R > Q > E > W
N/A
item / Rasio menang / Rasio pilih
N/A
26.9N/A
- Harga total
- 2,700
- Harga
- 650
+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
- Harga total
- 2,800
- Harga
- 800
+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.
- Harga total
- 2,700
- Harga
- 650
+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
- Harga total
- 2,750
- Harga
- 450
+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
- Harga total
- 2,700
- Harga
- 650
+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Harga total
- 2,400
- Harga
- 300
+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.
N/Aitem
- Harga total
- 2,700
- Harga
- 650
+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
46.37%- Harga total
- 2,800
- Harga
- 800
+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.
47.15%- Harga total
- 2,450
- Harga
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
43.62%- Harga total
- 3,100
- Harga
- 500
+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).
45.61%- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
48.06%- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
47.16%- Harga total
- 2,400
- Harga
- 300
+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.
47.60%- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
42.42%- Harga total
- 2,750
- Harga
- 450
+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
47.00%- Harga total
- 2,900
- Harga
- 800
+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.
49.82%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
48.73%- Harga total
- 3,200
- Harga
- 900
+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.
41.84%N/A
- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
45.89%- Harga total
- 1,200
- Harga
- 250
+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
45.89%- Harga total
- 900
- Harga
- 500
+350 Health
56.34%- Harga total
- 400
- Harga
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
56.34%- Harga total
- 1,200
- Harga
- 250
+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
52.13%N/A
- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 2,400
- Harga
- 300
+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.
- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 2,900
- Harga
- 800
+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.
- Harga total
- 2,400
- Harga
- 300
+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 2,900
- Harga
- 800
+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.
N/Aitem
- Harga total
- 2,400
- Harga
- 300
+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.
52.97%- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
50.31%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
52.41%- Harga total
- 3,100
- Harga
- 500
+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).
51.93%- Harga total
- 2,450
- Harga
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
50.07%- Harga total
- 2,900
- Harga
- 800
+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.
52.41%- Harga total
- 2,500
- Harga
- 600
+75 Armor +400 Mana +20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%.
51.03%- Harga total
- 1,200
- Harga
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
50.32%- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
54.19%- Harga total
- 2,700
- Harga
- 650
+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
49.69%- Harga total
- 2,700
- Harga
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
53.16%- Harga total
- 3,200
- Harga
- 650
+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
52.80%N/A
- Harga total
- 900
- Harga
- 500
+350 Health
52.90%- Harga total
- 400
- Harga
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
52.90%- Harga total
- 900
- Harga
- 500
+350 Health
51.56%- Harga total
- 50
- Harga
- 50
Consume Restores +120 Health over 15 seconds.
51.56%- Harga total
- 400
- Harga
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
51.56%- Harga total
- 950
- Harga
- 950
+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).
54.39%- Harga total
- 400
- Harga
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
54.39%N/A
- Harga total
- 2,700
- Harga
- 650
+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
- Harga total
- 2,800
- Harga
- 800
+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.
- Harga total
- 2,700
- Harga
- 650
+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
- Harga total
- 2,750
- Harga
- 450
+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
- Harga total
- 2,700
- Harga
- 650
+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Harga total
- 2,800
- Harga
- 800
+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.
N/Aitem
- Harga total
- 2,700
- Harga
- 650
+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
45.69%- Harga total
- 2,800
- Harga
- 800
+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.
45.58%- Harga total
- 3,200
- Harga
- 900
+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.
44.90%- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
45.53%- Harga total
- 2,750
- Harga
- 450
+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
46.40%- Harga total
- 3,500
- Harga
- 1,100
+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.
46.31%- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
45.85%- Harga total
- 3,000
- Harga
- 1,050
+95 Ability Power +40% Magic Penetration
45.37%- Harga total
- 2,900
- Harga
- 250
+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.
46.71%- Harga total
- 3,250
- Harga
- 450
+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.
45.04%- Harga total
- 2,900
- Harga
- 450
+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.
49.07%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
50.47%N/A
- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
45.59%- Harga total
- 1,200
- Harga
- 250
+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
45.59%- Harga total
- 1,200
- Harga
- 250
+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
46.66%- Harga total
- 900
- Harga
- 500
+350 Health
47.81%- Harga total
- 400
- Harga
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
47.81%Augment
Augment / Rasio menang
| Nama | Kelangkaan | Tier | Rasio pilih | Game | |
|---|---|---|---|---|---|
Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 50.52% | 5.79% | 1,724 |
Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 49.79% | 3.96% | 1,179 |
Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 49.12% | 9.19% | 2,736 |
Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 48.97% | 5.23% | 1,558 |
Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 48.53% | 4.57% | 1,360 |
Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 48.25% | 4.12% | 1,227 |
Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 48.18% | 4.43% | 1,318 |
Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 47.98% | 7.74% | 2,303 |
Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 47.68% | 4.34% | 1,292 |
Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 47.63% | 6.74% | 2,007 |
Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 47.41% | 4.86% | 1,447 |
Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 47.39% | 3.92% | 1,167 |
Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 47.31% | 12.06% | 3,591 |
Pilih Courage of the Colossus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 47.22% | 4.29% | 1,277 |
Pilih Guilty Pleasure saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 47.03% | 4.47% | 1,329 |
Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 46.99% | 12.79% | 3,807 |
Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 46.92% | 12.39% | 3,689 |
Pilih Impassable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 46.92% | 6.38% | 1,899 |
Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 46.81% | 6.31% | 1,878 |
Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 46.60% | 5.13% | 1,528 |
Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 46.06% | 8.69% | 2,586 |
Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 46.00% | 6.55% | 1,950 |
Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 45.54% | 6.36% | 1,893 |
Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 45.18% | 5.33% | 1,587 |
Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 45.15% | 8.48% | 2,525 |
Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 44.89% | 6.47% | 1,927 |
Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 44.84% | 6.67% | 1,985 |
Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 43.49% | 5.35% | 1,591 |
Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 42.55% | 4.56% | 1,356 |
Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 42.34% | 4.23% | 1,259 |
Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 53.99% | 2.82% | 839 |
Pilih Quest: Icathia's Fall saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 53.16% | 3.29% | 980 |
Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 51.29% | 2.21% | 659 |
Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 51.20% | 3.07% | 914 |
Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 50.92% | 2.57% | 764 |
Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 50.48% | 2.11% | 628 |
Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 50.30% | 2.20% | 656 |
Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 49.78% | 3.12% | 928 |
Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 49.58% | 3.61% | 1,073 |
Pilih Upgrade Thornmail saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 49.55% | 2.59% | 771 |
Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 49.10% | 3.36% | 1,000 |
Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 49.03% | 3.65% | 1,085 |
Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 48.85% | 2.48% | 737 |
Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 48.63% | 2.45% | 730 |
Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 48.60% | 3.47% | 1,033 |
Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 48.54% | 2.88% | 857 |
Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 48.24% | 2.67% | 796 |
Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 48.16% | 2.46% | 733 |
Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 46.64% | 3.25% | 967 |
Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 46.32% | 2.87% | 855 |
Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 46.10% | 2.24% | 666 |
Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 46.02% | 2.07% | 615 |
Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 45.88% | 3.63% | 1,081 |
Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 45.84% | 2.67% | 794 |
Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 45.33% | 3.63% | 1,081 |
Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 45.09% | 3.01% | 896 |
Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 45.08% | 2.94% | 874 |
Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 44.92% | 3.17% | 944 |
Pilih Upgrade Immolate saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 44.91% | 2.54% | 757 |
Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 44.62% | 2.34% | 697 |
Pilih Cruelty saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 44.54% | 3.14% | 934 |
Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 44.37% | 2.57% | 764 |
Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 44.37% | 2.03% | 604 |
Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 43.24% | 3.53% | 1,050 |
Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 42.66% | 3.34% | 994 |
Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 42.07% | 2.14% | 637 |
Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 41.11% | 3.20% | 951 |
Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 51.46% | 1.84% | 548 |
Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 50.96% | 1.57% | 467 |
Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 50.70% | 1.91% | 568 |
Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 50.54% | 1.24% | 368 |
Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 50.11% | 1.50% | 447 |
Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 49.22% | 1.73% | 514 |
Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 49.17% | 1.42% | 423 |
Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 48.51% | 1.58% | 470 |
Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 48.33% | 1.51% | 449 |
Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 48.31% | 1.79% | 534 |
Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 48.21% | 1.60% | 475 |
Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 47.97% | 1.57% | 467 |
Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 47.84% | 1.47% | 439 |
Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 47.82% | 1.62% | 481 |
Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 46.95% | 1.82% | 541 |
Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 46.87% | 1.23% | 367 |
Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 46.78% | 1.72% | 513 |
Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 46.31% | 1.78% | 529 |
Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 45.94% | 1.45% | 431 |
Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 45.74% | 1.26% | 376 |
Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 45.47% | 1.89% | 563 |
Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 45.15% | 1.63% | 485 |
Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 44.40% | 1.68% | 500 |
Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 44.14% | 1.46% | 435 |
Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 44.06% | 1.27% | 379 |
Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 43.67% | 1.12% | 332 |
Pilih Master of Duality saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 43.63% | 1.93% | 573 |
Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 42.97% | 1.24% | 370 |
Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 42.89% | 1.28% | 380 |
Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 41.99% | 1.22% | 362 |
Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 40.29% | 1.37% | 407 |
Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 39.95% | 1.35% | 403 |
Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 38.86% | 1.18% | 350 |
Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 55.97% | 0.45% | 134 |
Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 54.91% | 0.75% | 224 |
Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 54.74% | 0.64% | 190 |
Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 52.73% | 0.55% | 165 |
Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 51.48% | 0.80% | 237 |
Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 50.83% | 0.81% | 240 |
Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 50.82% | 1.02% | 305 |
Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 50.59% | 0.57% | 170 |
Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 50.42% | 0.80% | 238 |
Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 49.49% | 0.67% | 198 |
Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 48.10% | 0.71% | 210 |
Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 48.00% | 0.84% | 250 |
Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 47.41% | 0.78% | 232 |
Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 47.04% | 0.85% | 253 |
Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 46.25% | 0.54% | 160 |
Pilih Gash saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 46.07% | 0.94% | 280 |
Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 45.80% | 0.88% | 262 |
Pilih Stuck in Here With Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 45.80% | 0.88% | 262 |
Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 44.40% | 0.78% | 232 |
Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 43.88% | 0.47% | 139 |
Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 43.75% | 0.54% | 160 |
Pilih Upgrade Sheen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 43.46% | 0.64% | 191 |
Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 43.31% | 0.53% | 157 |
Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 43.09% | 0.83% | 246 |
Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 42.45% | 0.82% | 245 |
Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 42.37% | 0.88% | 262 |
Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 41.99% | 0.94% | 281 |
Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 41.61% | 0.50% | 149 |
Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 41.09% | 0.68% | 202 |
Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 40.94% | 0.93% | 276 |
Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 40.89% | 0.83% | 247 |
Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 40.67% | 0.50% | 150 |
Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 40.00% | 0.52% | 155 |
Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 39.88% | 0.55% | 163 |
Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 39.86% | 0.50% | 148 |
Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 38.69% | 0.46% | 137 |
Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 38.55% | 0.88% | 262 |
Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 38.46% | 0.61% | 182 |
Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 34.55% | 0.64% | 191 |
Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 52.63% | 0.26% | 76 |
Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 51.39% | 0.24% | 72 |
Pilih Hand of Baron saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 45.31% | 0.22% | 64 |
Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 45.00% | 0.20% | 60 |
Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T5 | 44.44% | 0.39% | 117 |
Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 43.94% | 0.22% | 66 |
Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 43.43% | 0.33% | 99 |
Pilih Fan the Hammer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 43.06% | 0.24% | 72 |
Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 42.98% | 0.38% | 114 |
Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 42.03% | 0.23% | 69 |
Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T5 | 41.98% | 0.27% | 81 |
Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 40.96% | 0.28% | 83 |
Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 40.95% | 0.35% | 105 |
Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 40.35% | 0.19% | 57 |
Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 40.30% | 0.23% | 67 |
Pilih Poltergeist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 36.71% | 0.27% | 79 |
Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T5 | 35.19% | 0.36% | 108 |
Pilih Lightning Strikes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T5 | 33.68% | 0.32% | 95 |
Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 32.95% | 0.30% | 88 |
Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 32.65% | 0.33% | 98 |
Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T5 | 23.53% | 0.23% | 68 |
Blitzcrank Skill Combos
Extracted from the skill order guide
R > Q > W > E (specific augment paths)
When in doubt, default to Q > E > W.
Blitzcrank Counters
Counters and threats extracted from the matchup guide
Counters
5Blitzcrank counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
5Blitzcrank is countered by these champions in ARAM: Mayhem.
Read counter detailsBlitzcrank Team Comp Highlights
Partner patterns extracted from the team comp guide
High-Value Target Enablers (e.g., Samira, Yasuo, Darius)
These champions possess abilities that require an enemy to be displaced or pulled into melee range to maximize their damage output. Blitzcrank’s Rocket Grab serves as the perfect delivery system.
AOE Follow-Up Controllers (e.g., Amumu, Seraphine, Sona)
Blitzcrank creates a single-point collapse. AOE controllers amplify this by layering area denial or crowd control on top of the pulled location, catching anyone who tries to save the hooked victim.
Poke and Siege Specialists (e.g., Nidalee, Jayce, Varus)
Blitzcrank acts as a zone controller. His mere presence forces enemies to hide behind minions, which restricts their movement lanes. This makes landing skillshots easier for poke champions.
Chain-CC Juggernauts (e.g., Nautilus, Leona, Thresh)
Double hook or double engage compositions create a "guessing game" for the enemy. If they dodge Blitzcrank’s hook, they must immediately dodge the second hook from the ally.
Reset Champions (e.g., Master Yi, Katarina, Tristana)
Blitzcrank isolates a target for a guaranteed reset. These champions need a single kill to trigger their passive and wipe the remaining four enemies.
Blitzcrank ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Tempo and Playstyle | Plays as a patience test where you fish for hooks, miss frequently, and wait through long cooldowns while your team pokes. | Downtime vanishes, transforming him into a relentless engage engine that overwhelms enemies with volume rather than waiting for perfect shots. | Stop waiting for the perfect grab; spam hooks to force constant enemy movement. |
| Skill Priority | Maxing Rocket Grab is standard for damage and cooldown reduction, followed by Power Fist for the knockup duration. | You often prioritize Overdrive second or even first because cooldowns are already short and augments may scale with speed. | Prioritize Overdrive to stick to targets and reposition instantly for repeated hooks. |
| Snowball Usage | Used to close distance for a close-range hook or to engage when Rocket Grab is on cooldown. | Becomes a backup plan or setup tool rather than primary engage, since your hook cooldown is so low. | Lead with hook; use Snowball to create chaos or reposition while Q returns. |
| Build Path | Focuses on mana and cooldown reduction items like Frozen Heart to offset high costs and long cooldowns. | Passive regeneration frees your build, allowing you to rush utility items like Imperial Mandate or Sheen items. | Skip mana items; rush Imperial Mandate to proc repeatedly with constant crowd control. |
| Teamfight Positioning | Stays near the backline to protect carries and looks for hooks around the edges of the fight. | Plays closer to the mid-line or front, pressuring enemies with constant threat presence to create space. | Walk forward and pressure frontliners; create space through presence, not hiding. |
Champion Analysis
Peran / Rasio menang
Blitzcrank the Great Steam Golem serves as one of the most controlling tanks in Hextech Mayhem, leveraging dramatically reduced cooldowns to fire hooks and unleash electric shocks with unprecedented frequency. His core role combines tank durability, hook control, and electric silence, making him a dominant force in the mode's chaotic engagements. The narrow terrain of Hextech Mayhem significantly amplifies his effectiveness, as hook hit rates become extremely high when enemies have limited room to maneuver. Blitzcrank's gameplay revolves around his powerful crowd control kit. His signature move, Rocket Grab, fires a hook that grabs an enemy and pulls them to him, enabling instant focus-fire from teammates for a kill when successful. His Power Fist empowers his next basic attack with a knock-up, creating a devastating "hook plus knock-up" combo when chained with Rocket Grab. This combination allows Blitzcrank to isolate targets and set up guaranteed takedowns for his team. Overdrive grants attack speed and movement speed for chasing, giving him the mobility needed to close gaps and pursue fleeing enemies after landing crowd control. His ultimate, Static Field, releases an electric shock that silences and damages nearby enemies, providing valuable utility for interrupting enemy abilities and controlling enemy formations. The silence effect proves particularly useful in Hextech Mayhem's ability-heavy environment, where preventing enemies from casting can turn the tide of skirmishes. His passive, Mana Barrier, automatically activates a mana-based shield at low health, providing additional survivability that complements his tank role. Blitzcrank's strategic value lies in his ability to create pick opportunities and control the flow of teamfights. A successful hook in the mode's confined space often translates directly into a kill, as teammates can instantly collapse on the pulled target. His combination of displacement, knock-up, and silence gives him multiple tools to disrupt enemy positioning and protect allies. The frequency at which he can deploy these tools in Hextech Mayhem transforms him from a standard tank into an oppressive controlling presence that enemies must constantly respect. His recommended builds focus on health and mana to maximize survivability and crowd control effectiveness, reinforcing his role as a durable frontline controller who can repeatedly engage and disrupt throughout extended fights.
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Blitzcrank in Mayhem ARAM lives and dies by one rule: landing Rocket Grab changes the entire game. Missing it invites punishment. Your job is to create chaos, force uneven fights, and make the enemy terrified of standing near minions. Play forward, but respect cooldowns. When Rocket Grab is down, you are a large melee target with limited pressure. Do not fish for max-range hooks constantly. Good players dodge them easily, and the mana cost adds up. Instead, threaten the grab to zone enemies off their wave. Walk up with Overdrive active to force them to respect your threat radius. When they panic or back into a wall, the hook becomes a formality. Against mobile targets or point-blank enemies, lead with Power Fist and save Rocket Grab for when they use their escape. A knock-up into a hook is a death sentence. Target selection matters significantly. Hooking a tank like Leona or Ornn often helps the enemy team engage on you. Aim for squishy carries or immobile mages. If the tank steps up, ignore them and look for the backline. Fire hooks through dying minions, as enemies often relax when they think a minion blocks the line of sight. When the enemy dives your backline, stop looking for offensive hooks and switch to protection mode immediately. Power Fist is your best peel tool. Save it for the assassin or diver who jumps your carry. Static Field provides a second layer of defense. The passive damage is minor, but the active silence stops combo-reliant champions like Katarina or Kha'Zix from resetting. Pop it the moment they commit. Do not hold it for damage. Overdrive gives you a massive burst of speed, but the slow afterward makes you vulnerable. Do not pop it casually in the middle of a fight unless you plan to all-in or escape. If you get caught deep, run toward your tower, not sideways. Overdrive gets you to safety, and Rocket Grab can pull a chasing enemy under your tower if they overcommit. The single lane makes spacing critical. Stand near the edges of the fight, not the center. This angles your hooks around minions and forces enemies to constantly dodge sideways. Control the bushes when possible, as vision denial increases your threat level dramatically. Use Mark/Dash to close the gap for a guaranteed Power Fist. Snowball in, knock them up, then hook them as they try to flee. Alternatively, save Snowball for the follow-up after landing a long-range hook on a priority target. When behind, stop trying to make hero plays. Desperation hooks usually miss and leave your team vulnerable. Shift to a defensive playstyle. Stand in front of your carries and use Power Fist and Static Field to peel divers. Look for hooks on overextended enemies who chase too deep. Even when behind, one good hook on a squishy target can swing a fight. Build tanky and focus on utility. Your damage falls off, but your crowd control remains relevant. Stay alive, protect your damage dealers, and wait for the enemy to misstep.
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Blitzcrank the Great Steam Golem must play methodically across all stages of Mayhem, where constant lethal poke punishes mistakes severely. In the early game, start near your tower line and fish for hooks from max range while staying behind caster minions. Walking past your wave invites heavy damage before you can even wind up a grab. Do not spam hooks on cooldown. Watch enemy wave clear and fire when their frontline minions die, exposing their carry for a split second. Immediately sidestep after firing. If you miss, retreat fully and wait for the next wave rather than chasing with Power Fist. Save Snowball for disengage or confirming kills on hooked targets. If you land a hook on a squishy, Snowball to them after the pull, auto-attack, and Power Fist them deeper into your team. Stall rather than push early, since hooks are useless against enemies hugging their turret. Let them push to you and punish overextensions. If ahead, zone them off the wave from brush. If behind, stop fishing and peel for your carry with Power Fist and Overdrive speed-ups. In the mid game, create picks rather than just poking. Position in side brushes or on flanks instead of standing with your team, where you become another body blocking skill shots. Use Overdrive to close distance, bait key abilities, and make enemies burn cooldowns. The threat of the hook often exceeds the hook itself. Snowball becomes your primary engage tool for reaching backline targets, popping your ultimate's active silence, and knocking up priority targets. Push when you have numbers after kills, but stall and poke when even. Never dive a full team without massive AOE follow-up ready. If ahead, camp health relics or side angles to catch enemies trying to heal. If behind, hook divers off your carries and use your ultimate to silence enemies during dives, shifting from assassin to bodyguard. In the late game, one pick ends the game due to massive death timers and damage high enough to kill anyone in a single crowd control chain. Stop throwing random hooks and wait for the enemy team to group tightly or for a key defensive spell to go down. Target the enemy carry stepping up to poke, since hooking a tank might lose the game. Use Snowball to bypass the enemy frontline, reach the backline, and ult to silence them, disrupting their formation. Alternatively, save Snowball to escape after a pick before their team collapses. Push as a unit and never get caught alone. When sieging inhibitor towers, stand to the side and hook enemies into tower range as they clear the wave. If behind, do not force miracle hooks. Play defense, protect your inhibitor, and wait for mistakes. Hook divers into your tower or team's burst for a defensive pick as your best comeback tool. If you miss a hook in late game, back off immediately, reset, and wait for the next window.
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Blitzcrank the Great Steam Golem excels when ahead by transforming into an oppressive zoning threat that forces enemies to play under their own tower. When a single hook results in an instant kill, the enemy team loses their ability to contest the wave, and Blitzcrank should exploit this by walking into tower range and threatening pulls rather than waiting passively. Target priority shifts dramatically when ahead: instead of fishing for enemy carries hiding in the back, Blitzcrank should grab frontline champions like tanks or bruisers. With a gold lead, team damage is sufficient to eliminate these targets in a single rotation, removing the enemy's engage tools and forcing their squishy members into vulnerable positions. Shoving waves and invading to deny health relics forces enemies to fight at reduced health, making hooks lethal even when they connect with Power Fist instead of the grab. Overdrive creates unexpected angles, as most players anticipate frontal hooks. Running directly at enemies forces sideways dodges, allowing Blitzcrank to cut off escape paths. Augments that add damage or slows to the ultimate enable a devastating combo: Static Field's silence into an immediate hook guarantees the grab since enemies cannot flash or dash during the silence. A critical mistake when ahead is hooking an enemy with a strong area-of-effect ultimate into the backline. Pulling a fed Amumu or Fiddlesticks onto the ADC throws winning games. Against enemies with game-changing ultimates, Blitzcrank should save the hook for follow-up or use it to peel divers off carries rather than starting fights. When behind, Blitzcrank must abandon the playmaker role and become a bodyguard. Standing on the highest damage dealer and using the ultimate for silence followed by Power Fist for knockup protects carries without requiring items. A Blitzcrank behind on gold still provides valuable crowd control. The ultimate can clear minion waves when the team struggles against super minions, keeping towers alive longer and extending the game for potential scaling or enemy mistakes. Environmental hooks that pull enemies over walls can separate them from their team, but only when teammates can burst the isolated target immediately. Pulling an enemy over a wall without follow-up gives them a free flank on the backline. Augments offering crowd control extension or survivability can salvage losing games by transforming Blitzcrank into a disruption bot. Face-checking bushes when behind results in getting burst before the ultimate can activate. Snowball checks fog of war safely, and if enemies refuse to engage, forcing them to dive into tower range creates the best equalizer: a hook under the tower that can kill an enemy carry and shift momentum.
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Champion / Peran
Blitzcrank the Great Steam Golem defines his ARAM: Mayhem identity through one defining tool: Rocket Grab. The mode's accelerated gold and experience pacing means he reaches power spikes faster, while the single-lane format and constant teamfighting give him endless opportunities to create game-changing picks. In Mayhem, enemies have limited room to dodge, and Blitzcrank exploits that pressure to force bad positioning. He is not built for peeling or sustained frontlining; his purpose is to create picks, force uneven fights, and make opponents terrified of standing near their own minions. His passive, Mana Barrier, serves as a last-ditch survival mechanism rather than a sustain tool. When his health drops below a threshold, he gains a shield based on his current mana. Early on, the shield is weak due to a small mana pool, so if it triggers in the first few minutes, it signals immediate danger. Later, with mana items, the shield becomes substantial enough to let him dive the backline, absorb a burst combo, and potentially escape. Enemies can counter it by waiting out the duration or breaking it with sustained damage and Ignite. Rocket Grab is Blitzcrank's entire identity. The linear skillshot pulls the first enemy hit to him, dealing magic damage and briefly stunning them. Since it hits the first unit in a line, minion blocking is the primary counter, so he must wait for waves to thin or angle from side brushes. The basic kill confirmation sequence involves landing Q, auto-attacking, and following with E to keep the target locked down. Early hooks create mental pressure more than kills, making enemies jittery, while a landed grab on a squishy target at level 1 or 2 often results in death or a forced Flash. The cooldown is long early, so whiffing leaves him with zero threat and invites enemy hard engage. Overdrive grants attack speed and movement speed, ending with a brief slow. It serves as a gap closer for point-blank hooks or for running down enemies after a pull. The "run then hook" pattern is harder to dodge than a max-range stationary hook. However, using it at the wrong time leaves him slowed in a dangerous spot, and crowd control wastes the duration entirely. Power Fist empowers his next auto-attack with bonus magic damage and a knockup. It confirms kills after hooks, interrupts dashes and channels, and creates space in early fights. Using it on the wrong target leaves him without his primary disruption tool for several seconds. Static Field deals magic damage to nearby enemies and applies a silence that prevents ability use. The silence is the key value in Mayhem, stopping enemy engages or preventing pulled targets from escaping. The full burst sequence hooks, knocks up, and silences to ensure targets cannot retaliate. Saving R for moments when multiple enemies cluster or when key channels begin turns fights, while wasting it on a single dying tank loses the ability to stop enemy carries in the ensuing fight.
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Blitzcrank in Mayhem lives and dies by his hook, and the mode's reduced cooldowns and chaotic pacing mean one bad grab can start a fight you lose instantly. Most mistakes come from being too eager or trying to force plays that are not there. Mechanical errors often begin with firing Rocket Grab at a target who is actively juking or standing behind a full minion wave. This burns mana, puts the hook on cooldown, and signals to the enemy team that your main threat is down, allowing them to engage or poke freely. The correct approach is to hold the hook, walk forward, and use Power Fist or movement speed to force enemies into predictable dodge patterns, firing only when their pathing is restricted or you have a clear line of sight. If the hook misses, back off immediately rather than trying to salvage pressure. Hooking a tank or bruiser with high crowd control into your own backline hands a threat directly to your squishies. A Malphite or Alistar pulled to your team will simply ult or engage on your carries. Identify high-priority targets before the fight, and if only tanks are in range, use Power Fist to peel or zone instead. If you accidentally pull a threat, immediately use Power Fist to knock them up, Overdrive to reposition between the enemy and your carries, and burn Static Field silence if needed to stop their combo. Using Power Fist on a target with full crowd control immunity or Unstoppable status wastes the cooldown entirely. Track major cooldowns, wait for immunity to end, and kite backward using Overdrive to stay safe until Power Fist is ready again. Activating Static Field purely for damage when enemies are not committing removes your passive threat and invites engagement during the cooldown window. Hold it for moments when enemies dash in or cast key abilities, using it to disrupt combos rather than poke. Decision mistakes include running into the enemy team to create pressure without a clear escape plan. Mayhem damage is high, and Blitzcrank is not a true tank. Stay at the edge of hook range, as your presence alone creates pressure, and only commit forward if you land a grab or your team is ready to follow up. Hooking an enemy who is already dead or guaranteed to die from teammate damage wastes a cooldown and may save them by pulling them away from area-of-effect damage. Trust teammates and save the hook for someone trying to escape. Using Overdrive solely to chase a low-health target across the map leads to mana loss or overextension, and the slow at the end makes you an easy target. Use Overdrive for short repositioning bursts, and if a chase extends past the midpoint, break off and reset. Ignoring the Snowball summoner spell makes you predictable. Mix your approach by using Snowball to close the gap, then Power Fist to knock up, saving the hook for when they flash or run. Building full damage when your team lacks a frontline gets you one-shot and leaves no one to soak damage. Adapt your build with resistances and health if you are the only melee, and if too squishy, play like an assassin by flanking for hooks on isolated carries. Blitzcrank is a momentum champion whose threat creates more pressure than the hook itself.
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Blitzcrank
Is Blitzcrank strong in ARAM: Mayhem? He is a top-tier playmaker because Mayhem's accelerated pace means teamfights happen constantly. You get more chances to land game-changing hooks, and the bonus gold income helps you reach your tank or damage items faster. The tradeoff is that one bad hook can pull an enemy bruiser directly onto your squishy backline. What is the best skill order? Max Rocket Grab (Q) first for the lower cooldown and higher damage, then follow with Overdrive (W) for mobility. You want hook threat up as often as possible to pressure the enemy wave clear. Putting points into Power Fist (E) early is usually a waste since the knockup duration does not increase with rank. How should I use the Snowball summoner spell? Use Snowball to close distance and force enemies to dodge, which makes your subsequent hook much harder to miss. You can mark a target, wait for them to panic flash, then grab them while their escape is down. Do not always commit the dash; sometimes just the threat of the mark creates enough pressure to zone enemies off the wave.
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