ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T3 Peringkat #84

Kayn build ARAM Mayhem dan augment terbaik

Kayn saat ini masuk kategori T3 dalam data ARAM Mayhem.

Kayn Kayn the Shadow Reaper Fighter / Mage / Assassin
TierT3
Peringkat#84
Rasio menang50.31%
Rasio pilih0.38%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Black Cleaver Black Cleaver Black Cleaver
Harga total
3,000
Harga
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

Rasio menang54.81%
Rasio pilih11.51%
#2
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Black Cleaver Black Cleaver Black Cleaver
Harga total
3,000
Harga
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

Rasio menang56.23%
Rasio pilih5.70%
#3
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Rasio menang58.89%
Rasio pilih4.74%

N/Aitem

N/A

Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

55.67%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Harga total
1,050
Harga
100

+20 Attack Damage +10 Ability Haste

55.67%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

48.33%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

48.33%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

51.22%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

51.22%

N/A

#1
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Rasio menang48.75%
Rasio pilih5.71%
#2
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Rasio menang45.79%
Rasio pilih5.58%
#3
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Rasio menang52.30%
Rasio pilih4.89%

N/Aitem

Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

50.70%
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

48.24%
Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

51.70%
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

46.81%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

50.05%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

50.32%
Edge of Night Edge of Night Edge of Night
Harga total
3,000
Harga
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

52.03%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Harga total
3,000
Harga
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

51.10%
Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

49.58%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

52.60%
Youmuu's Ghostblade Youmuu's Ghostblade Youmuu's Ghostblade
Harga total
2,800
Harga
675

+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.

51.67%
Serpent's Fang Serpent's Fang Serpent's Fang
Harga total
2,500
Harga
625

+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.

50.28%

N/A

Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

47.61%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

47.61%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

49.19%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Harga total
1,050
Harga
100

+20 Attack Damage +10 Ability Haste

49.19%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

51.10%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

51.10%

N/A

#1
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Rasio menang49.25%
Rasio pilih16.93%
#2
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Rasio menang46.20%
Rasio pilih10.88%
#3
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Rasio menang49.05%
Rasio pilih5.73%

N/Aitem

Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

49.57%
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

50.27%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

50.05%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

51.55%
Black Cleaver Black Cleaver Black Cleaver
Harga total
3,000
Harga
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

50.28%
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

51.36%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

46.63%
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

53.81%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

53.20%
Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

53.30%
Spear of Shojin Spear of Shojin Spear of Shojin
Harga total
3,100
Harga
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

51.94%
Edge of Night Edge of Night Edge of Night
Harga total
3,000
Harga
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

57.43%

N/A

Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

46.90%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Harga total
1,050
Harga
100

+20 Attack Damage +10 Ability Haste

46.90%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

56.47%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

56.47%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

45.27%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

45.27%

N/A

#1
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Black Cleaver Black Cleaver Black Cleaver
Harga total
3,000
Harga
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

Rasio menang51.28%
Rasio pilih10.48%
#2
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Rasio menang48.20%
Rasio pilih6.09%
#3
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

Rasio menang52.71%
Rasio pilih6.00%

N/Aitem

Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

50.39%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

50.07%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.12%
Black Cleaver Black Cleaver Black Cleaver
Harga total
3,000
Harga
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

50.28%
Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

57.84%
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

47.06%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

55.91%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

48.36%
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

60.87%
Spear of Shojin Spear of Shojin Spear of Shojin
Harga total
3,100
Harga
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

47.06%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

49.17%
Endless Hunger Endless Hunger Endless Hunger
Harga total
3,100
Harga
825

+65 Attack Damage +5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.

55.00%

N/A

Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

52.33%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Harga total
1,050
Harga
100

+20 Attack Damage +10 Ability Haste

52.33%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

49.57%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

49.57%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

48.45%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Harga total
1,050
Harga
100

+20 Attack Damage +10 Ability Haste

48.45%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.32%
Rasio pilih
7.50%
Game
1,034

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT158.32%7.50%1,034
Swift and Safe Swift and Safe Swift and Safe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
55.42%
Rasio pilih
7.09%
Game
978

Pilih Swift and Safe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT155.42%7.09%978
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
54.36%
Rasio pilih
6.57%
Game
907

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.36%6.57%907
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
54.22%
Rasio pilih
5.07%
Game
699

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.22%5.07%699
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
53.83%
Rasio pilih
7.00%
Game
966

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT153.83%7.00%966
Dashing Dashing Dashing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.78%
Rasio pilih
10.44%
Game
1,440

Pilih Dashing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.78%10.44%1,440
Upgrade Hubris Upgrade Hubris Upgrade Hubris Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.79%
Rasio pilih
19.70%
Game
2,717

Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.79%19.70%2,717
Shadow Runner Shadow Runner Shadow Runner Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.48%
Rasio pilih
7.35%
Game
1,014

Pilih Shadow Runner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.48%7.35%1,014
Outlaw's Grit Outlaw's Grit Outlaw's Grit Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.68%
Rasio pilih
9.00%
Game
1,241

Pilih Outlaw's Grit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.68%9.00%1,241
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.56%
Rasio pilih
5.82%
Game
803

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.56%5.82%803
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.49%
Rasio pilih
5.15%
Game
711

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.49%5.15%711
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
50.31%
Rasio pilih
5.76%
Game
795

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.31%5.76%795
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.29%
Rasio pilih
4.99%
Game
688

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.29%4.99%688
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.20%
Rasio pilih
7.19%
Game
992

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.20%7.19%992
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.86%
Rasio pilih
20.98%
Game
2,894

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.86%20.98%2,894
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
49.84%
Rasio pilih
11.65%
Game
1,607

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.84%11.65%1,607
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
48.78%
Rasio pilih
8.01%
Game
1,105

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT148.78%8.01%1,105
Final Form Final Form Final Form Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
48.32%
Rasio pilih
6.24%
Game
861

Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT148.32%6.24%861
Upgrade Collector Upgrade Collector Upgrade Collector Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.29%
Rasio pilih
6.14%
Game
847

Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT148.29%6.14%847
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.02%
Rasio pilih
10.82%
Game
1,493

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.02%10.82%1,493
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.78%
Rasio pilih
15.98%
Game
2,204

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.78%15.98%2,204
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.75%
Rasio pilih
9.52%
Game
1,313

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.75%9.52%1,313
The Brutalizer The Brutalizer The Brutalizer Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.59%
Rasio pilih
6.61%
Game
912

Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT147.59%6.61%912
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.77%
Rasio pilih
5.61%
Game
774

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT146.77%5.61%774
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.80%
Rasio pilih
4.57%
Game
631

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT145.80%4.57%631
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
61.18%
Rasio pilih
1.85%
Game
255

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT261.18%1.85%255
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
59.22%
Rasio pilih
3.73%
Game
515

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT259.22%3.73%515
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.75%
Rasio pilih
2.78%
Game
383

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT258.75%2.78%383
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
58.19%
Rasio pilih
3.36%
Game
464

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT258.19%3.36%464
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
57.40%
Rasio pilih
2.40%
Game
331

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT257.40%2.40%331
Earthwake Earthwake Earthwake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
56.89%
Rasio pilih
2.89%
Game
399

Pilih Earthwake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT256.89%2.89%399
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
56.60%
Rasio pilih
2.47%
Game
341

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT256.60%2.47%341
EscAPADe EscAPADe EscAPADe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
56.17%
Rasio pilih
3.52%
Game
486

Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT256.17%3.52%486
Blunt Force Blunt Force Blunt Force Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
55.11%
Rasio pilih
2.70%
Game
372

Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.11%2.70%372
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.38%
Rasio pilih
2.40%
Game
331

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.38%2.40%331
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
53.85%
Rasio pilih
3.20%
Game
442

Pilih Wind Beneath Blade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.85%3.20%442
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.11%
Rasio pilih
1.98%
Game
273

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.11%1.98%273
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.72%
Rasio pilih
3.47%
Game
478

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.72%3.47%478
Blade Waltz Blade Waltz Blade Waltz Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.43%
Rasio pilih
2.68%
Game
370

Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.43%2.68%370
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
52.05%
Rasio pilih
2.48%
Game
342

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.05%2.48%342
Demon's Dance Demon's Dance Demon's Dance Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
52.02%
Rasio pilih
2.69%
Game
371

Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.02%2.69%371
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
51.69%
Rasio pilih
3.00%
Game
414

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.69%3.00%414
Symphony of War Symphony of War Symphony of War Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.99%
Rasio pilih
2.19%
Game
302

Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.99%2.19%302
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.86%
Rasio pilih
2.54%
Game
350

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.86%2.54%350
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.84%
Rasio pilih
2.17%
Game
299

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.84%2.17%299
Spin To Win Spin To Win Spin To Win Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
50.29%
Rasio pilih
3.76%
Game
519

Pilih Spin To Win saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.29%3.76%519
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.15%
Rasio pilih
2.37%
Game
327

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.15%2.37%327
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.65%
Rasio pilih
2.07%
Game
286

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.65%2.07%286
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.53%
Rasio pilih
3.06%
Game
422

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.53%3.06%422
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
49.22%
Rasio pilih
2.33%
Game
321

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.22%2.33%321
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.59%
Rasio pilih
3.61%
Game
498

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.59%3.61%498
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
48.39%
Rasio pilih
2.47%
Game
341

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.39%2.47%341
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.19%
Rasio pilih
3.60%
Game
496

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.19%3.60%496
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.56%
Rasio pilih
3.57%
Game
492

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.56%3.57%492
First-Aid Kit First-Aid Kit First-Aid Kit Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.43%
Rasio pilih
2.40%
Game
331

Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.43%2.40%331
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.15%
Rasio pilih
2.92%
Game
403

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.15%2.92%403
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.02%
Rasio pilih
2.07%
Game
285

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.02%2.07%285
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.94%
Rasio pilih
2.61%
Game
360

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.94%2.61%360
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.67%
Rasio pilih
3.04%
Game
420

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.67%3.04%420
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.02%
Rasio pilih
2.09%
Game
289

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.02%2.09%289
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
45.68%
Rasio pilih
2.35%
Game
324

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.68%2.35%324
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.26%
Rasio pilih
1.99%
Game
274

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.26%1.99%274
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.77%
Rasio pilih
2.98%
Game
411

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.77%2.98%411
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
43.32%
Rasio pilih
3.36%
Game
464

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT243.32%3.36%464
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
63.76%
Rasio pilih
1.08%
Game
149

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT363.76%1.08%149
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
56.73%
Rasio pilih
1.24%
Game
171

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT356.73%1.24%171
Prom Queen Prom Queen Prom Queen Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
55.78%
Rasio pilih
1.07%
Game
147

Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.78%1.07%147
Mighty Shield Mighty Shield Mighty Shield Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
55.56%
Rasio pilih
0.78%
Game
108

Pilih Mighty Shield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT355.56%0.78%108
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
53.38%
Rasio pilih
1.07%
Game
148

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.38%1.07%148
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
52.88%
Rasio pilih
1.38%
Game
191

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.88%1.38%191
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
52.75%
Rasio pilih
1.58%
Game
218

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.75%1.58%218
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.41%
Rasio pilih
1.05%
Game
145

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.41%1.05%145
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
52.36%
Rasio pilih
1.69%
Game
233

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.36%1.69%233
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
52.05%
Rasio pilih
1.24%
Game
171

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.05%1.24%171
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.30%
Rasio pilih
1.20%
Game
165

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.30%1.20%165
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.00%
Rasio pilih
1.12%
Game
154

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.00%1.12%154
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.39%
Rasio pilih
1.19%
Game
164

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.39%1.19%164
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.14%
Rasio pilih
0.84%
Game
116

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.14%0.84%116
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
49.06%
Rasio pilih
0.77%
Game
106

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.06%0.77%106
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.54%
Rasio pilih
1.49%
Game
206

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.54%1.49%206
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
48.46%
Rasio pilih
1.65%
Game
227

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.46%1.65%227
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.36%
Rasio pilih
0.88%
Game
122

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.36%0.88%122
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.92%
Rasio pilih
1.04%
Game
144

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.92%1.04%144
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.58%
Rasio pilih
1.65%
Game
227

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.58%1.65%227
Slow and Steady Slow and Steady Slow and Steady Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.40%
Rasio pilih
1.12%
Game
154

Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.40%1.12%154
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.09%
Rasio pilih
1.37%
Game
189

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.09%1.37%189
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.00%
Rasio pilih
0.72%
Game
100

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.00%0.72%100
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.90%
Rasio pilih
1.05%
Game
145

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.90%1.05%145
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.67%
Rasio pilih
1.41%
Game
195

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.67%1.41%195
Protein Shake Protein Shake Protein Shake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
45.88%
Rasio pilih
1.23%
Game
170

Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.88%1.23%170
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
45.54%
Rasio pilih
0.73%
Game
101

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.54%0.73%101
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
44.54%
Rasio pilih
0.86%
Game
119

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT344.54%0.86%119
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
44.00%
Rasio pilih
0.72%
Game
100

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT344.00%0.72%100
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
42.64%
Rasio pilih
0.94%
Game
129

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.64%0.94%129
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
42.60%
Rasio pilih
1.23%
Game
169

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT342.60%1.23%169
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
42.54%
Rasio pilih
1.65%
Game
228

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.54%1.65%228
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
41.62%
Rasio pilih
1.34%
Game
185

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT341.62%1.34%185
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
40.15%
Rasio pilih
0.96%
Game
132

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT340.15%0.96%132
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
40.00%
Rasio pilih
1.45%
Game
200

Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT340.00%1.45%200
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
58.14%
Rasio pilih
0.62%
Game
86

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT458.14%0.62%86
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
57.78%
Rasio pilih
0.65%
Game
90

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT457.78%0.65%90
Crit Ncast Crit Ncast Crit Ncast Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
57.41%
Rasio pilih
0.39%
Game
54

Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT457.41%0.39%54
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
56.86%
Rasio pilih
0.37%
Game
51

Pilih Quest: Icathia's Fall saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT456.86%0.37%51
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.85%
Rasio pilih
0.57%
Game
78

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT453.85%0.57%78
Guilty Pleasure Guilty Pleasure Guilty Pleasure Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.52%
Rasio pilih
0.51%
Game
71

Pilih Guilty Pleasure saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT453.52%0.51%71
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
53.33%
Rasio pilih
0.43%
Game
60

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT453.33%0.43%60
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.23%
Rasio pilih
0.45%
Game
62

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT453.23%0.45%62
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.63%
Rasio pilih
0.41%
Game
57

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT452.63%0.41%57
Little Devil Little Devil Little Devil Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.11%
Rasio pilih
0.51%
Game
71

Pilih Little Devil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT452.11%0.51%71
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.72%
Rasio pilih
0.42%
Game
58

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT451.72%0.42%58
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.77%
Rasio pilih
0.47%
Game
65

Pilih Courage of the Colossus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.77%0.47%65
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.57%
Rasio pilih
0.63%
Game
87

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.57%0.63%87
Don't Blink Don't Blink Don't Blink Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
50.00%
Rasio pilih
0.45%
Game
62

Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.00%0.45%62
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
49.02%
Rasio pilih
0.37%
Game
51

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT449.02%0.37%51
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.39%
Rasio pilih
0.67%
Game
93

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT448.39%0.67%93
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
45.95%
Rasio pilih
0.54%
Game
74

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT445.95%0.54%74
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.83%
Rasio pilih
0.70%
Game
96

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.83%0.70%96
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
45.83%
Rasio pilih
0.52%
Game
72

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT445.83%0.52%72
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
44.44%
Rasio pilih
0.46%
Game
63

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT444.44%0.46%63
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
40.91%
Rasio pilih
0.48%
Game
66

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT440.91%0.48%66
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
40.74%
Rasio pilih
0.59%
Game
81

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT440.74%0.59%81
Holy Fire Holy Fire Holy Fire Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
38.27%
Rasio pilih
0.59%
Game
81

Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT438.27%0.59%81
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
37.50%
Rasio pilih
0.41%
Game
56

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT437.50%0.41%56

Kayn Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

Standard order: R > Q > W > E.

RWQE

Move to R > W > Q > E only when your augments or the enemy comp make safe W pressure more valuable than repeated Q damage.

RQWE

Start Q, take W second, take E third, then max Q first, W second, and E last.

Kayn Counters

Counters and threats extracted from the matchup guide

Counters

Counters

6

Kayn counters these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Lux Lux Lux T3
Tier
T3
Peringkat
#66
Rasio menang
49.86%
Rasio pilih
1.05%

Lux saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Jhin Jhin Jhin T4
Tier
T4
Peringkat
#124
Rasio menang
47.86%
Rasio pilih
1.21%

Jhin saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Peringkat
#58
Rasio menang
51.29%
Rasio pilih
0.83%

Vel'Koz saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Ziggs Ziggs Ziggs T3
Tier
T3
Peringkat
#74
Rasio menang
50.23%
Rasio pilih
0.78%

Ziggs saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Senna Senna Senna T3
Tier
T3
Peringkat
#82
Rasio menang
49.52%
Rasio pilih
1.15%

Senna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

6

Kayn is countered by these champions in ARAM: Mayhem.

Poppy Poppy Poppy T3
Tier
T3
Peringkat
#75
Rasio menang
49.22%
Rasio pilih
0.34%

Poppy saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Malzahar Malzahar Malzahar T1
Tier
T1
Peringkat
#17
Rasio menang
53.30%
Rasio pilih
0.91%

Malzahar saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Veigar Veigar Veigar T3
Tier
T3
Peringkat
#81
Rasio menang
50.14%
Rasio pilih
0.98%

Veigar saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Vayne Vayne Vayne T1
Tier
T1
Peringkat
#7
Rasio menang
54.56%
Rasio pilih
0.94%

Vayne saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Kayn Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Kayn Kayn Kayn T3
Tier
T3
Peringkat
#84
Rasio menang
50.31%
Rasio pilih
0.38%

Kayn saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

What Kayn needs most from a team

Reliable first contact: Kayn can follow chaos extremely well, but he does not want to be the only champion face-checking the entire enemy team. A tank, root, hook, knockup, or strong zoning spell gives him a safer entry point.

Kayn ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityPlays like a bruiser-assassin hybrid waiting for permission, looking for safe poke and short trades before becoming useful once form and items line up.Becomes a constant angle hunter and repeat skirmisher who chooses the right fight every wave instead of a patient scaler waiting for perfect conditions.Stop waiting for perfect form; take safe progress and skirmish repeatedly.
Transformation TimingPlayers can wait for the perfect form and accept a slow start, collecting progress through careful poke and patient gameplay.Waiting too long can lose the game before your champion turns on. Collect progress through real trades and take the form the lobby gives you.Adapt form choice to available targets rather than forcing a preference.
Snowball UsageOften a way to start fights Kayn could not otherwise reach, used primarily as an engage tool.More important but more dangerous. A hit Snowball is not an obligation. Take it only when your team can follow or you have an immediate exit plan.Treat Snowball as a decision point, not a reflex.
Ultimate FunctionOften held to secure kills or dodge one key spell, treated primarily as a finisher tool.Defensive value is higher because burst windows are frequent. Use R to stall while cooldowns come back online, not just to last-hit targets.Use R to dodge, stall, reposition, and bridge cooldowns.
Teamfight PositioningMelee champions often sit behind the wave until someone engages, waiting for the right moment to commit.Stand where you threaten side entry without being the first target. Use walls to force backline respect. Never idle visibly in center lane.Threaten angles constantly; visible Kayn loses pressure.

Champion Analysis

Peran / Rasio menang

Peringkat

Kayn the Shadow Reaper is a versatile melee assassin in ARAM: Mayhem, defined by his unique dual-form transformation mechanic that allows him to adapt his playstyle based on team composition and game state. His core identity centers on choice between Shadow Assassin (blue form) for burst assassination or Darkin (red form) for sustained teamfight presence, making form selection the most critical strategic decision players face with this champion. In ARAM, Kayn's role shifts based on his chosen form. Blue form excels at eliminating squishy backline targets through extreme burst damage and superior wall-passing mobility, while red form provides exceptional sustain and extended teamfight capability against tanky frontliners. This flexibility allows Kayn to respond to enemy composition rather than being locked into a single playstyle. His damage pattern revolves around quick ability combinations. Q, Reaping Slash, delivers two-hit damage and can pass through walls. W, Blade's Reach, provides area-of-effect damage and a slow effect. E, Shadow Step, enables wall-passing mobility and serves as his primary engage tool in the single-lane ARAM environment where flanking opportunities are limited. R, Umbral Dash, functions as a powerful dive mechanic that enters an enemy champion for damage while granting a shield, making it both an offensive and defensive tool. The practical strategic value of Kayn lies in his engage potential and target access. His E wall-passing ability allows him to use terrain features to approach the enemy backline undetected, creating flanking opportunities that most melee assassins cannot replicate in ARAM. The standard engage pattern involves using E to approach through walls, then diving with R into a priority target, following up with Q and W burst for eliminations. Form selection requires evaluating the enemy team composition. Against multiple squishy backline champions, blue form's wall-passing burst assassination proves more valuable. Against tanky frontliners, red form's sustained damage and teamfight presence offers better strategic value. This decision fundamentally shapes Kayn's role for the remainder of the match. Kayn's primary strengths include his flexible dual forms, E wall-passing mobility, strong R engage capability, and high burst damage potential. However, he faces significant weaknesses that players must navigate. He requires time to progress toward his chosen form, resulting in a weak early game before transformation. His durability is average at best, and blue form is particularly fragile despite its offensive power. These weaknesses mean Kayn players must exercise patience in the early stages and position carefully to avoid being punished before accessing his full kit.

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Kayn wins Mayhem fights by choosing side angles before engagements begin. Walking straight down the lane with the frontline makes Kayn a predictable melee champion eating poke before trading. Using walls, brush edges, and minion waves to threaten from off-center forces enemy carries to step inward, creating opportunities for the team to hit clumped targets. Engage when the enemy backline has already used peel or mobility. Kayn excels as the second knife into a fight rather than the first body seen. Wait for hooks, stuns, displacements, shield spells, or major dashes to be spent before entering from walls or with Snowball. Going first into five ready champions often forces the ultimate into a delay tool instead of a kill setup. Use the first rotation to test the fight, tagging a priority target if possible, then deciding whether to continue. If enemies turn hard, exit through the side rather than forcing deeper. Kayn re-enters better than most melee champions, so surviving the first trade often outweighs finishing a low-value target. When allies have strong engage, follow crowd control instantly. If an ally locks someone near mid-lane, hit the controlled target, force defensive spells, then use ultimate or wall path to dodge enemy counter-burst. Do not ignore divers just because Kayn can reach the backline. Punish assassins, bruisers, or Snowball tanks that land on carries. Kayn's damage and mobility excel at cleaning up overextended melee champions, and killing divers creates safe windows to chase afterward. Use ultimate defensively when enemies commit everything to Kayn. If marked and low, entering a target dodges incoming damage, breaks enemy focus timing, and lets cooldowns recover enough to exit. In Mayhem fights, denying a burst window can win the whole exchange. Plan exits before entering. Kayn's worst deaths happen after dashing forward with no wall, no minion cover, and no target to ultimate. Before committing, identify retreat options through side walls, back through the team, or into marked enemies. Stand off the center line when enemy poke is available. The bridge rewards straight-line skillshots and area damage. Kayn can play near side terrain while threatening access, so eating free poke while waiting is unnecessary. Do not stack directly on carries before fights. If enemies land one area spell on both backline and Kayn, the health needed to dive is lost. Keep a small diagonal gap, closing only when the team starts the fight or enemies overstep. Kill targets that can actually die, not always the most fed nameplate. If an enemy carry has flash-like mobility, shields, and two supports nearby, hitting an exposed mage or low-health bruiser may open the fight faster. Kayn snowballs fights through pressure resets, not tunneling into untouchable backliners. Snowball works best as follow-up or angle fixer. Throw it when enemy carries step forward to poke, when controlled targets cannot dodge cleanly, or when the team has already started the fight. When behind, stop opening fights from the front. Play for cleanup, punish low-health targets, and peel divers off the team. A behind Kayn who stays alive for the second rotation is more useful than one who coin-flips a backline dive and dies first. The clean Kayn pattern is simple: angle first, enter second, exit before counter-burst, then re-enter when enemy spacing breaks. Keeping this rhythm turns the narrow lane from a poke tunnel into a side-access map where every enemy step forward becomes a possible kill window.

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Kayn the Shadow Reaper progresses through three distinct phases in ARAM: Mayhem, each demanding different positioning, patience, and engagement discipline. During levels 1 through 6, the primary goal is farming form safely while avoiding unnecessary risks. Kayn should start just off the front line rather than directly on it, maintaining access to minions and side-wall angles without committing to extended brawls. Trading happens in short bursts: dash in, tag an enemy, and retreat before their support or tank can respond. Early Snowball serves as a punish tool rather than a blind engage, used only when targets are already crowd controlled or overextended. Holding the second cast is often correct, as arriving alone before having form and items leads to heavy punishment. Players should take early augments that help survive entries or convert takedowns, and avoid spending active augments to poke tanks unless they are the current fight target. If the team has stronger waveclear, push and threaten wall angles; if outranged, stall near the turret. A behind Kayn remains useful by playing for cleanup and letting enemies spend engage tools first. From levels 7 through 11, Kayn stops playing as a passenger and takes control of skirmishes. Position near side terrain and fogged lane edges for burst patterns, or closer to the frontline for bruiser patterns. The trading rhythm shifts to softening fights first: tag the wave, threaten a dash, force a peel spell, then back out before re-entering with higher odds. Snowball becomes more dangerous but follows the same rule: hitting does not always mean going. Take it only when landing on isolated carries, low-health targets, or champions the team is collapsing on. Augment timing decides fights, with defensive options used before dropping too low and damage options deployed when targets cannot escape. After winning fights, push immediately but avoid chasing past the wave. When behind, stop trying to one-shot full-health targets and instead fight around numbers, using Snowball only on damaged targets. In levels 12 and beyond, Kayn decides fights through target selection, cooldown patience, and clean resets. Position from the side of the formation, near terrain, or behind the frontline until enemies spend key abilities. Late fights center on controlled commitment rather than poking, as one bad entry can end the game. Snowball becomes a fight-winning tool or a game-losing delivery system, thrown from angles where minions do not block the intended target and taken only when the landing is survivable. Active augments should be saved for real engages or counter-engages, stacked with moments when targets are locked down. When ahead, control space rather than chasing kills, forcing enemy carries back while the team takes structures. When behind, play for the one fight that resets the game, clearing waves and punishing enemies who overextend. After any late win, move straight to the highest-value objective; after any loss, regroup before the next fight. Kayn is strongest when entering on his own terms, so resetting lane states and watching enemy cooldowns ensures the final engage is clean.

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Rasio menang

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Tier

Kayn the Shadow Reaper excels at controlling when fights start and end, making leads particularly valuable when used to force bad enemy spacing rather than simply chasing kills. When ahead, Kayn should avoid front-line stat checking unless form, augments, and team follow-up support that approach. Instead, use walls, fog, minion waves, and Snowball pressure to create angles that make enemies guess where attacks originate. The goal is forcing panic movement, burning defensive tools, and making every reset fight start on Kayn's terms. When ahead as Shadow Assassin-style Kayn, play for clean angles on fragile targets through short trades, fast picks, and exits through terrain. Avoid opening on tanks simply because they are closest, as damage built to eliminate carries wastes on durable targets. When ahead as Rhaast-style Kayn, control the fight center but enter after enemies commit their first crowd control or mobility, targeting the highest-value reachable target. Never start fights alone regardless of durability, as engaging without allies in position donates shutdown pressure rather than creating space. A critical ahead pattern involves baiting enemy anti-dive tools before committing. Walk into threat range, show side angles, or use Snowball pressure to force shields, stasis effects, knockbacks, fears, roots, or exhaust-style effects. Once these answers are down, re-enter with real engage. This makes leads repeatable instead of coinflip, as Kayn excels at two-stage fights by threatening, leaving, and returning from different paths. When behind, Kayn cannot afford heroic entrances. The role shifts from forcing first contact to punishing oversteps, following crowd control, and using terrain to avoid fair fights. A behind Kayn who dies first becomes useless, while one who waits three seconds, enters after cooldowns are spent, and finishes damaged targets can still flip fights. Stop diving backlines from the front; instead, play beside the team and look for targets already hit by poke, crowd control, or Snowball engage. Behind Shadow Assassin-style Kayn shifts from assassin to cleanup, entering after enemy carries use mobility or after allies land crowd control. If kills are impossible, tag targets, force movement, and leave before counter-burst lands. Behind Rhaast-style Kayn peels and counter-engages before attempting drain-tank play, standing near allies enemies want to dive and punishing divers with knock-up pressure. Go forward only after enemy backlines step into range or front lines are isolated. When the enemy baits with low-health targets, check the map state rather than just health bars. Ask whether allies can follow, what crowd control waits, and where the exit wall lies. If one answer is bad, do not chase. Trading one-for-one rarely suffices when already losing pressure. When the team needs engagement but Kayn is too behind to survive, use Snowball, wall angles, and movement to threaten without fully committing, forcing enemy reactions first. The final rule applies to both states: when ahead, spend leads to control space without giving shutdowns; when behind, spend mobility to buy time and punish mistakes. In both cases, throws happen when entering with no exit and no ally ready to convert pressure.

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Peringkat champion

Champion / Peran

Champion

Kayn the Shadow Reaper enters ARAM: Mayhem as a flexible skirmisher who must earn his true identity through combat. His passive, The Darkin Scythe, defines his entire strategic approach: damaging ranged champions pushes him toward Shadow Assassin, while damaging melee champions pushes him toward Rhaast. Shadow Assassin rewards clean target access and burst, whereas Rhaast rewards longer fights, healing, and front-to-back brawling. In Mayhem's frequent contact environment, the form decision should be made from the loading screen and confirmed in early fights. If the enemy has fragile ranged carries and your team already has a frontline, play for Shadow Assassin. If the enemy has bruisers, tanks, or your team needs someone to stand in the fight, play for Rhaast. Splitting damage randomly between target types when one form is clearly better for the match is a critical mistake. Form progress comes from hitting champions, not farming safely. Players must choose trades that hit the champion type they want. Before transforming, Kayn is not at full power, so the first waves should be played like you are collecting the right resource rather than proving dominance. Tag the correct targets, avoid dying for low-value damage, and use Snowball or terrain only when your team is close enough to prevent collapse. Once transformed, commit fully to the form's job. Shadow Assassin should threaten flank routes and punish isolated carries, while Rhaast should contest space near the frontline and punish grouped enemies with repeated area damage and knock-up pressure. Enemies can deny Kayn by refusing the target type he wants, grouping tightly against Shadow Assassin, or kiting Rhaast after his first engage. Hard crowd control is especially punishing because Kayn often must enter melee range to finish kills. Taking the wrong form, delaying form through unfocused trades, or dying repeatedly before transformation leaves Kayn behind during the part of Mayhem where fights chain together quickly. A late, wrong-form Kayn feels like a champion without a job. The passive changes the value of every point put into basic abilities, so build and play around the form you are actually going to receive, not the one you wish the enemy draft allowed.

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Lihat panduan champion

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Kayn punishes messy fights in ARAM: Mayhem, but he gets punished just as hard when he enters without a clean exit. The screen becomes crowded quickly, so most Kayn mistakes stem from forcing the first angle instead of waiting for the one that actually lets him finish, transform, or escape. Mechanical errors often begin with dashing in using Q as an opener simply because the enemy front line is close. This wastes mobility before the real fight starts, lands Kayn in crowd control, and leaves no way to reposition when enemy carries step back. Kayn should hold Q until he knows whether he is dodging, finishing, or crossing through a target. If enemies still have easy lockdown ready, walking with the team and threatening the angle is better than committing. Throwing W from maximum range into targets moving sideways causes the spell to miss, eliminates the engage window, and allows enemies to walk forward while a main setup tool is unavailable. Kayn should cast W when targets are slowed by terrain pressure, last-hitting, retreating in a straight line, or reacting to teammate crowd control. Using E through the nearest wall without checking the exit point causes Kayn to appear in vision, in trap zones, or too far from his team. E should have a destination in mind: flanking a carry, dodging poke, healing between trades, or retreating. If the wall exit puts Kayn closer to five enemies than to his team, it is not a flank but a donation. Ultimate mistakes include using R on the first marked target without considering whether they are a good host, which can place Kayn in the middle of the enemy team or waste his best untargetability window. R should dodge key punishment, follow a priority target, buy time for cooldowns, or finish someone the team can collapse on afterward. Exiting R aggressively every time leads to appearing in predictable spots and dying to prepared crowd control. The exit should be treated as a second engage choice: if enemies wait with stuns, exit away; if the team is collapsing and the target isolated, exit forward. Decision mistakes include forcing fights before form or build direction has real impact, which feeds early deaths and delays power spikes. Kayn should trade with purpose, hit the right champion types when safe, and let teammates create windows. Picking a form plan and refusing to adapt to the enemy draft leads to being an assassin into durable targets or a bruiser against kitable backlines. Diving the backline while the team is clearing minions or too far away creates a fight allies cannot join. Chasing one low-health champion past the fight leaves carries exposed and misses the main damage exchange. Ignoring enemy anti-dive tools because Kayn can become untargetable results in diving into exhaust effects, knockbacks, silences, roots, or layered shields. Building only for damage when the team lacks a durable engager makes every engage a coin flip. Starting fights when key ally ultimates or follow-up tools are missing means enemies survive the burst and turn on Kayn. Defending low-health structures by diving into five enemies alone causes death before the wave clears. The safe rule is simple: Kayn should enter when he knows how he leaves. If the exit cannot be named before going in, it is gambling, not flanking. Wait half a second longer, track the punishment tools, then cut through the fight when enemies have already committed their answers.

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FAQ

Kayn

FAQ

Is Kayn a safe blind pick in ARAM: Mayhem? Kayn is playable blind, but he is not a pure front-to-back champion before he gets a form and a real item base. If your team already has engage and crowd control, play patiently around side angles and follow their lockdown instead of starting every fight yourself. The tradeoff is that forcing early dives into five champions can leave you useless while the enemy farms your health bar. Which form should I choose on Kayn? Choose the form that matches the enemy team and your job in fights. If the enemy has several squishy carries and weak peel, Shadow Assassin style rewards fast flanks and burst windows; if they have durable champions and extended brawls, Rhaast style is usually more stable. The tradeoff is simple: assassin Kayn punishes bad positioning harder, while Rhaast survives messier fights better. How should I play before transforming? Before form, play like a setup skirmisher, not the final carry. Look for short trades when an enemy steps too far forward, then back out before their whole team can collapse. The tradeoff is that greedy all-ins may help you progress toward form, but dying early gives the enemy space and delays your item timing.

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