Normal order: Q > W > E, with R whenever available.
N/A
item / Rasio menang / Rasio pilih
N/A
26.9N/A
- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 2,400
- Harga
- 300
+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.
- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 2,700
- Harga
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Harga total
- 2,400
- Harga
- 300
+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
N/Aitem
- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
54.54%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
55.34%- Harga total
- 2,700
- Harga
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
55.35%- Harga total
- 2,400
- Harga
- 300
+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.
56.19%- Harga total
- 2,450
- Harga
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
52.55%- Harga total
- 2,800
- Harga
- 800
+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
55.48%- Harga total
- 1,200
- Harga
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
54.62%- Harga total
- 3,100
- Harga
- 500
+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).
53.64%- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
54.08%- Harga total
- 3,200
- Harga
- 650
+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
54.29%- Harga total
- 2,900
- Harga
- 800
+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.
55.28%- Harga total
- 2,700
- Harga
- 600
+350 Health +50 Armor +10 Ability Haste Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
53.24%N/A
- Harga total
- 900
- Harga
- 500
+350 Health
55.94%- Harga total
- 400
- Harga
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
55.94%- Harga total
- 900
- Harga
- 500
+350 Health
55.92%- Harga total
- 50
- Harga
- 50
Consume Restores +120 Health over 15 seconds.
55.92%- Harga total
- 400
- Harga
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
55.92%- Harga total
- 900
- Harga
- 500
+350 Health
54.27%- Harga total
- 400
- Harga
- 400
+150 Health
54.27%N/A
- Harga total
- 2,800
- Harga
- 700
+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.
- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
- Harga total
- 2,700
- Harga
- 650
+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
- Harga total
- 2,800
- Harga
- 700
+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.
- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
N/Aitem
- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
50.77%- Harga total
- 2,700
- Harga
- 650
+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
50.98%- Harga total
- 2,800
- Harga
- 700
+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.
51.54%- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
49.85%- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
52.32%- Harga total
- 3,200
- Harga
- 900
+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.
49.43%- Harga total
- 2,850
- Harga
- 400
+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.
49.71%- Harga total
- 2,750
- Harga
- 450
+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
46.18%- Harga total
- 3,500
- Harga
- 1,100
+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.
47.88%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
53.03%- Harga total
- 2,900
- Harga
- 750
+65 Ability Power +400 Health +15 Ability Haste Vile Decay: Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds, up to 30%.
55.82%- Harga total
- 2,600
- Harga
- 450
+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.
49.88%N/A
- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
48.88%- Harga total
- 1,200
- Harga
- 250
+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
48.88%- Harga total
- 1,200
- Harga
- 250
+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
54.86%- Harga total
- 1,300
- Harga
- 500
+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
51.95%Augment
Augment / Rasio menang
| Nama | Kelangkaan | Tier | Rasio pilih | Game | |
|---|---|---|---|---|---|
Pilih Circle of Death saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 57.39% | 4.33% | 927 |
Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 56.61% | 5.09% | 1,090 |
Pilih Quest: Icathia's Fall saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 55.68% | 5.18% | 1,110 |
Pilih Courage of the Colossus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 55.21% | 6.99% | 1,496 |
Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 55.08% | 6.07% | 1,300 |
Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 54.80% | 6.43% | 1,376 |
Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 54.38% | 6.34% | 1,357 |
Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 53.88% | 18.91% | 4,050 |
Pilih Cruelty saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 53.66% | 4.15% | 889 |
Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 52.88% | 18.01% | 3,858 |
Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 52.07% | 12.84% | 2,750 |
Pilih Guilty Pleasure saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 52.07% | 8.34% | 1,786 |
Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 51.93% | 10.79% | 2,311 |
Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 51.64% | 15.04% | 3,222 |
Pilih Impassable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 51.43% | 6.52% | 1,396 |
Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 51.37% | 4.77% | 1,022 |
Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 51.22% | 10.13% | 2,169 |
Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 51.15% | 6.48% | 1,388 |
Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 51.00% | 5.36% | 1,147 |
Pilih Upgrade Immolate saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 51.00% | 3.97% | 851 |
Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 50.77% | 8.46% | 1,812 |
Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 50.52% | 4.48% | 960 |
Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 50.50% | 7.43% | 1,592 |
Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 50.00% | 5.07% | 1,086 |
Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 49.77% | 7.11% | 1,523 |
Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 47.79% | 5.17% | 1,107 |
Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 46.32% | 7.54% | 1,615 |
Pilih Upgrade Thornmail saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 58.12% | 3.68% | 788 |
Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 58.06% | 2.46% | 527 |
Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 55.51% | 2.12% | 454 |
Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 55.31% | 1.93% | 414 |
Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 55.06% | 1.89% | 405 |
Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 54.66% | 3.06% | 655 |
Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 53.91% | 2.75% | 588 |
Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 53.74% | 2.37% | 508 |
Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 53.27% | 1.93% | 413 |
Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 53.10% | 3.09% | 661 |
Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 53.05% | 2.22% | 475 |
Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 53.02% | 2.40% | 513 |
Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 52.82% | 2.07% | 443 |
Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 52.78% | 2.35% | 504 |
Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 52.71% | 2.59% | 554 |
Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 52.68% | 2.96% | 634 |
Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 52.62% | 3.56% | 762 |
Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 52.05% | 2.40% | 513 |
Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 51.68% | 3.05% | 654 |
Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 51.38% | 2.03% | 434 |
Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 51.23% | 2.84% | 609 |
Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 51.23% | 1.90% | 406 |
Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 51.13% | 2.68% | 575 |
Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 50.87% | 2.40% | 515 |
Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 50.71% | 2.64% | 566 |
Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 50.69% | 2.04% | 436 |
Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 50.34% | 2.04% | 437 |
Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 50.25% | 1.85% | 396 |
Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 50.25% | 2.81% | 601 |
Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 50.00% | 2.63% | 564 |
Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 50.00% | 2.19% | 468 |
Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 49.87% | 1.79% | 383 |
Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 49.82% | 2.66% | 570 |
Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 49.72% | 2.48% | 531 |
Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 49.62% | 3.65% | 782 |
Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 49.56% | 2.13% | 456 |
Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 49.34% | 3.19% | 683 |
Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 49.01% | 2.58% | 553 |
Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 48.90% | 2.54% | 544 |
Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 48.69% | 1.78% | 382 |
Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 48.50% | 2.18% | 466 |
Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 48.16% | 2.41% | 517 |
Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 47.76% | 1.88% | 402 |
Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 47.76% | 1.77% | 379 |
Pilih Minionmancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 47.38% | 2.40% | 515 |
Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 58.08% | 1.70% | 365 |
Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 57.79% | 0.93% | 199 |
Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 55.73% | 1.47% | 314 |
Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 55.33% | 1.62% | 347 |
Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 54.34% | 1.02% | 219 |
Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 54.14% | 0.85% | 181 |
Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 54.08% | 0.92% | 196 |
Pilih Gash saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 53.85% | 0.91% | 195 |
Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 53.60% | 1.04% | 222 |
Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 52.68% | 1.05% | 224 |
Pilih Outlaw's Grit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 51.96% | 0.84% | 179 |
Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 51.60% | 1.46% | 312 |
Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 51.12% | 0.83% | 178 |
Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 50.86% | 1.08% | 232 |
Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 50.86% | 1.36% | 291 |
Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 49.46% | 1.29% | 277 |
Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 49.31% | 1.01% | 217 |
Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 49.17% | 1.12% | 240 |
Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 49.04% | 1.22% | 261 |
Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 48.38% | 1.58% | 339 |
Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 48.29% | 1.36% | 292 |
Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 48.08% | 0.97% | 208 |
Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 47.86% | 1.20% | 257 |
Pilih Swift and Safe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 47.54% | 0.85% | 183 |
Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 47.46% | 1.10% | 236 |
Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 46.47% | 1.46% | 312 |
Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 45.89% | 1.65% | 353 |
Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 45.62% | 1.01% | 217 |
Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 45.54% | 1.41% | 303 |
Pilih Windspeaker's Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 45.27% | 1.13% | 243 |
Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 43.88% | 0.92% | 196 |
Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 62.96% | 0.38% | 81 |
Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 59.15% | 0.33% | 71 |
Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 57.35% | 0.64% | 136 |
Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 53.51% | 0.53% | 114 |
Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 52.78% | 0.67% | 144 |
Pilih Mighty Shield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 52.53% | 0.74% | 158 |
Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 52.34% | 0.50% | 107 |
Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 52.29% | 0.71% | 153 |
Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 51.90% | 0.37% | 79 |
Pilih Stuck in Here With Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 51.28% | 0.36% | 78 |
Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 50.96% | 0.73% | 157 |
Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 50.93% | 0.50% | 108 |
Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 50.68% | 0.69% | 148 |
Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 50.00% | 0.63% | 134 |
Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 49.70% | 0.79% | 169 |
Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 49.60% | 0.58% | 125 |
Pilih Trueshot Prodigy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 48.59% | 0.66% | 142 |
Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 48.57% | 0.33% | 70 |
Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 48.41% | 0.59% | 126 |
Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 48.24% | 0.79% | 170 |
Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 46.48% | 0.33% | 71 |
Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 43.71% | 0.71% | 151 |
Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 43.62% | 0.44% | 94 |
Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 42.86% | 0.59% | 126 |
Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 42.86% | 0.36% | 77 |
Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 42.70% | 0.42% | 89 |
Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 42.50% | 0.37% | 80 |
Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 42.50% | 0.37% | 80 |
Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 42.27% | 0.45% | 97 |
Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 41.58% | 0.47% | 101 |
Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 39.71% | 0.64% | 136 |
Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 39.29% | 0.65% | 140 |
Pilih Dashing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 38.21% | 0.57% | 123 |
Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 35.95% | 0.71% | 153 |
Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 56.72% | 0.31% | 67 |
Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 53.13% | 0.30% | 64 |
Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T5 | 50.00% | 0.28% | 60 |
Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 49.18% | 0.28% | 61 |
Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 47.17% | 0.25% | 53 |
Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 46.30% | 0.25% | 54 |
Pilih Earthwake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 43.55% | 0.29% | 62 |
Pilih Shadow Runner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 43.48% | 0.32% | 69 |
Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 42.42% | 0.31% | 66 |
Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 40.68% | 0.28% | 59 |
Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 39.39% | 0.31% | 66 |
Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 37.74% | 0.25% | 53 |
Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 33.93% | 0.26% | 56 |
Maokai Skill Combos
Extracted from the skill order guide
Sapling, poke, zone, or trap-style augments: E > Q > W.
Maokai Counters
Counters and threats extracted from the matchup guide
Counters
5Maokai counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
5Maokai is countered by these champions in ARAM: Mayhem.
Read counter detailsMaokai Team Comp Highlights
Partner patterns extracted from the team comp guide
Highest Value Wombo Follow-up
Maokai pins targets in place and forces enemies to bunch around choke points, which gives Miss Fortune a clean angle for her area damage. His engage also makes it harder for enemies to simply walk out before she commits.
Reset Carry Who Loves Maokai’s Peel
Maokai gives Jinx the two things she needs most: time to hit and a safe first takedown setup. Roots, slows, and knockback create a stable front line, while saplings discourage flank angles that would normally force Jinx to back away.
Layered Engage And Safe Ball Delivery
Maokai is a reliable carrier for Orianna’s setup because he can enter the enemy team with a targeted root and stay in the middle long enough to make enemies choose between spreading, running, or burning mobility. Orianna adds burst and zone control that Maokai alone does not provide.
Brutal Choke Control And Anti-frontline Damage
Maokai makes enemies stand where Brand wants them. Roots and slows keep targets inside Brand’s damage zones, while saplings punish enemies who try to use brush to dodge skillshots or start from fog.
Turns Maokai From Engage Tank Into Unkillable Bouncer
Lulu strengthens Maokai’s defensive fights. Her protection lets him survive after starting, and her peel stacks with his root and knockback to keep a carry alive through dive attempts. This is less explosive than a full wombo combo, but it makes the team much harder to break.
Maokai ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Sapling Role | Saplings are thrown repeatedly into brush to punish careless walking, chip enemies down, and protect backline from flank angles through passive zone control. | Saplings shape where fights start rather than winning lanes alone. Place them behind enemy frontlines before engaging or near retreat paths, not randomly into empty brush. | Use saplings as setup for engages, not as your entire damage plan. |
| Engage Commitment | W can sometimes be used just to tag someone and let your team poke. Maokai can wait and look unkillable while fishing for engages. | W is a commitment tool punished instantly if weak. Use it when your team can follow, the target has used mobility, or your ultimate cuts off escape. | Only commit when your team is positioned to follow up on your engage. |
| Ultimate Timing | Ultimate can be used as slow follow-up after poke lands, arriving late in the fight to catch enemies. | Ultimate is stronger when used early across the lane to divide the map before fights explode, creating punish windows for your team. | Cast ultimate early to split enemies before chaos makes control arrive too late. |
| Skill Order Priority | Often leans into E-heavy poke when enemies are short-ranged or careless around brush, since fights can stall for a long time. | Rewards Q and W more often. Prioritize tools that let you start, peel, and reposition enemies rather than maxing only for poke. | Match your skill order to the actual fight pattern, not normal ARAM habits. |
| Tempo and Patience | Maokai can wait, throw saplings, hold brush, and let enemies make the first mistake before committing to any action. | Must decide sooner. Engage when your team has augment advantage or enemy carry is separated. Back up and cover retreat if your team is down key tools. | Engage after enemy movement is spent; never walk forward alone without backup. |
| Snowball Usage | Snowball Maokai can force simple engages by hitting Snowball, taking it, and comboing a carry with W and Q. | Bad Snowballs are punished harder. Only take it when your team is ready, the target is valuable, and follow-up control can actually land. | Use Snowball selectively as a second angle, not always the first engage button. |
Champion Analysis
Peran / Rasio menang
In Hextech Mayhem (ARAM) mode, Maokai the Twisted Treant functions as a melee tank-controller with powerful crowd control and exceptional durability. His role centers on engaging fights, disrupting enemy positioning, and sustaining through extended teamfights where his passive ability, Sap Magic, provides excellent sustainability by restoring health whenever he is hit by abilities. This passive makes him particularly effective against mage-heavy compositions that rely on frequent ability casts, as he can recover health while absorbing significant damage for his team. Maokai's Q, Bramble Smash, serves as his primary damage and crowd control tool, slamming the ground to deal magic damage and knock up enemies. The knock-up component is extremely valuable in Hextech Mayhem, where interrupting enemy channels and displacing opponents can swing fights. His W, Twisted Advance, provides core mobility by allowing him to latch onto an enemy champion and teleport directly to them, enabling Maokai to quickly reach the enemy backline and force engagements on vulnerable targets. This combination of a targeted gap-closer followed by a knock-up gives him reliable engage potential throughout the match. His E, Sapling Toss, offers zone control by throwing saplings that chase and explode on nearby enemies, dealing damage and applying slows. This ability allows Maokai to control space and pressure opponents who attempt to flank or reposition. His ultimate, Nature's Grasp, transforms all active saplings into running treants that chase and explode on enemies, delivering excellent AoE damage and slows across multiple targets. This ultimate amplifies his zone control presence and can create chaos in the confined ARAM lane where enemies have limited escape routes. Maokai's combination of crowd control and tankiness makes him one of the most reliable tank picks in Hextech Mayhem. His ability to engage on backline targets, disrupt enemy formations with knock-ups and slows, and sustain through incoming ability damage allows him to fulfill a frontline role that protects teammates while creating opportunities for his team to follow up on his initiations. The synergy between his passive sustainability and his crowd control toolkit ensures he remains relevant throughout all phases of the match, providing both offensive initiation and defensive peel depending on what each fight demands.
Tips utama
Blog panduan / N/A
Maokai the Twisted Treant wins Mayhem fights by choosing where the fight starts rather than walking forward as a passive health bar. Success comes from using brush control, Saplings, Snowball pressure, and long engage threat to force enemies into bad positions. When the team is ready to follow, Maokai can start fights from surprising angles. When they are not, he should peel, stall, and make enemies waste their first engage. Engage timing requires patience. Start fights when enemy backliners have already used movement or safety tools, since Maokai's point-and-click root puts him deep in the enemy team. Going first into five ready champions gives them exactly the target they wanted. Wait for dashes, cleanse effects, spell shields, or major disengages to be used before committing. Use the ultimate to cut the lane rather than just hitting the closest target, forcing carries to choose between backing up, walking sideways into friendly skillshots, or eating the engage. Root first when the team needs certainty; ultimate first when they need space. Maokai excels at counter-engage when enemies dive first. Hold root for the champion who actually reaches the carry, not the frontlining tank. When assassins, bruisers, or Snowball engagers commit, root them in place, knock them away from the backline, and let the team punish the overextension. Send the ultimate across the enemy follow-up path so reinforcements arrive late or take worse angles. Peel before chasing when the team has scaling damage alive and hitting. Escape often comes from changing targets rather than running in a straight line. Root to nearby enemy minions or champions to move out of the danger line, then use knockback to create space. Save one tool for the exit whenever possible, since the second wave of damage often kills tanks in Mayhem fights. Low-health Maokai still has value through terrain control, dropping Saplings into brush and threatening root on anyone crossing the midpoint. Fight around brush without stacking the whole team inside it, since enemy area damage gets free value against clustered targets. Stand off-center when looking for ultimate to force enemies toward walls or friendly teams. Use minion waves as timing markers, engaging right after the wave reaches enemies for predictable formations. Root targets the team can actually kill rather than always chasing the enemy carry. Against poke teams, prioritize the champion controlling space. Against dive teams, the carry's attacker is priority one. Do not chase the enemy backline while your own damage dealer is being pinned. Snowball should threaten, not just travel. Holding it makes enemies respect all-in range. Take the mark after enemy crowd control is committed, not while every stun and displacement is ready. Do not take deep Snowballs if ultimate is still needed for disengage. When ahead, push with Saplings controlling the next brush rather than standing under enemy turrets. When neutral, pull enemies into your side of the lane where they overstep into root range. When behind, stop looking for miracle engages and play shorter fights, using ultimate defensively to protect wave clear. The clean Maokai game is controlled, not desperate.
Read full guideBlog panduan
N/A / Augment
Maokai the Twisted Treant thrives in Mayhem by controlling space and dictating when fights happen rather than forcing engagements constantly. In the early game, Maokai should position slightly ahead of his carries without eating free poke, using brush control and the minion wave edge to make the lane feel smaller for opponents. His trading rhythm works best when enemies waste key cooldowns first, allowing him to step up with threats and back out before taking chained damage. Saplings serve to check brush, punish enemies in fog, and soften targets, while Snowball functions primarily as a threat tool early, creating panic and burning defensive spells rather than serving as a pure engage. The priority before level 6 is maintaining enough health to matter when the first full fight occurs. During the mid game, Maokai reaches his strongest window for deciding fights. He should occupy the front pocket, close enough to threaten engage while angling his ultimate to cut across the lane. His role shifts based on team needs: playing ahead of winning carries to deny enemy entry, or staying beside the backline to peel against assassins and bruisers. Mid-game trades flow from sapling pressure or a landed Snowball into a root or displacement, ending with focused damage while Maokai blocks the return path. Snowball becomes a real engage option now, particularly when combined with his ultimate to force enemies into bad positioning. By this stage, augment choices clarify whether Maokai serves as primary starter, second engager, or anti-dive wall. Late game demands deliberate positioning since deaths become expensive. Maokai must stand where he can start a fight and still receive support, avoiding blind face-checks unless covered by saplings or teammates. Small losing trades must stop, as late-game poke sticks harder and entering fights at half health can lose entire pushes. Snowball becomes a commitment check, used only when it creates a clean path to a priority target or when the recast timing can reposition and interrupt enemy chase patterns. Augments often determine role more than the base kit, directing Maokai toward extended combat, coordinated initiation, or carry protection. Throughout all stages, Maokai excels at making pushed lanes miserable for opponents who must enter sapling zones and respect his engage range. When ahead, he squeezes enemies by controlling brush, denying health relic access, and punishing exposed carries before converting picks into objectives. When behind, he becomes a counter-engage champion first, letting enemies cross the midpoint before rooting or knocking away divers. The core principle remains consistent: Maokai wins by forcing enemies to walk into his control rather than chasing them through their ready spells. Before every late fight, he must commit to one clear plan: engage on the enemy carry, peel for his own carry, or stall the wave. Attempting all three halfway leads to failure.
Read full guideRasio menang
Rasio menang / Rasio pilih
Maokai the Twisted Treant excels at controlling space and dictating where fights happen, but his effectiveness depends heavily on understanding when to press advantages and when to play for punishment. When ahead, Maokai should convert lane control into forced movement by placing Saplings in side brushes, health relic paths, and retreat angles before waves crash. This forces enemies into bad decisions: they either take poke, give ground, or burn mobility before the real fight begins. The key is making enemies start fights from disadvantaged positions rather than waiting passively in the middle of the lane. Ahead patterns center on proactive zone control and disciplined target selection. After clearing the wave first, Maokai should step forward with minions, place Saplings in brushes enemies want to use, and position just behind the frontline angle. When enemy carries waste mobility or defensive tools, Twisted Advance becomes a kill opportunity rather than just a flashy engage, but only if damage dealers are positioned to follow. Nature's Grasp should split fights through chokepoints the enemy must cross, creating scenarios where backward movement surrenders tower space and sideways movement creates isolated targets. The critical mistake ahead is overstaying past your team's damage range or chasing deep targets while abandoning carries to retaliation. When behind, Maokai must stop bleeding before attempting to win fights. The priority shifts to protecting carries, punishing overextensions, and making enemies walk through bad zones. Saplings become defensive tools for retreat paths and side brushes rather than forward fishing. Peel takes precedence over engage: rooting divers and dropping control in their retreat paths forces them to choose between backing out or standing in your team's damage. Nature's Grasp should be held for the moment enemies commit through the lane, cutting dives in half rather than being wasted while opponents safely posture outside range. Augment choices significantly influence playstyle. Durability and healing augments allow Maokai to hold the front longer and absorb the first engage, but they do not grant permission to start fights while teammates are off-screen. Ability haste augments enable layered control with Sapling zones into Twisted Advance into Nature's Grasp, creating cumulative pressure that denies enemies small windows to walk forward. Movement and engage augments should be used to threaten from fog and off-angles rather than predictable straight-line engages that enemies can punish with disengage tools. The fundamental rule is that ahead Maokai owns space and forces enemies to walk through it, while behind Maokai denies clean engages and waits for punishable mistakes. Both states require saving at least one hard control tool for the champion most likely to swing the fight. Burning everything on the enemy tank frees their carries, but ignoring the tank entirely risks your backline getting overrun. Target selection must reflect who is actually threatening your win condition in that specific moment.
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Maokai the Twisted Treant defines himself in ARAM: Mayhem through sustained brawling, zone control, and decisive engage tools that reward patience and positioning over raw damage output. His identity centers on staying present in fights longer than enemies expect, using passive healing to recover between spell cycles, and forcing opponents to fight through layers of crowd control and sapling zones. Sap Magic, Maokai's passive, transforms him from a simple tank into a recovery-focused frontline who can absorb punishment, step back, and re-enter fights with enough health to matter. In Mayhem's extended, messy brawls, this passive becomes a core mechanic rather than a minor bonus. The empowered attack should be woven into fights after crowd control has been applied, when enemies are displaced or busy, rather than chased aggressively into danger. Smart enemies will kite Maokai when his passive is ready or force him to choose between healing off a safe frontliner and continuing his engage. Bramble Smash gives Maokai his most reliable defensive button and his cleanest way to break enemy momentum. The spell serves dual purposes: on engage, it keeps rooted targets in kill zones for follow-up damage; on defense, it knocks divers away from vulnerable carries. The directional nature of Q means positioning matters intensely, as standing on the wrong side can push priority targets away from damage instead of toward it. Twisted Advance provides Maokai's most dependable engage starter through targeted lockdown that cannot be sidestepped like a skillshot. The commitment nature of W means target selection defines success or failure. Dashing onto a carry when the team is ready creates picks; dashing alone into five healthy champions hands the enemy an easy focus target. Sapling Toss extends Maokai's identity beyond his body, creating zone control through traps that deny movement and punish positioning. Brush placement amplifies sapling threat, making bush control a strategic priority. Saplings function as scouting tools, poke pressure, and escape denial rather than simple damage spells. Nature's Grasp, Maokai's ultimate, represents his largest teamfight contribution by forcing enemies to choose between bad options. The root wall cuts off retreat paths, splits approaching teams, and creates space for allies to reposition. Its value lies not just in damage or root duration but in how it restricts where enemies are allowed to stand and move. Maokai's overall identity in Mayhem rewards players who understand timing, spacing, and target priority. His kit punishes impulsive commits and rewards coordinated engages where each spell flows into the next while passive healing sustains him through extended brawls that define the mode.
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Maokai is forgiving compared to many engage tanks, but he still throws fights when he spends his crowd control in the wrong order or turns into a sapling bot while his team needs a front line. Mechanical mistakes often begin with using Twisted Advance as the first button on the nearest target without a clear plan. This roots Maokai into the enemy formation with no angle control, leaving him vulnerable to punishment while enemy carries escape. Instead, he should start fights with a clear target and confirmed follow-up from his team, or hold the ability to threaten space. Another critical error is throwing Bramble Smash randomly for poke right before an enemy engage, which removes the fastest peel tool when divers arrive. Maokai should save this ability for when assassins, bruisers, or snowball users commit to entry. Sapling placement determines zone value. Throwing saplings into the lane where minions trigger them wastes the ability on low-value damage and loses brush control. Maokai should place saplings where enemies want to stand: brush edges, health relic approaches, flank pockets, and retreat paths. Nature's Grasp becomes easy to sidestep when cast straight down the lane at enemies who are already spread out and backing up. The ultimate works best when enemies are constrained under turret pressure, near walls, in chokes, or when forced to move in predictable directions. Snowball usage requires patience. Using Snowball to enter and instantly following with Twisted Advance on the same target stacks engage tools into one moment and leaves Maokai too far ahead with no backup. Snowball should function as a positioning tool that creates threat and forces movement, not a guaranteed engage trigger. Bramble Smash angle matters more than damage, as knocking enemies away from allied burst saves targets that would otherwise die. During extended fights, forgetting to auto attack forfeits sustain and pressure that keeps Maokai effective in the second half of combat. Stacking all crowd control on a target already controlled by allies wastes tools needed for the next threat. Maokai should stagger his abilities, holding one for counter-engage or follow-up dashes. Decision mistakes include playing only for sapling poke when the team has no other frontline, forcing engage into teams that win short-range brawls, and holding Nature's Grasp forever while waiting for a perfect five-person root. Engaging without checking if damage dealers are positioned to follow up wastes crowd control and creates delayed death timers. Health relic zones require proactive sapling placement before enemies contest them. Chasing low-health enemies past the minion wave after a won trade separates Maokai from his team and invites counter-engage. Building for damage when the team needs durability makes Maokai too fragile to peel or engage effectively. Predictable brush patterns allow enemies to clear saplings safely and bait engage from outside useful range. Not every root signals an all-in; Maokai must separate poke roots, peel roots, and commit roots based on whether the target is actually killable. Good Maokai controls where fights happen, decides when enemies can move forward, and keeps one tool ready for the second threat.
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Is Maokai a tank, poke pick, or engage champion in ARAM: Mayhem? Maokai is mainly a frontline engage and peel champion, with poke coming from sapling control when the fight slows down. If your team has carries that need space, play closer to them and punish divers instead of forcing every root forward. The tradeoff is that full engage Maokai can start fights well, but he can also strand himself if his team is not ready to follow. When should I pick Maokai in Mayhem? Pick Maokai when your team needs reliable crowd control, bush control, and someone willing to stand between enemies and your carries. He is especially useful when allies have delayed damage that benefits from enemies being held in place. The tradeoff is that he does not solo-carry through raw damage as easily as true burst champions, so he needs teammates to hit the targets he locks down. Should I build Maokai tanky or damage-focused? Build tanky when your team lacks a durable front line or the enemy has champions that must walk into you. Go more damage-oriented only when your team already has engage and you can safely play around saplings and follow-up crowd control. The tradeoff is simple: tank Maokai lives long enough to control fights, while damage Maokai punishes clumped enemies but dies faster when caught.
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