R > Q > E > W
N/A
item / Rasio menang / Rasio pilih
N/A
26.9N/A
- Harga total
- 2,700
- Harga
- 650
+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
- Harga total
- 2,700
- Harga
- 650
+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
- Harga total
- 2,700
- Harga
- 650
+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
- Harga total
- 3,200
- Harga
- 900
+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.
N/Aitem
- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
53.09%- Harga total
- 2,700
- Harga
- 650
+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
52.80%- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
53.74%- Harga total
- 3,200
- Harga
- 900
+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.
52.97%- Harga total
- 2,600
- Harga
- 450
+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.
49.95%- Harga total
- 3,500
- Harga
- 1,100
+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.
56.02%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
49.85%- Harga total
- 2,900
- Harga
- 750
+65 Ability Power +400 Health +15 Ability Haste Vile Decay: Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds, up to 30%.
54.52%- Harga total
- 2,800
- Harga
- 800
+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.
58.66%- Harga total
- 3,000
- Harga
- 1,050
+95 Ability Power +40% Magic Penetration
56.03%- Harga total
- 2,800
- Harga
- 700
+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.
56.32%- Harga total
- 2,700
- Harga
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
49.58%N/A
- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
53.53%- Harga total
- 1,200
- Harga
- 250
+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
53.53%- Harga total
- 1,200
- Harga
- 250
+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
54.41%- Harga total
- 1,300
- Harga
- 500
+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
55.81%N/A
- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 2,800
- Harga
- 800
+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
- Harga total
- 2,700
- Harga
- 650
+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
- Harga total
- 2,700
- Harga
- 650
+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
N/Aitem
- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
46.67%- Harga total
- 2,700
- Harga
- 650
+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
43.75%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
47.44%- Harga total
- 2,700
- Harga
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
48.61%- Harga total
- 2,800
- Harga
- 800
+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
42.31%- Harga total
- 2,600
- Harga
- 450
+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.
50.00%- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
47.11%- Harga total
- 2,450
- Harga
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
45.19%- Harga total
- 2,400
- Harga
- 300
+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.
51.04%- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
42.75%- Harga total
- 1,200
- Harga
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
48.46%- Harga total
- 3,200
- Harga
- 650
+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
46.36%N/A
- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
43.93%- Harga total
- 1,200
- Harga
- 250
+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
43.93%- Harga total
- 50
- Harga
- 50
Consume Restores +120 Health over 15 seconds.
50.86%- Harga total
- 1,300
- Harga
- 500
+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
50.86%- Harga total
- 1,300
- Harga
- 500
+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
49.71%N/A
- Harga total
- 3,100
- Harga
- 675
+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
- Harga total
- 1,000
- Harga
- 700
+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.
- Harga total
- 3,100
- Harga
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
- Harga total
- 3,333
- Harga
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 3,300
- Harga
- 150
+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.
- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 3,333
- Harga
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
N/Aitem
- Harga total
- 3,333
- Harga
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
52.01%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
42.97%- Harga total
- 3,300
- Harga
- 275
+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
48.66%- Harga total
- 3,100
- Harga
- 500
+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
46.66%- Harga total
- 1,200
- Harga
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
51.47%- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
51.95%- Harga total
- 3,300
- Harga
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
46.43%- Harga total
- 3,200
- Harga
- 775
+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
52.43%- Harga total
- 3,100
- Harga
- 675
+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
44.33%- Harga total
- 3,100
- Harga
- 750
+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.
44.20%- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
46.20%- Harga total
- 1,000
- Harga
- 700
+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.
47.67%N/A
- Harga total
- 950
- Harga
- 950
+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).
45.78%- Harga total
- 400
- Harga
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
45.78%N/A
- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 2,700
- Harga
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 2,400
- Harga
- 300
+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.
- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 2,800
- Harga
- 800
+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
N/Aitem
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
50.78%- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
46.73%- Harga total
- 2,700
- Harga
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
48.98%- Harga total
- 2,400
- Harga
- 300
+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.
52.80%- Harga total
- 2,800
- Harga
- 800
+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
51.20%- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
52.39%- Harga total
- 2,450
- Harga
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
41.23%- Harga total
- 1,200
- Harga
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
46.17%- Harga total
- 3,200
- Harga
- 650
+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
49.33%- Harga total
- 3,100
- Harga
- 500
+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).
46.46%- Harga total
- 2,700
- Harga
- 650
+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
43.25%- Harga total
- 2,700
- Harga
- 800
+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.
47.16%N/A
- Harga total
- 950
- Harga
- 950
+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).
53.08%- Harga total
- 400
- Harga
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
53.08%- Harga total
- 900
- Harga
- 500
+350 Health
51.01%- Harga total
- 400
- Harga
- 400
+150 Health
51.01%- Harga total
- 1,300
- Harga
- 500
+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
48.59%Augment
Augment / Rasio menang
| Nama | Kelangkaan | Tier | Rasio pilih | Game | |
|---|---|---|---|---|---|
Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 55.47% | 4.41% | 539 |
Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 53.47% | 4.96% | 606 |
Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 53.46% | 3.90% | 477 |
Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 52.11% | 4.07% | 497 |
Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 51.60% | 4.60% | 562 |
Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 51.50% | 4.37% | 534 |
Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 51.40% | 4.98% | 609 |
Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 51.09% | 7.88% | 963 |
Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 50.13% | 6.55% | 800 |
Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 50.09% | 8.64% | 1,056 |
Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 50.00% | 4.57% | 558 |
Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 49.68% | 5.06% | 618 |
Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 49.50% | 4.94% | 604 |
Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 49.30% | 4.07% | 497 |
Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 49.06% | 6.97% | 852 |
Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 49.02% | 6.26% | 765 |
Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 48.65% | 8.46% | 1,034 |
Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 48.16% | 5.11% | 625 |
Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 47.90% | 5.07% | 620 |
Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 47.70% | 5.87% | 717 |
Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 47.57% | 5.23% | 639 |
Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 47.47% | 4.53% | 554 |
Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 47.42% | 7.28% | 890 |
Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 47.03% | 4.00% | 489 |
Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 47.00% | 3.95% | 483 |
Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 46.76% | 6.95% | 849 |
Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 45.99% | 7.35% | 898 |
Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 45.99% | 5.41% | 661 |
Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 45.74% | 4.13% | 505 |
Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 45.43% | 6.36% | 777 |
Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 44.53% | 4.19% | 512 |
Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 42.47% | 3.97% | 485 |
Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 37.20% | 4.09% | 500 |
Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 61.72% | 2.37% | 290 |
Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 58.63% | 2.75% | 336 |
Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 57.46% | 2.91% | 355 |
Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 53.59% | 3.65% | 446 |
Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 53.33% | 2.46% | 300 |
Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 53.30% | 2.86% | 349 |
Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 51.15% | 2.85% | 348 |
Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 50.00% | 3.16% | 386 |
Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 48.61% | 2.64% | 323 |
Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 47.86% | 3.83% | 468 |
Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 47.74% | 2.54% | 310 |
Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 47.21% | 2.20% | 269 |
Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 47.07% | 3.77% | 461 |
Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 46.94% | 2.41% | 294 |
Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 46.93% | 2.27% | 277 |
Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 46.68% | 3.21% | 392 |
Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 46.45% | 3.35% | 409 |
Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 46.18% | 2.57% | 314 |
Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 46.08% | 3.45% | 421 |
Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 46.05% | 3.52% | 430 |
Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 45.62% | 3.55% | 434 |
Pilih Mighty Shield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 45.54% | 2.75% | 336 |
Pilih Upgrade Sheen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 45.48% | 2.90% | 354 |
Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 44.94% | 2.19% | 267 |
Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 44.90% | 2.81% | 343 |
Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 44.68% | 3.15% | 385 |
Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 43.61% | 3.72% | 454 |
Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 41.73% | 2.18% | 266 |
Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 41.33% | 2.83% | 346 |
Pilih Master of Duality saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 40.78% | 2.93% | 358 |
Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 54.84% | 1.52% | 186 |
Pilih Quest: Icathia's Fall saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 52.79% | 1.61% | 197 |
Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 51.01% | 1.62% | 198 |
Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 50.29% | 1.40% | 171 |
Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 50.00% | 1.95% | 238 |
Pilih Cerberus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 50.00% | 1.34% | 164 |
Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 49.73% | 1.51% | 185 |
Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 49.70% | 1.37% | 167 |
Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 49.40% | 2.04% | 249 |
Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 49.19% | 2.03% | 248 |
Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 49.02% | 1.25% | 153 |
Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 49.00% | 1.64% | 200 |
Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 48.99% | 2.02% | 247 |
Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 48.26% | 1.41% | 172 |
Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 47.87% | 1.73% | 211 |
Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 47.70% | 1.96% | 239 |
Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 46.88% | 1.57% | 192 |
Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 46.86% | 1.43% | 175 |
Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 46.61% | 2.05% | 251 |
Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 46.45% | 1.50% | 183 |
Pilih Twice Thrice saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 45.64% | 1.60% | 195 |
Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 45.49% | 2.00% | 244 |
Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 45.31% | 2.10% | 256 |
Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 44.85% | 1.35% | 165 |
Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 44.81% | 1.50% | 183 |
Pilih Impassable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 44.64% | 1.83% | 224 |
Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 44.07% | 1.45% | 177 |
Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 43.48% | 1.32% | 161 |
Pilih Lightning Strikes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 43.32% | 1.78% | 217 |
Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 43.23% | 1.87% | 229 |
Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 43.06% | 1.77% | 216 |
Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 42.78% | 1.59% | 194 |
Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 42.62% | 1.50% | 183 |
Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 42.26% | 1.37% | 168 |
Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 41.53% | 1.50% | 183 |
Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 40.93% | 1.58% | 193 |
Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 39.47% | 1.87% | 228 |
Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 37.20% | 1.69% | 207 |
Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 33.33% | 1.40% | 171 |
Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 33.02% | 1.74% | 212 |
Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 56.69% | 1.04% | 127 |
Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 56.20% | 0.99% | 121 |
Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 55.73% | 1.07% | 131 |
Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 52.00% | 0.82% | 100 |
Pilih Courage of the Colossus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 51.75% | 1.17% | 143 |
Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 50.54% | 0.76% | 93 |
Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 50.52% | 0.79% | 97 |
Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 50.36% | 1.12% | 137 |
Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 50.35% | 1.15% | 141 |
Pilih Upgrade Immolate saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 50.35% | 1.15% | 141 |
Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 50.35% | 1.15% | 141 |
Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 49.66% | 1.22% | 149 |
Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 49.57% | 0.96% | 117 |
Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 48.94% | 1.15% | 141 |
Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 48.31% | 0.73% | 89 |
Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 48.03% | 1.24% | 152 |
Pilih Gash saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 47.41% | 0.95% | 116 |
Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 47.01% | 0.96% | 117 |
Pilih Upgrade Thornmail saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 46.51% | 0.70% | 86 |
Pilih Fan the Hammer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 45.80% | 1.07% | 131 |
Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 45.80% | 1.07% | 131 |
Pilih Circle of Death saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 45.45% | 0.81% | 99 |
Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 45.45% | 0.81% | 99 |
Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 45.38% | 1.06% | 130 |
Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 45.00% | 1.15% | 140 |
Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 44.90% | 0.80% | 98 |
Pilih Stuck in Here With Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 44.86% | 0.88% | 107 |
Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 44.03% | 1.10% | 134 |
Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 43.80% | 0.99% | 121 |
Pilih Windspeaker's Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 43.68% | 0.71% | 87 |
Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 43.30% | 0.79% | 97 |
Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 43.01% | 0.76% | 93 |
Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 41.82% | 0.90% | 110 |
Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 40.43% | 1.15% | 141 |
Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 39.72% | 1.15% | 141 |
Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 39.02% | 1.01% | 123 |
Pilih Guilty Pleasure saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 38.24% | 1.11% | 136 |
Pilih Dual Wield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 37.50% | 0.98% | 120 |
Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 37.38% | 0.88% | 107 |
Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 36.80% | 1.02% | 125 |
Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 36.56% | 0.76% | 93 |
Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 36.00% | 1.02% | 125 |
Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 59.26% | 0.44% | 54 |
Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 53.57% | 0.46% | 56 |
Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 50.82% | 0.50% | 61 |
Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T5 | 50.00% | 0.46% | 56 |
Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 50.00% | 0.43% | 52 |
Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 47.44% | 0.64% | 78 |
Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 47.22% | 0.59% | 72 |
Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T5 | 45.61% | 0.47% | 57 |
Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 45.10% | 0.42% | 51 |
Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 43.33% | 0.49% | 60 |
Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 42.03% | 0.56% | 69 |
Pilih Cruelty saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 37.50% | 0.52% | 64 |
Udyr Skill Combos
Extracted from the skill order guide
R > W > Q > E (Condition: High-value sustain or shield augments)
R > E > Q > W (Condition: Heavy crowd control or kite-heavy enemy comp)
Udyr Counters
Counters and threats extracted from the matchup guide
Counters
5Udyr counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
5Udyr is countered by these champions in ARAM: Mayhem.
Read counter detailsUdyr Team Comp Highlights
Partner patterns extracted from the team comp guide
Hard Engage or Set-up: Udyr struggles to close gaps against competent kiting teams. He needs allies with reliable knock-ups, snares, or long-range engages to force enemies to burn cooldowns, allowing him to walk in and take over. Peel and Protection: While Udyr is tanky, he can be focused down quickly if he overcommits. Supports with shields, disengage, or healing allow him to play more aggressively and survive the burst window. Poke or Zone Control: If Udyr cannot reach the enemy, he needs teammates who can force them out of position or chunk them low enough that his cleanup becomes inevitable. Top Synergy Pairings
1. Orianna Synergy Mechanism: Ball delivery and zone control. Orianna provides the perfect setup for Udyr’s lack of gap-close. She can place the ball on him, allowing him to use his movement speed to position for a Shockwave, or use her shield to boost his durability during the approach. Combo: Orianna puts the ball on Udyr. Udyr activates his movement stance and runs at a priority target. As enemies clump to kite him, Orianna casts Shockwave. Udyr follows with an empowered stun and spreads damage in the confusion. Best Scenario: The enemy team is grouped tightly near a tower or choke point. Udyr forces a panic retreat, and Orianna catches the cluster with a decisive ultimate. Enemy Answer: Hard disengage supports like Janna or Gragas can knock Udyr away before he reaches the center, wasting the setup. Long-range poke can force Orianna to play back before the combo starts. Failure Risk: If Udyr gets peeled instantly, the ball falls behind, and Orianna has no delivery system. The team loses both engage and damage. Recovery: Orianna uses Command: Dissonance to slow the chase, while Udyr switches to defensive stances and retreats to reset.
Udyr ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role Identity | Plays as a disruptor and sustained damage dealer who looks for flanks and peels for carries, often struggling against kiting comps. | Becomes an aggressive initiator and teamfight anchor who creates openings rather than waiting for them, arriving instantly instead of chasing. | Shift from reactive disruptor to proactive engage anchor who dictates the fight's pace. |
| Skill Prioritization | Often maxes E for stun cooldown reduction or W for shielding against poke, valuing utility and survival over damage output. | Damage becomes priority; max Q first or take damage augments. W used for sustain during all-ins rather than poke shielding. | Prioritize damage and Q-max over utility; augments handle mobility so E investment is less critical. |
| Snowball Dependency | Snowball is the lifeline for gap-closing; creates dependency where Udyr engages only when it is off cooldown. | Mobility augments reduce dependency; Snowball becomes a bonus for repositioning or chasing rather than a requirement to reach fights. | Stop waiting for Snowball cooldown; engage when opportunity exists using augment mobility. |
| Tempo and Timing | Slow, linear tempo where Udyr scales well but spends early game trying not to get poked out before becoming relevant. | Accelerated tempo where a strong augment at level six makes Udyr an immediate threat, allowing forward play much earlier. | Play aggressive early; do not auto-lose early tempo by defaulting to passive habits. |
| Positioning Style | Defensive spacing near team, looking for flanks while avoiding poke, moving in only when enemies commit. | Offensive spacing close to enemy frontline, threatening engage and forcing cooldowns without needing to hide or wait. | Walk forward and absorb pressure; your kit now rewards aggressive positioning rather than patience. |
Champion Analysis
Peran / Rasio menang
Udyr the Spirit Walker is a versatile melee fighter in ARAM: Mayhem defined by his unique four-stance switching mechanic and exceptional sustained combat capabilities. The mode's dramatically reduced cooldowns allow Udyr to cycle through his stances with unprecedented frequency, making him one of the most adaptable melee champions in the format. His core identity combines flexible stance switching with sustained damage, enabling him to adapt moment-to-moment based on combat needs. His Q ability, Tiger Stance, empowers his next basic attack for massive burst damage. Frequent switching to Tiger Stance maintains extremely high burst output throughout fights. His W ability, Turtle Stance, provides a shield and health regeneration, granting incredible sustain when activated repeatedly. This self-preservation tool allows Udyr to extended engagements that would exhaust other melee fighters. His E ability, Bear Stance, grants movement speed and stuns the first enemy collided with. The reduced cooldowns in ARAM: Mayhem enable continuous stuns through frequent stance switching, giving Udyr persistent crowd control potential. His R ability, Phoenix Stance, releases continuous waves of flame for AoE damage, maintaining high area-of-effect output with frequent activation. Udyr's core gameplay revolves around rapidly cycling between all four stances and adapting to each combat situation. He can prioritize Tiger Stance for single-target burst, Phoenix Stance for AoE damage, Turtle Stance for survival, or Bear Stance for mobility and crowd control. This flexibility lets him serve as both a damage dealer and a disruptive frontliner depending on what the fight requires. His stance-switching pattern creates a playstyle where no single ability dominates; instead, success comes from recognizing which stance addresses the immediate situation and weaving between them fluidly. Strategically, Udyr excels in prolonged fights where his sustain and repeated crowd control accumulate value. He can initiate with Bear Stance for a stun, transition to Tiger or Phoenix for damage, and fall back to Turtle when taking pressure. The continuous stun potential from Bear Stance makes him particularly effective at locking down priority targets, while his sustain from Turtle Stance lets him recover and re-engage rather than retreating. His positioning should reflect his melee nature, but his movement speed from Bear Stance helps him close gaps or reposition mid-fight. Udyr's strategic value lies in his adaptability and staying power, making him a reliable presence in extended team fights where his stance cycling generates sustained damage, survivability, and crowd control in equal measure.
Tips utama
Blog panduan / N/A
Udyr the Spirit Walker lacks dashes or hooks, making engagement require deliberate positioning and stance management. The primary engage pattern involves walking forward with Iron Mantle (W) active to absorb initial poke, then switching to Wingborne Storm (E) to close the gap using the movement speed burst. The Awakened cast should be saved until already on top of the target, as Awakened E's slow is wasted if the enemy has not yet been hit. Once in range, use Wilding Claw (Q) to stun a priority target immediately, then Awaken Q for damage follow-up if the cooldown is available. When peeling for a carry, Awaken E instead to create a slow field that prevents enemies from chasing. When the enemy hard-engages the backline, Udyr becomes a defensive anchor. Switch to Iron Mantle (W) for the shield and Awaken it immediately to become tanky while providing sustain. While tanking, cycle to Wilding Claw (E) to stun divers, which breaks channels and stops dashes mid-flight when timed correctly. If the team needs to retreat, Awaken E and walk backward to leave a storm trail that slows pursuing enemies. Body-block skill shots for low-health allies during retreats. The single-lane format of the Howling Abyss benefits Udyr's area-of-effect presence. Wingborne Storm (E) covers a wide cone, and chokepoints near towers make it difficult for enemies to sidestep without taking damage. Force fights in the lane center where maneuvering room exists, avoiding the sides where wall-pinning and kiting become risks. When Monkey's Agility passive stacks are active, the bonus attack speed and movement speed make Udyr a threat near the minion wave, forcing enemies to respect the positioning or get stunned. Target priority focuses on whoever is closest, with preference for immobile carries or enchanters. Diving past the enemy tank line to reach backline targets results in eating crowd control. Instead, stun the frontline and Awaken Q to shred their health, forcing enemy backliners to come forward. When an enemy channels a game-changing ultimate, drop everything and stun them. Peeling a fed diver off an ally carry often provides more value than chasing a low-health support across the map. Mark/Dash (Snowball) compensates for Udyr's lack of a gap-closer and should be held rather than thrown randomly. Wait for enemies to use key mobility or crowd control abilities, then fire. If the mark lands, dash in and immediately cast Wilding Claw (E) for a point-blank stun. Always have at least one stance available before committing. The ideal combo is land mark, dash, stun with E, Awaken Q for damage, then W for shield. If Snowball misses, back off and reset rather than forcing a walk-up. Mayhem augments change uptime significantly. Cooldown reduction or mana-sustain augments allow faster stance spamming, keeping Monkey's Agility stacks permanent. Damage-based augments synergize with Awakened Q, while tank-based augments synergize with Awakened W. Adjust Awakened choices based on what the augment empowers. When ahead, maintain sustained pressure by zoning with E storm and forcing enemies to choose between clearing minions and fighting. When behind, shift to a full peeler role, standing on the highest-damage teammate and using stuns and slow fields to enable kiting. Build tank and utility rather than attempting to build damage to catch up.
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N/A / Augment
Udyr the Spirit Walker approaches Mayhem fights as a front-line presence who balances engage threat with defensive cycling. In the early game, Udyr should start in the front line or slightly off to the side, threatening direct engage with Iron Mantle for the shield or Wilding Claw when confident about closing gaps. The high damage output in Mayhem means Udyr cannot facetank the enemy wave for free, so using the minion wave as cover while looking for a Snowball angle is essential. The trading rhythm centers on landing Snowball, dashing in, popping an empowered stance, and cycling abilities. Missing Snowball requires an immediate back-off since Udyr lacks poke range. Snowball serves as the primary gap-closer and should target squishies or overextended enemies rather than full-health tanks who can respond with crowd control. Pushing is preferred over stalling to force enemies under their tower where kiting becomes difficult. Early kills or forced backs create dive opportunities using Udyr's shield and sustain, while falling behind requires letting the wave come and waiting for enemies to overextend near friendly tower range. During mid game, Udyr shifts into a primary engage or counter-engage tool. Positioning near the team's main carry while staying forward enough to intercept divers allows Udyr to disrupt the enemy backline or peel for allies. Wingborne Storm becomes critical for movement speed and stuns to lock down priority targets. The trading rhythm evolves into a binary commitment: either go for a full all-in with Snowball and empowered stances, or stay back, since half-committing leads to death. Stance cycling follows a pattern of Wilding Claw for damage, Iron Mantle to tank burst, and Wingborne Storm to stick to targets. Awakened stances adapt to situations: Q for burst, W for survival, E for massive speed and chain stuns. Snowball can also dodge critical skillshots with fast reactions. Pushing with the team is essential since stalling benefits poke compositions, which counter Udyr. When ahead, grouping and sieging creates pressure, with flanks from side bushes offering engage angles. When behind, playing for picks rather than fronting 5v5 fights allows Udyr to catch overextended enemies and turn numbers in his favor. In late game, positioning determines outcomes. Udyr remains a tanky diver but cannot walk into a 5-man team alone. Staying with the team and using side angles is critical since long death timers mean one bad engage ends the game. The trading rhythm becomes about deleting enemy carries caught out of position or peeling for friendly carries when facing heavy peel. Snowball usage requires patience, waiting for enemies to burn key cooldowns before engaging. Augments reach peak impact, with scaling augments making Udyr a raid boss and utility augments enabling teammates. Pushing to win is the only option unless defending a final inhibitor. When ahead, ending the game through inhibitor sieges and coordinated dives takes priority over side lane farming or fountain chasing. When behind, defending the inhibitor tower and looking for a desperate engage onto a squishy target represents the final opportunity to turn the fight.
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Rasio menang / Rasio pilih
Udyr the Spirit Walker transforms into a raid boss in ARAM: Mayhem once he secures a gold and augment lead, shifting his primary win condition from surviving burst to forcing unanswerable engages. A gold lead of 1,000 or more or a completed core item spike signals the moment to start dictating the game's pace. Key triggers for playing from ahead include rolling high-tier damage or durability augments while the enemy team lacks reliable peel, securing two or more kills before the five-minute mark, or recognizing when the enemy team lacks hard crowd control or has already blown key cooldowns on failed engages. When ahead, Udyr should switch stance priority to maximize pressure, using Tiger Stance or Phoenix Stance as the primary damage engine while weaving in Turtle Stance to absorb chip damage from tower aggro or stray poke. The reduced cooldowns in Mayhem allow for much faster stance cycling than on Summoner's Rift. Forcing fights around the enemy tower rather than in the open river maximizes Udyr's diving potential, as his shield and movement speed allow him to tank tower shots while teammates follow up. Controlling health relics prevents the enemy team from resetting freely, and stealing their sustain forces backs that open windows for full pushes onto the inhibitor. Strong augments that grant Tenacity or slow resistance allow Udyr to stop worrying about spacing and run directly at the enemy backline through crowd control. Ability haste augments smooth out stance rotations, keeping Turtle shields up almost permanently during extended fights. Avoiding throws requires not chasing into unwarded darkness behind the inhibitor tower, respecting burst windows by not engaging at low health against enemies with unused ultimates, and prioritizing carries over tanks since sustained damage wasted on frontline targets gives enemy carries time to kill Udyr. Playing from behind requires a mental shift from diver to peel bot or disruptor. Udyr lacks the damage to threaten backlines and lacks the durability to dive towers, so his job becomes keeping actual carries alive and looking for cleanup kills. Triggers for this state include a gold deficit of 2,000 or more, losing two consecutive teamfights from getting kited or burst down, or rolling utility or economy augments while the enemy team stacked combat stats. When behind, Udyr should stop building damage and pivot to tank items to survive initial burst and provide crowd control. Playing around the team's win condition means standing on top of carries and using Bear Stance to chain-stun divers, trading potential damage for carry uptime. Snowball should be saved strictly for escape or repositioning rather than engaging. Unrecoverable mistakes include expecting to burst squishy targets, attempting to split push in a single-lane mode, and ignoring health relics when low.
Read full guidePeringkat champion
Champion / Peran
Udyr the Spirit Walker operates in ARAM: Mayhem as a drain-tank brawler who cycles stances faster than enemies can kite him. Unlike champions with traditional ultimates, Udyr juggles four basic abilities on short cooldowns, making his playstyle about sustained threat output rather than burst windows. His core function is running at the enemy backline, stunning key targets, and sustaining through damage with W and R while his passive steadily increases his attack speed and movement speed throughout the fight. The passive, Bridge Between, defines Udyr's tempo. He gains Awakened stacks from ability casts and basic attacks, and at max stacks his next ability becomes empowered with a cooldown reset. In Mayhem's accelerated pace, Udyr reaches Awakened states constantly, always one or two autos away from another empowered cast. This transforms him into a sustained threat who outlasts mages in extended fights. Awakened casts create burst windows and tempo swings, with Awakened E providing guaranteed engage and Awakened W offering survival during burst cycles. Wasting Awakened casts at wrong moments, such as using Awakened Q on a full-HP tank, leaves Udyr vulnerable to enemy counterplay. Q serves as the primary damage stance, with the Awakened version triggering a lightning storm that shreds clumped enemies. In Mayhem's chaotic fights, this turns Udyr into an AoE damage dealer who happens to be tanky. W is the survival stance, providing shields and lifesteal that enable tower dives and poke absorption. Proper W timing requires casting while taking damage rather than preemptively, as the heal and lifesteal matter most when Udyr is already low. E functions as the engage tool, with Awakened E granting crowd control immunity that allows Udyr to reach the backline in a mode filled with poke and disengage. R provides zone control and chase potential through its persistent damage aura and slow, particularly effective in Mayhem's tight corridors. Udyr's strength comes from correct stance cycling rather than ability spam. Auto-attacking between stance switches builds passive stacks and enables empowered effects. Panic-mashing abilities without weaving autos results in lost damage, sustain, and tempo. The longer a fight extends, the stronger Udyr becomes, as his stacked attack speed and movement speed turn extended engagements in his favor. Enemies can counter him by kiting when they see Awakened states coming, saving crowd control for after Awakened E ends, applying anti-heal against W sustain, or simply disengaging during his damage windows. Proper Awakened timing and target selection separate effective Udyr players from those who waste their strongest tools on low-priority targets.
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Udyr in ARAM: Mayhem plays very differently from Summoner's Rift, with no lanes to farm, no jungle camps, and no isolated 1v1s. Players who treat him like a farming simulator or split-pusher effectively leave their team fighting 4v5 the entire game. Understanding the common mechanical and decision errors is essential to playing Udyr the Spirit Walker effectively in this single-lane environment. Mechanically, one of the most frequent errors is spamming abilities on cooldown without weaving empowered stances. This burns through mana rapidly and loses access to crucial empowered effects like the stun on Wingborne Storm or the massive sustain on Iron Mantle. Udyr should be played as a rhythm champion, hitting an ability, counting the global cooldown, then hitting the next while always planning for the fourth cast to serve as a finisher or survival tool. Players must also remember to recast empowered abilities, as failing to do so wastes the biggest power spikes in his kit. When engaging with Blazing Stampede, players must commit to landing the stun before switching to damage or defensive stances, as missing the stun in Mayhem's high-damage environment is often a death sentence. Standing still to trade auto-attacks in poke wars is another critical error, as Udyr loses almost every ranged trade and should instead constantly use Wingborne Storm to sidestep skill shots, only committing to auto-attacks when Iron Mantle is active or after stunning a target. Decision mistakes often stem from misunderstanding Udyr's role. Trying to flank or split-push side bushes leaves the team fighting 4v5 under their tower, and the enemy will either collapse on Udyr or simply ignore him and kill teammates. Udyr should stay with his team, providing crowd control and body-blocking for carries. Diving the enemy backline through the entire enemy team typically results in getting peeled, kited, and focused down before reaching priority targets. Instead, Udyr excels at disrupting divers and bruisers who try to jump on his team, and should target the nearest threat rather than chasing backline kills. Building full damage causes Udyr to explode the moment crowd control lands, as Mayhem amplifies damage significantly and survivability allows multiple stance cycles per fight. Using Snowball to engage into five enemies leaves Udyr stranded with no escape, so players should sometimes just tag enemies with the mark to force cooldowns rather than always dashing immediately. Against heavy poke compositions, refusing to buy or upgrade sustain items forces repeated recalls or deaths, leaving the team without a frontline. Udyr wins games in Mayhem by being an unkillable, stunning, shielding obstacle that the enemy team cannot ignore, cycling stances with purpose and refusing to die.
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Udyr
What stance should I max first on Udyr in Mayhem ARAM? Max Wingborne Storm (R) first for teamfight damage and lane control. The constant storm aura chunks squishies and clears waves, which is critical on the single-lane map. If your team lacks a dedicated tank, prioritize Iron Mantle (W) second to survive burst. This tradeoff sacrifices damage for sustain, letting you dive towers or soak poke. How do I actually close the gap on ranged champions? Use the empowered activation of Blazing Stampede (E) to gain a massive movement speed burst and immunity to crowd control. Save this for when the enemy throws their key disable, like a Morgana binding or Ryze root, so you don't get kited. If you engage with regular E, you risk getting stopped before you reach their backline. Snowball helps, but the E dash is your reliable tool for sticking to slippery targets. Is Udyr strong in Mayhem ARAM or just a meat shield? He is a strong diver and disruptor who thrives in chaotic fights where he can cycle stances rapidly. The mode's increased gold and experience gain let him hit his tanky power spike earlier than on Summoner's Rift. He struggles into heavy disengage or percentage-health damage, but he dominates low-cooldown skirmishes. You are not just a shield; you are a persistent threat that forces enemies to focus you.
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