Q → E → W → R
推薦出裝
裝備 / 勝率 / 登場率
出裝配置
26.9核心裝備
- 總價
- 3,333
- 價格
- 133
36 物理攻擊 30% 攻擊速度 333 生命 15 技能加速 魔法彎刀 使用技能後,下一次普攻造成額外物理傷害命中效果。 加速 普攻可增加20跑速,持續2秒。
- 總價
- 900
- 價格
- 350
10 技能加速 45 跑速 愛歐尼亞洞見 增加10召喚師技能加速。
- 總價
- 3,100
- 價格
- 675
45 物理攻擊 450 生命 神龍之力 增加25基礎技能加速。 專心致志 用技能造成傷害時,英雄技能和被動傷害增加3%,持續6秒(最多累加4層)。
可選裝備前 12
- 總價
- 3,100
- 價格
- 675
45 物理攻擊 450 生命 神龍之力 增加25基礎技能加速。 專心致志 用技能造成傷害時,英雄技能和被動傷害增加3%,持續6秒(最多累加4層)。
52.13%- 總價
- 3,333
- 價格
- 133
36 物理攻擊 30% 攻擊速度 333 生命 15 技能加速 魔法彎刀 使用技能後,下一次普攻造成額外物理傷害命中效果。 加速 普攻可增加20跑速,持續2秒。
51.55%- 總價
- 3,300
- 價格
- 550
35 物理攻擊 35% 物理穿透 25% 暴擊率 巨人殺手 對擁有額外生命的敵方英雄造成15%額外傷害。會在對方額外生命達到1500時造成最大傷害。
53.51%起始裝備
核心裝備
- 總價
- 3,050
- 價格
- 500
50 物理攻擊 20 技能加速 25% 暴擊率 魔法彎刀 使用技能後,下一次普攻造成額外物理傷害,並獲得魔力命中效果。
- 總價
- 900
- 價格
- 350
10 技能加速 45 跑速 愛歐尼亞洞見 增加10召喚師技能加速。
- 總價
- 3,100
- 價格
- 675
45 物理攻擊 450 生命 神龍之力 增加25基礎技能加速。 專心致志 用技能造成傷害時,英雄技能和被動傷害增加3%,持續6秒(最多累加4層)。
可選裝備前 12
- 總價
- 3,100
- 價格
- 675
45 物理攻擊 450 生命 神龍之力 增加25基礎技能加速。 專心致志 用技能造成傷害時,英雄技能和被動傷害增加3%,持續6秒(最多累加4層)。
50.36%- 總價
- 3,300
- 價格
- 550
35 物理攻擊 35% 物理穿透 25% 暴擊率 巨人殺手 對擁有額外生命的敵方英雄造成15%額外傷害。會在對方額外生命達到1500時造成最大傷害。
52.38%起始裝備
核心裝備
- 總價
- 3,333
- 價格
- 133
36 物理攻擊 30% 攻擊速度 333 生命 15 技能加速 魔法彎刀 使用技能後,下一次普攻造成額外物理傷害命中效果。 加速 普攻可增加20跑速,持續2秒。
- 總價
- 900
- 價格
- 350
10 技能加速 45 跑速 愛歐尼亞洞見 增加10召喚師技能加速。
- 總價
- 2,900
- 價格
- 1,100
35 物理攻擊 500 魔力 15 技能加速 威嚇 增加0額外物理攻擊。 魔力之流 (8秒,最多4次充能) 普攻和技能命中將賦予3最大魔力(對英雄加倍)。 達到360最大魔力時進化成終極魔劍。
可選裝備前 12
- 總價
- 2,900
- 價格
- 1,100
35 物理攻擊 500 魔力 15 技能加速 威嚇 增加0額外物理攻擊。 魔力之流 (8秒,最多4次充能) 普攻和技能命中將賦予3最大魔力(對英雄加倍)。 達到360最大魔力時進化成終極魔劍。
47.07%- 總價
- 3,333
- 價格
- 133
36 物理攻擊 30% 攻擊速度 333 生命 15 技能加速 魔法彎刀 使用技能後,下一次普攻造成額外物理傷害命中效果。 加速 普攻可增加20跑速,持續2秒。
46.48%- 總價
- 3,100
- 價格
- 675
45 物理攻擊 450 生命 神龍之力 增加25基礎技能加速。 專心致志 用技能造成傷害時,英雄技能和被動傷害增加3%,持續6秒(最多累加4層)。
50.78%- 總價
- 3,000
- 價格
- 800
60 魔法攻擊 300 生命 折磨: 傷害性技能時會燃燒敵軍,使其每秒受到2%最大生命的魔法傷害,持續3秒。 受苦: 與敵方英雄戰鬥時,每秒增加2%傷害,上限為6%。
55.67%起始裝備
核心裝備
- 總價
- 3,333
- 價格
- 133
36 物理攻擊 30% 攻擊速度 333 生命 15 技能加速 魔法彎刀 使用技能後,下一次普攻造成額外物理傷害命中效果。 加速 普攻可增加20跑速,持續2秒。
- 總價
- 900
- 價格
- 350
10 技能加速 45 跑速 愛歐尼亞洞見 增加10召喚師技能加速。
- 總價
- 3,100
- 價格
- 675
45 物理攻擊 450 生命 神龍之力 增加25基礎技能加速。 專心致志 用技能造成傷害時,英雄技能和被動傷害增加3%,持續6秒(最多累加4層)。
- 總價
- 3,333
- 價格
- 133
36 物理攻擊 30% 攻擊速度 333 生命 15 技能加速 魔法彎刀 使用技能後,下一次普攻造成額外物理傷害命中效果。 加速 普攻可增加20跑速,持續2秒。
- 總價
- 900
- 價格
- 350
10 技能加速 45 跑速 愛歐尼亞洞見 增加10召喚師技能加速。
- 總價
- 2,900
- 價格
- 1,100
35 物理攻擊 500 魔力 15 技能加速 威嚇 增加0額外物理攻擊。 魔力之流 (8秒,最多4次充能) 普攻和技能命中將賦予3最大魔力(對英雄加倍)。 達到360最大魔力時進化成終極魔劍。
- 總價
- 3,333
- 價格
- 133
36 物理攻擊 30% 攻擊速度 333 生命 15 技能加速 魔法彎刀 使用技能後,下一次普攻造成額外物理傷害命中效果。 加速 普攻可增加20跑速,持續2秒。
- 總價
- 2,900
- 價格
- 1,100
35 物理攻擊 500 魔力 15 技能加速 威嚇 增加0額外物理攻擊。 魔力之流 (8秒,最多4次充能) 普攻和技能命中將賦予3最大魔力(對英雄加倍)。 達到360最大魔力時進化成終極魔劍。
- 總價
- 900
- 價格
- 350
10 技能加速 45 跑速 愛歐尼亞洞見 增加10召喚師技能加速。
可選裝備前 12
- 總價
- 3,100
- 價格
- 675
45 物理攻擊 450 生命 神龍之力 增加25基礎技能加速。 專心致志 用技能造成傷害時,英雄技能和被動傷害增加3%,持續6秒(最多累加4層)。
49.22%- 總價
- 3,333
- 價格
- 133
36 物理攻擊 30% 攻擊速度 333 生命 15 技能加速 魔法彎刀 使用技能後,下一次普攻造成額外物理傷害命中效果。 加速 普攻可增加20跑速,持續2秒。
48.94%- 總價
- 2,900
- 價格
- 1,100
35 物理攻擊 500 魔力 15 技能加速 威嚇 增加0額外物理攻擊。 魔力之流 (8秒,最多4次充能) 普攻和技能命中將賦予3最大魔力(對英雄加倍)。 達到360最大魔力時進化成終極魔劍。
50.86%起始裝備
最佳海克斯符文
海克斯符文推薦 / 組合價值
| 名稱 | 稀有度 | 梯隊 | 登場率 | 場次 | |
|---|---|---|---|---|---|
當 寶石手套 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 54.17% | 9.99% | 2,797 |
當 縮小引擎 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 52.18% | 7.04% | 1,970 |
當 質變:稜鏡 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 52.01% | 6.21% | 1,738 |
當 祕術拳擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 51.06% | 7.09% | 1,984 |
當 升級傲慢 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 50.19% | 6.61% | 1,851 |
當 土司和奶油 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 49.55% | 5.62% | 1,572 |
當 升級閃耀劍 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 48.91% | 8.98% | 2,513 |
當 吸血迷資 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 48.84% | 6.50% | 1,818 |
當 見縫插針 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 48.82% | 9.07% | 2,538 |
當 巨人殺手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 48.67% | 7.11% | 1,989 |
當 暴擊沖天炮 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 48.58% | 14.84% | 4,152 |
當 雙響炮 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 48.45% | 12.77% | 3,575 |
當 穩紮穩打 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 48.09% | 5.16% | 1,443 |
當 輕舞飛揚 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 47.99% | 5.23% | 1,465 |
當 升級收藏家 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 47.81% | 6.12% | 1,713 |
當 射程強化改造 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 47.59% | 6.52% | 1,824 |
當 飲血 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 47.48% | 5.68% | 1,590 |
當 重磅爆發 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 47.42% | 4.84% | 1,354 |
當 靈魂虹吸 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 47.09% | 9.45% | 2,644 |
當 升級無盡之刃 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 46.94% | 12.55% | 3,511 |
當 雙修大師 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 46.92% | 6.50% | 1,820 |
當 煉獄惡靈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 46.64% | 5.42% | 1,516 |
當 暴擊和施法 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 46.41% | 7.38% | 2,064 |
當 魔法導彈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 46.21% | 8.12% | 2,272 |
當 超狙武器 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 46.14% | 11.01% | 3,080 |
當 老練狙擊手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 46.05% | 6.24% | 1,746 |
當 痛恨一擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 45.77% | 5.58% | 1,562 |
當 雙重命中 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 45.57% | 8.30% | 2,324 |
當 旋風鎚 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 45.56% | 7.53% | 2,107 |
當 頂狙武器 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 44.42% | 7.75% | 2,168 |
當 颱風 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 43.84% | 6.90% | 1,932 |
當 增益麻吉 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 55.71% | 1.82% | 508 |
當 紅包 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 54.76% | 2.85% | 798 |
當 無限循環 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 54.71% | 2.20% | 616 |
當 質變:大混亂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 53.70% | 2.37% | 663 |
當 質變:金級 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 53.41% | 3.25% | 910 |
當 能力值堆起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 52.89% | 2.97% | 830 |
當 轉換惡作劇 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 52.76% | 3.81% | 1,067 |
當 能力值! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 52.75% | 1.88% | 527 |
當 極度邪惡 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 51.01% | 2.84% | 796 |
當 蠻力重擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 50.60% | 2.10% | 587 |
當 鬥內 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 49.61% | 2.32% | 649 |
當 巨人 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 48.95% | 2.05% | 574 |
當 自始至終 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 48.86% | 3.44% | 964 |
當 溢流 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 48.48% | 2.46% | 689 |
當 極限衝鋒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 48.30% | 2.73% | 764 |
當 狂躁! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 48.07% | 1.76% | 493 |
當 兇殘之柄 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 47.75% | 3.42% | 957 |
當 循環利用 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 47.74% | 3.16% | 884 |
當 普羅能量炮 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 47.29% | 1.72% | 480 |
當 狂戰士 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 47.17% | 2.84% | 795 |
當 暴擊節奏 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 46.20% | 4.32% | 1,210 |
當 強化攻擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 46.00% | 2.45% | 687 |
當 處刑者 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 45.81% | 4.44% | 1,242 |
當 煽風點火 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 45.63% | 3.02% | 846 |
當 毫髮無傷 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 45.37% | 3.74% | 1,047 |
當 穿針引線 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 45.15% | 4.35% | 1,216 |
當 戰爭交響曲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 44.81% | 1.75% | 491 |
當 縮小光線 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 44.58% | 2.11% | 590 |
當 活力補給 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 44.25% | 2.05% | 574 |
當 雙刀流 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 43.94% | 3.33% | 933 |
當 亮起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 43.93% | 3.47% | 972 |
當 手腳麻利 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 43.61% | 2.38% | 665 |
當 土司和果醬 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 43.59% | 2.01% | 562 |
當 電光石火 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 42.23% | 2.12% | 592 |
當 腿部訓練日 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 54.24% | 0.97% | 271 |
當 能力值堆堆堆起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 54.17% | 1.37% | 384 |
當 坦克引擎 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 53.92% | 0.78% | 217 |
當 基本功夫 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 52.96% | 0.90% | 253 |
當 逃跑計畫 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 52.91% | 0.80% | 223 |
當 全能之魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 52.81% | 0.83% | 231 |
當 拔劍吧 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 51.95% | 1.65% | 462 |
當 溫泉加速 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 51.12% | 1.12% | 313 |
當 腳程加速 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 50.22% | 0.81% | 227 |
當 潘朵拉的寶盒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 50.00% | 1.40% | 392 |
當 煽動群眾 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 49.56% | 1.62% | 454 |
當 暴擊治療 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 49.21% | 1.36% | 380 |
當 任務:阿福英雄 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 48.85% | 0.78% | 217 |
當 海克斯科技龍魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 48.52% | 0.96% | 270 |
當 黃金撕裂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 46.92% | 0.93% | 260 |
當 靈魂淨化 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 46.36% | 1.23% | 343 |
當 海洋之魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 46.03% | 0.90% | 252 |
當 煉獄使者 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 45.81% | 1.11% | 310 |
當 封我為王 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 45.48% | 1.15% | 321 |
當 巨無霸雪球 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 45.41% | 0.66% | 185 |
當 虛空裂縫 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 44.93% | 0.74% | 207 |
當 作弊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 44.47% | 1.45% | 407 |
當 終極革新 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 43.97% | 0.83% | 232 |
當 大絕覺醒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 43.92% | 0.68% | 189 |
當 二次三次 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 43.88% | 1.55% | 433 |
當 彈幕神童 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 43.66% | 1.66% | 465 |
當 棒棒回力鏢 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 43.36% | 0.81% | 226 |
當 幻影武器 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 43.23% | 1.66% | 465 |
當 奪命飛踢 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 42.38% | 1.29% | 361 |
當 阿嬤的辣油 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 42.34% | 0.89% | 248 |
當 任務:鋼鐵雄心 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 42.00% | 0.89% | 250 |
當 玻璃大砲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 41.64% | 1.00% | 281 |
當 純粹 - 法師 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 41.33% | 0.70% | 196 |
當 小心杯子蛋糕! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 41.18% | 0.79% | 221 |
當 射手法師 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 38.10% | 0.68% | 189 |
當 地獄三頭犬 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 38.00% | 1.07% | 300 |
當 瘋狂科學家 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 56.33% | 0.56% | 158 |
當 守護面紗 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 51.35% | 0.53% | 148 |
當 反重力裝置 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 50.00% | 0.26% | 72 |
當 殺戮時間 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 49.33% | 0.54% | 150 |
當 雪球輪盤 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 49.06% | 0.38% | 106 |
當 別眨眼 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 48.75% | 0.29% | 80 |
當 火狐 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 48.19% | 0.30% | 83 |
當 聖光顯靈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 47.58% | 0.44% | 124 |
當 劍舞之心 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 47.57% | 0.37% | 103 |
當 妖精魔法 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 47.01% | 0.48% | 134 |
當 因心成體 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 46.54% | 0.57% | 159 |
當 雪球升級 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 46.01% | 0.58% | 163 |
當 閃光俠 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 45.63% | 0.37% | 103 |
當 土司和起司 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 45.00% | 0.64% | 180 |
當 回復不休 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 44.19% | 0.46% | 129 |
當 急遽成長 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 43.80% | 0.49% | 137 |
當 觸發地獄火狂襲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 43.66% | 0.51% | 142 |
當 符文術士 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 42.86% | 0.30% | 84 |
當 灼熱黎明 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 42.86% | 0.30% | 84 |
當 侵蝕裝甲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 42.61% | 0.41% | 115 |
當 彈珠台 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 42.06% | 0.38% | 107 |
當 頂尖發明家 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 40.80% | 0.45% | 125 |
當 重型打手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 40.79% | 0.27% | 76 |
當 量子計算 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 40.74% | 0.29% | 81 |
當 搗蛋鬼 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 40.74% | 0.29% | 81 |
當 終城快車 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 39.04% | 0.52% | 146 |
當 升級破曉綻放之劍 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 34.72% | 0.26% | 72 |
當 小惡魔在低語 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 59.68% | 0.22% | 62 |
當 燒起來吧 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 56.14% | 0.20% | 57 |
當 普羅王跳跳 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 55.74% | 0.22% | 61 |
當 收頭好手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T5 | 54.55% | 0.20% | 55 |
當 神聖雪球 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 53.97% | 0.23% | 63 |
當 女巫思維 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T5 | 48.28% | 0.21% | 58 |
當 小丑學院 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 42.37% | 0.21% | 59 |
當 剛毅 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T5 | 40.68% | 0.21% | 59 |
當 靈光一閃 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 33.90% | 0.21% | 59 |
當 空降水豚 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 32.31% | 0.23% | 65 |
當 不祥契約 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 23.44% | 0.23% | 64 |
史矛德 Skill Combos
Extracted from the skill order guide
Q → W → E → R
史矛德 ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Early Game Tempo | Smolder suffers through a painful early game, playing passive and last-hitting with Q to stack passive while praying for team peel. | Accelerated gold, experience, and augments turn Smolder from a late-game gamble into a mid-game monster who contests early objectives. | Stop playing passive; contest health relics and trade early instead of hiding to farm. |
| Skill Usage Frequency | Mana constraints and long cooldowns early force you to pick and choose your moments carefully before casting abilities. | Aura buffs and augments solve mana issues or provide ability haste, letting you spam Q on cooldown and use W aggressively. | Spam abilities freely; augments remove mana constraints and let you use W as a nuke. |
| Snowball Aggression | Snowball is mostly a gap-closer to finish low-health targets or escape, rarely used to engage due to stack momentum loss. | Faster respawn timers and defensive augments make failed engages less punishing, allowing you to trade aggressively. | Use Snowball to pressure and poke frontline, not just for escapes or finishing kills. |
| Build Adaptation | Builds for sustain and scaling with items like Essence Reaver and Bloodthirster, using Presence of Mind for mana. | Accelerated gold lets you hit two-item spike early, allowing pure damage builds and aggressive runes like Coup de Grace. | Adapt build to augments; skip early sustain if you have damage or cooldown bonuses. |
| Teamfight Spacing | One bad position means getting caught by CC and dying instantly, wasting your scaling investment entirely. | Extra movement speed, shields, or defensive stats from augments widen margin for error, letting you play closer to frontline. | Play closer to frontline but respect enemy augment spikes that can burst you unexpectedly. |
Champion Analysis
定位 / 目前表現
Smolder the Fiery Fledgling operates as a scaling ranged ADC and long-range poke specialist in Hextech Mayhem, distinguished by his unique stacking mechanic that accelerates dramatically in this mode due to reduced cooldowns. His core identity revolves around growth through accumulation, making him one of the most scalable ranged damage dealers available. The mode's fast pace allows him to stack dragon marks at unprecedented speed, reaching his power spikes far earlier than in standard gameplay. His passive, Super Cute!, serves as the foundation of his strategic value. By attacking enemies and casting abilities, Smolder accumulates dragon marks that progressively enhance his capabilities. The critical milestone comes at 225 stacks, when he unlocks Super Scorchy Breath, an ultra-long-range fire breath attack that transforms his role from a standard ADC into a devastating poke threat. This stacking priority shapes his early-game behavior, encouraging constant aggression and ability usage to accelerate toward this transformative power spike. Smolder's basic abilities support a flexible combat pattern. Scorchy Breath, his Q ability, functions as his primary damage tool and stacking mechanism, firing fireballs that damage enemies while contributing to his growth. Roar!, his W ability, provides movement speed and a shield, offering tools for both pursuing fleeing opponents and escaping dangerous situations. Flap Flap!, his E ability, grants a short dash for repositioning and dodging incoming abilities, giving him essential mobility in the chaotic environment of Hextech Mayhem. His ultimate, MMMMM!, represents his peak damage potential. This massive fireball delivers enormous area-of-effect damage that almost always hits multiple enemies in Hextech Mayhem, where the single-lane format and frequent team fights create ideal conditions for maximizing its impact. The ability's reliability in this mode makes it a consistent teamfight-winner rather than a situational tool. Smolder's strategic positioning balances aggressive stacking with survival. His childlike innocence in lore translates to a gameplay identity that rewards curiosity and engagement rather than passive farming. Players must actively seek opportunities to stack while using Roar! and Flap Flap! to escape when threatened. The combination of scaling damage, long-range poke potential, and repositioning tools makes Smolder a high-value pick for players who can manage his early-game vulnerability while racing toward his devastating late-game form. His recommended builds emphasize critical strike and attack damage to maximize both his stacking speed and final damage output.
核心技巧
長文技巧 / 玩法模式
Smolder the Fiery Fledgling is a scaling carry in Mayhem ARAM who must survive early chaos to become a raid boss. The first priority is stacking the passive safely. Do not greed for early kills if it means losing health. Use brush to break line of sight, step out to last-hit a minion with Super Scorcher Breath, and duck back in, as every stack matters. If a tank or engage support is on the team, stay directly behind them. If the team is full squishy, play much farther back and rely on Au Revoir to farm from safety. Early damage feels low until stack breakpoints are reached. Do not force extended trades at 0 stacks, as you will lose. Instead, look for short bursts: land a Q, auto-attack if safe, and run. Once approaching 100 stacks, the playstyle shifts and you can start looking for harass on the enemy backline whenever Q cooldown is up. The single-lane format is dangerous for a short-range caster. Kite diagonally rather than in a straight line, as moving forward and backward makes you predictable for skillshots. Lateral movement forces enemies to aim through minions or allies. When the enemy team pushes your tower, Smolder clears waves efficiently once a point in W is available. Use Flap, Flap, Flap to position near your tower, clear the wave, and reset. Never stand still to channel abilities if an assassin is missing. Keep your finger on your movement key, and if you must stop to auto-attack, fire and immediately move again. Mark/Dash is your primary escape tool, not just an engage tool. If caught by crowd control, immediately look for a minion or enemy champion behind you to Snowball to safety. Do not save Snowball for a flashy engage if overextended. Use Snowball offensively only with a clear follow-up plan, such as when a key enemy ability is down. Do not Snowball into the middle of five people. Snowball to the edge of a fight, dump damage, and use your flight ability to reposition. Smolder is not the primary engage champion. Let teammates start the fight and follow up with damage. In team fights, target whatever is closest. Do not dive past enemy tanks to reach the enemy ADC unless they are severely out of position. Q applies execute damage, making Smolder excellent at finishing low-health tanks. Once later stack thresholds are hit, focus the enemy backline if W lands on them. Always track the enemy assassin or diver, and if they dive you, switch targets immediately. When the enemy engages, do not run in a straight line back to base. Run toward your tower while weaving in short bursts of damage if they overextend. Flap, Flap, Flap is a powerful disengage tool because of the slow. Your ultimate, MMOOOMMMM!, is a massive counter-engage tool. If the enemy team collapses, drop the ultimate on your own feet or on your frontline. The heal and AoE damage turn the tide of close-range brawls. Do not save it for a perfect execution on a fleeing enemy. Diving towers is risky. Only dive if your ultimate is available and your team is synchronized. When sieging, do not walk up to auto-attack the tower unless the enemy team is dead or recalled. Use Q to poke enemies under the tower instead. If your team falls behind, focus on clearing waves before they hit your tower. Do not try to force fights. Play for the late game, as stacks do not stop even if you fall behind. Patience is your only recovery tool.
Read full guide玩法指南
玩法 / 隊伍結構
Smolder the Fiery Fledgling progresses through three distinct phases in ARAM: Mayhem, each requiring different positioning and ability usage. During the early game at levels 1 through 6, Smolder must play as a fragile artillery platform, focusing on last-hitting minions with Super Scorcher to build passive stacks while chipping at the enemy frontline. Positioning should be near the tower or behind melee allies, and Smolder should concede ground rather than take free damage against long-range poke or hard engage. Snowball serves primarily as a dodge tool or setup for quick trades rather than a deep engage. A safe pattern involves Snowballing to a marked target, landing an auto-attack, then immediately sidestepping or falling back. Missing Snowball means resetting position rather than forcing a follow-up. Flap, Flap, Flap should be saved for escaping or repositioning when enemies commit cooldowns. Pushing waves under the enemy tower creates harassment opportunities while they farm. If behind, stalling under tower for experience is preferable to chasing kills. At levels 7 through 11, unlocking Momma's Call transforms Smolder's threat range. The dragon can bomb the enemy backline while Smolder stays near support, still positioned behind the frontline but able to step up for Super Scorcher on overextending champions. Look for ultimate angles hitting multiple enemies, especially near their tower or during team fights. Snowball usage shifts to closing gaps on low-health targets or dodging key crowd control. The combo involves Snowballing to out-of-position carries, unloading abilities, then dashing out. Diving into the full enemy team remains dangerous. Push or stall decisions depend on team composition and enemy engage. Strong enemy dive means stalling near tower, while good allied poke or disengage allows pushing waves under enemy towers. When ahead, group for picks rather than split pushing. When behind, clear waves quickly and avoid fighting without the ultimate or key augments. Reaching level 11 is the priority for the second ultimate cast. In late game at levels 12 and beyond, Smolder becomes a team fight anchor with hard-scaling damage. Position in the middle or back of the formation, close enough to land abilities but far enough to react to divers. Use Super Scorcher to poke before fights, targeting frontline or exposed enemies. Save the ultimate for clustered enemies or low high-priority targets. Snowball becomes high-stakes, reserved for dodging game-changing abilities or finishing fleeing enemies. Random Snowballs leave Smolder vulnerable to counter-engage. Dash should be reserved for repositioning after enemy cooldowns. Push with the team when having numbers or when enemies are respawning. Getting caught alone late means long death timers that can lose the game. When ahead, force fights around objectives or inhibitor towers, using the ultimate to zone enemies or burst frontline. When behind, look for picks or wait for overextensions. Success comes from grouping, landing combos on key targets, and letting teammates clean up.
Read full guide優劣勢處理
優勢 / 弱點
Smolder the Fiery Fledgling transforms into a raid boss once he stacks his passive and secures a gold lead. In Mayhem's accelerated timeline, an early lead means reaching execute threshold while enemies are still building their first components. When ahead, Smolder should stack aggressively on champions rather than minions, since waves die instantly to his AoE. He zones enemies with the threat of his execute, chipping them to 40% health before looking for the Q finisher. Dragon and Herald fights are ideal, as Smolder excels in prolonged chaotic teamfights where he can cycle abilities and land multiple Qs. Offensive augments like Fireworks turn his lead into a snowball, while defensive augments cover his weakness to dives. The most common throw is over-diving with E, which is an all-in tool rather than poke. Smolder must save E for repositioning or dodging hard engage from champions like Malphite or Vi. Chasing kills into the enemy base without team support is fatal, as Mayhem death timers are long enough for a single pick to cost two towers. When behind, Smolder suffers because his damage relies on stacks and items. Down kills and towers, he cannot win 1v1s and must accept a support-style role until catching up. The recovery strategy requires stacking exclusively on minions rather than champions, as walking into Q range of a fed assassin or mage is suicide. Mayhem's dense waves still allow rapid stacking if Smolder simply hits the wave, even if it means letting towers fall. He should play for execute cleanup, waiting for teammates to engage before using long-range Q to secure kills on low enemies. W poke from safety checks bushes and softens waves, and augments enhancing W should be spammed to force enemies to heal or back off. Augment choices must pivot toward survival and utility rather than high-risk damage options. Health, resistances, healing, gold per minion, and experience gain augments bridge the gap until his passive kicks in. Smolder enters an unrecoverable danger zone when facing multiple divers who can flash-kill him before his team reacts. In this state, grouping in a ball with teammates is fatal, as standing next to an ADC lets enemies like Zed or Diana ult both simultaneously. Smolder must stand to the side near a wall, let enemies blow cooldowns on the frontline, then E over the wall to safety before turning to fire Qs from max range. Dying before using ult or E indicates playing too close, while surviving with low HP and securing cleanup kills signals successful recovery.
Read full guide英雄背景
背景 / 身份 / 文本塊
Smolder the Fiery Fledgling is defined entirely by his passive ability, Dragon Practice, which transforms his game plan into a stacking race that determines his power curve. Every last-hit with his Q on minions, monsters, or champions grants permanent bonus damage. At 225 stacks, Q executes low-HP targets, and at 500 stacks, it deals true damage with a massive explosion. In Mayhem's constant minion waves and accelerated experience gain, Smolder hits these thresholds much earlier than on Summoner's Rift, making early-game stacking the primary objective. Players should not force bad fights near stack thresholds and should always check their count before committing to major engagements. A few seconds of wave clearing can mean the difference between standard damage and game-changing true damage. Q is both the primary damage tool and stacking mechanism, passing through minions and applying on-hit effects. The narrow hitbox requires leading moving targets, and missing Q creates a window where enemies can engage without fear of retaliation. Wave control, stacking pressure, and threat all disappear on a miss. Once the execute unlocks, Q becomes a kill-sniping tool. At 500 stacks, aiming for the tankiest target in the middle of the enemy team maximizes the splash radius. W serves as the primary setup and escape mechanism. The short dash fires three fireballs that apply a slow, making Q easier to land. Close-range use ensures all three hit the same target. Wasting W for damage leaves Smolder vulnerable, as it is his only mobility. In Mayhem's high-stakes environment, one bad W can lose both the wave and the stack lead. E is a long-cooldown repositioning tool that flies over terrain and leaves a damaging, slowing trail. It is rarely an opener and should be saved for emergencies or resetting bad positions. Using E to engage without a cleanup plan results in total vulnerability and likely death. R calls Smolder's mother to fly down the lane, damaging and knocking up enemies while offering Smolder a ride that grants untargetability and healing. The ultimate serves as counter-engage, panic button, or massive zone control. The decision to ride or continue dealing damage is critical, as riding too long removes all damage output while staying off too long risks death. The skill priority is non-negotiable: max Q first for damage and stacks, W second for improved slow and kite potential, and E last for utility. Proper management of these abilities separates a stacking liability from a late-game terror.
Read full guide避免常見錯誤
常見錯誤 / 風險控制
Smolder in ARAM: Mayhem lives and dies by his passive stacks. The mode's accelerated gold and experience can trick players into thinking they scale automatically, but playing Smolder like a standard marksman results in mediocre damage and frequent deaths. Understanding the mechanical and decision errors that ruin Smolder games is essential for reaching his power spike when Mayhem matches reach peak intensity. Mechanical mistakes center on ability usage and targeting. Casting Super Scorcher (W) at point-blank range causes the projectile to travel a short distance, dealing reduced damage and failing to apply the critical strike modifier or full area-of-effect splash. Always target the ground behind enemies or at maximum range, as damage scales with distance traveled. Holding Flap, Flap, Flap (E) purely as an escape ignores its massive AoE damage and execute potential. E deals damage based on missing health, so flying over low-HP enemies often secures kills rather than just repositioning. Canceling Momma's Call (R) by moving or casting too early loses the massive AoE impact damage and dragon follow-up safety. Treat R as a stationary channel and wait for the dragon to land before issuing move commands. Using Achoo! (Q) on full-health tanks repeatedly deals minimal damage because Q executes based on missing health. Prioritize targets below half health and reposition to side angles to reach the backline instead of tunneling on frontline tanks. Decision mistakes often involve misunderstanding Smolder's scaling and role. Ignoring passive stack accumulation early to save abilities for kills delays critical power spikes at 225 and 300 stacks, making Smolder useless in mid-game team fights. Play for stacks early by hitting every minion and champion with Q and W. Building pure glass cannon with no defensive utility leads to getting one-shot by assassins or burst mages before casting a second W. Incorporate defensive options to survive initial burst and use E to reposition. Using Snowball to engage puts Smolder in the middle of five enemies with no immediate escape. Use Snowball strictly for dodging or repositioning, and let tanks engage while Smolder provides follow-up damage. Standing still to auto-attack during chaotic brawls makes Smolder an easy target for skill shots, CC, and global ultimates. Constantly kite by firing abilities and moving, staying at the edge of range. Chasing kills into the enemy base when the objective is to destroy the nexus causes overextension and thrown advantages. Switch focus to structures once the inhibitor is down, using abilities to clear waves and damage towers. Smolder is a scaling monster, but only if players respect his limitations and avoid these mechanical slips and decision errors.
Read full guideFAQ
史矛德
帝煌雛龍 史矛德在海克斯大亂鬥中推薦哪些增益裝置? 帝煌雛龍 史矛德推薦的海克斯強化:寶石手套、質變:稜鏡、巨人殺手。詳細勝率和選取率請查看本頁面。 帝煌雛龍 史矛德在海克斯大亂鬥中怎麼出裝? 帝煌雛龍 史矛德的最佳海克斯大亂鬥出裝結合了高勝率增益裝置和推薦核心裝備。查看本頁面了解每日更新的出裝和強化組合。 帝煌雛龍 史矛德在海克斯大亂鬥中是什麼段位? 帝煌雛龍 史矛德目前的海克斯大亂鬥段位和排名基於每日對戰數據的勝率和選取率。在本頁面查看詳細段位和表現趨勢。
Read full guide最新指南
最新攻略指南
