R > Q > W > E
N/A
item / Rasio menang / Rasio pilih
N/A
26.9N/A
- Harga total
- 2,950
- Harga
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Harga total
- 2,950
- Harga
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Harga total
- 2,900
- Harga
- 1,100
+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.
- Harga total
- 2,950
- Harga
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
N/Aitem
- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
45.03%- Harga total
- 2,950
- Harga
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
46.91%- Harga total
- 3,000
- Harga
- 500
+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.
46.55%- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
44.95%- Harga total
- 3,000
- Harga
- 850
+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.
46.48%- Harga total
- 2,900
- Harga
- 1,100
+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.
45.36%- Harga total
- 2,900
- Harga
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
45.49%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
46.38%- Harga total
- 2,800
- Harga
- 675
+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.
48.11%- Harga total
- 2,500
- Harga
- 625
+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.
43.46%- Harga total
- 3,100
- Harga
- 750
+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.
49.34%- Harga total
- 2,700
- Harga
- 475
+55 Attack Damage 18 LethalityPreparationAfter being out of combat with Champions for 8 seconds gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.ExtractionWhen a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.
46.16%N/A
- Harga total
- 400
- Harga
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
44.61%- Harga total
- 1,000
- Harga
- 300
+20 Attack Damage 10 Lethality
44.61%- Harga total
- 350
- Harga
- 350
+10 Attack Damage
46.08%- Harga total
- 1,000
- Harga
- 300
+20 Attack Damage 10 Lethality
46.08%- Harga total
- 1,000
- Harga
- 300
+20 Attack Damage 10 Lethality
45.59%N/A
- Harga total
- 2,950
- Harga
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Harga total
- 2,900
- Harga
- 1,100
+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.
- Harga total
- 2,950
- Harga
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 2,900
- Harga
- 1,100
+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.
- Harga total
- 2,950
- Harga
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Harga total
- 2,900
- Harga
- 1,100
+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.
- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
N/Aitem
- Harga total
- 2,900
- Harga
- 1,100
+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.
43.49%- Harga total
- 2,950
- Harga
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
45.69%- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
42.95%- Harga total
- 3,100
- Harga
- 750
+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.
42.66%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
42.96%- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
33.91%- Harga total
- 3,000
- Harga
- 500
+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.
48.61%- Harga total
- 3,000
- Harga
- 850
+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.
44.02%- Harga total
- 3,300
- Harga
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
45.02%- Harga total
- 3,000
- Harga
- 250
+45 Attack Damage +450 Health +15 Ability Haste Hackshorn Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
42.32%- Harga total
- 3,300
- Harga
- 150
+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.
39.18%- Harga total
- 3,100
- Harga
- 825
+65 Attack Damage +5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.
47.18%N/A
- Harga total
- 400
- Harga
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
40.35%- Harga total
- 1,000
- Harga
- 300
+20 Attack Damage 10 Lethality
40.35%- Harga total
- 400
- Harga
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
44.79%- Harga total
- 950
- Harga
- 950
+30 Attack Damage +150 Health +15 Ability Haste
44.79%- Harga total
- 350
- Harga
- 350
+10 Attack Damage
40.83%- Harga total
- 400
- Harga
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
40.83%N/A
- Harga total
- 2,950
- Harga
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Harga total
- 2,950
- Harga
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Harga total
- 2,950
- Harga
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
N/Aitem
- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
35.49%- Harga total
- 2,950
- Harga
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
35.20%- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
34.44%- Harga total
- 3,000
- Harga
- 500
+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.
33.07%- Harga total
- 2,900
- Harga
- 1,100
+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.
38.19%- Harga total
- 3,000
- Harga
- 850
+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.
35.52%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
38.82%- Harga total
- 3,300
- Harga
- 550
+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.
43.75%- Harga total
- 2,900
- Harga
- 625
+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
38.10%- Harga total
- 3,000
- Harga
- 150
+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
43.08%- Harga total
- 3,500
- Harga
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
39.00%- Harga total
- 2,800
- Harga
- 675
+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.
34.55%N/A
- Harga total
- 400
- Harga
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
33.03%- Harga total
- 1,000
- Harga
- 300
+20 Attack Damage 10 Lethality
33.03%- Harga total
- 350
- Harga
- 350
+10 Attack Damage
32.88%- Harga total
- 1,000
- Harga
- 300
+20 Attack Damage 10 Lethality
32.88%- Harga total
- 400
- Harga
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
37.48%- Harga total
- 950
- Harga
- 950
+30 Attack Damage +150 Health +15 Ability Haste
37.48%Augment
Augment / Rasio menang
| Nama | Kelangkaan | Tier | Rasio pilih | Game | |
|---|---|---|---|---|---|
Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 54.63% | 7.61% | 1,016 |
Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 52.55% | 11.01% | 1,469 |
Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 51.63% | 5.30% | 707 |
Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 50.83% | 5.44% | 726 |
Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 50.39% | 11.67% | 1,558 |
Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 50.22% | 6.95% | 928 |
Pilih Shadow Runner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 49.86% | 8.28% | 1,105 |
Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 49.47% | 8.54% | 1,140 |
Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 49.13% | 4.74% | 633 |
Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 49.13% | 11.20% | 1,494 |
Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 47.65% | 23.62% | 3,152 |
Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 47.13% | 7.97% | 1,063 |
Pilih Wind Beneath Blade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 47.09% | 6.68% | 892 |
Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 46.52% | 21.23% | 2,833 |
Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 46.11% | 12.61% | 1,683 |
Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 46.07% | 9.43% | 1,259 |
Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 45.96% | 6.67% | 890 |
Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 45.55% | 16.17% | 2,158 |
Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 45.24% | 13.15% | 1,755 |
Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 43.23% | 4.92% | 657 |
Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 42.54% | 5.37% | 717 |
Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 57.97% | 3.99% | 533 |
Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 54.02% | 2.33% | 311 |
Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 53.00% | 4.00% | 534 |
Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 52.82% | 2.80% | 373 |
Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 52.77% | 4.19% | 559 |
Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 52.48% | 2.87% | 383 |
Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 52.43% | 2.93% | 391 |
Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 51.86% | 3.83% | 511 |
Pilih Outlaw's Grit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 51.74% | 1.94% | 259 |
Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 51.45% | 3.10% | 414 |
Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 50.21% | 3.57% | 476 |
Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 49.84% | 2.39% | 319 |
Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 49.66% | 2.20% | 294 |
Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 48.40% | 2.11% | 281 |
Pilih Swift and Safe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 48.36% | 2.51% | 335 |
Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 48.29% | 1.97% | 263 |
Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 48.06% | 3.09% | 412 |
Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 47.82% | 3.09% | 412 |
Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 47.56% | 3.07% | 410 |
Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 47.30% | 3.33% | 444 |
Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 47.29% | 2.90% | 387 |
Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 46.93% | 2.32% | 309 |
Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 46.69% | 4.30% | 574 |
Pilih Earthwake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 45.90% | 1.83% | 244 |
Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 45.89% | 2.19% | 292 |
Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 45.83% | 1.98% | 264 |
Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 45.72% | 2.54% | 339 |
Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 45.63% | 2.74% | 366 |
Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 45.36% | 2.83% | 377 |
Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 45.18% | 4.20% | 560 |
Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 45.13% | 3.15% | 421 |
Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 44.98% | 1.72% | 229 |
Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 44.55% | 2.41% | 321 |
Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 44.47% | 2.98% | 398 |
Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 44.27% | 1.96% | 262 |
Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 43.83% | 2.31% | 308 |
Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 43.75% | 2.28% | 304 |
Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 42.52% | 2.86% | 381 |
Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 41.89% | 2.77% | 370 |
Pilih Dashing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 41.43% | 3.36% | 449 |
Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 58.25% | 1.45% | 194 |
Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 56.73% | 0.78% | 104 |
Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 54.29% | 0.79% | 105 |
Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 53.08% | 0.97% | 130 |
Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 53.00% | 1.63% | 217 |
Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 51.59% | 1.18% | 157 |
Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 51.43% | 1.31% | 175 |
Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 51.08% | 1.04% | 139 |
Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 50.71% | 1.58% | 211 |
Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 50.25% | 1.49% | 199 |
Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 50.00% | 0.93% | 124 |
Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 49.55% | 1.65% | 220 |
Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 48.74% | 0.89% | 119 |
Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 47.41% | 1.01% | 135 |
Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 46.85% | 1.07% | 143 |
Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 46.85% | 0.83% | 111 |
Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 46.36% | 0.82% | 110 |
Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 46.34% | 1.54% | 205 |
Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 46.23% | 0.79% | 106 |
Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 46.11% | 1.35% | 180 |
Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 46.04% | 1.04% | 139 |
Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 45.79% | 0.80% | 107 |
Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 44.97% | 1.12% | 149 |
Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 44.89% | 1.32% | 176 |
Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 44.30% | 1.71% | 228 |
Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 44.27% | 0.98% | 131 |
Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 44.17% | 0.90% | 120 |
Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 43.55% | 0.93% | 124 |
Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 41.73% | 1.04% | 139 |
Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 41.62% | 1.30% | 173 |
Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 41.45% | 1.14% | 152 |
Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 40.15% | 1.03% | 137 |
Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 39.05% | 0.79% | 105 |
Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 38.73% | 1.06% | 142 |
Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 36.25% | 1.20% | 160 |
Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 35.97% | 1.04% | 139 |
Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 35.16% | 1.36% | 182 |
Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 59.34% | 0.68% | 91 |
Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 56.67% | 0.45% | 60 |
Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 55.88% | 0.76% | 102 |
Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 54.84% | 0.70% | 93 |
Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 52.46% | 0.46% | 61 |
Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 48.15% | 0.40% | 54 |
Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 47.14% | 0.52% | 70 |
Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 46.48% | 0.53% | 71 |
Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 44.09% | 0.70% | 93 |
Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 43.10% | 0.43% | 58 |
Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 43.02% | 0.64% | 86 |
Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 42.59% | 0.40% | 54 |
Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 41.10% | 0.55% | 73 |
Pilih Lightning Strikes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 40.74% | 0.40% | 54 |
Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 40.66% | 0.68% | 91 |
Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 37.14% | 0.52% | 70 |
Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 37.04% | 0.61% | 81 |
Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 36.76% | 0.51% | 68 |
Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 36.36% | 0.41% | 55 |
Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 35.71% | 0.42% | 56 |
Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 32.39% | 0.53% | 71 |
Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 31.37% | 0.38% | 51 |
Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 28.85% | 0.39% | 52 |
Kha'Zix Skill Combos
Extracted from the skill order guide
R > W > Q > E (Heavy Sustain / Poke Build)
R > Q > E > W (Reset Frenzy Build)
Max Taste Their Fear (Q) first.
Kha'Zix Counters
Counters and threats extracted from the matchup guide
Counters
5Kha'Zix counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
5Kha'Zix is countered by these champions in ARAM: Mayhem.
Read counter detailsKha'Zix Team Comp Highlights
Partner patterns extracted from the team comp guide
Synergy Mechanism: Malphite provides the ultimate setup. His Unstoppable force engages from long range and groups enemies tightly. This forces the enemy team to burn their major defensive cooldowns instantly, leaving them vulnerable. Combo: Malphite lands R on multiple targets. Kha'Zix follows immediately with E, activates W mid-air for the slow, and cleans up low-health targets. The isolation mechanic matters less here because Malphite’s burst creates instant execute opportunities. Best Scenario: The enemy team is grouped near a tower or choke point. Malphite engages, and Kha'Zix resets on the support or ADC caught in the center. Enemy Answer: The enemy support can save a major peel tool like Lulu’s Polymorph or Taric’s Invulnerability specifically for Kha'Zix’s follow-up. Zhonya’s Hourglass on the primary target also stalls the reset chain. Failure Risk: If Malphite engages a full-health tank stack, Kha'Zix cannot finish the job. He dives in, fails to secure a reset, and dies instantly to focused fire. Recovery: If the engage fails, Kha'Zix must hold his E. He should only use R to re-stealth and walk away, waiting for the next cooldown cycle rather than forcing a bad trade.
Varus (High Value)
Synergy Mechanism: Varus offers the poke and hard CC Kha'Zix lacks. He can shred frontlines with % health damage or snipe backliners, creating the low-health targets Kha'Zix needs to trigger resets. Combo: Varus lands a long-range Q or R. The target drops to 30-40% health. Kha'Zix leaps over the frontline to execute the isolated or snared target. Varus’s R specifically sets up easy W hits for Kha'Zix. Best Scenario: A poke war where the enemy team is slowly losing HP. Kha'Zix waits in a bush or fog of war, and the moment Varus chunks a squishy, Kha'Zix commits. Enemy Answer: Hard engage assassins or bruisers like Zed or Darius can ignore Varus and dive the backline. If they collapse on Kha'Zix while he tries to clean up, he gets blown up before the reset happens. Failure Risk: Kha'Zix jumps too early. If he goes in before Varus applies sufficient pressure, he trades 1-for-1 instead of snowballing. Recovery: Use the evolved R charges immediately to break line of sight. Kha'Zix can often survive a bad dive in Mayhem by stealthing, waiting for cooldowns, and re-engaging once the enemy turns back to fight his team.
Nautilus (Medium-High Value)
Synergy Mechanism: Nautilus provides point-and-click lockdown. Unlike Malphite’s burst engage, Nautilus offers sustained crowd control that makes isolating targets nearly guaranteed. Combo: Nautilus hooks a target and uses his passive root. Kha'Zix walks up for free isolated Q damage. If the target flashes, Nautilus follows with R, and Kha'Zix uses E to chase. Best Scenario: Picking off a lone enemy who overextends for poke. Nautilus locks them down, and Kha'Zix deletes them before the enemy team can react. Enemy Answer: Cleanse, QSS, or Mikael’s Crucible can break the CC chain. If the target escapes the root, Kha'Zix might miss his isolated damage window. Failure Risk: Nautilus hooks a tank with cooldowns up. Kha'Zix follows the hook and gets trapped in the enemy team with no escape. Recovery: Kha'Zix should always save E until the target is definitely locked down. If the engage turns sour, he uses R to fade back toward his own tower.
Neeko (Medium Value)
Synergy Mechanism: Neeko’s R creates a massive zone of denial. It forces enemies to scatter or get stunned. This scattering naturally creates isolation for Kha'Zix. Combo: Neeko flashes into the enemy team with R. Enemies panic and spread out. Kha'Zix picks the isolated runner on the fringe and executes them. Best Scenario: Chaos in the center of the lane. Neeko’s presence draws all eyes, allowing Kha'Zix to flank from the side and pick off targets running away from the stun zone. Enemy Answer: Smart teams will not scatter randomly. They will group tightly under a tower or use their own disengage tools like Gragas R to push Neeko away and keep formation. Failure Risk: Neeko whiffs her R or gets interrupted. Kha'Zix, expecting the chaos, dives in and finds five enemies looking directly at him. Recovery: Immediately evolve and use R to drop aggro. In Mayhem, the cooldowns are short enough that a failed dive is not fatal if Kha'Zix disengages the moment the setup breaks.
Ornn (Medium Value)
Synergy Mechanism: Ornn provides the "knockup into knockup" chain that keeps enemies airborne. He also upgrades Kha'Zix’s items, giving a stat spike in the mid-game that matters in Mayhem’s accelerated pace. Combo: Ornn lands R, knocking enemies up. He follows with Q and E for brittle procs. Kha'Zix times his E to land right as the final knockup hits, ensuring the target cannot flash or dash away. Best Scenario: Extended team fights where Ornn can chain CC. Kha'Zix waits for the brittle proc to maximize his burst on a tanky target. Enemy Answer: High mobility champions like Ezreal or Tristana can dodge Ornn’s slow projectiles, rendering the setup useless and leaving Kha'Zix without a locked-down target. Failure Risk: Kha'Zix gets impatient and dives before Ornn lands the knockup. He eats the full burst of the enemy team while Ornn is still setting up. Recovery: Kha'Zix should play the flank, not the front. If Ornn misses, Kha'Zix simply does not go in. He lets Ornn take the heat and looks for a cleanup later. Required Team Functions
Kha'Zix needs reliable engage and poke/softening. He cannot start fights effectively against competent players who track his leap. He also needs a disengage option or a secondary carry to draw pressure. If the team lacks a tank to absorb the initial burst, Kha'Zix will spend most of the game dodging skillshots instead of executing targets. Do not pick him into a team of five squishies unless you have a specific plan to cheese the enemy backline.
Malphite (High Value)
Malphite provides the ultimate setup. His Unstoppable force engages from long range and groups enemies tightly. This forces the enemy team to burn their major defensive cooldowns instantly, leaving them vulnerable.
Kha'Zix ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role Identity | Kha'Zix acts as a patient cleanup assassin who fishes with Void Spikes and waits for enemies to get low before committing to a dive. | He becomes an aggressive initiator who forces fights rather than waiting for mistakes, as waiting for perfect isolates is a losing strategy. | Shift from passive cleanup to proactive diving; waiting gets you overwhelmed by scaled enemies. |
| Skill Priority | Maxing and evolving Void Spikes first is common for safe poke and sustain, often delaying the Leap evolve until resets are secured. | Max and evolve Taste Their Fear first for burst, prioritizing the Leap evolve second to navigate chaotic multi-phase teamfights. | Prioritize Q evolve for burst kills over W poke; get E resets early for fight mobility. |
| Leap Usage | Using Leap to go in is often a death sentence if you do not secure a kill, so players save it for escape. | Short death timers make aggressive Leap usage worth the trade even if you die afterwards, as you respawn quickly. | Use Leap aggressively to secure kills; the short respawn timer reduces the risk. |
| Isolation Logic | Players often pass up kills because the target has one ally nearby, waiting for true isolation before engaging. | Chaos from multiple effects creates functional isolation frequently; take momentary gaps instead of waiting for perfect isolates. | Don't wait for perfect isolation; chaos creates functional separation you can exploit. |
| Snowball Usage | Players often hold Mark/Dash as a gap-closer or escape tool, using it conservatively throughout the match. | Holding Snowball is a waste; use it aggressively to force isolation and close gaps, saving your actual Leap for chasing or escaping. | Use Snowball to force engages; don't hold it or waste it on poke damage. |
| Augment Awareness | Power troughs exist before first item completion; players play passively until they reach core item spikes. | Augments can bridge early gaps or turn squishy targets into bruisers; check enemy augments during lulls to adjust dive timing. | Track enemy augments to know who has defensive tools; adjust dives accordingly. |
Champion Analysis
Peran / Rasio menang
Kha'Zix the Voidreaver is an assassin whose Hextech Mayhem identity centers on isolated-target burst damage and stealth ambush patterns. His core role combines assassination with isolated burst and stealth ambush mechanics, making him one of the most dangerous assassins in the mode due to dramatically reduced cooldowns that allow him to unleash Void abilities and complete evolutions at unprecedented speed. His gameplay revolves around isolating targets and evolution. Kha'Zix's passive, Unseen Threat, deals bonus damage and slows enemies after leaving their vision, and in Hextech Mayhem he can frequently trigger this passive using bushes and stealth. His Q ability, Taste Their Fear, serves as his primary damage tool and deals massive bonus damage to isolated targets. Prioritizing targets separated from their team in Hextech Mayhem deals catastrophic damage, making target selection and isolation awareness critical to his effectiveness. His W ability, Void Spike, fires Void spikes that heal on hit, providing both poke and sustain that helps him stay healthy between engages. His E ability, Leap, functions as his core mobility tool, dashing to a target area for flexible repositioning with frequent use enabled by the mode's reduced cooldowns. His ultimate, Void Assault, grants stealth and movement speed, allowing frequent stealth entries in Hextech Mayhem to trigger his passive and approach enemies unexpectedly. The strategic value of Kha'Zix in Hextech Mayhem lies in his ability to leverage the mode's accelerated pacing to complete evolutions quickly and maintain constant pressure through stealth and isolation mechanics. His positioning requires identifying isolated targets within the enemy team, using stealth and bushes to approach undetected, and executing burst damage before repositioning with Leap. The reduced cooldowns transform his ultimate from an occasional engage tool into a frequent mechanism for triggering his passive and setting up ambushes. His sustain from Void Spike allows him to poke and heal during extended fights rather than being forced to commit fully to every engagement. Success with Kha'Zix depends on recognizing when enemies are isolated, using stealth creatively to proc Unseen Threat, and capitalizing on the mode's pacing to become a relentless hunter who evolves and grows stronger throughout the match.
Tips utama
Blog panduan / N/A
Kha'Zix thrives on chaos in Mayhem, but success requires patience rather than reckless diving. The isolation indicator above enemy heads is the critical signal before committing to any engage. Jumping onto grouped targets without isolation typically results in getting burst down before Leap resets, given the mode's short cooldowns. Using brush aggressively allows Kha'Zix to close gaps with Void Assault's passive movespeed while saving Leap for the actual engage. The optimal pattern involves activating R, running at squishy targets with the stealth speed burst when they step out of position, and jumping only when a kill is guaranteed to secure the reset. Kha'Zix punishes divers effectively since enemy assassins or bruisers jumping onto the backline often isolate themselves from their own team. Taste Their Fear slows them, enabling the team to kite while Kha'Zix chunks them down. Positioning to the side or in brush during approaches creates flanking opportunities against enemy backline carries, forcing opponents to choose between chasing teammates or dealing with the threat. Managing resets is the single most important mechanic since failing to secure a kill after jumping leaves Kha'Zix stranded, which usually means death in Mayhem. Void Assault serves as the primary disengage tool when collapsed on, breaking target lock with stealth while providing movement speed to reach brush or teammates. The Howling Abyss side brushes are powerful tools for a Kha'Zix who understands spacing. Standing in the minion wave is a mistake; instead, positioning in side brush or outside enemy vision range forces opponents to face-check or waste cooldowns. When waves push to the friendly tower, enemies clump, making it a poor time to fight. The ideal moment comes when enemies spread out to dodge poke or avoid crowd control during sieges. Target priority is straightforward: isolated targets first, squishies second, and isolated squishies always. Wasting cooldowns on tanks with sustain or damage reduction augments is inefficient. Snowball should not replace Leap as primary engage since Leap deals damage and scales with items. Instead, Snowball closes distance when Leap is down, marks targets for quick executes, or dodges key abilities by repositioning instantly. Mayhem augments change burst windows significantly. Damage augments should trigger right before jumping, while reset or cooldown reduction augments enable more aggressive play. Against enemies with cheat death augments, saving Q or Ignite for the end of fights secures resets. Kha'Zix prefers controlled rhythm over constant brawling. Waves positioned mid-lane or just outside the friendly tower provide chase space and brush access. When teams hard-push to enemy towers, opponents clump under protection, making isolation nearly impossible. Diving is risky but rewarding with Leap available and a clear path to low-health targets. Without resets, Void Assault drops tower aggro for escape. When behind, Kha'Zix should shift to a clean-up role, waiting for enemies to burn major cooldowns on teammates before entering to turn lost fights into multiple kills through well-timed reset chains.
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N/A / Augment
Kha'Zix the Voidreaver operates as a patient assassin who capitalizes on isolation angles and reset mechanics to eliminate priority targets. In the early game, Kha'Zix should start near the front line and hover on the side of the minion wave, waiting for enemies to separate from their allies. He cannot walk straight into the enemy team due to his squishiness and lack of escape options once committed. His W serves to farm unsafe minions and chip forward enemies, while E should be saved for disengage or guaranteed resets. Engaging with E early often results in feeding. Snowball helps close gaps on isolated targets or dodge key skillshots, though aggressive Snowball plays should not be forced often. Q evolution comes first for increased range and isolation damage. Pushing the wave is appropriate with a strong poke composition, but generally Kha'Zix wants to stall and let enemies overextend. Falling behind means shifting to minion clearing with W under tower. During mid game, positioning becomes more fluid with Q evolved. Kha'Zix has significant kill pressure on enemies near side brushes or those caught by allied crowd control. He must hover at fight edges and wait for his team's tank or engage tool before targeting the enemy carry furthest from their support. Cooldown management is critical in Mayhem's constant fights, as wasting abilities on tanks leaves nothing for carries. The trading rhythm shifts to burst-and-reset: E in, Q, auto, W, auto again. If the target dies, E resets for escape or chaining. If they survive, Kha'Zix is in danger and must use R to break vision and reposition rather than for damage. Snowball becomes the primary gap-closer for starting fights on isolated targets or chasing runners. E evolution second enables team-wiping potential when ahead, while W evolution provides utility when behind. Kha'Zix should never split push, as team fights are the objective in ARAM: Mayhem. Late game demands patience and precise execution, as one bad jump can end the game. Kha'Zix positions in fog of war or behind walls, never standing with his team at the start. He waits for fights to begin, major cooldowns to be used, then identifies the isolated carry. The rhythm becomes strictly one-shot-and-out: E onto target, Q, auto, and Hydras if available. If the target dies, he resets and evaluates. If they survive, he uses R to fade and walk away. Deep chases without resets are fatal. Snowball finishes low-health targets who flash away but should never start fights on full-health tanks. The third evolution choice between R for extra stealth duration or W for utility depends on survival needs versus utility requirements. When ahead, Kha'Zix forces fights around objectives and dives the backline on engagement. When behind, he functions as a bodyguard, peeling for his own carry by jumping on enemy assassins. The goal is ending the game before enemy carries become unkillable or his own team gets caught.
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Kha'Zix the Voidreaver operates on a stark power curve in ARAM: Mayhem, with his effectiveness shifting dramatically based on whether he is ahead or behind. When snowballing, Kha'Zix becomes a legitimate terror whose role shifts from seeking picks to denying the enemy team any room to breathe. He is not a frontliner, so he should never face-check brushes or tank poke for his team. Instead, he waits for squishy targets to step out of position, then eliminates them instantly. The ahead state triggers when Kha'Zix has evolved Q and either E or W before the enemy has comparable power spikes, completed his first core lethality item while enemy carries are on components, or can isolate and kill a target with one rotation plus an auto-attack. Isolation remains the win condition, and the chaos of teamfights creates pockets where enemy supports or mages linger near side walls or chase low-health teammates. A successful kill that resets E lets Kha'Zix dictate the entire fight flow, forcing enemies to play in a tight ball to avoid isolation, which makes them vulnerable to area-of-effect damage from allies. When ahead, Kha'Zix should control health relics and side brushes rather than sitting mid. Walking side lanes or camping enemy entry points forces them to send two people, creating more isolation opportunities. Evolving Q first increases range and damage on isolated targets, while evolving E second turns every kill into a potential pentakill through resets. Mayhem augments that provide shields, healing, or damage reduction on takedown allow more aggressive play, letting Kha'Zix dive the backline even if taking damage on the way in. Augments adding slow or crowd effects help create isolation by hitting a target and waiting for them to separate from minions. Critical mistakes to avoid include diving fountain where the laser ignores stealth, engaging on enemies with point-and-click crowd control before they use it, and forcing bad engages against perfectly grouped teams. When behind, Kha'Zix lacks damage to one-shot, dies quickly when targeted, and cannot secure resets. His role shifts from assassin to janitor and setup tool. This state triggers when facing a 2+ level deficit without evolution, when enemy tanks complete armor items and carries have defensive components, or when enemies play in a death ball that punishes every engage. Behind Kha'Zix should stop trying to be the hero and instead use W to poke and slow. Evolving W first adds utility through multiple projectiles that slow several enemies. His job becomes cleaning up low-health targets after teammates start fights and enemies use major cooldowns. Using R to reposition and find angles on low-health targets, securing a kill for the reset, then seeking the next target is how to claw back into the game. Snowball should be saved for escape rather than engage, with E reserved for disengage without guaranteed kills. Augments with percentage health damage or execute effects let Kha'Zix threaten tanks and bruisers. Utility augments should be leaned into, making him a setup piece for teammates. Gold-on-kill augments mean playing for assists by touching everyone. Behind Kha'Zix must never split push or face-check, using W to check brushes instead. Recognizing unrecoverable fights when enemies are 5 levels ahead with major buffs means letting towers go rather than forcing desperate all-ins. If the carry cannot be killed, the lowest-health enemy becomes the target, as any dead enemy gives the team a chance.
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Kha'Zix the Voidreaver defines himself in ARAM: Mayhem through isolation mechanics, reset-driven snowballing, and opportunistic assassination. His kit rewards patience and precise target selection while punishing careless ability usage with severe consequences. Understanding how each ability supports his hunter playstyle is essential to succeeding in the chaotic Mayhem environment where brush usage and ability spam create constant opportunities for a skilled Voidreaver. Unseen Threat empowers Kha'Zix's next auto-attack after leaving enemy vision or activating his ultimate, applying a slow and bonus magic damage. The frequent brush usage in Mayhem keeps this passive constantly refreshing, making aggressive brush control a core mechanic. Kha'Zix should duck in and out of bushes between trades to maintain the bonus damage, opening fights with the empowered auto to stick to slippery targets. Wasting this empowered auto on a full-health tank when a squishy target is nearby squanders the primary tool for closing gaps or escaping. Taste Their Fear serves as the primary damage tool, dealing significantly increased damage to isolated targets with a partial cooldown refund. Mayhem's chaotic nature frequently separates enemies, creating isolation opportunities that are rarer in standard ARAM. Kha'Zix must always seek isolated targets, saving the ability for all-ins when the isolation indicator appears. Wasting Q on non-isolated targets destroys burst windows and eliminates kill pressure until the cooldown returns, making target selection critical. Void Spike provides sustain vital for surviving poke and staying in fights. The ability fires exploding spikes that heal Kha'Zix if he stands in the explosion radius, with evolution adding a slow for chasing or escaping. Using W to poke, heal, and check bushes chips away at enemies before committing, though wasting it at full health or out of range costs valuable sustain and forces passive play. Leap functions as both engage and escape, with evolution granting cooldown resets on kills and assists. This reset mechanic enables Kha'Zix to jump in, secure a kill, and leap again, creating chain-kill potential. However, leaping into the enemy team without a clear exit plan or kill opportunity leaves Kha'Zix stranded and vulnerable. Waiting for low-health targets to commit with Leap ensures the reset opportunity exists. Void Assault grants stealth, movement speed, and unit collision ignore, with evolution adding extra casts and damage reduction. This ability confuses enemies, repositions Kha'Zix, and sets up isolations by approaching targets unseen. The long cooldown means wasting it for movement leaves no defensive option when enemies collapse. Evolution priority typically begins with Q for burst and isolation damage at level 6, followed by E at level 11 for reset potential in teamfights, and R at level 16 for survivability. Kha'Zix plays as an opportunistic hunter who waits for enemies to separate before diving isolated targets, using brush and stealth to reset his passive while letting his team engage first before cleaning up.
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Kha'Zix in Mayhem plays fundamentally differently than on Summoner's Rift or standard ARAM due to reduced death timers, global gold flow, and augment power spikes. He functions as an execute predator rather than a duelist, and most losses stem from treating the mode like a farm lane or waiting too long for the perfect engage. Mechanical mistakes center on ability misuse. Engaging full-health targets with Void Assault leaves Kha'Zix with no escape tool or damage mitigation, causing him to collapse before cooldowns return. Void Assault should be saved for repositioning mid-fight or dodging key crowd control, with Leap or Mayhem Snowball used to close the initial gap instead. Spamming Void Spike on cooldown while chasing isolated targets drains mana rapidly, often leaving insufficient resources for a Leap reset or finishing Taste Their Fear when the target reaches execute range. Auto-attacks and Taste Their Fear should handle damage during chases, with Void Spike reserved for healing or slowing escaping targets. Using Leap to start fights on non-isolated targets eliminates follow-up potential if enemies flash or dash away, removing escape options against counter-engage. Walking up or using Snowball to engage preserves Leap for chasing low-health targets for resets or dodging critical skill shots. Ignoring the isolation indicator and committing against clustered enemies significantly reduces Taste Their Fear damage, wasting cooldowns and creating danger. Decision mistakes involve patience and target selection. Waiting in bushes for perfect isolated targets while the team fights 4v5 often results in team wipes before Kha'Zix finds an angle. Engaging with the team draws cooldowns and allows isolation opportunities to appear naturally as fights spread out. Evolving Void Spike first for safer poke removes the damage needed to assassinate targets by mid-game, making Kha'Zix a liability. Taste Their Fear or Leap should evolve first for burst maximization or reset potential. Chasing tanky supports or bruisers into enemy backlines wastes burst on high-health, high-resistance targets while carries turn and kill. Squishy damage dealers should be identified before fights, with mobility used to bypass front lines. Refusing defensive items or sustain augments leads to instant deaths from crowd control or burst mage combos. Guardian Angel, Edge of Night, or defensive augments keep Kha'Zix alive long enough for resets. Using Snowball purely for damage or poke marks targets that cannot be killed, forcing bad jumps or wasted cooldowns. Snowball functions best as a gap-closer or escape tool for markable targets or minion repositioning. Kha'Zix thrives on smart aggression that balances initiative with cooldown management, isolation awareness, and respect for enemy retaliation. Mistakes require mental resets, item adjustments, and looking for the next opening rather than tilting.
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Kha'Zix
What makes Kha'Zix strong in ARAM: Mayhem? Mayhem's accelerated gold and experience gain lets you hit evolution points much faster than on Summoner's Rift. You get to define your playstyle early instead of waiting for a late-game power spike that might never come. The constant fighting also means enemies are frequently isolated, triggering your passive damage bonus more often than in other modes. Which ability should I evolve first? Evolve Q first if you want to delete isolated targets, as it increases damage and reduces the cooldown. Take evolved W first if your team needs poke, sustain, or waveclear before you can safely all-in. Evolved E is a greedy choice for reset-heavy games, but you give up early kill pressure or utility to get it. How do I trigger isolation damage reliably? Look for enemies who overextend or get separated from their minions during chaotic teamfights. Wait for your teammates to clear the minion wave before you engage, since nearby allies remove the isolation mark from your target. Bushes and flanks are your best tools for catching people alone before they can reposition.
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