ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T3 Peringkat #66

Lux build ARAM Mayhem dan augment terbaik

Lux saat ini masuk kategori T3 dalam data ARAM Mayhem.

Lux Lux the Lady of Luminosity Mage
TierT3
Peringkat#66
Rasio menang49.86%
Rasio pilih1.05%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Rasio menang51.78%
Rasio pilih18.76%
#2
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Rasio menang50.47%
Rasio pilih13.03%
#3
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Rasio menang50.90%
Rasio pilih6.96%

N/Aitem

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

51.16%
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

51.76%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

50.55%
Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

51.76%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

52.23%
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

50.92%
Void Staff Void Staff Void Staff
Harga total
3,000
Harga
1,050

+95 Ability Power +40% Magic Penetration

46.66%
Horizon Focus Horizon Focus Horizon Focus
Harga total
2,700
Harga
600

+75 Ability Power +25 Ability Haste Hypershot Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds. Focus When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.

50.99%
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

48.41%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Harga total
3,250
Harga
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

47.05%
Morellonomicon Morellonomicon Morellonomicon
Harga total
2,850
Harga
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

46.99%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

52.41%

N/A

Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

51.81%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

51.81%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

52.85%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

49.87%
Hextech Alternator Hextech Alternator Hextech Alternator
Harga total
1,100
Harga
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

49.87%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.40%
Rasio pilih
6.88%
Game
2,101

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.40%6.88%2,101
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.91%
Rasio pilih
6.28%
Game
1,918

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.91%6.28%1,918
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.51%
Rasio pilih
6.30%
Game
1,925

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.51%6.30%1,925
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
53.23%
Rasio pilih
5.98%
Game
1,826

Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT153.23%5.98%1,826
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.31%
Rasio pilih
8.73%
Game
2,667

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.31%8.73%2,667
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.94%
Rasio pilih
10.44%
Game
3,190

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.94%10.44%3,190
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
51.90%
Rasio pilih
13.09%
Game
4,000

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.90%13.09%4,000
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.84%
Rasio pilih
7.21%
Game
2,203

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.84%7.21%2,203
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.80%
Rasio pilih
14.09%
Game
4,305

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.80%14.09%4,305
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.39%
Rasio pilih
13.93%
Game
4,256

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.39%13.93%4,256
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
51.25%
Rasio pilih
5.62%
Game
1,717

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.25%5.62%1,717
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.89%
Rasio pilih
5.30%
Game
1,621

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.89%5.30%1,621
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.20%
Rasio pilih
8.03%
Game
2,454

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.20%8.03%2,454
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.11%
Rasio pilih
8.84%
Game
2,702

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.11%8.84%2,702
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
49.95%
Rasio pilih
6.80%
Game
2,078

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.95%6.80%2,078
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
49.50%
Rasio pilih
14.05%
Game
4,293

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT149.50%14.05%4,293
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.49%
Rasio pilih
5.09%
Game
1,556

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.49%5.09%1,556
Cruelty Cruelty Cruelty Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.48%
Rasio pilih
4.99%
Game
1,526

Pilih Cruelty saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT149.48%4.99%1,526
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.46%
Rasio pilih
9.38%
Game
2,865

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.46%9.38%2,865
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.35%
Rasio pilih
5.83%
Game
1,781

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.35%5.83%1,781
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.19%
Rasio pilih
9.49%
Game
2,901

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.19%9.49%2,901
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.59%
Rasio pilih
17.90%
Game
5,470

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.59%17.90%5,470
Skilled Sniper Skilled Sniper Skilled Sniper Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.58%
Rasio pilih
14.85%
Game
4,539

Pilih Skilled Sniper saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.58%14.85%4,539
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.58%
Rasio pilih
7.94%
Game
2,427

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT148.58%7.94%2,427
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.31%
Rasio pilih
5.12%
Game
1,565

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.31%5.12%1,565
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.25%
Rasio pilih
5.34%
Game
1,631

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT148.25%5.34%1,631
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.94%
Rasio pilih
8.27%
Game
2,526

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.94%8.27%2,526
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
47.68%
Rasio pilih
7.83%
Game
2,393

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT147.68%7.83%2,393
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
46.96%
Rasio pilih
5.65%
Game
1,727

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT146.96%5.65%1,727
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
46.58%
Rasio pilih
5.12%
Game
1,565

Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT146.58%5.12%1,565
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.49%
Rasio pilih
2.95%
Game
901

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.49%2.95%901
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
54.33%
Rasio pilih
1.93%
Game
589

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT254.33%1.93%589
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.83%
Rasio pilih
1.41%
Game
431

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.83%1.41%431
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.59%
Rasio pilih
2.60%
Game
793

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.59%2.60%793
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.15%
Rasio pilih
1.82%
Game
555

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.15%1.82%555
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
53.11%
Rasio pilih
2.58%
Game
789

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.11%2.58%789
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.80%
Rasio pilih
3.09%
Game
945

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.80%3.09%945
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.58%
Rasio pilih
1.84%
Game
561

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.58%1.84%561
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.50%
Rasio pilih
1.89%
Game
579

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.50%1.89%579
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.23%
Rasio pilih
3.67%
Game
1,120

Pilih Trueshot Prodigy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.23%3.67%1,120
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.12%
Rasio pilih
1.70%
Game
518

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.12%1.70%518
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
51.95%
Rasio pilih
2.01%
Game
614

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.95%2.01%614
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.56%
Rasio pilih
3.45%
Game
1,055

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.56%3.45%1,055
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.28%
Rasio pilih
1.40%
Game
429

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.28%1.40%429
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.09%
Rasio pilih
1.96%
Game
599

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.09%1.96%599
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.95%
Rasio pilih
1.55%
Game
473

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.95%1.55%473
Tormentor Tormentor Tormentor Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.90%
Rasio pilih
1.45%
Game
442

Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.90%1.45%442
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.84%
Rasio pilih
2.14%
Game
655

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.84%2.14%655
Big Brain Big Brain Big Brain Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.19%
Rasio pilih
4.30%
Game
1,313

Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.19%4.30%1,313
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.94%
Rasio pilih
2.80%
Game
855

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.94%2.80%855
Critical Missile Critical Missile Critical Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.71%
Rasio pilih
4.00%
Game
1,223

Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.71%4.00%1,223
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
49.71%
Rasio pilih
3.34%
Game
1,020

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.71%3.34%1,020
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.36%
Rasio pilih
4.10%
Game
1,252

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.36%4.10%1,252
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.00%
Rasio pilih
3.27%
Game
1,000

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.00%3.27%1,000
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.91%
Rasio pilih
3.01%
Game
920

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.91%3.01%920
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
48.81%
Rasio pilih
2.61%
Game
797

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.81%2.61%797
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.29%
Rasio pilih
1.82%
Game
555

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.29%1.82%555
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
47.73%
Rasio pilih
1.44%
Game
440

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT247.73%1.44%440
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.38%
Rasio pilih
1.81%
Game
553

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT247.38%1.81%553
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.11%
Rasio pilih
2.66%
Game
813

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.11%2.66%813
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.62%
Rasio pilih
1.94%
Game
592

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.62%1.94%592
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
46.50%
Rasio pilih
2.99%
Game
914

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.50%2.99%914
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
44.91%
Rasio pilih
1.48%
Game
452

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.91%1.48%452
Adamant Adamant Adamant Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
44.44%
Rasio pilih
1.53%
Game
468

Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT244.44%1.53%468
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
57.87%
Rasio pilih
0.58%
Game
178

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT357.87%0.58%178
Sonata Sonata Sonata Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
56.96%
Rasio pilih
1.27%
Game
388

Pilih Sonata saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT356.96%1.27%388
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
55.37%
Rasio pilih
0.58%
Game
177

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.37%0.58%177
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.51%
Rasio pilih
0.75%
Game
228

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.51%0.75%228
Guilty Pleasure Guilty Pleasure Guilty Pleasure Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.19%
Rasio pilih
0.62%
Game
188

Pilih Guilty Pleasure saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.19%0.62%188
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
53.11%
Rasio pilih
0.79%
Game
241

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.11%0.79%241
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
52.69%
Rasio pilih
1.22%
Game
372

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.69%1.22%372
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
52.17%
Rasio pilih
1.28%
Game
391

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.17%1.28%391
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.52%
Rasio pilih
1.19%
Game
363

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.52%1.19%363
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.27%
Rasio pilih
1.29%
Game
394

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.27%1.29%394
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.37%
Rasio pilih
0.88%
Game
270

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.37%0.88%270
Ominous Pact Ominous Pact Ominous Pact Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.30%
Rasio pilih
1.11%
Game
338

Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.30%1.11%338
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.00%
Rasio pilih
1.13%
Game
346

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.00%1.13%346
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.75%
Rasio pilih
0.65%
Game
199

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.75%0.65%199
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.30%
Rasio pilih
0.94%
Game
286

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.30%0.94%286
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
48.21%
Rasio pilih
0.82%
Game
251

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.21%0.82%251
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.16%
Rasio pilih
1.16%
Game
353

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.16%1.16%353
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.07%
Rasio pilih
1.18%
Game
362

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.07%1.18%362
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
47.84%
Rasio pilih
1.06%
Game
324

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.84%1.06%324
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.14%
Rasio pilih
0.69%
Game
210

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.14%0.69%210
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
47.04%
Rasio pilih
1.16%
Game
355

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.04%1.16%355
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.63%
Rasio pilih
0.68%
Game
208

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.63%0.68%208
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
46.63%
Rasio pilih
0.58%
Game
178

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.63%0.58%178
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
46.47%
Rasio pilih
1.11%
Game
340

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.47%1.11%340
Purist - Caster Purist - Caster Purist - Caster Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
46.41%
Rasio pilih
0.68%
Game
209

Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.41%0.68%209
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.68%
Rasio pilih
1.17%
Game
359

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.68%1.17%359
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
45.24%
Rasio pilih
1.27%
Game
389

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.24%1.27%389
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.89%
Rasio pilih
0.74%
Game
225

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT344.89%0.74%225
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
44.22%
Rasio pilih
0.65%
Game
199

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT344.22%0.65%199
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
43.39%
Rasio pilih
1.31%
Game
401

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT343.39%1.31%401
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
42.79%
Rasio pilih
0.66%
Game
201

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT342.79%0.66%201
Fey Magic Fey Magic Fey Magic Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
35.91%
Rasio pilih
0.72%
Game
220

Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT335.91%0.72%220
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.70%
Rasio pilih
0.32%
Game
97

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT456.70%0.32%97
Hand of Baron Hand of Baron Hand of Baron Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
55.88%
Rasio pilih
0.22%
Game
68

Pilih Hand of Baron saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT455.88%0.22%68
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
55.76%
Rasio pilih
0.54%
Game
165

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT455.76%0.54%165
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
55.56%
Rasio pilih
0.38%
Game
117

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT455.56%0.38%117
Sonic Boom Sonic Boom Sonic Boom Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
53.80%
Rasio pilih
0.56%
Game
171

Pilih Sonic Boom saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT453.80%0.56%171
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.33%
Rasio pilih
0.25%
Game
75

Pilih Courage of the Colossus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT453.33%0.25%75
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.34%
Rasio pilih
0.42%
Game
128

Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT452.34%0.42%128
Impassable Impassable Impassable Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
51.72%
Rasio pilih
0.38%
Game
116

Pilih Impassable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT451.72%0.38%116
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.39%
Rasio pilih
0.47%
Game
144

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT451.39%0.47%144
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.35%
Rasio pilih
0.24%
Game
74

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT451.35%0.24%74
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.70%
Rasio pilih
0.46%
Game
142

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.70%0.46%142
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.29%
Rasio pilih
0.57%
Game
173

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.29%0.57%173
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.60%
Rasio pilih
0.41%
Game
125

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT449.60%0.41%125
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
49.35%
Rasio pilih
0.50%
Game
154

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT449.35%0.50%154
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.09%
Rasio pilih
0.36%
Game
110

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT449.09%0.36%110
Crit Ncast Crit Ncast Crit Ncast Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
49.02%
Rasio pilih
0.33%
Game
102

Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT449.02%0.33%102
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
48.94%
Rasio pilih
0.31%
Game
94

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT448.94%0.31%94
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.10%
Rasio pilih
0.26%
Game
79

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT448.10%0.26%79
Feel the Burn Feel the Burn Feel the Burn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.05%
Rasio pilih
0.25%
Game
77

Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT448.05%0.25%77
Poltergeist Poltergeist Poltergeist Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
47.96%
Rasio pilih
0.32%
Game
98

Pilih Poltergeist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT447.96%0.32%98
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
47.95%
Rasio pilih
0.48%
Game
146

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT447.95%0.48%146
Laser Heal Laser Heal Laser Heal Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.43%
Rasio pilih
0.37%
Game
112

Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.43%0.37%112
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.01%
Rasio pilih
0.53%
Game
163

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.01%0.53%163
Empowered By The Faithful Empowered By The Faithful Empowered By The Faithful Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
45.78%
Rasio pilih
0.27%
Game
83

Pilih Empowered By The Faithful saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT445.78%0.27%83
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
44.44%
Rasio pilih
0.35%
Game
108

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT444.44%0.35%108
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
43.48%
Rasio pilih
0.45%
Game
138

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.48%0.45%138
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
43.27%
Rasio pilih
0.34%
Game
104

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT443.27%0.34%104
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
42.40%
Rasio pilih
0.41%
Game
125

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT442.40%0.41%125
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
42.25%
Rasio pilih
0.23%
Game
71

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT442.25%0.23%71
All For You All For You All For You Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
41.72%
Rasio pilih
0.49%
Game
151

Pilih All For You saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT441.72%0.49%151
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
41.67%
Rasio pilih
0.31%
Game
96

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT441.67%0.31%96
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
41.33%
Rasio pilih
0.49%
Game
150

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT441.33%0.49%150
Protein Shake Protein Shake Protein Shake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
38.57%
Rasio pilih
0.23%
Game
70

Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT438.57%0.23%70
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
38.18%
Rasio pilih
0.36%
Game
110

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT438.18%0.36%110
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
68.85%
Rasio pilih
0.20%
Game
61

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT568.85%0.20%61
Mountain Soul Mountain Soul Mountain Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
58.62%
Rasio pilih
0.19%
Game
58

Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT558.62%0.19%58
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
57.38%
Rasio pilih
0.20%
Game
61

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT557.38%0.20%61
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.03%
Rasio pilih
0.22%
Game
66

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT553.03%0.22%66
Don't Blink Don't Blink Don't Blink Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
47.62%
Rasio pilih
0.21%
Game
63

Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT547.62%0.21%63
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
38.60%
Rasio pilih
0.19%
Game
57

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT538.60%0.19%57

Lux Skill Combos

Extracted from the skill order guide

Skill Order
REQW

Standard order: R > E > Q > W.

REWQ

W-focused shield, ally protection, enchanter-style, or teamfight durability setup: R > E > W > Q.

REQW

Start E, take Q second, take W third, then max E first.

Lux Counters

Counters and threats extracted from the matchup guide

Counters

Counters

12

Lux counters these champions in ARAM: Mayhem.

Nasus Nasus Nasus T4
Tier
T4
Peringkat
#114
Rasio menang
47.89%
Rasio pilih
0.37%

Nasus saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Darius Darius Darius T4
Tier
T4
Peringkat
#149
Rasio menang
47.24%
Rasio pilih
0.50%

Darius saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Peringkat
#97
Rasio menang
49.69%
Rasio pilih
1.26%

Miss Fortune saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Jhin Jhin Jhin T4
Tier
T4
Peringkat
#124
Rasio menang
47.86%
Rasio pilih
1.21%

Jhin saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Peringkat
#58
Rasio menang
51.29%
Rasio pilih
0.83%

Vel'Koz saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Hecarim Hecarim Hecarim T2
Tier
T2
Peringkat
#51
Rasio menang
51.43%
Rasio pilih
0.39%

Hecarim saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Pyke Pyke Pyke T3
Tier
T3
Peringkat
#122
Rasio menang
48.56%
Rasio pilih
0.71%

Pyke saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Zed Zed Zed T3
Tier
T3
Peringkat
#52
Rasio menang
50.26%
Rasio pilih
0.75%

Zed saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

LeBlanc LeBlanc LeBlanc T5
Tier
T5
Peringkat
#171
Rasio menang
42.78%
Rasio pilih
0.41%

LeBlanc saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Rengar Rengar Rengar T4
Tier
T4
Peringkat
#93
Rasio menang
48.42%
Rasio pilih
0.43%

Rengar saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Lux Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Amumu

Amumu gives Lux the one thing she values most: a clean engage that groups enemies together. When he commits, enemies usually have to spend mobility, cleanse effects, or defensive tools immediately, which makes Lux’s follow-up much easier to land.

Jhin Jhin Jhin T4
Tier
T4
Peringkat
#124
Rasio menang
47.86%
Rasio pilih
1.21%

Jhin saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Jhin

Jhin and Lux create a long-range pick lane where one hit confirms the other. Lux binding gives Jhin an easy target, and Jhin’s own crowd control or follow-up threat pressures enemies to dodge in predictable lines.

Jarvan IV Jarvan IV Jarvan IV T4
Tier
T4
Peringkat
#131
Rasio menang
48.09%
Rasio pilih
0.42%

Jarvan IV saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Jarvan IV

Jarvan gives Lux a fixed fight shape. His engage creates a boundary enemies must escape, and that makes Lux’s area damage and straight-line burst much easier to place. He also threatens the backline in a way that forces carries to stop freely dodging Lux spells.

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Seraphine

Seraphine doubles down on Lux’s poke, shielding, and layered crowd control. Together they make it painful for enemies to walk forward, and they can stabilize messy Mayhem fights by shielding multiple allies while still threatening a long-range catch.

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Malphite

Malphite gives Lux decisive engage and a simple target call. He knocks enemies into a predictable punish window, and Lux can dump her burst without needing to create the first opening herself.

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Lux Lux Lux T3
Tier
T3
Peringkat
#66
Rasio menang
49.86%
Rasio pilih
1.05%

Lux saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Jhin Jhin Jhin T4
Tier
T4
Peringkat
#124
Rasio menang
47.86%
Rasio pilih
1.21%

Jhin saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Jarvan IV Jarvan IV Jarvan IV T4
Tier
T4
Peringkat
#131
Rasio menang
48.09%
Rasio pilih
0.42%

Jarvan IV saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Synergy mechanism: Amumu gives Lux the one thing she values most: a clean engage that groups enemies together. When he commits, enemies usually have to spend mobility, cleanse effects, or defensive tools immediately, which makes Lux’s follow-up much easier to land. Combo: Amumu engages first, Lux places her slow zone across the escape path, then fires binding at the trapped or retreating target. If Amumu catches multiple enemies, Lux can layer her burst and laser through the same line instead of gambling on a max-range pick. Best scenario: This pairing is at its best when the enemy team has several short-range champions trying to walk through the lane together. Amumu forces the clump, Lux punishes the clump, and her shield can help the team survive the counter-damage after the engage lands. Enemy answer: Enemies will try to spread wide, hold displacement for Amumu, or bait him into engaging before Lux is in range. They may also send one tank forward to absorb Lux binding while carries stand behind minions or off-angle. Failure risk: If Amumu goes in too deep while Lux is clearing the wave or repositioning, the combo becomes a 4v5 dive. Lux also struggles if Amumu starts fights behind enemy terrain angles where her line spells cannot pass cleanly. Recovery: If the engage misses, Lux should not chase to “fix” it. Drop the slow zone between Amumu and the enemy team, shield his retreat path, and hold binding for whoever dashes after him. Turning the enemy’s punish attempt is often better than forcing the original play. 2. Jhin Synergy mechanism: Jhin and Lux create a long-range pick lane where one hit confirms the other. Lux binding gives Jhin an easy target, and Jhin’s own crowd control or follow-up threat pressures enemies to dodge in predictable lines. Combo: Lux can fish with slow zone first to make sidestepping awkward, then bind the slowed target for Jhin’s follow-up. If Jhin starts the chain, Lux should aim slightly behind the controlled enemy, because most players flash or dash backward once they realize both carries are lining up damage. Best scenario: This duo shines against fragile backlines that cannot face-check brush or walk through mid without a tank escort. Once one enemy is chunked, Jhin’s execute pressure and Lux’s laser threat make the next wave very hard for the enemy team to contest. Enemy answer: The clean answer is hard engage. If enemies bring multiple divers or a fast frontliner, they will try to ignore the poke war and collapse before Lux and Jhin can set up a second spell rotation. Spell shields, minion cover, and side-to-side spacing also reduce the pick threat. Failure risk: The lane can become too passive. If both players only fish from max range while the enemy tanks absorb everything, the team may lose ground and get trapped under turret pressure with no real engage. Recovery: When picks are not landing, Lux should shift from hero shots to wave control and peel. Clear minions, shield Jhin during trades, and save binding for the first enemy who crosses the minion line. Jhin can then punish the diver instead of chasing low-probability backline shots. 3. Jarvan IV Synergy mechanism: Jarvan gives Lux a fixed fight shape. His engage creates a boundary enemies must escape, and that makes Lux’s area damage and straight-line burst much easier to place. He also threatens the backline in a way that forces carries to stop freely dodging Lux spells. Combo: Jarvan starts with his engage or traps a priority target, Lux immediately places slow zone inside or across the exit, then follows with binding once the enemy commits to a direction. Her laser is best used after the target has spent mobility or when multiple enemies are stuck in the same corridor. Best scenario: This is strongest when Lux’s team has enough damage to delete the trapped target before the enemy counter-engage arrives. Jarvan does not need a perfect five-person start; catching one carry or forcing two enemies into the same narrow space is already enough for Lux to take over. Enemy answer: Enemies will hold flashes, dashes, or displacement to escape the trap, then re-engage onto Lux while Jarvan is separated. Some teams will also bait Jarvan into trapping a tank, making Lux spend burst on a low-value target. Failure risk: Jarvan can accidentally split Lux’s damage if he engages beyond her angle or blocks the team from following. Lux is not a champion who wants to walk into the trap area late; if she has to step forward after the fight starts, assassins get a clean window. Recovery: If Jarvan catches the wrong target, Lux should use the zone as a disengage tool instead of overcommitting burst. Shield the allied group, bind the first enemy leaving the trap, and reset behind the minion wave. The next Jarvan threat is still useful if Lux keeps her health bar intact. 4. Seraphine Synergy mechanism: Seraphine doubles down on Lux’s poke, shielding, and layered crowd control. Together they make it painful for enemies to walk forward, and they can stabilize messy Mayhem fights by shielding multiple allies while still threatening a long-range catch. Combo: Seraphine looks for a crowd control start or forces enemies to group with her range pressure. Lux follows with slow zone where enemies are retreating, then binding on the most valuable target that cannot freely sidestep. When Seraphine hits multiple enemies, Lux should fire through the controlled line rather than swapping targets mid-combo. Best scenario: This pairing is excellent when the team already has a frontliner and wants to win extended lane control. Lux and Seraphine can clear waves, protect carries, and punish enemies who try to engage through a narrow lane without full health. Enemy answer: The enemy answer is either heavy dive or patient sustain. If they can heal through poke or rush both backliners at once, Lux and Seraphine may not have enough immediate stop power unless their frontline is ready. Failure risk: Too much backline utility can leave the team with no one willing to step forward. If Lux and Seraphine are the only control champions, enemies can wait for one missed spell and then force through the gap. Recovery: Play closer together but not stacked. Lux should save binding for the diver Seraphine cannot stop, while Seraphine covers the wider team with shields and counter-control. If poke is being out-sustained, swap focus to waveclear and objective space rather than wasting every cooldown on tanks. 5. Malphite Synergy mechanism: Malphite gives Lux decisive engage and a simple target call. He knocks enemies into a predictable punish window, and Lux can dump her burst without needing to create the first opening herself. Combo: Malphite engages when two or more valuable enemies are close enough to punish. Lux should already be positioned slightly to the side, not directly behind him, so her binding and laser line can pass through carries instead of stopping on the nearest tank. After the initial burst, she shields the team against the return damage. Best scenario: This combo is brutal into immobile marksmen, mages, or enchanters who rely on spacing. Malphite forces the fight to happen now, and Lux adds the follow-up damage that turns a knockup into a kill instead of just a health trade. Enemy answer: Good enemies will track Malphite’s engage angle and spread before he can hit multiple targets. They may bait him onto a single durable champion, then dive Lux while her main spells are used. Failure risk: If Malphite engages without damage backup, Lux may be forced to fire from max range into a scattered fight. Missing the follow-up after Malphite commits is costly because the team loses its biggest threat and its safest initiation at the same time. Recovery: If Malphite misses or only hits a tank, Lux should immediately switch to peel mode. Slow the enemy advance, bind the first champion trying to pass Malphite, and shield allies while backing into a better line. Do not chase the failed engage unless an enemy carry has already burned escape tools.

Team functions Lux needs most: reliable engage, a real frontline, anti-dive peel, and someone who can finish targets after her poke lands. She also appreciates waveclear partners when the team lacks early pressure, but waveclear alone is not enough. If Lux’s team has no champion willing to stand in front of her, she becomes a long-range gambler. If the team gives her a stable front-to-back fight, her binding, shielding, slow zone, and laser can decide the lane without her ever needing to overstep.

Lux ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityLux acts as a slow artillery comfort pick, sitting far back, fishing with Q, clearing waves with E, and waiting for clean R angles.Lux becomes a timing-sensitive control mage who shapes fights by controlling space, with less forgiveness for lazy casts or passive play.Shift from passive poke to active fight-shaping or enemies will punish you.
Q Usage DisciplineFishing Q through the minion wave is acceptable when both teams are posturing and looking for picks.Q is an anti-dive button first; a missed Q creates a large punish window for enemies to immediately convert into a dive.Hold Q for engage threats rather than throwing it randomly on cooldown.
E Detonation TimingLux can repeatedly throw E into the wave for poke and force enemies to stand low health under tower.E should create movement problems by blocking choke points; let the zone sit to force awkward movement before detonating.Use E for zone control and forced movement, not just instant damage.
W Shield TimingPrismatic Barrier is often treated as a bonus shield after casting damage spells or during routine poke patterns.Cast W early so it travels through teammates before burst lands; shielding after health bars drop is too late.Shield proactively before fights break open, not reactively after damage.
Build FlexibilityLux can often build for maximum poke damage and rely on range to stay safe from enemy threats.Damage greed can fail when augments create sudden backline access; survival and utility may enable more total damage output.Choose items and augments based on enemy engage patterns, not damage graphs.
Spacing DisciplineLux can stand behind the minion wave and feel safe unless a hook lands or a pick occurs.That same spot may be too close if enemies have bonus movement, stronger engage timing, or Snowball angles from fog.Position where Q protects you and W reaches carries; adjust constantly.

Champion Analysis

Peran / Rasio menang

Peringkat

Lux the Lady of Luminosity functions as a long-range poke mage and control specialist in ARAM, consistently ranking among the top picks due to her exceptional range and devastating ultimate ability. Her primary strategic value lies in her ability to output damage safely from a distance while providing crowd control and utility for her team. Lux's Q, Light Binding, serves as her primary engage tool, rooting up to two enemies and setting up guaranteed follow-up damage. Her W, Prismatic Barrier, shields multiple allies, offering significant value in ARAM's constant teamfight environment. Her E, Lucent Singularity, provides area slow and damage as her main poke tool, allowing her to control space and harass enemies from safety. Her ultimate, Final Spark, fires a massive long-range beam that can span the entire Howling Abyss, dealing devastating damage on a relatively short cooldown. The signature Q-E-R combo forms the core of Lux's burst pattern. Rooting enemies with Q guarantees that E and R connect, often instantly deleting squishy targets. Her ultimate should be used liberally for cleanup after teamfights or for poke before engagements, as the short cooldown in ARAM makes it frequently available. The ultimate also procs her passive for bonus damage. Lux's passive, Illumination, marks enemies hit by abilities for bonus damage on her next auto-attack, making it essential to weave auto-attacks between abilities for significantly increased damage output. Lux's strengths include extreme range, high burst damage, a reliable root on Q, and a short R cooldown. She can contribute meaningfully to fights while maintaining safe positioning, making her a well-rounded long-range mage. However, her weaknesses create significant risk: she is fragile, lacks mobility, relies on skillshot prediction, and is mana-hungry. Against dive champions, Lux must maintain careful positioning because once caught, survival is unlikely. Her skillshots require prediction, meaning players must account for enemy movement patterns to land key abilities consistently. In ARAM's single-lane format, Lux excels at controlling the pace of engagements through poke and zone control. Her ability to shield allies adds team utility beyond raw damage, while her root provides engage or disengage options depending on the situation. Players must balance aggressive poke with positional awareness, as overextending leaves her vulnerable to assassination. Her combination of range, burst, and utility makes her an essential champion for mage players and a consistent top-tier ARAM pick.

Tips utama

Blog panduan / N/A

Blog panduan

Lux the Lady of Luminosity wins in ARAM: Mayhem by making the lane feel unsafe before fights begin. Her role is not to chase carries directly but to force enemies into bad positions and punish their mistakes with Light Binding, Lucent Singularity, and Final Spark. Missing her first spell means backing up for a few seconds, as Lux becomes easy to punish when standing forward without crowd control ready. Engage should start from side angles rather than the center of the lane. Standing directly behind minions makes every Light Binding readable to enemies. Moving toward the wall and waiting for targets to last-hit creates opportunities to cast binding and immediately layer Lucent Singularity where they want to retreat, forcing them to either eat the slow zone or walk into your team. Light Binding should not be thrown simply because it is available. Holding it when assassins, divers, or Snowball users are posturing allows Lux to control space, while a missed binding makes her a target. Lucent Singularity can start pressure before committing the root, placed behind enemy minion waves or at choke edges. Detonating too early often gives enemies a free step forward, so delaying the pop is important when using it as a zone tool. Final Spark is best used after movement has been spent, such as after a root lands, after ally crowd control connects, or when enemy carries have already used their dashes or Snowball. When facing divers, Light Binding should be saved for the second body rather than wasted on frontliners baiting the root. Prismatic Barrier should be cast before damage lands, thrown through as many allies as possible when entering chokes or when enemy engage is starting. Against Snowball markers, backing toward your team while placing Lucent Singularity at your feet and holding binding for the arrival point is the best response. Against heavy engage, standing one spell range behind your strongest peel ally prevents being forced to use everything defensively. Retreat should move in diagonals toward walls rather than straight backward down the bridge. When binding misses, giving ground immediately is essential rather than trying to compensate with forward pressure. If your team loses the first target in a fight, switching to damage control with shield on the retreat path and saving Final Spark for reset attempts or emergencies is the correct approach. Spacing on the narrow bridge requires staying close enough to follow allied crowd control but far enough that one enemy engage cannot hit both Lux and another carry. Minion waves serve as both cover and bait, with dying waves creating moments to place E behind minions and look for binding angles. Brush and fog angles should be respected by using E to scout unseen areas before walking up. Target priority means rooting the target your team can actually kill. A single secured carry kill often matters more than hitting multiple frontliners who survive. When behind, wave control and anti-dive take priority over poke numbers. Snowball should rarely be used as blind engage but rather to finish trapped targets, follow winning dives, or reposition after key enemy spells are spent. Augments should be played around without breaking Lux's spacing rules, with poke-based augments used during wave standoffs and burst-enhancing windows saved for confirmed targets. Pushing works when your team has health, vision, and cooldowns ready, while pulling back after spending binding or laser denies the enemy their best timing to start a fight.

Read full guide

Blog panduan

N/A / Augment

Blog panduan

Lux the Lady of Luminosity approaches Mayhem fights as a spacing-dependent control mage who wins by forcing enemies to cross bad ground before they can reach her. Her game plan divides into three distinct phases that shape how she positions, trades, and uses her cooldowns. During levels 1 through 6, Lux establishes lane shape before enemies can force engagements. She starts slightly behind her frontline and off to one side of the minion wave, creating angles where enemies must choose between dodging poke or walking around their own minions. She uses E to control where enemies are allowed to stand rather than fishing for damage, throwing it when opponents step up for last hits or group behind low-health minions. She holds Q until someone commits, gets stuck in a narrow angle, or is slowed by E, because missing Q gives divers the green light to engage. She casts W before trades fully land to win small health exchanges without needing all-ins. Snowball serves as a defensive and follow-up tool early, used to reveal pressure, check brush angles, or tag low targets after Q lands rather than flying into full-health enemies. Push when her team has stronger ranged clear; stall against Snowball divers or hook champions waiting behind the wave. From levels 7 through 11, Lux turns poke into picks and structure pressure. She plays at max spell range near the side where her frontline can protect her, shifting after every cast so enemies cannot pre-aim engage tools. She creates real kill windows by using E to soften grouped targets and holding Q to punish bruisers walking through minions or marksmen stepping forward after using mobility. Once Q connects, she commits quickly if the target can die or backs away if counter-engage is ready. Final Spark should finish rooted targets, cut through stacked fights, or clear dangerous waves rather than firing into five healthy enemies with no follow-up. Snowball becomes a pick confirmer rather than an engage starter, used to reposition for finishing angles after Q lands. Push hard after winning picks to make turret defense miserable; stall when her team lacks health or key allies are dead. At levels 12 and beyond, Lux wins by denying engages and deleting locked targets. She stands behind her damage line or diagonally behind her frontline with space to sidestep Snowball. Late trades require patience, as one missed Q can decide the fight. She uses E for low-risk pressure and saves Q for the champion who must enter to start combat. When Q lands on a carry, she commits with E and Final Spark if her team can follow; when it lands on a tank, she checks the fight state before committing resources. Snowball is mostly a trap unless confirming a winning fight, useful for marking rooted low-health targets or creating hesitation. Push only after kills, forced retreats, or enemy cooldown mistakes. When behind, she plays for one clean catch, letting the wave push closer and waiting for opponents to overstep into Q range. Before every late fight, she chooses one priority: peel the diver, burst the rooted carry, or clear the wave, then immediately moves to a new angle before enemies punish her cooldowns.

Read full guide

Rasio menang

Rasio menang / Rasio pilih

Tier

Lux the Lady of Luminosity excels when ahead by controlling space from behind her front line, clearing waves before they reach tower range, and forcing enemies to walk through light binding threat to contest ground. Her lead is most valuable when enemies must enter her range; stepping forward into engage range hands opponents their only punish window. When ahead, Lux should clear minion waves quickly, then hold crowd control for champions rather than wasting it on empty space. Pushed waves create safer tower pressure and room to collect healing packs or set up engages. Converting poke into picks requires aiming binding where enemies must move, not where they stand, and immediately layering damage with the team on successful hits. Missed catches should be respected by backing up, not chased, as mobile enemies and Snowball users punish overextension severely. Shielding before engages makes poke leads harder to break, as enemies must spend more resources to start playable fights. Augments should reduce risk by covering Lux's usual weaknesses: downtime after missing binding, vulnerability to hard engage, and dependence on allies to finish targets. The classic ahead throw happens when teams chase past waves into fogless angles where enemies can chain engage. Lux wins extended siege states but loses messy overchases. When behind, Lux should stop trying to win entire fights with heroic combos and instead focus on clearing waves, shielding poke, and punishing oversteps. Waveclear buys time for respawns, healing, and augment value to return. Ignoring waves to chase low-probability bindings surrenders free structure damage and invites dives while defensive tools are down. Binding should be held for the engage, not wasted on poke dreams, as behind Lux cannot afford empty spells. A saved binding stops dives and turns fights; a missed binding at max range leaves the backline without peel. Shield functions as a recovery tool, denying enemy poke advantage and preventing easy all-ins. Poor shielding angles from greedy positioning get Lux caught, and when she dies first while behind, the team loses both waveclear and peel simultaneously. Damage should be reserved for enemies who are crowd controlled, overextended, or committed forward, not dumped into tanks with defensive tools ready. Augments must patch specific problems: defensive or movement augments enable safer positioning, shield augments should focus on key teammates, and damage augments help clear waves and punish committed enemies rather than baiting Lux into frontlining. Unrecoverable fights should be avoided by giving ground, clearing from maximum safe range, and waiting for regroups. The worst behind play is forcing bad fights because one enemy looks low. Lux punishes overconfidence but cannot escape once surrounded. The fundamental rule remains consistent: ahead, Lux controls space and converts poke into clean picks without entering engage range; behind, she clears, shields, and holds binding until enemies commit. In both states, discipline after the first spell determines outcomes. If it lands, convert with the team; if it misses, respect the punish window immediately.

Read full guide

Peringkat champion

Champion / Peran

Champion

Lux the Lady of Luminosity controls ARAM: Mayhem fights through spell placement, zone control, and disciplined spacing rather than aggressive pursuit of every damage opportunity. Her passive, Illumination, rewards clean spell hits with bonus burst on her next attack, but the mark is a reward rather than an obligation. In Mayhem's rapid skirmishes, stepping up for passive procs only makes sense when the enemy frontline has already committed or when teammates hold space in front of her. Walking into danger for a mark often costs more health than the damage is worth, especially against bruisers, assassins, or Snowball users still threatening engagement. Final Spark can also consume existing marks, which matters when landing E or Q before ulting. Light Binding serves as Lux's primary catch tool and the spell that determines whether she controls the fight or merely contributes damage. The root creates openings for full combos or peel, but missing it invites enemies to walk up and trade. Q is best held for moments when targets are forced into narrow lanes, slowed by E, or already committed forward. In teamfights, it either catches a priority target before the fight starts or stops the first diver reaching the backline. Prismatic Barrier defines Lux's team value beyond burst. Shielding allies before damage lands swings trades more than reacting after they are low. The wand travels out and back, so positioning it through clustered teammates or along retreat paths maximizes its effect. Lux players lose fights by shielding only themselves when the whole team needed protection. Lucent Singularity is Lux's most frequently used spell for shaping the lane. It provides poke, wave control, zoning, and setup through its slow field. Placement should target where enemies want to stand rather than where they have already escaped. Delaying detonation keeps the slow active for follow-up skillshots. E sets up Q through its slow, while Q roots targets in the zone for confirmed damage. Final Spark converts real setup into kills rather than gambling on low-health targets. The beam reaches across the lane, and enemies often cluster after crowd control or during retreats. The classic kill pattern chains Q into E into R, with detonation timed so targets cannot escape. Waiting for commitment and firing through multiple champions decides fights before enemies can reset. A missed R removes Lux's biggest kill confirmation, making Q catches less lethal and leaving the team without burst to finish targets before shields or disengage arrive.

Read full guide

Lihat panduan champion

Blog panduan / Tier

Blog panduan

Lux the Lady of Luminosity reaches her full potential when playing one step behind the front line, controlling space with E, punishing locked targets with Q, and saving R for moments that finish fights or force retreats. Most mistakes stem from trying to be the hero too early. Missing the first spell rotation does not make Lux useless, but she must immediately shift from a pick threat to shielding, zoning, and waiting for the next punish opportunity. Mechanically, throwing Q at max range into full-health enemies with no setup creates vulnerability. If Q misses, divers can engage while Lux has no self-peel. Q should target enemies who are slowed, trapped in narrow angles, stepping up for last hits, or already dodging other threats. After a miss, drop E defensively, shield the closest ally, and retreat until Q returns. Detonating E instantly sacrifices zone control. Against fast engage, that space often matters more than the damage. Let E sit when enemies advance through chokes, enter brush, or chase low-health teammates. Detonate only when they commit to bad paths or when the slow enables follow-up. Shielding after damage lands wastes value. Shield early when engage starts, when allies face Snowball pressure, or when both teams trade ultimates. Position so the shield path touches multiple allies. Using R simply because Q connected wastes the best finishing tool. Fire R when it secures kills, hits multiple committed enemies, clears dangerous waves, or forces enemy carries to retreat. Walking forward to trigger passive damage after spell hits turns safe poke into dangerous trades. Only auto when targets are bound, isolated, or retreating without gap closers available. Aiming every spell down the lane center makes poke predictable. Vary angles, throw E behind retreating enemies, and cast during their attack or movement animations. Standing still after R makes Lux an easy target. Decide the exit before casting and move immediately after. Decision mistakes include playing like a front-line champion. One missed Q or enemy Snowball means death, costing wave control and shield support. Let tanks take first contact and punish enemies who cross that line. Spending all spells on poke while teammates get engaged leaves no defensive tools. Keep one spell ready when enemy engage champions are alive. Chasing low-health enemies past waves or into brush without vision surrenders Lux's range advantage. Finish targets with R or controlled E from safety instead. Ignoring wave control to fish for champion hits pushes the team under pressure and reduces dodge room. Clear waves when the team is low, when enemies siege, or when front-line allies need space. Taking damage-only augments when the team lacks peel makes Lux easy to run down. Value reliability, shielding, safety, and spell access when teammates cannot protect carries. Starting fights without front-line positioning baits allies into bad engages. Check ally spacing before committing. Holding R forever for perfect multi-target hits misses real kill windows. Use R when it changes the fight rather than waiting for ideal scenarios. The safest habit ensures every spell creates space, protects allies, or punishes committed enemies. Miss once, back up. Miss twice, play for shield and wave. Surviving mistakes gives Lux another rotation, and another rotation usually matters.

Read full guide

FAQ

Lux

FAQ

How should I play Lux in ARAM: Mayhem? Play Lux as a long-range pick and follow-up mage, not as a front-line poker. If your team has engage, hold your binding until an enemy is forced to dodge or has already used mobility; if your team lacks engage, use poke to make them walk back before you commit. The tradeoff is simple: casting everything for damage gives pressure, but saving one spell often stops the enemy dive that would kill you. When should I use Lux's binding? Use binding when the target is already narrowed by terrain, slowed by your team, or stepping up to hit the wave. Firing it raw down the middle is fine only if missing does not open a fight against you. If the enemy has divers, hold binding for their entry angle instead of chasing a highlight pick. Is Lux better at poking or bursting in Mayhem? Lux can do both, but her best games come from poking first and bursting second. If an enemy is full health and free to dodge, soften them with safe spell casts before you try to land the full combo. Going straight for burst can win a fight fast, but a missed setup leaves you with weak peel until your spells come back.

Read full guide

Blog panduan

Blog panduan / Diperbarui

Blog panduan