Normal order: R > W > Q > E.
N/A
item / Rasio menang / Rasio pilih
N/A
26.9N/A
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Harga total
- 3,000
- Harga
- 1,025
+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Harga total
- 2,650
- Harga
- 850
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 3,000
- Harga
- 1,025
+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.
N/Aitem
- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
52.76%- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
52.60%- Harga total
- 3,000
- Harga
- 1,025
+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.
52.96%- Harga total
- 2,650
- Harga
- 850
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
53.16%- Harga total
- 2,800
- Harga
- 550
+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.
51.50%- Harga total
- 3,000
- Harga
- 1,100
+30 Attack Damage +35% Attack Speed Shadow Attacks deal 30 bonus magic damage On-Hit. Juxtaposition Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant +10% Armor Penetration and Magic Penetration for 5s.
52.57%- Harga total
- 3,000
- Harga
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
52.15%- Harga total
- 3,200
- Harga
- 650
+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
49.43%- Harga total
- 3,400
- Harga
- 325
+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.
50.59%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
52.28%- Harga total
- 3,500
- Harga
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
47.98%- Harga total
- 3,000
- Harga
- 150
+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
44.31%N/A
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
53.22%- Harga total
- 900
- Harga
- 550
+15 Attack Damage 7% Life Steal
50.91%- Harga total
- 50
- Harga
- 50
Consume Restores +120 Health over 15 seconds.
55.81%- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
55.81%N/A
- Harga total
- 2,700
- Harga
- 650
+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
- Harga total
- 2,900
- Harga
- 450
+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.
- Harga total
- 2,700
- Harga
- 650
+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
- Harga total
- 2,900
- Harga
- 450
+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.
- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
- Harga total
- 2,700
- Harga
- 650
+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
N/Aitem
- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
55.49%- Harga total
- 2,700
- Harga
- 650
+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
55.02%- Harga total
- 2,900
- Harga
- 450
+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.
55.76%- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
54.53%- Harga total
- 3,200
- Harga
- 900
+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.
54.74%- Harga total
- 2,750
- Harga
- 450
+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
57.59%- Harga total
- 3,500
- Harga
- 1,100
+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.
54.98%- Harga total
- 2,600
- Harga
- 450
+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.
55.31%- Harga total
- 2,800
- Harga
- 700
+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.
59.08%- Harga total
- 3,000
- Harga
- 1,050
+95 Ability Power +40% Magic Penetration
51.86%- Harga total
- 2,850
- Harga
- 400
+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.
50.18%- Harga total
- 2,800
- Harga
- 800
+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.
56.36%N/A
- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
55.40%- Harga total
- 1,200
- Harga
- 250
+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
55.40%- Harga total
- 300
- Harga
- 300
+300 Mana
56.00%- Harga total
- 400
- Harga
- 400
+20 Ability Power
56.00%- Harga total
- 250
- Harga
- 250
+5 Ability Haste
56.00%- Harga total
- 400
- Harga
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
56.00%- Harga total
- 1,200
- Harga
- 250
+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
56.63%N/A
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Harga total
- 2,650
- Harga
- 850
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 2,650
- Harga
- 850
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 3,000
- Harga
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
- Harga total
- 2,650
- Harga
- 850
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
N/Aitem
- Harga total
- 2,650
- Harga
- 850
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
49.45%- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
50.29%- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
50.41%- Harga total
- 3,500
- Harga
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
49.14%- Harga total
- 3,000
- Harga
- 1,025
+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.
49.57%- Harga total
- 3,000
- Harga
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
46.18%- Harga total
- 3,300
- Harga
- 550
+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.
47.29%- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
50.84%- Harga total
- 3,000
- Harga
- 150
+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
52.41%- Harga total
- 3,100
- Harga
- 850
+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.
49.09%- Harga total
- 2,800
- Harga
- 550
+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.
46.47%- Harga total
- 2,650
- Harga
- 950
+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.
50.00%N/A
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
50.00%- Harga total
- 1,300
- Harga
- 1,300
+40 Attack Damage
45.86%- Harga total
- 900
- Harga
- 550
+15 Attack Damage 7% Life Steal
50.35%Augment
Augment / Rasio menang
| Nama | Kelangkaan | Tier | Rasio pilih | Game | |
|---|---|---|---|---|---|
Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 56.25% | 5.92% | 1,312 |
Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 54.99% | 4.80% | 1,062 |
Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 53.54% | 16.38% | 3,627 |
Pilih Dual Wield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 52.98% | 7.80% | 1,727 |
Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 52.80% | 5.64% | 1,250 |
Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 52.35% | 6.05% | 1,339 |
Pilih Lightning Strikes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 51.89% | 13.04% | 2,887 |
Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 51.89% | 7.54% | 1,669 |
Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 51.25% | 10.31% | 2,283 |
Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 51.03% | 7.46% | 1,652 |
Pilih Twice Thrice saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 50.88% | 9.53% | 2,111 |
Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 50.75% | 4.51% | 999 |
Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 50.70% | 9.31% | 2,061 |
Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 50.63% | 12.64% | 2,799 |
Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 50.61% | 13.61% | 3,013 |
Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 50.27% | 5.93% | 1,313 |
Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 50.27% | 5.09% | 1,128 |
Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 50.24% | 9.59% | 2,124 |
Pilih Fan the Hammer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 50.17% | 9.04% | 2,003 |
Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 49.86% | 6.33% | 1,402 |
Pilih Critical Rhythm saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 49.84% | 9.66% | 2,139 |
Pilih Master of Duality saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 49.38% | 6.15% | 1,361 |
Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 49.36% | 4.58% | 1,015 |
Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 49.35% | 6.61% | 1,463 |
Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 49.32% | 6.98% | 1,545 |
Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 49.09% | 11.16% | 2,471 |
Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 49.08% | 7.88% | 1,746 |
Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 46.42% | 6.44% | 1,426 |
Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 57.49% | 2.05% | 454 |
Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 56.43% | 2.81% | 622 |
Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 56.14% | 3.16% | 700 |
Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 55.87% | 2.08% | 460 |
Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 55.21% | 1.60% | 355 |
Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 53.97% | 3.92% | 869 |
Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 53.75% | 2.59% | 573 |
Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 52.98% | 3.49% | 772 |
Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 52.50% | 2.80% | 619 |
Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 52.21% | 1.94% | 429 |
Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 51.51% | 2.10% | 464 |
Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 51.36% | 3.48% | 771 |
Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 50.93% | 2.43% | 538 |
Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 50.74% | 2.45% | 542 |
Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 50.72% | 2.50% | 554 |
Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 50.34% | 3.31% | 733 |
Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 50.27% | 4.20% | 931 |
Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 50.00% | 1.93% | 428 |
Pilih Skilled Sniper saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 49.70% | 3.78% | 837 |
Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 49.52% | 1.89% | 418 |
Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 49.45% | 3.70% | 819 |
Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 49.33% | 2.37% | 525 |
Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 49.31% | 1.63% | 361 |
Pilih Cerberus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 49.17% | 1.91% | 423 |
Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 48.97% | 1.75% | 388 |
Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 48.79% | 2.62% | 580 |
Pilih Trueshot Prodigy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 48.34% | 2.04% | 451 |
Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 47.50% | 1.99% | 440 |
Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 47.02% | 2.28% | 504 |
Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 46.81% | 1.84% | 408 |
Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 46.73% | 2.55% | 565 |
Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 46.71% | 3.77% | 835 |
Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 46.44% | 1.84% | 407 |
Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 46.23% | 2.22% | 491 |
Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 46.07% | 2.07% | 458 |
Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 45.89% | 3.74% | 828 |
Pilih Upgrade Sheen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 43.73% | 1.62% | 359 |
Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 58.23% | 1.07% | 237 |
Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 56.96% | 1.04% | 230 |
Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 56.50% | 0.80% | 177 |
Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 55.76% | 0.98% | 217 |
Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 55.17% | 1.31% | 290 |
Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 54.82% | 1.03% | 228 |
Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 53.53% | 1.21% | 269 |
Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 53.33% | 1.22% | 270 |
Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 51.03% | 0.88% | 194 |
Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 50.89% | 1.01% | 224 |
Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 50.24% | 0.94% | 209 |
Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 50.00% | 0.80% | 178 |
Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 49.78% | 1.03% | 227 |
Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 49.69% | 1.44% | 320 |
Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 49.27% | 1.54% | 341 |
Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 49.06% | 1.44% | 318 |
Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 49.02% | 1.38% | 306 |
Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 49.00% | 1.12% | 249 |
Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 48.92% | 0.84% | 186 |
Pilih Upgrade Sword of Blossoming Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 48.86% | 0.99% | 219 |
Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 48.40% | 1.13% | 250 |
Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 48.28% | 1.05% | 232 |
Pilih ReEnergize saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 48.01% | 1.25% | 277 |
Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 47.98% | 1.45% | 321 |
Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 47.52% | 0.91% | 202 |
Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 46.74% | 0.83% | 184 |
Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 46.69% | 1.16% | 257 |
Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 46.30% | 1.22% | 270 |
Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 45.92% | 1.49% | 331 |
Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 45.20% | 1.27% | 281 |
Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 44.39% | 0.97% | 214 |
Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 43.18% | 0.99% | 220 |
Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 42.86% | 1.17% | 259 |
Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 61.31% | 0.62% | 137 |
Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 59.84% | 0.57% | 127 |
Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 56.48% | 0.49% | 108 |
Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 55.70% | 0.36% | 79 |
Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 55.56% | 0.41% | 90 |
Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 55.28% | 0.56% | 123 |
Pilih Draw Your Sword saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 53.79% | 0.60% | 132 |
Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 53.78% | 0.54% | 119 |
Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 53.66% | 0.74% | 164 |
Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 53.53% | 0.77% | 170 |
Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 53.42% | 0.73% | 161 |
Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 51.92% | 0.70% | 156 |
Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 51.77% | 0.64% | 141 |
Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 51.22% | 0.37% | 82 |
Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 51.22% | 0.37% | 82 |
Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 51.00% | 0.45% | 100 |
Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 50.79% | 0.57% | 126 |
Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 50.54% | 0.42% | 93 |
Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 50.00% | 0.77% | 170 |
Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 50.00% | 0.49% | 108 |
Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 49.49% | 0.45% | 99 |
Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 49.40% | 0.37% | 83 |
Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 48.60% | 0.48% | 107 |
Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 48.23% | 0.64% | 141 |
Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 48.18% | 0.62% | 137 |
Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 47.66% | 0.48% | 107 |
Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 47.06% | 0.46% | 102 |
Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 46.81% | 0.64% | 141 |
Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 46.49% | 0.51% | 114 |
Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 44.22% | 0.66% | 147 |
Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 44.19% | 0.39% | 86 |
Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 43.59% | 0.53% | 117 |
Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 41.94% | 0.42% | 93 |
Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 41.46% | 0.56% | 123 |
Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 40.16% | 0.55% | 122 |
Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 39.00% | 0.45% | 100 |
Pilih Poltergeist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 54.67% | 0.34% | 75 |
Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 51.92% | 0.23% | 52 |
Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 50.00% | 0.28% | 62 |
Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 47.27% | 0.25% | 55 |
Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T5 | 47.22% | 0.33% | 72 |
Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 46.15% | 0.35% | 78 |
Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T5 | 44.23% | 0.23% | 52 |
Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 41.94% | 0.28% | 62 |
Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 40.54% | 0.33% | 74 |
Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 40.00% | 0.29% | 65 |
Kog'Maw Skill Combos
Extracted from the skill order guide
Spell damage, poke, ability haste, mana, or long-range artillery augments: R > E > Q > W.
Single-target burst or catch-focused augments: R > Q > W or E.
Slow, zone control, or area denial augments: R > E > W > Q or R > E > Q > W.
Kog'Maw Counters
Counters and threats extracted from the matchup guide
Counters
5Kog'Maw counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
5Kog'Maw is countered by these champions in ARAM: Mayhem.
Read counter detailsKog'Maw ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Damage Identity | Kog'Maw can sit behind minions, soften targets with long-range poke, and wait for tanks to walk too far forward. He scales into a safe damage dealer with clear front-to-back spacing. | You must decide early whether the game asks for artillery poke, sustained on-hit damage, or a hybrid profile. Augments can override the usual matchup and change which identity works. | Adapt your build to what augments create rather than forcing one style every game. |
| Positioning Discipline | Standing behind your frontline and moving forward when enemies retreat is often enough. Hitting whoever is closest works well with proper front-to-back spacing. | You must constantly reposition before fights start. Hit the closest target only when your escape route is still open. Stepping up for one extra auto can trigger full engage. | Track who can reach you after the first spell is used and keep escape routes open. |
| Skill Timing | Kog'Maw can lean into poke patterns comfortably, using long-range spells to chip enemies, clear waves, and force low-health targets away from objectives. | Skill use needs discipline. Holding your slow zone for when enemies commit matters more than using it for poke. Defensive spell timing keeps you alive during scrambles. | Poke wins neutral space, but defensive spell timing keeps you alive when fights scramble. |
| Empowered Attack Window | Kog'Maw can sometimes activate his empowered attack window early to hit the wave or turret without major consequences. | Wasting that window before enemies commit can leave you useless during the actual fight. Use it when your frontline has contact or after enemy divers spend their entry tool. | Treat your empowered attack window as your real fight timer, not a waveclear tool. |
| Snowball Use | Kog'Maw usually treats Snowball as risky. Taking the recast often puts him inside enemy threat range where he least wants to be. | Snowball is strictly a vision, tagging, or rare cleanup tool. Recasting into the enemy team without a guaranteed kill and clear exit makes you the easiest engage target. | Kog'Maw needs to be last alive in the damage line, not first into the fight. |
| Threat Assessment | Tanks are typically the only front line threat. If the enemy lacks hard dive, Kog'Maw scales safely with proper team peel support. | Carries, bruisers, or supports may become the real engage piece depending on augments. A normally manageable bruiser can become a real backline threat with improved access. | Track actual threat based on augments and enemy tools, not champion class alone. |
Champion Analysis
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Kog'Maw the Mouth of the Abyss serves as a ranged ADC in ARAM: Mayhem, functioning as a mobile artillery piece capable of devastating sustained damage output from extreme distances. His core identity revolves around his W ability, Bio-Arcane Barrage, which dramatically increases his auto-attack range and adds bonus magic damage on hit. When W is active, Kog'Maw can deal damage from distances that nearly cover the entire Howling Abyss, making him one of the most threatening long-range champions in the mode. Kog'Maw's damage pattern centers on activating W and continuously auto-attacking from maximum range. His Q, Caustic Spittle, provides utility by reducing enemy armor and magic resistance, while his E, Void Ooze, creates a slowing zone that offers some defensive utility. His R, Living Artillery, fires long-range acid projectiles that serve as an excellent poke tool for chipping away at enemy health before and after teamfights, softening frontline targets, and finishing off low-health enemies. Positioning is critical to Kog'Maw's success. Despite W's extreme range advantage, Kog'Maw is extremely fragile with no mobility tools. He must stay behind his tanks and use W's range to output damage safely. When dived by assassins, Kog'Maw should immediately deactivate W, use E to slow pursuers, and retreat. W has a limited duration, so timing activations carefully is essential to maximizing damage windows. Kog'Maw's strategic value lies in his incredible sustained damage, extremely long W range, efficient R poke, and infinite late-game scaling. He can output damage safely from a distance when properly positioned and protected. However, his weaknesses are significant: he is extremely fragile, lacks mobility, W has a duration limit, and he requires team protection. Against dive champions, Kog'Maw has virtually no survival tools once caught, making him heavily dependent on teammates for peel and protection. His combination of extreme range and extreme fragility creates a high-risk, high-reward playstyle where proper positioning determines whether he becomes a devastating artillery piece or an easy target.
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Blog panduan / N/A
Kog'Maw the Mouth of the Abyss functions as a damage turret that must earn every second of uptime. He excels when fights are already in progress and enemies are moving through chokes, but he becomes highly punishable when he steps forward first. The fundamental approach is to let a tougher ally show first, hold range, then turn on the closest reachable target rather than chasing enemy carries. During engage and first contact, Kog'Maw should never be the first body in the lane. He should stand one screen behind the champion starting the engagement and enter only after enemies have used their first control spell, dash, or Snowball follow-up. Kog'Maw wins longer trades rather than blind face-checks. The best engage pattern is front-to-back damage while range is active and the enemy frontline is stuck walking forward. If their tank oversteps, melt that target first and force the backline to choose between saving them or giving ground. Before fights, chip with long-range damage when enemies are last-hitting, clearing minions, or standing near the side wall to make engages easier. For counter-engage and anti-dive, Kog'Maw should hold his slowing zone or peel spell for the second diver rather than the first. The first champion in often eats team crowd control, while the second one usually aims at Kog'Maw while everyone is distracted. Kite backward in short steps: attack, move back, attack again. Never turn and sprint unless already caught, as Kog'Maw loses too much value when he stops dealing damage. When forced to retreat, punish the chase path by dropping damage and slows through the narrow lane so enemies must walk in a straight line. Kog'Maw lacks instant escape and cannot casually walk past the middle of the bridge when enemy hard engage is available. Brush should be used as a reset to break targeting and force enemies to guess, then reposition behind allies, not as a hiding spot. Defensive item actives or cleanse-style tools should be saved for committed threats rather than minor slows with no follow-up. For narrow-lane spacing, Kog'Maw should stand diagonally behind his frontline rather than directly behind them to avoid having one engage tool hit multiple teammates. He should not auto-pilot in the minion wave, as minions invite area damage. Keep an exit path clear before starting to attack. Target priority defaults to front-to-back. Hit tanks, bruisers, and divers when they are inside safe range, as Kog'Maw's sustained damage makes even durable targets pay for overstaying. Swap to carries only when they are exposed without requiring Kog'Maw to walk through danger zones. Respect champions with reflect, heavy mitigation, or bait tools by pausing or switching targets rather than feeding damage into their punish window. Snowball serves mainly as a defensive or cleanup tool rather than a primary engage plan. Kog'Maw should not recast Snowball into five enemies unless the fight is already decided. When behind, Kog'Maw should play for safe damage, wave clear, and forcing enemies to spend resources before reaching carries. The comeback fight arrives when enemies get impatient, dive too far, or chase through chokes, creating the moment to kite back and turn every second they spend in range into punishment.
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N/A / Augment
Kog'Maw the Mouth of the Abyss functions as a fragile artillery platform throughout Mayhem ARAM, using range as his primary defense while delivering sustained poke damage. In the early game, he must establish a poke rhythm without dying for free, staying behind the melee line and relying on Living Artillery for long-range damage. The Mayhem environment reduces cooldowns and amplifies damage, allowing repeated R casts, but mana management remains important. Position near the tower or behind the first brush, and never chase into the enemy side for kills early since the death timer gold swing is not worth the risk. Bio-Arcane Barrage should be used only when sieging the tower or when a melee enemy commits to a dive, as the range boost serves as a safety net. Snowball should never be used to engage; hold it as a disengage tool to break assassin or bruiser engage rhythms. During the mid game, Living Artillery becomes a constant threat, shifting the poke rhythm from opportunistic to oppressive. Stand at maximum R range and force enemies to choose between taking damage or giving up ground. Use Caustic Spittle to shred tanks before hitting them with R, as the resist reduction makes artillery hit much harder. Never walk into unwarded brush, and if the enemy has strong engage, stay near a wall or support for a clear escape path. Push when poke forces enemy recalls, but stall and whittle them down if they remain healthy. Never force a dive into a full team, as damage over time is better suited for sieges. In the late game, Kog'Maw becomes a siege engine with nearly spammable R and W that melts structures and tanks alike. Position at the edge of the fight while constantly moving to avoid return fire. Icathian Surprise is a real threat in Mayhem; when dying, steer the explosion toward the enemy team, as a well-placed passive can turn a lost fight into a reset. Push as a unit and never split, as damage is too valuable in the main fight. When ahead, end the game without overstaying for kills, using range to take the inhibitor and backing if necessary. When behind, defend the inhibitor by clearing waves with R and punishing anyone who steps into range. Core reminders emphasize never front-lining since durability is low despite high damage. Trust the team to peel but always have an escape plan with Snowball. The faster Mayhem pace means one mistake can end the game, so staying calm and keeping firing is essential.
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Rasio menang / Rasio pilih
Kog'Maw the Mouth of the Abyss transforms from a vulnerable siege engine into an unstoppable zone controller when playing from ahead. Once he completes his core item spike and the enemy frontline cannot burst through his support's shielding, he wins the war of attrition and should force the enemy to fight under their tower or lose inhibitors. His primary action is establishing a "no-go zone" using Living Artillery, chaining casts to create a permanent minefield that forces enemies to walk through damage to reach him. He should choke health packs by spamming the area, forcing enemies to back off or engage at half health. When engaged, he kites backward while auto-attacking with Bio-Arcane Barrage, using his range advantage so enemies take damage while closing the gap. Range or damage augments increase his safety buffer, letting him play closer to the center to poke both sides and secure Snowballs. Reset-based augments or execute modifiers should be saved for the end of fights rather than wasted on full-health tanks. Even when ahead, Kog'Maw is not a frontliner and should never face-check bushes, as a single crowd-control chain can delete him before his team reacts. Snowball should be kept as a disengage tool or finisher, not used to engage. When playing from behind, Kog'Maw becomes a ticking time bomb that might explode before dealing damage. If the enemy frontline can survive his poke and reach him, his playstyle must shift from aggressive zoning to desperate self-preservation and value trading. His primary action becomes playing for the "Icathian Surprise," making his inevitable death expensive by waiting for enemies to clump before seeking a high-value death. Landing a multi-man slow with Void Ooze or chunking two carries with a point-blank ultimate before dying creates a recovery window. Defensive or utility augments allow him to play further back and chip away at enemies before they engage. Without defensive augments, he must prioritize items like Guardian Angel or health-stacking items, as pure damage items offer diminishing returns compared to staying alive for extra seconds. He must respect enemy engage range, standing behind melee allies and never stepping forward to poke if it means entering hook or charm range. Doing zero damage for five seconds is better than getting caught and giving the enemy a 4v5 power play. Snowball becomes strictly a repositioning tool when behind, used to create distance from diving assassins. If escape is impossible, turning to fight can catch overconfident enemies off guard, and a 1-for-1 trade while behind slows the enemy's snowball.
Read full guidePeringkat champion
Champion / Peran
Kog'Maw the Mouth of the Abyss is a sustained damage carry whose identity in ARAM: Mayhem centers on Bio-Arcane Barrage, the ability that extends his attack range and adds heavy on-hit damage based on target health. This spell defines his threat window: when active, Kog'Maw steps forward to hit the closest valuable target, but when it ends, he must back up and avoid pretending to be a short-range marksman. Most bad Kog'Maw deaths occur because players remain in W range after the ability has expired. His damage pattern relies on continuous correct damage rather than single highlight moments. Void Ooze serves as his primary space-control tool, shaping the lane by slowing enemies through choke points and retreat paths, which makes Q and R easier to connect. Caustic Spittle is a straight skillshot that weakens enemy defenses and marks the target Kog'Maw actually intends to hit, rather than serving as random poke into minions. Living Artillery provides long-range reach to finish low-health targets, check retreating enemies, and contribute when auto-attacking would be unsafe, but it does not replace W DPS. Target discipline is essential. Kog'Maw attacks what is in safe range first, accepting that hitting the enemy tank is valuable because W shreds durable targets effectively. He plays front-to-back in teamfights, standing behind his frontline and moving after every attack. His passive, Icathian Surprise, transforms him into a walking bomb after death, but this is a last piece of damage rather than a reason to die for free. In Mayhem's clustered fights, the passive is best when enemies have already committed forward, allowing the corpse to chase retreat paths or stand on low-health champions. The main strategic risks involve positioning and ability timing. Activating W into no targets lets enemies start the fight while Kog'Maw's main damage tool is unavailable. Wasting E leaves him with no answer when engage comes in. Missing Q lowers kill threat and invites enemies to walk forward. Spamming R into mobile targets drains resources and can freeze Kog'Maw in place instead of kiting. Dying too far forward means the corpse chases nothing and the team loses its sustained damage carry. Kog'Maw wins by maintaining uninterrupted W uptime, using E to control space and set up combos, and respecting the boundaries of his threat window.
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Blog panduan / Tier
Kog'Maw wins Mayhem fights by staying alive long enough to turn range, repeated hits, and artillery pressure into a problem the enemy cannot ignore. Most bad Kog'Maw games are not lost because the champion lacks damage, but because players give divers a clean angle, waste empowered windows, or keep firing when the fight has moved past their safe line. Mechanical mistakes center on failing to maintain distance while dealing damage. Standing still while auto-attacking makes Kog'Maw vulnerable to hooks, poke, and dive tools with little room for recovery once a bruiser reaches him. The correct habit is attack-moving in small steps after every hit, drifting backward or sideways unless the frontline has hard control on the enemy carry. Activating range or damage windows before enemies commit allows them to back away and wait out the strongest sustained-damage phase. Players should hold activations until someone is forced forward, crowd control lands, or a brawl starts in narrow lane space. Artillery mistakes include firing at full speed without tracking mana, aim patterns, or enemy movement, which drains resources and loses pressure before real fights begin. The correct approach uses artillery to punish locked movement such as enemies last-hitting, retreating through choke points, or recovering after crowd control. Placing slow zones directly on top of oneself after divers reach melee range slows them too late and blocks escape paths. Zones should go where enemies must cross before reaching Kog'Maw or across their retreat route. Using armor or resistance shred tools after spending most damage on a target wastes burst value; shred should apply early when hitting priority frontliners. Chasing low-health enemies with artillery while ignoring the closest threat lets bruisers deal free damage. The correct action is killing the closest dangerous target unless a low-health enemy is guaranteed and safe to finish. Using Snowball or similar engage tools just because they connect delivers Kog'Maw into the enemy team and removes the distance he needs most. Decision mistakes include building or augmenting for guaranteed long front-to-back fights when dive-heavy or poke-heavy compositions punish differently. Players should choose damage, range, sustain, or safety based on who can actually reach them. Walking up to hit waves when enemy engage is missing from vision loses health before fights start. Safer teammates should touch waves while Kog'Maw clears from maximum range. Hitting enemy tanks regardless of situation inflates damage without removing the champion winning the fight. Front-to-back is default, not a prison, and players should switch targets instantly if carries step into empowered range without defensive cooldowns. Ignoring team peel tools and standing on wrong sides of allies prevents supports, mages, and tanks from protecting Kog'Maw without walking into danger themselves. Positioning should keep peel champions between Kog'Maw and main engage angles. Starting fights when key damage windows are down or resources are low commits teams expecting damage that cannot follow through. Players should signal readiness through positioning, standing farther back and clearing when not ready. Picking isolated side angles for better poke lines removes escape paths connected to allies. Using side angles only works when escape routes remain connected to teammates. Playing the same distance against every matchup fails against long-range poke that chips down stationary targets or hard engage that kills those standing too close. Staying on the map at low health because damage buttons remain available leads to removal before real fights begin. The clean Kog'Maw rule is simple: damage only matters if you are alive and in the right lane of the fight.
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Kog'Maw
Is Kog'Maw a carry or poke champion in ARAM: Mayhem? Kog'Maw can do both, but he is strongest when you choose one plan early. If your team can protect you, play him as a backline on-hit carry and hit the closest safe target. If your team lacks peel or the enemy has too many divers, lean into long-range poke and accept that your sustained damage will be lower in all-in fights. When should I pick Kog'Maw in Mayhem? Pick Kog'Maw when your team already has frontline, crowd control, or shields that let you stand still for short damage windows. If your lobby is full of assassins, hook champions, and hard engage, you can still play him, but you need to build and position more defensively. The tradeoff is simple: he melts teams when protected, but he gets punished hard for walking up alone. What is the biggest mistake Kog'Maw players make? The biggest mistake is chasing damage before the fight is stable. If an enemy engage tool is still available, stay behind your frontline and hit whatever is in range instead of stepping past minions for a better target. You lose some ideal DPS, but you avoid giving the enemy the only opening they need.
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