ARAM Mayhem Peringkat ARAM / build / augment
Detail augment Prismatik T5 Patch 26.9
Stuck in Here With Me

What Not to Pair with Stuck in Here With Me

What not to pair with Stuck in Here With Me in ARAM Mayhem, covering bad augment synergies and low-value combinations.

48.52%Rasio menang
0.07%Rasio pilih
T5Tier
13,859Game

What Not to Pair with Stuck in Here With Me

Bad augment synergies and pairings to avoid

Avoid
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.52%
Rasio pilih
0.07%
Game
13,859

Pilih Stuck in Here With Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
Back to Basics Back to Basics Back to Basics Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.20%
Rasio pilih
0.10%
Game
20,227

Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment

Avoid Stuck in Here With Me + Back to Basics

This is a hard conflict. Back to Basics permanently seals your ultimate ability, which completely disables Stuck in Here With Me since its entire effect triggers on ultimate cast. You lose the aura, taunt, damage reduction, and the 30 ultimate haste, making this pairing entirely non-functional.

Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.52%
Rasio pilih
0.07%
Game
13,859

Pilih Stuck in Here With Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
55.15%
Rasio pilih
0.66%
Game
134,093

Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment

Avoid Stuck in Here With Me + Scopiest Weapons

Stuck in Here With Me requires you to be within 500 units of enemies to taunt them, but Scopiest Weapons grants massive bonus attack range that keeps you far from targets. The taunt aura will rarely reach enemies, wasting the core defensive and crowd control value of this augment.

Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.52%
Rasio pilih
0.07%
Game
13,859

Pilih Stuck in Here With Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.27%
Rasio pilih
0.18%
Game
36,557

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment

Avoid Stuck in Here With Me + Can't Touch This

Both augments trigger on ultimate cast to provide defensive survival tools, but they do not stack their effects optimally. Invulnerability from Can't Touch This often overlaps with the 50% damage reduction from Stuck in Here With Me, resulting in significant defensive redundancy and wasted potential.

Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.52%
Rasio pilih
0.07%
Game
13,859

Pilih Stuck in Here With Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
62.00%
Rasio pilih
1.58%
Game
320,958

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment

Avoid Stuck in Here With Me + Vampirism

Vampirism prevents you from being healed by allies and sets health regeneration to zero. While Stuck in Here With Me provides damage reduction, it offers no healing. This pairing leaves you with no sustain options during the long 30-second cooldown window between ultimate casts.

What Not to Pair with Stuck in Here With Me

Bad augment synergies and pairings to avoid

Augment

Do not pair Stuck in Here With Me with builds that need a different damage profile or fight timing.