ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T3 Peringkat #94

Ambessa build ARAM Mayhem dan augment terbaik

Ambessa saat ini masuk kategori T3 dalam data ARAM Mayhem.

Ambessa Ambessa Matriarch of War Fighter / Tank / Mage
TierT3
Peringkat#94
Rasio menang50.06%
Rasio pilih0.36%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Rasio menang51.09%
Rasio pilih7.72%
#2
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Voltaic Cyclosword Voltaic Cyclosword Voltaic Cyclosword
Harga total
3,000
Harga
963

+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Rasio menang53.13%
Rasio pilih2.87%
#3
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Rasio menang55.67%
Rasio pilih2.72%

N/Aitem

Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

52.64%
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

55.10%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.26%
Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

54.94%
Voltaic Cyclosword Voltaic Cyclosword Voltaic Cyclosword
Harga total
3,000
Harga
963

+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.

53.25%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

59.80%
Endless Hunger Endless Hunger Endless Hunger
Harga total
3,100
Harga
825

+65 Attack Damage +5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.

56.99%
Profane Hydra Profane Hydra Profane Hydra
Harga total
2,850
Harga
313

+55 Attack Damage 18 Lethality +10 Ability Haste Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.

55.56%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

56.13%
Spear of Shojin Spear of Shojin Spear of Shojin
Harga total
3,100
Harga
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

54.33%
Serpent's Fang Serpent's Fang Serpent's Fang
Harga total
2,500
Harga
625

+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.

43.26%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Harga total
3,000
Harga
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

54.17%

N/A

Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

52.75%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Harga total
1,050
Harga
100

+20 Attack Damage +10 Ability Haste

52.75%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

55.22%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

55.22%
The Brutalizer The Brutalizer The Brutalizer
Harga total
1,337
Harga
212

+25 Attack Damage +10 Ability Haste 5 Lethality

50.68%

N/A

#1
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spear of Shojin Spear of Shojin Spear of Shojin
Harga total
3,100
Harga
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

Rasio menang50.19%
Rasio pilih20.43%
#2
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Spear of Shojin Spear of Shojin Spear of Shojin
Harga total
3,100
Harga
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

Rasio menang50.00%
Rasio pilih8.06%
#3
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Rasio menang53.75%
Rasio pilih6.56%

N/Aitem

N/A

Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

50.89%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Harga total
1,050
Harga
100

+20 Attack Damage +10 Ability Haste

50.89%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

51.96%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Harga total
1,050
Harga
100

+20 Attack Damage +10 Ability Haste

51.96%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

53.25%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

53.25%
Guardian's Blade Guardian's Blade Guardian's Blade
Harga total
950
Harga
950

+30 Attack Damage +150 Health +15 Ability Haste

53.25%

N/A

#1
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spear of Shojin Spear of Shojin Spear of Shojin
Harga total
3,100
Harga
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

Rasio menang43.38%
Rasio pilih11.33%
#2
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Endless Hunger Endless Hunger Endless Hunger
Harga total
3,100
Harga
825

+65 Attack Damage +5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.

Rasio menang49.10%
Rasio pilih6.32%
#3
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Rasio menang44.83%
Rasio pilih4.58%

N/Aitem

Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

46.99%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

45.77%
Endless Hunger Endless Hunger Endless Hunger
Harga total
3,100
Harga
825

+65 Attack Damage +5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.

49.82%
Spear of Shojin Spear of Shojin Spear of Shojin
Harga total
3,100
Harga
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

48.00%
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

40.65%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

48.31%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

43.64%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

49.99%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Harga total
3,100
Harga
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

48.18%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Harga total
3,300
Harga
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

47.04%
Black Cleaver Black Cleaver Black Cleaver
Harga total
3,000
Harga
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

48.91%
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

49.70%

N/A

Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

42.38%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Harga total
1,050
Harga
100

+20 Attack Damage +10 Ability Haste

42.38%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

45.04%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Harga total
1,050
Harga
100

+20 Attack Damage +10 Ability Haste

45.04%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

50.63%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.63%
Guardian's Blade Guardian's Blade Guardian's Blade
Harga total
950
Harga
950

+30 Attack Damage +150 Health +15 Ability Haste

50.63%

N/A

#1
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Rasio menang42.03%
Rasio pilih16.65%
#2
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Rasio menang51.06%
Rasio pilih10.37%
#3
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spear of Shojin Spear of Shojin Spear of Shojin
Harga total
3,100
Harga
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

Rasio menang49.27%
Rasio pilih4.34%

N/Aitem

Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

48.33%
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

50.23%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

47.84%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

54.95%
Spear of Shojin Spear of Shojin Spear of Shojin
Harga total
3,100
Harga
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

48.15%
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

52.26%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

57.58%
Voltaic Cyclosword Voltaic Cyclosword Voltaic Cyclosword
Harga total
3,000
Harga
963

+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.

48.95%
Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

60.77%
Black Cleaver Black Cleaver Black Cleaver
Harga total
3,000
Harga
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

44.34%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Harga total
3,100
Harga
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

59.80%
Serpent's Fang Serpent's Fang Serpent's Fang
Harga total
2,500
Harga
625

+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.

54.20%

N/A

Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

45.85%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Harga total
1,050
Harga
100

+20 Attack Damage +10 Ability Haste

45.85%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

53.71%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Harga total
1,050
Harga
100

+20 Attack Damage +10 Ability Haste

53.71%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

52.74%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

52.74%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.86%
Rasio pilih
8.01%
Game
714

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT156.86%8.01%714
Earthwake Earthwake Earthwake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
56.32%
Rasio pilih
7.81%
Game
696

Pilih Earthwake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT156.32%7.81%696
Swift and Safe Swift and Safe Swift and Safe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
55.25%
Rasio pilih
13.67%
Game
1,218

Pilih Swift and Safe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT155.25%13.67%1,218
Final Form Final Form Final Form Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
54.52%
Rasio pilih
7.45%
Game
664

Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.52%7.45%664
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
53.78%
Rasio pilih
5.63%
Game
502

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT153.78%5.63%502
Outlaw's Grit Outlaw's Grit Outlaw's Grit Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
53.74%
Rasio pilih
18.73%
Game
1,669

Pilih Outlaw's Grit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.74%18.73%1,669
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.98%
Rasio pilih
13.14%
Game
1,171

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.98%13.14%1,171
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
50.82%
Rasio pilih
4.81%
Game
429

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.82%4.81%429
Shadow Runner Shadow Runner Shadow Runner Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.65%
Rasio pilih
9.48%
Game
845

Pilih Shadow Runner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.65%9.48%845
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.38%
Rasio pilih
5.90%
Game
526

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.38%5.90%526
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.24%
Rasio pilih
23.83%
Game
2,124

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.24%23.83%2,124
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.03%
Rasio pilih
16.57%
Game
1,477

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.03%16.57%1,477
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.00%
Rasio pilih
5.56%
Game
496

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.00%5.56%496
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
49.84%
Rasio pilih
7.02%
Game
626

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT149.84%7.02%626
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
49.72%
Rasio pilih
6.02%
Game
537

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.72%6.02%537
Upgrade Hubris Upgrade Hubris Upgrade Hubris Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.56%
Rasio pilih
19.43%
Game
1,732

Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.56%19.43%1,732
Mighty Shield Mighty Shield Mighty Shield Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
48.43%
Rasio pilih
5.70%
Game
508

Pilih Mighty Shield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT148.43%5.70%508
Demon's Dance Demon's Dance Demon's Dance Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.97%
Rasio pilih
5.26%
Game
469

Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.97%5.26%469
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.51%
Rasio pilih
10.34%
Game
922

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.51%10.34%922
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.33%
Rasio pilih
8.11%
Game
723

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT146.33%8.11%723
The Brutalizer The Brutalizer The Brutalizer Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
46.18%
Rasio pilih
6.75%
Game
602

Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT146.18%6.75%602
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
44.92%
Rasio pilih
6.29%
Game
561

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT144.92%6.29%561
Dashing Dashing Dashing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
44.60%
Rasio pilih
7.17%
Game
639

Pilih Dashing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT144.60%7.17%639
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.51%
Rasio pilih
5.42%
Game
483

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT144.51%5.42%483
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
60.25%
Rasio pilih
3.61%
Game
322

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT260.25%3.61%322
Blunt Force Blunt Force Blunt Force Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
56.73%
Rasio pilih
2.75%
Game
245

Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT256.73%2.75%245
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
56.50%
Rasio pilih
2.76%
Game
246

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.50%2.76%246
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.17%
Rasio pilih
1.95%
Game
174

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.17%1.95%174
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
55.10%
Rasio pilih
3.85%
Game
343

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.10%3.85%343
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
54.97%
Rasio pilih
1.69%
Game
151

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT254.97%1.69%151
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
54.59%
Rasio pilih
2.20%
Game
196

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.59%2.20%196
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
54.55%
Rasio pilih
3.46%
Game
308

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT254.55%3.46%308
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.49%
Rasio pilih
2.41%
Game
215

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.49%2.41%215
Blade Waltz Blade Waltz Blade Waltz Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
53.44%
Rasio pilih
2.12%
Game
189

Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.44%2.12%189
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
52.82%
Rasio pilih
2.78%
Game
248

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.82%2.78%248
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.96%
Rasio pilih
3.15%
Game
281

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.96%3.15%281
EscAPADe EscAPADe EscAPADe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.39%
Rasio pilih
2.82%
Game
251

Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.39%2.82%251
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.00%
Rasio pilih
2.24%
Game
200

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.00%2.24%200
Spin To Win Spin To Win Spin To Win Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
50.79%
Rasio pilih
2.83%
Game
252

Pilih Spin To Win saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.79%2.83%252
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.50%
Rasio pilih
2.24%
Game
200

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.50%2.24%200
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.47%
Rasio pilih
2.38%
Game
212

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.47%2.38%212
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.00%
Rasio pilih
1.84%
Game
164

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.00%1.84%164
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.83%
Rasio pilih
3.26%
Game
291

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.83%3.26%291
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.79%
Rasio pilih
2.73%
Game
243

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.79%2.73%243
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
49.40%
Rasio pilih
3.72%
Game
332

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.40%3.72%332
Upgrade Collector Upgrade Collector Upgrade Collector Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.60%
Rasio pilih
3.60%
Game
321

Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.60%3.60%321
Symphony of War Symphony of War Symphony of War Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
48.57%
Rasio pilih
1.96%
Game
175

Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.57%1.96%175
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.50%
Rasio pilih
1.87%
Game
167

Pilih Wind Beneath Blade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.50%1.87%167
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.33%
Rasio pilih
2.34%
Game
209

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.33%2.34%209
First-Aid Kit First-Aid Kit First-Aid Kit Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.25%
Rasio pilih
2.45%
Game
218

Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.25%2.45%218
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
46.95%
Rasio pilih
1.84%
Game
164

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.95%1.84%164
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
46.86%
Rasio pilih
1.96%
Game
175

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.86%1.96%175
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.51%
Rasio pilih
2.41%
Game
215

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.51%2.41%215
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.18%
Rasio pilih
3.52%
Game
314

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.18%3.52%314
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.53%
Rasio pilih
2.64%
Game
235

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.53%2.64%235
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.87%
Rasio pilih
2.63%
Game
234

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.87%2.63%234
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.60%
Rasio pilih
2.39%
Game
213

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.60%2.39%213
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
44.51%
Rasio pilih
1.94%
Game
173

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.51%1.94%173
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.49%
Rasio pilih
2.55%
Game
227

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.49%2.55%227
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
43.01%
Rasio pilih
3.13%
Game
279

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT243.01%3.13%279
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
42.94%
Rasio pilih
1.91%
Game
170

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT242.94%1.91%170
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
39.51%
Rasio pilih
1.82%
Game
162

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT239.51%1.82%162
Back to Basics Back to Basics Back to Basics Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
64.06%
Rasio pilih
0.72%
Game
64

Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT364.06%0.72%64
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
60.94%
Rasio pilih
0.72%
Game
64

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT360.94%0.72%64
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
58.82%
Rasio pilih
1.34%
Game
119

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT358.82%1.34%119
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.89%
Rasio pilih
0.85%
Game
76

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT357.89%0.85%76
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
56.07%
Rasio pilih
1.20%
Game
107

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT356.07%1.20%107
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
55.56%
Rasio pilih
1.01%
Game
90

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT355.56%1.01%90
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
55.05%
Rasio pilih
1.22%
Game
109

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.05%1.22%109
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
52.38%
Rasio pilih
0.94%
Game
84

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.38%0.94%84
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.47%
Rasio pilih
0.76%
Game
68

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.47%0.76%68
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.00%
Rasio pilih
0.90%
Game
80

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.00%0.90%80
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
49.53%
Rasio pilih
1.20%
Game
107

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.53%1.20%107
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.44%
Rasio pilih
1.00%
Game
89

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.44%1.00%89
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.22%
Rasio pilih
1.44%
Game
128

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.22%1.44%128
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
48.80%
Rasio pilih
1.40%
Game
125

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.80%1.40%125
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.67%
Rasio pilih
1.27%
Game
113

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.67%1.27%113
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.59%
Rasio pilih
1.59%
Game
142

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.59%1.59%142
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
48.09%
Rasio pilih
1.47%
Game
131

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.09%1.47%131
Protein Shake Protein Shake Protein Shake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.95%
Rasio pilih
0.82%
Game
73

Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.95%0.82%73
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.50%
Rasio pilih
0.90%
Game
80

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.50%0.90%80
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.43%
Rasio pilih
1.26%
Game
112

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.43%1.26%112
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
46.38%
Rasio pilih
1.55%
Game
138

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.38%1.55%138
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.03%
Rasio pilih
0.71%
Game
63

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.03%0.71%63
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
45.95%
Rasio pilih
0.83%
Game
74

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT345.95%0.83%74
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
44.58%
Rasio pilih
0.93%
Game
83

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT344.58%0.93%83
Slow and Steady Slow and Steady Slow and Steady Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
44.44%
Rasio pilih
1.31%
Game
117

Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT344.44%1.31%117
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
43.75%
Rasio pilih
1.08%
Game
96

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.75%1.08%96
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
42.20%
Rasio pilih
1.22%
Game
109

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.20%1.22%109
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
40.41%
Rasio pilih
1.64%
Game
146

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT340.41%1.64%146
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
40.28%
Rasio pilih
0.81%
Game
72

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT340.28%0.81%72
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
39.20%
Rasio pilih
1.40%
Game
125

Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT339.20%1.40%125
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
39.13%
Rasio pilih
0.77%
Game
69

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT339.13%0.77%69
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
38.46%
Rasio pilih
1.02%
Game
91

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT338.46%1.02%91
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
37.62%
Rasio pilih
1.13%
Game
101

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT337.62%1.13%101
Prom Queen Prom Queen Prom Queen Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
35.16%
Rasio pilih
1.02%
Game
91

Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT335.16%1.02%91
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
55.93%
Rasio pilih
0.66%
Game
59

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT455.93%0.66%59
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.63%
Rasio pilih
0.64%
Game
57

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT452.63%0.64%57
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.02%
Rasio pilih
0.57%
Game
51

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT449.02%0.57%51
Holy Fire Holy Fire Holy Fire Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.06%
Rasio pilih
0.57%
Game
51

Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT447.06%0.57%51
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
46.77%
Rasio pilih
0.70%
Game
62

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT446.77%0.70%62
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
41.67%
Rasio pilih
0.67%
Game
60

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT441.67%0.67%60
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
40.98%
Rasio pilih
0.68%
Game
61

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT440.98%0.68%61
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
40.74%
Rasio pilih
0.61%
Game
54

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT440.74%0.61%54
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
39.62%
Rasio pilih
0.59%
Game
53

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT439.62%0.59%53

Ambessa Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Normal order: R > Q > E > W.

RQWE

Shielding, durability, damage reduction, or extended-fight augments: R > Q > W > E can be used.

RQEW

Take R whenever it is offered, max Q first, max E second, and leave W for last.

Ambessa Counters

Counters and threats extracted from the matchup guide

Counters

Counters

10

Ambessa counters these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Peringkat
#58
Rasio menang
51.29%
Rasio pilih
0.83%

Vel'Koz saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Jhin Jhin Jhin T4
Tier
T4
Peringkat
#124
Rasio menang
47.86%
Rasio pilih
1.21%

Jhin saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Ziggs Ziggs Ziggs T3
Tier
T3
Peringkat
#74
Rasio menang
50.23%
Rasio pilih
0.78%

Ziggs saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Varus Varus Varus T5
Tier
T5
Peringkat
#155
Rasio menang
46.18%
Rasio pilih
1.04%

Varus saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Poppy Poppy Poppy T3
Tier
T3
Peringkat
#75
Rasio menang
49.22%
Rasio pilih
0.34%

Poppy saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Malzahar Malzahar Malzahar T1
Tier
T1
Peringkat
#17
Rasio menang
53.30%
Rasio pilih
0.91%

Malzahar saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Alistar Alistar Alistar T3
Tier
T3
Peringkat
#87
Rasio menang
49.65%
Rasio pilih
0.65%

Alistar saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Ambessa Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Safest High-value Engage Partner

Nautilus gives Ambessa the cleanest thing she can ask for: a target that is already stuck. His hook, root pressure, and point-and-click lockdown make it much harder for a carry to simply dash away when Ambessa commits.

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Best Burst Follow-up And Dive Delivery

Orianna turns Ambessa's forward movement into a threat zone. Ambessa naturally wants to enter the enemy formation, and Orianna punishes enemies who group around her to peel, collapse, or bodyblock.

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Best Teamfight Layering And Recovery Support

Seraphine gives Ambessa the time she needs to turn a dive into a real fight instead of a one-way trip. Her shields, movement help, and long-range crowd control make Ambessa's entry much less predictable and give the rest of the team a way to follow.

Renata Glasc Renata Glasc Renata Glasc T2
Tier
T2
Peringkat
#22
Rasio menang
52.08%
Rasio pilih
0.39%

Renata Glasc saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Best Insurance For Dangerous Commits

Renata makes Ambessa's all-in much harder to punish cleanly. Ambessa often has to enter zones where several enemies can focus her at once; Renata gives her a chance to keep fighting through that burst and can turn the enemy's counter-engage into chaos.

Taliyah Taliyah Taliyah T4
Tier
T4
Peringkat
#111
Rasio menang
47.92%
Rasio pilih
0.37%

Taliyah saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Best Anti-kite And Terrain Control Partner

Taliyah controls where enemies are allowed to move. Ambessa hates chasing endlessly into open space; Taliyah makes that space smaller with zoning, displacement threat, and terrain pressure. That gives Ambessa clearer targets and fewer escape paths to cover.

Ambessa ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Fight TempoAmbessa waits for one clean engage window, commits fully with Snowball or ultimate, and hopes the fight ends before her defensive tools expire.Augments and faster cycles enable repeated pressure: test space, force reactions, back out before return damage, then re-enter when mobility and shields reset.Cycle pressure repeatedly instead of gambling everything on one perfect engage.
Role FlexibilityShe plays around fight edges waiting for a carry misstep, since diving into layered crowd control or peel results in heavy punishment.Augments let her act as bruiser frontliner, side-angle assassin, or second engager following the first wave of chaos into the fight.Adapt your role to augments rather than waiting for perfect ultimate opportunities.
Ultimate UsageUltimate is often the main tool to reach a priority carry and begin the fight on a key backline target.Ultimate becomes a finisher, fight split tool, or punishment for targets who used escapes early. Target champions whose removal breaks enemy formation.Target formation-breaking champions, not just the lowest-health carry visible.
Snowball DisciplineSnowball is often the cleanest way to start a fight without spending other abilities to get in close.Landing Snowball does not mean taking it. Use marks as pressure to force carries backward, and take only when punish windows are real.Use Snowball marks as threat tools; take only when follow-up or protection is ready.
Defensive TimingDefensive casts are important but fights are shorter and burst is more predictable from enemy compositions.Burst arrives faster, so use defensive casts when damage is actually arriving, not just to gain another dash forward.Save defensive tools for actual incoming damage rather than spending for extra mobility.
Teamfight SpacingNarrow lane often forces Ambessa to fight through the front and engage directly at enemy frontliners.Stay one step off the main line where you can threaten carries but retreat behind your team. Follow engages from angles, not stacked on allies.Play the side angle to make enemies defend two directions at once.

Champion Analysis

Peran / Rasio menang

Peringkat

Ambessa Matriarch of War serves as a fighter engager and off-tank in ARAM: Mayhem, excelling at diving enemy backlines with devastating crowd control chains. Her core strategic value lies in flexible stance switching between offensive and defensive forms, allowing her to adapt moment-to-moment based on combat needs. This stance-switching mechanic defines her identity: offensive stance enables aggressive engage and damage output, while defensive stance provides a shield for absorbing incoming damage. The fluid transition between these stances separates effective Ambessa players from those who struggle with her mechanics. Her ultimate ability stands as one of the strongest engage tools available in ARAM, offering long-range initiation paired with area-of-effect crowd control. This makes Ambessa particularly valuable for starting teamfights on her terms, allowing her to precisely target and dive the enemy backline for devastating follow-up damage from her team. Her Q ability provides engage and damage in offensive stance or a protective shield in defensive stance, reinforcing her adaptive combat style. W delivers area-of-effect damage and a slow, adding to her crowd control utility. E grants mobility for repositioning, serving both engage and disengage purposes depending on the situation. The primary strategic challenge when playing Ambessa involves mastering the timing of stance switches. Players should shift to offensive stance when diving the backline to maximize damage output, then transition to defensive stance when absorbing damage for her team. Her R engage requires prediction and precision, as mistimed ultimates can leave her overextended without follow-up. Her strengths include flexible stance switching, powerful R engage, practical CC chains, and high burst damage. However, she requires precise mechanics to execute effectively, has average durability compared to dedicated tanks, lacks built-in sustain, and her ultimate demands accurate prediction of enemy movement. These weaknesses mean Ambessa players must commit to engages deliberately rather than recklessly, as poor positioning can leave her exposed without the durability to survive extended fights. Her combination of engage potential, crowd control utility, and stance-based adaptability makes her a commanding presence in ARAM teamfights when piloted by players who can balance her offensive and defensive capabilities.

Tips utama

Blog panduan / N/A

Blog panduan

Ambessa wins when she enters second, not first. In ARAM: Mayhem, fights start fast and the narrow lane leaves no room to hide a bad commit. Let a poke spell, Snowball, tank engage, or enemy dash pull attention before moving in while key crowd control is already spent. Starting from full vision with no setup allows the enemy backline to kite backward and punish every dash with layered slows, roots, and burst. Look for a marked or isolated target before committing. Ambessa is strongest when she can stick to one champion through the first few seconds of chaos. If an enemy carry steps past their frontline to poke, use that spacing error as the signal to engage. Do not waste a full entry on the closest tank unless the team is already burning them down. Chain movement with purpose, using each cast to reposition around the target instead of simply moving forward. Step slightly to the side after an ability so skillshots aimed down the lane miss behind you. Hold the biggest commit until the enemy response is visible. If the opponent still has displacement, hard crowd control, or an escape tool ready, force it with a shorter trade first. Once they use it defensively, chase deeper with much lower risk. When an enemy dives the backline, turn immediately if they are separated from follow-up. Hit them from the side, keep positioned between them and the carry, and force them to either retreat through you or keep fighting while surrounded. Do not chase a diver if their team is still untouched behind them. Always keep one movement option for the way out unless the kill ends the fight. Ambessa can still get trapped if every dash is spent forward. Retreat diagonally, not straight back, angling toward brush, health relic space, or the frontline. If tagged by Snowball, back toward the team instead of away from them to avoid giving the enemy an isolated landing. Play on the edge of the fight, not the center line. Stand slightly off to one side of the minion wave to threaten carries without eating every poke spell aimed at the team. Respect stacked control zones and wait until at least one is used on minions or another teammate before walking through. Primary targets are immobile carries, low-health mages, and supports who have just used peel. Hit tanks only when they are overextended or the team is ready to focus them. Swap targets when the first target drags into danger to avoid ending up alone behind the enemy wave. Use Snowball as a confirmation tool, not a coin flip. Throw it when the enemy is slowed, locked in animation, standing in a minion gap, or forced against terrain. Delay the second activation if landing immediately is bad. A hit Snowball does not require taking it if the target backs into five champions. Know what condition augments reward before a fight and plan the first three seconds around that trigger. Use defensive or sustain windows before burst lands, not after reaching one hit from death. When behind, stop forcing first engage and instead punish overextensions. Trade for wave control and health rather than hero kills. The clean Ambessa game is controlled aggression: enter after a mistake, stick to the right target, and leave before the punish lands.

Read full guide

Blog panduan

N/A / Augment

Blog panduan

Ambessa Matriarch of War operates as a controlled violence skirmisher who excels when entering fights second, forcing enemy cooldowns, and chasing when opponents have no clean answer left. She is neither a front-to-back tank nor a pure poke champion, instead thriving on mobility and timing to turn small advantages into full engagements. During levels 1-6, Ambessa should position on the side of the lane rather than the center, using wall or brush sides to threaten angles while avoiding skillshots. Her trading rhythm favors short trades over full commits: step in when enemies use key poke spells, deal damage, and exit before the enemy team stacks damage. Early Snowball serves primarily as a threat tool, thrown at backline champions who have already used mobility or frontline targets the team can collapse on. Recasting should only happen when the dash path provides an exit or allies are stepping forward. Her first augment should support her lane job, with defensive options enabling sharper trades and damage options requiring patience until enemies are chunked. Push when ranged allies can safely hit the wave, stall when enemies have stronger early engage or poke. Levels 7-11 represent Ambessa's main playmaking window. She should hover off-center, forcing enemies to respect two angles simultaneously. Trading follows a two-beat rhythm: threaten and bait out peel, then punish the cooldown gap once disengage tools are spent. Snowball can start fights but only into targets that create winning chains. Augment choices define her role, with defensive options allowing her to be the first bruiser in, burst augments suiting quick eliminations, and mobility augments enabling chase or escape. When ahead, varying timing and approach keeps enemies guessing. When behind, she becomes a counter-engage bruiser who lets enemies dive first before striking exposed targets. From levels 12 onward, Ambessa must respect burst damage and death timers. Positioning requires threatening the backline while maintaining retreat options. Side angles win games when timed after enemy commitment but lose when started too early. Random chip trades become expensive, so poke with intent to draw and dodge key spells. Late Snowball is either a fight-winning bridge or a throw, requiring careful assessment of enemy positioning before recasting. Augment timing becomes critical, with defensive tools used before burst lands and damage tools paired with ally crowd control. After kills, Ambessa excels at zoning enemies from the wave while allies damage structures. When behind, she plays for enemy mistakes, punishing overextensions and diving exposed damage dealers after enemies commit. Before each late fight, she must choose between peeling for carries, diving after peel is spent, or all-inning immediately on crowd-controlled priority targets.

Read full guide

Rasio menang

Rasio menang / Rasio pilih

Tier

Ambessa Matriarch of War excels when her team controls the middle of the lane and enemy carries must spend movement just to farm or walk forward. Her ahead-state strength lies in shrinking enemy safe space before punishing wasted defensive cooldowns. She should press the lane without donating shutdowns, using short trades that preserve resources for counter-engage responses rather than chasing through the entire enemy team. When the enemy uses key disengage tools or hard crowd control on teammates, Ambessa punishes cooldown gaps severely by entering, dealing damage, and repositioning before the enemy team resets its formation. Her ultimate pressure functions best as a trap rather than a coin flip. Threatening engagement from fog, brush, or side angles forces backline champions to play far back, granting free space even without casting. Before committing deep, Ambessa must verify her exit strategy through dashes, shields, or defensive augments. When ahead, she should not start unrecoverable fights that gift the enemy bounties and tempo resets. Augment choices should prioritize durability, shielding, and healing over pure damage, ensuring the enemy cannot erase her shutdown with one crowd-control chain. Her primary ahead-state weakness involves reaching targets faster than teammates can follow, creating throw opportunities in that gap. When behind, Ambessa's mistake is attempting to prove she remains the carry by diving first. Her weakness stems from every entry costing more than it returns, not from lacking abilities. She must avoid dashing into full waves to tag enemies, instead last-hitting safely and keeping one movement option for retreat. Behind, she wins by damaging available targets rather than forcing perfect backline assassinations. Her ultimate becomes a punish tool for enemies who dive her carries or cross too far forward, maintaining respect for her counter-engage potential. Recovery requires fighting after enemy cooldowns rather than before. Hovering outside clean engage range and baiting with movement creates safer dash sequences once abilities miss. When enemy divers jump onto her backline, collapsing with her team to finish that target before chasing the backline turns aggression into numbers advantages. Defensive or sustain-focused augments provide more value than extra damage she never lives to use, potentially transforming her into a bruiser bodyguard until the game stabilizes. Closing games cleanly requires pushing waves and taking structure damage after winning fights rather than chasing low-health enemies behind towers. Ambessa's threat makes waves harder to contest while preserving health for actual engagements. Whether ahead or behind, the winning version always considers one question: after going in, who helps get out?

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Peringkat champion

Champion / Peran

Champion

Ambessa Matriarch of War brings a sustained fighting pattern to ARAM: Mayhem that revolves around managing a resource bar fueling her combat rhythm. The mode's plentiful ability haste and mana regeneration effectively remove her early-game energy gating, allowing her to chain abilities far more aggressively than on Summoner's Rift. Her passive, Drakebourn's Resolution, functions as the engine of her kit. Landing abilities grants stacks or resources that empower her next cast or reduce cooldowns, creating a rhythm where she must weave spells to maintain uptime rather than bursting and retreating. The accelerated pace of Mayhem means she hits her empowered state almost instantly in a fight, rewarding constant ability usage over passive play. If she stops casting, she loses the momentum this passive provides. In a crowded ARAM lane, finding a target is rarely an issue, but whiffing an opening ability leaves her without the resources needed for a follow-up combo, entering a dry state where she lacks the resources or cooldown reduction to trade back. Enemies can break her rhythm by disengaging, causing her passive stacks or resources to decay before she can capitalize, and hard crowd control stops her from spending the resources she generated. Her Q, Scorched Earth, serves as her primary damage and wave-clear tool, with a short enough cooldown in Mayhem to become her auto-attack during extended sieges. It creates a scorched zone she wants to control during fights, and the narrow ARAM bridge makes it difficult for enemies to sidestep at close range. Her W, Reprieve, acts as her survival button, allowing her to absorb the initial burst of an enemy combo. Because damage numbers in Mayhem are inflated, she should not hold W for too long, and the reduced cooldowns in the mode mean she might get two casts off in a single extended teamfight. Using W when no one is attacking her signals to enemies that she has no defensive cooldowns, inviting immediate aggression. Her E, Ravager's Lunge, dictates her threat range as a mobility and repositioning tool. In the single-lane chaos of Mayhem, this ability is not just for engaging but for survival, allowing her to dodge the constant stream of skillshots. Wasting E by dashing into a wall or missing her target is a death sentence, as she becomes a sitting duck for kiting mages and marksmen. Her ultimate, Matriarch's Wrath, defines her teamfight impact as her go button. Ultimates in Mayhem have significantly reduced cooldowns, so she should not treat this as a once-per-fight ability. Hitting a multi-enemy R can swing a fight entirely, but whiffing her ultimate is catastrophic, as the enemy team will counter-engage immediately while it is down, often resulting in her death or a lost tower.

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Ambessa punishes sloppy inputs harder than most bruisers, and in ARAM: Mayhem she can appear unkillable when her mechanics align but becomes vulnerable when players mash forward without a plan. The most damaging mechanical mistakes involve spamming abilities without purpose, which allows enemies to read movement patterns and hold crowd control for the final dash. Players should cast with intent, using each dash to change angles, dodge specific spells, or stay attached to priority targets rather than dashing predictably in one direction. Opening with defensive abilities before enemies commit damage wastes shields on poke instead of burst, leaving Ambessa exposed when the real engage begins. Her ultimate should never be used as a panic button on the first available target, as this sends her into tanks, clones, or baited frontline positions while carries remain safe and collapse on her position. Maintaining rhythm between casts and attacks prevents ranged champions from kiting Ambessa during extended chases. Dashing directly through enemy team centers to reach low-health carries results in eating layered crowd control and burst before damage matters. Instead, she should enter from diagonal angles after teammates draw attention or after main disables have been used. Wasting abilities on minions when they are needed for champion spacing leaves her without survival tools for the next enemy engage. Snowball should be treated as an angle tool rather than a guaranteed engage, used only when targets are isolated, teammates can follow, or return angles provide real escape routes. Decision mistakes prove equally costly. Fighting constantly because Ambessa has mobility burns health before objectives and makes enemy poke compositions more effective. Players should engage only when allied crowd control is ready, wave position is favorable, and enemy carries are within reach. Diving the enemy backline while your own carries are under attack trades damage poorly, often leaving Ambessa alone against cleanup champions. She should check enemy engage threats before committing, peeling first and diving second when assassins or divers threaten her team. Building or augmenting as the sole damage source when the team needs a durable frontline causes Ambessa to disappear before mages and marksmen can follow up. Chasing low-health enemies past the main fight sacrifices wave control, tower pressure, and health pack contests for single kills. Engaging into untouched enemy crowd control chains denies her mobility before damage chains begin, so players must track disabling spells and commit only after key abilities miss or get used on allies. Ignoring minion waves to seek only champion fights traps teams under tower and removes safe flanking angles. Treating every enemy carry identically leads to diving targets with strong self-peel while ignoring easier kills. The disciplined Ambessa approach centers on entering during the right window, spending each dash with intent, and disengaging before enemies can deliver the perfect punish.

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FAQ

Ambessa

FAQ

Is Ambessa a frontliner or a carry in ARAM: Mayhem? Ambessa plays more like a melee carry than a true tank. If your team already has engage or crowd control, look for side angles and punish enemies who step past their frontline; if you are the only melee champion, you may need to start fights but you will pay for it if your team cannot follow quickly. When should I pick Ambessa in Mayhem? Pick Ambessa when your team has enough damage follow-up or reliable crowd control to help her finish targets. She is much easier to play when enemies are forced to stand and fight; into heavy poke, disengage, or layered control, you need patience because a bad entry usually gets punished fast. What is Ambessa trying to do in fights? Ambessa wants to enter after key enemy tools are used, stick to a priority target, and keep moving through the fight instead of standing still in front. If you dive too early, ranged champions can kite you and your defensive tools may disappear before you actually threaten anyone.

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