ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T1 Peringkat #5

Brand build ARAM Mayhem dan augment terbaik

Brand saat ini masuk kategori T1 dalam data ARAM Mayhem.

Brand Brand the Burning Vengeance Mage
TierT1
Peringkat#5
Rasio menang54.19%
Rasio pilih1.21%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Blackfire Torch Blackfire Torch Blackfire Torch
Harga total
2,800
Harga
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Rasio menang53.41%
Rasio pilih17.07%
#2
Blackfire Torch Blackfire Torch Blackfire Torch
Harga total
2,800
Harga
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Rasio menang53.93%
Rasio pilih7.79%
#3
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Rasio menang49.94%
Rasio pilih6.96%

N/Aitem

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

52.94%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

52.56%
Blackfire Torch Blackfire Torch Blackfire Torch
Harga total
2,800
Harga
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

53.70%
Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Harga total
2,600
Harga
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

53.32%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

50.90%
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

50.73%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

51.46%
Morellonomicon Morellonomicon Morellonomicon
Harga total
2,850
Harga
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

48.76%
Void Staff Void Staff Void Staff
Harga total
3,000
Harga
1,050

+95 Ability Power +40% Magic Penetration

47.94%
Bloodletter's Curse Bloodletter's Curse Bloodletter's Curse
Harga total
2,900
Harga
750

+65 Ability Power +400 Health +15 Ability Haste Vile Decay: Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds, up to 30%.

54.73%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Harga total
3,250
Harga
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

47.72%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

51.88%

N/A

Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

53.11%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

53.11%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

53.31%
Fated Ashes Fated Ashes Fated Ashes
Harga total
900
Harga
500

+30 Ability Power Inflame Damaging Abilities deal 15 bonus magic damage over 3 seconds. Deals an additional 45 magic damage to monsters.

51.38%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

51.38%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
62.17%
Rasio pilih
21.41%
Game
7,655

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT162.17%21.41%7,655
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.27%
Rasio pilih
7.17%
Game
2,565

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT157.27%7.17%2,565
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.15%
Rasio pilih
4.63%
Game
1,657

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT157.15%4.63%1,657
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.22%
Rasio pilih
16.13%
Game
5,767

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT156.22%16.13%5,767
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.15%
Rasio pilih
21.61%
Game
7,727

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT156.15%21.61%7,727
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
55.68%
Rasio pilih
4.60%
Game
1,645

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT155.68%4.60%1,645
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.61%
Rasio pilih
5.58%
Game
1,996

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.61%5.58%1,996
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
55.40%
Rasio pilih
11.21%
Game
4,009

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT155.40%11.21%4,009
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
55.16%
Rasio pilih
5.45%
Game
1,949

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT155.16%5.45%1,949
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.14%
Rasio pilih
7.48%
Game
2,675

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.14%7.48%2,675
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.98%
Rasio pilih
22.10%
Game
7,903

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.98%22.10%7,903
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
54.41%
Rasio pilih
8.59%
Game
3,073

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT154.41%8.59%3,073
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
54.20%
Rasio pilih
4.96%
Game
1,775

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT154.20%4.96%1,775
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
54.05%
Rasio pilih
10.35%
Game
3,702

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT154.05%10.35%3,702
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.95%
Rasio pilih
6.12%
Game
2,189

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.95%6.12%2,189
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.95%
Rasio pilih
5.63%
Game
2,013

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.95%5.63%2,013
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.80%
Rasio pilih
11.85%
Game
4,238

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.80%11.85%4,238
Critical Missile Critical Missile Critical Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.75%
Rasio pilih
5.66%
Game
2,024

Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.75%5.66%2,024
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
53.44%
Rasio pilih
11.02%
Game
3,941

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT153.44%11.02%3,941
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.22%
Rasio pilih
6.56%
Game
2,347

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.22%6.56%2,347
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.06%
Rasio pilih
13.79%
Game
4,930

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.06%13.79%4,930
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.05%
Rasio pilih
6.51%
Game
2,328

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT153.05%6.51%2,328
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.46%
Rasio pilih
9.61%
Game
3,435

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.46%9.61%3,435
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.15%
Rasio pilih
4.82%
Game
1,722

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.15%4.82%1,722
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.68%
Rasio pilih
8.41%
Game
3,007

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.68%8.41%3,007
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
51.36%
Rasio pilih
12.02%
Game
4,297

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.36%12.02%4,297
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.20%
Rasio pilih
4.90%
Game
1,752

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.20%4.90%1,752
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.06%
Rasio pilih
8.59%
Game
3,071

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.06%8.59%3,071
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.56%
Rasio pilih
6.21%
Game
2,219

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.56%6.21%2,219
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
47.43%
Rasio pilih
4.36%
Game
1,558

Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT147.43%4.36%1,558
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
58.58%
Rasio pilih
2.05%
Game
734

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT258.58%2.05%734
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.57%
Rasio pilih
2.50%
Game
893

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT258.57%2.50%893
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
58.25%
Rasio pilih
1.44%
Game
515

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT258.25%1.44%515
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.98%
Rasio pilih
3.28%
Game
1,171

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT257.98%3.28%1,171
Skilled Sniper Skilled Sniper Skilled Sniper Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
57.61%
Rasio pilih
1.36%
Game
486

Pilih Skilled Sniper saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT257.61%1.36%486
Big Brain Big Brain Big Brain Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
56.22%
Rasio pilih
3.15%
Game
1,126

Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.22%3.15%1,126
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
56.17%
Rasio pilih
1.68%
Game
600

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT256.17%1.68%600
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
56.15%
Rasio pilih
3.16%
Game
1,131

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT256.15%3.16%1,131
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
55.82%
Rasio pilih
3.77%
Game
1,349

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.82%3.77%1,349
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
55.25%
Rasio pilih
1.84%
Game
657

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.25%1.84%657
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.56%
Rasio pilih
2.60%
Game
931

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.56%2.60%931
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.40%
Rasio pilih
3.69%
Game
1,318

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.40%3.69%1,318
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
54.19%
Rasio pilih
3.54%
Game
1,264

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.19%3.54%1,264
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.18%
Rasio pilih
2.44%
Game
873

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.18%2.44%873
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.13%
Rasio pilih
1.59%
Game
569

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.13%1.59%569
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
54.04%
Rasio pilih
1.87%
Game
668

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.04%1.87%668
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
53.59%
Rasio pilih
1.99%
Game
711

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.59%1.99%711
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
53.37%
Rasio pilih
1.87%
Game
667

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.37%1.87%667
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.68%
Rasio pilih
2.29%
Game
820

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.68%2.29%820
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.58%
Rasio pilih
2.16%
Game
774

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.58%2.16%774
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.58%
Rasio pilih
1.52%
Game
542

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.58%1.52%542
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.12%
Rasio pilih
1.58%
Game
566

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.12%1.58%566
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.07%
Rasio pilih
3.71%
Game
1,327

Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.07%3.71%1,327
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.21%
Rasio pilih
1.50%
Game
535

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.21%1.50%535
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.13%
Rasio pilih
2.61%
Game
933

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.13%2.61%933
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.43%
Rasio pilih
1.63%
Game
583

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.43%1.63%583
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.29%
Rasio pilih
1.92%
Game
686

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.29%1.92%686
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.04%
Rasio pilih
1.31%
Game
469

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.04%1.31%469
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.72%
Rasio pilih
1.35%
Game
482

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.72%1.35%482
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.39%
Rasio pilih
1.47%
Game
526

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.39%1.47%526
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
59.11%
Rasio pilih
0.63%
Game
225

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT359.11%0.63%225
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
58.54%
Rasio pilih
0.92%
Game
328

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT358.54%0.92%328
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
57.97%
Rasio pilih
1.21%
Game
433

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT357.97%1.21%433
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
56.49%
Rasio pilih
0.73%
Game
262

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT356.49%0.73%262
Ominous Pact Ominous Pact Ominous Pact Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
55.80%
Rasio pilih
1.16%
Game
414

Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.80%1.16%414
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
55.05%
Rasio pilih
0.86%
Game
307

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT355.05%0.86%307
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
54.25%
Rasio pilih
0.69%
Game
247

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT354.25%0.69%247
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
54.02%
Rasio pilih
0.73%
Game
261

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT354.02%0.73%261
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
53.76%
Rasio pilih
0.74%
Game
266

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.76%0.74%266
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.55%
Rasio pilih
0.95%
Game
338

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.55%0.95%338
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.28%
Rasio pilih
0.64%
Game
229

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.28%0.64%229
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
52.63%
Rasio pilih
0.96%
Game
342

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.63%0.96%342
Adamant Adamant Adamant Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
52.26%
Rasio pilih
0.56%
Game
199

Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.26%0.56%199
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
52.21%
Rasio pilih
0.70%
Game
249

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.21%0.70%249
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.02%
Rasio pilih
1.18%
Game
421

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.02%1.18%421
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
51.72%
Rasio pilih
1.22%
Game
435

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.72%1.22%435
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.72%
Rasio pilih
0.81%
Game
290

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.72%0.81%290
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.69%
Rasio pilih
0.50%
Game
178

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.69%0.50%178
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
51.35%
Rasio pilih
0.93%
Game
333

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.35%0.93%333
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
51.10%
Rasio pilih
0.63%
Game
227

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.10%0.63%227
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
51.08%
Rasio pilih
0.65%
Game
231

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.08%0.65%231
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.00%
Rasio pilih
1.12%
Game
402

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.00%1.12%402
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.20%
Rasio pilih
0.71%
Game
255

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.20%0.71%255
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.00%
Rasio pilih
1.26%
Game
450

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.00%1.26%450
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
49.75%
Rasio pilih
0.55%
Game
197

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.75%0.55%197
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.22%
Rasio pilih
0.72%
Game
256

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.22%0.72%256
Tormentor Tormentor Tormentor Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.17%
Rasio pilih
1.18%
Game
423

Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.17%1.18%423
Fey Magic Fey Magic Fey Magic Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.66%
Rasio pilih
1.14%
Game
409

Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.66%1.14%409
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
48.46%
Rasio pilih
1.27%
Game
454

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.46%1.27%454
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
48.40%
Rasio pilih
0.61%
Game
219

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.40%0.61%219
Cruelty Cruelty Cruelty Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.28%
Rasio pilih
1.22%
Game
435

Pilih Cruelty saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.28%1.22%435
Purist - Caster Purist - Caster Purist - Caster Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
46.52%
Rasio pilih
0.64%
Game
230

Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.52%0.64%230
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.80%
Rasio pilih
0.80%
Game
286

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.80%0.80%286
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
44.02%
Rasio pilih
1.03%
Game
368

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT344.02%1.03%368
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
63.38%
Rasio pilih
0.20%
Game
71

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT463.38%0.20%71
Guilty Pleasure Guilty Pleasure Guilty Pleasure Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
60.26%
Rasio pilih
0.22%
Game
78

Pilih Guilty Pleasure saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT460.26%0.22%78
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
59.32%
Rasio pilih
0.17%
Game
59

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT459.32%0.17%59
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
58.33%
Rasio pilih
0.20%
Game
72

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT458.33%0.20%72
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
56.25%
Rasio pilih
0.49%
Game
176

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT456.25%0.49%176
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
55.79%
Rasio pilih
0.27%
Game
95

Pilih Trueshot Prodigy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT455.79%0.27%95
Don't Blink Don't Blink Don't Blink Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
55.68%
Rasio pilih
0.25%
Game
88

Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT455.68%0.25%88
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
55.62%
Rasio pilih
0.47%
Game
169

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT455.62%0.47%169
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
55.56%
Rasio pilih
0.30%
Game
108

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT455.56%0.30%108
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
55.37%
Rasio pilih
0.50%
Game
177

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT455.37%0.50%177
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
54.93%
Rasio pilih
0.20%
Game
71

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT454.93%0.20%71
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
54.63%
Rasio pilih
0.30%
Game
108

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT454.63%0.30%108
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.78%
Rasio pilih
0.30%
Game
108

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT452.78%0.30%108
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
52.63%
Rasio pilih
0.37%
Game
133

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT452.63%0.37%133
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.05%
Rasio pilih
0.20%
Game
73

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT452.05%0.20%73
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
52.00%
Rasio pilih
0.21%
Game
75

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT452.00%0.21%75
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.80%
Rasio pilih
0.39%
Game
139

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT451.80%0.39%139
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.72%
Rasio pilih
0.32%
Game
116

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT451.72%0.32%116
Crit Ncast Crit Ncast Crit Ncast Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
50.91%
Rasio pilih
0.31%
Game
110

Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.91%0.31%110
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.81%
Rasio pilih
0.35%
Game
124

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.81%0.35%124
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
50.79%
Rasio pilih
0.35%
Game
126

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.79%0.35%126
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.79%
Rasio pilih
0.18%
Game
63

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.79%0.18%63
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.00%
Rasio pilih
0.17%
Game
60

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.00%0.17%60
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.00%
Rasio pilih
0.17%
Game
60

Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.00%0.17%60
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.39%
Rasio pilih
0.46%
Game
164

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT449.39%0.46%164
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.33%
Rasio pilih
0.21%
Game
75

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT449.33%0.21%75
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.55%
Rasio pilih
0.39%
Game
138

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT448.55%0.39%138
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.21%
Rasio pilih
0.31%
Game
112

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT448.21%0.31%112
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.15%
Rasio pilih
0.23%
Game
81

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT448.15%0.23%81
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.37%
Rasio pilih
0.21%
Game
76

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT447.37%0.21%76
Poltergeist Poltergeist Poltergeist Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
47.13%
Rasio pilih
0.24%
Game
87

Pilih Poltergeist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT447.13%0.24%87
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.58%
Rasio pilih
0.20%
Game
73

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT446.58%0.20%73
Feel the Burn Feel the Burn Feel the Burn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
44.86%
Rasio pilih
0.30%
Game
107

Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT444.86%0.30%107
Slow Cooker Slow Cooker Slow Cooker Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
44.06%
Rasio pilih
0.40%
Game
143

Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT444.06%0.40%143
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
43.86%
Rasio pilih
0.32%
Game
114

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.86%0.32%114
Little Devil Little Devil Little Devil Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
38.36%
Rasio pilih
0.20%
Game
73

Pilih Little Devil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT438.36%0.20%73
Mountain Soul Mountain Soul Mountain Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.85%
Rasio pilih
0.15%
Game
54

Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT551.85%0.15%54
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
46.43%
Rasio pilih
0.16%
Game
56

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT546.43%0.16%56

Brand Skill Combos

Extracted from the skill order guide

Skill Order
WEQ

Stay on W > E > Q when your augments reward repeated spell hits, wide-area damage, long fights, or anything that makes grouped enemies melt faster.

WQE

Switch to W > Q > E when your augments and team comp turn Brand into a pick-heavy burst mage.

EWQ

Consider E > W > Q only when the game is forcing you into shorter, scrappier fights and you need safer, more reliable close-range control.

Brand Counters

Counters and threats extracted from the matchup guide

Counters

Counters

10

Brand counters these champions in ARAM: Mayhem.

Sion Sion Sion T1
Tier
T1
Peringkat
#26
Rasio menang
53.11%
Rasio pilih
0.60%

Sion saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Sett Sett Sett T1
Tier
T1
Peringkat
#11
Rasio menang
54.29%
Rasio pilih
0.70%

Sett saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Darius Darius Darius T4
Tier
T4
Peringkat
#149
Rasio menang
47.24%
Rasio pilih
0.50%

Darius saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Rell Rell Rell T1
Tier
T1
Peringkat
#14
Rasio menang
54.57%
Rasio pilih
0.40%

Rell saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Maokai Maokai Maokai T2
Tier
T2
Peringkat
#50
Rasio menang
51.87%
Rasio pilih
0.71%

Maokai saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Lux Lux Lux T3
Tier
T3
Peringkat
#66
Rasio menang
49.86%
Rasio pilih
1.05%

Lux saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Peringkat
#58
Rasio menang
51.29%
Rasio pilih
0.83%

Vel'Koz saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Fizz Fizz Fizz T1
Tier
T1
Peringkat
#30
Rasio menang
53.38%
Rasio pilih
0.71%

Fizz saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Morgana Morgana Morgana T1
Tier
T1
Peringkat
#32
Rasio menang
52.56%
Rasio pilih
1.14%

Morgana saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Brand Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Brand Brand Brand T1
Tier
T1
Peringkat
#5
Rasio menang
54.19%
Rasio pilih
1.21%

Brand saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Team functions Brand needs most

Reliable first engage: Brand can follow a fight much better than he can force one from neutral. A tank or hard crowd control champion gives him a real target and stops enemies from simply sidestepping his damage.

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Premium Wombo Setup.

Amumu pins multiple targets in a tight area, which gives Brand the easiest possible window to land his full area damage and spread burn through the enemy team. Brand is strongest when enemies are grouped and already controlled, and Amumu creates that exact fight shape.

Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Point-and-click Style Pick Pressure.

These tanks give Brand a stable target. Their lockdown makes his skillshots easier to confirm, and their body presence discourages assassins from walking straight at him. They also start fights from fog or brush, which is valuable because Brand punishes enemies hardest when they have less room to pre-spread.

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Layered Area Control And Follow-up Damage.

Control mages and teamfight enchanter-mages help Brand turn a narrow lane into a trap. Their zoning tools make enemies path predictably, and their crowd control gives Brand extra time to land his burn spread. They also add wave control, which matters because Brand prefers fighting enemies in the wave or just behind it.

Rell Rell Rell T1
Tier
T1
Peringkat
#14
Rasio menang
54.57%
Rasio pilih
0.40%

Rell saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Jarvan IV Jarvan IV Jarvan IV T4
Tier
T4
Peringkat
#131
Rasio menang
48.09%
Rasio pilih
0.42%

Jarvan IV saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Forced Clumps For Maximum Burn Value.

These champions do not just catch one target; they force the enemy team into a messy, compressed fight. Brand thrives there because his damage punishes players who stand near each other, especially when they are trying to peel, dash, or escape through the same small space.

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Milio Milio Milio T2
Tier
T2
Peringkat
#64
Rasio menang
51.34%
Rasio pilih
0.40%

Milio saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Anti-dive Support For Free Casting.

Brand is dangerous when he gets multiple casts in a fight, but he is punishable if assassins or bruisers reach him before his damage spreads. Peel supports buy him that second spell rotation. They also let him play farther forward to threaten stuns without instantly dying to the first engage.

Brand ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityBrand is a poke mage who wins by softening enemies before objectives and waiting for teammates to engage, standing far back and fishing for slow poke.Brand becomes a fight-starter and chaos punisher who must actively make dives expensive, burning paths enemies must take rather than fishing from maximum range.Shift from passive poke to active fight control and punish enemy commitments.
Skill UsageRewards repeated long-range harassment and saving ultimate for five enemies standing close together in clumps.Rewards casts that punish commitments on choke points, retreat lines, and dive paths. Ultimate works best when enemies are trapped by their own engage.Aim for forced movement locations, not pretty max-range casts on stationary targets.
PositioningBrand can stay at maximum range, chipping away safely and resetting spacing while waiting for enemy mistakes.Being slightly behind your frontline is better than max range, letting you reach both enemy engage and backline collapse. Too far back means arriving late.Stay close enough to punish, far enough to live; move with your frontline.
Tempo and TimingBrand has time to chip, reset spacing, and wait for better angles or enemy mistakes before committing damage.Decisions are compressed; hesitation ends fights before your damage matters. Cast early to shape fights, but hold punish tools when dive threats are waiting.Play faster and commit early; Mayhem punishes slow habits and empty cooldown windows.
Snowball UseSnowball can let Brand surprise people and set up close-range damage as an engage tool.Blind Snowball engages are risky due to enemy augments. Use for follow-up on controlled targets or as a repositioning threat without always recasting.Treat Snowball as calculated follow-up, not default engage into five healthy enemies.
Augment StrategyBrand builds for damage-over-time, magic penetration, and area pressure without augment considerations.Pick augments solving real problems: reaching fast targets, surviving dives, or extending burn. Defensive options win more than damage if team lacks peel.Build for survival and fight uptime; track enemy augment cooldowns before committing.

Champion Analysis

Peran / Rasio menang

Peringkat

Brand the Burning Vengeance is a ranged mage defined by devastating AoE burst damage, widely recognized as one of the strongest champions in Hextech Mayhem. His identity centers on pure area damage, with his passive Blaze forming the foundation of his extraordinary output. Every ability hit applies a Blaze stack on enemies, and when three stacks accumulate, they detonate for percentage maximum health magic damage. This passive is especially terrifying in Hextech Mayhem’s confined terrain, where his AoE abilities easily hit multiple champions simultaneously, triggering several passive detonations in a single exchange. Brand’s Q ability, Sear, functions as his primary crowd control tool, stunning any target already affected by Blaze. This makes combo sequencing critical: landing any Blaze-applying ability before Sear turns it into a reliable stun. His W, Pillar of Flame, is his core AoE spell, dealing massive magic damage across a wide area and consistently striking multiple enemies in every team fight. The E ability, Conflagration, spreads to nearby enemies, enabling rapid passive stacking. Brand’s ultimate, Pyroclasm, launches a fireball that bounces between enemies, each bounce delivering damage. In Hextech Mayhem’s dense team fights, this ability can produce absolutely devastating AoE damage, often turning the tide when enemies cluster. Positioning is vital: Brand thrives in the backline, using the mode’s narrow spaces to maximize his spells’ reach and splash potential. He is vulnerable to dive and burst assassins, so he must rely on his stun and careful spacing to survive. His damage pattern is burst-oriented, not sustained; he shines when he can unload a full combo on grouped opponents and then let his passive finish the job. Practical strategic value lies in his ability to zone enemies, punish clumped positioning, and single-handedly carry games once his passive timing is mastered. Brand’s reputation as a top-tier Hextech Mayhem pick is well-earned, and consistent success demands disciplined ability rotation, Blaze tracking, and awareness of when to commit versus retreat in the chaotic frontline.

Tips utama

Blog panduan / N/A

Blog panduan

Brand wins ARAM: Mayhem by making the enemy team stand in bad places. He is not a clean single-target mage and not a frontliner. His best fights start when enemies are packed near the wave, a choke, a relic area, or their own turret. If the enemy spreads well, slow down and use the minion wave to force them back together before spending the full combo. Start fights from minion pressure, not from open space. Push the wave until the enemy has to walk up, then throw spells where they must stand to last-hit, clear, or protect their turret. Brand is much scarier when the enemy is choosing between eating poke and losing lane space. Look for the second target, not only the first. If one enemy steps forward alone, hit them if it is free, but save the bigger damage pattern for the moment their teammate walks in to help. Brand punishes clumps harder than isolated tanks. Use allied crowd control as the real engage button. When a teammate lands a root, knockup, hook, charm, or slow, immediately layer damage on that spot. Do not wait to confirm too long because Mayhem fights close windows fast due to shields, dashes, and augments. Do not open with the most important control tool unless the target is already pressured. Poke first, make them dodge, then use control when their path is predictable. Brand is excellent when enemies dive in a line. If assassins, bruisers, or Snowball users commit through the front, step back and cast into the path they must travel. Hold one spell for the diver even when the enemy backline looks tempting. When a carry is engaged on, hit the diver first. Brand damage spreads naturally in messy fights, but the immediate job is to make the diver regret staying. Back up while casting instead of standing still to finish a combo. Kite toward turret or support and force the diver to overextend for the final hit. The escape plan starts before the fight. Stand slightly behind the frontline and off the exact center of the lane to avoid hooks and Snowballs. Do not panic-cast all spells while running; place damage where the enemy is going, not where they were. Use brush as a reset point to break targeting, then cast as they face-check. If marked by Snowball, move toward the team before it is reactivated to pull the incoming champion into allied damage. Fight around the width of the lane. Stand a little to one side so the team is not stacked in a straight line, and avoid standing directly behind the tank when poke is flying. Use walls and turret edges to compress enemies; cast at the exit path instead of the current position. Do not chase too deep after a good burn spread. Stop at the next choke, clear the wave, and force the enemy to walk.

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Blog panduan

N/A / Augment

Blog panduan

Brand the Burning Vengeance approaches ARAM: Mayhem fights in three distinct power windows. During levels 1-6, position slightly behind your front line and off-center, not inside the minion wave. Punish enemies during their last-hit and wave-clear animations, especially when they group on caster minions, but conserve cooldowns to punish dives. Early Snowball is a threat tool, not a dash button; taking it into five enemies before level 6 usually throws unless your team can follow. Augments should support your actual role—damage, ability haste, range, mana, or defensive safety—and do not pretend an offensive augment makes you a tank. Push when your team has stronger poke or needs brush control; stall when the enemy has better all-in and your frontline is weak. When ahead, step forward after chunking multiple enemies to force pressure without diving; when behind, shift into wave-clear mode, stand back, and preserve health to reach level 6 as a turning point. From levels 7-11, Brand enters his most explosive stage if teams are grouped tightly. Position behind your most reliable frontliner, angled toward the lane side so spells reach carries hiding behind tanks, and never enter a narrow choke first unless enemy engage is confirmed down. Trade on two patterns: enemies stacked on minions for poke and wave control, or enemies walking forward after a teammate is tagged for counter-engage. Act as a fight breaker, dropping area damage into clumps when the enemy commits. Mid-game Snowball use remains strict: only dash when the landing spot is already winning, such as following a tank onto a burned carry or finishing a target after peel is spent. Augments sharpen your teamfight identity—range and poke support keep enemies low before engages, burst and burn augments wait for crowd control chains, and defensive augments let you bait but not face-check. Push after a won trade, kill, or when enemy wave-clear retreats; stall when frontline is dead or a carry is low, using spells to slow the wave. When ahead, hold lane center and punish bad spacing without chasing low-health champions past the wave; when behind, stop fishing for miracle kills and play around enemy overcommits, casting when they group to hit turret or dive. Beyond level 12, Brand wins through discipline. Position where your first spell can hit the fight while keeping your body off the easiest targeting line, using frontline, minions, and turret remains as spacing tools. Late trades focus on forcing bad engages: cast when enemies are locked in animations, clumped on wave-clear, or moving through narrow space. Snowball becomes a finisher or emergency reposition, not a standard engage; dashing into a full-health grouped enemy removes your backline damage, so hold it until after the first clash or use it to secure a caught kill. Augments match the fight shape—offensive choices reward patience until clumps form, range or haste reward constant spacing, defensive choices reward baiting then retreating through your team. Push when you win the health war or score a kill; stall when your team lacks health, summoners, or frontline. When ahead, close by denying clean engages, keeping waves moving, and layering damage where the enemy has committed. When behind, play for one impatient fight: stay near carries, clear waves from maximum safe range, hold damage for clustered dives, and punish champions hitting the structure. After every late fight, push with multiple enemies dead or too low, reset after a costly win, or stall after an even trade. Brand’s playstyle demands casting from safe space, punishing clumps, never taking a lonely Snowball, and making the enemy pay every time they fight in a group.

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Rasio menang

Rasio menang / Rasio pilih

Tier

Brand the Burning Vengeance becomes dangerous when he controls space rather than chasing highlight plays. When ahead, his primary strength is forcing enemies to pay health for every step of ground, so he plays behind the frontline, casting into minion waves, chokes, or clumped backlines only when the enemy must choose between eating damage or giving up position. The key ahead triggers are enemies grouped behind their wave or under pressure, a teammate initiating cleanly so Brand can follow with burst, and low enemy carries forced to retreat through burning zones rather than chased past the frontline. Augments that extend burn or add range reward patient repeated spell contact rather than risky all-ins, while defensive augments should be saved for counter-engage, not spent on poke. Avoiding throws from a lead means never face-checking fog, not stacking with other carries against multi-target engage, not chasing through the lane without frontline, and saving stun threat for the actual diver or assassin rather than wasting it on a low-value tank. When behind, Brand shifts from winning the fight with one combo to slowing the enemy push and making engages cost too much. He operates from maximum safe range, aiming spells where minions and champions overlap to defend without choosing between farm and poke. If the frontline is too weak to hold space, he kites diagonally to force enemies to choose between chasing through burn or switching targets. The comeback window arrives when the enemy team groups tightly to end—Brand lets them overcommit, then casts into the cluster after their first engage tools are used. Behind, survivability or defensive augments become anti-dive tools, range augments enable safe spacing, repeated-hit augments soften the whole team over time, and ultimate augments are held for committed fights, not poke. Avoiding unrecoverable fights means not starting from a health deficit unless the enemy is clumped, not defending lane space worth his life when the enemy controls the center, not panic-casting every spell at the first tank, not stacking with low-health allies, and not using Snowball into five enemies while behind. The core pattern is patience into punishment: ahead, every step forward burns; behind, the enemy’s final step costs more than they expected.

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Peringkat champion

Champion / Peran

Champion

Brand the Burning Vengeance’s power in ARAM: Mayhem rests entirely on his passive, Blaze. Every ability applies Blaze, and stacking it on the same enemy triggers a burst of area damage. Because Mayhem fights are dense and reset quickly, this turns Brand from a standard poke mage into a chain-reaction threat. His Q becomes a single-target stun only when the target is already burning, making it his most important control tool. W, his area spell, appears after a short delay and punishes enemies who must stand in predictable locations such as under their wave, around a trapped teammate, or near relic fights. E is the easiest way to apply Blaze because it is targeted, and when cast on an already-burning enemy it spreads the effect to nearby allies. R bounces between close enemies, making it devastating in narrow lanes or when the enemy team is clustered. Brand’s strongest patterns come from layering these abilities: applying Blaze first, then using Q for a stun, W for guaranteed area damage, and R while enemies are still tied together. In early fights, Brand should land one safe spell and watch the enemy reaction—if they back off, he gains space; if they walk forward while burning, they offer a stun or second spell toward detonation. During teamfights, Brand thinks in layers. He applies Blaze to the easiest target, then uses the next spell to stun, spread, or finish the passive cycle. It is often correct to hit a tank if that tank is standing in the middle of everyone. Enemies counter Brand by spacing out, baiting one spell, and re-engaging while he is missing key follow-up. Shields, untargetability, and quick disengage all reduce the value of his passive chain. Wasting any ability opens a punish window. Missing Q means Brand cannot stun a burning target, and enemies can dive or force a trade. Missing W removes his biggest zone threat, allowing the enemy to step forward and clear space. Using E on a low-value isolated target fizzles the passive chain and removes his easiest defensive setup. A bad ultimate throw—such as casting it on an isolated low-health enemy—loses his highest-impact fight button and lets enemies group aggressively. Brand is much easier to punish after he has burned W and E without forcing a stun, detonation, or retreat. He must play around complete spell rotations rather than random single casts, using W zones and E-Q threat to rebuild control when his ultimate is not available.

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Lihat panduan champion

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Brand punishes messy fights, but he also gets punished hard for messy inputs. The biggest trap is thinking every glowing clump is a free full combo. Brand wins when he keeps burn pressure rolling, saves his crowd control for a real target, and casts from a place where enemies must walk through damage to reach him. If the first layer of an ability misses, do not panic-cast the rest. Reset the angle, protect yourself, and make the next spell count. A common mechanical mistake is throwing Q first at a healthy target with no setup. The projectile is easy to dodge, the stun threat disappears, and the enemy frontline can walk forward uncontested. Apply burn with another spell or item first, then use Q when the target is already committed to a direction. If the miss happens, back up immediately and use remaining spells to zone space, not force a bad duel. Dropping W where the enemy is standing instead of where they must move lets good players sidestep it and kills area pressure. Aim W at the retreat path, choke point, or behind a slowed target so enemies choose between eating damage or giving ground. Casting E on the closest unit without checking what it can spread to wastes one of Brand’s easiest multi-target tools. Look for minions, summoned units, or clustered champions before pressing E; hold it if enemies are spread. Using R on a single isolated target collapses its bounce value and turns a teamfight threat into minor poke. Cast ultimate when enemies are near each other, trapped in a corridor, or around units that keep the bounce pattern alive. Buffering a full combo into a target about to dash or become untargetable causes multiple spells to miss. Make mobile champions spend movement first, then commit Q or W after they dash to a predictable landing spot. Standing still after casting leaves Brand vulnerable to hooks and engages; move diagonally after every spell. Ignoring minion positioning allows skillshots to be blocked; clear or thin the wave with purpose before throwing Q through open lanes. Trying to finish kills with basic attacks when enemies can still turn walks Brand into engage range; trust delayed damage if the target is already burning and low. Decision mistakes include playing Brand like a primary engager. Let tanks or bruisers start the commitment and punish the pileup, not be the reason it starts on top of him. Conversely, holding every spell for the perfect five-man moment loses lane pressure and the value of constant burn threat. Use safe poke to keep enemies low but keep one key answer available when divers are missing from vision. Spending all cooldowns on the enemy tank because they are closest leaves the backline untouched; angle spells so burn pressure threatens the champions behind the frontline. Taking every Snowball or portal follow-up just because ultimate is ready lands Brand in melee range with no escape. Follow only if the landing spot has allied bodies, enemy mobility is spent, and the combo can hit multiple targets. Building or augmenting for greed when the enemy team has heavy dive yields damage that never survives to cycle spells; choose damage options that can actually be delivered and value defensive or peel-supporting choices against assassins and hard engage. Fighting in wide open space when the team wants choke control lets enemies spread out and reduces area damage. Pull fights toward narrow lanes, minion waves, or terrain where opponents must bunch up.

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FAQ

Brand

FAQ

Is Brand a good pick in ARAM: Mayhem? Yes, Brand is strong when fights stay grouped and enemies are forced through narrow space. Pick him when your team can start fights or hold people in his spell zones, because his damage gets much better when opponents cannot spread out. The tradeoff is that he is fragile, so if the enemy has long-range poke or fast dive, you must play slower and save crowd control for defense. What is Brand’s main job in a Mayhem fight? Your job is to punish clumps with repeated area damage, not to chase one target forever. When enemies walk up together, tag them, spread your damage, and make them choose between retreating or taking another spell. The tradeoff is that tunnel vision on a low-health target can pull you into engage range and waste your best damage window. Should I play Brand aggressively early? Play aggressively only when your frontline or crowd control can cover you. If enemies are stuck clearing waves or stepping around allied threats, move up, cast from max safe range, and back off before they answer. If you walk up first with no pressure behind you, assassins and hard engage champions get a clean punish window.

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