ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T2 Peringkat #57

Aurora build ARAM Mayhem dan augment terbaik

Aurora saat ini masuk kategori T2 dalam data ARAM Mayhem.

Aurora Aurora the Witch Between Worlds Fighter / Mage / Assassin
TierT2
Peringkat#57
Rasio menang52.16%
Rasio pilih0.64%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Rasio menang51.09%
Rasio pilih22.55%
#2
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Rasio menang51.11%
Rasio pilih16.37%
#3
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Rasio menang49.25%
Rasio pilih5.53%

N/Aitem

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

51.00%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

51.61%
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

50.64%
Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

51.58%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

52.27%
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

51.64%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Harga total
3,250
Harga
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

48.05%
Void Staff Void Staff Void Staff
Harga total
3,000
Harga
1,050

+95 Ability Power +40% Magic Penetration

49.99%
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

49.56%
Morellonomicon Morellonomicon Morellonomicon
Harga total
2,850
Harga
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

43.10%
Banshee's Veil Banshee's Veil Banshee's Veil
Harga total
3,000
Harga
200

+105 Ability Power +40 Magic Resist Annul Grants a Spell Shield that blocks the next enemy Ability.

52.20%
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

48.15%

N/A

Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

52.46%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

52.46%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

51.76%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

50.10%
Hextech Alternator Hextech Alternator Hextech Alternator
Harga total
1,100
Harga
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

50.10%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
56.35%
Rasio pilih
9.23%
Game
1,771

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT156.35%9.23%1,771
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.35%
Rasio pilih
7.76%
Game
1,489

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT156.35%7.76%1,489
Shadow Runner Shadow Runner Shadow Runner Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
56.00%
Rasio pilih
10.30%
Game
1,975

Pilih Shadow Runner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT156.00%10.30%1,975
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
54.60%
Rasio pilih
5.04%
Game
967

Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.60%5.04%967
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.51%
Rasio pilih
7.52%
Game
1,442

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.51%7.52%1,442
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.94%
Rasio pilih
5.95%
Game
1,142

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.94%5.95%1,142
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
53.57%
Rasio pilih
4.23%
Game
812

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT153.57%4.23%812
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.43%
Rasio pilih
7.98%
Game
1,531

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.43%7.98%1,531
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
53.36%
Rasio pilih
10.24%
Game
1,964

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT153.36%10.24%1,964
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
53.32%
Rasio pilih
5.89%
Game
1,129

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT153.32%5.89%1,129
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.87%
Rasio pilih
14.15%
Game
2,714

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.87%14.15%2,714
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.61%
Rasio pilih
5.20%
Game
998

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.61%5.20%998
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.58%
Rasio pilih
7.47%
Game
1,432

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.58%7.47%1,432
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.45%
Rasio pilih
9.45%
Game
1,813

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.45%9.45%1,813
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.03%
Rasio pilih
4.36%
Game
836

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.03%4.36%836
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.76%
Rasio pilih
4.30%
Game
825

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.76%4.30%825
Dashing Dashing Dashing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.28%
Rasio pilih
5.09%
Game
977

Pilih Dashing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.28%5.09%977
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.22%
Rasio pilih
9.38%
Game
1,800

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.22%9.38%1,800
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
50.62%
Rasio pilih
13.09%
Game
2,511

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.62%13.09%2,511
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.31%
Rasio pilih
9.19%
Game
1,763

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.31%9.19%1,763
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.14%
Rasio pilih
5.43%
Game
1,041

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.14%5.43%1,041
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.10%
Rasio pilih
5.39%
Game
1,034

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.10%5.39%1,034
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.90%
Rasio pilih
5.34%
Game
1,024

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.90%5.34%1,024
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.72%
Rasio pilih
6.43%
Game
1,233

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.72%6.43%1,233
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.65%
Rasio pilih
17.66%
Game
3,388

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.65%17.66%3,388
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
49.58%
Rasio pilih
5.58%
Game
1,071

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.58%5.58%1,071
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.24%
Rasio pilih
5.15%
Game
987

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.24%5.15%987
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.69%
Rasio pilih
11.18%
Game
2,144

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.69%11.18%2,144
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.61%
Rasio pilih
13.27%
Game
2,545

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.61%13.27%2,545
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.13%
Rasio pilih
5.29%
Game
1,014

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT148.13%5.29%1,014
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
47.39%
Rasio pilih
4.60%
Game
882

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT147.39%4.60%882
Critical Missile Critical Missile Critical Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.82%
Rasio pilih
4.30%
Game
825

Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT145.82%4.30%825
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.75%
Rasio pilih
3.53%
Game
677

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT257.75%3.53%677
Swift and Safe Swift and Safe Swift and Safe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
56.03%
Rasio pilih
3.20%
Game
614

Pilih Swift and Safe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT256.03%3.20%614
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
55.67%
Rasio pilih
2.43%
Game
467

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.67%2.43%467
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
55.61%
Rasio pilih
2.28%
Game
437

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.61%2.28%437
Big Brain Big Brain Big Brain Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
55.28%
Rasio pilih
3.60%
Game
691

Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.28%3.60%691
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
54.89%
Rasio pilih
2.18%
Game
419

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT254.89%2.18%419
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.80%
Rasio pilih
3.85%
Game
739

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.80%3.85%739
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
54.46%
Rasio pilih
3.27%
Game
628

Pilih Wind Beneath Blade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.46%3.27%628
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
54.44%
Rasio pilih
2.29%
Game
439

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.44%2.29%439
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
54.44%
Rasio pilih
1.76%
Game
338

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.44%1.76%338
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.90%
Rasio pilih
3.08%
Game
590

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.90%3.08%590
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.87%
Rasio pilih
1.82%
Game
349

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.87%1.82%349
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.76%
Rasio pilih
2.29%
Game
439

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.76%2.29%439
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.39%
Rasio pilih
2.54%
Game
487

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.39%2.54%487
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.27%
Rasio pilih
2.79%
Game
535

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.27%2.79%535
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
52.53%
Rasio pilih
2.58%
Game
495

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.53%2.58%495
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.02%
Rasio pilih
3.35%
Game
642

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.02%3.35%642
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
51.29%
Rasio pilih
2.23%
Game
427

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT251.29%2.23%427
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.07%
Rasio pilih
3.42%
Game
656

Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.07%3.42%656
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.03%
Rasio pilih
3.29%
Game
631

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.03%3.29%631
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.55%
Rasio pilih
2.36%
Game
453

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.55%2.36%453
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.87%
Rasio pilih
2.02%
Game
387

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.87%2.02%387
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.87%
Rasio pilih
3.68%
Game
706

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.87%3.68%706
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.66%
Rasio pilih
1.95%
Game
374

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.66%1.95%374
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.59%
Rasio pilih
2.04%
Game
391

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.59%2.04%391
Ominous Pact Ominous Pact Ominous Pact Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.19%
Rasio pilih
1.73%
Game
332

Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.19%1.73%332
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.98%
Rasio pilih
3.35%
Game
642

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.98%3.35%642
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
46.65%
Rasio pilih
2.34%
Game
448

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.65%2.34%448
Fey Magic Fey Magic Fey Magic Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.63%
Rasio pilih
1.78%
Game
341

Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.63%1.78%341
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
46.28%
Rasio pilih
4.00%
Game
767

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.28%4.00%767
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
57.39%
Rasio pilih
0.92%
Game
176

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT357.39%0.92%176
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
57.29%
Rasio pilih
1.04%
Game
199

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT357.29%1.04%199
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
56.07%
Rasio pilih
1.46%
Game
280

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT356.07%1.46%280
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
54.37%
Rasio pilih
1.07%
Game
206

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT354.37%1.07%206
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
53.01%
Rasio pilih
1.39%
Game
266

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.01%1.39%266
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.94%
Rasio pilih
0.80%
Game
153

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.94%0.80%153
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.84%
Rasio pilih
1.56%
Game
299

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.84%1.56%299
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.62%
Rasio pilih
1.68%
Game
322

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.62%1.68%322
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.61%
Rasio pilih
0.85%
Game
164

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.61%0.85%164
Outlaw's Grit Outlaw's Grit Outlaw's Grit Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.33%
Rasio pilih
1.58%
Game
304

Pilih Outlaw's Grit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.33%1.58%304
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.32%
Rasio pilih
1.64%
Game
314

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.32%1.64%314
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.28%
Rasio pilih
0.92%
Game
177

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.28%0.92%177
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.32%
Rasio pilih
1.15%
Game
221

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.32%1.15%221
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
48.81%
Rasio pilih
0.88%
Game
168

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.81%0.88%168
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.78%
Rasio pilih
0.85%
Game
164

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.78%0.85%164
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.43%
Rasio pilih
1.50%
Game
287

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.43%1.50%287
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.33%
Rasio pilih
1.25%
Game
240

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.33%1.25%240
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.96%
Rasio pilih
1.15%
Game
221

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.96%1.15%221
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.90%
Rasio pilih
1.24%
Game
238

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.90%1.24%238
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.83%
Rasio pilih
0.96%
Game
184

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.83%0.96%184
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.68%
Rasio pilih
1.24%
Game
237

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.68%1.24%237
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
47.13%
Rasio pilih
0.91%
Game
174

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.13%0.91%174
Earthwake Earthwake Earthwake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.83%
Rasio pilih
1.07%
Game
205

Pilih Earthwake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.83%1.07%205
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.10%
Rasio pilih
1.47%
Game
282

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.10%1.47%282
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
45.87%
Rasio pilih
1.14%
Game
218

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.87%1.14%218
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.86%
Rasio pilih
0.94%
Game
181

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.86%0.94%181
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
45.80%
Rasio pilih
1.37%
Game
262

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.80%1.37%262
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
45.66%
Rasio pilih
1.14%
Game
219

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT345.66%1.14%219
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
45.60%
Rasio pilih
1.01%
Game
193

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.60%1.01%193
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
45.41%
Rasio pilih
1.08%
Game
207

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.41%1.08%207
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
44.95%
Rasio pilih
1.14%
Game
218

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT344.95%1.14%218
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
44.57%
Rasio pilih
1.39%
Game
267

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT344.57%1.39%267
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
43.32%
Rasio pilih
0.97%
Game
187

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.32%0.97%187
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
57.45%
Rasio pilih
0.74%
Game
141

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT457.45%0.74%141
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.41%
Rasio pilih
0.46%
Game
88

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT453.41%0.46%88
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
53.26%
Rasio pilih
0.48%
Game
92

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT453.26%0.48%92
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.67%
Rasio pilih
0.31%
Game
60

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT451.67%0.31%60
Don't Blink Don't Blink Don't Blink Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
51.64%
Rasio pilih
0.64%
Game
122

Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT451.64%0.64%122
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.47%
Rasio pilih
0.71%
Game
136

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT451.47%0.71%136
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
51.45%
Rasio pilih
0.72%
Game
138

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT451.45%0.72%138
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.40%
Rasio pilih
0.56%
Game
107

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT451.40%0.56%107
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.68%
Rasio pilih
0.38%
Game
73

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.68%0.38%73
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.48%
Rasio pilih
0.51%
Game
97

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT449.48%0.51%97
Purist - Caster Purist - Caster Purist - Caster Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
48.82%
Rasio pilih
0.66%
Game
127

Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT448.82%0.66%127
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.35%
Rasio pilih
0.47%
Game
91

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT448.35%0.47%91
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
48.31%
Rasio pilih
0.46%
Game
89

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT448.31%0.46%89
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
48.28%
Rasio pilih
0.60%
Game
116

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT448.28%0.60%116
Blade Waltz Blade Waltz Blade Waltz Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.69%
Rasio pilih
0.68%
Game
130

Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.69%0.68%130
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.67%
Rasio pilih
0.31%
Game
60

Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.67%0.31%60
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.55%
Rasio pilih
0.30%
Game
58

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.55%0.30%58
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
46.34%
Rasio pilih
0.64%
Game
123

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT446.34%0.64%123
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.00%
Rasio pilih
0.52%
Game
100

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT446.00%0.52%100
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.59%
Rasio pilih
0.35%
Game
68

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.59%0.35%68
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
45.45%
Rasio pilih
0.69%
Game
132

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT445.45%0.69%132
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.16%
Rasio pilih
0.32%
Game
62

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.16%0.32%62
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
43.56%
Rasio pilih
0.53%
Game
101

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.56%0.53%101
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
43.55%
Rasio pilih
0.32%
Game
62

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT443.55%0.32%62
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
43.16%
Rasio pilih
0.50%
Game
95

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT443.16%0.50%95
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
42.86%
Rasio pilih
0.51%
Game
98

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT442.86%0.51%98
Back to Basics Back to Basics Back to Basics Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
42.19%
Rasio pilih
0.33%
Game
64

Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT442.19%0.33%64
Crit Ncast Crit Ncast Crit Ncast Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
39.68%
Rasio pilih
0.33%
Game
63

Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT439.68%0.33%63
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
39.33%
Rasio pilih
0.46%
Game
89

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT439.33%0.46%89
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
35.21%
Rasio pilih
0.37%
Game
71

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT435.21%0.37%71
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
30.67%
Rasio pilih
0.39%
Game
75

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT430.67%0.39%75
Poltergeist Poltergeist Poltergeist Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
33.33%
Rasio pilih
0.28%
Game
54

Pilih Poltergeist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT533.33%0.28%54

Aurora Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Normal order: R > Q > E > W.

RQWE

A common adjusted order is R > Q > W > E when your survival and re-entry value clearly decide fights more than raw second-spell damage.

REQW

E-enhanced or brawl-focused augments: R > E > Q > W, only with a clear trigger

RQEW

Max Q first, max E second, put points in R whenever available, and leave W for last.

Aurora Counters

Counters and threats extracted from the matchup guide

Counters

Counters

6

Aurora counters these champions in ARAM: Mayhem.

Jhin Jhin Jhin T4
Tier
T4
Peringkat
#124
Rasio menang
47.86%
Rasio pilih
1.21%

Jhin saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Aphelios Aphelios Aphelios T2
Tier
T2
Peringkat
#39
Rasio menang
52.50%
Rasio pilih
0.53%

Aphelios saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Peringkat
#58
Rasio menang
51.29%
Rasio pilih
0.83%

Vel'Koz saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Karthus Karthus Karthus T2
Tier
T2
Peringkat
#54
Rasio menang
51.96%
Rasio pilih
0.82%

Karthus saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Brand Brand Brand T1
Tier
T1
Peringkat
#5
Rasio menang
54.19%
Rasio pilih
1.21%

Brand saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Varus Varus Varus T5
Tier
T5
Peringkat
#155
Rasio menang
46.18%
Rasio pilih
1.04%

Varus saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

6

Aurora is countered by these champions in ARAM: Mayhem.

Malzahar Malzahar Malzahar T1
Tier
T1
Peringkat
#17
Rasio menang
53.30%
Rasio pilih
0.91%

Malzahar saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Lissandra Lissandra Lissandra T4
Tier
T4
Peringkat
#109
Rasio menang
48.19%
Rasio pilih
0.48%

Lissandra saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Poppy Poppy Poppy T3
Tier
T3
Peringkat
#75
Rasio menang
49.22%
Rasio pilih
0.34%

Poppy saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Caitlyn Caitlyn Caitlyn T2
Tier
T2
Peringkat
#53
Rasio menang
51.42%
Rasio pilih
1.21%

Caitlyn saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Alistar Alistar Alistar T3
Tier
T3
Peringkat
#87
Rasio menang
49.65%
Rasio pilih
0.65%

Alistar saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Aurora Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Rell Rell Rell T1
Tier
T1
Peringkat
#14
Rasio menang
54.57%
Rasio pilih
0.40%

Rell saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Alistar Alistar Alistar T3
Tier
T3
Peringkat
#87
Rasio menang
49.65%
Rasio pilih
0.65%

Alistar saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Hard Engage Tanks Synergy Mechanism: These Champions Give Aurora The Cleanest Fight Shape: Someone Else Enters First, Absorbs The First Punish, And Pins Targets Long Enough For Aurora To Land Her Damage Instead Of Gambling On A Raw Angle. Combo: Let The Tank Threaten Snowball Or Direct Engage First. Once The Enemy Backline Steps Together Or Uses Mobility To Dodge The Tank, Aurora Follows With Her Own Entry And Drops Her Zone Where The Fight Is Already Forced. She Should Not Lead Unless The Enemy Has Clearly Wasted Key Control. Best Scenario: The Enemy Team Has Multiple Squishy Carries Standing Behind One Frontline Body. A Tank Engage Pulls Their Peel Forward, Aurora Enters From The Side, And The Enemy Carries Are Stuck Choosing Between Fighting The Tank Or Turning Into Aurora’s Burst. Enemy Answer: Good Opponents Spread Before The Engage, Hold Knockbacks Or Silences For Aurora, And Refuse To Stack Inside The Choke. They May Also Bait The Tank In, Disengage, Then Punish Aurora When She Follows Late. Failure Risk: If Aurora Enters At The Same Time As The Tank But From The Same Straight Line, She Eats Every Defensive Spell Meant For The Engage. If The Tank Misses, Aurora Has No Safe Target And Can Get Stranded. Recovery: Do Not Force The Second Dash Or Chase After A Failed Engage. Back Out Behind The Tank, Farm The Wave, And Wait For The Next Crowd Control Chain. Aurora Can Still Poke And Threaten A Re-entry Once Enemy Cooldowns Are Down. Orianna, Seraphine, Karma, Lulu, Milio

Primary engage: Aurora is much stronger as the second champion into the fight. A real frontliner or reliable initiator stops her from spending mobility just to start a coin-flip engage.

Aurora ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityActs as a patient, opportunistic poke mage who chips frontline and saves big commits for fights that are already starting.Becomes an active tempo skirmisher who must create fight starts herself and cannot rely on passive wave-clearing to stack advantages.Shift from waiting for openings to actively creating punishable windows.
Ultimate UsageOften saved as a major teamfight tool against grouped enemies, waiting for the perfect moment to maximize target count.Used earlier to lock priority areas, split fast dives, or force escapes; waiting for five-man plays often leaves frontline dead.Use ultimate to stop dives or trap two priority targets rather than waiting.
Snowball StrategyCan often skip Snowball aggression and rely on spell range, brush control, and waiting for enemy mistakes.Higher value as engage choice, dodge tool, and threat signal; landing it lets you choose when to enter instead of only reacting.Hold Snowball recast for follow-up or after enemy escapes are burned.
Tempo and ResetsHas room for low-health standoffs, sitting back to catch waves and waiting for relics or better fight opportunities.Harsher pace punishes slow resets; winning a trade requires immediately converting pressure before enemies recover through augments.Push pace after won trades when team can follow; do not let enemies recover.
Build LogicFollows standard mage plans for damage, penetration, and safety, often delaying defensive purchases until after several deaths.Requires problem-solving builds; defensive items enable survival through initial contact, adding more real damage than greedy purchases.Buy defensive answers early to survive dives and cast multiple times.

Champion Analysis

Peran / Rasio menang

Peringkat

Aurora the Witch Between Worlds functions as a ranged mage in Hextech Mayhem, distinguished by her unique dual-realm mechanics and excellent mixed damage output. Her identity centers on the ability to traverse between the material and spiritual worlds, creating a distinctive combat style that sets her apart from other mages in the mode. Her passive, Spirit Butterfly, establishes a unique rhythm to her spellcasting by causing abilities to leave spirit butterflies on enemies hit. Collecting enough butterflies empowers her next ability, rewarding consistent ability usage and encouraging players to maintain pressure through careful spell sequencing. Her Q, Soul Touch, serves as her primary damage tool, firing spiritual energy that deals magic damage for poke and supplementary damage. This ability provides reliable harass in the single-lane environment of Hextech Mayhem. Her W, Spirit Realm, represents her core ability and defining mechanic. When activated, Aurora enters the spirit world where she can move freely and cast abilities while enemies in the material world take continuous damage. This dual-realm interaction creates opportunities for safe damage output and repositioning that few other champions can replicate. Aurora's E, Butterfly Wings, functions as her core mobility tool, releasing butterfly wings for a movement speed boost that enables effective repositioning in the cramped fighting space of Hextech Mayhem. Her ultimate, Realm Merge, stands as her most powerful ability, merging the material and spiritual worlds to deal massive AoE magic damage while slowing enemies in a large area. In the crowded team fights characteristic of Hextech Mayhem, this combination of AoE damage and crowd control proves excellent for influencing engagements and turning fights in her team's favor. Aurora's strategic value lies in her ability to deliver consistent damage from unexpected angles through her spirit realm mechanics while maintaining safety through her mobility tool. Her kit rewards players who can master the rhythm of her spirit butterfly system and effectively time her realm transitions. The combination of poke damage, sustained damage through her W, and powerful teamfight ultimate makes her a versatile pick capable of contributing across multiple phases of Hextech Mayhem engagements. Her dual-realm mechanics and spirit butterfly system make Aurora one of the most unique mages in Hextech Mayhem.

Tips utama

Blog panduan / N/A

Blog panduan

Aurora the Witch Between Worlds thrives in chaotic, messy fights rather than prolonged front-to-back poking. In ARAM's narrow lane, success comes from short trades where you tag an opponent, step sideways, and force them to guess whether you are committing or backing out. Walking straight at five enemies results in getting stunned and eliminated, while hovering at the edge of vision and shifting angles before they respond forces bad skillshots and creates space for your team. Start fights from an angle rather than through the minion line. Aurora becomes significantly more threatening when approaching from side brush or from behind your frontline after enemies have expended long-range spells. Engaging through the center allows tanks to body-block and gives carries time to react. Look for marked or slowed targets before committing, as your best engage is often a quick hit followed by a step back while team poke lands. Commit harder only when enemy carries have used their dashes, cleanses, spell shields, or main crowd control. Aurora excels when enemies enter your space first. If a bruiser or assassin Snowballs onto your backline, turn on the diver rather than chasing carries. Use mobility to stay outside their clean hit range while helping your team eliminate them. Hold reposition tools when enemies have clear engage threats, as dodging the first engage often forces their team to walk forward through your damage with no clean setup. Use your ultimate as a fight-shaping tool to split enemy frontlines from carries or trap overextended targets, but avoid placing it too early without ally damage nearby. Leave fights before being forced out. Aurora can slip around combat but is not a tank, and waiting until rooted, stunned, or boxed against terrain eliminates escape options. After trades, immediately decide whether to chase isolated targets or reset behind durable allies. Use minion waves as cover when retreating, stepping behind minions or tanks to avoid skillshots, then re-entering from different angles. Stand slightly off-center in lane, as the middle attracts every poke spell and engage tool. Diagonal movement lets Aurora tag side targets while maintaining pressure. Respect choke points near towers and brush entrances where movement becomes predictable. Do not stack directly on marksmen or enchanters, as this gives enemies free multi-target value. Hit targets you can finish rather than always targeting carries. Diving past tanks with crowd control ready often throws fights. Carry access comes from tracking dashes, shields, and peel cooldowns. Against assassins, become the trap by standing near vulnerable allies and punishing their landing. Snowball works best after creating uncertainty, not onto full-health frontlines at max range. The threat alone can break enemy formation, so wait for proper follow-up before committing. Use Snowball defensively when fights flip to escape danger. Time augment triggers around what they reward, activating combat augments when enemies commit forward rather than retreat. When behind, stop forcing deep flanks and instead protect waveclear while waiting for enemy overcommits to punish.

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Aurora the Witch Between Worlds excels in short, angled fights rather than prolonged front-to-back confrontations. She functions as a slippery AP skirmisher who steps in when enemies have expended their engage or main poke, tags them, then fades back before the full enemy team can respond. When her team has hard engage, Aurora follows and cleans up. When her team is fragile, she slows the fight down, punishes oversteps, and preserves enough health to threaten the next wave. During levels 1 through 6, Aurora should position slightly behind her frontline or beside her strongest poke champion, never alone in the front brush. Early deaths are punishing because they surrender lane control and grant enemies relic access. She trades in small bites, stepping up after enemies waste spells on the wave or her tank, landing damage, then retreating before they can answer with a full rotation. Snowball serves as a follow-up tool rather than an opener, used when frontline crowd control lands or an enemy carry is already low. Early augments should address her primary problems: survivability to cast, reaching targets safely, or adding reliable damage to short trades. Push when her team has stronger waveclear or an enemy dies; stall when enemies possess superior all-in potential or her frontline is low. From levels 7 through 11, Aurora becomes significantly more dangerous when entering from the correct position. She stands outside direct enemy engage lines and seeks diagonal approaches from brush, behind her tank, or after her wave crashes. Trading revolves around enemy cooldowns; when key crowd control or dashes are down, she steps forward for heavier rotations. Snowball punishes separated targets rather than diving full backlines alone. Augment choices should match the game state, prioritizing engage tools, burst, or survivability depending on team composition and enemy threats. Push after winning trades or killing waveclear champions; stall when enemy ultimates are ready and her team lacks health. At levels 12 and beyond, patience defines Aurora's approach. She positions to threaten the enemy backline without being the first target struck. Late fights hinge on single oversteps or caught carries, so she avoids trading health for chip damage. Snowball becomes fight-deciding, used to follow guaranteed crowd control, dodge into better angles, or reach carries lacking peel. Late augment selections reinforce her final role, whether as main damage threat or utility support. Push hard after won fights with multiple enemies down; stall when missing ultimates or waiting for respawns. The clean Aurora pattern is wait, angle, strike, leave, then strike again when enemies chase. Rushing the first entry makes her the target, but forcing enemies to spend tools first allows Aurora to transform Mayhem fights into messy skirmishes where her mobility and burst matter more than raw frontline durability.

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Rasio menang

Rasio menang / Rasio pilih

Tier

Aurora the Witch Between Worlds excels when she enters fights after enemies have committed their key cooldowns, whether ahead or behind. When ahead, she should play as a short-range closer rather than long-range artillery, standing just outside reliable engage range and chipping with safe casts before committing once carries have used dashes, cleanse tools, spell shields, or peel cooldowns. Entering after these tools are gone converts leads into clean wipes, while entering first donates shutdown gold to the enemy. Wave control serves as a permission slip for aggression. When minions are under the enemy turret, Aurora can take side angles and force enemies to choose between clearing, dodging, or answering her. If the wave is dead, backing up is essential because diving through an empty lane gives the enemy full vision and focus. Ahead Aurora throws games when she treats every low-health target as free, instead of first checking for point-and-click crowd control, knockups, suppression, silence, or instant burst that can stop her. Fighting from the edge of the brawl forces carries into bad positioning. Standing directly in front allows tanks to mark her too easily. The big commit should be held for lock-in moments when enemies have no dash available, are clumped near terrain, or are retreating through narrow lane sections. Mobility should be spent to finish fights, not start every trade, because enemies wait for over-hops into their team. Augment choices should protect leads from single mistakes. Defensive or movement-based augments like shields, healing, anti-burst tools, or speed after casting help survive the moment after diving. Damage augments work when enemies cannot reach Aurora cleanly or lack reliable engage. After two kills, pushing the wave and hitting structures matters more than chasing, because fresh enemies can flip fights when Aurora is deep with low health. When behind, Aurora must stop playing for highlight engages and focus on health bars, cooldowns, and wave survival. Her first job becomes making the enemy frontline pay for walking up rather than diving the carry. Mobility serves as a dodge tool first, waiting for dangerous spells before answering. Cleanup angles replace initiation angles, with entry triggers being teammate crowd control or enemy carries walking forward to finish kills. Defending the wave becomes critical when behind, as losing it means losing space, relic access, turret health, and safe recall timing. Augments should buy time through survivability, shielding, healing, damage reduction, or movement rather than raw damage. Damage augments only help when teammates can provide peel. Aurora should never ult or hard-commit into full enemy resources, instead waiting for enemies to dive too far, carries to separate from peel, or allies to land the first control effect. Recovery comes through side pockets and fog rather than open-lane running. The fundamental rule across both states is that Aurora wins when she enters after enemies have shown their answer.

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Peringkat champion

Champion / Peran

Champion

Aurora the Witch Between Worlds operates as a poke mage who transitions into a skirmisher through her passive, Spirit Abjuration. This mechanic rewards repeated contact with the same champion, triggering extra magic damage alongside a burst of mobility and sustain. In ARAM: Mayhem, the crowded fights make her passive easy to start but risky to finish. Chasing a backline champion to complete a passive cycle often pulls Aurora into crowd control, so she should target enemies already walking forward. Her Q, Twofold Hex, serves as her primary poke, wave pressure, and passive-stacking tool. The return path often proves stronger than the initial cast because enemies sidestep the first shot then walk into the pullback line while trading. Q is normally maxed first as her most reliable damage button. W, Across the Veil, functions as her repositioning and stealth tool. Mayhem's constant crowd control and random burst windows make holding W for enemy committed engage stronger than using it to start poke. Wasted W leaves Aurora as a short-ranged mage with limited escape, creating her clearest punish window. E, The Weirding, provides a close-to-mid range blast with self-displacement, damaging and slowing enemies while moving Aurora backward. This built-in kite pattern excels against bruisers, assassins, and tanks who cross the front line. E is usually maxed second, adding reliable combat value after Q. Her ultimate, Between Worlds, defines teamfights by creating a zone that makes escape difficult for enemies while giving Aurora powerful repositioning options inside. R is strongest when enemies are already committed, such as after a hook lands or when divers jump onto her backline. Placement discipline matters; aiming for the space enemies must move through rather than where they stand prevents easy escapes. A bad R that catches no priority target or places Aurora beyond follow-up range is expensive, as enemies can wait out the zone and re-engage after her escape tools are gone. Throughout all phases, Aurora wins through controlled spacing and short repeated trades rather than extended chases or all-in dives.

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Lihat panduan champion

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Aurora the Witch Between Worlds performs best when she tags enemies from just outside retaliation range and commits only after they have spent their best answers. The most damaging mistakes come from treating her like a pure poke mage or a full dive assassin when she is neither. Mechanical errors often start with mismanaging Q, her main damage spell. Firing Q without securing the return cast loses a large portion of her damage pattern and leaves her vulnerable to retaliation. The correct approach is throwing Q when enemies are moving through narrow lanes, locked by allied crowd control, or stepping up for minions, then recasting only when the return path will cross them. W should never be used forward just to start a trade, as this spends her main repositioning tool before the enemy commits. If they answer with Snowball, hard crowd control, or a dash, she has no clean exit. W is best saved for the second beat of a fight, dodging key spells or repositioning after damage lands. E requires respect for its backward movement, as poor placement can push Aurora out of follow-up range, into enemy skillshots, or away from her own ultimate area. Her ultimate should not be dropped on the first enemy seen, especially a frontline tank. R is most effective when multiple enemies are grouped, when a carry has used mobility, or when the team can immediately hit targets inside the area. Chaining every spell instantly with no read on enemy reactions allows mobile champions to dash after the first cast and dodge the rest, while long-range mages punish locked animation windows. Staggering casts lets Aurora tag with Q or E, watch for enemy responses, then commit when movement becomes predictable. After entering stealth or repositioning with W, standing still invites prediction skillshots and sweeping damage to punish her last known path. Snowball should be treated as a threat marker first, with the second cast decision based on allied distance, enemy cooldowns, and W availability rather than instantly following it into the enemy team. Decision mistakes include engaging first every fight before enemy crowd control is used, which gets Aurora pinned down before her damage reaches the right target. Her best entry is often after enemies turn their camera and cooldowns toward someone else. Ignoring wave state leads to taking trades inside enemy minions, losing safe Q angles, and giving opponents free cover. Clearing or thinning the wave before serious trades creates cleaner Q return lines and makes enemy movement easier to read. Diving the backline while allied carries are being run down may trade one kill but loses the fight when enemy divers remove her damage base first. Fighting in narrow enemy-favored zones without vision of key threats gives hook champions, burst mages, and hard engage tanks simple angles while reducing useful escape paths. Chasing one low-health enemy past their team often results in the return path disappearing as enemies turn and layer control. Treating every ultimate as a kill button instead of a fight-shaping tool wastes it when the team cannot follow, leaving no answer for the real engage. Staying low health because of overconfidence in outplay potential invites random poke or burn damage to remove her before her kit matters. The clean Aurora rule is simple: damage first, commitment second, and escape always planned. If a play has no return path, it is not an outplay but a donation with extra steps.

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FAQ

Aurora

FAQ

Is Aurora a good pick in ARAM: Mayhem? Yes, Aurora is a strong pick when your team can start fights or hold enemies in a tight area. Play her as a skirmishing mage: poke first, look for grouped targets, then commit when the enemy has already used key crowd control. The tradeoff is that she is not a pure backline artillery champion, so bad entries get punished hard. What is Aurora’s main job in a Mayhem fight? Aurora wants to soften enemies, threaten side angles, and punish teams that clump together. If your frontline forces the enemy to stand still or retreat through a narrow lane, step up and layer your damage into that moment. If you go first without backup, you usually spend your mobility just escaping instead of winning the fight. Should I build Aurora for burst or sustained damage? Build for burst when the enemy team has fragile carries and low healing, because short trades let you delete targets before they can answer. Build more sustained damage when fights are long, tanks are walking forward, or the enemy has shields and healing that survive your first combo. The tradeoff is simple: burst gives better picks, sustained damage gives better second rotations.

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