ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T1 Peringkat #10

Rumble build ARAM Mayhem dan augment terbaik

Rumble saat ini masuk kategori T1 dalam data ARAM Mayhem.

Rumble Rumble the Mechanized Menace Mage
TierT1
Peringkat#10
Rasio menang53.12%
Rasio pilih0.45%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Rasio menang49.70%
Rasio pilih14.39%
#2
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Rasio menang53.83%
Rasio pilih8.15%
#3
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Rasio menang53.96%
Rasio pilih6.76%

N/Aitem

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

53.05%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

53.23%
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

51.92%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

53.37%
Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Harga total
2,600
Harga
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

51.74%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

53.66%
Bloodletter's Curse Bloodletter's Curse Bloodletter's Curse
Harga total
2,900
Harga
750

+65 Ability Power +400 Health +15 Ability Haste Vile Decay: Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds, up to 30%.

54.52%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Harga total
3,250
Harga
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

51.63%
Riftmaker Riftmaker Riftmaker
Harga total
3,100
Harga
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

54.17%
Morellonomicon Morellonomicon Morellonomicon
Harga total
2,850
Harga
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

50.44%
Void Staff Void Staff Void Staff
Harga total
3,000
Harga
1,050

+95 Ability Power +40% Magic Penetration

52.47%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

52.31%

N/A

Haunting Guise Haunting Guise Haunting Guise
Harga total
1,300
Harga
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

53.36%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

53.02%
Haunting Guise Haunting Guise Haunting Guise
Harga total
1,300
Harga
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

53.02%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

51.80%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

51.80%

N/A

#1
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Riftmaker Riftmaker Riftmaker
Harga total
3,100
Harga
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Rasio menang60.54%
Rasio pilih34.16%
#2
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Riftmaker Riftmaker Riftmaker
Harga total
3,100
Harga
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Bloodletter's Curse Bloodletter's Curse Bloodletter's Curse
Harga total
2,900
Harga
750

+65 Ability Power +400 Health +15 Ability Haste Vile Decay: Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds, up to 30%.

Rasio menang55.13%
Rasio pilih8.77%
#3
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Riftmaker Riftmaker Riftmaker
Harga total
3,100
Harga
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Rasio menang54.03%
Rasio pilih8.12%

N/Aitem

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

58.33%
Riftmaker Riftmaker Riftmaker
Harga total
3,100
Harga
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

58.58%
Bloodletter's Curse Bloodletter's Curse Bloodletter's Curse
Harga total
2,900
Harga
750

+65 Ability Power +400 Health +15 Ability Haste Vile Decay: Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds, up to 30%.

57.95%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

57.99%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

61.15%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

61.68%
Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Harga total
2,600
Harga
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

56.57%
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

52.27%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

55.59%
Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

58.91%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Harga total
2,900
Harga
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

60.91%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

55.49%

N/A

Haunting Guise Haunting Guise Haunting Guise
Harga total
1,300
Harga
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

54.65%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

57.38%
Haunting Guise Haunting Guise Haunting Guise
Harga total
1,300
Harga
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

57.38%
Amplifying Tome Amplifying Tome Amplifying Tome
Harga total
400
Harga
400

+20 Ability Power

59.19%
Fated Ashes Fated Ashes Fated Ashes
Harga total
900
Harga
500

+30 Ability Power Inflame Damaging Abilities deal 15 bonus magic damage over 3 seconds. Deals an additional 45 magic damage to monsters.

59.19%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.83%
Rasio pilih
11.14%
Game
1,552

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT158.83%11.14%1,552
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.77%
Rasio pilih
7.80%
Game
1,087

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT157.77%7.80%1,087
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
57.16%
Rasio pilih
11.68%
Game
1,627

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT157.16%11.68%1,627
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.72%
Rasio pilih
8.23%
Game
1,146

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT156.72%8.23%1,146
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
56.38%
Rasio pilih
11.64%
Game
1,621

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT156.38%11.64%1,621
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.06%
Rasio pilih
5.87%
Game
817

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT156.06%5.87%817
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.71%
Rasio pilih
21.55%
Game
3,001

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.71%21.55%3,001
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.67%
Rasio pilih
7.06%
Game
984

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.67%7.06%984
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
54.67%
Rasio pilih
6.84%
Game
953

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT154.67%6.84%953
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.46%
Rasio pilih
11.11%
Game
1,548

Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT154.46%11.11%1,548
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.40%
Rasio pilih
15.57%
Game
2,169

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.40%15.57%2,169
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
54.07%
Rasio pilih
12.88%
Game
1,794

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.07%12.88%1,794
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.79%
Rasio pilih
6.34%
Game
883

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT153.79%6.34%883
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.76%
Rasio pilih
6.49%
Game
904

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT153.76%6.49%904
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.62%
Rasio pilih
5.06%
Game
705

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT153.62%5.06%705
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.42%
Rasio pilih
6.94%
Game
966

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.42%6.94%966
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
53.29%
Rasio pilih
12.42%
Game
1,730

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT153.29%12.42%1,730
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.05%
Rasio pilih
11.32%
Game
1,576

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.05%11.32%1,576
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.72%
Rasio pilih
17.13%
Game
2,386

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.72%17.13%2,386
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.42%
Rasio pilih
8.00%
Game
1,114

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.42%8.00%1,114
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.40%
Rasio pilih
15.73%
Game
2,191

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.40%15.73%2,191
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
51.74%
Rasio pilih
5.15%
Game
717

Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.74%5.15%717
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.23%
Rasio pilih
4.96%
Game
691

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.23%4.96%691
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.21%
Rasio pilih
10.36%
Game
1,443

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.21%10.36%1,443
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.89%
Rasio pilih
9.57%
Game
1,333

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.89%9.57%1,333
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
62.98%
Rasio pilih
3.37%
Game
470

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT262.98%3.37%470
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
60.50%
Rasio pilih
1.71%
Game
238

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT260.50%1.71%238
Fey Magic Fey Magic Fey Magic Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
59.27%
Rasio pilih
1.78%
Game
248

Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT259.27%1.78%248
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
59.13%
Rasio pilih
1.49%
Game
208

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT259.13%1.49%208
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
58.33%
Rasio pilih
1.81%
Game
252

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT258.33%1.81%252
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
57.99%
Rasio pilih
4.49%
Game
626

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT257.99%4.49%626
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
56.68%
Rasio pilih
2.69%
Game
374

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.68%2.69%374
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
56.64%
Rasio pilih
4.49%
Game
625

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT256.64%4.49%625
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
56.61%
Rasio pilih
3.26%
Game
454

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.61%3.26%454
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
56.38%
Rasio pilih
3.88%
Game
541

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.38%3.88%541
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
56.28%
Rasio pilih
2.63%
Game
366

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT256.28%2.63%366
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.73%
Rasio pilih
4.07%
Game
567

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.73%4.07%567
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
55.68%
Rasio pilih
1.96%
Game
273

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.68%1.96%273
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
55.15%
Rasio pilih
1.95%
Game
272

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.15%1.95%272
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
55.08%
Rasio pilih
1.69%
Game
236

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.08%1.69%236
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
55.01%
Rasio pilih
3.08%
Game
429

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.01%3.08%429
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.48%
Rasio pilih
3.77%
Game
525

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.48%3.77%525
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.99%
Rasio pilih
2.70%
Game
376

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.99%2.70%376
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
53.29%
Rasio pilih
2.07%
Game
289

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.29%2.07%289
Big Brain Big Brain Big Brain Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.02%
Rasio pilih
3.68%
Game
513

Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.02%3.68%513
Final Form Final Form Final Form Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
52.91%
Rasio pilih
2.84%
Game
395

Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.91%2.84%395
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.86%
Rasio pilih
3.26%
Game
454

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.86%3.26%454
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
52.76%
Rasio pilih
1.43%
Game
199

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.76%1.43%199
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.54%
Rasio pilih
3.54%
Game
493

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.54%3.54%493
Mighty Shield Mighty Shield Mighty Shield Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
52.23%
Rasio pilih
1.77%
Game
247

Pilih Mighty Shield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.23%1.77%247
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
52.11%
Rasio pilih
2.04%
Game
284

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.11%2.04%284
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.78%
Rasio pilih
4.24%
Game
591

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.78%4.24%591
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.18%
Rasio pilih
1.51%
Game
211

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.18%1.51%211
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.90%
Rasio pilih
3.20%
Game
446

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.90%3.20%446
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.00%
Rasio pilih
1.61%
Game
224

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.00%1.61%224
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.95%
Rasio pilih
1.72%
Game
239

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.95%1.72%239
Ominous Pact Ominous Pact Ominous Pact Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.41%
Rasio pilih
1.94%
Game
270

Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT247.41%1.94%270
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
45.05%
Rasio pilih
2.90%
Game
404

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT245.05%2.90%404
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
60.23%
Rasio pilih
0.63%
Game
88

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT360.23%0.63%88
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
58.70%
Rasio pilih
0.66%
Game
92

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT358.70%0.66%92
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
57.84%
Rasio pilih
0.73%
Game
102

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT357.84%0.73%102
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
57.74%
Rasio pilih
1.21%
Game
168

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT357.74%1.21%168
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
57.66%
Rasio pilih
0.80%
Game
111

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT357.66%0.80%111
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
57.37%
Rasio pilih
1.36%
Game
190

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT357.37%1.36%190
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.33%
Rasio pilih
1.08%
Game
150

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT357.33%1.08%150
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
56.47%
Rasio pilih
0.61%
Game
85

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT356.47%0.61%85
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
55.56%
Rasio pilih
0.78%
Game
108

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT355.56%0.78%108
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
54.55%
Rasio pilih
0.63%
Game
88

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT354.55%0.63%88
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
54.42%
Rasio pilih
1.06%
Game
147

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT354.42%1.06%147
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
53.40%
Rasio pilih
0.74%
Game
103

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.40%0.74%103
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.25%
Rasio pilih
1.21%
Game
169

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.25%1.21%169
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
53.21%
Rasio pilih
0.78%
Game
109

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.21%0.78%109
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
52.50%
Rasio pilih
0.86%
Game
120

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.50%0.86%120
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.35%
Rasio pilih
1.07%
Game
149

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.35%1.07%149
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.69%
Rasio pilih
0.85%
Game
118

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.69%0.85%118
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.91%
Rasio pilih
1.18%
Game
165

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.91%1.18%165
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.86%
Rasio pilih
0.83%
Game
116

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.86%0.83%116
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.79%
Rasio pilih
0.90%
Game
126

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.79%0.90%126
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.69%
Rasio pilih
1.03%
Game
144

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.69%1.03%144
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.29%
Rasio pilih
1.23%
Game
171

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.29%1.23%171
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.00%
Rasio pilih
0.75%
Game
104

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.00%0.75%104
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.73%
Rasio pilih
1.33%
Game
185

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.73%1.33%185
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.69%
Rasio pilih
1.14%
Game
159

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.69%1.14%159
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.96%
Rasio pilih
0.69%
Game
96

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.96%0.69%96
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.74%
Rasio pilih
0.85%
Game
119

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.74%0.85%119
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
48.60%
Rasio pilih
0.77%
Game
107

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.60%0.77%107
Holy Fire Holy Fire Holy Fire Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
48.33%
Rasio pilih
0.86%
Game
120

Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.33%0.86%120
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.69%
Rasio pilih
0.93%
Game
130

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.69%0.93%130
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.62%
Rasio pilih
1.06%
Game
147

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.62%1.06%147
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
41.75%
Rasio pilih
0.74%
Game
103

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT341.75%0.74%103
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
37.93%
Rasio pilih
0.62%
Game
87

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT337.93%0.62%87
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
63.33%
Rasio pilih
0.43%
Game
60

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT463.33%0.43%60
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
60.78%
Rasio pilih
0.37%
Game
51

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT460.78%0.37%51
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.82%
Rasio pilih
0.49%
Game
68

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT458.82%0.49%68
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
55.77%
Rasio pilih
0.37%
Game
52

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT455.77%0.37%52
Upgrade Immolate Upgrade Immolate Upgrade Immolate Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
55.56%
Rasio pilih
0.52%
Game
72

Pilih Upgrade Immolate saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT455.56%0.52%72
Don't Blink Don't Blink Don't Blink Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
55.00%
Rasio pilih
0.43%
Game
60

Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT455.00%0.43%60
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
53.33%
Rasio pilih
0.43%
Game
60

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT453.33%0.43%60
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
53.13%
Rasio pilih
0.46%
Game
64

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT453.13%0.46%64
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.50%
Rasio pilih
0.57%
Game
80

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT452.50%0.57%80
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.67%
Rasio pilih
0.54%
Game
75

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.67%0.54%75
First-Aid Kit First-Aid Kit First-Aid Kit Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.21%
Rasio pilih
0.45%
Game
63

Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT449.21%0.45%63
Feel the Burn Feel the Burn Feel the Burn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.27%
Rasio pilih
0.39%
Game
55

Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.27%0.39%55
Purist - Caster Purist - Caster Purist - Caster Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
45.90%
Rasio pilih
0.44%
Game
61

Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT445.90%0.44%61
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
44.07%
Rasio pilih
0.42%
Game
59

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT444.07%0.42%59
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
43.24%
Rasio pilih
0.53%
Game
74

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.24%0.53%74
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
43.14%
Rasio pilih
0.37%
Game
51

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT443.14%0.37%51
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
40.58%
Rasio pilih
0.50%
Game
69

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT440.58%0.50%69
Slow Cooker Slow Cooker Slow Cooker Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
40.30%
Rasio pilih
0.48%
Game
67

Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT440.30%0.48%67
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
35.71%
Rasio pilih
0.40%
Game
56

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT435.71%0.40%56

Rumble Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Normal order: R > Q > E > W.

REQW

Poke, skillshot, slow, or safe-casting augments: R > E > Q > W.

RQWE

Shield, movement, or frontline-survival augments: R > Q > W > E.

RWQE

Pure defensive or emergency frontline games: R > W > Q > E is a last-resort order.

Rumble Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Rumble counters these champions in ARAM: Mayhem.

Darius Darius Darius T4
Tier
T4
Peringkat
#149
Rasio menang
47.24%
Rasio pilih
0.50%

Darius saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Illaoi Illaoi Illaoi T3
Tier
T3
Peringkat
#88
Rasio menang
50.31%
Rasio pilih
0.47%

Illaoi saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Sett Sett Sett T1
Tier
T1
Peringkat
#11
Rasio menang
54.29%
Rasio pilih
0.70%

Sett saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Sion Sion Sion T1
Tier
T1
Peringkat
#26
Rasio menang
53.11%
Rasio pilih
0.60%

Sion saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Aphelios Aphelios Aphelios T2
Tier
T2
Peringkat
#39
Rasio menang
52.50%
Rasio pilih
0.53%

Aphelios saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

5

Rumble is countered by these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Ziggs Ziggs Ziggs T3
Tier
T3
Peringkat
#74
Rasio menang
50.23%
Rasio pilih
0.78%

Ziggs saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Peringkat
#58
Rasio menang
51.29%
Rasio pilih
0.83%

Vel'Koz saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Tristana Tristana Tristana T2
Tier
T2
Peringkat
#43
Rasio menang
52.31%
Rasio pilih
0.94%

Tristana saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Rumble Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Amumu

Amumu gives Rumble the thing he wants most: a clean, reliable clump. When Amumu locks multiple targets in place, Rumble can place The Equalizer through their bodies and toward their escape path instead of guessing where they will run.

Jarvan IV Jarvan IV Jarvan IV T4
Tier
T4
Peringkat
#131
Rasio menang
48.09%
Rasio pilih
0.42%

Jarvan IV saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Jarvan IV

Jarvan creates walls, forced movement, and panic flashes. Rumble loves that because his ultimate is not just damage; it is a zoning tool. When Jarvan traps someone, Rumble can cover the inside of the zone or cut off the only exit.

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Seraphine

Seraphine gives Rumble layered crowd control, shields, and fight extension. Rumble’s damage is strongest when enemies are held in a lane and forced to take repeated ticks while deciding whether to retreat or re-engage. Seraphine makes that decision slow and painful.

Ornn Ornn Ornn T3
Tier
T3
Peringkat
#85
Rasio menang
49.54%
Rasio pilih
0.57%

Ornn saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Ornn

Ornn supplies the durable front line and repeatable knock-up threat Rumble often lacks. Rumble does not want to be the only champion standing between his carries and the enemy engage. Ornn absorbs that first hit, then Rumble punishes the enemy for clumping around him.

Ashe Ashe Ashe T2
Tier
T2
Peringkat
#24
Rasio menang
51.83%
Rasio pilih
1.23%

Ashe saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Ashe

Ashe gives Rumble constant slows, vision pressure, and a straightforward pick tool. Rumble’s ultimate becomes much easier to place when the enemy is already slowed or when Ashe forces a dodge pattern with her arrow.

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Rumble Rumble Rumble T1
Tier
T1
Peringkat
#10
Rasio menang
53.12%
Rasio pilih
0.45%

Rumble saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Ashe Ashe Ashe T2
Tier
T2
Peringkat
#24
Rasio menang
51.83%
Rasio pilih
1.23%

Ashe saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Ornn Ornn Ornn T3
Tier
T3
Peringkat
#85
Rasio menang
49.54%
Rasio pilih
0.57%

Ornn saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Jarvan IV Jarvan IV Jarvan IV T4
Tier
T4
Peringkat
#131
Rasio menang
48.09%
Rasio pilih
0.42%

Jarvan IV saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Synergy mechanism: Amumu gives Rumble the thing he wants most: a clean, reliable clump. When Amumu locks multiple targets in place, Rumble can place The Equalizer through their bodies and toward their escape path instead of guessing where they will run. Combo: Let Amumu start with Snowball or Flash-style engage, then Rumble immediately lays The Equalizer diagonally behind the trapped enemies. Walk up with Flamespitter only after the crowd control lands, not before. If Rumble enters first, the enemy can spread and save mobility for the real engage. Best scenario: This pairing is brutal when the enemy team has short-range carries, melee bruisers, or supports who must group to protect one target. Amumu holds them in one zone, and Rumble turns that zone into a damage check they usually do not want to take. Enemy answer: Good opponents will fan out before Amumu reaches them, hold disengage for his entry, or bait Rumble into ulting only the frontline. Some teams will also wait for Rumble to overstep after the engage and then collapse when his heat window is awkward. Failure risk and recovery: If Amumu misses or only catches a tank, do not throw The Equalizer just to “help.” Save it for the counter-engage or place it defensively across the enemy chase line. Rumble recovers well by clearing the wave and resetting the fight around the next choke. 2. Jarvan IV Synergy mechanism: Jarvan creates walls, forced movement, and panic flashes. Rumble loves that because his ultimate is not just damage; it is a zoning tool. When Jarvan traps someone, Rumble can cover the inside of the zone or cut off the only exit. Combo: Jarvan engages first and commits his terrain onto carries or clustered backliners. Rumble then drops The Equalizer either across the trapped area or just behind it if the enemy still has a way out. The key is not stacking everything on the first champion Jarvan touches if the real damage dealers are one step behind. Best scenario: This is strongest against teams that rely on one immobile marksman or mage to carry fights. Jarvan forces that champion to choose between staying in Rumble’s burn zone, using mobility defensively, or walking into Rumble’s frontline damage. Enemy answer: The enemy can counter by saving displacement, knockbacks, or invulnerability-style tools for Jarvan’s dive. They can also punish if Jarvan traps Rumble’s own team out of follow-up range. Bad terrain placement turns a winning combo into a split fight. Failure risk and recovery: If Jarvan dives too deep and Rumble cannot follow, use The Equalizer as a rescue line between Jarvan and the enemy backline rather than as a greed damage cast. If the fight is already lost, Rumble should shield back, slow with Harpoon, and protect the wave so the team does not lose the next fight before respawns stabilize. 3. Seraphine Synergy mechanism: Seraphine gives Rumble layered crowd control, shields, and fight extension. Rumble’s damage is strongest when enemies are held in a lane and forced to take repeated ticks while deciding whether to retreat or re-engage. Seraphine makes that decision slow and painful. Combo: Seraphine can start with a long-range charm or follow an ally’s engage, then Rumble places The Equalizer across the charmed path. If Seraphine is saving her big control, Rumble can also ult first to force the enemy to run in a predictable direction, giving her an easier line. Best scenario: This pairing shines in slower ARAM: Mayhem fights where both teams posture around minion waves and health bars. Seraphine keeps Rumble healthy enough to threaten forward, while Rumble gives her team the damage zone needed to stop enemies from simply walking through her poke. Enemy answer: Hard dive is the main answer. If assassins or bruisers ignore the burn zone and jump straight onto Seraphine, Rumble has to peel instead of chasing. Enemies can also spread wide so her control does not chain through the whole team. Failure risk and recovery: The danger is over-layering. If Seraphine and Rumble both spend their best tools on a low-value target, the enemy can wait it out and engage after. Recover by playing the next wave slowly: Seraphine clears and shields, Rumble holds Harpoon and ultimate threat for the next forced choke instead of fishing alone. 4. Ornn Synergy mechanism: Ornn supplies the durable front line and repeatable knock-up threat Rumble often lacks. Rumble does not want to be the only champion standing between his carries and the enemy engage. Ornn absorbs that first hit, then Rumble punishes the enemy for clumping around him. Combo: Ornn walks up to contest space and threatens a knock-up or long engage. When the enemy steps around him or commits into him, Rumble lays The Equalizer behind the enemy frontline and through the backline approach. This makes their engage messy: they either keep fighting in the burn path or split away from their tanks. Best scenario: This is excellent into dive-heavy teams that need to pass through one narrow point. Ornn buys time, Rumble covers the path, and the rest of the team can hit safely while enemies are slowed, displaced, or forced to retreat through damage. Enemy answer: Poke and disengage can make this duo feel slow. If the enemy never commits and only chips Ornn down, Rumble may be tempted to ult from too far away. That usually gives the enemy a free reset if the line does not cut off movement. Failure risk and recovery: If Ornn engages without follow-up range, Rumble should not sprint into five people just to match him. Drop a defensive Equalizer across the counter-chase, use shield to reposition, and let Ornn retreat through the zone. The recovery plan is to force the next fight after Ornn’s health is stable and the wave is not under your turret. 5. Ashe Synergy mechanism: Ashe gives Rumble constant slows, vision pressure, and a straightforward pick tool. Rumble’s ultimate becomes much easier to place when the enemy is already slowed or when Ashe forces a dodge pattern with her arrow. Combo: Ashe looks for a catch on a carry or an overextended frontliner. Rumble should not always ult directly on the stunned target; often the better cast is behind them, cutting off the teammates who want to save them. If the target is isolated, then Rumble can walk in with Flamespitter and finish while Ashe keeps them from escaping. Best scenario: This works best against teams with limited hard engage and predictable walking patterns. Ashe keeps them slowed in the lane, Rumble threatens the punish zone, and every missed sidestep can become a full fight. Enemy answer: Strong engage teams can punish Ashe before Rumble gets a clean angle. If the enemy saves a tank body to block arrows or uses fast flank pressure, Rumble may be forced to peel instead of following picks. Failure risk and recovery: The risk is playing too far back and turning Rumble into a weak poke champion. If Ashe misses the pick, Rumble should hold ground near the wave, tag divers with Harpoon, and wait for the next slow chain. If the enemy dives Ashe, The Equalizer across her escape path can be better than a damage ult on their backline.

Rumble’s best teammates do not just add damage; they shape the fight. If the team can lock enemies in a lane, deny clean disengage, and protect Rumble during his forward burn window, he becomes a fight-warping AP threat. If the team has no engage, no peel, and no way to hold enemies inside his ultimate, he has to play more patiently: clear waves, punish oversteps, and save The Equalizer for guaranteed terrain control instead of low-odds highlight casts.

Rumble ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Ultimate UsageRewards big straight-line ultimates across the bridge, waiting for obvious clumps to hit the most targets immediately.Rewards better timing; drop it after enemies spend mobility or across retreat paths rather than waiting for perfect clumps.A small ultimate that traps committed carries beats a wide one enemies dash out of.
PositioningCan stand near the front edge of his team and threaten anyone walking into the bridge choke.Stand one step behind the engage champion unless built to absorb pressure, letting someone else draw the first dash.Let someone else draw crowd control, then move in while enemies choose between team and burn.
Fight TempoPoke, clear, wait for health bars to drop, then commit when someone is trapped or low.Test constantly, punish cooldowns fast, and expect fights to continue after the first engage with a second wave.Keep one defensive action available unless your team has already secured the collapse.
Flamespitter UseOften used to clear the wave and poke the frontline, then back off before being punished.Save its best uptime for when someone is already committed; walking forward to tag one target risks punishment.Using Flamespitter on the wave gives engage enemies the exact window they want.
Snowball StrategyMany players skip aggressive Snowball use or only take it when a clear low-health target appears.Creates instant access to Rumble's effective range; use marks to force enemy movement into Equalizer lines.Take Snowball when the target is controlled and your team can follow, never land alone.

Champion Analysis

Peran / Rasio menang

Peringkat

Rumble the Mechanized Menace is a ranged mage who specializes in powerful area-of-effect damage and exceptional zone control in Hextech Mayhem (ARAM) mode. The core of his kit revolves around a unique heat mechanic tied to his passive, Junkyard Titan. Each ability cast raises his heat bar, and at fifty percent heat all of his abilities gain bonus effects. Reaching one hundred percent heat sends Rumble into Overheat mode, during which he cannot cast abilities but deals bonus magic damage on his basic attacks. Managing this heat gauge carefully is the fundamental skill required to play Rumble effectively. His primary damage tool is Flamespitter, which unleashes a cone of fire for sustained AoE damage — the damage becomes significantly increased while in Overheat. Scrap Shield provides both a shield and a movement speed boost, serving as Rumble’s essential survival tool in the chaotic fights of Hextech Mayhem. Electro-Harpoon fires a harpoon that slows enemies, giving Rumble a means to chase down opponents or peel for himself. His ultimate ability, The Equalizer, deploys a line of rockets that deals continuous massive magic damage and slows enemies inside the zone. In the narrow corridors of Hextech Mayhem, this ultimate can span the entire width of the lane, delivering catastrophic area-of-effect damage that can single-handedly decide team fights. Rumble’s identity as a high-damage zone controller means he excels at punishing grouped enemies and controlling key chokepoints. Positioning is critical: he must stay at a safe range to unleash his flamethrower and harpoons while avoiding enemy engages. His shield and speed boost offer some mobility, but he remains vulnerable when caught without them. The strategic value of Rumble lies in his ability to force enemies out of advantageous positions, deny areas with The Equalizer, and melt entire teams if left unchecked. Mastering heat management — knowing when to push into Overheat for empowered auto attacks versus staying just below it to keep abilities enhanced — is the linchpin of his effectiveness. A well-played Rumble becomes one of the most feared AoE threats in Hextech Mayhem, capable of turning the tide of any brawl through sheer damage output and zone denial.

Tips utama

Blog panduan / N/A

Blog panduan

Rumble wins fights by making the lane too expensive to stand in, not by playing like a pure burst mage. Hold the front edge of the wave, build Heat before contact, then force enemies to choose between walking through Flamespitter damage or giving up space. Starting a fight cold leaves early seconds weak, while starting overheated at the wrong time locks out critical spells. Keep Heat high before the clash but leave room to use the ability actually needed. Engage when the enemy is already funneled—stacked behind minions, stuck near a turret, or walking through the narrow middle lane after clearing a wave. Drop The Equalizer diagonally across their escape path rather than directly on the first target unless they are crowd controlled; a diagonal line forces more movement mistakes than a straight line down the center. Use Flamespitter as a commitment tool, not long-range poke: step in when your team can threaten simultaneously, shield forward, tag with Harpoon, then turn on Flamespitter when the enemy backs into your team’s poke or steps forward. Do not throw Equalizer just because five champions are visible; wait for a reason such as an ally landing crowd control, the enemy clumping to hit the turret, a carry using mobility, or a frontline overextending. Against divers, aim Equalizer behind them to cut off follow-up rather than just burning the diver. Save Scrap Shield for the moment you must reposition, not for minor poke, and hold it against hooks, knockups, or long-range roots until they commit. Overheat can serve as a counter-engage finisher when an enemy is already in your face and spells are down—use empowered basic attacks to finish a low target, but back out if the target is healthy. When retreating, make pursuit painful by shielding, firing Harpoons to slow the closest threat, and angling Flamespitter so the chaser must stay inside damage to continue. Never retreat through your own team while overheated unless the fight is already won, as being locked out of spells prevents shielding, slowing, and zoning for carries. Use brush as a reset point to buy a targeting delay, but do not treat it as safety; step in, change angle, and come out with Harpoon or Flamespitter only when an ally is close enough to punish face-checks. Stand slightly off-center in the lane to avoid lining up for every poke spell, and respect minion waves as cover and bait—walk with a healthy wave but give space when the wave is gone. Equalizer can split the narrow lane into bad choices, forcing enemies to walk backward through damage, move sideways into your team, or stand still. On target priority, burn the carry when trapped and the frontline when they are the only legal target; do not tunnel past a tank if it exposes you to five champions. Harpoon is valuable for marking champions who need movement, and do not waste both charges into a shielded tank if the real fight is behind them. Low-health enemies are not always the best target if chasing pulls you out of Flamespitter range on the rest of the fight. Snowball is best used after the enemy has used key displacement or mobility, and landing it creates pressure without needing to recast if the target retreats into four teammates; a clean sequence drops Equalizer first, then Snowballs the isolated target after they panic sideways. Trigger damage augments during committed trades when Flamespitter can stay on targets, and use defensive or movement augments paired with Scrap Shield to cross the punish zone.

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Blog panduan

N/A / Augment

Blog panduan

Rumble’s playstyle on the ARAM bridge centers on heat management, Snowball timing, and Equalizer placement. Early game (levels 1–6), position just behind the front line, near the side of the wave or terrain. Trade with short heat-building casts: Electro Harpoon when enemies step for minions, Flamespitter when they are slowed or trapped. Use Snowball as a follow-up tool, taking it only on an isolated or low carry after poke advantage. Choose augments for survivability against heavy poke; avoid greedy damage if outranged. Push when you have wave control and can punish enemies who walk into flames; stall against hooks or ranged poke, saving health for level 6. When ahead, hold Snowball until targets are chunked; when behind, let the wave approach and save health for Equalizer. Mid game (levels 7–11) is Rumble’s strongest stage. Stand slightly off-center, angled to cut the bridge diagonally with Equalizer. Poke with Harpoon before committing; if it hits a carry or pressured bruiser, step in. Use Snowball with Equalizer: drop the ultimate across their retreat path before dashing. Choose augments that match the fight pattern—kite tools vs divers, damage vs grouped enemies, mobility for aggressive Equalizer placement. Push when Equalizer is ready and health is high; stall when ultimate is down. When ahead, look for lines that hit the back half of the enemy team; when behind, hold Equalizer for choke points or dives, placing it between the diver and their team. Late game (level 12+), Rumble must stand where he can hit the fight without being a first target. Harpoon to slow before team poke or Equalizer; use Flamespitter only after enemies burn crowd control. Snowball is either a fight-winning entrance or a throw—take it only on a valuable target after mobility is used, and only if the landing spot is safe from crowd control. Augment choices depend on whether you are the main damage source or a fight controller: damage for long fights, survivability if carries are strong. Push only with vision and Equalizer ready to cover counter-engage; late death timers punish overextension. When ahead, force enemies into tight spaces and cut off retreat; when behind, layer defense, clear waves, and save Equalizer for when enemies commit under turret or into your carries. Before each fight, decide a single role—engage, counter-engage, or zone the back line—and commit to making the bridge awkward for the enemy.

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Rasio menang

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Tier

Rumble's strengths revolve around controlling space and punishing enemies who must walk through his damage zone. When ahead, the trigger is having item tempo, reaching the wave first, or the enemy backline already losing health before a fight. The correct action is to move up with the frontline and make the middle of the lane expensive to enter. Rumble is strongest when the enemy has to walk through his damage instead of choosing a clean angle. If they are forced to stand in minions, choke points, or retreat paths, a small lead can turn into a fight-winning burn zone. Use your lead to control space, not to chase blindly. When the enemy is under tower or grouped behind the wave, hold best engage tools until they commit to clearing or stepping forward. Spending everything to tag one target invites a counter-engage while your heat and positioning are bad. Drop the ultimate to split the fight, not just to start it. Placing the zone so enemy carries either move away from their frontline or stay inside damage is often better than an instant kill. Forcing their backline to retreat while your team kills the isolated frontliner usually yields a tower, relic, or full reset advantage. Fight around narrow terrain where Rumble's damage becomes harder to sidestep. Step to the side of your frontline to burn carries without letting tanks block every threat. Track your heat before engaging; overheating at the wrong time can lock you out after the enemy flashes or counter-engages. Enter fights with enough heat to threaten high damage but not so much that you lose flexibility. Use Snowball only when the target is already trapped or low. A winning Rumble does not need coin-flip dives. Convert won fights into lane control by pushing the wave and standing between the enemy and their safest path back. Augments when ahead should make engage cleaner if your team can follow, or add damage if the enemy lacks reliable dive. Defensive augments are better if your lead depends on surviving the first counter-engage. Avoid the throw by not chasing past your own wave after your ultimate is gone. Take structure pressure and reset instead of entering unrecoverable fights. When behind, the trigger is the enemy reaching the wave first or your team losing health before fights. Action is to stop brawling in open lane. Rumble behind needs controlled fights where the enemy has to group or walk through a fixed area. Clear waves without standing in enemy engage range. Let the wave come closer, thin minions to deny tower pressure, then step back. Save the ultimate for enemy commitment. A defensive ultimate that cuts the enemy team in half can win a fight even when down gold. Peel before chasing; turn damage onto the area a diver must stand in. Use heat defensively; overheating in the enemy's face usually means death unless the target is guaranteed. Back up immediately if heat is mismanaged. Look for punishment windows after enemy cooldowns. Accept partial wins like forcing the enemy off a relic or stopping a siege wave. Augments when behind should prioritize survivability if you are dying before your damage matters. Mobility or repositioning augments help when the enemy outranges you. Utility-style augments can cover team weaknesses. Avoid greedy augment choices when your team is being rolled. Do not Snowball into fog, flank when your wave is dead, or start a fight while your carries are clearing under tower. Behind Rumble wins by making the enemy walk through bad ground.

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Champion

Rumble the Mechanized Menace operates on a heat system instead of mana, and mastering that resource is the core of his strength in ARAM: Mayhem. His passive, Junkyard Titan, means that casting basic abilities builds heat, and when his heat gauge sits in the danger zone, his abilities hit harder or shield more effectively. If he overheats, he cannot cast spells for a short time, but his basic attacks become much more threatening. In Mayhem, fights erupt quickly and resets are scarce, so heat control determines whether Rumble dominates or becomes a target. The key is to build heat safely before contact, then use his cone of fire, shield, and slowing harpoon aggressively when the enemy is forced to walk into his zone. Overheating is acceptable when already in melee range and auto-attacking, but it is disastrous if it happens while chasing or before placing his ultimate. Rumble’s primary damage comes from his flamethrower, which burns enemies in a cone while he moves. The narrow lanes and clustered waves of ARAM: Mayhem make this spell extremely effective. Walking with the enemy and angling the cone to clip them is more important than standing still. His shield grants a burst of movement speed, making it the essential tool for entering flamethrower range, dodging the first poke, or repositioning after using his ultimate. It should not be wasted casually, as a missing shield leaves Rumble vulnerable and unable to close distance. The harpoon is his safest poke and a critical setup tool: it slows the target, which then allows him to walk in with shield and flamethrower, or helps line up his ultimate. Throwing both harpoon charges carelessly before a fight removes his chase and crowd control. Rumble’s ultimate, The Equalizer, defines his fight impact. It calls down a line of rockets that burn and slow enemies standing in it. The most effective use is to cut off escape routes, choke points, or split the enemy team, rather than dropping it directly on top of them. The ideal teamfight pattern is to have heat prepared, land a harpoon slow, place the ultimate across the enemy’s retreat path, shield forward, and then burn the trapped zone with his flamethrower. Enemies counter Rumble by baiting him into overheating, dodging his harpoons, spreading out before his ultimate, or forcing his shield with poke before engaging. Wasting any ability—especially overheating before casting his ultimate or missing both harpoons—gives the enemy a clear window to fight while Rumble’s zone control is neutralized. His success in ARAM: Mayhem depends entirely on disciplined heat management and choosing the right moment to commit his zone-defining ultimate.

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Rumble is brutal when he enters a fight with heat prepared, angles his flamethrower across multiple targets, and drops Equalizer where enemies must either burn or split. He feels useless when he overheats at the wrong time, wastes his ultimate as a panic button, or walks into range before his team can follow. The most common mechanical mistake is spamming abilities until overheating before a fight, locking out shield, harpoon, and repositioning when the enemy commits. Instead, stay in the empowered heat zone while posturing but leave room for the next cast; if you overheat early, stop stepping forward and use basic attacks only if enemies are already close. Turning Flamespitter on only the closest tank wastes your damage window while enemy carries cast freely—angle sideways so the cone threatens both the frontliner and the champion behind them. If you start on the wrong target, reset your angle rather than chasing through the tank. Dropping Equalizer directly on a retreating target lets them leave the zone quickly; cast it across their intended path, retreat line, or choke instead. If the ultimate lands poorly, do not force a full engage—use the edge to deny space and wait for the next mistake. Never cast Equalizer in the same direction as your team’s disengage path, as it zones your own team away; think of it as a wall that pushes enemies toward your damage or away from your carries. Using Scrap Shield only after taking heavy damage loses its movement value for entering or dodging—activate it before the dangerous moment, especially after Snowball connects. If you shield too late and are low, kite back defensively. Throwing Harpoon randomly into minions or the first visible champion wastes your easiest tool to punish dashless carries or slow divers—hold it when a fight is about to start and use it on a champion your team can hit or one escaping your flames. If both charges are gone before the fight, play shorter and do not walk into range expecting control. Taking Snowball in with the wrong spell order causes you to arrive deep with no control—decide your landing sequence before recasting; if you land badly, drop Equalizer defensively to cut their chase and kite back. Standing still to finish a burn pattern while skillshots are aimed at you trades damage for a stun or knock-up—stutter-step while burning to stay threatening without guaranteeing enemy spells. If caught, leave at an angle, not straight backward. On the decision side, treating Rumble as a pure poke champion and staying max range all game loses the short-range pressure that makes enemies respect the lane—poke when free but look for controlled forward steps behind minions, shields, or allied crowd control; if too passive, build pressure one wave at a time. Diving before your frontline or engage support is ready makes you the first target and burns defensive tools early—let allies start if they have reliable engage, and if you went first and lived, stop re-engaging immediately and wait for the next crowd control. Saving Equalizer forever for a five-man ultimate passes up real kills and lets enemies walk through narrow spaces for free—use it when it wins the next action: cutting off two carries, stopping a hard engage, securing a trapped target, or forcing enemies away from a low-health ally; if held too long, switch to defensive zoning.

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FAQ

Rumble

FAQ

Is Rumble a good pick in ARAM: Mayhem? Yes, if your team can fight around narrow lanes and layered damage zones. Pick him when you want steady mid-range pressure, strong follow-up after crowd control, and a champion that punishes enemies for standing too close together. The tradeoff is that Rumble has to play near danger, so bad spacing gets punished harder than on a true backline mage. What is Rumble’s main job in a Mayhem fight? Your job is to make the enemy team uncomfortable before the fight fully starts. Walk up when your frontline or minion wave gives you cover, burn space with your main damage, then use The Equalizer to cut off the safest escape path. If you spend everything just to poke one tank, you may lose the real fight when the enemy carries step forward. How should I manage Rumble’s heat? Stay hot enough that your basic spells feel threatening, but do not overheat right before you need utility or repositioning. If a fight is about to start, cast with a plan instead of dumping spells on cooldown. Overheating can win a close brawl, but it also locks you out of reacting, so use it when you are already committed.

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