ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T3 Peringkat #76

Pantheon build ARAM Mayhem dan augment terbaik

Pantheon saat ini masuk kategori T3 dalam data ARAM Mayhem.

Pantheon Pantheon the Unbreakable Spear Fighter / Mage / Assassin
TierT3
Peringkat#76
Rasio menang49.30%
Rasio pilih0.60%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rasio menang44.81%
Rasio pilih14.52%
#2
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rasio menang47.29%
Rasio pilih7.33%
#3
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Rasio menang57.44%
Rasio pilih5.54%

N/Aitem

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

48.92%
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

49.07%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

49.51%
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

52.84%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

49.63%
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

49.45%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

48.00%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Harga total
3,100
Harga
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

49.65%
Edge of Night Edge of Night Edge of Night
Harga total
3,000
Harga
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

56.27%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

49.75%
Serpent's Fang Serpent's Fang Serpent's Fang
Harga total
2,500
Harga
625

+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.

50.56%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Harga total
3,000
Harga
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

53.92%

N/A

Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

48.87%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Harga total
1,050
Harga
100

+20 Attack Damage +10 Ability Haste

48.87%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

47.80%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Harga total
1,050
Harga
100

+20 Attack Damage +10 Ability Haste

47.80%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

51.34%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

51.34%

N/A

#1
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Rasio menang50.48%
Rasio pilih15.80%
#2
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rasio menang51.49%
Rasio pilih10.96%
#3
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Rasio menang49.63%
Rasio pilih6.77%

N/Aitem

Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

52.07%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

51.42%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

52.19%
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

51.64%
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

52.74%
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

54.56%
Spear of Shojin Spear of Shojin Spear of Shojin
Harga total
3,100
Harga
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

50.56%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Harga total
3,100
Harga
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

52.48%
Black Cleaver Black Cleaver Black Cleaver
Harga total
3,000
Harga
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

50.27%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

53.65%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

50.00%
Sterak's Gage Sterak's Gage Sterak's Gage
Harga total
3,200
Harga
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

54.90%

N/A

Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

53.64%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Harga total
1,050
Harga
100

+20 Attack Damage +10 Ability Haste

53.64%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

52.49%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Harga total
1,050
Harga
100

+20 Attack Damage +10 Ability Haste

52.49%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

49.49%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

49.49%

N/A

#1
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Rasio menang53.44%
Rasio pilih17.17%
#2
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Rasio menang54.07%
Rasio pilih6.09%
#3
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

Rasio menang54.11%
Rasio pilih5.04%

N/Aitem

Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

53.90%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.45%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

53.28%
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

53.42%
Spear of Shojin Spear of Shojin Spear of Shojin
Harga total
3,100
Harga
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

52.80%
Black Cleaver Black Cleaver Black Cleaver
Harga total
3,000
Harga
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

51.77%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

52.20%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Harga total
3,100
Harga
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

54.43%
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

52.84%
Sterak's Gage Sterak's Gage Sterak's Gage
Harga total
3,200
Harga
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

54.10%
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

50.86%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

48.91%

N/A

Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

52.42%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Harga total
1,050
Harga
100

+20 Attack Damage +10 Ability Haste

52.42%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

52.59%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Harga total
1,050
Harga
100

+20 Attack Damage +10 Ability Haste

52.59%
Tunneler Tunneler Tunneler
Harga total
1,150
Harga
400

+15 Attack Damage +250 Health

56.62%
Glowing Mote Glowing Mote Glowing Mote
Harga total
250
Harga
250

+5 Ability Haste

56.62%

N/A

#1
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Rasio menang42.11%
Rasio pilih21.52%
#2
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rasio menang48.72%
Rasio pilih16.07%
#3
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Rasio menang39.98%
Rasio pilih8.24%

N/Aitem

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

44.79%
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

44.84%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

47.25%
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

44.05%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

45.90%
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

43.36%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

43.51%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

40.80%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Harga total
3,300
Harga
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

46.61%
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

42.20%
Mortal Reminder Mortal Reminder Mortal Reminder
Harga total
3,000
Harga
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

50.55%
Profane Hydra Profane Hydra Profane Hydra
Harga total
2,850
Harga
313

+55 Attack Damage 18 Lethality +10 Ability Haste Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.

47.49%

N/A

Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

42.59%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

42.59%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

45.74%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Harga total
1,050
Harga
100

+20 Attack Damage +10 Ability Haste

45.74%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

49.07%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

49.07%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

49.07%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.00%
Rasio pilih
3.76%
Game
669

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT158.00%3.76%669
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
57.58%
Rasio pilih
6.19%
Game
1,101

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT157.58%6.19%1,101
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
57.02%
Rasio pilih
8.21%
Game
1,461

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT157.02%8.21%1,461
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
56.24%
Rasio pilih
4.37%
Game
777

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT156.24%4.37%777
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.52%
Rasio pilih
6.62%
Game
1,178

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.52%6.62%1,178
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
54.32%
Rasio pilih
5.07%
Game
902

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.32%5.07%902
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
54.27%
Rasio pilih
7.51%
Game
1,336

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.27%7.51%1,336
EscAPADe EscAPADe EscAPADe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.92%
Rasio pilih
4.43%
Game
788

Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.92%4.43%788
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.84%
Rasio pilih
10.40%
Game
1,851

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.84%10.40%1,851
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.66%
Rasio pilih
8.13%
Game
1,447

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.66%8.13%1,447
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.12%
Rasio pilih
5.05%
Game
898

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.12%5.05%898
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.05%
Rasio pilih
4.52%
Game
805

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.05%4.52%805
Upgrade Hubris Upgrade Hubris Upgrade Hubris Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.71%
Rasio pilih
18.37%
Game
3,270

Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.71%18.37%3,270
The Brutalizer The Brutalizer The Brutalizer Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.65%
Rasio pilih
8.51%
Game
1,514

Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.65%8.51%1,514
Swift and Safe Swift and Safe Swift and Safe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.57%
Rasio pilih
4.64%
Game
826

Pilih Swift and Safe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.57%4.64%826
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.17%
Rasio pilih
12.98%
Game
2,310

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.17%12.98%2,310
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.84%
Rasio pilih
20.09%
Game
3,576

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.84%20.09%3,576
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.44%
Rasio pilih
3.81%
Game
678

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.44%3.81%678
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.34%
Rasio pilih
4.94%
Game
880

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.34%4.94%880
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.80%
Rasio pilih
11.50%
Game
2,046

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.80%11.50%2,046
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
49.48%
Rasio pilih
5.44%
Game
968

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT149.48%5.44%968
Demon's Dance Demon's Dance Demon's Dance Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.47%
Rasio pilih
4.80%
Game
855

Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.47%4.80%855
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.45%
Rasio pilih
4.08%
Game
726

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.45%4.08%726
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.21%
Rasio pilih
5.31%
Game
945

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.21%5.31%945
Dashing Dashing Dashing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.69%
Rasio pilih
5.14%
Game
914

Pilih Dashing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT148.69%5.14%914
Upgrade Collector Upgrade Collector Upgrade Collector Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.43%
Rasio pilih
8.60%
Game
1,530

Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT148.43%8.60%1,530
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.00%
Rasio pilih
9.95%
Game
1,771

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.00%9.95%1,771
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.41%
Rasio pilih
4.44%
Game
791

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.41%4.44%791
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.17%
Rasio pilih
5.26%
Game
937

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT147.17%5.26%937
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
55.93%
Rasio pilih
1.99%
Game
354

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.93%1.99%354
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
55.48%
Rasio pilih
2.41%
Game
429

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.48%2.41%429
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
54.01%
Rasio pilih
3.51%
Game
624

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.01%3.51%624
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.00%
Rasio pilih
3.09%
Game
550

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.00%3.09%550
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.82%
Rasio pilih
2.94%
Game
524

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.82%2.94%524
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
53.77%
Rasio pilih
2.31%
Game
411

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.77%2.31%411
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.72%
Rasio pilih
3.02%
Game
538

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.72%3.02%538
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
53.47%
Rasio pilih
2.27%
Game
404

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.47%2.27%404
Blunt Force Blunt Force Blunt Force Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.44%
Rasio pilih
2.78%
Game
494

Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.44%2.78%494
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.65%
Rasio pilih
1.70%
Game
302

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.65%1.70%302
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.04%
Rasio pilih
2.48%
Game
442

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.04%2.48%442
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.97%
Rasio pilih
2.85%
Game
508

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.97%2.85%508
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.73%
Rasio pilih
2.27%
Game
404

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.73%2.27%404
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.57%
Rasio pilih
2.51%
Game
446

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.57%2.51%446
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.56%
Rasio pilih
2.88%
Game
512

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.56%2.88%512
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.51%
Rasio pilih
2.24%
Game
398

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.51%2.24%398
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.35%
Rasio pilih
2.91%
Game
518

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.35%2.91%518
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.62%
Rasio pilih
1.82%
Game
324

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.62%1.82%324
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
50.58%
Rasio pilih
1.92%
Game
342

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.58%1.92%342
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.57%
Rasio pilih
3.42%
Game
609

Pilih Wind Beneath Blade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.57%3.42%609
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.00%
Rasio pilih
2.87%
Game
510

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.00%2.87%510
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.90%
Rasio pilih
2.86%
Game
509

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.90%2.86%509
Shadow Runner Shadow Runner Shadow Runner Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.70%
Rasio pilih
2.78%
Game
495

Pilih Shadow Runner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.70%2.78%495
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.66%
Rasio pilih
3.26%
Game
580

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.66%3.26%580
Symphony of War Symphony of War Symphony of War Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
49.45%
Rasio pilih
2.55%
Game
453

Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.45%2.55%453
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.30%
Rasio pilih
2.01%
Game
357

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.30%2.01%357
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.55%
Rasio pilih
3.29%
Game
585

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.55%3.29%585
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
48.25%
Rasio pilih
2.74%
Game
487

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.25%2.74%487
Outlaw's Grit Outlaw's Grit Outlaw's Grit Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.50%
Rasio pilih
3.15%
Game
560

Pilih Outlaw's Grit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.50%3.15%560
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.12%
Rasio pilih
2.05%
Game
365

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.12%2.05%365
Final Form Final Form Final Form Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
46.91%
Rasio pilih
2.00%
Game
356

Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.91%2.00%356
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.79%
Rasio pilih
3.06%
Game
545

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.79%3.06%545
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
45.78%
Rasio pilih
3.46%
Game
616

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT245.78%3.46%616
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.71%
Rasio pilih
3.15%
Game
560

Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.71%3.15%560
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.31%
Rasio pilih
1.80%
Game
320

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.31%1.80%320
Blade Waltz Blade Waltz Blade Waltz Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
44.47%
Rasio pilih
2.94%
Game
524

Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT244.47%2.94%524
Master of Duality Master of Duality Master of Duality Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
44.07%
Rasio pilih
2.84%
Game
506

Pilih Master of Duality saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT244.07%2.84%506
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
56.68%
Rasio pilih
1.39%
Game
247

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT356.68%1.39%247
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
56.35%
Rasio pilih
1.11%
Game
197

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT356.35%1.11%197
Back to Basics Back to Basics Back to Basics Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
54.76%
Rasio pilih
1.42%
Game
252

Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT354.76%1.42%252
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.36%
Rasio pilih
0.84%
Game
149

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT354.36%0.84%149
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
54.08%
Rasio pilih
1.10%
Game
196

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT354.08%1.10%196
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.42%
Rasio pilih
1.28%
Game
227

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.42%1.28%227
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
52.07%
Rasio pilih
1.22%
Game
217

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.07%1.22%217
Earthwake Earthwake Earthwake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.90%
Rasio pilih
1.18%
Game
210

Pilih Earthwake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.90%1.18%210
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.49%
Rasio pilih
1.13%
Game
202

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.49%1.13%202
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.45%
Rasio pilih
0.97%
Game
173

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.45%0.97%173
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.21%
Rasio pilih
1.16%
Game
207

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.21%1.16%207
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.92%
Rasio pilih
1.52%
Game
271

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.92%1.52%271
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.00%
Rasio pilih
1.56%
Game
278

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.00%1.56%278
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.00%
Rasio pilih
0.80%
Game
142

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.00%0.80%142
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.78%
Rasio pilih
1.30%
Game
231

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.78%1.30%231
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.64%
Rasio pilih
0.78%
Game
139

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.64%0.78%139
Prom Queen Prom Queen Prom Queen Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.37%
Rasio pilih
1.34%
Game
239

Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.37%1.34%239
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.82%
Rasio pilih
1.67%
Game
297

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.82%1.67%297
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.50%
Rasio pilih
0.94%
Game
167

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.50%0.94%167
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.42%
Rasio pilih
1.07%
Game
190

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.42%1.07%190
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
47.52%
Rasio pilih
1.13%
Game
202

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.52%1.13%202
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
47.06%
Rasio pilih
1.15%
Game
204

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.06%1.15%204
Slow and Steady Slow and Steady Slow and Steady Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
46.67%
Rasio pilih
1.43%
Game
255

Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.67%1.43%255
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.61%
Rasio pilih
1.41%
Game
251

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.61%1.41%251
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
46.53%
Rasio pilih
1.13%
Game
202

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.53%1.13%202
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
46.19%
Rasio pilih
1.11%
Game
197

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.19%1.11%197
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.78%
Rasio pilih
0.93%
Game
166

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.78%0.93%166
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
45.58%
Rasio pilih
0.83%
Game
147

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.58%0.83%147
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.45%
Rasio pilih
1.67%
Game
297

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.45%1.67%297
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.19%
Rasio pilih
1.34%
Game
239

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.19%1.34%239
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.03%
Rasio pilih
0.85%
Game
151

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.03%0.85%151
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
43.61%
Rasio pilih
1.49%
Game
266

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.61%1.49%266
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
42.31%
Rasio pilih
1.31%
Game
234

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.31%1.31%234
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
42.12%
Rasio pilih
1.53%
Game
273

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.12%1.53%273
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
42.11%
Rasio pilih
0.85%
Game
152

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.11%0.85%152
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
60.87%
Rasio pilih
0.39%
Game
69

Pilih Quest: Icathia's Fall saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT460.87%0.39%69
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
58.47%
Rasio pilih
0.66%
Game
118

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT458.47%0.66%118
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
56.39%
Rasio pilih
0.75%
Game
133

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT456.39%0.75%133
Guilty Pleasure Guilty Pleasure Guilty Pleasure Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.76%
Rasio pilih
0.71%
Game
126

Pilih Guilty Pleasure saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT454.76%0.71%126
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.33%
Rasio pilih
0.71%
Game
127

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT454.33%0.71%127
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.66%
Rasio pilih
0.46%
Game
82

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT453.66%0.46%82
Gash Gash Gash Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.66%
Rasio pilih
0.46%
Game
82

Pilih Gash saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT453.66%0.46%82
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.54%
Rasio pilih
0.73%
Game
130

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT451.54%0.73%130
Adamant Adamant Adamant Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.11%
Rasio pilih
0.51%
Game
90

Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT451.11%0.51%90
Fan the Hammer Fan the Hammer Fan the Hammer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
50.77%
Rasio pilih
0.37%
Game
65

Pilih Fan the Hammer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.77%0.37%65
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.39%
Rasio pilih
0.71%
Game
127

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.39%0.71%127
Upgrade Immolate Upgrade Immolate Upgrade Immolate Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.37%
Rasio pilih
0.44%
Game
79

Pilih Upgrade Immolate saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT449.37%0.44%79
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.11%
Rasio pilih
0.63%
Game
112

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT449.11%0.63%112
Cerberus Cerberus Cerberus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.02%
Rasio pilih
0.57%
Game
102

Pilih Cerberus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT449.02%0.57%102
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.00%
Rasio pilih
0.56%
Game
100

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT449.00%0.56%100
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.89%
Rasio pilih
0.76%
Game
135

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT448.89%0.76%135
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.86%
Rasio pilih
0.49%
Game
88

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT448.86%0.49%88
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.05%
Rasio pilih
0.43%
Game
77

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT448.05%0.43%77
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.97%
Rasio pilih
0.69%
Game
123

Pilih Courage of the Colossus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.97%0.69%123
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.44%
Rasio pilih
0.44%
Game
78

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.44%0.44%78
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
47.11%
Rasio pilih
0.68%
Game
121

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT447.11%0.68%121
Shrink Ray Shrink Ray Shrink Ray Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.11%
Rasio pilih
0.68%
Game
121

Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT447.11%0.68%121
Typhoon Typhoon Typhoon Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
47.06%
Rasio pilih
0.38%
Game
68

Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT447.06%0.38%68
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
46.94%
Rasio pilih
0.55%
Game
98

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT446.94%0.55%98
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
46.81%
Rasio pilih
0.53%
Game
94

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT446.81%0.53%94
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.38%
Rasio pilih
0.39%
Game
69

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.38%0.39%69
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
46.38%
Rasio pilih
0.39%
Game
69

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT446.38%0.39%69
Twice Thrice Twice Thrice Twice Thrice Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.38%
Rasio pilih
0.67%
Game
119

Pilih Twice Thrice saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.38%0.67%119
Slow Cooker Slow Cooker Slow Cooker Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
45.31%
Rasio pilih
0.36%
Game
64

Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT445.31%0.36%64
Impassable Impassable Impassable Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
44.90%
Rasio pilih
0.55%
Game
98

Pilih Impassable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT444.90%0.55%98
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
44.33%
Rasio pilih
0.55%
Game
97

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT444.33%0.55%97
Upgrade Sheen Upgrade Sheen Upgrade Sheen Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
44.19%
Rasio pilih
0.72%
Game
129

Pilih Upgrade Sheen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT444.19%0.72%129
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
43.90%
Rasio pilih
0.46%
Game
82

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT443.90%0.46%82
Deft Deft Deft Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
43.86%
Rasio pilih
0.64%
Game
114

Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT443.86%0.64%114
Crit Ncast Crit Ncast Crit Ncast Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
42.64%
Rasio pilih
0.72%
Game
129

Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT442.64%0.72%129
Lightning Strikes Lightning Strikes Lightning Strikes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
42.55%
Rasio pilih
0.53%
Game
94

Pilih Lightning Strikes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT442.55%0.53%94
Mountain Soul Mountain Soul Mountain Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
40.68%
Rasio pilih
0.33%
Game
59

Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT440.68%0.33%59
Protein Shake Protein Shake Protein Shake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
39.06%
Rasio pilih
0.36%
Game
64

Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT439.06%0.36%64
Tormentor Tormentor Tormentor Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
39.02%
Rasio pilih
0.46%
Game
82

Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT439.02%0.46%82
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
37.37%
Rasio pilih
0.56%
Game
99

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT437.37%0.56%99
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
32.53%
Rasio pilih
0.47%
Game
83

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT432.53%0.47%83
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
55.77%
Rasio pilih
0.29%
Game
52

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT555.77%0.29%52
Feel the Burn Feel the Burn Feel the Burn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
53.45%
Rasio pilih
0.33%
Game
58

Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT553.45%0.33%58
Little Devil Little Devil Little Devil Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.72%
Rasio pilih
0.33%
Game
58

Pilih Little Devil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT551.72%0.33%58
Dual Wield Dual Wield Dual Wield Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
49.06%
Rasio pilih
0.30%
Game
53

Pilih Dual Wield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT549.06%0.30%53
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
42.59%
Rasio pilih
0.30%
Game
54

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT542.59%0.30%54
Scoped Weapons Scoped Weapons Scoped Weapons Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
40.35%
Rasio pilih
0.32%
Game
57

Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT540.35%0.32%57
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
37.04%
Rasio pilih
0.30%
Game
54

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT537.04%0.30%54

Pantheon Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

In simple form: R > Q > W > E.

RQEW

Consider R > Q > E > W only when the enemy comp punishes every W engage with instant burst, layered crowd control, or heavy return damage, and your team wins if you absorb pressure rather than start kills.

RQWE

Normal order: R whenever available, then Q max first, W max second, E max last.

Pantheon Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Pantheon counters these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Peringkat
#58
Rasio menang
51.29%
Rasio pilih
0.83%

Vel'Koz saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Jhin Jhin Jhin T4
Tier
T4
Peringkat
#124
Rasio menang
47.86%
Rasio pilih
1.21%

Jhin saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Peringkat
#97
Rasio menang
49.69%
Rasio pilih
1.26%

Miss Fortune saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Lux Lux Lux T3
Tier
T3
Peringkat
#66
Rasio menang
49.86%
Rasio pilih
1.05%

Lux saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

5

Pantheon is countered by these champions in ARAM: Mayhem.

Poppy Poppy Poppy T3
Tier
T3
Peringkat
#75
Rasio menang
49.22%
Rasio pilih
0.34%

Poppy saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Morgana Morgana Morgana T1
Tier
T1
Peringkat
#32
Rasio menang
52.56%
Rasio pilih
1.14%

Morgana saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Pantheon Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

High-value Dive Delivery And Fight Control

Pantheon gives Orianna a clean delivery target. When he commits with Shield Vault or enters with Grand Starfall, Orianna can attach the ball to him and threaten a layered engage instead of fishing from max range.

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Peringkat
#97
Rasio menang
49.69%
Rasio pilih
1.26%

Miss Fortune saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Guaranteed Setup For A Channel Damage Wipe

Pantheon's targeted stun gives Miss Fortune the one thing she wants most: a target that cannot instantly walk out of her damage. His pressure also makes enemies bunch behind minions or terrain, which creates better angles for her ultimate.

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Double Engage That Forces Defensive Spells

Amumu gives Pantheon a second initiation button and much better teamfight lockdown. Pantheon can either start first with a targeted stun so Amumu lands safely, or hold his own engage until Amumu catches multiple enemies.

Jhin Jhin Jhin T4
Tier
T4
Peringkat
#124
Rasio menang
47.86%
Rasio pilih
1.21%

Jhin saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Long-range Pick Conversion And Clean Target Finishing

Pantheon creates a reliable first hit for Jhin's follow-up crowd control and long-range damage. Jhin also gives Pantheon something he badly wants after a dive: finishing power from a safe distance, so Pantheon does not have to keep chasing through the entire enemy team.

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Safer Dives And Stronger Anti-assassin Fights

Lulu covers Pantheon's biggest practical weakness: he can start a fight, but he can be punished hard after his first rotation. Shields, bonus survivability, and peel let him stay in the fight long enough for the team to finish the target.

Pantheon ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityPantheon plays as a front-loaded pick champion who threatens carries with Snowball, stun, and empowered damage, then uses shielding to absorb return fire.Pantheon shifts to a tempo fighter who forces bad movement, burns key defenses, and re-engages when enemies overstep after the first trade.Do not dive without follow-up; hold position and commit only after enemies spend defensive tools.
Shield TimingPlayers often press shield immediately after diving because they expect retaliation, using it as part of the engage routine.Shield is more valuable as a recovery tool saved for actual punish windows like enemy counter-dives or incoming crowd control chains.Hold shield for real burst moments instead of wasting it during dead time after engaging.
Snowball UseLanding Snowball on a carry often means taking it, as it lines up cleanly with stun and burst for a clean engage.A landed mark is information first; ask if your team can follow, if the target has defensive tools, and if enemies are waiting to collapse.Take Snowball only when the target is isolated and enemies have used key disengage tools.
Ultimate UsageGrand Starfall can start fights, punish low-health backlines, or return to lane with moderate risk.Landing behind five empowered enemies without guaranteed follow-up is often suicide; use it to cut off retreats or arrive after enemy tools are committed.Use ultimate to close traps or join winning fights, not to start heroic solo engages.
Target SelectionKilling any squishy can be enough; one successful pick often opens the lane for your team.Trading one-for-one into a non-carry champion loses tempo; target damage sources, reset champions, or key supports, or peel instead.Hit targets that decide fights, not just the easiest low-health champion visible.
PositioningPantheon can stand near the front and threaten anyone who steps too close on the narrow bridge.Standing dead center makes you easy to read; play from side angles so carries must choose between backing off or walking toward stun range.Use side angles to force bad enemy movement and avoid predictable center-line engages.

Champion Analysis

Peran / Rasio menang

Peringkat

Pantheon the Unbreakable Spear functions as a fighter and engage semi-tank in ARAM: Mayhem, combining devastating long-range initiation with reliable single-target crowd control. His strategic identity centers on "justice from above," using his ultimate to bypass enemy frontlines and eliminate priority targets during teamfights. Pantheon excels at creating chaos in the enemy backline while providing his team with a powerful engage tool that few champions can match. His core damage pattern revolves around Q, Comet Spear, which serves as his primary poke tool. When fully charged, this ability deals massive physical damage and effectively chips away at enemy frontline health. The charge mechanic requires players to predict enemy movement, releasing the spear where opponents will be rather than where they currently stand. This poke capability gives Pantheon meaningful pre-fight pressure, allowing him to soften targets before committing to a full engage. Pantheon's W, Shield Vault, provides a point-and-click stun that offers reliable crowd control for locking down key enemies. This ability enables him to instantly burst priority targets when combined with his other skills. His E, Aegis of Zeonia, adds area-of-effect damage and a protective shield, giving him sustained fighting power during extended skirmishes. The W block mechanic allows Pantheon to mitigate incoming damage from enemy ADCs or assassins while counterattacking, making him deceptively durable in close-range confrontations. The centerpiece of Pantheon's ARAM: Mayhem presence is his ultimate, Grand Starfall. This ability drops him from above onto the enemy team, delivering massive area-of-effect damage and a slow. It stands as one of the mode's strongest engage abilities, allowing Pantheon to bypass conventional frontline positioning and threaten vulnerable backline targets directly. During teamfights, the optimal sequence involves landing R on the enemy backline, then immediately following with Q and W for instant burst on high-value targets. Pantheon's strategic value comes with notable limitations. His ultimate carries a long cooldown, meaning failed engages carry significant opportunity cost. He remains relatively fragile outside of his active defensive tools and possesses no mobility options beyond his ultimate. Success depends heavily on R accuracy, as poor ultimate placement can leave Pantheon isolated and vulnerable. His effectiveness scales dramatically with proper ultimate timing and positioning, making him a high-impact champion that rewards decisive shot-calling and precise execution.

Tips utama

Blog panduan / N/A

Blog panduan

Pantheon is at his best when fights start on his terms, making patience and target selection critical in ARAM: Mayhem's narrow lane. Do not waste the point-and-click engage on the closest tank unless that target is isolated or blocking a guaranteed kill. Instead, hold the jump for carries who step past their frontline, low-health targets trying to last-hit, or enemy divers who have already used their escape. Jumping first with no follow-up nearby often trades the stun for Pantheon's life. Start fights from fog, brush, or behind minions where enemies cannot see the exact angle. Standing in the open and walking forward allows opponents to back up, throw crowd control, or bait the engage into their whole team. Wait for targets to commit to a cast, auto attack, or minion clear animation before jumping, as that small delay turns a fake opening into a real punish window. Use spear poke to create engage permission by chipping the enemy backline until they are low enough for the team to finish during the stun. Ping before engaging so damage dealers know the target. A clean engage with no follow-up is simply crowd control wasted into five enemies. Pantheon excels at punishing enemy divers because the stun is reliable and immediate. If an assassin, bruiser, or snowball user lands on the carry, turn instantly and lock them down before they can finish the burst. Save the shield for the real damage angle rather than wasting it on light poke. Peel first when the team has better scaling damage, as the winning play is sometimes stunning the first enemy who crosses the midpoint and letting the backline clean up. After jumping in, plan the exit before casting again. If the target does not die quickly, angle the shield toward the enemy team and walk back toward the minion wave or nearest ally. Do not retreat in a straight line through the center when skillshots are waiting. Step to the side wall when possible to force enemies to choose between hitting Pantheon or holding spells for teammates. If caught, buy time rather than panic-dumping damage by facing the incoming burst, blocking what is possible, and forcing enemies to spend extra casts. Stand close enough to threaten but not close enough to be farmed. Move up when minions arrive, threaten during the clear, then step back before enemies unload into the choke. Use the side brush as a pressure tool, as simply being missing forces enemy carries to stand farther back. Avoid stacking directly on the carry since enemy area damage then hits both. Kill low-mobility carries first when the team can follow, and respect enemies with instant disengage or invulnerability by baiting those tools with spear poke before committing. Use Snowball to extend judgment rather than replace it. Landing the mark does not mean taking it, especially if it hits a tank standing among five enemies. Snowball is strongest after the enemy wave is cleared, giving the team a cleaner line for follow-up damage. Use it defensively when behind to reposition after getting chunked. When behind, stop being the first body in every fight, farm safely with spear, and trade the stun for shutdown prevention against fed carries. Look for cleanup rather than miracle starts, and commit hard only when the window is real.

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Pantheon the Unbreakable Spear excels as a front-line pick tool who finishes low targets after the initial engage. His strongest games come from holding a threatening forward position that forces enemies to respect his stun range, then choosing one clean target rather than diving across the entire screen. When the team has follow-up, Pantheon starts fights. When the team is poke-heavy, he guards allies and punishes overextensions. During early levels, Pantheon positions slightly ahead of carries but never alone in the enemy minion wave. Standing near the lane side keeps spear poke from being blocked by minions. Short trades work best, poking with spear when targets are last-hitting, walking for relics, or trapped behind their own minions. The stun serves as both threat and escape tool, so using it without team damage ready often gives enemies an easy focus target. Snowball functions as a commitment check rather than poke, thrown when the team can hit the same target or when enemy carries have burned their defensive options. Early augments should support reaching the right target and surviving the response. Mid game represents Pantheon's strongest map-control phase. Standing off-center forces enemies to see him, feel the stun threat, and move poorly because of it. Alternating between spear pressure and sudden all-ins keeps him unpredictable. After stunning, watching for enemy counter-engage and using defensive tools during burst rather than after dropping too low keeps him in the fight. Snowball gains value when death timers and tower pressure matter more, punishing backline champions or used defensively to force enemy spell waste. Late game requires Pantheon to respect damage limits. He cannot stand among five champions indefinitely despite defensive tools. Holding a forward pocket near the team and stepping to the side before engaging shortens the path to backline targets. Poke only when it does not cost engage health, as late fights often hinge on the first target caught. Snowball requires a plan before landing, taking it fast against carries or using it to force dodges that create space. When ahead, Pantheon controls space rather than coinflipping, standing where enemies must walk through his stun to contest. When behind, he becomes a bodyguard and counter-puncher, sitting near the highest-damage ally and stunning enemy divers. Before every late fight, Pantheon chooses one job: engage the exposed carry, peel the enemy diver, or zone the front line for damage dealers. Starting with no plan gets him killed, but making one sharp play and forcing the enemy response creates value for his team.

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Rasio menang

Rasio menang / Rasio pilih

Tier

Pantheon the Unbreakable Spear excels when players understand how his role shifts based on game state. When ahead, Pantheon should act as the first hard punish rather than a random diver. The key is holding stun for carries who step past their tank line, not wasting it on frontline targets that lead to slow front-to-back fights where Pantheon gets outscaled and kited. Ahead-state Pantheon controls space by threatening stuns on anyone approaching for minions, relics, or poke angles, forcing enemies to either respect his presence or fight on his terms. The critical throw pattern involves diving past damage dealers and giving enemies a clean collapse opportunity. When ahead, Pantheon must pick the second target before engaging the first, creating chain kills rather than isolated picks. Shield timing becomes crucial: face the main burst direction and block meaningful damage like executes or carry retaliation. Shielding too early lets enemies wait it out and punish during recovery, while shielding too late loses the health needed to maintain pressure. Grand Starfall should cut off retreats by landing behind or beside the enemy backline as teammates push forward, not landing alone into five enemies for a free surround. After winning fights, Pantheon converts kills into lane control by helping push and denying engage angles rather than chasing single targets. When behind, Pantheon must stop playing as the main carry and become a setup tool. The priority shifts to defending carries by holding stun for enemy divers rather than fishing for backline engages. A point-blank stun on an incoming assassin or bruiser often accomplishes more than desperate backline attempts. Pantheon takes short trades around enemy cooldowns, using spear poke and quick stun exchanges to create health gaps without risking full commits. Shield usage must cancel enemy winning patterns, whether blocking the largest burst during retreats or angling toward damage after stunning a diver. Behind-state Pantheon punishes enemy impatience by waiting near his backline for overextended targets, stunning them only when teammates can follow up. Grand Starfall becomes a rotation and split tool rather than a suicide button, cutting off low-health enemies after teammates soften them or stopping chases by forcing enemies away from carries. Augment choices should prioritize mobility, sticking power, and survival over damage when struggling. The unrecoverable pattern to avoid involves Snowballing into tight enemy formations, stunning carries without follow-up, shielding the wrong direction, and dying before teammates arrive. Recovery comes from forcing messy fights near friendly territory where respawns, turret pressure, and retreat paths make enemy chases awkward, repeating small punishments rather than seeking miracle engages.

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Peringkat champion

Champion / Peran

Champion

Pantheon the Unbreakable Spear defines his ARAM: Mayhem identity through Mortal Will, a passive that transforms him into either a poke champion, a pick champion, or a backline finisher depending on which empowered ability he chooses before engaging. This decision shapes every fight. Entering without an empowered spell ready or nearly ready gives enemies time to peel him off, so tracking passive status before every engage is essential. Empowered Q serves as the safest pressure tool for poke, empowered W provides the cleanest all-in starter for picks, and empowered E offers the best survival option after committing. The targeting decision happens one step before casting, meaning Pantheon must hold empowered spells for Snowball angles, flanks, or teammate crowd control setups rather than burning them into the front line for no result. Comet Spear functions as Pantheon's main damage and poke tool, allowing him to threaten enemies before committing, finish low-health targets, and punish overextended opponents. On the single ARAM lane, Q is strongest when using minion waves, turret pressure, and allied crowd control to force predictable movement. Close-range Q becomes more reliable after W or Snowball, while longer Q softens targets before fights but is easier to dodge from obvious angles. Shield Vault serves as Pantheon's targeted engage and lockdown, turning small positioning mistakes into kill attempts when enemy carries are in range and the team is ready. In Mayhem, W works best as follow-up engage rather than the first thing enemies see, letting teammates force dashes, cleanse effects, or defensive spells before Pantheon jumps. Aegis Assault provides Pantheon's defensive wall and counter-engage tool, letting him face a direction and block incoming damage while buying time for his team to follow. This spell separates a good Pantheon from one who simply dives and dies. Because Mayhem fights stack multiple damage sources in a tight lane, E swings trades when facing the correct threat, typically used after W combos to block immediate enemy answers or while retreating to protect against champions in front. Grand Starfall grants long-range repositioning and fight entry, threatening backline angles, punishing overextended enemies, and rejoining fights after resetting. In Mayhem, R is strongest when cutting off retreat rather than landing directly on enemies, aiming where they must go rather than where they currently stand. The best casts trap enemies between the landing zone and advancing allies, forcing them to choose between running into Pantheon or running into his team. Enemies counter R by disengaging early, spreading out, or turning on Pantheon the moment he lands, making landing angle selection critical for survival.

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Lihat panduan champion

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Pantheon in ARAM: Mayhem is easy to start fights with and easy to throw fights with. The fundamental trap is thinking every stun is a green light. Pantheon's job is to create a short, violent window where the team can follow, then either finish the target or leave before the enemy backline turns on him. Mechanical mistakes center on ability usage and timing. Throwing the spear at the first visible enemy wastes the safest poke and surrenders pressure when a better target appears moments later. The correct habit is holding the spear until enemies spend a dash, get slowed, or are forced into a narrow angle. Jumping in with the stun before the team is close enough to follow results in landing inside the enemy team with the shield becoming a panic button instead of a planned tool. Players should check the nearest damage dealer before committing and wait if they cannot hit the stunned target immediately. Shield usage determines survival. Aiming the defensive shield in the wrong direction while backing out blocks the wrong threat and results in eating real burst from an angle. The shield must turn toward the champion or cluster actually dealing dangerous damage. Channeling the shield while standing still in a spot where enemies can walk around fails because they step past the protected angle and hit from the side or back. The correct action is using the shield while moving toward a wall, turret zone, allied crowd control, or the backline so enemies have fewer clean angles. Gap closers and the ultimate require planning. Using Snowball into the enemy backline without planning the next button results in arriving before engage tools are ready and burning the defensive ability just to survive. Snowball should be treated as an extension of a confirmed engage, not a scouting tool. Casting the ultimate onto the center of five enemies because the marker looks dramatic results in landing in a prepared formation with no escape path. The ultimate should cut off retreat, punish a split backline, or arrive behind the frontline as the fight starts. Decision mistakes involve role clarity and timing. Playing Pantheon like a permanent main tank means absorbing every poke wave and reaching the real fight too low. Pantheon should stand near the front when the stun matters but avoid eating free damage between fights. Diving the enemy carry every fight even when the backline is being jumped results in both teams trading access, but the enemy diver kills the damage dealer faster. Players must decide before the fight whether they are the engager or the bodyguard. Forcing fights into heavy enemy crowd control without baiting anything first results in the jump getting answered instantly and the team fighting while Pantheon is locked down. The correct approach is walking up and threatening, then stepping back to draw hooks, charms, knockups, stuns, or major zoning tools before engaging. Ignoring wave position before using ultimate or Snowball starts fights with no minion cover and no safe path for allies to follow. Starting fights when the best ally damage is not ready to follow results in the stun target living and the team spending cooldowns late into a losing trade. Good Pantheon games are built on restraint. Threaten constantly, commit only when the follow-up is real, and use the shield to exit on your terms. If a mistake happens, switch roles fast from diver to peeler, from finisher to space-maker, from hero play to reset.

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FAQ

Pantheon

FAQ

Is Pantheon a good pick in ARAM: Mayhem? Yes, Pantheon is good when your team needs a direct engager, a point-and-click stun, or a physical damage threat that can force fights instead of waiting forever. Pick him when your comp has follow-up damage, because he creates clean targets but does not want to be the only champion hitting them. The tradeoff is that he can feel bad into heavy disengage or multiple tanks if he cannot reach priority targets. What is Pantheon’s main job in fights? Your job is to start or punish fights by locking down a valuable target, then using your shield timing to survive the return damage. If an enemy carry steps too far forward, jump on them and make your team’s damage easy to land. The tradeoff is commitment: once you go in, you usually need either a kill, strong follow-up, or a safe angle to back out. Should I build Pantheon as damage or bruiser? Build damage when your team already has frontline or when the enemy backline is squishy enough to die during your stun window. Go bruiser when your team needs you to enter first, eat cooldowns, and live long enough to cast a second rotation. Full damage gives better picks, but bruiser gives more room for mistakes and handles messy Mayhem fights better.

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