game
152

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.29%1.24%152
Draw Your Sword Draw Your Sword Draw Your Sword Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
53.13%
Rasio pilih
2.61%
Game
320

Pilih Draw Your Sword saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.13%2.61%320
Blunt Force Blunt Force Blunt Force Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.02%
Rasio pilih
1.89%
Game
232

Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.02%1.89%232
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.82%
Rasio pilih
2.69%
Game
330

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.82%2.69%330
Cerberus Cerberus Cerberus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.37%
Rasio pilih
3.57%
Game
438

Pilih Cerberus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT251.37%3.57%438
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.96%
Rasio pilih
1.28%
Game
157

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.96%1.28%157
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.00%
Rasio pilih
1.39%
Game
170

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.00%1.39%170
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.00%
Rasio pilih
1.17%
Game
144

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.00%1.17%144
Shrink Ray Shrink Ray Shrink Ray Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.79%
Rasio pilih
3.95%
Game
484

Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.79%3.95%484
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
49.37%
Rasio pilih
1.29%
Game
158

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.37%1.29%158
Spin To Win Spin To Win Spin To Win Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
49.07%
Rasio pilih
0.88%
Game
108

Pilih Spin To Win saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.07%0.88%108
Slow and Steady Slow and Steady Slow and Steady Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.07%
Rasio pilih
2.19%
Game
269

Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.07%2.19%269
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.55%
Rasio pilih
2.81%
Game
344

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.55%2.81%344
Symphony of War Symphony of War Symphony of War Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
47.87%
Rasio pilih
3.83%
Game
470

Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT247.87%3.83%470
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
47.56%
Rasio pilih
1.34%
Game
164

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT247.56%1.34%164
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
46.90%
Rasio pilih
2.37%
Game
290

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.90%2.37%290
The Brutalizer The Brutalizer The Brutalizer Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
46.79%
Rasio pilih
0.89%
Game
109

Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT246.79%0.89%109
Upgrade Hubris Upgrade Hubris Upgrade Hubris Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.76%
Rasio pilih
2.39%
Game
293

Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.76%2.39%293
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.43%
Rasio pilih
0.91%
Game
112

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.43%0.91%112
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
42.74%
Rasio pilih
0.95%
Game
117

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT242.74%0.95%117
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
38.39%
Rasio pilih
0.91%
Game
112

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT238.39%0.91%112
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
60.56%
Rasio pilih
0.58%
Game
71

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT360.56%0.58%71
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
58.93%
Rasio pilih
0.46%
Game
56

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT358.93%0.46%56
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
57.97%
Rasio pilih
0.56%
Game
69

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT357.97%0.56%69
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
57.33%
Rasio pilih
0.61%
Game
75

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT357.33%0.61%75
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
57.14%
Rasio pilih
0.51%
Game
63

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT357.14%0.51%63
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
55.36%
Rasio pilih
0.46%
Game
56

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.36%0.46%56
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.23%
Rasio pilih
0.51%
Game
62

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.23%0.51%62
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.38%
Rasio pilih
0.86%
Game
105

Pilih Upgrade Sword of Blossoming Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.38%0.86%105
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.81%
Rasio pilih
0.68%
Game
83

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.81%0.68%83
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
51.72%
Rasio pilih
0.47%
Game
58

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.72%0.47%58
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.35%
Rasio pilih
0.60%
Game
74

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.35%0.60%74
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.91%
Rasio pilih
0.45%
Game
55

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.91%0.45%55
Crit Ncast Crit Ncast Crit Ncast Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
50.77%
Rasio pilih
0.53%
Game
65

Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.77%0.53%65
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.00%
Rasio pilih
0.72%
Game
88

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.00%0.72%88
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.00%
Rasio pilih
0.60%
Game
74

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.00%0.60%74
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.00%
Rasio pilih
0.44%
Game
54

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.00%0.44%54
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.02%
Rasio pilih
0.42%
Game
51

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.02%0.42%51
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.65%
Rasio pilih
0.60%
Game
74

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.65%0.60%74
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.31%
Rasio pilih
0.73%
Game
89

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.31%0.73%89
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
46.84%
Rasio pilih
0.64%
Game
79

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.84%0.64%79
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.74%
Rasio pilih
0.77%
Game
94

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.74%0.77%94
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
43.84%
Rasio pilih
0.60%
Game
73

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.84%0.60%73
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
43.28%
Rasio pilih
0.55%
Game
67

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.28%0.55%67
Back to Basics Back to Basics Back to Basics Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
42.03%
Rasio pilih
0.56%
Game
69

Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT342.03%0.56%69
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
41.94%
Rasio pilih
0.76%
Game
93

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT341.94%0.76%93
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
41.75%
Rasio pilih
0.84%
Game
103

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT341.75%0.84%103
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
37.04%
Rasio pilih
0.66%
Game
81

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT337.04%0.66%81

Akshan Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Normal order: R > Q > E > W.

REQW

If your augments heavily reward chasing, swinging, attack patterns during E, or finishing low-health targets, consider R > E > Q > W.

RQEW

Take Q first for safe lane damage and wave contact, take E early so you can reposition and punish overextended targets, then put one point in W for its utility.

Akshan Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Akshan counters these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Peringkat
#58
Rasio menang
51.29%
Rasio pilih
0.83%

Vel'Koz saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Jhin Jhin Jhin T4
Tier
T4
Peringkat
#124
Rasio menang
47.86%
Rasio pilih
1.21%

Jhin saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Senna Senna Senna T3
Tier
T3
Peringkat
#82
Rasio menang
49.52%
Rasio pilih
1.15%

Senna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Peringkat
#72
Rasio menang
51.01%
Rasio pilih
0.61%

Kog'Maw saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

5

Akshan is countered by these champions in ARAM: Mayhem.

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Vi Vi Vi T3
Tier
T3
Peringkat
#98
Rasio menang
49.02%
Rasio pilih
0.36%

Vi saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Rammus Rammus Rammus T3
Tier
T3
Peringkat
#101
Rasio menang
49.44%
Rasio pilih
0.37%

Rammus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Lissandra Lissandra Lissandra T4
Tier
T4
Peringkat
#109
Rasio menang
48.19%
Rasio pilih
0.48%

Lissandra saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Akshan Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Hard engage tanks: Malphite, Amumu, Leona, Nautilus

These champions give Akshan the one thing he cannot reliably create alone: a clean first lockdown. When a tank forces the enemy backline to spend mobility or defensive spells, Akshan can enter from the side, attack the same target, and look for a fast takedown instead of gambling on a solo swing.

Viktor Viktor Viktor T1
Tier
T1
Peringkat
#41
Rasio menang
54.17%
Rasio pilih
0.56%

Viktor saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Syndra Syndra Syndra T2
Tier
T2
Peringkat
#47
Rasio menang
51.39%
Rasio pilih
0.54%

Syndra saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Anivia Anivia Anivia T4
Tier
T4
Peringkat
#147
Rasio menang
47.07%
Rasio pilih
0.51%

Anivia saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Control mages: Orianna, Viktor, Anivia, Syndra

Control mages make the lane narrow and predictable. Akshan loves that. Their zones, slows, stuns, and burst threats force enemies to path in straight lines, which gives him safer attack windows and better chase angles. They also punish anyone who steps forward to stop his poke or interrupt his movement.

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Milio Milio Milio T2
Tier
T2
Peringkat
#64
Rasio menang
51.34%
Rasio pilih
0.40%

Milio saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Karma Karma Karma T4
Tier
T4
Peringkat
#120
Rasio menang
47.92%
Rasio pilih
0.70%

Karma saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Enchanters and peel supports: Lulu, Janna, Milio, Karma

Akshan deals much better with messy fights when someone can protect his first mistake. Shields, speed boosts, disengage, and anti-dive tools let him take aggressive side angles without instantly dying to the first counter engage. This does not mean he can ignore positioning; it means he gets enough time to finish a target or escape after drawing pressure.

Viego Viego Viego T3
Tier
T3
Peringkat
#100
Rasio menang
50.00%
Rasio pilih
0.40%

Viego saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Pyke Pyke Pyke T3
Tier
T3
Peringkat
#122
Rasio menang
48.56%
Rasio pilih
0.71%

Pyke saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Samira Samira Samira T5
Tier
T5
Peringkat
#150
Rasio menang
46.68%
Rasio pilih
0.63%

Samira saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Katarina Katarina Katarina T5
Tier
T5
Peringkat
#167
Rasio menang
44.05%
Rasio pilih
0.62%

Katarina saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Reset and cleanup fighters: Pyke, Katarina, Samira, Viego

Akshan pairs well with champions who turn one kill into a fight win. He can help soften targets, chase stragglers, and pressure enemies who are already panicking over another reset threat. In these comps, Akshan does not need to be the only finisher; he needs to make the first takedown easier and then follow the collapse.

Morgana Morgana Morgana T1
Tier
T1
Peringkat
#32
Rasio menang
52.56%
Rasio pilih
1.14%

Morgana saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Lux Lux Lux T3
Tier
T3
Peringkat
#66
Rasio menang
49.86%
Rasio pilih
1.05%

Lux saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Peringkat
#148
Rasio menang
46.94%
Rasio pilih
1.01%

Blitzcrank saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Thresh Thresh Thresh T5
Tier
T5
Peringkat
#161
Rasio menang
45.37%
Rasio pilih
0.86%

Thresh saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Pick and hook champions: Thresh, Blitzcrank, Morgana, Lux

Pick champions create short, clear kill windows. Akshan benefits because he can instantly focus the caught target without having to start the fight himself. A hook, bind, or long-range snare also gives him time to position for follow-up damage before the enemy can fully collapse.

Akshan ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityAkshan acts as a skirmishing cleanup marksman who waits for messy fights, pokes with Q, and punishes overcommits with revive threats.He becomes an angle-based fight starter who must create side pressure earlier, as reactive cleanup is punished by faster enemy engage and burst.Shift from passive cleanup to proactive angle creation before fights spiral.
Skill PrioritiesQ is the comfortable default for poke and lane pressure, while E serves as a follow-up tool once fights open up.E decisions become critical for survival and punishment; Q poke matters less against enhanced enemy sustain and burst patterns.Hold E for key moments rather than using it on cooldown.
PositioningHe hovers behind the frontline, throwing Q through the wave, and steps forward when key enemy spells miss.He must stay near walls for swing options, control side brush, and position diagonally rather than directly behind his frontline.Use wall-side angles and brush control instead of center-lane piles.
Fight TempoNeutral waves allow extended posturing; Akshan gets multiple chances to chip enemies before a real all-in develops.Augments compress neutral windows; teams reach fight-ready states faster, punishing passive Q poke from max range.Play waves with purpose and establish angles early, not passively.
Snowball UseSnowball offers tempting reach for passive procs or R setups, though already risky since Akshan lacks frontline durability.Reckless Snowball is worse due to higher burst; use it to finish fights, not start them, and keep defensive reposition options.Snowball should help finish fights, never start them alone.
Build AdaptationBuilds scale linearly into standard damage curves, with defensive tools added once threats become clear during the game.Earlier survivability or anti-burst tools are required against augmented dive; identify actual threats and build for them immediately.Adapt builds faster to actual threats instead of defaulting to damage.

Champion Analysis

Peran / Rasio menang

Peringkat

In Hextech Mayhem (ARAM) mode, Akshan the Rogue Sentinel is a ranged ADC-assassin with extraordinary mobility and excellent cleanup potential. His passive, Rogue Sentinel, causes his basic attacks to deal increasing damage against the same target, rewarding sustained focus. More critically, when Akshan scores a takedown on an enemy who recently killed a teammate, that enemy becomes marked as a Scoundrel. Akshan can then approach the mark to revive his fallen ally. This unique resurrection mechanic makes him invaluable in Hextech Mayhem, as a single well-timed kill can swing a team fight by bringing back a key champion. Akshan’s Q, Avengerang, is a boomerang projectile that deals physical damage and serves as his primary poke tool for harassing opponents from a safe distance. His E, Heroic Swing, allows him to swing along terrain, granting a repositioning tool and an attack speed bonus that enables aggressive plays or quick escapes. This mobility defines his positioning: he can weave in and out of fights, using the terrain to angle his swings and remain unpredictable. His W, Going Rogue, activates when he secures a Scoundrel kill, granting invisibility and movement speed toward other Scoundrels—further enhancing his cleanup and chase potential. Akshan’s ultimate, Supreme Recoil, enters him into camouflage while granting massive movement speed. Each basic attack extends the camouflage duration, and the first attack after entering this state deals bonus damage. In Hextech Mayhem, this ultimate is a premier cleanup tool, allowing him to pursue isolated low-health enemies or reposition safely during chaotic team fights. Akshan’s identity as an ADC-assassin means he must balance dealing sustained damage from range with opportunistic bursts and revives. He is most effective when his team can create openings for him to secure Scoundrel kills, as his resurrection mechanic can turn a losing fight into a winning one. However, his high-skill-cap kit requires careful timing of his swing and ultimate to avoid overextending. Overall, Akshan the Rogue Sentinel offers a game-changing combination of mobility, burst damage, and revive utility that makes him a powerful strategic asset in Hextech Mayhem when piloted with precision.

Tips utama

Blog panduan / N/A

Blog panduan

Akshan wins Mayhem fights by entering second, not first. Let your frontline, poke mage, or Snowball user create the first forced reaction, then step into auto range while the enemy is already spending mobility or crowd control. If you walk up before that, the narrow lane makes your swing path and retreat angle easy to punish. Play like a cleanup marksman-assassin: chip, mark a low target, then commit when the fight has already tilted. Do not open full fights with Heroic Swing unless the enemy backline is already controlled or split. Swinging into five ready champions usually turns you into the engage target. Use basic attacks and boomerang poke to test spacing first, then swing only when a key stun, hook, knockup, or exhaust-style answer has been used. Counter-engage is your cleanest fight pattern. When an enemy diver jumps onto your mage or support, kite backward for one or two hits instead of instantly chasing past them. Akshan’s damage is much safer when the diver is stuck in your team’s zone. Use the side wall as a threat, not a promise. Stand near terrain to make the enemy respect a swing angle, but do not attach just because the option exists. If they waste crowd control on a teammate or miss it into the wave, that is your window to swing across and finish a carry. When your team has hard engage, count the first enemy escape. If the enemy marksman or mage uses their dash, blink, or defensive item response, shift target priority onto them immediately. Stay slightly off-center in the lane to avoid overlapping skillshots and area damage. Akshan wants diagonal angles where his boomerang can travel through minions and champions while he still has room to step back. Respect walls as both your escape and your trap; if the enemy has point-and-click lockdown or displacement, do not hug the wall too long. Use minion waves to hide short trades, leaving before the wave dies. Do not chase in a straight line through the lane; if a low enemy retreats behind teammates, stop at the edge of your attack range and reassess. Hit the closest punishable target until a carry becomes truly available. Against heavy divers, your first target is often the diver; once they die or retreat, Akshan has the movement and range to chase the next target. Use Snowball as a follow-up, not a blind engage. Snowball can fix a bad swing angle if your path would carry you too deep. Do not take Snowball into foggy health bars where you cannot see backup. Take Snowball instantly only when the target is isolated and your team can follow. Play around augments by watching what action activates your strongest effect; trigger offensive augments when the enemy has already used their answer. Use defensive or mobility augments to extend the second half of a fight. Push when the enemy wave is low and their engage tools are missing; pull back after winning a trade if your swing is down or your health is low. When behind, stop contesting every minion and punish enemies who walk too far forward to siege. Dive only when you know your exit before you enter; use your ultimate as pressure when enemies are forced to choose between blocking and fighting. After a kill, move sideways before moving forward to avoid the first enemy reaction. When behind, become harder to catch before trying to be the hero, take guaranteed damage over risky executions, and let enemy impatience create your comeback fights.

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Blog panduan

N/A / Augment

Blog panduan

Akshan the Rogue Sentinel’s playstyle in Mayhem emphasizes disciplined positioning and opportunistic timing, avoiding greed for extra hits to stay alive and punish enemy mistakes. In the early game from levels one to six, start slightly behind the front line, near a lane wall to threaten swing escapes, and avoid being the first champion visible to hooks or crowd control. Use short trades by throwing the boomerang through minion waves, stepping forward for passive auto attacks only after the enemy’s main engage is down, and never chase one extra hit into multiple enemies. Treat snowball as a follow-up tool after a tank lands crowd control or a carry burns an escape; if you miss, back off immediately. Early augments should help survive messy fights or improve repeated hits, saving defensive options for enemy engages rather than poke. Push the wave when your team has strong waveclear to create boomerang angles, but stall when your front line is weak or your team waits for level six. When ahead, pressure the lowest-health enemy and force them off the wave without diving. When behind, play under your side of the wave, clear with boomerang, and wait for the enemy to waste engage. The early goal is to reach level six with health, ready to track who can block your ultimate. During mid game levels seven to eleven, stand off-center on the side with more wall access, forcing enemies to split attention. Trade in waves—poke while minions are alive, then burst when the enemy wave thins, but cancel any trade the moment a diver angles toward you. Use snowball to punish isolated carries after their peel is spent; a good snowball leads to cleanup, while a bad one drops you into every area spell. Augment choices define your role now: on-hit or attack-speed augments let you play longer fights hitting safe targets, burst or execute augments require hiding your angle until health bars drop, and defensive or stealth augments save you from the first counter-engage rather than starting a highlight play. Push hard after a won fight to convert numbers advantage into tower pressure, but stall when both teams are even and enemy engage is ready. When ahead, use fog and side positioning to push the enemy backline farther away, making their frontline easier for your team to kill. When behind, let the enemy overpush and punish whoever dives too far, saving swing for escape and taking only safe kills that slow their push. In the late game from level twelve onward, Akshan must be highly disciplined—one death can decide the match. Stand where you can hit the nearest target without being instantly reached by two threats, using walls for swing access but not anchoring so deep that one missed path traps you. Poke only when return damage is acceptable, looking for three clean windows: after enemy engage misses, after your frontline lands crowd control, or after a carry steps forward to finish a low ally. Late snowball is either a winning commit or a thrown game; use it only when the target is isolated, crowd-controlled, or low enough for your team to follow instantly, and let the mark expire rather than diving alone. Save major augment power for the real fight, pairing burst with team crowd control and using mobility to reposition after your first kill attempt. Push only with a clear numbers advantage or when enemy waveclear is dead; stall when waiting for a key teammate or when enemy divers are fishing.

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Rasio menang

Rasio menang / Rasio pilih

Tier

When Akshan the Rogue Sentinel is ahead, his primary role shifts from primary damage to threatening angles and forcing the enemy to lose resources before a fight starts. He should not stand in the center of the lane or chase blindly; instead, he uses brush, side walls, and minion waves to apply pressure from awkward directions. His job is to tag low-health targets with short trades and back out before enemy crowd control is ready, forcing the enemy to either give up space or engage while already chipped. Akshan should never greed for extra damage when hard engage is available, nor should he swing or dash into multiple champions just because he is fed. When his team gets a first kill, he pivots from poke to cleanup, targeting the enemy who cannot fight back first rather than the nearest tank. His revive threat on a marked killer can flip fights, but only if the enemy has no clean peel and his team can follow up. If the enemy starts saving everything for Akshan, he must let a teammate bait out key cooldowns before entering. After winning a fight, he prioritizes towers over risky cleanups, as death timers in Mayhem can reverse tempo. Damage augments reward frequent short trades but do not grant immunity to crowd control; mobility augments should create safe exit angles rather than deeper dives. Defensive augments absorb poke but do not make him a frontline. Against a single strong engage combo, he must slow the game down and avoid clumping in narrow choke points. When behind, Akshan cannot play as the main carry. He must play like a thief, taking safe damage and punishing overextensions rather than forcing fights. He clears minions from safe range, waits for his team to show first, and avoids standing alone in front of the wave. He stops trading recklessly when behind, as lost health removes his chance for a crucial cleanup or revive later. Against a fed enemy carry, he hits the target his team can actually damage and swaps only when the carry steps forward or uses a defensive tool. His best comeback window is when an ally dies and the killer is exposed—if he can secure that kill, the revive pressure can swing the fight. When the enemy dives his backline, he kites backward and helps kill the diver before trying to flank. He never takes a risky entry unless he knows what stops him from leaving. Damage augments while behind help make safe targets die faster but still require uptime and safe positioning. Defensive augments buy him room to survive the first punish, not permission to dive. Mobility augments let him avoid bad lanes of attack and force the enemy to find him, buying time for his team. When his team is down multiple kills and the enemy pushes, he looks for a staggered enemy or overextended carry to pick, avoiding a fair five-on-five. After barely winning a fight from behind, he stops the throw by taking the wave or hitting a safe structure instead of chasing into fog. If he is the only real damage source alive, his job becomes wave control and safe poke to delay until allies return; dying for a hero play gives the enemy a free push. Staying alive and forcing respect buys time for the next fight where Akshan can actually swing the game.

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Akshan the Rogue Sentinel is a mobile marksman whose entire kit is built around disruption, repositioning, and finishing low-health targets, making him uniquely effective in Mayhem’s chaotic environment. His passive, Dirty Fighting, is the core of his combat identity: every third attack or ability hit on the same target deals bonus magic damage and knocks them up briefly. In Mayhem, that knock-up is more valuable than raw damage because it interrupts channels and dashes—key for breaking enemy engages or stopping ultimates. The second shot after hitting a champion can be cancelled for a movement speed burst, giving Akshan a constant choice between extra poke or better kiting. Using auto-attacks between abilities stacks the passive quickly, and the knock-up opens small windows for his Q or escape. Punishment for misusing the second shot is losing damage or missing the movement option, which can lead to being caught. His Q, Boomerang, is a linear skillshot that extends its range each time it hits an enemy. In Mayhem’s packed fights, a single Q can hit multiple champions and stretch across the entire lane, making it a reliable poke tool from a safe distance. Positioning the return path to hit flankers or chasers adds tactical depth. Missing Q reduces wave control and slows passive stacking, so careful aim is critical. W, Going Rogue, grants camouflage after a short delay and health regeneration when out of combat, with bonus movement speed near walls. This gives Akshan reset potential after aggressive plays, allowing him to duck out of sight to heal between skirmishes. The camouflage breaks target locks but is not full invisibility, so opponents with control wards or area damage can pressure him. W is leveled last because its utility does not scale. E, Heroic Swing, defines Akshan’s playstyle: he fires a grappling hook to swing around terrain while automatically attacking the nearest enemy. Recasting or hitting terrain ends the swing with a dash. In Mayhem, this is his primary engage and escape tool, letting him reach backline carries, dodge skillshots, or chase low-health targets. The auto-targeting during the swing can hit enemies outside initial range, but hard crowd control stops it instantly, and a poorly timed recast can strand him in melee range. Maxed second for damage and cooldown. His ultimate, Comeuppance, channels to lock onto enemies in a cone and fires executes based on missing health. It is a finisher, not an opener; using it after a combo when multiple enemies are low or to snipe a retreating foe is optimal. The wide cone can catch several targets, but the channel invites crowd control interrupts, and cancelling early wastes the cooldown. Akshan’s kit rewards patient, positional play: stacking passive on frontlines to disrupt divers, using Q to poke from safety, disappearing with W to regenerate, and committing with E only when a clean angle exists. His punishments for missteps are severe, especially a failed E that leaves him exposed. In Mayhem, Akshan thrives when players balance aggression with smart disengagement and prioritize disrupting enemy channels over pure damage output.

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Akshan the Rogue Sentinel is powerful in ARAM Mayhem when played as a cleanup marksman, not a front-line assassin. Most bad games come from wasting the swing angle or chasing a heroic revive when the fight is already lost. Mechanical mistakes start with initiating Heroic Swing from a wall that sends you through the enemy front line instead of around it, losing your escape and getting caught by crowd control. The correct approach picks swing angles that keep you on the edge of the fight—sideways across the lane, around terrain, or behind your own frontline. Another mistake is using Swing as your first poke tool when no teammate is ready to follow; the enemy waits out your movement then punishes you. Instead, poke with Avengerang and autos, reserving Swing for a confirmed low-health target, a dodge, or a reset. Throwing Avengerang from max range into empty space loses wave control and trading pressure; aim it through minions, clustered champions, or predictable retreat paths. Standing still to finish a passive trade when enemies have engage spells ready gives up positioning and invites follow-up damage; attack-move between autos, take the shield and movement value, then reposition. Channeling Comeuppance into tanks or shields wastes execute pressure; use it when the target is isolated or retreating in a straight line. Revealing Going Rogue too early loses the surprise angle; use stealth when a fight starts, a carry mispositions, or a scoundrel target is reachable. Chasing low-health targets with autos in a straight line makes you predictable; stutter-step diagonally and use terrain. On the decision side, treating every scoundrel mark as mandatory leads to tunneling past the frontline and dying for a revive attempt. Judge the mark: can you reach it, can your team follow, can you exit? If not, deal safe damage. Building and playing as a pure burst assassin when the team needs sustained damage lets tanks walk through; match playstyle to the lobby—if fights are front-to-back, shred what is in range. Flanking alone while the team is clearing a wave leads to collapse; flank only when allies are close enough to punish. Ignoring enemy crowd control before committing to Swing or stealth means one interrupt stops your momentum; track the spells that stop you, bait them with short steps and Avengerang. Taking Snowball only forward turns it into a suicide button; use it to start only when the target is vulnerable, otherwise treat it as threat or scouting. Staying on the same side angle after the enemy adapts allows them to pre-aim your path; rotate your approach. Prioritizing a flashy revive over ending a won fight cleanly leaves low-health enemies alive; secure nearest kills first. Playing too far back because Akshan feels fragile never pressures carries; stand at the edge of attack range, close enough to punish missed spells but far enough that one engage does not instantly kill you. Good Akshan games are clean because you waited for the enemy to waste the tool that stops you, then took the angle they could no longer cover.

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FAQ

Akshan

FAQ

Is Akshan a carry or a cleanup champion in ARAM: Mayhem? Akshan is usually a cleanup-focused marksman who turns won skirmishes into bigger wins. If enemies are already low or split across the lane, step forward and finish targets quickly; if they are full health and grouped, play slower because you can be punished before your damage matters. When should I pick Akshan? Pick Akshan when your team already has some engage, crowd control, or frontline to create safe windows for you. If your team is five fragile ranged champions, you may still deal damage, but every forward move becomes risky and one missed swing or bad chase can cost the fight. What is Akshan’s biggest strength in Mayhem fights? His biggest strength is converting chaos into takedowns. When a fight breaks into small duels or scattered low-health targets, move aggressively and chase the weakest enemy first; the tradeoff is that diving too early makes you an easy focus target before the fight is actually winnable.

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