ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T3 Peringkat #81

Veigar build ARAM Mayhem dan augment terbaik

Veigar saat ini masuk kategori T3 dalam data ARAM Mayhem.

Veigar Veigar the Tiny Master of Evil Tank / Mage
TierT3
Peringkat#81
Rasio menang50.14%
Rasio pilih0.98%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

Rasio menang53.24%
Rasio pilih6.33%
#2
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

Rasio menang48.26%
Rasio pilih3.70%
#3
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Rasio menang53.05%
Rasio pilih2.96%

N/Aitem

Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

53.33%
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

54.87%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

55.07%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Harga total
2,900
Harga
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

56.61%
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

51.88%
Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

57.28%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

49.22%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

50.21%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Harga total
3,200
Harga
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

44.10%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

51.01%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

55.05%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

53.57%

N/A

Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Harga total
1,300
Harga
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

57.74%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

55.00%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Harga total
1,300
Harga
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

55.00%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

52.53%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

52.53%

N/A

#1
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

Rasio menang54.82%
Rasio pilih15.56%
#2
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Archangel's Staff Archangel's Staff Archangel's Staff
Harga total
2,900
Harga
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

Rasio menang52.03%
Rasio pilih9.06%
#3
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Archangel's Staff Archangel's Staff Archangel's Staff
Harga total
2,900
Harga
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Rasio menang55.16%
Rasio pilih7.40%

N/Aitem

Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

54.97%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

54.94%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

53.91%
Archangel's Staff Archangel's Staff Archangel's Staff
Harga total
2,900
Harga
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

54.89%
Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

52.03%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

55.33%
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

55.98%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

53.85%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.57%
Void Staff Void Staff Void Staff
Harga total
3,000
Harga
1,050

+95 Ability Power +40% Magic Penetration

46.81%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Harga total
2,900
Harga
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

51.74%
Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

61.07%

N/A

Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Harga total
1,300
Harga
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

55.88%
Blasting Wand Blasting Wand Blasting Wand
Harga total
850
Harga
850

+45 Ability Power

56.21%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

56.21%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

56.21%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

55.99%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Harga total
1,300
Harga
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

55.99%

N/A

#1
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Rasio menang48.71%
Rasio pilih21.08%
#2
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Rasio menang51.02%
Rasio pilih10.98%
#3
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

Rasio menang52.28%
Rasio pilih9.36%

N/Aitem

Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

50.17%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

50.32%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

49.87%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

51.34%
Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

50.65%
Void Staff Void Staff Void Staff
Harga total
3,000
Harga
1,050

+95 Ability Power +40% Magic Penetration

48.72%
Archangel's Staff Archangel's Staff Archangel's Staff
Harga total
2,900
Harga
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

50.81%
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

49.62%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Harga total
3,250
Harga
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

48.88%
Banshee's Veil Banshee's Veil Banshee's Veil
Harga total
3,000
Harga
200

+105 Ability Power +40 Magic Resist Annul Grants a Spell Shield that blocks the next enemy Ability.

50.96%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

49.70%
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

48.42%

N/A

Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

51.22%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

51.22%
Blasting Wand Blasting Wand Blasting Wand
Harga total
850
Harga
850

+45 Ability Power

50.05%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.05%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

50.05%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

51.48%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Big Brain Big Brain Big Brain Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.86%
Rasio pilih
10.70%
Game
3,106

Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.86%10.70%3,106
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
53.01%
Rasio pilih
6.80%
Game
1,975

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT153.01%6.80%1,975
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.94%
Rasio pilih
6.86%
Game
1,991

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.94%6.86%1,991
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.73%
Rasio pilih
7.50%
Game
2,177

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.73%7.50%2,177
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.60%
Rasio pilih
17.45%
Game
5,067

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.60%17.45%5,067
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.00%
Rasio pilih
7.31%
Game
2,123

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.00%7.31%2,123
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.31%
Rasio pilih
5.64%
Game
1,637

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.31%5.64%1,637
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
50.94%
Rasio pilih
15.95%
Game
4,631

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.94%15.95%4,631
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.85%
Rasio pilih
6.70%
Game
1,944

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.85%6.70%1,944
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
49.81%
Rasio pilih
13.43%
Game
3,899

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.81%13.43%3,899
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.63%
Rasio pilih
5.18%
Game
1,503

Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.63%5.18%1,503
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.63%
Rasio pilih
7.88%
Game
2,287

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.63%7.88%2,287
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
49.61%
Rasio pilih
7.95%
Game
2,308

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.61%7.95%2,308
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.60%
Rasio pilih
7.27%
Game
2,109

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.60%7.27%2,109
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
49.57%
Rasio pilih
10.92%
Game
3,169

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.57%10.92%3,169
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.32%
Rasio pilih
8.86%
Game
2,573

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.32%8.86%2,573
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.30%
Rasio pilih
10.56%
Game
3,065

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.30%10.56%3,065
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.20%
Rasio pilih
5.58%
Game
1,620

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.20%5.58%1,620
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
48.91%
Rasio pilih
7.14%
Game
2,073

Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT148.91%7.14%2,073
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.86%
Rasio pilih
18.40%
Game
5,342

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.86%18.40%5,342
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.77%
Rasio pilih
8.85%
Game
2,569

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.77%8.85%2,569
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.71%
Rasio pilih
10.84%
Game
3,147

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.71%10.84%3,147
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
48.65%
Rasio pilih
8.28%
Game
2,403

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT148.65%8.28%2,403
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.27%
Rasio pilih
14.56%
Game
4,228

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.27%14.56%4,228
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.10%
Rasio pilih
9.05%
Game
2,628

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.10%9.05%2,628
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
47.58%
Rasio pilih
5.70%
Game
1,654

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT147.58%5.70%1,654
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.39%
Rasio pilih
5.39%
Game
1,565

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT146.39%5.39%1,565
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.11%
Rasio pilih
2.14%
Game
621

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.11%2.14%621
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
53.75%
Rasio pilih
2.48%
Game
720

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.75%2.48%720
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.18%
Rasio pilih
3.58%
Game
1,038

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.18%3.58%1,038
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.88%
Rasio pilih
1.73%
Game
503

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.88%1.73%503
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.74%
Rasio pilih
3.15%
Game
914

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.74%3.15%914
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.25%
Rasio pilih
3.91%
Game
1,135

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.25%3.91%1,135
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
51.55%
Rasio pilih
2.22%
Game
644

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT251.55%2.22%644
Cruelty Cruelty Cruelty Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.80%
Rasio pilih
3.00%
Game
872

Pilih Cruelty saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.80%3.00%872
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.75%
Rasio pilih
3.43%
Game
997

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.75%3.43%997
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.64%
Rasio pilih
2.15%
Game
624

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.64%2.15%624
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.61%
Rasio pilih
3.37%
Game
978

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.61%3.37%978
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.59%
Rasio pilih
2.65%
Game
769

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.59%2.65%769
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.77%
Rasio pilih
3.81%
Game
1,107

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.77%3.81%1,107
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.66%
Rasio pilih
2.03%
Game
588

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.66%2.03%588
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.60%
Rasio pilih
4.26%
Game
1,238

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.60%4.26%1,238
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.53%
Rasio pilih
2.54%
Game
737

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.53%2.54%737
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.29%
Rasio pilih
1.69%
Game
491

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.29%1.69%491
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.23%
Rasio pilih
4.68%
Game
1,359

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.23%4.68%1,359
Ominous Pact Ominous Pact Ominous Pact Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.76%
Rasio pilih
1.53%
Game
443

Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.76%1.53%443
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.73%
Rasio pilih
3.25%
Game
942

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.73%3.25%942
Critical Missile Critical Missile Critical Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.63%
Rasio pilih
3.02%
Game
876

Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.63%3.02%876
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
48.43%
Rasio pilih
1.76%
Game
510

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.43%1.76%510
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.39%
Rasio pilih
1.50%
Game
436

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.39%1.50%436
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.34%
Rasio pilih
3.01%
Game
875

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.34%3.01%875
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.13%
Rasio pilih
3.04%
Game
883

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.13%3.04%883
Skilled Sniper Skilled Sniper Skilled Sniper Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.02%
Rasio pilih
1.83%
Game
531

Pilih Skilled Sniper saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.02%1.83%531
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.34%
Rasio pilih
2.85%
Game
828

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.34%2.85%828
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.92%
Rasio pilih
1.51%
Game
439

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.92%1.51%439
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.32%
Rasio pilih
2.28%
Game
662

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.32%2.28%662
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
44.42%
Rasio pilih
1.57%
Game
457

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT244.42%1.57%457
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
44.08%
Rasio pilih
3.78%
Game
1,098

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT244.08%3.78%1,098
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
56.33%
Rasio pilih
1.09%
Game
316

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT356.33%1.09%316
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
56.20%
Rasio pilih
1.42%
Game
411

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT356.20%1.42%411
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
55.89%
Rasio pilih
0.91%
Game
263

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT355.89%0.91%263
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
55.07%
Rasio pilih
0.78%
Game
227

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT355.07%0.78%227
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
54.08%
Rasio pilih
1.14%
Game
331

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT354.08%1.14%331
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.96%
Rasio pilih
0.91%
Game
265

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.96%0.91%265
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
52.97%
Rasio pilih
0.70%
Game
202

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.97%0.70%202
Purist - Caster Purist - Caster Purist - Caster Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
52.69%
Rasio pilih
0.64%
Game
186

Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.69%0.64%186
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
52.19%
Rasio pilih
1.18%
Game
343

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.19%1.18%343
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
51.67%
Rasio pilih
1.24%
Game
360

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.67%1.24%360
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
51.67%
Rasio pilih
0.62%
Game
180

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.67%0.62%180
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
51.65%
Rasio pilih
0.83%
Game
242

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.65%0.83%242
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.25%
Rasio pilih
1.38%
Game
400

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.25%1.38%400
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.16%
Rasio pilih
0.59%
Game
172

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.16%0.59%172
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
50.40%
Rasio pilih
0.87%
Game
252

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.40%0.87%252
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.26%
Rasio pilih
0.65%
Game
189

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.26%0.65%189
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
50.00%
Rasio pilih
0.68%
Game
196

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.00%0.68%196
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
49.45%
Rasio pilih
0.63%
Game
182

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.45%0.63%182
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
49.35%
Rasio pilih
1.33%
Game
385

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.35%1.33%385
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
49.30%
Rasio pilih
1.22%
Game
355

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.30%1.22%355
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.92%
Rasio pilih
1.27%
Game
370

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.92%1.27%370
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.91%
Rasio pilih
0.95%
Game
276

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.91%0.95%276
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.72%
Rasio pilih
1.07%
Game
312

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.72%1.07%312
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.39%
Rasio pilih
1.17%
Game
341

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.39%1.17%341
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.18%
Rasio pilih
0.85%
Game
247

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.18%0.85%247
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.92%
Rasio pilih
0.91%
Game
265

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.92%0.91%265
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
46.89%
Rasio pilih
1.44%
Game
418

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.89%1.44%418
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
45.79%
Rasio pilih
0.74%
Game
214

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.79%0.74%214
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
45.60%
Rasio pilih
0.66%
Game
193

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.60%0.66%193
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.11%
Rasio pilih
1.20%
Game
348

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.11%1.20%348
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
44.98%
Rasio pilih
0.79%
Game
229

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT344.98%0.79%229
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
44.85%
Rasio pilih
1.41%
Game
408

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT344.85%1.41%408
Adamant Adamant Adamant Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
44.21%
Rasio pilih
1.31%
Game
380

Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT344.21%1.31%380
Tormentor Tormentor Tormentor Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
44.13%
Rasio pilih
0.62%
Game
179

Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT344.13%0.62%179
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
43.52%
Rasio pilih
0.66%
Game
193

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.52%0.66%193
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
40.91%
Rasio pilih
1.14%
Game
330

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT340.91%1.14%330
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
62.69%
Rasio pilih
0.23%
Game
67

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT462.69%0.23%67
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
61.25%
Rasio pilih
0.55%
Game
160

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT461.25%0.55%160
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
56.72%
Rasio pilih
0.46%
Game
134

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT456.72%0.46%134
Mountain Soul Mountain Soul Mountain Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
56.72%
Rasio pilih
0.23%
Game
67

Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT456.72%0.23%67
Hand of Baron Hand of Baron Hand of Baron Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
54.88%
Rasio pilih
0.28%
Game
82

Pilih Hand of Baron saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT454.88%0.28%82
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.46%
Rasio pilih
0.39%
Game
112

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT454.46%0.39%112
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.54%
Rasio pilih
0.44%
Game
127

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT453.54%0.44%127
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.16%
Rasio pilih
0.27%
Game
79

Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT453.16%0.27%79
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.78%
Rasio pilih
0.25%
Game
72

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT452.78%0.25%72
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.50%
Rasio pilih
0.55%
Game
160

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT452.50%0.55%160
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.64%
Rasio pilih
0.54%
Game
156

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.64%0.54%156
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.00%
Rasio pilih
0.38%
Game
110

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.00%0.38%110
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.00%
Rasio pilih
0.32%
Game
92

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.00%0.32%92
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
49.66%
Rasio pilih
0.51%
Game
147

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT449.66%0.51%147
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
49.66%
Rasio pilih
0.51%
Game
147

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT449.66%0.51%147
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.61%
Rasio pilih
0.44%
Game
129

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT449.61%0.44%129
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.57%
Rasio pilih
0.40%
Game
117

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT449.57%0.40%117
Poltergeist Poltergeist Poltergeist Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
48.89%
Rasio pilih
0.31%
Game
90

Pilih Poltergeist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT448.89%0.31%90
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.00%
Rasio pilih
0.26%
Game
75

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT448.00%0.26%75
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.90%
Rasio pilih
0.58%
Game
167

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT447.90%0.58%167
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.39%
Rasio pilih
0.33%
Game
97

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT446.39%0.33%97
Feel the Burn Feel the Burn Feel the Burn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.38%
Rasio pilih
0.24%
Game
69

Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.38%0.24%69
Guilty Pleasure Guilty Pleasure Guilty Pleasure Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
45.71%
Rasio pilih
0.36%
Game
105

Pilih Guilty Pleasure saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT445.71%0.36%105
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
45.45%
Rasio pilih
0.23%
Game
66

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT445.45%0.23%66
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
45.32%
Rasio pilih
0.48%
Game
139

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT445.32%0.48%139
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.22%
Rasio pilih
0.54%
Game
157

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.22%0.54%157
Impassable Impassable Impassable Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
45.07%
Rasio pilih
0.24%
Game
71

Pilih Impassable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.07%0.24%71
Crit Ncast Crit Ncast Crit Ncast Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
45.00%
Rasio pilih
0.34%
Game
100

Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT445.00%0.34%100
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.74%
Rasio pilih
0.26%
Game
76

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT444.74%0.26%76
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
42.99%
Rasio pilih
0.37%
Game
107

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT442.99%0.37%107
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
42.50%
Rasio pilih
0.28%
Game
80

Pilih Trueshot Prodigy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT442.50%0.28%80
Laser Heal Laser Heal Laser Heal Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
42.03%
Rasio pilih
0.24%
Game
69

Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT442.03%0.24%69
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
40.58%
Rasio pilih
0.48%
Game
138

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT440.58%0.48%138
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
37.88%
Rasio pilih
0.23%
Game
66

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT437.88%0.23%66
EscAPADe EscAPADe EscAPADe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
26.87%
Rasio pilih
0.23%
Game
67

Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT426.87%0.23%67
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
54.90%
Rasio pilih
0.18%
Game
51

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT554.90%0.18%51
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
54.24%
Rasio pilih
0.20%
Game
59

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT554.24%0.20%59
Don't Blink Don't Blink Don't Blink Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
47.27%
Rasio pilih
0.19%
Game
55

Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT547.27%0.19%55
Fey Magic Fey Magic Fey Magic Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.17%
Rasio pilih
0.18%
Game
53

Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT547.17%0.18%53
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
38.18%
Rasio pilih
0.19%
Game
55

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT538.18%0.19%55

Veigar Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

Normal order: R > Q > W > E

RWQE

W-burst setup: R > W > Q > E.

RQEW

E-control setup: R > Q > E > W or R > E > Q > W.

REQW

E-control setup: R > Q > E > W or R > E > Q > W.

Veigar Counters

Counters and threats extracted from the matchup guide

Counters

Counters

11

Veigar counters these champions in ARAM: Mayhem.

Samira Samira Samira T5
Tier
T5
Peringkat
#150
Rasio menang
46.68%
Rasio pilih
0.63%

Samira saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Katarina Katarina Katarina T5
Tier
T5
Peringkat
#167
Rasio menang
44.05%
Rasio pilih
0.62%

Katarina saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Master Yi Master Yi Master Yi T1
Tier
T1
Peringkat
#18
Rasio menang
52.96%
Rasio pilih
0.73%

Master Yi saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Nilah Nilah Nilah T2
Tier
T2
Peringkat
#56
Rasio menang
51.19%
Rasio pilih
0.23%

Nilah saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Rakan Rakan Rakan T3
Tier
T3
Peringkat
#112
Rasio menang
49.18%
Rasio pilih
0.25%

Rakan saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Peringkat
#58
Rasio menang
51.29%
Rasio pilih
0.83%

Vel'Koz saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Ziggs Ziggs Ziggs T3
Tier
T3
Peringkat
#74
Rasio menang
50.23%
Rasio pilih
0.78%

Ziggs saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Jayce Jayce Jayce T5
Tier
T5
Peringkat
#143
Rasio menang
46.60%
Rasio pilih
0.79%

Jayce saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Morgana Morgana Morgana T1
Tier
T1
Peringkat
#32
Rasio menang
52.56%
Rasio pilih
1.14%

Morgana saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Olaf Olaf Olaf T3
Tier
T3
Peringkat
#90
Rasio menang
49.10%
Rasio pilih
0.18%

Olaf saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Veigar Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Hard engage tanks: Malphite, Amumu, Leona, Nautilus

These champions force enemies to stand still, burn movement tools, or bunch up. That makes Veigar’s cage much harder to dodge and turns his burst from “maybe hits” into “someone dies if they are caught.” They also stand in the space Veigar cannot safely occupy.

Alistar Alistar Alistar T3
Tier
T3
Peringkat
#87
Rasio menang
49.65%
Rasio pilih
0.65%

Alistar saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Pyke Pyke Pyke T3
Tier
T3
Peringkat
#122
Rasio menang
48.56%
Rasio pilih
0.71%

Pyke saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Peringkat
#148
Rasio menang
46.94%
Rasio pilih
1.01%

Blitzcrank saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Thresh Thresh Thresh T5
Tier
T5
Peringkat
#161
Rasio menang
45.37%
Rasio pilih
0.86%

Thresh saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Displacement and pick supports: Blitzcrank, Thresh, Pyke, Alistar

Hooks, flays, knockbacks, and pulls drag enemies across Veigar’s cage edge or keep them inside the kill zone. Veigar does not need to start every fight; he can make allied displacement lethal by placing terrain-like control where the target wants to escape.

Brand Brand Brand T1
Tier
T1
Peringkat
#5
Rasio menang
54.19%
Rasio pilih
1.21%

Brand saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Zyra Zyra Zyra T1
Tier
T1
Peringkat
#16
Rasio menang
53.66%
Rasio pilih
0.82%

Zyra saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Anivia Anivia Anivia T4
Tier
T4
Peringkat
#147
Rasio menang
47.07%
Rasio pilih
0.51%

Anivia saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Zone control and area damage mages: Anivia, Brand, Zyra, Orianna

Veigar’s cage does not just stun; it controls where enemies are allowed to move. Area damage mages punish every bad path created by that control. When layered well, the enemy has to choose between taking damage, stepping into the cage edge, or retreating and giving up the wave.

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Milio Milio Milio T2
Tier
T2
Peringkat
#64
Rasio menang
51.34%
Rasio pilih
0.40%

Milio saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Karma Karma Karma T4
Tier
T4
Peringkat
#120
Rasio menang
47.92%
Rasio pilih
0.70%

Karma saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Enchanters and anti-dive protectors: Lulu, Janna, Milio, Karma

Veigar is deadly when he gets to cast twice in a fight. Enchanters help him survive the first dive, keep spacing after he uses cage, and punish enemies who commit too deep for him. They turn Veigar from a fragile burst mage into a backline anchor.

Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Master Yi Master Yi Master Yi T1
Tier
T1
Peringkat
#18
Rasio menang
52.96%
Rasio pilih
0.73%

Master Yi saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Samira Samira Samira T5
Tier
T5
Peringkat
#150
Rasio menang
46.68%
Rasio pilih
0.63%

Samira saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Katarina Katarina Katarina T5
Tier
T5
Peringkat
#167
Rasio menang
44.05%
Rasio pilih
0.62%

Katarina saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Reset and execute carries: Jinx, Samira, Katarina, Master Yi

Veigar softens targets, traps escape routes, and forces panic defensive cooldowns. Reset champions love that. They do not always need Veigar to score the kill; they need him to make the first enemy low, trapped, or separated from peel.

Brand Brand Brand T1
Tier
T1
Peringkat
#5
Rasio menang
54.19%
Rasio pilih
1.21%

Brand saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Zyra Zyra Zyra T1
Tier
T1
Peringkat
#16
Rasio menang
53.66%
Rasio pilih
0.82%

Zyra saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Master Yi Master Yi Master Yi T1
Tier
T1
Peringkat
#18
Rasio menang
52.96%
Rasio pilih
0.73%

Master Yi saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Milio Milio Milio T2
Tier
T2
Peringkat
#64
Rasio menang
51.34%
Rasio pilih
0.40%

Milio saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Synergy mechanism: These champions force enemies to stand still, burn movement tools, or bunch up. That makes Veigar’s cage much harder to dodge and turns his burst from “maybe hits” into “someone dies if they are caught.” They also stand in the space Veigar cannot safely occupy. Combo: Let the tank start when the enemy carry steps forward or when multiple enemies line up near minions. Veigar should place Event Horizon slightly behind the engage target, not directly on top of them, so the enemy either gets stunned by the edge or is boxed into the tank’s follow-up. After the crowd control lands, Veigar drops his damage into the trapped zone and saves one spell for the target that flashes, dashes, or stasis-es late. Best scenario: This pairing is strongest into squishy poke teams and short-range carries that need to walk through the bridge. If the tank can threaten from fog, brush, or after a Snowball connection, Veigar gets clean angles without exposing himself first. Enemy answer: The enemy will spread out, hold cleanse-style tools, bait the tank engage, or send a diver around the side after Veigar uses cage. Good players will also stop hitting the tank and immediately turn on Veigar once the cage is gone. Failure risk and recovery: The main failure is stacking every major cooldown onto the first target and missing the rest of the fight. If the engage whiffs, Veigar should back up immediately, clear the wave, and hold the next cage for peel instead of trying to force a second play from a bad position. A missed engage is recoverable; a missed engage followed by Veigar walking forward usually is not. 2. Displacement and pick supports: Blitzcrank, Thresh, Pyke, Alistar Synergy mechanism: Hooks, flays, knockbacks, and pulls drag enemies across Veigar’s cage edge or keep them inside the kill zone. Veigar does not need to start every fight; he can make allied displacement lethal by placing terrain-like control where the target wants to escape. Combo: The cleanest play is hook first, cage second. Once the target is pulled, Veigar drops Event Horizon around the landing area so the enemy cannot simply walk out after the initial crowd control. With Alistar or Thresh, Veigar can also cage behind the enemy before the displacement, giving the support a wall to knock or drag them into. If Pyke is hunting a low target, Veigar should not overcommit his full combo too early; hold enough damage to help finish after Pyke forces panic movement. Best scenario: This is best when the enemy team has one high-value carry standing behind a thin frontline. A single grab into Veigar’s cage can remove that carry before the rest of the team can enter. It also works well in ARAM standoffs where both teams are clearing waves and one misstep decides the next push. Enemy answer: Enemies will hide behind minions, send tanks to absorb hooks, or save dashes until after the cage appears. Some will intentionally get pulled if they are durable enough, trying to bait Veigar’s burst before their divers go in. Failure risk and recovery: The danger is over-layering control on a tank and leaving no answer for the real threats. If a hook catches the wrong target, Veigar should use cage as a boundary rather than a commitment tool, then reset behind his frontline. If the enemy carry keeps dodging hooks, Veigar can switch to defensive cages around his own backline and let the pick champion threaten from side angles instead of forcing straight-line grabs. 3. Zone control and area damage mages: Anivia, Brand, Zyra, Orianna Synergy mechanism: Veigar’s cage does not just stun; it controls where enemies are allowed to move. Area damage mages punish every bad path created by that control. When layered well, the enemy has to choose between taking damage, stepping into the cage edge, or retreating and giving up the wave. Combo: Veigar can cage first to trap enemies near Anivia wall zones, Zyra plants, Brand spread damage, or Orianna ball pressure. The allied mage then places their damage where the enemy is forced to wait. If the other mage starts with a slow, wall, or displacement, Veigar should cage the escape route instead of the current position. That small adjustment catches more players than simply dropping everything under their feet. Best scenario: This pairing shines against melee-heavy teams and immobile carries. It is also excellent when your team is defending low health structures, because the enemy must walk into narrow space to finish the push and Veigar can make that space miserable. Enemy answer: The enemy will avoid clumping, use long-range poke to break your health bars before the all-in, or wait until both mages waste zone spells on waveclear. Assassins may also hold flank angles and jump once the control tools are spent. Failure risk and recovery: The failure pattern is obvious: everyone throws spells at the minion wave, then the enemy engages during the empty window. Veigar should communicate through positioning by standing back when cage is not ready to cover space. If the team loses tempo, clear safely with minimum spells, give a few steps of ground, and rebuild the zone around the next wave instead of fighting in open space with no control left. 4. Enchanters and anti-dive protectors: Lulu, Janna, Milio, Karma Synergy mechanism: Veigar is deadly when he gets to cast twice in a fight. Enchanters help him survive the first dive, keep spacing after he uses cage, and punish enemies who commit too deep for him. They turn Veigar from a fragile burst mage into a backline anchor. Combo: Veigar should play close enough to receive shields, speed, knockback, or emergency peel, but not so close that one engage hits both him and the enchanter. When an assassin or bruiser enters, Veigar cages the path behind them or around himself, while the enchanter disrupts the first burst. Once the diver is slowed, knocked away, or forced to hesitate, Veigar can use his damage on a predictable target instead of panic-casting at maximum range. Best scenario: This is highest value against dive comps with champions that must enter Veigar’s range to kill him. It also works when your team already has enough frontline and just needs Veigar to live long enough to finish low targets after the first exchange. Enemy answer: Enemies will try to bait shields with poke, split engage onto both backliners, or send one champion to force Veigar’s cage while another waits to commit. If they can make the enchanter use peel early, Veigar becomes much easier to reach. Failure risk and recovery: The biggest risk is passive spacing. If Veigar and the enchanter stand too far back, the frontline dies before Veigar contributes. The recovery plan is to move up only behind minion waves or after enemy engage tools are shown, then immediately step back once damage is dealt. Veigar should not chase for one more spell if his protector is repositioning; reset together and make the enemy dive through cage again. 5. Reset and execute carries: Jinx, Samira, Katarina, Master Yi Synergy mechanism: Veigar softens targets, traps escape routes, and forces panic defensive cooldowns. Reset champions love that. They do not always need Veigar to score the kill; they need him to make the first enemy low, trapped, or separated from peel. Combo: Veigar should focus the target that is easiest for the reset carry to finish, not always the tankiest champion in front. Cage can isolate one enemy from their support or split the frontline from the backline. Once Veigar lands burst and the target drops low, the reset carry enters after key crowd control is used, not before. If Samira or Katarina goes first, Veigar’s job is to cage the counter-engage path so they are not instantly collapsed on. Best scenario: This works best when the enemy team has multiple medium-health champions and limited instant peel. One clean catch becomes a chain fight, especially after Veigar’s damage forces enemies to scatter instead of protecting the same target. Enemy answer: The enemy will hold hard crowd control for the reset carry, build spacing around the marked low target, or intentionally retreat as a group so Veigar cannot isolate anyone. They may also send a tank forward to absorb Veigar’s burst and deny the first reset. Failure risk and recovery: The failure is impatience. If the reset carry dives before Veigar creates a real health advantage, the team loses its finisher and Veigar is left with no one to capitalize on cage. If that happens, Veigar must stop chasing and return to wave control. The next fight should be slower: poke first, cage the exit, then let the reset champion enter only after the enemy’s main interrupt is visible or spent.

Team functions Veigar needs most: a durable champion to stand in front of him, at least one reliable engage or pick tool, peel against divers, and enough sustained damage to finish fights after his first burst. He also appreciates teammates who can clear or contest waves without forcing him to spend every important spell on minions. If the draft gives him only fragile poke allies, he must play more defensively: cage for disengage, punish oversteps, and wait for enemies to make the first bad move.

Veigar ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and GameplanVeigar wins by playing slow, farming stacks safely, and waiting to delete targets once his AP scaling becomes overwhelming in late game.He must act as an active fight controller, creating earlier pressure and shaping fights before enemy augments allow them to take over the map.Shift from patient scaler to active controller to prevent enemy augments from snowballing.
Event Horizon UsageCage is primarily used to catch enemies who walk into choke points or to punish single bad steps with a stun.Cage must deny enhanced engage, block retreat paths, and split carries from frontliners rather than just catching targets.Use cage proactively to control space and deny movement, not just reactively to catch enemies.
Ultimate TargetingPlayers often save Primordial Burst for clean executes on low-health targets or the carry caught in cage.Use the ultimate early to remove high-impact targets whose augments are warping the fight, rather than waiting for perfect executes.Kill empowered threats early to prevent fight resets instead of saving for low-health executes.
Scaling TempoVeigar can spend the early game farming AP and avoiding deaths, accepting weak early pressure for late-game dominance.Passive farming allows enemy augments to snowball the map state, potentially leaving Veigar with high AP but no space to cast.Balance stacking with early fight participation to avoid losing map presence before you scale.
Build FlexibilityVeigar often stacks heavy AP and trusts his range, cage, and burst to handle threats regardless of composition.Pure greed builds fail against dive; items and runes must answer actual problems like durability or repeated spell access.Adapt items for survival and casting windows instead of defaulting to pure damage scaling.

Champion Analysis

Peran / Rasio menang

Peringkat

Veigar the Tiny Master of Evil stands as the premier late-game mage in ARAM: Mayhem, earning the title "king of late game" through his infinitely scaling ability power and devastating burst potential. His identity centers on exponential growth, transforming from a vulnerable early-game champion into an unstoppable force capable of eliminating key targets with single combos. As a burst mage and control specialist, Veigar thrives on permanent scaling through his passive, Phenomenal Evil Power, which grants ability power every time he hits an enemy champion or kills a minion. This mechanic defines his strategic value in ARAM, where continuous fighting creates abundant opportunities to stack power throughout the match. His damage pattern relies on chaining abilities for maximum impact: Baleful Strike delivers massive magic damage, Dark Matter provides area-of-effect explosions, and Primordial Burst executes targets with damage that scales directly with his accumulated ability power. Event Horizon represents Veigar's defining utility, creating a cage that stuns enemies who touch its edges. This ability ranks among the strongest zone-control tools in ARAM, offering both offensive and defensive applications. The stun triggers reliably at the cage edges rather than the center, making precise placement essential. Skilled Veigar players predict enemy movement patterns and position the cage where opponents will walk, transforming the ability into a devastating initiation or peel tool. Veigar's strategic approach emphasizes patience and positioning. During early game, he must prioritize last-hitting minions with Baleful Strike to accelerate his scaling while avoiding unnecessary risks. His fragility and complete lack of mobility make him vulnerable to dive champions, requiring careful positioning behind teammates. The late game rewards this patience handsomely, as Veigar reaches ability power values that allow him to one-shot squishy targets with his ultimate. The champion's practical value comes with clear limitations. His weak early game demands disciplined play, and his Event Horizon requires prediction rather than reaction. Against aggressive dive compositions, Veigar must maintain strict positioning discipline to survive long enough to contribute his burst damage. His cage becomes both his greatest weapon and his primary defensive tool, making its placement a critical skill that separates effective Veigar players from those who fall behind. Veigar the Tiny Master of Evil embodies the risk-reward dynamic of infinite scaling, offering teams a guaranteed late-game powerhouse that demands protection and patience during his vulnerable early phases.

Tips utama

Blog panduan / N/A

Blog panduan

Veigar wins Mayhem fights by forcing enemies into bad choices, not by playing as a pure backline artillery mage. The cage is usually the real fight starter, fight stopper, and dive breaker. Spending Event Horizon just to annoy one tank with no follow-up ready gives the enemy a clean window to Snowball, dash, or hard engage before Veigar can protect himself again. Start fights from fog, brush, or behind the frontline. The best engage places Event Horizon so enemies must either stop moving, burn mobility tools, or walk into the stun edge. If the team has poke ready, cage slightly behind the target so retreat becomes dangerous. In the narrow lane, a cage that cuts off two or three enemies is often better than a perfect cage on one carry. Use damage after movement is restricted, since Dark Matter is much easier to land when the target is stunned, slowed, body-blocked, or forced to path along the cage edge. When an ally lands Snowball or crowd control, cage the escape route rather than overlapping control on an already caught target. Hold cage when enemies have obvious dive tools ready. Assassins, bruisers, and Snowball users want Veigar to panic-cast. Stand at a range where they must use a real engage tool to reach him, then punish the landing spot. Cage your own feet when a diver commits, forcing them to choose between stopping their chase or eating the stun edge while the team collapses. Drop Dark Matter on the diver's exit path, since many divers survive by going in, forcing cooldowns, then walking back through the same lane pocket. Do not overchase after a successful counter-engage, as Veigar is strongest when enemies come into him. Keep one safe step behind the strongest peel champion. Respect side-wall traps, since standing too close to a wall makes movement predictable. Use minion waves as soft cover but step to the side after last-hitting so enemies cannot hit wave and champion together. If caught without cage, move toward the team before casting damage. Burst the target the cage actually controls. Save Primordial Burst for targets who are already committed, low enough to finish, or too dangerous to let reset. Against assassins, survival comes first and execution second. Against heavy tanks, hit them when isolated by cage. Take Snowball recast only when cage has made the landing safe. Use Snowball as a threat to force carries to back up, not just as a delivery tool. Never Snowball into a team waiting for cage to be down. Play around augments that reward spell hits by casting after control, not before it. Push when enemies have no engage angle. Pull the wave when cage is down or the team is waiting on respawns. Thin the wave before objectives or health relic fights. Dive only when the enemy escape path is worse than staying, and leave after securing the kill. When behind, stop fishing for hero cages. Farm safely, take guaranteed spell hits, and give ground before giving shutdowns. Look for comeback fights around choke points where narrow movement can be punished. The clean Veigar pattern is simple: control the path first, damage second, execute last.

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Veigar the Tiny Master of Evil plays as a control mage who wins through patience, careful positioning, and decisive cage placement rather than aggressive poke or early skirmishing. His game plan divides into three distinct phases that each require different approaches to positioning, trading, and objective control. During levels 1 through 6, Veigar prioritizes safe stacking, lane control, and setting up his first clean cage. He positions behind his front line and slightly off-center from carries, close enough to threaten with Event Horizon but far enough to avoid enemy engage tools. His early trading pattern is short: Baleful Strike when enemies walk up, Dark Matter on trapped or slowed targets, then disengage. He should not open every trade with cage, and if he misses his setup spell, he stops trading rather than walking forward. Snowball serves as a defensive or finishing tool early, not an engage button. Veigar pushes only when protected, stalls near his turret when weaker, and saves Event Horizon for enemy commits when behind. His goal is reaching level 6 with enough health to threaten a real kill. From levels 7 through 11, Veigar controls the lane, punishes oversteps, and converts catches into structure pressure. He stands one step behind the ally starting fights, allowing him to layer Event Horizon after their engage or cut off counter-engage. His best mid-game trades start when enemies burn movement dodging others, letting him limit their exit with cage and place Dark Matter where they must walk. He should not spend Primordial Burst on half-health targets if a tank blocks follow-up or a healer can save them. When ahead, he shifts from poke mage to zone controller, blocking enemy paths to the wave. When behind, his cage becomes the comeback tool for splitting enemy formation rather than stunning the closest champion. In late game at levels 12 and beyond, Veigar wins through patience and one decisive burst window. He rarely appears first in open space, playing behind tanks, beside enchanters, or near terrain that makes Event Horizon harder to walk around. He stops taking low-value poke trades that cost his main control spell, as a missed cage late can invite instant engage. His burst targets should change the fight: carries, divers after they enter, or low-health frontliners whose death opens structures. When ahead late, he makes every enemy approach feel illegal by holding Event Horizon for chokes. When behind, he plays for enemy mistakes, keeping waves close and avoiding blind brush checks. After every late fight, he immediately chooses between ending, taking the next structure, or resetting formation, as Veigar is strongest when enemies must walk into him again.

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Rasio menang

Rasio menang / Rasio pilih

Tier

Veigar the Tiny Master of Evil excels when he controls space rather than when he chases kills. His primary strength lies in forcing enemies into narrow zones where Event Horizon becomes a threat they cannot ignore. The cage does not need to stun instantly to be valuable; the wall itself creates pressure by forcing enemies to stop moving, split from their support, or take damage from follow-up attacks. Veigar is strongest when fights happen in front of him, where he can threaten control without face-checking or chasing mobile targets. When ahead, Veigar should tax space rather than fish randomly with his cage. Holding Event Horizon until enemies step forward to clear, start a Snowball engage, or get separated from the minion wave creates real pressure. Throwing the cage just because it is available gives enemies a window to sprint forward before the next control tool is ready. Veigar should control the middle of the lane while staying one step behind his frontline, placing Event Horizon slightly behind the enemy's escape path. Walking past the frontline to land a cleaner combo invites Snowballs and flank angles that can turn a lead into a shutdown. When ahead, Veigar must use augments to remove the weakness that could throw the lead. Defensive, movement, shield, or anti-burst options matter against divers. Range, haste, or zone-control augments help when the team lacks engage. Resource or ability-looping options address mana issues that prevent wave pressure. Guaranteed kills on exposed carries are worth more than greedy stacking when the team is ahead, since leaving enemies alive lets them re-engage with cooldowns ready. When behind, Veigar stops playing like a burst assassin and becomes a punishment mage. The goal is making enemy engage awkward, clearing waves to buy time, and punishing overextensions. Standing where the cage protects the retreat path, using minions and turret space to force predictable approach angles, and placing Event Horizon between enemy frontline and backline all help survival. Clearing from maximum safe range and giving ground early is better than dying for greedy last hits. Event Horizon must be reserved for real threats when behind. A missed cage invites engagement. Holding it until enemies commit, then placing it where they need to exit rather than where they were standing, turns their lead against them. Primordial Burst should target enemies already forced to stay through crowd control or trapped movement, not tanks with support help. Augments should prioritize durability, shields, movement, or anti-dive tools over raw damage when dying before finishing the combo. The common throw pattern in both states is cage used for no reason, Veigar standing too far forward, and the team fighting while his control is unavailable. Ahead, Veigar makes the lane smaller and forces enemies through bad zones. Behind, he makes every engage cost time, health, or positioning. Recovery requires patience: shoving waves, resetting spacing, and tracking enemy engage tools before offering another direct fight.

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Peringkat champion

Champion / Peran

Champion

Veigar the Tiny Master of Evil defines his ARAM: Mayhem identity through permanent scaling that transforms him from a cautious early contributor into a late-game one-shot threat. His passive rewards every successful spell interaction with enemy champions, making consistent, safe damage more valuable than risky all-ins. A patient Veigar who survives the first engage becomes far scarier than one who steps forward greedily and gets deleted. Q serves as Veigar's safest stacking and poke tool, firing through predictable paths when enemies line up behind minions or retreat from pressure. The spell rewards aim at movement patterns rather than champion models, and becomes far more reliable after cage limits enemy options. Missing Q costs more than damage—it loses stacking tempo, lane pressure, and deterrence against low-health enemies. W delivers heavy delayed area damage but requires setup to land reliably. The spell punishes crowd-controlled targets, trapped enemies, and clustered fights. Smart placement zones enemies even on misses, blocking retreat paths or areas divers must cross. Casting W before E wastes the spell entirely, as good players simply walk away. E defines Veigar's Mayhem presence more than any other ability. The cage controls space, stops engages, punishes Snowball follow-up, and splits enemy teams. A well-placed cage forces enemies to think before diving, while a wasted one grants them permission to engage freely. The spell demands discipline—offensive cages work when teammates are ready to follow, while defensive cages that save allies often outvalue flashy stuns on tanks. R functions as a point-and-click execution seal, not an opener. The ultimate removes the champion who matters most in the current fight, whether that is an enemy carry or a dangerous diver surviving at low health. Target choice and range discipline separate effective Rs from wasted ones. Panicking onto a healthy tank lets enemy carries play without fear, while waiting for defensive tools to be expended makes the spell far more reliable. The strategic core across all abilities emphasizes patience, setup, and respecting punish windows. Veigar must land safe spells early to build threat, use cage as both offense and survival, and time his burst around crowd control rather than forcing it onto alert targets. Enemies counter him by sidestepping Q, refusing cage angles, forcing fights while E is down, and staying healthy enough to survive his rotation. The real punishment for wasted spells is time—every missed ability delays the point where Veigar becomes a map problem that enemies cannot ignore.

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Veigar wins in ARAM: Mayhem when he turns the lane into a small, dangerous room where enemies must walk through his zone to engage. The most critical mistakes come from wasting Event Horizon, standing too far forward for single stacks, or committing burst before a target is actually trapped. Veigar should be played as a punisher who forces enemies into bad positions, not as a front-line mage who chases into enemy territory. Mechanical mistakes often center on Event Horizon placement. Dropping the cage directly on fast-moving targets fails because they can dash or sidestep before the stun zone activates. Instead, the cage should cut off escape paths or cover chokes where enemies are already committed to a direction. After a missed cage, Veigar must back up immediately and play behind his front line rather than walking forward to compensate. Another common error is casting Dark Matter on unstunned targets, which wastes burst potential and signals to enemies that they can pressure freely. Dark Matter should follow crowd control or target enemies trapped by terrain. Baleful Strike angles matter significantly. Casting through the wave without checking champion positions sacrifices free poke and stacking opportunities. Proper alignment can hit both a low-health minion and threaten a nearby champion. Primordial Burst should function as a finisher rather than an opener, saved until targets have already taken damage or cannot safely disengage. Standing still after casting cage leaves Veigar vulnerable to long-range poke and Snowball engages, so repositioning immediately after casting is essential. Decision mistakes include playing Veigar as a constant poke mage who casts every spell on cooldown. This leaves no cage threat and no way to stop divers. Q can be used frequently, but Event Horizon and the ultimate should connect to enemy mistakes, allied crowd control, or clear engage attempts. Conversely, saving Event Horizon forever from fear of missing loses team space and allows enemies to walk up freely. The cage should be used proactively when enemies must cross chokes or when protecting low-health allies. Chasing low-health targets past the wave and away from the team puts Veigar in enemy engage range with poor escape options. Letting targets come through his zone or forcing them to retreat often wins fights more reliably than chasing kills. Ignoring enemy divers to focus the backline leaves Veigar and his carries vulnerable to assassins and bruisers who can reach him. He should identify which champions can touch him before fights and keep cage ready for their entry paths. Fighting in open space allows enemies to spread out and dodge delayed damage, so Veigar should pull fights toward chokes and terrain where Event Horizon controls more movement. Using Snowball or engage tools aggressively puts Veigar in the middle of enemy teams with no reliable escape. Tunnel-focusing enemy carries while front-liners freely attack his team wastes spells on targets that escape while backlines get overrun. Veigar should burst whoever is trapped and valuable in the current fight, even if that means killing a diver instead of a carry.

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FAQ

Veigar

FAQ

Is Veigar a good pick in ARAM: Mayhem? Yes, Veigar is a strong pick when your team can slow the fight down and force enemies through narrow space. Play around your cage threat, stack safely when minions or low-risk targets are available, and look for burst only after someone is trapped or already committed. The tradeoff is that you are fragile and punishable if you walk forward before the enemy engage tools are down. What is Veigar’s main job in a Mayhem fight? Your job is to control space first and kill second. If the enemy has divers, save your cage for the champion coming at you instead of throwing it early for poke. The tradeoff is patience: you may deal less damage at the start of the fight, but you deny the enemy their clean engage. When should I use Veigar’s cage? Use it when an enemy must keep moving forward, retreat through a choke, or follow up on a teammate’s crowd control. Dropping it randomly in open space gives the enemy time to sidestep or wait it out. If you miss it, back up immediately, because that is the window where divers and long-range engage can punish you.

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