- Tier
- T1
- Peringkat
- #30
- Rasio menang
- 53.38%
- Rasio pilih
- 0.71%
Fizz saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Xin Zhao saat ini masuk kategori T1 dalam data ARAM Mayhem.
Xin Zhao the Seneschal of Demacia
Yes, if your team needs someone who can start fights and actually commit to them. Pick him when you have follow-up damage or crowd control behind you, then force short, violent fights before poke teams can reset. The tradeoff is simple: if you dive alone or too early, you give the enemy a clean punish window.
Xin Zhao wants to mark a target, get onto them, and stay close long enough to make their backline panic. Look for carries who step past their frontline or waste a mobility tool, then dash in and force them to choose between running or fighting you. If you cannot reach a valuable target, hit the nearest enemy safely instead of wandering in the open.
Engage first when the enemy team is spread out, your allies are in range, and you can reach a priority target without crossing every hostile spell. Wait when the enemy has obvious peel ready or your team is still clearing the wave. Xin Zhao is strong at starting scrappy fights, but he is not strong when he becomes the only visible target.
Use Snowball to create a second angle, not just as a panic button. If it lands on a carry or isolated support, take it when your team can follow and your own dash is available for sticking or repositioning. If Snowball hits a tank standing in five people, leaving it alone is often the better play.
Focus the enemy damage dealer you can actually reach and keep attacking. A low-mobility mage, marksman, or enchanter is usually better than a tank, but chasing too deep through peel can throw the fight. If the backline is protected, punish the closest target first and wait for the second opening.
Do not spend every gap closer at the start of the fight unless the target has already used their escape. Walk up with your team, use brush or minions to shorten the distance, then commit when the enemy’s crowd control or dash is down. If you get slowed or displaced before reaching melee range, back out and re-enter instead of forcing a doomed chase.
Use it when you are committing into multiple enemies or need to separate a fight around your chosen target. It can buy space for you and disrupt enemies who are trying to collapse, but using it too early may push away targets your team was ready to kill. Save it for the moment when the enemy turns on you or when splitting their formation wins the fight.
Yes, and he should when your carries are the stronger win condition. Stand near them, threaten anyone who dives in, and turn the fight with your knock-up pressure and ultimate spacing. The tradeoff is that you give up some backline access, but you stop assassins and bruisers from getting a free engage.
He likes teams that can follow his first move with burst, shields, healing, or layered crowd control. If your allies have long-range poke only, wait until the enemy is softened up before diving; if your allies are melee-heavy, fight quickly before the enemy can kite everyone at once. Xin Zhao looks much better when his engage is the start of a collapse, not a solo highlight attempt.
Heavy disengage, point-and-click crowd control, and champions that punish melee divers are the annoying ones. If the enemy can stop your dash-in and immediately focus you, play slower and bait their tools with movement or Snowball pressure. You do not need to be the first body in every fight; sometimes your job is to wait until their peel is gone.
In most games, bruiser-style choices are safer because Xin Zhao needs to survive after he reaches the target. Go more damage when the enemy team is fragile and your team already has a real frontline or strong protection. If you are the only engage, building too greedy often means you kill nobody and die before your team can use the opening.
Look for augments that help him stick to targets, survive focus fire, or reward repeated melee fighting. Damage augments are good when you already have enough durability, but defensive or mobility-focused options often decide whether you actually get to keep attacking. Avoid choices that only work from long range or require you to avoid combat for long periods.
Fight around minion waves and enemy cooldowns instead of charging through open space. If your team lands poke or crowd control, step forward and threaten the all-in; if your team is low or scattered, hold the wave and wait. Early deaths matter because Xin Zhao needs tempo, and feeding the first few fights can make every later engage harder.
The biggest mistake is treating every dash as a guaranteed kill. Before going in, check whether your team is close, whether the target has escape tools, and whether the enemy frontline can trap you. A patient Xin Zhao feels oppressive; an impatient one becomes a delivery system for enemy gold.
Stop forcing the same angle and play closer to your team until the next clear opening appears. Use Snowball, brush, and enemy oversteps to find a cleaner target instead of diving through the full team again. Xin Zhao can recover well in messy Mayhem fights, but only if you turn the next engage into a coordinated collapse rather than a revenge dive.