ARAM Mayhem Peringkat ARAM / build / augment
T1 Peringkat #36 FAQ
Aurelion Sol

Aurelion Sol FAQ

Aurelion Sol saat ini masuk kategori T1 dalam data ARAM Mayhem.

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Aurelion Sol FAQ

Aurelion Sol The Star Forger

FAQ
Is Aurelion Sol good in ARAM: Mayhem?

Yes, he is strong when your team can slow the fight down and let him scale. If enemies are forced to walk through narrow space, use your area control to tax their approach and save your flight for repositioning rather than greed. The tradeoff is that fast dive comps can punish you hard before your damage has time to take over.

What is Aurelion Sol’s main job in a Mayhem fight?

Your job is to control space first, then finish the fight once enemies are stuck or low. If both teams are poking, place your zone where enemies want to stand and channel damage from a safe angle. The tradeoff is mobility: if you step too far forward without a way out, you become an easy target.

Should I play Aurelion Sol aggressively early?

Only in short, safe windows. If the enemy uses key engage tools or misses crowd control, you can step up, channel damage, and back off before they recover. If you force too hard early, you usually lose health and pressure that you needed to reach your stronger mid and late fights.

How do I use Aurelion Sol’s flight without inting?

Use flight to follow a won fight, dodge around terrain pressure, or reposition behind your front line. If enemies still have hard engage ready, hold it until they commit, then move sideways or backward and keep casting from a safer lane. The tradeoff is damage greed: flying forward can secure kills, but it also removes your best escape.

When should I use Aurelion Sol’s black hole zone?

Use it when enemies are grouped, retreating through a choke, or trying to walk into your team. If your teammate lands crowd control, drop the zone under the target so they have to choose between taking damage or giving ground. The tradeoff is that a bad zone gives enemies a free path to engage while your best control tool is down.

How should I aim Aurelion Sol’s ultimate?

Look for clustered enemies, locked-down targets, or a backline that cannot sidestep because your team is already pressuring them. If the fight starts messy, wait a moment for dashes and defensive tools to be used, then cast where enemies are forced to move. The tradeoff is patience: holding it too long wastes fight impact, but throwing it early often hits only tanks.

What augments does Aurelion Sol usually want?

He wants augments that help him survive channels, extend fights, add ability damage, or reward repeated spell hits. If your team lacks peel, prioritize defensive or movement options over pure damage because dead Aurelion Sol deals no damage. The tradeoff is scaling speed: safer choices may kill slower, but they let you stay alive long enough to matter.

Should I take Snowball on Aurelion Sol?

Usually Snowball is risky because Aurelion Sol does not want to arrive inside the enemy team without backup. If your comp has heavy engage and you only need Snowball to follow a guaranteed crowd-control chain, it can work as a finisher. The tradeoff is losing a safer spell option that helps you survive assassins and bruisers.

How do I play against assassins and divers?

Stand near teammates who can punish the dive, and do not start long channels while the assassin is missing or holding mobility. If they jump in, use your control zone to make their exit awkward and move away with flight once their first burst is committed. The tradeoff is lower poke uptime, but staying alive beats winning a small damage trade and dying after.

How do I play with engage teammates?

Let them start the fight, then layer your zone and ultimate on the targets they pin down. If your tank is walking forward with crowd control ready, position slightly behind and prepare to cast into the path enemies must take to escape. The tradeoff is timing: if you cast before the engage lands, enemies can simply step out and your team loses follow-up pressure.

How do I play when my team has no frontline?

Play slower and make enemies walk through your spells before they can touch your carries. If your team is all poke, use your zone to protect retreat paths and save flight for disengage, not chase. The tradeoff is that you may give up some kills, but forcing enemies to overextend is how a no-frontline team wins fights.

What should I build for in Mayhem: damage or durability?

Build for damage when your team has peel and the enemy cannot easily reach you. If divers, long-range catch, or burst mages are the problem, add survivability so you can keep channeling through the first threat. The tradeoff is clear: pure damage snowballs harder, but mixed durability gives you more reliable fight uptime.

How do I avoid wasting damage on tanks?

Do not tunnel the first champion in range unless your team is committed to killing them. If a tank walks forward alone, punish them enough to stop the engage, then look past them for clustered carries or enemies trapped in your zone. The tradeoff is target access: ignoring the tank completely can let them start a fight for free.

What is the biggest mistake Aurelion Sol players make?

The biggest mistake is flying forward because a target looks low, then dying before the rest of the fight starts. If you can finish the kill from range or wait for a teammate to pressure first, do that instead. The tradeoff is discipline: you may miss a highlight chase, but you keep the scaling mage alive for the fight that actually decides the round.

How do I carry late fights on Aurelion Sol?

Control the center of the lane, hold your major spell for grouped enemies, and move only when your front line or terrain gives you a safe angle. If enemies are low or scattered, then you can use flight to clean up and keep pressure rolling. The tradeoff is patience again: late-game Aurelion Sol is terrifying, but one greedy path can still hand the enemy a free reset.