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推薦出裝
裝備 / 勝率 / 登場率
出裝配置
26.9核心裝備
- 總價
- 2,900
- 價格
- 500
80 魔法攻擊 50% 攻擊速度 15 技能加速 伊卡西亞之噬 普攻造成額外魔法傷害命中效果。
- 總價
- 1,100
- 價格
- 300
25% 攻擊速度 45 跑速
- 總價
- 3,000
- 價格
- 1,025
30 物理攻擊 30 魔法攻擊 25% 攻擊速度 怒沖沖 普攻造成30額外魔法傷害命中效果。 沸騰打擊 普攻可提升8%攻速,持續3秒(最多累加4層)。 滿層時,每三下普攻會附加命中效果效果兩次。
可選裝備前 12
- 總價
- 3,000
- 價格
- 800
60 魔法攻擊 300 生命 折磨: 傷害性技能時會燃燒敵軍,使其每秒受到2%最大生命的魔法傷害,持續3秒。 受苦: 與敵方英雄戰鬥時,每秒增加2%傷害,上限為6%。
45.61%- 總價
- 3,000
- 價格
- 1,025
30 物理攻擊 30 魔法攻擊 25% 攻擊速度 怒沖沖 普攻造成30額外魔法傷害命中效果。 沸騰打擊 普攻可提升8%攻速,持續3秒(最多累加4層)。 滿層時,每三下普攻會附加命中效果效果兩次。
41.63%- 總價
- 3,100
- 價格
- 300
300 生命 60 魔法攻擊 20 技能加速 20% 攻擊速度 魔法彎刀 (0秒) 使用技能後,下一次普攻造成0額外魔法傷害,治療自身0 命中效果並額外附加一次命中效果。
43.41%- 總價
- 2,700
- 價格
- 650
90 魔法攻擊 600 魔力 15 技能加速 輕藐 增加20大絕技能加速。 仇恨酸霧 大絕對英雄造成傷害時可燃燒地面3秒,每秒造成魔法傷害,並降低其魔法防禦。
46.53%起始裝備
核心裝備
- 總價
- 2,700
- 價格
- 650
90 魔法攻擊 600 魔力 15 技能加速 輕藐 增加20大絕技能加速。 仇恨酸霧 大絕對英雄造成傷害時可燃燒地面3秒,每秒造成魔法傷害,並降低其魔法防禦。
- 總價
- 1,100
- 價格
- 800
12 魔法穿透 45 跑速
- 總價
- 3,000
- 價格
- 800
60 魔法攻擊 300 生命 折磨: 傷害性技能時會燃燒敵軍,使其每秒受到2%最大生命的魔法傷害,持續3秒。 受苦: 與敵方英雄戰鬥時,每秒增加2%傷害,上限為6%。
可選裝備前 12
- 總價
- 3,000
- 價格
- 800
60 魔法攻擊 300 生命 折磨: 傷害性技能時會燃燒敵軍,使其每秒受到2%最大生命的魔法傷害,持續3秒。 受苦: 與敵方英雄戰鬥時,每秒增加2%傷害,上限為6%。
50.87%- 總價
- 2,700
- 價格
- 650
90 魔法攻擊 600 魔力 15 技能加速 輕藐 增加20大絕技能加速。 仇恨酸霧 大絕對英雄造成傷害時可燃燒地面3秒,每秒造成魔法傷害,並降低其魔法防禦。
51.07%- 總價
- 2,800
- 價格
- 700
80 魔法攻擊 600 魔力 20 技能加速 厄夜灼炎 傷害性技能造成額外魔法傷害,持續3秒。 黑焰 每有一位敵方英雄、史詩或大型野怪遭受厄夜灼炎燃燒,你便提升4%魔攻。
51.36%起始裝備
最佳海克斯符文
海克斯符文推薦 / 組合價值
| 名稱 | 稀有度 | 梯隊 | 登場率 | 場次 | |
|---|---|---|---|---|---|
當 質變:稜鏡 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 53.31% | 6.87% | 1,767 |
當 阿嬤的辣油 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 52.52% | 12.56% | 3,231 |
當 循環利用 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 51.27% | 4.59% | 1,182 |
當 靈光一閃 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 51.08% | 8.49% | 2,183 |
當 虛空裂縫 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 51.05% | 4.46% | 1,148 |
當 自始至終 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 50.71% | 5.76% | 1,483 |
當 女巫思維 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 50.28% | 8.30% | 2,134 |
當 煉獄使者 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 49.63% | 8.82% | 2,269 |
當 縮小引擎 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 49.39% | 6.64% | 1,709 |
當 帽上加帽 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 49.35% | 4.48% | 1,153 |
當 巨人殺手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 49.25% | 5.18% | 1,332 |
當 符文術士 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 49.10% | 4.56% | 1,173 |
當 見縫插針 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 49.10% | 5.60% | 1,440 |
當 射手法師 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 49.08% | 10.19% | 2,622 |
當 殺戮時間 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 48.19% | 7.86% | 2,021 |
當 寶石手套 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 47.72% | 7.93% | 2,041 |
當 處刑者 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 47.70% | 5.31% | 1,367 |
當 狂戰士 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 47.61% | 9.94% | 2,556 |
當 煽風點火 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 47.41% | 7.97% | 2,050 |
當 手腳麻利 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 47.38% | 5.70% | 1,467 |
當 極度邪惡 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 47.35% | 9.97% | 2,564 |
當 雪地踱步 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 47.33% | 4.59% | 1,181 |
當 魔法導彈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 47.12% | 15.38% | 3,956 |
當 颱風 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 46.79% | 6.11% | 1,573 |
當 暴擊沖天炮 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 46.62% | 9.54% | 2,454 |
當 穿針引線 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 46.43% | 7.40% | 1,904 |
當 雙響炮 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 45.78% | 5.26% | 1,352 |
當 靈活轉換 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 45.47% | 6.05% | 1,557 |
當 亮起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 45.14% | 4.52% | 1,163 |
當 旋風鎚 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 44.76% | 4.45% | 1,144 |
當 電光石火 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 44.40% | 5.94% | 1,527 |
當 超狙武器 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 44.33% | 6.79% | 1,746 |
當 紅包 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 54.00% | 3.45% | 887 |
當 能力值! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 53.39% | 2.12% | 545 |
當 祕術拳擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 52.03% | 2.40% | 617 |
當 鬥內 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 51.88% | 2.79% | 717 |
當 質變:金級 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 51.45% | 3.63% | 933 |
當 質變:大混亂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 51.03% | 2.25% | 580 |
當 能力值堆起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 50.90% | 3.45% | 888 |
當 吸血迷資 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 50.85% | 2.73% | 702 |
當 重磅爆發 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 50.65% | 2.97% | 764 |
當 普羅能量炮 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 50.65% | 3.87% | 995 |
當 增益麻吉 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 50.07% | 2.76% | 709 |
當 土司和奶油 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 49.94% | 3.11% | 801 |
當 火狐 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 49.58% | 2.32% | 597 |
當 靈魂淨化 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 49.48% | 3.01% | 774 |
當 飲血 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 49.21% | 2.46% | 632 |
當 任務:烏莉特的法帽 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 48.87% | 3.27% | 841 |
當 極限衝鋒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 48.29% | 2.83% | 729 |
當 大絕覺醒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 47.06% | 2.05% | 527 |
當 雙修大師 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 46.30% | 3.63% | 933 |
當 妖精魔法 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 46.01% | 2.04% | 526 |
當 二次三次 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 45.99% | 3.05% | 785 |
當 溢流 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 45.72% | 3.09% | 794 |
當 暴擊節奏 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 45.44% | 2.69% | 691 |
當 射程強化改造 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 45.40% | 3.30% | 848 |
當 輕舞飛揚 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 45.39% | 2.74% | 705 |
當 頂狙武器 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 45.36% | 3.02% | 776 |
當 縮小光線 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 44.92% | 2.75% | 708 |
當 雙刀流 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 44.02% | 2.44% | 627 |
當 幻影武器 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 60.28% | 1.95% | 501 |
當 巨無霸雪球 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 54.22% | 1.29% | 332 |
當 能力值堆堆堆起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 53.04% | 1.34% | 345 |
當 海克斯科技龍魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 52.86% | 1.43% | 367 |
當 活力補給 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 52.74% | 1.14% | 292 |
當 終城快車 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 52.41% | 1.13% | 290 |
當 回復不休 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 51.88% | 0.93% | 239 |
當 侵蝕裝甲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 51.20% | 1.29% | 332 |
當 奪命飛踢 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 51.15% | 1.02% | 262 |
當 煉獄惡靈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 50.83% | 1.87% | 482 |
當 腳程加速 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 50.72% | 1.08% | 278 |
當 棒棒回力鏢 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 50.62% | 1.57% | 405 |
當 彈幕神童 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 50.46% | 1.69% | 434 |
當 無限循環 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 50.31% | 1.87% | 481 |
當 溫泉加速 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 50.15% | 1.27% | 327 |
當 雪球升級 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 49.89% | 1.74% | 447 |
當 頂尖發明家 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 49.80% | 0.98% | 251 |
當 不祥契約 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 49.61% | 0.99% | 254 |
當 雪球輪盤 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 49.04% | 1.41% | 363 |
當 狂躁! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 48.64% | 1.72% | 442 |
當 因心成體 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 48.50% | 1.30% | 334 |
當 海洋之魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 48.42% | 1.36% | 349 |
當 腿部訓練日 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 47.94% | 1.04% | 267 |
當 煽動群眾 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 47.66% | 1.00% | 256 |
當 潘朵拉的寶盒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 47.63% | 1.64% | 422 |
當 作弊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 47.46% | 1.83% | 472 |
當 黃金撕裂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 47.39% | 0.97% | 249 |
當 玻璃大砲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 47.24% | 1.27% | 326 |
當 升級收藏家 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 47.06% | 1.78% | 459 |
當 強化攻擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 46.47% | 0.94% | 241 |
當 超強大腦 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 46.30% | 2.00% | 514 |
當 純粹 - 法師 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 46.25% | 0.98% | 253 |
當 雙重命中 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 46.01% | 1.22% | 313 |
當 痛恨一擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 45.89% | 1.47% | 377 |
當 升級中婭沙漏 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 45.50% | 1.47% | 378 |
當 彈珠台 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 45.27% | 1.56% | 402 |
當 灼熱黎明 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 44.11% | 1.02% | 263 |
當 升級閃耀劍 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 43.43% | 1.45% | 373 |
當 升級傲慢 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 42.44% | 0.93% | 238 |
當 剛毅 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 56.52% | 0.45% | 115 |
當 逃跑計畫 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 54.78% | 0.61% | 157 |
當 自爆炸彈客 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 53.13% | 0.62% | 160 |
當 暴擊和施法 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 52.14% | 0.45% | 117 |
當 聖光顯靈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 51.98% | 0.79% | 202 |
當 ??? 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 51.49% | 0.39% | 101 |
當 空降水豚 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 50.91% | 0.43% | 110 |
當 小丑學院 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 50.70% | 0.55% | 142 |
當 瘋狂科學家 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 50.38% | 0.51% | 131 |
當 全能之魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 50.00% | 0.68% | 176 |
當 守護面紗 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 48.75% | 0.62% | 160 |
當 無法掌握 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 48.60% | 0.42% | 107 |
當 拔劍吧 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 47.71% | 0.42% | 109 |
當 升級無盡之刃 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 47.66% | 0.50% | 128 |
當 坦克引擎 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 46.84% | 0.74% | 190 |
當 別眨眼 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 46.79% | 0.61% | 156 |
當 小心杯子蛋糕! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 46.53% | 0.79% | 202 |
當 靈魂虹吸 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 46.30% | 0.84% | 216 |
當 反重力裝置 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 45.13% | 0.44% | 113 |
當 燒起來吧 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 44.76% | 0.41% | 105 |
當 無敵大絕 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 44.60% | 0.54% | 139 |
當 地獄三頭犬 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 44.44% | 0.84% | 216 |
當 任務:鋼鐵雄心 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 44.14% | 0.56% | 145 |
當 任務:阿福英雄 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 44.12% | 0.53% | 136 |
當 升級破曉綻放之劍 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 44.06% | 0.56% | 143 |
當 神聖雪球 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 43.88% | 0.54% | 139 |
當 巨人 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 43.33% | 0.47% | 120 |
當 戰爭交響曲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 42.25% | 0.83% | 213 |
當 閃光俠 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 41.58% | 0.39% | 101 |
當 毫髮無傷 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 40.51% | 0.61% | 158 |
當 轉換惡作劇 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 39.23% | 0.70% | 181 |
當 穩紮穩打 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 35.42% | 0.37% | 96 |
當 自我毀滅 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T5 | 55.41% | 0.29% | 74 |
當 暴擊治療 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T5 | 53.85% | 0.35% | 91 |
當 天界之身 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T5 | 53.85% | 0.20% | 52 |
當 封我為王 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 52.00% | 0.29% | 75 |
當 急遽成長 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T5 | 51.14% | 0.34% | 88 |
當 蠻力重擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T5 | 50.98% | 0.20% | 51 |
當 雷射治療 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 50.88% | 0.22% | 57 |
當 巴龍之爪 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 49.06% | 0.21% | 53 |
當 普羅王跳跳 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 48.28% | 0.23% | 58 |
當 兇殘之柄 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T5 | 48.15% | 0.21% | 54 |
當 黎明使者之決意 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T5 | 46.91% | 0.31% | 81 |
當 搗蛋鬼 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T5 | 46.88% | 0.25% | 64 |
當 細煮慢燉 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 45.35% | 0.33% | 86 |
當 量子計算 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 44.32% | 0.34% | 88 |
當 收頭好手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T5 | 43.84% | 0.28% | 73 |
當 小惡魔在低語 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 43.68% | 0.34% | 87 |
當 土司和果醬 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T5 | 42.25% | 0.28% | 71 |
當 寒霜幽魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T5 | 37.88% | 0.26% | 66 |
提摩 Skill Combos
Extracted from the skill order guide
R > Q > E > W (Burst/Control Focus)
R > W > E > Q (Speed/Kiting Focus)
In a standard Mayhem game where you value consistent damage and lane control, you max E first.
提摩 ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Core Playstyle Identity | Teemo is a control mage who wins by attrition, poking with Blinding Dart and zoning chokepoints with mushrooms to slowly choke the enemy team. | Teemo becomes an aggressive damage dealer or hybrid assassin who must act fast, using mushrooms as immediate fight tools rather than long-term zone denial. | Abandon passive attrition; embrace burst and aggression before enemy augments outscale your zoning. |
| Mushroom Usage Priority | Mushrooms are maxed last and used primarily to control limited health relic spots and brush for defensive zoning and vision. | Mushrooms become your primary fight contribution as augments amplify their damage, radius, or throw range for immediate combat disruption. | Throw shrooms into active fights immediately; do not hoard them for defensive zoning or brush control. |
| Tempo and Pacing | Teemo operates on a slow tempo, waiting for enemies to walk into shrooms, poking them down, and forcing recalls over twenty minutes. | Gold flows fast and augments create power spikes at levels 3, 6, and 9, requiring you to contest space immediately or get run over. | Contribute damage and crowd control now; the luxury of waiting for perfect zones does not exist. |
| Teamfight Spacing | Teemo fights at maximum range, kiting backward and dropping shrooms behind him to let enemies chase into a defensive minefield. | You need tighter spacing to land Q and autos during chaos, stepping forward to blind divers then backing off before retaliation hits. | Weave aggressive moments into your defensive kite pattern instead of staying at maximum range. |
| Snowball Summoner Spell | Teemo rarely takes Snowball, needing Flash to escape dives since his range lets him contribute without gap-closing. | Snowball becomes viable for repositioning and quick escapes, though Flash remains strong since positioning errors are fatal. | Snowball commits you to a high-risk aggressive style; Flash offers safety against burst damage. |
Champion Analysis
定位 / 目前表現
Teemo the Swift Scout operates in ARAM: Mayhem as a ranged marksman and controller whose primary strategic value comes from battlefield control through mushroom trap placement. His core advantage lies in his R, Noxious Trap, which places mushroom traps that deal AoE damage and slow enemies on detonation. In the single-lane format of ARAM, these mushroom traps can effectively control the entire battlefield, making Teemo particularly threatening in this mode. His basic abilities support a poke-and-control playstyle. Q, Blinding Dart, provides ranged damage and a blind effect that can shut down enemy ADCs by preventing their auto-attacks. W, Move Quick, grants movement speed for repositioning. E, Toxic Shot, applies poison damage on auto-attacks, allowing Teemo to poke enemies with sustained damage over time. The combination of blind, poison, and mushroom traps creates a layered threat pattern that rewards careful positioning and timing. Mushroom placement represents Teemo's core technique in ARAM. Strategic positioning of mushrooms at key locations such as bushes, choke points, and enemy paths allows Teemo to provide vision, damage, and slows for his team. This zone control capability defines his role and makes him valuable for controlling enemy movement and engaging on his terms. The mushrooms require time to set up effectively, meaning Teemo becomes more threatening as the game progresses and his trap network expands. Teemo's strengths include powerful mushroom trap control, a practical Q blind for neutralizing auto-attack threats, sustained E poison damage, and long range. However, he has significant weaknesses that players must respect. He is fragile and lacks mobility, making him vulnerable to burst damage and engages. His mushrooms need time to establish, leaving him weaker in the early stages. He also struggles in direct teamfights where enemies can close the distance and bypass his trap network. Teemo's practical strategic value centers on his ability to shape the battlefield before fights begin. Rather than engaging directly, he forces enemies to navigate through a minefield of damage and slows while dealing with his blind and poison damage. This makes him most effective when he can set up his mushroom network in advance and force enemies to fight on his terms. His identity as a trap-based controller means he excels at punishing poor enemy positioning and creating opportunities for his team to capitalize on weakened targets.
核心技巧
長文技巧 / 玩法模式
Teemo does not hard engage in Mayhem; he creates zones that the enemy cannot walk through. Your primary job is to blind the auto-attack threats and shred the frontline with your persistent damage. Start most fights by auto-attacking the closest target to apply your passive poison, then immediately back off to reset your attack timer and check for a Snowball follow-up from their team. Use your Q to check bushes or stop dashes before they connect. If you see a Nautilus hook or Leona E starting up, a quick Q on them forces them to eat the damage without the auto-attack follow-up. This breaks their engage chain instantly. Do not hold Q for a perfect kill on a low-health carry; using it to neutralize a diving bruiser often saves your life and wins the trade. The single lane in ARAM is a paradise for Teemo, but only if you respect the spacing. Never stand in the middle of the wave. Stand to the side, near the health relic packs or the side walls, so you have an immediate escape route if they dive. This forces the enemy to walk through your entire mushroom field if they want to reach you. When the enemy wave pushes to your tower, plant mushrooms directly behind your melee minions. If the enemy tries to harass you under tower, they step on the shroom, drawing tower aggro. If they dive, drop a mushroom on your own head and press W to kite around the tower pillar. You are a prime target for Snowball marks. Play just outside their Snowball range. If you get marked, immediately place a mushroom between you and them and start running. When they dash to you, they land on the mushroom, which slows them and gives you time to Q and walk away. You can also use the Snowball mark as a bait tool. Let them see you overextend for a split second, trigger the mark, and then flash or W away the moment they commit. Your team can then collapse on the overextended enemy. Do not plant mushrooms directly on top of each other. Spread them out in a staggered line across the choke points. Place them at the edges of bushes, in the center of the lane, and slightly behind your own team to catch flankers. If the enemy has Oracle's Lens, play further back and place mushrooms in side alcoves or behind your tower. Your priority shifts based on who is diving you. Ideally, hit their ADC or mage with your Q, but if a bruiser runs at you, switch focus immediately. Kiting the bruiser is more valuable than reaching their backline. Teemo is not a tower diver. If your team wants to dive, plant mushrooms behind the enemy tower before the dive starts to cut off the retreat. When the enemy hard engages, drop a mushroom at your feet the moment you see a Malphite R or similar AOE engage to ruin their follow-up positioning. Use your W actively for the speed boost when you get hit by crowd control. If caught out, run toward your team rather than side walls. If your team is losing and stuck under tower, switch to a defensive setup. Plant every mushroom in a semi-circle around your tower and focus on clearing the enemy minion wave. Your blind and slow utility remain relevant even when behind, so peel for your carry until you scale back into the game.
Read full guide玩法指南
玩法 / 隊伍結構
Teemo the Swift Scout controls ARAM: Mayhem through strategic shroom placement, careful positioning, and disciplined trading rather than aggressive all-ins. In the early game, start near your tower line and avoid overextending. Your first priority is establishing a shroom line across the center of the bridge, focusing on sides where opponents try to flank and just behind minion waves to catch aggressive Snowball engages. Your trading rhythm consists of auto-attack harass when enemies step up to last-hit, then immediately backing off. Save Blinding Dart for when melee champions commit or enemy ADCs try to all-in, rather than spamming it on cooldown. Move erratically between autos since Mayhem's increased damage means one bad trade can force you under tower. Use Snowball primarily as an escape tool early, repositioning to safer spots or toward pre-placed shrooms when enemies engage on you. Augments influence your approach: shroom or poison damage augments enable aggressive play to chunk enemies before level 6, while defensive or movement augments favor weaving in and out of combat and forcing enemies to chase through shrooms. Wave management depends on your team's waveclear strength. Push to force enemies to dodge shrooms under their turret if your team has strong early waveclear, or stall near your tower and punish overextensions if the enemy has better waveclear. When ahead, deepen your shroom line toward their tower and deny brush control. When behind, pull back and shroom your own tower approaches. In mid game, shroom coverage becomes your entire identity. Carpet the main chokepoints including the center bridge, both side brushes, and areas behind where skirmishes break out. Spread shrooms out rather than stacking them so enemies must dodge multiple zones. Position at the backline edge, close enough to land autos and Blinding Dart but far enough that a single dash or Snowball cannot reach you. Kite backward through your shroom field when enemies dive you. Trading shifts to burst windows, targeting enemies who step into shrooms or switching focus to squishies triggered by shroom damage. Snowball becomes more flexible for chasing low-health enemies who fled into shrooms, but always have an exit plan since Snowball commits you forward. In late game, survival and shroom fields determine outcomes. Cover every possible approach angle with shrooms placed at fight edges, behind you, and in enemy retreat paths rather than directly in the melee clump where they trigger instantly. Positioning is critical since one death can lose the game. Stay at maximum auto-attack range and use Blinding Dart on the most dangerous enemy auto-attacker. Trading becomes about burst and survival rather than poke, dumping damage onto compromised targets without chasing. Snowball serves as a panic button for dodging game-changing ultimates or escaping bad positions. When ahead, siege inhibitor towers and shroom base approaches to force fights on your terms. When behind, defend inhibitors with layered shrooms and wait for enemy mistakes to collapse.
Read full guide優劣勢處理
優勢 / 弱點
Teemo the Swift Scout excels when ahead by transforming from a damage dealer into a map control specialist who denies entire lanes of approach. A lead is recognized when Teemo completes a first major item spike before the enemy frontline finishes their boots and resistance components, or when the team takes the enemy inhibitor turret before fifteen minutes. When ahead, Teemo should abandon passive play and move to the enemy's side of the bridge, planting mushrooms in retreat paths to catch fleeing enemies or damage those who attempt to engage through the minefield. With a 1.5 item advantage or more, Teemo should purchase an Elixir of Sorcery or defensive elixir and siege the inhibitor turret by placing mushrooms directly on minion waves to clear them instantly. Against teams lacking reliable sweepers or Oracle's Elixir users, spreading mushrooms in a wide fan shape across high-traffic zones like brush and side alcoves denies health relics and forces enemies into choke points. Augments that increase mushroom duration, bounce count, or damage over time enable aggressive forward play, while utility augments should be used to peel for carries rather than fishing for kills. The most common way Teemo throws a lead is getting caught while setting up mushrooms, as death timers in Mayhem are punishing and can turn a siege into a defense instantly. Teemo should never face-check brush to place a single mushroom and should avoid chasing low-health enemies into unwarded side zones, as death resets the mushroom field and gives enemies a push window. When behind, Teemo's damage drops sharply against enemies who have built Magic Resistance components like Spectre's Cowl or Mercury's Treads on multiple members, or who maintain Oracle's Elixir activity. The role shifts from primary kill threat to utility and disengage specialist. Building pure damage into a tanky, sweeping enemy team makes Teemo ineffective, so itemizing for utility and survival with defensive components becomes essential. Against enemies with Oracle's Elixir or multiple sweepers, Teemo should place mushrooms directly on teammates' feet during fights for reactive peeling rather than attempting forward zone setup. When enemy frontline has stacked Magic Resistance, Teemo should shift focus to the backline or use the blind to neutralize auto-attack threats, saving Q for the moment enemies commit. If the team lacks wave clear, sacrificing zone control to clear incoming minion waves with mushrooms before they reach the turret is the correct play. Behind, Teemo should prioritize augments providing crowd control or survivability over pure damage, as slows or stuns on mushrooms set up kills for stronger teammates. A fight becomes unrecoverable when Teemo dies before placing meaningful mushrooms, particularly against hard engage from champions like Malphite or Ornn. Staying at maximum range is essential, as range is Teemo's only defense. When the inhibitor is down and Teemo is behind, forcing desperate all-ins is a mistake; instead, using mushrooms to slow enemy approach and waiting for overextended enemies to create pick opportunities offers the only recovery path.
Read full guide英雄背景
背景 / 身份 / 文本塊
Teemo the Swift Scout operates in Mayhem as a zone-control artillery piece rather than a sneaky assassin. The accelerated gold, reduced cooldowns, and constant fighting transform him into a mushroom carpet-bomber who blinds key targets and kites until the enemy collapses. His purpose is making the enemy team's engage miserable through consistent, annoying pressure that forces bad fights. Standing still means death, while spamming mushrooms without thought drains mana and loses wave control. Guerrilla Warfare, Teemo's passive, functions as an emergency brake and setup tool in a mode where fights rarely stop. It resets aggro or preps burst openers, with the attack speed boost winning short trades when combined with a blind. This is a positioning tool, not a survival button, as area-of-effect spells and skillshots can still hit. Smart enemies with Oracle's Extract will reveal and shut down stealth attempts, so relying on it against opponents who habitually sweep the lane is dangerous. Blinding Dart serves as the primary defensive tool against auto-attackers and harass against squishies. In Mayhem where attack speed builds are common, a well-timed blind neutralizes a carry for a huge portion of a fight. This point-and-click ability cannot miss unless the target becomes untargetable, but throwing it on a tank or mage who does not rely on autos leaves no defense against divers. Against heavy auto-attack compositions, maxing it first reduces cooldown and increases blind duration. Move Quick defines Teemo's kiting identity in Mayhem's constant damage environment. The passive movement speed doubles when not taking damage, while the active provides a burst of speed. Any damage instance, even minion hits or delayed DoT ticks, knocks out the passive speed boost, and slows counter the active speed. Saving the active for dives allows Teemo to escape, drop mushrooms in pursuers' paths, and turn to blind them. Toxic Shot functions as the damage engine, with every auto-attack and mushroom trigger applying pressure. The poison damage stacks significantly over fights, synergizing with burn items for percent-health damage. Standing back and only using Q loses half the damage potential, so committing to auto-attacks is essential. Noxious Trap defines Teemo's control in Mayhem's single choke point lane. Mushrooms become landmines that zone enemies, reveal brushes, and punish face-checks. The cooldown is low enough that one should always be ready. Oracle's Extract reveals and disables mushrooms, so spreading them out prevents a single sweep from clearing the entire defense. Throwing mushrooms into minion waves wastes them entirely, dealing zero damage to champions and clearing zone control. Running out of mushrooms during a siege because of spamming on cooldown loses map control. Proper placement in gaps between minions or behind the wave where players walk maintains pressure and forces enemies into bad positions.
Read full guide避免常見錯誤
常見錯誤 / 風險控制
Teemo in Mayhem plays faster and hits harder than standard ARAM, but the mode also amplifies his fragility. Most losses happen when players treat him like a passive mushroom farmer instead of a kiting assassin. Understanding common mistakes separates effective Teemo players from those who feed and lose. Mechanical mistakes often begin with misusing Blinding Dart. Panicking and firing Q at a tank or bruiser who is already on top of Teemo wastes the blind duration, as they have already used their main burst combo or rely on abilities that ignore blind. This leaves Teemo vulnerable because his only disengage tool is on cooldown. The correct approach is holding Q for the enemy auto-attack carry or an assassin diving the backline. If a bruiser dives, Teemo should use Move Quick's speed to run, not his Q. If Q is wasted, Teemo must play far back immediately, using brush to break vision and waiting for cooldown before approaching. Standing still while planting mushrooms is fatal in Mayhem's fast pacing. Teemo becomes a stationary target easily caught by skillshots or engaged upon. Mushrooms should be placed while kiting backward or sideways, thrown ahead when retreating or into chokepoints before enemies arrive. If caught placing a shroom, Teemo should Flash immediately rather than finishing the placement animation. Wasting Move Quick's active speed boost while at max speed or running with no threat costs Teemo his escape tool. The active should be saved for dodging key skillshots or repositioning during fights, while passive speed handles general movement. If W is burned unnecessarily, Teemo must hug his tank or support and avoid face-checking bushes or extending past the halfway line until it returns. Auto-attacking during the blind duration is inefficient. After Q blinds an enemy, Teemo should auto-attack once to apply poison, then reposition or escape using the blind window. Overcommitting on autos risks taking crowd control once the blind fades. Decision mistakes include playing too far forward early. Walking up to harass at level 1 or 2 often results in getting hooked, stunned, or burst down. Teemo should play near his minion wave, using range to poke while staying behind melee minions. Early deaths require buying boots or defensive components rather than greeding for damage items. Ignoring enemy vision clear wastes ultimate charges and gives enemies gold. Mushrooms should be placed in brush, around corners, or outside obvious vision clear radius. If shrooms are constantly cleared, Teemo should place them directly in teamfights or under his own feet when chased. Focusing tanks in teamfights wastes damage against high magic resist targets while enemy carries remain free. Teemo should use speed to flank and hit enemy ADCs or mages, or peel for his own carries by blinding divers. Not adapting the build to heavy magic resist renders Teemo ineffective. If enemies stack magic resist, he must pivot to burn damage or magic penetration, or focus on vision control, zoning, and peeling for stronger teammates. Face-checking bushes is deadly for Teemo, who has no dash. Mushrooms should check bushes from a distance. If Teemo face-checks and survives with low health, he must recall immediately rather than staying to poke. Underestimating Snowball leads to quick deaths. Teemo must constantly move at odd angles, use W active to dodge the projectile, and be ready to Flash or use mushrooms to slow enemies who land the mark. Teemo's margin for error is small in Mayhem, where one mechanical slip or bad positioning call usually means death.
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提摩
迅捷斥候 提摩在海克斯大亂鬥中推薦哪些增益裝置? 迅捷斥候 提摩推薦的海克斯強化:阿嬤的辣油、質變:稜鏡、靈光一閃。詳細勝率和選取率請查看本頁面。 迅捷斥候 提摩在海克斯大亂鬥中怎麼出裝? 迅捷斥候 提摩的最佳海克斯大亂鬥出裝結合了高勝率增益裝置和推薦核心裝備。查看本頁面了解每日更新的出裝和強化組合。 迅捷斥候 提摩在海克斯大亂鬥中是什麼段位? 迅捷斥候 提摩目前的海克斯大亂鬥段位和排名基於每日對戰數據的勝率和選取率。在本頁面查看詳細段位和表現趨勢。
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最新攻略指南
