ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T3 Peringkat #103

Corki build ARAM Mayhem dan augment terbaik

Corki saat ini masuk kategori T3 dalam data ARAM Mayhem.

Corki Corki the Daring Bombardier Mage / Marksman
TierT3
Peringkat#103
Rasio menang48.99%
Rasio pilih0.50%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Rasio menang46.90%
Rasio pilih7.63%
#2
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Rasio menang46.58%
Rasio pilih5.92%
#3
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Rasio menang47.64%
Rasio pilih3.71%

N/Aitem

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

47.14%
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

48.20%
Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

47.62%
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

47.39%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Harga total
3,300
Harga
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

46.94%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

47.15%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

46.95%
Rapid Firecannon Rapid Firecannon Rapid Firecannon
Harga total
2,650
Harga
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

45.90%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

45.71%
Essence Reaver Essence Reaver Essence Reaver
Harga total
3,050
Harga
500

+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

47.29%
Bloodthirster Bloodthirster Bloodthirster
Harga total
3,400
Harga
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

49.98%
Mortal Reminder Mortal Reminder Mortal Reminder
Harga total
3,000
Harga
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

45.23%

N/A

Sheen Sheen Sheen
Harga total
900
Harga
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

46.36%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

46.36%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

46.13%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

46.13%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

48.34%
Sheen Sheen Sheen
Harga total
900
Harga
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

48.34%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

48.34%

N/A

#1
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Rasio menang55.00%
Rasio pilih17.91%
#2
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Rasio menang46.15%
Rasio pilih10.47%
#3
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Rasio menang52.68%
Rasio pilih10.03%

N/Aitem

Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

50.10%
Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

51.37%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Harga total
3,100
Harga
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

50.34%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.39%
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

46.78%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

50.72%
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

52.38%
Spear of Shojin Spear of Shojin Spear of Shojin
Harga total
3,100
Harga
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

50.00%
Black Cleaver Black Cleaver Black Cleaver
Harga total
3,000
Harga
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

51.85%
Bloodthirster Bloodthirster Bloodthirster
Harga total
3,400
Harga
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

47.26%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Harga total
3,300
Harga
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

50.34%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

44.54%

N/A

Sheen Sheen Sheen
Harga total
900
Harga
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

53.21%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

53.21%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

51.02%
Sheen Sheen Sheen
Harga total
900
Harga
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

51.02%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

51.02%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

49.72%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

49.72%

N/A

#1
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Rasio menang43.28%
Rasio pilih18.43%
#2
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Rasio menang46.16%
Rasio pilih17.05%
#3
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Rasio menang49.26%
Rasio pilih10.35%

N/Aitem

N/A

Sheen Sheen Sheen
Harga total
900
Harga
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

47.00%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

47.00%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

49.14%
Sheen Sheen Sheen
Harga total
900
Harga
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

49.14%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

49.14%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

50.00%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

50.00%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.10%
Rasio pilih
5.83%
Game
1,049

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.10%5.83%1,049
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
53.56%
Rasio pilih
7.02%
Game
1,264

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT153.56%7.02%1,264
Upgrade Sheen Upgrade Sheen Upgrade Sheen Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
53.44%
Rasio pilih
8.56%
Game
1,540

Pilih Upgrade Sheen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.44%8.56%1,540
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.20%
Rasio pilih
6.78%
Game
1,220

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.20%6.78%1,220
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.59%
Rasio pilih
5.46%
Game
983

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.59%5.46%983
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.58%
Rasio pilih
9.14%
Game
1,645

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.58%9.14%1,645
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.64%
Rasio pilih
8.13%
Game
1,464

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.64%8.13%1,464
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.44%
Rasio pilih
4.83%
Game
869

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.44%4.83%869
Critical Missile Critical Missile Critical Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.77%
Rasio pilih
17.60%
Game
3,169

Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.77%17.60%3,169
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.11%
Rasio pilih
12.19%
Game
2,195

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.11%12.19%2,195
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.98%
Rasio pilih
11.48%
Game
2,067

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.98%11.48%2,067
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.94%
Rasio pilih
14.58%
Game
2,625

Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.94%14.58%2,625
Deft Deft Deft Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
49.59%
Rasio pilih
6.08%
Game
1,095

Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.59%6.08%1,095
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.61%
Rasio pilih
10.41%
Game
1,874

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.61%10.41%1,874
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.25%
Rasio pilih
6.83%
Game
1,229

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.25%6.83%1,229
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.15%
Rasio pilih
9.03%
Game
1,626

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.15%9.03%1,626
Lightning Strikes Lightning Strikes Lightning Strikes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.00%
Rasio pilih
4.72%
Game
850

Pilih Lightning Strikes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.00%4.72%850
Dual Wield Dual Wield Dual Wield Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
47.79%
Rasio pilih
5.66%
Game
1,019

Pilih Dual Wield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT147.79%5.66%1,019
Upgrade Collector Upgrade Collector Upgrade Collector Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.78%
Rasio pilih
9.02%
Game
1,624

Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT147.78%9.02%1,624
Fan the Hammer Fan the Hammer Fan the Hammer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
47.77%
Rasio pilih
9.48%
Game
1,706

Pilih Fan the Hammer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT147.77%9.48%1,706
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.71%
Rasio pilih
8.87%
Game
1,597

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.71%8.87%1,597
Critical Rhythm Critical Rhythm Critical Rhythm Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.16%
Rasio pilih
8.42%
Game
1,516

Pilih Critical Rhythm saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.16%8.42%1,516
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.12%
Rasio pilih
4.92%
Game
885

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.12%4.92%885
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.03%
Rasio pilih
5.43%
Game
978

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT147.03%5.43%978
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.58%
Rasio pilih
6.18%
Game
1,112

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT146.58%6.18%1,112
Crit Ncast Crit Ncast Crit Ncast Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
46.50%
Rasio pilih
4.92%
Game
886

Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT146.50%4.92%886
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
45.77%
Rasio pilih
5.64%
Game
1,016

Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT145.77%5.64%1,016
Typhoon Typhoon Typhoon Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
45.22%
Rasio pilih
8.13%
Game
1,464

Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT145.22%8.13%1,464
Master of Duality Master of Duality Master of Duality Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
41.96%
Rasio pilih
4.77%
Game
858

Pilih Master of Duality saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT141.96%4.77%858
Draw Your Sword Draw Your Sword Draw Your Sword Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
62.68%
Rasio pilih
3.86%
Game
694

Pilih Draw Your Sword saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT262.68%3.86%694
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
58.59%
Rasio pilih
1.81%
Game
326

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT258.59%1.81%326
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.95%
Rasio pilih
2.84%
Game
511

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.95%2.84%511
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
55.78%
Rasio pilih
2.45%
Game
441

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.78%2.45%441
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
55.63%
Rasio pilih
3.21%
Game
577

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.63%3.21%577
EscAPADe EscAPADe EscAPADe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.94%
Rasio pilih
3.32%
Game
597

Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.94%3.32%597
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.77%
Rasio pilih
2.87%
Game
517

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.77%2.87%517
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
53.53%
Rasio pilih
4.09%
Game
736

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.53%4.09%736
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.62%
Rasio pilih
2.44%
Game
439

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.62%2.44%439
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.20%
Rasio pilih
4.16%
Game
749

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.20%4.16%749
The Brutalizer The Brutalizer The Brutalizer Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.92%
Rasio pilih
3.65%
Game
657

Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.92%3.65%657
Blunt Force Blunt Force Blunt Force Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.46%
Rasio pilih
2.59%
Game
467

Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.46%2.59%467
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.16%
Rasio pilih
1.66%
Game
299

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.16%1.66%299
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
49.07%
Rasio pilih
1.80%
Game
324

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.07%1.80%324
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.04%
Rasio pilih
4.06%
Game
730

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.04%4.06%730
Upgrade Hubris Upgrade Hubris Upgrade Hubris Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.41%
Rasio pilih
4.02%
Game
723

Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.41%4.02%723
Cerberus Cerberus Cerberus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.81%
Rasio pilih
2.53%
Game
456

Pilih Cerberus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT247.81%2.53%456
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.67%
Rasio pilih
2.86%
Game
514

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.67%2.86%514
Symphony of War Symphony of War Symphony of War Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
46.50%
Rasio pilih
2.70%
Game
486

Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.50%2.70%486
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
46.48%
Rasio pilih
2.52%
Game
454

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT246.48%2.52%454
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.15%
Rasio pilih
1.88%
Game
338

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.15%1.88%338
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.22%
Rasio pilih
3.26%
Game
586

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.22%3.26%586
Scoped Weapons Scoped Weapons Scoped Weapons Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
44.58%
Rasio pilih
4.00%
Game
720

Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT244.58%4.00%720
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
44.55%
Rasio pilih
1.83%
Game
330

Pilih Trueshot Prodigy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT244.55%1.83%330
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
44.15%
Rasio pilih
2.94%
Game
530

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT244.15%2.94%530
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.05%
Rasio pilih
2.99%
Game
538

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.05%2.99%538
Shrink Ray Shrink Ray Shrink Ray Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
43.67%
Rasio pilih
2.54%
Game
458

Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT243.67%2.54%458
Slow and Steady Slow and Steady Slow and Steady Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
43.04%
Rasio pilih
2.67%
Game
481

Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT243.04%2.67%481
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
42.29%
Rasio pilih
3.24%
Game
584

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT242.29%3.24%584
Twice Thrice Twice Thrice Twice Thrice Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
40.51%
Rasio pilih
2.61%
Game
469

Pilih Twice Thrice saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT240.51%2.61%469
Skilled Sniper Skilled Sniper Skilled Sniper Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
40.00%
Rasio pilih
1.94%
Game
350

Pilih Skilled Sniper saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT240.00%1.94%350
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.36%
Rasio pilih
1.63%
Game
293

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT358.36%1.63%293
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
54.96%
Rasio pilih
0.73%
Game
131

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT354.96%0.73%131
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
54.84%
Rasio pilih
0.86%
Game
155

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT354.84%0.86%155
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.61%
Rasio pilih
0.84%
Game
152

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT354.61%0.84%152
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
54.07%
Rasio pilih
0.96%
Game
172

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT354.07%0.96%172
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
52.72%
Rasio pilih
1.33%
Game
239

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.72%1.33%239
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.32%
Rasio pilih
0.84%
Game
151

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.32%0.84%151
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
51.32%
Rasio pilih
0.84%
Game
152

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.32%0.84%152
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.86%
Rasio pilih
0.64%
Game
116

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.86%0.64%116
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.79%
Rasio pilih
1.29%
Game
233

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.79%1.29%233
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.57%
Rasio pilih
1.30%
Game
234

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.57%1.30%234
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.54%
Rasio pilih
1.21%
Game
218

Pilih Wind Beneath Blade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.54%1.21%218
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
49.52%
Rasio pilih
1.16%
Game
208

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.52%1.16%208
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.32%
Rasio pilih
1.23%
Game
221

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.32%1.23%221
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.41%
Rasio pilih
0.70%
Game
126

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.41%0.70%126
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.23%
Rasio pilih
1.57%
Game
282

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.23%1.57%282
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.99%
Rasio pilih
1.52%
Game
273

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.99%1.52%273
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.86%
Rasio pilih
0.65%
Game
117

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.86%0.65%117
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
47.79%
Rasio pilih
0.63%
Game
113

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.79%0.63%113
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.46%
Rasio pilih
0.66%
Game
118

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.46%0.66%118
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
47.42%
Rasio pilih
1.08%
Game
194

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.42%1.08%194
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.02%
Rasio pilih
1.58%
Game
285

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.02%1.58%285
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
46.92%
Rasio pilih
0.72%
Game
130

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.92%0.72%130
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
46.83%
Rasio pilih
0.70%
Game
126

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.83%0.70%126
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
46.63%
Rasio pilih
1.07%
Game
193

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.63%1.07%193
Fey Magic Fey Magic Fey Magic Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.51%
Rasio pilih
1.43%
Game
258

Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.51%1.43%258
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.44%
Rasio pilih
1.33%
Game
239

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.44%1.33%239
ReEnergize ReEnergize ReEnergize Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
46.43%
Rasio pilih
1.24%
Game
224

Pilih ReEnergize saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.43%1.24%224
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
46.30%
Rasio pilih
0.90%
Game
162

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.30%0.90%162
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.21%
Rasio pilih
0.81%
Game
145

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.21%0.81%145
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.91%
Rasio pilih
0.88%
Game
159

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.91%0.88%159
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
45.52%
Rasio pilih
0.81%
Game
145

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT345.52%0.81%145
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
44.92%
Rasio pilih
0.66%
Game
118

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT344.92%0.66%118
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
44.81%
Rasio pilih
1.50%
Game
270

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT344.81%1.50%270
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
44.39%
Rasio pilih
1.04%
Game
187

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT344.39%1.04%187
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
43.97%
Rasio pilih
0.78%
Game
141

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT343.97%0.78%141
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
42.37%
Rasio pilih
0.98%
Game
177

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.37%0.98%177
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
42.29%
Rasio pilih
0.97%
Game
175

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT342.29%0.97%175
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
42.25%
Rasio pilih
1.04%
Game
187

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.25%1.04%187
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
42.14%
Rasio pilih
0.88%
Game
159

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.14%0.88%159
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
41.78%
Rasio pilih
1.18%
Game
213

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT341.78%1.18%213
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
41.67%
Rasio pilih
1.60%
Game
288

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT341.67%1.60%288
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
39.22%
Rasio pilih
0.85%
Game
153

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT339.22%0.85%153
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
36.21%
Rasio pilih
0.64%
Game
116

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT336.21%0.64%116
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
36.13%
Rasio pilih
0.86%
Game
155

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT336.13%0.86%155
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
54.55%
Rasio pilih
0.49%
Game
88

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT454.55%0.49%88
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.95%
Rasio pilih
0.42%
Game
76

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT453.95%0.42%76
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.87%
Rasio pilih
0.48%
Game
87

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT452.87%0.48%87
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
52.86%
Rasio pilih
0.39%
Game
70

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT452.86%0.39%70
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.73%
Rasio pilih
0.31%
Game
55

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT452.73%0.31%55
Back to Basics Back to Basics Back to Basics Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.11%
Rasio pilih
0.39%
Game
71

Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT452.11%0.39%71
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.11%
Rasio pilih
0.39%
Game
71

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT452.11%0.39%71
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.11%
Rasio pilih
0.50%
Game
90

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT451.11%0.50%90
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.91%
Rasio pilih
0.31%
Game
55

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.91%0.31%55
Little Devil Little Devil Little Devil Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.00%
Rasio pilih
0.30%
Game
54

Pilih Little Devil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.00%0.30%54
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
49.15%
Rasio pilih
0.33%
Game
59

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT449.15%0.33%59
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
48.84%
Rasio pilih
0.48%
Game
86

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT448.84%0.48%86
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.15%
Rasio pilih
0.30%
Game
54

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT448.15%0.30%54
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
47.67%
Rasio pilih
0.48%
Game
86

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.67%0.48%86
Blade Waltz Blade Waltz Blade Waltz Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.08%
Rasio pilih
0.57%
Game
102

Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.08%0.57%102
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.05%
Rasio pilih
0.62%
Game
111

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.05%0.62%111
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
44.71%
Rasio pilih
0.47%
Game
85

Pilih Upgrade Sword of Blossoming Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT444.71%0.47%85
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
44.26%
Rasio pilih
0.34%
Game
61

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT444.26%0.34%61
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
44.04%
Rasio pilih
0.61%
Game
109

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT444.04%0.61%109
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
43.94%
Rasio pilih
0.37%
Game
66

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT443.94%0.37%66
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
42.31%
Rasio pilih
0.29%
Game
52

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT442.31%0.29%52
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
41.89%
Rasio pilih
0.41%
Game
74

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT441.89%0.41%74
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
41.84%
Rasio pilih
0.54%
Game
98

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT441.84%0.54%98
Feel the Burn Feel the Burn Feel the Burn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
41.18%
Rasio pilih
0.28%
Game
51

Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT441.18%0.28%51
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
40.79%
Rasio pilih
0.42%
Game
76

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT440.79%0.42%76
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
38.33%
Rasio pilih
0.33%
Game
60

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT438.33%0.33%60
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
37.23%
Rasio pilih
0.52%
Game
94

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT437.23%0.52%94
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
34.48%
Rasio pilih
0.32%
Game
58

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT434.48%0.32%58
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
34.25%
Rasio pilih
0.41%
Game
73

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT434.25%0.41%73

Corki Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Default order: R > Q > E > W.

RQEW

Take a point in Q early for reliable ranged trading, take W early enough to protect yourself from dives or bad angles, then build around Q max first.

Corki Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Corki counters these champions in ARAM: Mayhem.

Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Aphelios Aphelios Aphelios T2
Tier
T2
Peringkat
#39
Rasio menang
52.50%
Rasio pilih
0.53%

Aphelios saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Peringkat
#72
Rasio menang
51.01%
Rasio pilih
0.61%

Kog'Maw saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Peringkat
#58
Rasio menang
51.29%
Rasio pilih
0.83%

Vel'Koz saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Sona Sona Sona T2
Tier
T2
Peringkat
#38
Rasio menang
52.11%
Rasio pilih
0.55%

Sona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

5

Corki is countered by these champions in ARAM: Mayhem.

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Peringkat
#148
Rasio menang
46.94%
Rasio pilih
1.01%

Blitzcrank saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Vi Vi Vi T3
Tier
T3
Peringkat
#98
Rasio menang
49.02%
Rasio pilih
0.36%

Vi saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Corki Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Maokai Maokai Maokai T2
Tier
T2
Peringkat
#50
Rasio menang
51.87%
Rasio pilih
0.71%

Maokai saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Hard-engage tanks: Amumu, Leona, Nautilus, Maokai

These champions give Corki the thing he values most: a target that cannot instantly sidestep or dive him. When a tank locks someone down, Corki can unload damage without wasting shots into empty space or being forced to dash forward too early.

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Veigar Veigar Veigar T3
Tier
T3
Peringkat
#81
Rasio menang
50.14%
Rasio pilih
0.98%

Veigar saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Taliyah Taliyah Taliyah T4
Tier
T4
Peringkat
#111
Rasio menang
47.92%
Rasio pilih
0.37%

Taliyah saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Anivia Anivia Anivia T4
Tier
T4
Peringkat
#147
Rasio menang
47.07%
Rasio pilih
0.51%

Anivia saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Control mages and zone setters: Orianna, Anivia, Veigar, Taliyah

Zone control makes Corki’s damage easier to land. Walls, cages, ball pressure, and area denial force enemies to move along predictable paths. Corki does not need perfect initiation when the enemy has only one safe direction to walk.

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Ziggs Ziggs Ziggs T3
Tier
T3
Peringkat
#74
Rasio menang
50.23%
Rasio pilih
0.78%

Ziggs saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Jayce Jayce Jayce T5
Tier
T5
Peringkat
#143
Rasio menang
46.60%
Rasio pilih
0.79%

Jayce saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Varus Varus Varus T5
Tier
T5
Peringkat
#155
Rasio menang
46.18%
Rasio pilih
1.04%

Varus saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Poke partners: Jayce, Varus, Ziggs, Xerath

Corki pairs well with other long-range damage because Mayhem fights often swing before a full engage even starts. Double poke makes the enemy spend sustain, shields, and defensive movement just to reach the wave. Once they are low, Corki’s follow-up becomes much safer.

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Milio Milio Milio T2
Tier
T2
Peringkat
#64
Rasio menang
51.34%
Rasio pilih
0.40%

Milio saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Karma Karma Karma T4
Tier
T4
Peringkat
#120
Rasio menang
47.92%
Rasio pilih
0.70%

Karma saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Enchanters and peel supports: Lulu, Karma, Janna, Milio

Corki deals more when he is allowed to stay in range for several seconds instead of firing once and running. Shields, speed, disengage, and anti-dive tools let him hold forward space without instantly dying to assassins or bruisers.

Master Yi Master Yi Master Yi T1
Tier
T1
Peringkat
#18
Rasio menang
52.96%
Rasio pilih
0.73%

Master Yi saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Viego Viego Viego T3
Tier
T3
Peringkat
#100
Rasio menang
50.00%
Rasio pilih
0.40%

Viego saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Pyke Pyke Pyke T3
Tier
T3
Peringkat
#122
Rasio menang
48.56%
Rasio pilih
0.71%

Pyke saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Katarina Katarina Katarina T5
Tier
T5
Peringkat
#167
Rasio menang
44.05%
Rasio pilih
0.62%

Katarina saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Clean-up divers and reset threats: Viego, Katarina, Master Yi, Pyke

Corki is good at softening teams before the real kill attempt. Reset champions love that. They do not need to start from full-health targets; they need one enemy low enough to finish, then the fight can collapse quickly.

Corki ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityCorki sits behind the wave and slowly wins health bars with repeated rockets, getting plenty of time to stack poke before real fights start.Corki must move with the fight, softening targets then sliding to side angles, because standing in one lane pocket firing forward is easier to punish.Shift from static poke anchor to rotating damage threat who repositions constantly.
Valkyrie UsageCorki can sometimes use his dash aggressively to finish a low target when the fight is clearly going his way.Valkyrie becomes more defensive; dashing forward gets you killed unless enemy engage and follow-up damage are completely spent.Save dash for survival and repositioning, not for chasing kills.
Fight TempoCorki can chip, retreat, wait for cooldowns, and repeat while health advantages build slowly over extended poke phases.A small poke lead can turn into an instant fight; be ready to follow with rockets from a safe line instead of walking up for auto attacks.Prepare for sudden all-ins after any poke advantage; never overextend.
Snowball AwarenessSnowball is often optional for Corki and mostly exists as a dodge, chase, or emergency reposition tool depending on player style.Enemy Snowballs matter more than your own; if marked, move toward allies who can peel instead of into open space where second activation isolates you.Track enemy Snowball marks and reposition toward peel, not away.
Spacing PatternsCorki often plays directly behind the frontline, firing from consistent positions that enemies rarely punish effectively.Playing directly behind frontline is too obvious; shift position after two or three casts from one angle before enemies commit onto that line.Vary angles constantly and avoid predictable backline paths.

Champion Analysis

Peran / Rasio menang

Peringkat

Corki the Daring Bombardier serves as a ranged ADC and mixed-damage dealer in ARAM: Mayhem, distinguished by his ability to output sustained hybrid damage through magic-enhanced auto-attacks and his missile barrage. His primary strategic value lies in his passive, Hextech Munitions, which adds magic damage to basic attacks, creating mixed damage patterns that opponents struggle to itemize against effectively. This forces enemy teams into difficult defensive decisions, as neither pure armor nor pure magic resistance can fully mitigate his output. Corki's damage pattern revolves around several key abilities working in concert. His Q, Phosphorus Bomb, delivers AoE magic damage for wave clear and teamfight contribution. His E, Gatling Gun, provides sustained physical damage that complements his magic damage sources. His ultimate, Missile Barrage, serves as his core damage tool in ARAM, firing missiles with every third missile being a Big One that deals massive AoE damage. Effective missile management defines skilled Corki play, as players must maintain awareness of their missile stockpile to sustain fire throughout extended teamfights while timing Big One missiles for maximum impact on clustered enemies. Positioning and mobility play crucial roles in Corki's success. His W, Special Delivery, provides repositioning capability that allows him to dodge enemy abilities or adjust his positioning for better damage angles. However, this mobility comes with a significant cooldown, making the timing of W usage a critical decision point. Poor W usage can leave Corki vulnerable to engagement with no escape option, as he remains a fragile champion who requires mechanical skill to pilot effectively. Corki's strengths include his mixed damage profile, long range on his ultimate, flexible mobility on his W, and strong sustained damage output over the course of teamfights. These attributes make him valuable in the single-lane ARAM environment where sustained fighting and poke damage both contribute to victory. His weaknesses balance these strengths: he is fragile and susceptible to burst damage, requires careful missile management to maintain damage output, has a long cooldown on his primary mobility tool, and demands mechanical proficiency to reach his potential. The combination of sustained mixed damage and repositioning tools positions Corki as a valuable ADC pick in ARAM: Mayhem who rewards players who can manage resources effectively while maintaining proper positioning against enemy threats.

Tips utama

Blog panduan / N/A

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Corki wins Mayhem fights by making the enemy walk through damage before they can touch him. He should not be played like a pure front-to-back marksman who only auto-attacks the nearest target. The best fights start with poke, then a short commit when someone is already low, slowed, displaced, or forced into a bad angle. Dashing forward first gives the enemy the exact punish window they want. Start fights from the side of the minion wave, not directly behind it, to maintain clean lines for poke and follow-up autos. Standing in the middle of the team allows tanks and minions to block pressure and gives assassins a straight Snowball angle. Engage when the enemy has already used a key engage, dash, or shield, as Corki excels at punishing spent cooldowns while firing and moving forward. Going in before those tools are down often trades escape for damage the enemy can absorb. Use poke to make the engage obvious by hitting the same target repeatedly until they back up, then walking with the frontline. Hold the dash when the enemy has Snowball mark, hard engage, or flank pressure available. Once the movement tool is gone, Corki becomes an easy target in the narrow lane. Make divers spend their first spell, then dash across the lane or back through the team. When a diver lands, kite sideways toward the support or tank so the diver must choose between following into peel or turning onto a worse target. Straight retreat often lines up for a second crowd control spell. Drop damage where the enemy must chase, not where they already stood, making every step cost health until they disengage or die. Use the movement tool to cross threat lines, not to gain tiny distance. Move diagonally behind terrain edges, minions, or teammates when facing hooks, stuns, or dash angles. Do not dash into fog or brush unless the missing champions are known. After escaping, keep firing only if outside the next engage range, as many Corki deaths happen after the first escape succeeds. Stand one step off the main line of fire so enemies must choose between hitting Corki or the frontline, not both. Use the wave as cover only against skillshots, not as a permanent home, since standing behind minions makes poke worse and invites area damage. Respect wall-side traps and keep enough space to dodge without being forced into the edge of the bridge. Poke champions who cannot heal or shield it back for free. In full fights, hit the safest high-value target. Swap targets when defensive tools appear, as hitting a second target for real damage is better than waiting on an invulnerable one. Use Snowball as a follow-up tool, not the main engage plan, and only recast if arrival allows escape. When behind, clear waves before trading poke, make engages expensive, and take guaranteed damage over risky backline access. Look for comeback fights after the enemy uses engage on someone else.

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Corki the Daring Bombardier approaches Mayhem fights with a game plan that evolves through three distinct phases, each requiring different positioning, trading patterns, and decision-making around Snowball and augment usage. During early game, Corki should start behind the frontline and slightly off-center, seeking angles where rockets and Phosphorus Bomb can clip the enemy backline without exposing himself to divers. Trading follows a short-burst rhythm: auto-attack when enemies step up for minions, drop bombs on grouped targets, then back out before they can answer with crowd control. Corki wins by repeating small trades rather than extended fights. Snowball serves primarily as a defensive or cleanup tool in this stage, not a primary engage. Augment choices should match the lobby's pacing, favoring damage, haste, or range for poke-heavy games, while prioritizing survivability and mobility against repeated engage. Push when your team has superior poke and can safely pressure under tower; stall when the frontline is weak or the enemy has stronger level-six engage. If ahead, convert advantages into lane control rather than diving. If behind, stop contesting every minion and recover through ranged waveclear without using Valkyrie forward. Mid game represents Corki's most comfortable phase when he respects engage range. Position one step behind the strongest frontliner, shifting side to side after every rocket. Fire rockets on cooldown windows at enemies last-hitting, grouped around relics, or stuck behind minions, but avoid tunneling on auto range when enemies retain engage tools. Snowball becomes a stronger punish tool but remains secondary to poke damage. Use it to tag low targets after poke forces them back or follow fights the tank has already started. Augment decisions should sharpen your role: burst for finishing power, mobility for kiting, or defensive options when targeted. Push hard with health advantages and landing poke; stall when waiting for key ultimates or better augment timing. When ahead, play controlled sieges and deny safe walk-ups. When behind, focus on waveclear, defensive poke, and punishing overextensions rather than aggressive Valkyrie usage. Late game demands patience. Position to hit the closest threat first while still threatening backline rockets. Never start fights from the front unless enemy engage tools are gone. Poke now decides fights before they begin, but avoid wasting shots fishing through no vision or into full-health tanks. The rhythm becomes poke, reposition, watch enemy engage, then poke again. Snowball carries high risk late and should only be used for guaranteed kills, emergency repositioning, or following won fights. Late augments should solve the match's final problem, whether anti-sustain, defensive tools, or burst for finishing kills. Push when enemies are dead or chunked; stall against superior all-in comps. When ahead, force enemies to fight at low health and punish panic engages. When behind, win through punishing overextensions, focusing whoever enters your team's range first rather than chasing backline targets through peel. After every late fight, immediately decide whether to hit structure, clear wave, or reset spacing.

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Rasio menang

Rasio menang / Rasio pilih

Tier

Corki the Daring Bombardier excels when playing with a lead by transforming the lane into a controlled bombing range, using rockets to force enemies into difficult decisions between dodging poke or surrendering space. When ahead, Corki should convert poke into territory rather than chasing kills, holding the center line and forcing enemies to walk through damage before they can engage. The critical rule is to let enemies come through the damage first rather than dashing in, which removes that advantage and hands the enemy the fight they wanted. Valkyrie should be treated as insurance rather than a flex tool, saved for counter-engage unless the fight is already decided. Dashing diagonally away from follow-up makes skillshots and chained crowd control harder to land while keeping Corki's damage output focused on the fight. Augments when ahead should prioritize range, spell uptime, mana comfort, or safe damage patterns that prevent impatience from costing a shutdown, with defensive options valuable against multiple divers to ensure survival through the first engage. When behind, Corki's role shifts from bullying space to buying time, clearing waves and tagging enemies with safe rockets while making them work for every step forward. The priority becomes defending the wave before fishing for champion damage, as ignoring minions to chase poke invites structure pressure and dangerous dives. Corki must respect the first enemy engage and only punish the second, standing behind the frontline with a clear dash path and avoiding the temptation to walk up after landing poke. Using Valkyrie forward to save caught allies is a mistake unless the enemy has spent most follow-up tools and the team can collapse. Augments when behind should directly address the specific reason for losing, whether that means survivability against crowd control, poke access against outranging opponents, or sustain to avoid being forced out before fights properly begin. Corki should never try to solve a lack of engage by becoming the engager when behind, instead playing around ally crowd control and enemy mistakes. The fundamental rule across both states is to keep escape available, force enemies to cross through damage, and commit only when their answer is already spent.

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Peringkat champion

Champion / Peran

Champion

Corki the Daring Bombardier brings a distinctive blend of long-range poke and sustained damage to ARAM: Mayhem, where his identity centers on weaving spells and basic attacks rather than functioning as a pure missile bot. His passive, Hextech Munitions, ensures his auto attacks remain relevant even when building and playing like a spell caster. Corki is strongest when alternating spells and autos instead of dumping everything from maximum range, making him effective at finishing targets that survive his poke. However, enemies punish him by forcing choices between auto range and safety, with hard engage, long-range crowd control, and terrain control all making his passive harder to use. Phosphorus Bomb serves as his main targeted area poke spell, damaging enemies in the impact zone while providing vision around the hit area. This vision utility proves valuable when opponents play around brush, minion cover, or fog-like angles. In Mayhem, where players often stack tightly around minion waves and health pickups, patient Q placement can hit multiple targets or force them to split. The spell has travel time and area impact, requiring leads on moving targets and smart placement on choke points. Missing Q removes Corki's cleanest mid-range damage window, allowing enemies to pressure his wave or force reliance on riskier options. Valkyrie functions as both escape and repositioning tool, but using it aggressively represents a real commitment. In Mayhem's environment of sudden engage angles and damage spikes, Corki without W becomes an easy target. The spell should be treated as life insurance first, used forward only when enemy crowd control is down or teammates can cover the landing spot. Wasting W is identified as the biggest mistake on Corki, costing escape capability, angle control, and dodge potential. Good opponents immediately walk forward when they see it used for no gain. Gatling Gun fires a sustained cone dealing repeated damage over its duration, serving as Corki's brawling tool for when enemies commit into his range. It pairs well with passive autos since both reward staying in controlled range. Movement matters significantly, as the cone follows Corki's facing direction. Activating E too early allows enemies to back away and re-engage when it ends, leaving Corki without his best close-range damage. Missile Barrage defines Corki's range, poke rhythm, and fight control in Mayhem. It uses stored charges with periodic stronger missiles, making good play about spacing shots rather than emptying them at the first target. Constant fighting in Mayhem gives Corki many chances to chip enemies, finish low-health targets, and force bad engages. Corki with no missiles is much easier to walk into, and burning missiles with no purpose removes his lane pressure entirely. The strategic core across all abilities emphasizes patience, positioning, and recognizing when to commit versus when to poke from safety.

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Lihat panduan champion

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Corki punishes sloppy spacing harder than most marksmen because his damage relies on kiting, poking, and finishing fights from the edge. The critical mistakes to avoid fall into mechanical errors and decision errors, both stemming from greed, poor ability timing, and firing rockets without a plan. Wasting safety tools early allows enemies to simply walk forward and collect a shutdown without needing perfect engage. The most dangerous mechanical mistake is using Valkyrie forward for short trades or chases. This removes Corki's main escape, making him vulnerable to Snowball follow-up, divers, and crowd control. Valkyrie should be held until enemy engage tools are committed, then used sideways or backward to maintain damage while breaking angles. Going forward is only acceptable for clear kills or fight-winning flanks. Similarly, spamming rockets into minion waves with no champion angle wastes poke pressure when enemies step up. Rockets should target movement paths when enemies are forced near minions, walking through chokes, or last-hitting. Standing still while weaving autos and abilities makes Corki predictable, allowing skillshots and hard engage to land easily. Small side steps after each auto or spell keep damage running while changing the enemy's aim line. Dropping Phosphorus Bomb only for damage ignores its scouting value against assassins, brush campers, and fog-of-war engage champions. Information often saves fights. Gatling Gun mistimed or aimed while drifting away loses close-range punish potential. It should activate when enemies commit into Corki's space or when frontline allies lock targets down. Firing poke windows into tanks while enemy carries remain untouched wastes pressure. Corki's poke is strongest when it changes how the enemy backline positions. Using Snowball as blind engage because enemies are low delivers Corki into melee range without safety, often causing death before sustained damage matters. Snowball works as follow-up or repositioning, not a default opener. Decision mistakes include playing Corki like a pure front-to-back auto attacker, which surrenders his poke identity and enters ranges where Mayhem threats punish faster than he can out-DPS. Fights should start by softening targets with rockets and safe casts, switching to autos after enemy engage is down. Forcing fights without wave control blocks skillshots and limits movement. Corki should thin waves with ranged tools before committing. Saving every tool for perfect moments while frontline allies fight loses health trades and leaves no room to operate. Corki needs steady damage before enemies stabilize, not highlight plays every fight. Ignoring enemy engage cooldowns because of high health leads to death from layered crowd control. Key spells must be tracked, with Corki standing behind minions or teammates when threats are available. Building or selecting augments with no clear job leaves Corki half-poke and half-duel, strong at neither. Choices should match how fights play out: safer poke against outranging enemies, kite tools against divers, sustained fighting options into tanks. Chasing kills past enemy retreat lines after winning exchanges separates Corki from peel and turns won fights into trades or wipes. Treating every low-health enemy as a personal responsibility causes tunnel vision past real threats. Low targets should only be finished when inside safe range. Respawning and instantly walking into the same angle that caused death invites repeated catches. Corki should re-enter behind his team, check dangerous areas with safe spells, and wait for allies before contesting space. The clean Corki game requires poking before fights, keeping Valkyrie for punish windows, and stepping forward only after enemies spend their lockdown tools. When mistakes happen, backing up, resetting angles, and making the next rocket count prevents compounding errors.

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FAQ

Corki

FAQ

Is Corki a poke champion or a carry in ARAM: Mayhem? Corki can do both, but he is strongest when he pokes first and carries the cleanup after enemies are softened. If your team has engage, hold damage for the target they lock down; if your team lacks engage, use long-range rockets and safe autos to force low-health recalls or bad fights. The tradeoff is that stepping up too early makes you an easy punish target before your damage has space to work. When should I play Corki aggressively? Play aggressively when enemy key crowd control is down, your frontline is in range, or you have a clear health advantage from poke. Move forward, fire your burst, then kite back before the enemy can answer. If you stay in auto range after your window ends, tanks and divers can turn the fight on you. How should I use Corki’s poke without wasting pressure? Use poke when enemies are walking through narrow areas, last-hitting minions, or grouped behind their frontline. Aim to hit champions while also controlling the wave, because forcing enemies back gives your team room to take space. The tradeoff is mana and tempo: random shots into shields or minions can leave you empty when the real fight starts.

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