ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T3 Peringkat #123

Kled build ARAM Mayhem dan augment terbaik

Kled saat ini masuk kategori T3 dalam data ARAM Mayhem.

Kled Kled the Cantankerous Cavalier Fighter / Tank / Mage
TierT3
Peringkat#123
Rasio menang50.41%
Rasio pilih0.08%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Titanic Hydra Titanic Hydra Titanic Hydra
Harga total
3,300
Harga
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Rasio menang58.33%
Rasio pilih33.45%
#2
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Titanic Hydra Titanic Hydra Titanic Hydra
Harga total
3,300
Harga
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Rasio menang51.76%
Rasio pilih15.45%
#3
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Titanic Hydra Titanic Hydra Titanic Hydra
Harga total
3,300
Harga
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Rasio menang52.78%
Rasio pilih10.91%

N/Aitem

Titanic Hydra Titanic Hydra Titanic Hydra
Harga total
3,300
Harga
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

55.42%
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

56.24%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

56.81%
Overlord's Bloodmail Overlord's Bloodmail Overlord's Bloodmail
Harga total
3,300
Harga
1,000

+30 Attack Damage +550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 12% increased Attack Damage based on your percent missing Health.

59.85%
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

53.73%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

52.78%
Sterak's Gage Sterak's Gage Sterak's Gage
Harga total
3,200
Harga
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

50.53%
Black Cleaver Black Cleaver Black Cleaver
Harga total
3,000
Harga
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

56.69%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

50.00%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

46.56%
Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

56.67%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Harga total
2,900
Harga
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

52.12%

N/A

Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

55.92%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

55.92%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

52.52%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

52.52%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

52.52%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

53.91%
Tiamat Tiamat Tiamat
Harga total
1,200
Harga
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

53.91%

N/A

#1
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Titanic Hydra Titanic Hydra Titanic Hydra
Harga total
3,300
Harga
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Rasio menang51.39%
Rasio pilih11.23%
#2
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Titanic Hydra Titanic Hydra Titanic Hydra
Harga total
3,300
Harga
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Rasio menang48.32%
Rasio pilih6.45%
#3
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

Rasio menang51.78%
Rasio pilih4.05%

N/Aitem

Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

51.24%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.34%
Titanic Hydra Titanic Hydra Titanic Hydra
Harga total
3,300
Harga
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

51.25%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

45.76%
Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

52.38%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

45.77%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Harga total
2,900
Harga
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

45.96%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

53.94%
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

50.39%
Randuin's Omen Randuin's Omen Randuin's Omen
Harga total
2,700
Harga
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

47.37%
Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

52.86%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Harga total
3,200
Harga
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

54.86%

N/A

Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

45.45%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

45.45%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

54.44%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

54.44%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

54.44%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

49.29%
Tiamat Tiamat Tiamat
Harga total
1,200
Harga
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

49.29%

N/A

#1
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Rasio menang51.16%
Rasio pilih7.20%
#2
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Stridebreaker Stridebreaker Stridebreaker
Harga total
3,300
Harga
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Rasio menang48.64%
Rasio pilih3.20%
#3
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Rasio menang49.14%
Rasio pilih2.40%

N/Aitem

Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

47.88%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

56.35%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

47.32%
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

49.32%
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

53.29%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Harga total
3,300
Harga
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

46.78%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

45.23%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

47.68%
Black Cleaver Black Cleaver Black Cleaver
Harga total
3,000
Harga
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

48.17%
Stridebreaker Stridebreaker Stridebreaker
Harga total
3,300
Harga
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

49.17%
Sterak's Gage Sterak's Gage Sterak's Gage
Harga total
3,200
Harga
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

48.66%
Bloodthirster Bloodthirster Bloodthirster
Harga total
3,400
Harga
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

53.16%

N/A

Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

48.72%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

48.72%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

49.17%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Harga total
1,050
Harga
100

+20 Attack Damage +10 Ability Haste

49.17%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

48.16%
Tiamat Tiamat Tiamat
Harga total
1,200
Harga
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

48.16%

N/A

#1
Titanic Hydra Titanic Hydra Titanic Hydra
Harga total
3,300
Harga
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Rasio menang49.08%
Rasio pilih7.15%
#2
Titanic Hydra Titanic Hydra Titanic Hydra
Harga total
3,300
Harga
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Rasio menang53.85%
Rasio pilih5.70%
#3
Stridebreaker Stridebreaker Stridebreaker
Harga total
3,300
Harga
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sterak's Gage Sterak's Gage Sterak's Gage
Harga total
3,200
Harga
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

Rasio menang46.08%
Rasio pilih4.47%

N/Aitem

Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

51.25%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.33%
Sterak's Gage Sterak's Gage Sterak's Gage
Harga total
3,200
Harga
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

53.19%
Titanic Hydra Titanic Hydra Titanic Hydra
Harga total
3,300
Harga
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

52.52%
Black Cleaver Black Cleaver Black Cleaver
Harga total
3,000
Harga
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

51.86%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

48.90%
Overlord's Bloodmail Overlord's Bloodmail Overlord's Bloodmail
Harga total
3,300
Harga
1,000

+30 Attack Damage +550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 12% increased Attack Damage based on your percent missing Health.

51.52%
Stridebreaker Stridebreaker Stridebreaker
Harga total
3,300
Harga
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

50.51%
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

51.83%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

47.08%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

46.32%
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

51.57%

N/A

Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

48.26%
Tiamat Tiamat Tiamat
Harga total
1,200
Harga
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

48.26%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

60.68%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

60.68%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

47.55%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Harga total
1,050
Harga
100

+20 Attack Damage +10 Ability Haste

47.55%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.10%
Rasio pilih
7.23%
Game
246

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT156.10%7.23%246
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.07%
Rasio pilih
13.90%
Game
473

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.07%13.90%473
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.71%
Rasio pilih
8.14%
Game
277

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.71%8.14%277
Deft Deft Deft Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.53%
Rasio pilih
6.38%
Game
217

Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.53%6.38%217
Demon's Dance Demon's Dance Demon's Dance Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
52.36%
Rasio pilih
6.23%
Game
212

Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.36%6.23%212
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
50.86%
Rasio pilih
6.82%
Game
232

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.86%6.82%232
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
50.58%
Rasio pilih
7.55%
Game
257

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.58%7.55%257
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.14%
Rasio pilih
10.85%
Game
369

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.14%10.85%369
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.00%
Rasio pilih
9.23%
Game
314

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.00%9.23%314
Lightning Strikes Lightning Strikes Lightning Strikes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.83%
Rasio pilih
6.76%
Game
230

Pilih Lightning Strikes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.83%6.76%230
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.81%
Rasio pilih
7.38%
Game
251

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.81%7.38%251
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
47.64%
Rasio pilih
6.85%
Game
233

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT147.64%6.85%233
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.39%
Rasio pilih
7.32%
Game
249

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.39%7.32%249
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.35%
Rasio pilih
11.67%
Game
397

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT146.35%11.67%397
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.33%
Rasio pilih
7.61%
Game
259

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT146.33%7.61%259
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
46.22%
Rasio pilih
6.61%
Game
225

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT146.22%6.61%225
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.31%
Rasio pilih
9.41%
Game
320

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT145.31%9.41%320
Twice Thrice Twice Thrice Twice Thrice Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.13%
Rasio pilih
5.26%
Game
179

Pilih Twice Thrice saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT144.13%5.26%179
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
42.26%
Rasio pilih
4.94%
Game
168

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT142.26%4.94%168
Upgrade Hubris Upgrade Hubris Upgrade Hubris Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
41.49%
Rasio pilih
7.08%
Game
241

Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT141.49%7.08%241
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
59.80%
Rasio pilih
3.00%
Game
102

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT259.80%3.00%102
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
56.25%
Rasio pilih
2.82%
Game
96

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT256.25%2.82%96
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
55.24%
Rasio pilih
3.09%
Game
105

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.24%3.09%105
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.17%
Rasio pilih
3.41%
Game
116

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.17%3.41%116
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
55.17%
Rasio pilih
2.56%
Game
87

Pilih Quest: Icathia's Fall saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.17%2.56%87
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
55.13%
Rasio pilih
2.29%
Game
78

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.13%2.29%78
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.31%
Rasio pilih
3.41%
Game
116

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.31%3.41%116
Swift and Safe Swift and Safe Swift and Safe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.13%
Rasio pilih
3.20%
Game
109

Pilih Swift and Safe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.13%3.20%109
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.33%
Rasio pilih
2.65%
Game
90

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.33%2.65%90
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
53.33%
Rasio pilih
2.65%
Game
90

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.33%2.65%90
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.23%
Rasio pilih
3.64%
Game
124

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.23%3.64%124
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.50%
Rasio pilih
2.35%
Game
80

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.50%2.35%80
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.13%
Rasio pilih
2.76%
Game
94

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.13%2.76%94
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.72%
Rasio pilih
2.56%
Game
87

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.72%2.56%87
Gash Gash Gash Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.18%
Rasio pilih
3.73%
Game
127

Pilih Gash saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT251.18%3.73%127
Slow Cooker Slow Cooker Slow Cooker Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.74%
Rasio pilih
4.00%
Game
136

Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.74%4.00%136
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.62%
Rasio pilih
2.38%
Game
81

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.62%2.38%81
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.59%
Rasio pilih
2.50%
Game
85

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.59%2.50%85
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.00%
Rasio pilih
4.59%
Game
156

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.00%4.59%156
Shadow Runner Shadow Runner Shadow Runner Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.00%
Rasio pilih
2.70%
Game
92

Pilih Shadow Runner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.00%2.70%92
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
49.57%
Rasio pilih
3.38%
Game
115

Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.57%3.38%115
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.51%
Rasio pilih
3.03%
Game
103

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.51%3.03%103
Typhoon Typhoon Typhoon Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
49.37%
Rasio pilih
2.32%
Game
79

Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.37%2.32%79
The Brutalizer The Brutalizer The Brutalizer Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.25%
Rasio pilih
3.94%
Game
134

Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.25%3.94%134
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.94%
Rasio pilih
4.14%
Game
141

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.94%4.14%141
Blunt Force Blunt Force Blunt Force Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
48.51%
Rasio pilih
2.97%
Game
101

Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.51%2.97%101
Symphony of War Symphony of War Symphony of War Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
48.09%
Rasio pilih
3.85%
Game
131

Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.09%3.85%131
Scoped Weapons Scoped Weapons Scoped Weapons Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
46.32%
Rasio pilih
4.00%
Game
136

Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT246.32%4.00%136
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.57%
Rasio pilih
2.70%
Game
92

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.57%2.70%92
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.30%
Rasio pilih
2.32%
Game
79

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.30%2.32%79
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
44.12%
Rasio pilih
4.00%
Game
136

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT244.12%4.00%136
Outlaw's Grit Outlaw's Grit Outlaw's Grit Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
44.12%
Rasio pilih
3.00%
Game
102

Pilih Outlaw's Grit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.12%3.00%102
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
43.62%
Rasio pilih
2.76%
Game
94

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT243.62%2.76%94
Final Form Final Form Final Form Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
40.48%
Rasio pilih
2.47%
Game
84

Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT240.48%2.47%84
Cerberus Cerberus Cerberus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
40.26%
Rasio pilih
2.26%
Game
77

Pilih Cerberus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT240.26%2.26%77
Shrink Ray Shrink Ray Shrink Ray Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
39.33%
Rasio pilih
2.62%
Game
89

Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT239.33%2.62%89
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
37.86%
Rasio pilih
3.03%
Game
103

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT237.86%3.03%103
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
35.20%
Rasio pilih
3.67%
Game
125

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT235.20%3.67%125
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
62.67%
Rasio pilih
2.20%
Game
75

Pilih Upgrade Thornmail saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT362.67%2.20%75
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
61.82%
Rasio pilih
1.62%
Game
55

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT361.82%1.62%55
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
57.33%
Rasio pilih
2.20%
Game
75

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT357.33%2.20%75
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
54.10%
Rasio pilih
1.79%
Game
61

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT354.10%1.79%61
Mountain Soul Mountain Soul Mountain Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
53.70%
Rasio pilih
1.59%
Game
54

Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.70%1.59%54
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.78%
Rasio pilih
2.12%
Game
72

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.78%2.12%72
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.00%
Rasio pilih
2.20%
Game
75

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.00%2.20%75
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
51.35%
Rasio pilih
2.18%
Game
74

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.35%2.18%74
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.32%
Rasio pilih
2.23%
Game
76

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.32%2.23%76
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
50.00%
Rasio pilih
2.23%
Game
76

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.00%2.23%76
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.18%
Rasio pilih
1.79%
Game
61

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.18%1.79%61
Slow and Steady Slow and Steady Slow and Steady Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
48.28%
Rasio pilih
1.70%
Game
58

Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.28%1.70%58
Impassable Impassable Impassable Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.27%
Rasio pilih
1.62%
Game
55

Pilih Impassable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.27%1.62%55
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
46.97%
Rasio pilih
1.94%
Game
66

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.97%1.94%66
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
46.88%
Rasio pilih
1.88%
Game
64

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.88%1.88%64
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
46.67%
Rasio pilih
2.20%
Game
75

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.67%2.20%75
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.55%
Rasio pilih
1.70%
Game
58

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.55%1.70%58
Blade Waltz Blade Waltz Blade Waltz Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.43%
Rasio pilih
1.65%
Game
56

Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.43%1.65%56
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.45%
Rasio pilih
1.94%
Game
66

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.45%1.94%66
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
45.33%
Rasio pilih
2.20%
Game
75

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.33%2.20%75
Dual Wield Dual Wield Dual Wield Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
44.78%
Rasio pilih
1.97%
Game
67

Pilih Dual Wield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT344.78%1.97%67
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
43.33%
Rasio pilih
1.76%
Game
60

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.33%1.76%60
EscAPADe EscAPADe EscAPADe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
42.65%
Rasio pilih
2.00%
Game
68

Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT342.65%2.00%68
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
41.33%
Rasio pilih
2.20%
Game
75

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT341.33%2.20%75
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
41.27%
Rasio pilih
1.85%
Game
63

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT341.27%1.85%63
Upgrade Collector Upgrade Collector Upgrade Collector Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
41.10%
Rasio pilih
2.15%
Game
73

Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT341.10%2.15%73
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
40.38%
Rasio pilih
1.53%
Game
52

Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT340.38%1.53%52
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
40.38%
Rasio pilih
1.53%
Game
52

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT340.38%1.53%52
Upgrade Immolate Upgrade Immolate Upgrade Immolate Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
39.66%
Rasio pilih
1.70%
Game
58

Pilih Upgrade Immolate saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT339.66%1.70%58
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
39.34%
Rasio pilih
1.79%
Game
61

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT339.34%1.79%61
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
38.67%
Rasio pilih
2.20%
Game
75

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT338.67%2.20%75
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
35.38%
Rasio pilih
1.91%
Game
65

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT335.38%1.91%65
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
34.78%
Rasio pilih
2.03%
Game
69

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT334.78%2.03%69
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
30.65%
Rasio pilih
1.82%
Game
62

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT330.65%1.82%62
Dashing Dashing Dashing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
30.36%
Rasio pilih
1.65%
Game
56

Pilih Dashing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT330.36%1.65%56

Kled Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

R > Q > E > W

RQWE

R > Q > W > E (Conditional)

QEW

Most games, even with damage augments, the standard Q > E > W order remains safer.

Kled Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Kled counters these champions in ARAM: Mayhem.

Yuumi Yuumi Yuumi T3
Tier
T3
Peringkat
#104
Rasio menang
49.32%
Rasio pilih
0.48%

Yuumi saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Katarina Katarina Katarina T5
Tier
T5
Peringkat
#167
Rasio menang
44.05%
Rasio pilih
0.62%

Katarina saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Peringkat
#58
Rasio menang
51.29%
Rasio pilih
0.83%

Vel'Koz saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Peringkat
#97
Rasio menang
49.69%
Rasio pilih
1.26%

Miss Fortune saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Nasus Nasus Nasus T4
Tier
T4
Peringkat
#114
Rasio menang
47.89%
Rasio pilih
0.37%

Nasus saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

5

Kled is countered by these champions in ARAM: Mayhem.

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Vayne Vayne Vayne T1
Tier
T1
Peringkat
#7
Rasio menang
54.56%
Rasio pilih
0.94%

Vayne saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Azir Azir Azir T4
Tier
T4
Peringkat
#144
Rasio menang
47.58%
Rasio pilih
0.41%

Azir saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Kled Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Kled Kled Kled T3
Tier
T3
Peringkat
#123
Rasio menang
50.41%
Rasio pilih
0.08%

Kled saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Core Team Functions Kled Needs

Hard Crowd Control: Kled’s Q is a skillshot tether, and his R is movement-based. He struggles against mobile enemies who can dash out of his Bear Trap. He needs teammates with point-and-click stuns, roots, or knockups to lock targets down so he can land his full combo.

Sion Sion Sion T1
Tier
T1
Peringkat
#26
Rasio menang
53.11%
Rasio pilih
0.60%

Sion saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Sion (High Value)

Synergy Mechanism: This is the "unstoppable train" composition. Sion’s R and Kled’s R stack movement speed and engage range. Both champions want to charge into the enemy backline simultaneously, creating a chaotic frontline that is nearly impossible to peel.

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Orianna (High Value)

Synergy Mechanism: The classic "ball delivery service." Kled is an aggressive, fast-moving initiator who can carry the ball into the heart of the enemy team instantly. Orianna provides the shield Kled needs to stay mounted and the burst to finish targets.

Yasuo Yasuo Yasuo T2
Tier
T2
Peringkat
#35
Rasio menang
52.16%
Rasio pilih
0.70%

Yasuo saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Yasuo (High Value)

Synergy Mechanism: Airborne interaction. Kled’s R does not knock up, but his aggressive dash and skirmish style create the perfect chaos for Yasuo. While Kled does not directly set up Yasuo’s R with a knockup, his Q pull and general disruption force enemies to burn mobility, making them easy targets for Yasuo’s whirlwind. In Mayhem, the frequent fighting means Yasuo gets his dash resets constantly.

Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Leona (Medium-High Value)

Synergy Mechanism: Chain CC lockdown. Kled lacks hard lockdown on a single target. Leona fills that gap with point-and-click stuns. Together, they create a "kill zone" where one target is guaranteed to die.

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Lulu (Medium Value)

Synergy Mechanism: Anti-dismount insurance. Lulu is the best support for keeping Kled mounted. Her Whimsy (W) stops enemies from attacking, and her Help, Pix! (E) gives Kled a shield. Her ultimate, Wild Growth, gives Kled instant health and a knockup, which is critical when his health bar drops low.

Kled ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and TempoKled plays a waiting game, looking for good Q pulls and chipping away before committing to a full R engage.He transforms into a relentless engage engine, forcing fights immediately rather than waiting for perfect openings.Stop waiting; set the tempo by charging in immediately to force enemies to collapse.
Skill UsageMaxing Q is the priority; E is held for dismount safety or chasing guaranteed kills to manage risk.W becomes a terrifying damage source with attack augments; E is used aggressively to gap-close despite the risk.Adapt skill maxing to augments and use E aggressively to stick to targets.
Snowball UsageSnowball is used defensively to fix Kled's weakness of getting kited while dismounted or to remount.Snowball becomes an engagement amplifier used to start fights, creating a chain of CC with R.Use Snowball aggressively to start fights on your terms, not reactively to survive.
Build FlexibilityBuilds lean into sustain and armor shred like Black Cleaver; Conqueror is standard for extended fights.Skip early sustain if augments cover survivability; Electrocute or Dark Harvest become viable for burst.Do not autopilot builds; adjust items and runes based on augment synergies.
Target SelectionSpacings focuses on managing the dismount; targets whoever is closest to avoid overextending.Bold target selection is rewarded; charge past the frontline to delete carries before they react.Ignore the frontline and dive the backline to create chaos if damage is high.

Champion Analysis

Peran / Rasio menang

Peringkat

Kled the Cantankerous Cavalier serves as one of the most aggressive frontline fighters in ARAM: Mayhem, combining devastating engage potential with sustained damage output. His core role centers on "frontline engage + sustained damage," making him a primary initiation tool for his team. Kled's gameplay revolves around his unique Courage system, which creates a distinctive combat rhythm. When Courage is full, Kled rides his mount Skaarl, gaining bonus health and access to his complete ability kit. When his health depletes, Skaarl flees and Kled enters dismounted mode, forcing him to attack enemies or build turrets to restore Courage and remount. This mechanic demands that players maintain aggressive pressure to stay combat-effective. His Q ability, Bear Trap on a Rope, functions as a slow tool while mounted and transforms into a pistol shot when dismounted, giving him ranged harassment options during vulnerable moments. Violent Tendencies, his W ability, serves as his core damage tool by delivering massive bonus damage on every fourth attack, rewarding sustained combat engagement. Jousting provides a powerful dash capable of traversing terrain, offering both engage and escape flexibility. Kled's ultimate, Chaaaaaaaarge!, represents his signature strategic value. This ability grants massive movement speed to his entire team while Kled charges toward the enemy formation, making it the perfect initiation tool in Hextech Mayhem. The team-wide speed boost transforms Kled into a force multiplier, enabling coordinated team advances that overwhelm enemy positioning. His near-limitless ability combos and devastating engage potential distinguish him from other frontline options. The Courage system creates natural risk-reward decision points. Dismounted Kled must balance survival with the need to generate Courage through aggression, creating tension between cautious play and the frenzied combat style that defines his identity. Players who master this rhythm can maintain pressure while managing the vulnerability of dismounted phases. Kled's strategic value lies in his ability to force fights on his terms, using Chaaaaaaaarge! to initiate favorable engagements while his sustained damage from Violent Tendencies keeps him relevant throughout extended skirmishes. His combination of team-wide utility, terrain-traversing mobility, and sustained frontline presence makes him a powerful pick for teams seeking reliable initiation and prolonged combat effectiveness.

Tips utama

Blog panduan / N/A

Blog panduan

Mount management defines Kled's entire gameplay loop in Mayhem ARAM. When mounted with Skaarl, he operates as a mobile diver who can force engages. When dismounted, he becomes a desperate skirmisher who must stack courage quickly to remount. Never fight at half mount health unless a clear remount window exists. The rapid pace of Mayhem means frequent dismounts, so players must master the rhythm of losing and regaining the lizard. Chaaaaaaaarge!!! serves as one of the best engagement tools in the mode, creating a massive speed ramp for the entire team. Engage only when teammates are positioned to follow up, and hold the ultimate if allies are staggered or dead. The substantial shield at the end of the charge allows Kled to tank tower aggro when finishing low-HP targets. Before level 6, look for engages with Q pulls on squishy targets to force enemy Snowball or defensive cooldowns. Follow up with E to stick, but save the second E recast to chase dashes or escapes rather than dumping both charges instantly. Kled can disrupt divers by landing Q on approaching enemies to create repositioning windows for carries. W shreds through divers who attempt to tank the damage. Dismounted Kled remains dangerous in close-range brawls, so do not immediately run when losing Skaarl in defensive situations. When dismounted, movement speed increases when running toward enemies, which enables juking skillshots by briefly advancing then darting sideways. E serves as the primary mounted escape tool, while dismounted Kled has no dash and must respect that vulnerability. ARAM's single lane forces constant proximity, making Q nearly impossible to dodge at close range. Play at the edge of Q's max range when poking, and close gaps immediately when enemies whiff key cooldowns. The narrow lane means the ultimate covers the entire fight with no sidestepping available. However, narrow spacing hurts dismounted Kled since sidestepping becomes harder against skillshot-heavy compositions. Target priority focuses on disrupting and diving the backline, with W damage melting squishy mages and marksmen. Do not tunnel vision on carries if the frontline is low and isolated, as quick kills on tanks provide courage and reset threat. When dismounted, priority shifts to whatever is closest since any courage source works. A remounted Kled holds more value than a dead Kled who chased the optimal target. Snowball functions as a gap-closer before level 6 and an emergency remount tool afterward. A common pattern involves Snowball in, auto-attack to trigger W, then E to stick. When dismounted, Snowball becomes a survival tool for escaping or repositioning, or for stacking courage on minion waves in desperate situations. The push and pull rhythm defines sustained pressure. When mounted, push forward with Q poke and threaten engages. When dismounted, pull back slightly, clear minions for courage, and re-engage once Skaarl returns. Control where dismounts happen, as dismounting near teammates is acceptable while dismounting alone under an enemy tower means death. When behind, shift to a disruptor role by landing Q pulls on divers targeting carries, using the ultimate to disengage and create an escape speed ramp for the team.

Read full guide

Blog panduan

N/A / Augment

Blog panduan

Kled wants to fight from the first wave. He is not a poke mage, so he should mount up, walk forward, and look for Q pulls on enemies near the minion wave. When landing a bear trap on a rope, he should keep walking forward to drag targets out of position. His early damage is high, and most champions cannot trade back effectively if he forces a long fight. Positioning near the front of the wave is key. Dismounting should be treated as a resource rather than a failure. When Kled loses Skarl, he gains movement speed toward enemies and can spam pistol shots. He should not run away immediately after dismounting; instead, keep auto-attacking to remount faster. The remount burst often catches players off guard and turns a bad trade into a kill. Snowball should be used to close the gap on squishy targets or to engage when Q is down, not wasted for minor poke damage. Save it for clear paths to the enemy backline. Augments influence playstyle: early damage or healing augments enable more aggressive play, while defensive or utility augments help extend fights and survive the dismount phase. Push the wave to crash minions into the enemy tower and create chaos, as Kled thrives in messy, extended fights where he can remount multiple times. If ahead early, look for dives with Snowball or flash when enemies are low under tower. If behind, play slightly back, wait for Q cooldown, and look for a pull on overextending enemies. Once Kled has his ultimate Chaaaaaaaarge!!!, his rhythm changes completely. He becomes an engage tool for his team. Look for angles where the ultimate can lead the team into a fight, saving it for actual combat rather than just speed to return to lane. The trading pattern remains similar but now he can start fights with R and layer Q on top of the chaos. Charging through as many enemies as possible gives the team a speed boost, and the ultimate shield helps survive initial burst. Play slightly off to the side rather than directly in front of the team, forcing enemies to choose between dodging the team or dodging Kled. Snowball combines with R for a double engage threat. If enemies dodge the charge, Snowball can still disrupt them. Late game Kled focuses on finding the right moment to engage. He is not a tank but is hard to kill if remounting consistently. His job is to disrupt the enemy backline, force cooldowns, and create space for damage dealers. Flanks are more effective than head-on charges. Wait for the enemy frontline to step forward, then run past them into carries. Hide in bushes or play to the side rather than standing in the open. When dismounted, always keep fighting since pistol does surprising damage and builds courage quickly. Use R to start fights, not to escape. Group with the team in mid and late game, as Kled cannot 1v5 against a coordinated enemy.

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Rasio menang

Rasio menang / Rasio pilih

Tier

Kled the Cantankerous Cavalier operates with distinct strategic patterns depending on whether he is ahead or behind, and understanding these states is essential to maximizing his effectiveness while avoiding costly throws. When ahead, Kled transforms from a lane bully into a siege engine. The primary trigger condition for an ahead state is completing a core item spike before the enemy frontline. If Kled has a finished damage item and boots while the enemy tank is still building components, a window opens to end the game or snowball a massive gold lead. The priority shifts to forcing fights around objectives rather than farming. Establishing vision on the enemy side of the bridge enables Kled to find Jousting angles. He should ping targets that have used escapes or major cooldowns, then ult directly through the enemy team. The speed boost provided to allies allows the entire squad to collapse instantly, making it crucial to save the ultimate for engages when teammates are in range to follow up rather than using it merely for faster travel. Itemization when ahead can lean into pure damage or lethality to eliminate squishy targets before they react. Flanking becomes a powerful tool: waiting for enemies to focus on teammates, then charging from the side, forces enemy carries to turn and burn cooldowns on Kled, freeing the rest of the team to clean up. Augments that grant Tenacity, slow resistance, or movement speed remove Kled's primary weakness of being kited, enabling deep dives. Reset augments encourage aggressive play for chain kills, using Q to close distance, executing low-health targets, and immediately seeking the next cycle. The biggest throw risk when ahead is dismounting in a 1v5. Even with a lead, dismounted Kled remains vulnerable to crowd control. Chasing fleeing enemies into fountain or tower range is deadly unless the kill and remount are guaranteed. If dismounted, backing off and building courage through safe poke is safer than forcing a remount amid five enemies. When behind, Kled must abandon the primary engage role. The trigger condition for a behind state is typically a gold deficit or failing to remount during critical fights. Against dedicated peelers or heavy CC tanks that are ahead, Kled cannot play aggressively. His role shifts to counter-engage and peel. He must wait for enemies to start fights and use major crowd control on his tank or support before looking for flanks or side angles to hit carries. Ulting in first risks instant dismount and death if hit by a stun while charging. Defensive itemization becomes essential. Damage items will not save a behind Kled; health, armor, or magic resistance allow him to survive long enough to remount. A remounted Kled provides a massive health bar for the team, and even without kills, soaking cooldowns creates space for damage dealers. Augments that generate courage faster, grant shields, improve healing, or reduce cooldowns become lifelines over risky damage options. Safe courage farming through auto-attacking minions or poking with Q from max range is critical. Forcing remounts into the enemy team leads to being burst down before the remount triggers. When dismounted, Kled should function as a ranged finisher, executing low-health targets trying to escape teammates.

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Peringkat champion

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Champion

Kled the Cantankerous Cavalier in ARAM: Mayhem functions as a chaotic dive engine designed to start fights, absorb burst through dismount mechanics, and remount mid-combat to sustain pressure. The mode's constant fighting ensures Courage generation remains active, with a short ultimate cooldown enabling engages on your terms. Kled's core identity revolves around treating Skaarl as a damage sponge for initial burst, then fighting as the dismounted yordle to recover the mount. The passive, Skaarl the Cowardly Lizard, grants a massive secondary health bar. When Skaarl's health reaches zero, Kled becomes briefly untargetable during dismount, losing all bonus health but gaining movement speed toward enemies. Dismounted basic attacks and abilities generate Courage, with champion hits filling the bar faster. The remount timing serves as the primary win condition, effectively giving your team a fresh tank when enemies have exhausted cooldowns. Running away while dismounted leaves Kled as a squishy target with no escape, making aggression essential. Beartrap on a Rope serves as the primary poke and catch tool, with the Mayhem corridor making landing Q nearly guaranteed pressure. The pull effect disrupts positioning and sets up kills for follow-up damage. Missing Q eliminates ranged pressure for several seconds, forcing dangerous close-range trades. Violent Tendencies functions as a damage amplifier, with the fourth attack dealing percent health damage that shreds tanks and chunks squishies while accelerating Courage generation. Triggering W on minions before a fight wastes burst potential. Jousting provides gap-closing and escape utility, with the second dash crucial for repositioning. Using E to engage without backup leaves no escape route, making it a commitment tool rather than a poke option. Chaaaaaaaarge!!! serves as the ultimate engage tool, with a short enough cooldown to start most major fights. The speed boost for allies enables full-team collapse, and the knockback disrupts enemy formation. Charging into unfavorable odds without team support results in instant death, while a cancelled or missed ultimate can swing fights against your team. The strategic framework centers on playing forward, taking risks, and using Skaarl's health as a spendable resource. Dismounting and remounting multiple times per fight is expected, not avoided. Enemies can counter by zoning off Courage sources, applying hard crowd control to stop generation, or bursting down the dismounted form before remount. Proper management of the passive engine, combined with disciplined ability usage, transforms Kled into a sustained frontline threat that absorbs enemy resources while enabling team follow-up.

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Lihat panduan champion

Blog panduan / Tier

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Kled in ARAM: Mayhem lives and dies by his courage management and engage timing. The mode's accelerated pacing means remounting happens faster, but so does getting burst down. Most losses come from dismounted skirmishing at the wrong time or Chaaaaaaaarge!!! calls that leave your team stranded. Mechanical mistakes center on ability usage during combat. Panic-dismounting in the middle of enemy burst leaves Kled without mobility and vulnerable to skillshots and crowd control. Players should track their courage bar before hard engages and position near terrain or teammates for cover while dismounted. Using Bear Trap on a Rope on a full-health tank wastes the pull on a target the team cannot burst, when the hook should be saved for squishies or low-health targets trying to escape. Dashing away with Violent Tendencies at full courage wastes empowered auto-attacks that could have remounted Kled or secured a kill. Players should save the dash for repositioning after using empowered autos. Canceling Violent Tendencies mid-attack loses the fourth empowered hit which deals the most damage, severely cutting trade potential. Using Chaaaaaaaarge!!! from too far behind the team means teammates cannot follow up in time, leaving Kled to arrive alone and die before the shield helps anyone. Decision mistakes involve broader strategic errors. Fighting dismounted when the team is retreating leads to instant collapse, as dismounted Kled has no escape tools. Engaging with Chaaaaaaaarge!!! into obvious crowd control zones gets Kled stunned mid-charge or immediately after landing, wasting the ultimate. Ignoring courage generation from minions during teamfights keeps Kled dismounted longer than necessary, forcing the team to fight four-versus-five. Using Chaaaaaaaarge!!! to escape when mounted wastes the best engage tool and leaves the team without initiation. Overstaying after a successful engage leads to deep chases where Kled gets dismounted far from the team and dies to respawn timers. Building pure damage when the team lacks a frontline results in getting burst down before remounting, with no one to absorb initial poke. Committing to fights without Violent Tendencies ready produces pathetic damage output without the W steroid. The core of Kled is knowing when you are the predator and when you are the prey. Mounted Kled initiates while dismounted Kled survives, and mixing those roles up is what loses games.

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FAQ

Kled

FAQ

Is Kled strong in ARAM: Mayhem? He is a strong early skirmisher who thrives in chaotic fights. Mayhem's accelerated pace means his ultimate is up often, letting him engage constantly. He falls off if games drag on too long, so you need to force fights early and often. How does mounting and dismounting work in Mayhem? When Kled takes enough damage, he dismounts Skaarl and fights on foot with a pistol. You gain courage by attacking champions or hitting abilities, which remounts you with restored health. Dismounting is dangerous in Mayhem's high-damage environment, so play more cautiously until you get Skaarl back. What is Kled's win condition in this mode? Your job is to engage, disrupt, and survive long enough to remount during the fight. You want to dive the backline with your ultimate and force enemy carries to focus you. If you dismount, keep auto-attacking to build courage instead of running away.

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