ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T2 Peringkat #49

Heimerdinger build ARAM Mayhem dan augment terbaik

Heimerdinger saat ini masuk kategori T2 dalam data ARAM Mayhem.

Heimerdinger Heimerdinger the Revered Inventor Mage
TierT2
Peringkat#49
Rasio menang51.56%
Rasio pilih0.63%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Blackfire Torch Blackfire Torch Blackfire Torch
Harga total
2,800
Harga
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Rasio menang53.32%
Rasio pilih14.26%
#2
Blackfire Torch Blackfire Torch Blackfire Torch
Harga total
2,800
Harga
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Rasio menang53.30%
Rasio pilih5.83%
#3
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Harga total
2,600
Harga
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

Rasio menang51.99%
Rasio pilih5.14%

N/Aitem

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

53.08%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

52.97%
Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Harga total
2,600
Harga
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

52.96%
Blackfire Torch Blackfire Torch Blackfire Torch
Harga total
2,800
Harga
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

53.91%
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

51.90%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

53.86%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Harga total
3,250
Harga
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

49.47%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

52.68%
Morellonomicon Morellonomicon Morellonomicon
Harga total
2,850
Harga
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

50.01%
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

53.46%
Void Staff Void Staff Void Staff
Harga total
3,000
Harga
1,050

+95 Ability Power +40% Magic Penetration

50.78%
Archangel's Staff Archangel's Staff Archangel's Staff
Harga total
2,900
Harga
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

53.08%

N/A

Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

53.80%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

53.80%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

55.98%
Fated Ashes Fated Ashes Fated Ashes
Harga total
900
Harga
500

+30 Ability Power Inflame Damaging Abilities deal 15 bonus magic damage over 3 seconds. Deals an additional 45 magic damage to monsters.

52.52%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

52.52%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Minionmancer Minionmancer Minionmancer Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
56.18%
Rasio pilih
7.60%
Game
1,392

Pilih Minionmancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT156.18%7.60%1,392
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.08%
Rasio pilih
13.75%
Game
2,518

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT156.08%13.75%2,518
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.99%
Rasio pilih
6.75%
Game
1,236

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.99%6.75%1,236
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
55.67%
Rasio pilih
4.43%
Game
812

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT155.67%4.43%812
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.50%
Rasio pilih
6.35%
Game
1,164

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.50%6.35%1,164
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.98%
Rasio pilih
5.70%
Game
1,044

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.98%5.70%1,044
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
54.81%
Rasio pilih
5.05%
Game
925

Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.81%5.05%925
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
53.94%
Rasio pilih
6.51%
Game
1,192

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT153.94%6.51%1,192
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
53.85%
Rasio pilih
10.48%
Game
1,920

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT153.85%10.48%1,920
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.54%
Rasio pilih
17.88%
Game
3,276

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.54%17.88%3,276
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.53%
Rasio pilih
8.43%
Game
1,544

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.53%8.43%1,544
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.20%
Rasio pilih
10.07%
Game
1,845

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.20%10.07%1,845
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.68%
Rasio pilih
7.82%
Game
1,432

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.68%7.82%1,432
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.56%
Rasio pilih
6.12%
Game
1,121

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.56%6.12%1,121
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.40%
Rasio pilih
5.64%
Game
1,033

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.40%5.64%1,033
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
50.94%
Rasio pilih
10.79%
Game
1,977

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.94%10.79%1,977
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.84%
Rasio pilih
6.15%
Game
1,127

Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.84%6.15%1,127
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.76%
Rasio pilih
12.26%
Game
2,246

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.76%12.26%2,246
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.67%
Rasio pilih
20.42%
Game
3,740

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.67%20.42%3,740
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.59%
Rasio pilih
6.47%
Game
1,186

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.59%6.47%1,186
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
50.54%
Rasio pilih
13.65%
Game
2,501

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.54%13.65%2,501
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.48%
Rasio pilih
5.09%
Game
933

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.48%5.09%933
Critical Missile Critical Missile Critical Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.34%
Rasio pilih
5.56%
Game
1,019

Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.34%5.56%1,019
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.90%
Rasio pilih
5.21%
Game
954

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.90%5.21%954
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
49.88%
Rasio pilih
7.05%
Game
1,291

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.88%7.05%1,291
Skilled Sniper Skilled Sniper Skilled Sniper Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.19%
Rasio pilih
7.40%
Game
1,356

Pilih Skilled Sniper saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.19%7.40%1,356
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.00%
Rasio pilih
8.73%
Game
1,600

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.00%8.73%1,600
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.76%
Rasio pilih
6.58%
Game
1,206

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.76%6.58%1,206
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.93%
Rasio pilih
8.97%
Game
1,644

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.93%8.97%1,644
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
59.50%
Rasio pilih
1.98%
Game
363

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT259.50%1.98%363
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
56.56%
Rasio pilih
2.12%
Game
389

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT256.56%2.12%389
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.95%
Rasio pilih
1.99%
Game
364

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.95%1.99%364
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.80%
Rasio pilih
2.16%
Game
396

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.80%2.16%396
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.24%
Rasio pilih
2.45%
Game
448

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.24%2.45%448
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
54.14%
Rasio pilih
1.85%
Game
338

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.14%1.85%338
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.70%
Rasio pilih
3.10%
Game
568

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.70%3.10%568
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.53%
Rasio pilih
2.01%
Game
368

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.53%2.01%368
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.46%
Rasio pilih
3.39%
Game
621

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.46%3.39%621
Big Brain Big Brain Big Brain Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.39%
Rasio pilih
3.70%
Game
678

Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.39%3.70%678
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.76%
Rasio pilih
3.47%
Game
635

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.76%3.47%635
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.26%
Rasio pilih
1.57%
Game
287

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.26%1.57%287
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
51.58%
Rasio pilih
1.56%
Game
285

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.58%1.56%285
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
51.44%
Rasio pilih
3.41%
Game
624

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.44%3.41%624
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.16%
Rasio pilih
1.89%
Game
346

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.16%1.89%346
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.15%
Rasio pilih
2.38%
Game
436

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.15%2.38%436
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.73%
Rasio pilih
1.86%
Game
341

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.73%1.86%341
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.58%
Rasio pilih
3.76%
Game
688

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.58%3.76%688
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.35%
Rasio pilih
3.13%
Game
574

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.35%3.13%574
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.34%
Rasio pilih
1.62%
Game
296

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.34%1.62%296
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.31%
Rasio pilih
3.54%
Game
648

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.31%3.54%648
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.23%
Rasio pilih
3.63%
Game
665

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.23%3.63%665
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.89%
Rasio pilih
2.47%
Game
453

Pilih Trueshot Prodigy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.89%2.47%453
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.36%
Rasio pilih
3.85%
Game
705

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.36%3.85%705
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.22%
Rasio pilih
2.76%
Game
506

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.22%2.76%506
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.00%
Rasio pilih
1.77%
Game
325

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.00%1.77%325
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.59%
Rasio pilih
1.93%
Game
353

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.59%1.93%353
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
46.10%
Rasio pilih
1.68%
Game
308

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT246.10%1.68%308
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.09%
Rasio pilih
3.35%
Game
614

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.09%3.35%614
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.08%
Rasio pilih
2.71%
Game
497

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.08%2.71%497
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.82%
Rasio pilih
2.03%
Game
371

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.82%2.03%371
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.89%
Rasio pilih
3.64%
Game
666

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.89%3.64%666
Cruelty Cruelty Cruelty Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
44.00%
Rasio pilih
1.64%
Game
300

Pilih Cruelty saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT244.00%1.64%300
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
61.28%
Rasio pilih
1.28%
Game
235

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT361.28%1.28%235
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
58.38%
Rasio pilih
0.94%
Game
173

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT358.38%0.94%173
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
58.29%
Rasio pilih
1.02%
Game
187

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT358.29%1.02%187
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
57.39%
Rasio pilih
1.26%
Game
230

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT357.39%1.26%230
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
56.45%
Rasio pilih
1.02%
Game
186

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT356.45%1.02%186
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
56.18%
Rasio pilih
1.46%
Game
267

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT356.18%1.46%267
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
54.26%
Rasio pilih
1.22%
Game
223

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT354.26%1.22%223
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
53.67%
Rasio pilih
1.41%
Game
259

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.67%1.41%259
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
53.10%
Rasio pilih
0.79%
Game
145

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.10%0.79%145
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
52.97%
Rasio pilih
1.29%
Game
236

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.97%1.29%236
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
52.84%
Rasio pilih
0.96%
Game
176

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.84%0.96%176
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
52.71%
Rasio pilih
0.70%
Game
129

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.71%0.70%129
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
52.27%
Rasio pilih
0.96%
Game
176

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.27%0.96%176
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
52.21%
Rasio pilih
0.74%
Game
136

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.21%0.74%136
Ominous Pact Ominous Pact Ominous Pact Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.19%
Rasio pilih
1.24%
Game
228

Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.19%1.24%228
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.05%
Rasio pilih
0.78%
Game
143

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.05%0.78%143
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.68%
Rasio pilih
1.20%
Game
219

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.68%1.20%219
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.87%
Rasio pilih
0.73%
Game
133

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.87%0.73%133
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.10%
Rasio pilih
0.86%
Game
158

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.10%0.86%158
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.62%
Rasio pilih
1.03%
Game
189

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.62%1.03%189
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
46.73%
Rasio pilih
1.17%
Game
214

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.73%1.17%214
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.09%
Rasio pilih
1.33%
Game
243

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.09%1.33%243
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
45.95%
Rasio pilih
1.21%
Game
222

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.95%1.21%222
Tormentor Tormentor Tormentor Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
45.86%
Rasio pilih
0.86%
Game
157

Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT345.86%0.86%157
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.10%
Rasio pilih
1.06%
Game
195

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT344.10%1.06%195
Fey Magic Fey Magic Fey Magic Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
44.00%
Rasio pilih
0.68%
Game
125

Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT344.00%0.68%125
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
43.06%
Rasio pilih
1.18%
Game
216

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.06%1.18%216
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
42.52%
Rasio pilih
1.17%
Game
214

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.52%1.17%214
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
41.98%
Rasio pilih
0.72%
Game
131

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT341.98%0.72%131
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
41.96%
Rasio pilih
1.22%
Game
224

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT341.96%1.22%224
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
41.76%
Rasio pilih
0.93%
Game
170

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT341.76%0.93%170
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
63.30%
Rasio pilih
0.60%
Game
109

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT463.30%0.60%109
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
57.14%
Rasio pilih
0.46%
Game
84

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT457.14%0.46%84
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
56.18%
Rasio pilih
0.49%
Game
89

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT456.18%0.49%89
Impassable Impassable Impassable Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
54.55%
Rasio pilih
0.30%
Game
55

Pilih Impassable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT454.55%0.30%55
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.76%
Rasio pilih
0.51%
Game
93

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT453.76%0.51%93
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.33%
Rasio pilih
0.66%
Game
120

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT453.33%0.66%120
Feel the Burn Feel the Burn Feel the Burn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.78%
Rasio pilih
0.39%
Game
72

Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT452.78%0.39%72
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.54%
Rasio pilih
0.64%
Game
118

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT452.54%0.64%118
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.00%
Rasio pilih
0.41%
Game
75

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT452.00%0.41%75
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.81%
Rasio pilih
0.45%
Game
83

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT451.81%0.45%83
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
51.79%
Rasio pilih
0.31%
Game
56

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT451.79%0.31%56
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.35%
Rasio pilih
0.61%
Game
111

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT451.35%0.61%111
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.85%
Rasio pilih
0.32%
Game
59

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.85%0.32%59
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.00%
Rasio pilih
0.46%
Game
84

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.00%0.46%84
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.00%
Rasio pilih
0.40%
Game
74

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.00%0.40%74
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.17%
Rasio pilih
0.66%
Game
120

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT449.17%0.66%120
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.00%
Rasio pilih
0.55%
Game
100

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT449.00%0.55%100
Adamant Adamant Adamant Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
47.90%
Rasio pilih
0.65%
Game
119

Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT447.90%0.65%119
Purist - Caster Purist - Caster Purist - Caster Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
46.73%
Rasio pilih
0.58%
Game
107

Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT446.73%0.58%107
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
46.60%
Rasio pilih
0.56%
Game
103

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT446.60%0.56%103
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
44.64%
Rasio pilih
0.31%
Game
56

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT444.64%0.31%56
Crit Ncast Crit Ncast Crit Ncast Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
44.26%
Rasio pilih
0.33%
Game
61

Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT444.26%0.33%61
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
44.09%
Rasio pilih
0.51%
Game
93

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT444.09%0.51%93
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
43.88%
Rasio pilih
0.53%
Game
98

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.88%0.53%98
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
43.24%
Rasio pilih
0.61%
Game
111

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.24%0.61%111
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
42.19%
Rasio pilih
0.35%
Game
64

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT442.19%0.35%64
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
40.00%
Rasio pilih
0.44%
Game
80

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT440.00%0.44%80
Slow Cooker Slow Cooker Slow Cooker Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
39.68%
Rasio pilih
0.34%
Game
63

Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT439.68%0.34%63
Laser Heal Laser Heal Laser Heal Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
39.29%
Rasio pilih
0.31%
Game
56

Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT439.29%0.31%56
Poltergeist Poltergeist Poltergeist Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
37.74%
Rasio pilih
0.29%
Game
53

Pilih Poltergeist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT437.74%0.29%53
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
36.71%
Rasio pilih
0.43%
Game
79

Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT436.71%0.43%79
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
36.07%
Rasio pilih
0.33%
Game
61

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT436.07%0.33%61
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
32.31%
Rasio pilih
0.35%
Game
65

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT432.31%0.35%65
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
31.48%
Rasio pilih
0.29%
Game
54

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT431.48%0.29%54

Heimerdinger Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

Normal skill order: R > Q > W > E.

RWQE

Poke or spell-hit augments: consider R > W > Q > E if your fights are starting at long range and your team has enough peel without extra turret threat.

RQWE

Start Q, take E early, then W, and max Q first in most Mayhem games.

Heimerdinger Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Heimerdinger counters these champions in ARAM: Mayhem.

Darius Darius Darius T4
Tier
T4
Peringkat
#149
Rasio menang
47.24%
Rasio pilih
0.50%

Darius saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Sett Sett Sett T1
Tier
T1
Peringkat
#11
Rasio menang
54.29%
Rasio pilih
0.70%

Sett saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Udyr Udyr Udyr T4
Tier
T4
Peringkat
#138
Rasio menang
47.14%
Rasio pilih
0.33%

Udyr saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Illaoi Illaoi Illaoi T3
Tier
T3
Peringkat
#88
Rasio menang
50.31%
Rasio pilih
0.47%

Illaoi saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Singed Singed Singed T1
Tier
T1
Peringkat
#28
Rasio menang
52.96%
Rasio pilih
0.68%

Singed saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

6

Heimerdinger is countered by these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Peringkat
#58
Rasio menang
51.29%
Rasio pilih
0.83%

Vel'Koz saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Zed Zed Zed T3
Tier
T3
Peringkat
#52
Rasio menang
50.26%
Rasio pilih
0.75%

Zed saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Akali Akali Akali T5
Tier
T5
Peringkat
#160
Rasio menang
45.31%
Rasio pilih
0.47%

Akali saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Peringkat
#148
Rasio menang
46.94%
Rasio pilih
1.01%

Blitzcrank saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Heimerdinger Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Hard engage tanks: Malphite, Amumu, Leona, Nautilus

These champions solve Heimerdinger’s biggest problem: enemies choosing not to fight inside his setup. A hard engage tank pins or displaces targets long enough for Heimer to layer grenade, rockets, turret fire, and ultimate pressure without needing to walk into danger first.

Sett Sett Sett T1
Tier
T1
Peringkat
#11
Rasio menang
54.29%
Rasio pilih
0.70%

Sett saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Pyke Pyke Pyke T3
Tier
T3
Peringkat
#122
Rasio menang
48.56%
Rasio pilih
0.71%

Pyke saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Peringkat
#148
Rasio menang
46.94%
Rasio pilih
1.01%

Blitzcrank saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Thresh Thresh Thresh T5
Tier
T5
Peringkat
#161
Rasio menang
45.37%
Rasio pilih
0.86%

Thresh saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Displacement and hook champions: Blitzcrank, Thresh, Pyke, Sett

Pulls and forced movement are brutal with Heimer because they drag enemies into a prepared damage pocket. Heimer does not need a long chase if the target is delivered into turrets and then blocked from leaving by crowd control or body pressure.

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Milio Milio Milio T2
Tier
T2
Peringkat
#64
Rasio menang
51.34%
Rasio pilih
0.40%

Milio saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Karma Karma Karma T4
Tier
T4
Peringkat
#120
Rasio menang
47.92%
Rasio pilih
0.70%

Karma saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Peel enchanters and defensive supports: Lulu, Janna, Milio, Karma

Heimerdinger is at his most annoying when divers cannot finish him. Shields, speed, knockback, disengage, and defensive buffs let him hold ground long enough for turrets to matter. These teammates turn enemy all-in attempts into extended fights, which usually favors Heimer’s zone control.

Viktor Viktor Viktor T1
Tier
T1
Peringkat
#41
Rasio menang
54.17%
Rasio pilih
0.56%

Viktor saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Ziggs Ziggs Ziggs T3
Tier
T3
Peringkat
#74
Rasio menang
50.23%
Rasio pilih
0.78%

Ziggs saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Veigar Veigar Veigar T3
Tier
T3
Peringkat
#81
Rasio menang
50.14%
Rasio pilih
0.98%

Veigar saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Anivia Anivia Anivia T4
Tier
T4
Peringkat
#147
Rasio menang
47.07%
Rasio pilih
0.51%

Anivia saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Area control mages: Anivia, Veigar, Viktor, Ziggs

Control mages stack denial with Heimer. Walls, cages, gravity fields, mines, and long-range wave clear make the bridge feel smaller, and Heimer’s turrets punish any enemy that has to wait inside a restricted zone. Together they win by controlling where the fight is allowed to happen.

Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Peringkat
#72
Rasio menang
51.01%
Rasio pilih
0.61%

Kog'Maw saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Azir Azir Azir T4
Tier
T4
Peringkat
#144
Rasio menang
47.58%
Rasio pilih
0.41%

Azir saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Varus Varus Varus T5
Tier
T5
Peringkat
#155
Rasio menang
46.18%
Rasio pilih
1.04%

Varus saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Front-to-back damage carries: Jinx, Kog’Maw, Varus, Azir

Heimerdinger helps sustained carries by making the enemy approach predictable. Turrets and grenade zones discourage flanks, while the carry punishes anyone who gets stuck fighting through the setup. Heimer is not always the finisher in these teams; he is often the champion who makes the carry’s damage safe and easy to apply.

Heimerdinger ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and Zone ControlHeimerdinger excels at slow bridge stalls, parking turrets near the wave to choke the lane and punish enemies who walk into his setup.He becomes a mobile trap control specialist. Turrets are temporary fighting tools that must move with the fight, not sit in one perfect spot.Place turrets where the next trade will happen, not where the last wave died.
Grenade UsageGrenade can be thrown freely for poke or wave pressure when enemies group, serving as general crowd control.Grenade is your fight switch. Wasting it before enemy engage is a real mistake; hold it for assassins, divers, or Snowball users.Save grenade to stop engages; landing it lets turrets and rockets work.
Tempo and ResettingHeimerdinger has time to reset his nest. Lose turrets, wait, replace them, and resume the siege at a comfortable pace.Fewer clean resets exist. Immediately decide to advance, retreat, or defend; standing still to rebuild a perfect triangle invites collapse.Support your next decision immediately; do not rebuild stationary nests.
Teamfight SpacingStanding near your turrets is usually correct since they protect you and punish anyone who enters the zone.Standing on top of turrets invites area damage and hard engage. Offset yourself so enemies choose between clearing turrets or chasing you.Make enemies choose multiple targets; never let one spell hit everything.
Ultimate ChoiceUpgraded turret dominates static fights where enemies must stay near it, offering sustained zone pressure.Choice is matchup-driven. Use upgraded grenade for catches, rockets for immediate damage, or turret when enemies must fight into you.Adapt ultimate to enemy mobility; do not default to upgraded turret.
Snowball UseHeimerdinger often does not want Snowball at all, preferring range, control, and enemies walking into him.Snowball is defensive or follow-up, not default engage. Use to punish caught targets or reposition after assassins overcommit.Never abandon your turret field to engage; Snowball removes your advantage.

Champion Analysis

Peran / Rasio menang

Peringkat

In ARAM: Mayhem, Heimerdinger the Revered Inventor functions as a ranged mage-controller specializing in powerful zone control and excellent sustained damage. His identity centers on strategic turret deployment, making him one of the most dominant mages in this mode. Heimerdinger's passive, Techmaturgical Repair Bots, provides turret-based bonus magic damage on basic attacks against enemies hit by turrets, reinforcing his synergistic damage pattern. His core ability, H-28G Evolution Turret, allows Heimerdinger to deploy up to three automated turrets simultaneously that attack nearby enemies. Strategic turret placement is essential for maximizing both damage output and zone control. Proper positioning of turrets creates threatening zones that enemies must navigate, forcing unfavorable positioning and enabling team control over key areas of the lane. Hextech Micro-Rockets serves as his primary poke tool, firing multiple rockets that deal magic damage to targets. This ability provides reliable ranged harassment between turret engagements. His E, CH-2 Electron Storm Grenade, functions as his core crowd control tool, throwing a grenade that stuns enemies in the blast area. This AoE stun is extremely valuable in Hextech Mayhem, providing critical crowd control that can initiate fights or peel for teammates. Heimerdinger's ultimate, Upgrade!, enhances his next basic ability and requires situational decision-making. Upgrading Q deploys a super turret with enhanced damage and range for sustained zone dominance. Upgrading W fires a massive slow-zone rocket for area control and chase potential. Upgrading E throws a slow-field grenade for extended crowd control utility. Heimerdinger must choose the optimal upgrade based on the combat situation, balancing damage needs against crowd control requirements. His turret-based zone control defines his strategic value, allowing him to control space and force enemies into disadvantageous positions. The combination of automated turret damage, rocket poke, and grenade crowd control creates a layered threat pattern that rewards strategic positioning and ability timing. Heimerdinger excels at holding ground and creating kill zones where enemies cannot safely engage. His sustained damage output through turrets makes him particularly effective in extended fights where his zone control can fully develop. Success with Heimerdinger requires understanding when to establish turret positions, how to layer abilities for maximum control, and which ultimate upgrade best serves the current team fight scenario.

Tips utama

Blog panduan / N/A

Blog panduan

Heimerdinger the Revered Inventor functions as a zone controller rather than a front-line mage, with optimal fights occurring when enemies must navigate through turret areas, absorb poke while clearing waves, or commit into grenade punish. Standing ahead of the setup turns Heimerdinger into an engage target, while positioning slightly behind turrets with angles for grenades and rockets forces enemies to choose between clearing machines, dodging skillshots, or starting unfavorable fights. Heimerdinger requires a pre-built battlefield before engaging. Turrets should cover the minion path and one lane side before the team walks forward, creating opportunities to punish enemies who step forward to clear. Snowball serves as a follow-up tool rather than a blind entry; taking it when turrets are behind removes Heimerdinger from the damage zone. Snowball should be used only when targets are low, crowd controlled, isolated, or within team threat range. Fights should start around enemy last-hits and turret clears, punishing melee champions who walk up to hit turrets with grenades and rockets. Grenades should be held when enemy divers are missing, as the stun or displacement stops engages from becoming wipes. When divers commit into the turret nest, the strongest response should land on their landing spot while kiting backward through machines. Empowered casts are strongest when changing fight shape, such as stopping dives or deleting clumped waves, rather than for light poke. A fallback turret pocket positioned behind the current line provides retreat coverage during enemy engages. Off-center positioning avoids straight-line skillshot punishment in the narrow lane. Turrets should be spread enough to require multiple enemy clears but close enough that divers cannot walk through individually. When escaping, kiting through placed turrets before using Snowball defensively creates damage and threat first. Target priority focuses on champions who must walk forward, punishing frontline entries until they become too low to engage, then switching to carries when trapped by terrain, minions, or allied crowd control. Push rhythm applies when the team has poke advantage or enemy engage is on cooldown, using turret pressure to chip towers and force bad clears. Pulling the wave when enemies have stronger engage or setup was cleared provides room to rebuild. After winning fights, turrets should be placed for the next response rather than only tower damage. Dives require enemies to already be controlled, low, or separated from peel, with turret placement beforehand whenever possible. Immediate retreat after kills prevents counter-kills. When behind, controlling one side, brush entrance, or retreat path works better than contesting the whole lane. Wave clear takes priority over poke to remove enemy engage tools. Defensive casts should target the first diver rather than lowest-health targets. Some turrets are disposable trades when enemies use major spells to clear them. The clean Heimerdinger game remains patient, building zones that enemies must walk into and chasing only when kills are prepared.

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Blog panduan

N/A / Augment

Blog panduan

Heimerdinger the Revered Inventor wins ARAM: Mayhem fights by establishing turret zones before engaging, then forcing enemies to walk into his prepared ground. His core playstyle revolves around positioning slightly behind the front line and placing turrets to protect the lane space his team wants to control. Against hard engage compositions, he sets up closer to his side of the lane so enemies must pass through turret fire. Against poke compositions, he spreads turrets so single skillshots cannot clear everything at once. Early trading works best when enemies step up to last-hit, clear turrets, or dodge allied spells. Heimerdinger lets his turret line create pressure first, then adds rockets or grenade when enemies commit to predictable paths. If grenade misses and turrets are down, he stops trading entirely, as that window allows melee champions and Snowball users to punish him. Snowball serves as a defensive and follow-up tool early, not an engage button. He wins by making enemies walk into him, not by flying into five people. Augment choices should support holding space and surviving the first all-in, prioritizing repeated casting, zone control, turret uptime, shields, movement, or anti-dive reliability over greedy damage options. Push when the team has stronger poke or sustain; stall when enemies have strong engage from fog or when turret setup prevents dives. Mid game transforms Heimerdinger into a trap-setter who decides fights before they begin. He stands off-center near turrets with enough distance that enemy engage must pass through his zone. Rockets work best against slowed targets or those boxed in by minions and turrets. Grenade becomes too valuable to waste into full vision with no setup, saved instead for assassins, divers, or Snowball marks threatening the backline. Late game demands discipline. He positions where turrets, carries, and escape routes connect, never standing furthest forward unless enemy engage is down. Late trades focus on forcing bad cooldowns rather than chip damage. Snowball becomes dangerous because one bad recast can lose the game, so he uses it to mark flankers or follow fights already won. The overall pattern requires setting turrets before trading, kiting through established setups during fights, moving the setup forward after won fights rather than overchasing, and rebuilding close after lost fights while forcing enemies to dive through damage. Heimerdinger punishes impatience better than he wins open-field chases, making his comeback window the moment enemies get impatient and overextend into his prepared zone.

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Rasio menang

Rasio menang / Rasio pilih

Tier

Heimerdinger the Revered Inventor excels when he converts health leads into controlled zone denial rather than chasing kills. When ahead, the priority is turning the lane into a no-walk zone where enemies lose health before the real fight begins. Turret placement should spread across angles covering minion waves, health relic paths, and retreat routes rather than stacking in one vulnerable pile. This prevents single area spells from removing the entire setup and stops assassins from getting clean Snowball follow-ups. Fighting after enemies spend engage tools maximizes effectiveness, as Heimerdinger is strongest when opponents are already committed. The stun should function as a punishment tool held for champions crossing into turret range rather than fishing at max range, since landing it after commitment allows turrets and allies to immediately hit the locked target. Empowered casts should decide fights rather than being spent simply because they are available, with choices between zone control, burst, or defensive peel based on what actually ends the skirmish. When behind, Heimerdinger must slow the game and make enemies pay for overextension rather than trying to win the lane at once. Defensive turret placement near the backline and tower approach buys time and creates punish zones for impatient divers. Clearing minion waves takes priority over champion poke, as minions are the enemy's safest siege tool. Crowd control should be held for dive denial, saving the stun for champions entering kill range rather than throwing it early. Empowered casts stabilize rather than style, used to clear pressure, save carries, or create real kills. Comeback fights come from pre-placing turrets around paths enemies want to use, then punishing their greed with crowd control and layered spells when they step forward for relics or tower damage. Augment choices while ahead should lean into damage and zone control if enemies cannot reach you, but cover escape weaknesses if one reliable diver exists. If the team lacks engage, augments that help start controlled fights become more valuable than pure scaling. While behind, survival augments take priority if dying before turrets matter, while casting uptime and area coverage help when teams cannot clear waves. If enemies outrange you, reach or punish tools provide answers without walking into engage. Teams with no frontline require peel options first, as a behind Heimerdinger with peel can still stall while one with only damage gets deleted. Critical throw patterns include walking past turrets for poke when enemies have Snowball or hook access, all-inning through fresh waves with turrets behind you, and disrespecting respawn momentum by staying for one more plate with low health and exhausted cooldowns. Behind, the worst mistakes are contesting middle with no turret base, following allies into long chases past your setup, panic-casting everything into the enemy tank, and sprinting forward immediately after a successful defense instead of rebuilding turrets and letting allies catch up.

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Peringkat champion

Champion / Peran

Champion

Heimerdinger the Revered Inventor defines his identity in ARAM: Mayhem through territorial control and zone denial rather than raw burst or mobility. His passive, Hextech Affinity, grants him bonus movement speed near his own machines, transforming his turret zone into a space where he can sidestep skillshots, reposition for rockets, and kite enemies who commit too deeply. This mechanic rewards players who stay mobile within their setup rather than standing still, and it forms the foundation of his ability to punish divers and engage attempts. His Q, H-28G Evolution Turret, creates the physical territory he controls. Turrets serve as lane pressure, anti-dive tools, and choke-point denial. In Mayhem, successful Heimerdinger players place turrets where fights actually occur, staggering them to prevent area spells from erasing the entire setup. Turrets attack enemies in range but become significantly more dangerous when Heimerdinger lands other abilities that direct or empower their fire. Poor placement leaves him without territory, making his other abilities easier to dodge and allowing enemies to engage freely. W, Hextech Micro-Rockets, provides his most direct poke and burst tool. It punishes enemies who stand still to clear turrets or position predictably. The ability rewards patience; firing after enemies commit to a path or become slowed, stunned, or trapped yields far better results than hopeful max-range casts. Missing W removes much of Heimerdinger's immediate threat, creating a window for opponents to clear machines or start fights. E, CH-2 Electron Storm Grenade, functions as his key control spell and the ability that transforms turret damage and rockets from nuisance into kill threat. In Mayhem, saving E for enemies who actually commit is crucial. A missed grenade signals to divers that they can enter his turret nest without his best peel tool available. The ability is easier to land when enemies walk through narrow spaces, attack turrets, or recover from other crowd control. His ultimate, UPGRADE!!!, empowers his next basic ability and demands quick decision-making before fights begin. R-Q creates a sustained zone enemies cannot ignore, R-W delivers burst after crowd control lands, and R-E provides larger-area control for stopping hard engages. The flexibility defines his teamfight impact; choosing the wrong empowered spell after the best window passes wastes his biggest swing tool. Heimerdinger wins fights by making enemy engages fail through layered turret zones, well-timed grenades, and rockets fired into disrupted targets, all while maintaining positioning that keeps his passive active and his machines relevant.

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Heimerdinger wins Mayhem fights by making the enemy walk through a prepared zone. Most bad games start when you treat him like a normal backline mage and forget that his damage needs setup. Your checklist is simple: place turrets before the fight, aim your crowd control where enemies must move, and do not spend your empowered spell just because it is available. Mechanical mistakes often begin with turret placement. Dropping all turrets in one tight clump allows a single enemy area spell or engage to clear the whole setup. The correct approach is staggering turrets across the lane so enemies must choose between clearing one side, stepping into another, or giving up the choke. Place at least one turret far enough back to keep firing after the front line collapses. If the nest gets wiped, kite back and rebuild around the next minion wave or allied crowd control. Grenade mistakes involve throwing directly at a target already moving sideways, which causes a miss and signals to divers that they can enter. Aim the grenade at the enemy's next step and use it on chokepoints, after an ally slow, after Snowball connects, or when the enemy commits to a path. Rocket mistakes involve firing from maximum range with no setup, resulting in damage being sidestepped. Use rockets when enemies are slowed, pinned by minions, walking through turret fire, or forced to dodge another threat. Empowering the wrong spell out of habit spends the biggest fight tool on low-value poke, leaving nothing when enemy engage starts. Decide the empowered spell before the fight: empowered turret for defending an area, empowered grenade for stopping a dive, and empowered rockets when a target cannot dodge cleanly. Placing turrets after enemies have already reached you means the turret does not protect in time. Place turrets before the enemy crosses the danger line. Standing in front of the turret line to protect it makes you the easiest target while enemies also clear the turrets. Stand at an angle with room to retreat. Using Snowball aggressively without a prepared landing zone arrives you as a fragile mage with no turret nest and no safe exit. Use Snowball mainly as punish or follow-up when the target is isolated or controlled. Decision mistakes include fighting in open space when the team could hold a choke, which allows enemies to dodge skillshots more easily and clear turrets without committing. Drag fights toward terrain and choke points. Playing every wave like a permanent siege when enemies have stronger engage ready leads to overpushing and giving the enemy a clean start. Chasing kills beyond the turret zone leaves the area where Heimerdinger is strongest and hands the enemy counter-engage opportunities. Ignoring turret health and enemy clear patterns causes players to assume control of space that is already gone. Watch which enemy spells are being used to clear turrets and contest harder when their clear is down. Choosing augments or items only for personal damage when the team needs control or survival leaves players too fragile before their damage matters. Treating Heimerdinger as the primary engager causes players to walk into range, miss the first spell under pressure, and lose the defensive value the kit brings. Let allies with safer engage start fights. Staying in lane on low health because turrets are still up allows enemies to ignore the setup and finish you with clean poke. When low, play from the back edge of the setup and let turrets buy time. The biggest Heimerdinger trap is impatience.

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FAQ

Heimerdinger

FAQ

Is Heimerdinger a good pick in ARAM: Mayhem? Yes, if your team can play around space instead of forcing every fight on sight. Heimerdinger is strongest when he sets up a zone first, then punishes enemies who walk through turrets, rockets, and grenade threat. The tradeoff is that he feels much worse when your team constantly retreats past your setup or dives so far forward that your damage field gets ignored. What should I focus on early? Start by claiming a safe section of the lane with turrets and make the enemy pay for stepping up to clear. Place them where they can hit minions and champions, but not so far forward that one engage deletes everything for free. If the enemy has heavy poke, keep your setup slightly behind the wave and use it as a fallback point instead of a frontline wall. Where should I place turrets in Mayhem fights? Place turrets where the enemy must choose between walking into damage or giving up space. Corners, behind minions, and just behind your frontline are usually better than dropping every turret directly in front of the enemy. If assassins are waiting, keep at least part of your setup near your own feet so they get punished when they commit.

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