ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T2 Peringkat #23

Ahri build ARAM Mayhem dan augment terbaik

Ahri saat ini masuk kategori T2 dalam data ARAM Mayhem.

Ahri Ahri the Nine-Tailed Fox Mage
TierT2
Peringkat#23
Rasio menang52.32%
Rasio pilih0.86%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Rasio menang50.65%
Rasio pilih22.01%
#2
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Rasio menang50.97%
Rasio pilih14.86%
#3
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Rasio menang50.90%
Rasio pilih5.39%

N/Aitem

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

51.00%
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

50.93%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

50.73%
Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

50.67%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

52.53%
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

50.83%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Harga total
3,250
Harga
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

49.17%
Void Staff Void Staff Void Staff
Harga total
3,000
Harga
1,050

+95 Ability Power +40% Magic Penetration

47.38%
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

50.34%
Banshee's Veil Banshee's Veil Banshee's Veil
Harga total
3,000
Harga
200

+105 Ability Power +40 Magic Resist Annul Grants a Spell Shield that blocks the next enemy Ability.

51.85%
Morellonomicon Morellonomicon Morellonomicon
Harga total
2,850
Harga
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

45.90%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

52.37%

N/A

Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

51.69%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

51.69%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

52.28%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

50.31%
Hextech Alternator Hextech Alternator Hextech Alternator
Harga total
1,100
Harga
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

50.31%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
57.47%
Rasio pilih
5.18%
Game
1,312

Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT157.47%5.18%1,312
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.02%
Rasio pilih
7.15%
Game
1,810

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT157.02%7.15%1,810
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
56.48%
Rasio pilih
7.37%
Game
1,866

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT156.48%7.37%1,866
Big Brain Big Brain Big Brain Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
55.84%
Rasio pilih
5.34%
Game
1,352

Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.84%5.34%1,352
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
55.61%
Rasio pilih
5.14%
Game
1,302

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT155.61%5.14%1,302
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.45%
Rasio pilih
6.16%
Game
1,560

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.45%6.16%1,560
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
54.91%
Rasio pilih
5.75%
Game
1,457

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.91%5.75%1,457
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
54.78%
Rasio pilih
8.51%
Game
2,156

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT154.78%8.51%2,156
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
54.73%
Rasio pilih
10.11%
Game
2,560

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.73%10.11%2,560
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
54.43%
Rasio pilih
4.19%
Game
1,060

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT154.43%4.19%1,060
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
54.25%
Rasio pilih
9.02%
Game
2,284

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT154.25%9.02%2,284
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
54.05%
Rasio pilih
11.49%
Game
2,910

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.05%11.49%2,910
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.02%
Rasio pilih
4.71%
Game
1,194

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.02%4.71%1,194
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.84%
Rasio pilih
4.88%
Game
1,237

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.84%4.88%1,237
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.45%
Rasio pilih
14.01%
Game
3,547

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.45%14.01%3,547
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.44%
Rasio pilih
6.14%
Game
1,555

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.44%6.14%1,555
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.36%
Rasio pilih
7.11%
Game
1,801

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.36%7.11%1,801
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.07%
Rasio pilih
10.87%
Game
2,753

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.07%10.87%2,753
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.84%
Rasio pilih
5.00%
Game
1,266

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.84%5.00%1,266
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.77%
Rasio pilih
5.77%
Game
1,461

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.77%5.77%1,461
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.19%
Rasio pilih
6.13%
Game
1,552

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.19%6.13%1,552
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.90%
Rasio pilih
12.86%
Game
3,256

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.90%12.86%3,256
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.89%
Rasio pilih
5.63%
Game
1,426

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.89%5.63%1,426
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.65%
Rasio pilih
6.23%
Game
1,578

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.65%6.23%1,578
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.50%
Rasio pilih
4.49%
Game
1,136

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.50%4.49%1,136
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.07%
Rasio pilih
6.12%
Game
1,549

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.07%6.12%1,549
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.68%
Rasio pilih
17.34%
Game
4,392

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.68%17.34%4,392
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.68%
Rasio pilih
4.92%
Game
1,245

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.68%4.92%1,245
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.21%
Rasio pilih
6.69%
Game
1,693

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.21%6.69%1,693
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.18%
Rasio pilih
4.35%
Game
1,102

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.18%4.35%1,102
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.18%
Rasio pilih
9.17%
Game
2,322

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.18%9.17%2,322
Dashing Dashing Dashing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.14%
Rasio pilih
5.05%
Game
1,280

Pilih Dashing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT149.14%5.05%1,280
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
60.59%
Rasio pilih
1.75%
Game
444

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT260.59%1.75%444
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
59.64%
Rasio pilih
3.48%
Game
882

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT259.64%3.48%882
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
58.22%
Rasio pilih
2.26%
Game
572

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT258.22%2.26%572
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
58.03%
Rasio pilih
3.29%
Game
834

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT258.03%3.29%834
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
58.02%
Rasio pilih
2.59%
Game
655

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT258.02%2.59%655
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.37%
Rasio pilih
3.24%
Game
821

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT257.37%3.24%821
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
55.32%
Rasio pilih
2.26%
Game
573

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.32%2.26%573
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
54.38%
Rasio pilih
2.21%
Game
559

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT254.38%2.21%559
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
54.30%
Rasio pilih
1.88%
Game
477

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.30%1.88%477
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
54.08%
Rasio pilih
1.69%
Game
429

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT254.08%1.69%429
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.89%
Rasio pilih
3.55%
Game
900

Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.89%3.55%900
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
53.78%
Rasio pilih
1.83%
Game
463

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.78%1.83%463
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
53.73%
Rasio pilih
2.28%
Game
577

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.73%2.28%577
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.54%
Rasio pilih
2.51%
Game
635

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.54%2.51%635
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.27%
Rasio pilih
2.65%
Game
672

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.27%2.65%672
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
53.09%
Rasio pilih
3.64%
Game
921

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.09%3.64%921
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
52.95%
Rasio pilih
1.87%
Game
474

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.95%1.87%474
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.63%
Rasio pilih
3.98%
Game
1,007

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.63%3.98%1,007
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.59%
Rasio pilih
2.82%
Game
713

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.59%2.82%713
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.33%
Rasio pilih
3.14%
Game
795

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.33%3.14%795
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
52.21%
Rasio pilih
1.61%
Game
408

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.21%1.61%408
Ominous Pact Ominous Pact Ominous Pact Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.16%
Rasio pilih
1.83%
Game
464

Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.16%1.83%464
Swift and Safe Swift and Safe Swift and Safe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.83%
Rasio pilih
2.91%
Game
737

Pilih Swift and Safe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.83%2.91%737
Outlaw's Grit Outlaw's Grit Outlaw's Grit Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
51.22%
Rasio pilih
1.93%
Game
490

Pilih Outlaw's Grit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.22%1.93%490
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.14%
Rasio pilih
3.13%
Game
792

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.14%3.13%792
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.87%
Rasio pilih
2.72%
Game
688

Pilih Wind Beneath Blade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.87%2.72%688
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.69%
Rasio pilih
3.71%
Game
939

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.69%3.71%939
Shadow Runner Shadow Runner Shadow Runner Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.61%
Rasio pilih
3.24%
Game
820

Pilih Shadow Runner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.61%3.24%820
Cruelty Cruelty Cruelty Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.90%
Rasio pilih
2.00%
Game
507

Pilih Cruelty saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.90%2.00%507
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.89%
Rasio pilih
1.74%
Game
441

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.89%1.74%441
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.02%
Rasio pilih
2.21%
Game
559

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.02%2.21%559
Critical Missile Critical Missile Critical Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.66%
Rasio pilih
3.99%
Game
1,011

Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.66%3.99%1,011
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.21%
Rasio pilih
2.20%
Game
558

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.21%2.20%558
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.14%
Rasio pilih
1.66%
Game
420

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT247.14%1.66%420
Earthwake Earthwake Earthwake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.76%
Rasio pilih
1.65%
Game
417

Pilih Earthwake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.76%1.65%417
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
57.51%
Rasio pilih
0.92%
Game
233

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT357.51%0.92%233
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
57.48%
Rasio pilih
0.85%
Game
214

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT357.48%0.85%214
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
55.84%
Rasio pilih
1.22%
Game
308

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.84%1.22%308
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
55.46%
Rasio pilih
1.41%
Game
357

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT355.46%1.41%357
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
55.39%
Rasio pilih
1.58%
Game
399

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.39%1.58%399
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
54.00%
Rasio pilih
0.99%
Game
250

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT354.00%0.99%250
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
53.14%
Rasio pilih
0.94%
Game
239

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.14%0.94%239
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
53.07%
Rasio pilih
1.29%
Game
326

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.07%1.29%326
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
52.47%
Rasio pilih
1.44%
Game
364

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.47%1.44%364
Spin To Win Spin To Win Spin To Win Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
52.41%
Rasio pilih
0.74%
Game
187

Pilih Spin To Win saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.41%0.74%187
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
52.16%
Rasio pilih
0.92%
Game
232

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.16%0.92%232
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.84%
Rasio pilih
1.07%
Game
272

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.84%1.07%272
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.68%
Rasio pilih
1.18%
Game
298

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.68%1.18%298
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.67%
Rasio pilih
0.83%
Game
209

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.67%0.83%209
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.48%
Rasio pilih
0.83%
Game
210

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.48%0.83%210
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.40%
Rasio pilih
0.98%
Game
248

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.40%0.98%248
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
50.34%
Rasio pilih
1.15%
Game
292

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.34%1.15%292
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.31%
Rasio pilih
1.27%
Game
322

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.31%1.27%322
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
50.23%
Rasio pilih
0.85%
Game
215

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.23%0.85%215
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.14%
Rasio pilih
1.46%
Game
369

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.14%1.46%369
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.82%
Rasio pilih
1.07%
Game
271

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.82%1.07%271
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.80%
Rasio pilih
0.97%
Game
245

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.80%0.97%245
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.66%
Rasio pilih
1.17%
Game
296

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.66%1.17%296
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.62%
Rasio pilih
1.56%
Game
395

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.62%1.56%395
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.60%
Rasio pilih
1.00%
Game
252

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.60%1.00%252
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.55%
Rasio pilih
0.87%
Game
220

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.55%0.87%220
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.36%
Rasio pilih
1.23%
Game
312

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.36%1.23%312
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
49.33%
Rasio pilih
0.88%
Game
223

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.33%0.88%223
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.22%
Rasio pilih
0.76%
Game
193

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.22%0.76%193
Fey Magic Fey Magic Fey Magic Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.85%
Rasio pilih
1.03%
Game
260

Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.85%1.03%260
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
48.57%
Rasio pilih
0.83%
Game
210

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.57%0.83%210
Mighty Shield Mighty Shield Mighty Shield Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
48.50%
Rasio pilih
1.05%
Game
266

Pilih Mighty Shield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.50%1.05%266
Skilled Sniper Skilled Sniper Skilled Sniper Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.26%
Rasio pilih
1.59%
Game
402

Pilih Skilled Sniper saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.26%1.59%402
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.24%
Rasio pilih
1.01%
Game
255

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.24%1.01%255
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.67%
Rasio pilih
0.82%
Game
208

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.67%0.82%208
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.45%
Rasio pilih
0.91%
Game
231

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.45%0.91%231
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
45.41%
Rasio pilih
0.90%
Game
229

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT345.41%0.90%229
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
44.91%
Rasio pilih
1.13%
Game
285

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT344.91%1.13%285
Don't Blink Don't Blink Don't Blink Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
60.23%
Rasio pilih
0.35%
Game
88

Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT460.23%0.35%88
Circle of Death Circle of Death Circle of Death Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
58.16%
Rasio pilih
0.39%
Game
98

Pilih Circle of Death saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT458.16%0.39%98
Crit Ncast Crit Ncast Crit Ncast Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
57.14%
Rasio pilih
0.33%
Game
84

Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT457.14%0.33%84
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
56.25%
Rasio pilih
0.69%
Game
176

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT456.25%0.69%176
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.10%
Rasio pilih
0.48%
Game
122

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT454.10%0.48%122
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
53.23%
Rasio pilih
0.49%
Game
124

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT453.23%0.49%124
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.85%
Rasio pilih
0.49%
Game
123

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT452.85%0.49%123
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
52.56%
Rasio pilih
0.31%
Game
78

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT452.56%0.31%78
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.96%
Rasio pilih
0.41%
Game
104

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.96%0.41%104
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
50.00%
Rasio pilih
0.58%
Game
146

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.00%0.58%146
Tormentor Tormentor Tormentor Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.00%
Rasio pilih
0.51%
Game
130

Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.00%0.51%130
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.00%
Rasio pilih
0.44%
Game
112

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.00%0.44%112
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.00%
Rasio pilih
0.33%
Game
84

Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.00%0.33%84
Adamant Adamant Adamant Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.02%
Rasio pilih
0.60%
Game
153

Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT449.02%0.60%153
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
48.80%
Rasio pilih
0.66%
Game
166

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT448.80%0.66%166
Purist - Caster Purist - Caster Purist - Caster Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
48.80%
Rasio pilih
0.66%
Game
166

Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT448.80%0.66%166
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
48.57%
Rasio pilih
0.55%
Game
140

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT448.57%0.55%140
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.51%
Rasio pilih
0.53%
Game
134

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT448.51%0.53%134
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
48.21%
Rasio pilih
0.44%
Game
112

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT448.21%0.44%112
Feel the Burn Feel the Burn Feel the Burn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.10%
Rasio pilih
0.31%
Game
79

Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT448.10%0.31%79
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.05%
Rasio pilih
0.61%
Game
154

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT448.05%0.61%154
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.71%
Rasio pilih
0.60%
Game
153

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT447.71%0.60%153
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.13%
Rasio pilih
0.34%
Game
87

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.13%0.34%87
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.98%
Rasio pilih
0.59%
Game
149

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT446.98%0.59%149
Blade Waltz Blade Waltz Blade Waltz Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.21%
Rasio pilih
0.57%
Game
145

Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.21%0.57%145
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.15%
Rasio pilih
0.31%
Game
78

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT446.15%0.31%78
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
45.93%
Rasio pilih
0.53%
Game
135

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT445.93%0.53%135
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
45.19%
Rasio pilih
0.53%
Game
135

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT445.19%0.53%135
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
41.67%
Rasio pilih
0.33%
Game
84

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT441.67%0.33%84
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
41.56%
Rasio pilih
0.30%
Game
77

Pilih Trueshot Prodigy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT441.56%0.30%77
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
40.00%
Rasio pilih
0.36%
Game
90

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT440.00%0.36%90
Impassable Impassable Impassable Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
55.56%
Rasio pilih
0.28%
Game
72

Pilih Impassable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT555.56%0.28%72
First-Aid Kit First-Aid Kit First-Aid Kit Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.23%
Rasio pilih
0.24%
Game
62

Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT553.23%0.24%62
Mountain Soul Mountain Soul Mountain Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
53.13%
Rasio pilih
0.25%
Game
64

Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT553.13%0.25%64
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
53.13%
Rasio pilih
0.25%
Game
64

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT553.13%0.25%64
Poltergeist Poltergeist Poltergeist Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
50.70%
Rasio pilih
0.28%
Game
71

Pilih Poltergeist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT550.70%0.28%71
Little Devil Little Devil Little Devil Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.77%
Rasio pilih
0.24%
Game
62

Pilih Little Devil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT546.77%0.24%62
Guilty Pleasure Guilty Pleasure Guilty Pleasure Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
46.38%
Rasio pilih
0.27%
Game
69

Pilih Guilty Pleasure saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT546.38%0.27%69
Holy Fire Holy Fire Holy Fire Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.59%
Rasio pilih
0.27%
Game
68

Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT545.59%0.27%68
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
43.75%
Rasio pilih
0.25%
Game
64

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT543.75%0.25%64
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
43.55%
Rasio pilih
0.24%
Game
62

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT543.55%0.24%62
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
42.86%
Rasio pilih
0.28%
Game
70

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT542.86%0.28%70
Laser Heal Laser Heal Laser Heal Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
41.67%
Rasio pilih
0.24%
Game
60

Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT541.67%0.24%60

Ahri Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

Normal Skill Order: R > Q > W > E

RQEW

If your augments heavily reward crowd control, picks, or damage after landing E: use R > Q > E > W.

RQWE

Max Q first in most games.

Ahri Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Ahri counters these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Peringkat
#58
Rasio menang
51.29%
Rasio pilih
0.83%

Vel'Koz saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Jhin Jhin Jhin T4
Tier
T4
Peringkat
#124
Rasio menang
47.86%
Rasio pilih
1.21%

Jhin saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Varus Varus Varus T5
Tier
T5
Peringkat
#155
Rasio menang
46.18%
Rasio pilih
1.04%

Varus saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Lux Lux Lux T3
Tier
T3
Peringkat
#66
Rasio menang
49.86%
Rasio pilih
1.05%

Lux saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

5

Ahri is countered by these champions in ARAM: Mayhem.

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Zed Zed Zed T3
Tier
T3
Peringkat
#52
Rasio menang
50.26%
Rasio pilih
0.75%

Zed saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Yasuo Yasuo Yasuo T2
Tier
T2
Peringkat
#35
Rasio menang
52.16%
Rasio pilih
0.70%

Yasuo saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Ahri Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Malphite

Malphite gives Ahri the hard start she often needs. When he forces enemies to clump or burn movement tools, Ahri can aim Charm into a target that has fewer ways to sidestep. He also creates space after she goes in, which matters when her mobility is committed forward.

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Amumu

Amumu gives Ahri a sticky engage pattern that pins enemies long enough for her skillshots to become much easier. He also punishes enemies who stack together to block Charm, because his area control makes that formation dangerous.

Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Jinx

Jinx gives Ahri the sustained damage and execution pressure that Ahri sometimes lacks after her first burst. Ahri softens or charms a target; Jinx turns that pick into a full fight win if she gets excited and starts cleaning up.

Thresh Thresh Thresh T5
Tier
T5
Peringkat
#161
Rasio menang
45.37%
Rasio pilih
0.86%

Thresh saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Thresh

Thresh gives Ahri both pick setup and a recovery tool. His hook and flay can hold enemies in predictable paths, while lantern lets Ahri take sharper angles without turning every dash forward into a suicide play.

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Seraphine

Seraphine adds the teamfight layer Ahri needs when pure picks are hard to find. Her shielding, healing pressure, slows, roots, and wide control can make enemies move in straight lines, which gives Ahri cleaner Charm angles and safer follow-up routes.

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Ahri Ahri Ahri T2
Tier
T2
Peringkat
#23
Rasio menang
52.32%
Rasio pilih
0.86%

Ahri saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Thresh Thresh Thresh T5
Tier
T5
Peringkat
#161
Rasio menang
45.37%
Rasio pilih
0.86%

Thresh saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Synergy mechanism: Malphite gives Ahri the hard start she often needs. When he forces enemies to clump or burn movement tools, Ahri can aim Charm into a target that has fewer ways to sidestep. He also creates space after she goes in, which matters when her mobility is committed forward. Combo: Let Malphite threaten from fog, brush, or behind your minion wave. When he engages, Ahri should not instantly throw everything at the first tank unless that tank is already isolated. Hold Charm for the carry trying to kite backward, then layer Orb and follow with Spirit Rush only if the target is actually killable. Best scenario: This pairing is best into teams with multiple backline champions standing close behind one frontline. Malphite starts the fight, Ahri angles slightly to the side, and the enemy carry has to choose between dodging the engage follow-up or dodging Charm. That split attention is where Ahri gets clean kills. Enemy answer: The enemy will spread out, keep a disengage tool ready, or bait Malphite onto a durable target. They may also hold crowd control for Ahri after she dashes in rather than spending it on Malphite. Failure risk and recovery: The biggest failure is overcommitting after Malphite hits only tanks. If the enemy backline is untouched, Ahri should use the engage as a zoning window, poke with Orb, and save at least one movement option to exit. Reset behind Malphite, wait for the next wave or brush threat, then look again instead of chasing into counter-engage. 2. Amumu Synergy mechanism: Amumu gives Ahri a sticky engage pattern that pins enemies long enough for her skillshots to become much easier. He also punishes enemies who stack together to block Charm, because his area control makes that formation dangerous. Combo: Amumu can start with a direct engage or threaten a follow-up after Snowball. Ahri should stand just outside the first collision point, not on top of him. Once Amumu locks down a priority target or catches two champions together, Ahri throws Charm through the safest open lane and commits damage only after she sees whether the enemy still has peel available. Best scenario: This duo shines in narrow bridge fights where enemies are forced to walk through minions, terrain pressure, and Amumu’s body. If Amumu catches a carry near the side wall, Ahri can dash to a diagonal angle and remove the target before their team can fully collapse. Enemy answer: Good opponents will avoid standing in a line, keep minions between Ahri and the carry, and punish Amumu if he enters without backup. They may also draft cleanse-style responses, shields, or displacement to stop Ahri’s follow-up rather than trying to out-damage the combo. Failure risk and recovery: If Ahri dashes too early, she can arrive before Amumu’s control actually lands and become the easier target. Recover by playing the second beat of the fight: let Amumu absorb the first peel tools, then use Ahri’s mobility to hunt the enemy who steps forward to finish him. If the engage misses, do not force Charm through the frontline. Back up, clear the wave, and make the enemy walk into the next attempt. 3. Jinx Synergy mechanism: Jinx gives Ahri the sustained damage and execution pressure that Ahri sometimes lacks after her first burst. Ahri softens or charms a target; Jinx turns that pick into a full fight win if she gets excited and starts cleaning up. Combo: Ahri looks for Charm on a squishy target or on a frontline who has stepped too far ahead. Jinx should be ready to fire into the controlled target immediately, not after Ahri has already used her full rotation. If the enemy survives and retreats low, Ahri can chase with mobility while Jinx covers the lane with long-range damage. Best scenario: This pairing is strongest when your team has at least one body between Jinx and the enemy divers. Ahri plays as a roaming threat around Jinx’s damage zone. Anyone who walks past the frontline to reach Jinx risks getting charmed, and anyone who stays back gives Jinx time to scale the fight. Enemy answer: The enemy will try to dive Jinx first and force Ahri to use Charm defensively. They can also stand behind minions to deny clean pick angles, then wait for Ahri to miss before engaging. Failure risk and recovery: The failure point is Ahri chasing too far while Jinx is still under threat. If Jinx has no space, Ahri must become peel first and assassin second. Charm the diver, use Orb to hit both the diver and the path behind them, then only chase once Jinx is safe or the diver is dead. If Ahri misses the peel Charm, retreat toward Jinx rather than away from her so the enemy cannot split the fight into two easy kills. 4. Thresh Synergy mechanism: Thresh gives Ahri both pick setup and a recovery tool. His hook and flay can hold enemies in predictable paths, while lantern lets Ahri take sharper angles without turning every dash forward into a suicide play. Combo: Thresh threatens hook from brush or behind minions after the wave thins. If he lands it, Ahri can hold Charm until the enemy’s movement becomes readable instead of stacking all control at once. If Ahri starts the pick with Charm, Thresh can follow with hook or flay to extend the punish and stop the target from walking out. Best scenario: This is excellent into teams with one or two high-value carries protected by short-range peel. Thresh creates the first displacement or forces the carry to dodge sideways, and Ahri attacks the new angle. The combo does not need a full five-man fight; one clean catch before a wave crash is enough. Enemy answer: Enemies will hide behind minions, bait hook, and then engage while Thresh’s main threat is down. They may also focus the lantern area, making it dangerous for Ahri to rely on it as a guaranteed escape. Failure risk and recovery: If both Ahri and Thresh throw their catch tools at the same target and miss, your team has a real punish window against you. Recover by giving ground, clearing with safe spells, and waiting until the enemy has to step through the next wave. Ahri should not dash forward just because Thresh is nearby; lantern is a recovery option, not permission to ignore enemy crowd control. 5. Seraphine Synergy mechanism: Seraphine adds the teamfight layer Ahri needs when pure picks are hard to find. Her shielding, healing pressure, slows, roots, and wide control can make enemies move in straight lines, which gives Ahri cleaner Charm angles and safer follow-up routes. Combo: Seraphine can start by slowing or controlling a group, then Ahri aims Charm at the carry who is trying to exit the effect. If Ahri lands the first Charm instead, Seraphine should add damage and control after the target is committed, not before, so the enemy cannot simply wait out one layer and cleanse the rest with movement. Best scenario: This pairing is best when your team wants to kite backward, poke first, and punish the enemy engage. Ahri stands off-center rather than directly behind Seraphine. When the enemy tank walks in, Seraphine slows the approach and Ahri looks past the tank for the diver or carry following too closely. Enemy answer: Hard engage teams will try to hit Seraphine before she can stabilize the fight, or they will split their engage so Ahri has to choose between peeling and diving. Long-range poke teams may also force Seraphine to spend defensive tools before Ahri has a real pick angle. Failure risk and recovery: The danger is playing too passively and letting the enemy take every brush and health pack uncontested. If the team is being pushed in, Ahri should use short, safe side steps to threaten Charm while Seraphine clears and sustains. If the first control chain misses, do not chase through the middle of the lane. Fall back into Seraphine’s zone, let cooldowns cycle, and punish the enemy when they overextend to finish the fight.

Ahri fits best beside teams that can start fights without asking her to face-check, then keep the fight alive after her first burst. She does not want four teammates who only poke and never commit, because missed Charm then means the enemy walks forward for free. She also dislikes comps with no peel, where every dash forward gives the enemy an easy collapse. Give her one real engager, one reliable damage partner, and one stabilizing support or frontline, and she can play the bridge like a pick champion instead of a desperate backline mage.

Ahri ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Fight TempoAhri can stand behind her frontline and patiently wait for a clean Charm angle to open a pick.Waiting is punished by faster engages and burst builds; Ahri must hover near threat range and interact earlier.Play proactively near the edge of range rather than waiting for perfect openings.
Charm UsageMissing Charm is bad but often recoverable if both teams are primarily poking each other.Missing Charm immediately invites Snowball engage, dash chains, or hard all-ins from the enemy team.Hold Charm against divers fishing for you; only throw when targets are committed.
Spirit Rush PriorityAhri can sometimes ult forward aggressively to force a Charm opportunity onto enemies.Ult forward into unknown augments or unspent enemy crowd control is a common way to die quickly.Use dashes to dodge, create angles, and keep an escape path rather than chasing.
Orb of DeceptionUsed freely as a main wave and poke tool whenever it is available off cooldown.Throwing it blindly leaves you with no pressure against fast engage; use it only when targets are lined up or controlled.Do not throw Orb just because it is available; track enemy engage threats first.
Augment InfluenceRunes offer standard stat optimization but do not fundamentally change her playstyle pattern.Augments change Ahri more than runes; players must adjust their job based on burst versus mobility setup.Adjust your play pattern to match your actual augment package and enemy defensive tools.
Teamfight SpacingSpacing often means standing safely behind the minion wave and fishing for Charm hits.Spacing is active; Ahri wants a diagonal pocket close enough to punish carries but safe from bruisers.Maintain a diagonal position that lets you threaten carries without being instantly traded onto.

Champion Analysis

Peran / Rasio menang

Peringkat

Ahri the Nine-Tailed Fox serves as a ranged mage-assassin in Hextech Mayhem, combining extraordinary mobility with impressive burst damage to create a deadly battlefield dancer. Her primary role revolves around poking from range, locking down key targets with precise crowd control, and using three dashes to chase, dodge, or disengage as the situation demands. Ahri’s passive, Vastayan Grace, restores health whenever her abilities hit enemy champions, giving her excellent sustainability in extended ARAM skirmishes and allowing her to remain aggressive without constant recalls. Her Q, Orb of Deception, is her main poke tool — it launches a magical orb that damages enemies on the way out and deals true damage on the return, enabling Ahri to both soften opponents from a distance and secure executes on low-health targets. Her W, Fox-Fire, releases three homing projectiles that automatically track nearby enemies, providing supplementary damage and extra passive healing procs. Her E, Charm, represents her most powerful crowd control ability by charming an enemy to walk helplessly toward her; this point-and-click CC is extremely valuable in the confined Hextech Mayhem map for locking down priority targets, interrupting engages, or setting up kills. Her ultimate, Spirit Rush, gives Ahri three independently directed dashes, each making her untargetable during the dash, which grants exceptional mobility for dodging skillshots, weaving through enemy lines, escaping dangerous situations, or chasing down fleeing foes. Positioning is critical: Ahri must stay at the edges of fights to poke safely with Q and build passive healing stacks, then use Spirit Rush and Charm to assassinate high-value targets when they are mispositioned. Her combination of ranged poke, true damage execution, point-and-click crowd control, and multi-dash untargetability makes her a versatile threat that can both soften enemy teams from afar and delete squishy champions up close. The risk lies in overcommitting with her dashes, as she becomes vulnerable once her ultimate is used. Practical strategic value centers on exploiting Charm picks in ARAM’s narrow lane, chaining passive healing to stay healthy, and knowing when to use Spirit Rush aggressively versus defensively. Ahri’s elegant dance between poke, charm, and burst defines her identity as a mobile mage-assassin who thrives when players read the flow of battle and commit decisively.

Tips utama

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Ahri plays best as a pick mage who can start fights, punish bad spacing, and leave before the enemy team collapses. Do not treat her like a front-to-back artillery champion. Work in short windows: step up, threaten Charm, land damage, then use movement to reset the angle. Standing still in the center lane trading into tanks loses value fast. Look for Charm when an enemy has used their dodge tool, dash, shield, or Snowball—throwing into five ready players gets blocked or punished. Start fights from the side of the lane to force the carry to respect both your Charm line and your team’s poke. Use minion wave thinning as a timing tool when opponents move up to clear. Never spend your main mobility to begin a low-confidence fight; save at least one movement option unless your team is committing with you. For counter-engage, hold Charm for assassins, bruisers, or Snowball users who commit, then Charm their landing path. Peel when your carry is threatened rather than chasing a low-health enemy. If multiple hard engage tools threaten your team, play one step behind your frontline to let the tank absorb the first spell. When Charm is down, back up, clear the wave, and avoid clumping near carries. Escape diagonally toward brush, wall edges, or your turret side to make follow-up harder. Use mobility after the enemy commits, not before they aim. When low, stop fishing for hero Charms from the front; play behind the wave and only step up when an enemy is locked. If you miss Charm in a dangerous spot, change your angle or retreat immediately. In narrow-lane spacing, respect body-blocking from tanks and summoned units. Stand just off-center to let your Orb and Charm threaten different paths, and do not stack directly with other carries so one crowd control spell does not catch everyone. Enter brush with discipline; leave before the enemy collapses. Target priority should be the high-damage champion who steps past their protection—Charm into burst removes or forces out a carry. Against assassins, hold damage until they reveal their path, then Charm and burst during recovery. Against heavy sustain teams, focus the same target your team can actually finish, and bait cleanse-like safety before committing everything. For Snowball, use it as a follow-up after landing Charm rather than as a starter. Do not take the second cast if your mobility is not ready. Use Snowball defensively to reposition when needed. Augment trigger windows require tailoring your play: if your augment rewards crowd control, wait for a carry or diver; if it rewards repeated spell hits, play around minion waves and grouped enemies; if it gives movement or shields, use the active to take sharper angles; if it improves burst after a setup condition, hold your full combo until ready. Push when your team has health and spells ready; pull back when Charm or mobility is down. After a winning trade, sometimes the best play is to shove the wave and take space rather than chase. Dive only after the enemy frontline is displaced or dead, and enter after your tank or engager starts the fight. If you miss Charm under enemy structure, stop diving and wait for a second attempt. When behind, stop trying to one-shot carries through protection; instead, Charm overextended divers, clear waves, and punish whoever attacks your strongest teammate. Use your health bar as a limited resource, take guaranteed damage over flashy angles, and wait for enemy impatience.

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Ahri the Nine-Tailed Fox seeks space, angles, and patience in ARAM: Mayhem, operating just behind the first engager or beside the main wave-clear champion. She lands repeated small wins by poking, forcing defensive movement, then finishing with Spirit Rush or Snowball only when safe. Early game from levels 1 to 6, Ahri positions slightly off-center near controlled brush or health pack paths for diagonal Charm and Orb poke, staying one body behind her tank against hard engage. Her trading rhythm is short: wait for minions to thin, throw Orb through wave and enemy, then step back. She does not spam Charm into a full minion wave unless an ally has crowd control. Early Snowball serves as a threat on low-health or immobile targets, taken only if her team moves in. Augments prioritize safety or reliability. She pushes when her team has stronger wave-clear, stalls when frontline is low or vision lost. Ahead, she clears waves and threatens health packs with Charm; behind, she stands behind turret, trims waves with Orb, and saves Charm for divers. Mid game from levels 7 to 11 is her strongest roaming phase. She holds a side angle close enough to follow engage but far enough to avoid tank start. Pressure is two-step: Orb forces sidesteps, then Charm hits predictable targets. A landed Charm commits the team; a miss means backing off. Snowball becomes a finishing tool after a carry uses mobility, with recast conditional on team follow and escape. Augments amplify burst, repeated hits, or durability, but she never becomes the first champion seen. She pushes after winning trades or picks, stalls when key spells are down. Ahead, she controls lane center and hides Charm angle; behind, she peels with defensive Spirit Rush and re-enters after enemy crowd control is spent. Late game from level 12 onward, Ahri avoids giving first death, stays near strongest ally with escape path, using Charm as bodyguard against point-and-click lockdown. Poke matters but missed spells hurt more; she saves Charm for a carry stepping forward or a diver committing. Snowball is selective, following tank engage or punishing isolated carries, letting mark expire if fight state changes. Augments define bravery, but discipline wins. She pushes only after a pick or won fight, stalls when enemy engage tools are ready. Ahead, she plays closer, threatening first defender and repositioning after kills. Behind, her win condition is one bad enemy step: clear wave to avoid structure loss, hold Charm for overconfident diver, then chase if catch succeeds or retreat if it fails. Ahri starts fights only when target is exposed, wave controlled, and she has a way out, embodying measured aggression through angles, catches, and fast resets.

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Rasio menang

Rasio menang / Rasio pilih

Tier

Ahri the Nine-Tailed Fox’s strengths and weaknesses revolve around her ability to control space with Charm and Spirit Rush, but her effectiveness shifts dramatically based on whether her team is ahead or behind. When ahead, Ahri must resist the temptation to fish from max range; instead, she steps into the space her team has earned, threatening Charm from the side of the minion wave to force the enemy carry into a losing choice between giving up the wave or risking a pick. She uses fog and angles rather than front-to-back poke, moving with one ally to hold a side angle and waiting until a squishy target walks forward before throwing Charm from an unexpected line. Landing it while ahead leads to a kill, retreat, or major defensive cooldown, but missing Charm from a greedy angle without Spirit Rush ready can get her collapsed on. Converting one pick into space is critical: she pushes the wave, claims the health relic area, and makes the enemy fight through her team’s skillshots rather than diving past the next turret into five respawning players. Charm priority changes when winning; she does not Charm the tank just because it is closest but holds it for the enemy diver, enchanter, mage, or marksman. Using Orb and Fox-Fire to maintain pressure without donating shutdowns requires casting from just outside reliable engage range and stepping back before cooldowns return. Augment selection should protect her lead rather than only inflate damage—mobility, reset, shield, healing, or haste options often make the lead harder to throw, especially when one mistake into crowd control would hand over a shutdown. She tracks enemy comeback tools before starting a dive and avoids splitting damage across too many targets, instead focusing one target to turn a health advantage into a numbers advantage. When behind, Ahri stops playing like an assassin first. Her job becomes wave control, Charm peel, and finding one punish window where the enemy overreaches. She clears safely from range and gives up bad angles, because dying while behind gives the enemy time to hit structures and take relic control. She Charms the champion who commits rather than the one she wishes she could kill—typically a tank or diver who has already used their engage, so the team can focus them while they are locked down. She looks for punish windows after the enemy misses a key ability, stepping forward to threaten Charm alongside her team, then retreating after the combo. Spirit Rush is used defensively until the game stabilizes, saved to dodge engage or reposition instead of as a flank tool. Augment choices fix the reason she is losing: defensive options if getting burst before moving, mobility or range if she cannot reach targets safely, or damage only if she can live long enough to cast. She does not take isolated flank routes unless the wave is pushed, her team is close, and the enemy cannot instantly lock her down. Trading health for wave is acceptable only to prevent a worse fight, and she recovers through small wins like forcing a flash, stopping a dive, or pushing out a low-health carry. The behind-state rule is clear: deny the enemy’s clean engage by keeping Charm for the champion who can end the fight, using Spirit Rush to survive first, and letting augments patch the weakness that is killing her, because Ahri can come back if she stops giving the enemy the one fast fight they are trying to force.

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Peringkat champion

Champion / Peran

Champion

Ahri the Nine-Tailed Fox is a mobile artillery mage in ARAM: Mayhem who lives and dies by landing her charm. Her entire identity revolves around hitting that critical skillshot: when she lands charm, she amplifies her damage, locks down a target, and triggers a chain of resets that lets her dive deeper or escape cleanly. When she misses charm, she becomes a sitting duck with long cooldowns and zero kill pressure. The risk-reward of that single ability defines every decision she makes on the Howling Abyss. Her passive, Essence Theft, gives her significant spell vamp that scales into the mid and late game. This sustain is real in Mayhem; she can tag champions with her orb, heal up, and force the enemy to burn mana or cooldowns trying to poke her off the bridge. It is a secondary sustain layer that lets her survive the next fight, not win the current one, but it is crucial for bullying immobile mages and melees before they pick up defensive augments. Grievous Wounds items or augments shut this sustain down hard, forcing Ahri to play for one-shot picks instead of drawn-out trades. Her primary weapon is Orb of Deception, a fast long-range skillshot that deals magic damage on the outward path and true damage on the return. In Mayhem its speed and damage are tuned to be oppressive, making it her go-to tool for poke, wave clear, bush checking, and softening targets before a charm combo. Good players angle the return path by moving during the travel time, forcing the orb to curve back through enemies. Her fox-fire ability is a point-and-click finisher and movement speed steroid; it locks onto nearby champions and adds burst without requiring aim, making it ideal for use during her ultimate dashes or when an assassin jumps on her. The short range means popping it too early lets enemies dash away and waste the cooldown. Her ultimate, Spirit Rush, gives her three dashes that fire essence bolts at nearest champions. In Mayhem, kills or assists often reset the cooldown or add stacks, turning her into a dive bomber who can bypass the frontline, assassinate a carry, and escape safely. Each dash also serves as a dodge tool to sidestep hooks and stuns, but hard crowd control stops the dash mid-animation, so she must wait for the enemy to burn cc before diving. The punishment for wasting any ability is severe: missing Q after landing charm drops kill pressure, whiffing W wastes significant burst damage, missing E invites immediate all-ins from assassins and divers, and engaging with R without a follow-up plan leaves her stranded. Ahri must always have a plan before pressing R, and she must treat charm as both her kill button and her survival tool.

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Lihat panduan champion

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Ahri wins in ARAM: Mayhem by making fights awkward for the enemy, not by forcing engagements. The most common mechanical mistake is using Charm as random long-range poke, which removes your best pick tool and lets the enemy step forward. Instead, hold Charm until the target is already slowed, focused, or forced into a narrow path. If the spell misses, back off and switch to safer poke; do not edge forward to make the spell worth it. Another frequent error is dashing in with Spirit Rush as a pure engage button when the enemy still has crowd control and burst ready, leading to immediate deletion. Use the dash to dodge key spells, finish low targets, or change your angle after creating a threat with Charm or poke. If you commit poorly, stop chasing damage and use your remaining mobility to break line of fire and reset. Rushing your full combo without checking if the target can react or sidestep wastes damage. Watch enemy movement first—commit spells only when they are stuck in animation, slowed, or boxed in. If the combo is rushed and misses, reset spacing and wait for a clean target. Avoid using Fox-Fire and Orb-style poke on minions or tanks just to do something; you burn mana and give up pressure. Aim damage at the backline when exposed or at the closest target only if it opens a better path. If you spend spells on the wrong body, disengage and wait for the enemy backline to step up. Decision mistakes include fighting front-to-back forever without looking for a side angle, letting enemy carries stand safely behind the melee line. Shift your angle whenever the enemy formation is tight, even if you only step a few body lengths from center. If already locked into a straight lane fight, hold your dash for a better entry or exit rather than raw spam. Using Snowball just because it is available often lands you alone and dead; Snowball should reach a target already vulnerable or facing pressure, with your team able to follow. If you throw it into a bad setup, do not follow blindly—let the enemy waste attention and look for a safer punish. Ignoring team comp and playing as the sole threat leads to overlapping roles and messy fights. Match your job to the team: if someone else starts the fight, use mobility to follow and finish; if your team has poke, stay patient and punish after they answer the first wave. Overchasing a low health target too deep pulls you out of the main fight and turns the enemy collapse. Only chase when you can keep vision, range, and an exit path; if you already overchased, stop committing to the low target and re-enter from a safer angle. Staying in the center of every fight after your first rotation, especially when spells are down and crowd control is active, makes you a fragile mage ready to be deleted. Step out after your opening cycle and force the enemy to retarget. If you stayed too long, cut your losses immediately and wait for the next window. Finally, saving everything for a perfect highlight play while your team stabilizes leaves you with full cooldowns as the enemy takes control. Use your tools to solve the current problem—peel for your carry, tag a diver, or take a safe kill instead of waiting for a dream engage. If you miss the ideal moment, take the next best target and help your team reset.

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FAQ

Ahri

FAQ

Is Ahri a good pick in ARAM: Mayhem? Yes, Ahri is good when your team needs a flexible mage who can poke, catch, and clean up fights without fully committing first. If the enemy has fragile backliners or predictable divers, play around Charm angles and punish anyone who steps past their frontline. The tradeoff is that she usually wins through repeated picks and clean resets, not by deleting a whole team through heavy frontline durability. What is Ahri’s main job in a Mayhem fight? Ahri’s job is to create the first mistake, then chase the fight once it breaks open. If enemies are grouped tightly, poke with Orb and hold Charm until someone separates, dashes forward, or gets slowed by an ally. The tradeoff is patience: throwing Charm early for minor damage can leave your team with no real punish tool when the enemy engages. Should I play Ahri as poke or all-in? Start as poke, then switch to all-in when an enemy loses position or key defensive tools. If your team has engage, follow their crowd control with Charm and burst instead of forcing the opener yourself. If your team lacks engage, you may need to threaten with Spirit Rush angles, but the tradeoff is higher risk because missed Charm usually means you must retreat without value.

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