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推薦出裝
裝備 / 勝率 / 登場率
出裝配置
26.9核心裝備
- 總價
- 3,000
- 價格
- 400
900 生命 100% 基礎生命回復 龐然巨噬每個目標的冷卻時間為(0秒) 若有敵方英雄位於附近數秒,對其進行的下一次普攻可造成70加上最大生命6%的額外物理傷害,並增加最大生命,增加量為傷害量的8%。 巨人 每有1000最大生命,體型變大3%,上限為30%。
- 總價
- 1,250
- 價格
- 550
20 魔法防禦 45 跑速 30% 韌性
- 總價
- 2,700
- 價格
- 650
400 生命 50 魔法防禦 10 技能加速 100% 基礎生命回復 無限活力 自身受到的治療與護盾效果增加25%
- 總價
- 3,000
- 價格
- 400
900 生命 100% 基礎生命回復 龐然巨噬每個目標的冷卻時間為(0秒) 若有敵方英雄位於附近數秒,對其進行的下一次普攻可造成70加上最大生命6%的額外物理傷害,並增加最大生命,增加量為傷害量的8%。 巨人 每有1000最大生命,體型變大3%,上限為30%。
- 總價
- 1,250
- 價格
- 550
20 魔法防禦 45 跑速 30% 韌性
- 總價
- 2,800
- 價格
- 800
400 生命 50 物理防禦 15 技能加速 悲痛 與敵方英雄戰鬥時,每4秒對鄰近敵方英雄造成魔法傷害,並回復所造成傷害250%的生命。
- 總價
- 3,000
- 價格
- 400
900 生命 100% 基礎生命回復 龐然巨噬每個目標的冷卻時間為(0秒) 若有敵方英雄位於附近數秒,對其進行的下一次普攻可造成70加上最大生命6%的額外物理傷害,並增加最大生命,增加量為傷害量的8%。 巨人 每有1000最大生命,體型變大3%,上限為30%。
- 總價
- 2,700
- 價格
- 650
400 生命 50 魔法防禦 10 技能加速 100% 基礎生命回復 無限活力 自身受到的治療與護盾效果增加25%
- 總價
- 1,250
- 價格
- 550
20 魔法防禦 45 跑速 30% 韌性
可選裝備前 12
- 總價
- 3,000
- 價格
- 400
900 生命 100% 基礎生命回復 龐然巨噬每個目標的冷卻時間為(0秒) 若有敵方英雄位於附近數秒,對其進行的下一次普攻可造成70加上最大生命6%的額外物理傷害,並增加最大生命,增加量為傷害量的8%。 巨人 每有1000最大生命,體型變大3%,上限為30%。
48.60%- 總價
- 2,800
- 價格
- 800
400 生命 50 物理防禦 15 技能加速 悲痛 與敵方英雄戰鬥時,每4秒對鄰近敵方英雄造成魔法傷害,並回復所造成傷害250%的生命。
50.62%- 總價
- 3,100
- 價格
- 500
1000 生命 100% 基礎生命回復 好戰之心 擁有2000額外生命時,若在8秒內沒有受到任何傷害,則每秒回復0生命。 好戰活力 獲得相當於12%道具生命(0)的額外生命。
50.09%- 總價
- 3,200
- 價格
- 650
350 生命 45 物理防禦 45 魔法防禦 虛空抗壓 與英雄進行戰鬥5秒後,增加30%額外物理防禦與魔法防禦,持續到戰鬥結束。
49.90%起始裝備
核心裝備
- 總價
- 2,650
- 價格
- 300
70 魔法攻擊 300 生命 20 技能加速 超音速 朝目標方向衝刺,釋放飛彈並造成魔法傷害。
- 總價
- 1,100
- 價格
- 800
12 魔法穿透 45 跑速
- 總價
- 2,800
- 價格
- 800
90 魔法攻擊 15 魔法穿透 6% 跑速 暴風突襲者 在2.5秒內對英雄造成等同於其最大生命25%的傷害會對其附加暴風。 暴風 2秒後,造成魔法傷害。若目標在暴風觸發前死亡,則會對鄰近敵軍造成傷害。
- 總價
- 2,800
- 價格
- 800
90 魔法攻擊 15 魔法穿透 6% 跑速 暴風突襲者 在2.5秒內對英雄造成等同於其最大生命25%的傷害會對其附加暴風。 暴風 2秒後,造成魔法傷害。若目標在暴風觸發前死亡,則會對鄰近敵軍造成傷害。
- 總價
- 1,100
- 價格
- 800
12 魔法穿透 45 跑速
- 總價
- 3,200
- 價格
- 900
110 魔法攻擊 15 魔法穿透 燼滅之華 魔法傷害與真實傷害可對生命低於40%的敵軍暴擊,造成20%額外傷害。
- 總價
- 2,750
- 價格
- 450
100 魔法攻擊 600 魔力 10 技能加速 回音 傷害性技能會射出6發回音,對目標和鄰近敵軍造成額外魔法傷害。剩餘回音皆射向主要目標,造成20%傷害。
- 總價
- 2,800
- 價格
- 800
90 魔法攻擊 15 魔法穿透 6% 跑速 暴風突襲者 在2.5秒內對英雄造成等同於其最大生命25%的傷害會對其附加暴風。 暴風 2秒後,造成魔法傷害。若目標在暴風觸發前死亡,則會對鄰近敵軍造成傷害。
- 總價
- 3,200
- 價格
- 900
110 魔法攻擊 15 魔法穿透 燼滅之華 魔法傷害與真實傷害可對生命低於40%的敵軍暴擊,造成20%額外傷害。
可選裝備前 12
- 總價
- 3,000
- 價格
- 800
60 魔法攻擊 300 生命 折磨: 傷害性技能時會燃燒敵軍,使其每秒受到2%最大生命的魔法傷害,持續3秒。 受苦: 與敵方英雄戰鬥時,每秒增加2%傷害,上限為6%。
38.22%- 總價
- 2,800
- 價格
- 800
90 魔法攻擊 15 魔法穿透 6% 跑速 暴風突襲者 在2.5秒內對英雄造成等同於其最大生命25%的傷害會對其附加暴風。 暴風 2秒後,造成魔法傷害。若目標在暴風觸發前死亡,則會對鄰近敵軍造成傷害。
44.29%- 總價
- 3,100
- 價格
- 950
70 魔法攻擊 350 生命 15 技能加速 虛空腐化 與敵方英雄戰鬥時,每秒額外造成2%傷害,上限為8%。達到最大效果時,獲得全能吸血。 虛空注入 增加等同於2%額外生命的魔法攻擊。
44.00%最佳海克斯符文
海克斯符文推薦 / 組合價值
| 名稱 | 稀有度 | 梯隊 | 登場率 | 場次 | |
|---|---|---|---|---|---|
當 死亡循環 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 55.42% | 7.10% | 877 |
當 細煮慢燉 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 53.85% | 6.84% | 845 |
當 任務:伊卡西亞殞落 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 50.67% | 5.40% | 667 |
當 天界之身 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 50.19% | 13.11% | 1,618 |
當 坦克引擎 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 49.70% | 20.03% | 2,473 |
當 痛打一頓 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 48.94% | 14.88% | 1,837 |
當 阿嬤的辣油 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 48.85% | 6.67% | 823 |
當 奪命飛踢 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 48.36% | 6.16% | 761 |
當 升級獻祭 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 48.29% | 5.44% | 671 |
當 質變:稜鏡 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 47.93% | 6.84% | 845 |
當 惡趣味 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 47.72% | 8.88% | 1,096 |
當 重型打手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 47.69% | 7.20% | 889 |
當 食魂者 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 47.66% | 18.85% | 2,327 |
當 寒霜幽魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 47.40% | 4.67% | 576 |
當 巨人 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 47.01% | 9.06% | 1,119 |
當 任務:鋼鐵雄心 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 46.60% | 14.55% | 1,796 |
當 煽動群眾 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 46.24% | 9.27% | 1,144 |
當 巨像之勇氣 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 45.69% | 5.64% | 696 |
當 急救箱 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 45.40% | 5.37% | 663 |
當 剛毅 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 44.79% | 12.52% | 1,545 |
當 極度邪惡 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 44.48% | 6.97% | 861 |
當 暴擊治療 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 43.83% | 9.13% | 1,127 |
當 不可通行 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 42.64% | 6.27% | 774 |
當 自我毀滅 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 42.59% | 5.57% | 688 |
當 意志堅定 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 41.95% | 5.48% | 677 |
當 烈焰折磨 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 41.20% | 4.19% | 517 |
當 質變:大混亂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 53.53% | 1.95% | 241 |
當 升級荊棘之甲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 53.10% | 3.26% | 403 |
當 鬥內 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 53.05% | 1.73% | 213 |
當 能力值! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 53.01% | 2.02% | 249 |
當 虛空裂縫 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 51.88% | 1.94% | 239 |
當 自爆炸彈客 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 51.81% | 2.69% | 332 |
當 吸血迷資 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 51.56% | 2.07% | 256 |
當 火狐 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 51.03% | 1.97% | 243 |
當 紅包 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 50.98% | 2.07% | 255 |
當 能力值堆起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 50.51% | 3.21% | 396 |
當 循環利用 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 50.00% | 1.72% | 212 |
當 最終型態 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 47.48% | 2.25% | 278 |
當 黎明使者之決意 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 47.30% | 3.00% | 370 |
當 裂地龍魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 46.86% | 2.84% | 350 |
當 無限循環 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 46.81% | 1.90% | 235 |
當 終城快車 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 46.77% | 2.51% | 310 |
當 蛋白飲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 46.73% | 3.22% | 398 |
當 彈珠台 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 45.66% | 2.52% | 311 |
當 聖光顯靈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 45.61% | 2.40% | 296 |
當 重磅爆發 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 45.43% | 2.57% | 317 |
當 風語者的祝福 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 45.32% | 2.16% | 267 |
當 回復不休 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 45.08% | 1.98% | 244 |
當 急遽成長 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 45.08% | 3.13% | 386 |
當 煉獄使者 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 45.02% | 1.71% | 211 |
當 殘忍 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 45.00% | 3.40% | 420 |
當 神聖之火 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 44.99% | 3.15% | 389 |
當 侵蝕裝甲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 44.96% | 1.93% | 238 |
當 頂尖發明家 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 44.85% | 2.67% | 330 |
當 舞會皇後 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 44.49% | 1.84% | 227 |
當 質變:金級 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 44.21% | 3.08% | 380 |
當 縮小引擎 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 43.99% | 3.57% | 441 |
當 魔法導彈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 42.59% | 1.75% | 216 |
當 處刑者 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 42.03% | 2.39% | 295 |
當 雪球輪盤 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 41.20% | 2.16% | 267 |
當 土司和起司 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 41.18% | 1.79% | 221 |
當 巨無霸雪球 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 40.87% | 1.68% | 208 |
當 雪球升級 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 39.41% | 2.49% | 307 |
當 靈魂淨化 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 38.26% | 2.79% | 345 |
當 殺戮時間 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 37.98% | 2.32% | 287 |
當 女巫思維 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 37.70% | 2.04% | 252 |
當 棒棒回力鏢 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 53.85% | 1.05% | 130 |
當 飲血 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 52.04% | 0.79% | 98 |
當 封我為王 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 50.32% | 1.27% | 157 |
當 腿部訓練日 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 49.56% | 0.92% | 113 |
當 靈活轉換 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 49.43% | 1.41% | 174 |
當 極限衝鋒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 47.56% | 1.33% | 164 |
當 能力值堆堆堆起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 46.96% | 0.93% | 115 |
當 逃跑計畫 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 46.79% | 1.26% | 156 |
當 量子計算 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 46.77% | 1.00% | 124 |
當 作弊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 45.99% | 1.51% | 187 |
當 輕舞飛揚 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 45.14% | 1.42% | 175 |
當 普羅王跳跳 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 44.94% | 1.28% | 158 |
當 雷射治療 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 44.85% | 1.10% | 136 |
當 土司和果醬 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 44.30% | 1.28% | 158 |
當 無敵大絕 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 44.20% | 1.12% | 138 |
當 毫髮無傷 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 43.59% | 0.95% | 117 |
當 不祥契約 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 43.06% | 1.17% | 144 |
當 普羅能量炮 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 42.95% | 1.21% | 149 |
當 自始至終 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 42.86% | 1.02% | 126 |
當 幻影武器 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 41.88% | 0.95% | 117 |
當 穿針引線 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 40.94% | 1.21% | 149 |
當 射手法師 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 40.82% | 0.79% | 98 |
當 潘朵拉的寶盒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 40.65% | 1.26% | 155 |
當 超強大腦 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 39.00% | 0.81% | 100 |
當 帽上加帽 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 38.96% | 1.25% | 154 |
當 寶石手套 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 38.15% | 1.40% | 173 |
當 雪地踱步 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 38.10% | 0.85% | 105 |
當 神聖雪球 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 37.82% | 0.96% | 119 |
當 又快又穩 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 54.65% | 0.70% | 86 |
當 小心杯子蛋糕! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 53.57% | 0.45% | 56 |
當 小丑學院 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 52.86% | 0.57% | 70 |
當 瘋狂科學家 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 52.22% | 0.73% | 90 |
當 隨我同困 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 51.25% | 0.65% | 80 |
當 靈光一閃 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 51.11% | 0.73% | 90 |
當 俠盜恆毅 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 49.43% | 0.70% | 87 |
當 空降水豚 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 49.25% | 0.54% | 67 |
當 守護面紗 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 49.23% | 0.53% | 65 |
當 巨人殺手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 49.18% | 0.49% | 61 |
當 不死魔舞 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 48.78% | 0.66% | 82 |
當 大絕覺醒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 46.55% | 0.47% | 58 |
當 妖精魔法 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 46.34% | 0.66% | 82 |
當 見縫插針 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 45.95% | 0.60% | 74 |
當 任務:阿福英雄 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 44.44% | 0.44% | 54 |
當 升級中婭沙漏 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 44.07% | 0.48% | 59 |
當 深割 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 43.59% | 0.63% | 78 |
當 土司和奶油 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 43.04% | 0.64% | 79 |
當 煉獄惡靈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 42.86% | 0.45% | 56 |
當 痛恨一擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 41.54% | 0.53% | 65 |
當 燒起來吧 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 40.98% | 0.49% | 61 |
當 符文術士 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 40.43% | 0.76% | 94 |
當 巨大盾牌 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 40.28% | 0.58% | 72 |
當 增益麻吉 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 39.47% | 0.62% | 76 |
當 無法掌握 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 38.03% | 0.58% | 71 |
當 全能之魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 37.84% | 0.60% | 74 |
當 任務:烏莉特的法帽 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 37.65% | 0.69% | 85 |
當 反重力裝置 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 37.31% | 0.54% | 67 |
當 終極革新 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 37.21% | 0.70% | 86 |
當 衝鋒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 33.78% | 0.60% | 74 |
當 灼熱黎明 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 32.69% | 0.42% | 52 |
札克 Skill Combos
Extracted from the skill order guide
R > E > Q > W or R > E > W > Q
R > E > Q > W or R > E > W > Q
札克 ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role and Tempo | Zac plays a patient frontliner who wins by outlasting enemies through multiple engage cycles, using a rhythmic tempo of engage, disengage, sustain, and repeat. | He becomes a disruption engine who creates chaos every few seconds, shifting from a tank who survives to an initiator where constant pressure matters more than sustain. | Stop waiting for perfect engages; use your rapid cooldowns to maintain relentless pressure. |
| Skill Usage | Max Elastic Slingshot first for range, charge E to max for surprise, and save Q for peel or R for disengage and priority target CC stacking. | Short-charge E often to close gaps quickly, spam Q aggressively to reposition enemies, and use R as a chaos generator to force fights since cooldowns are short. | Use abilities on cooldown for disruption; a landed short-charge E beats a dodged full charge. |
| Snowball Priority | Mark/Dash serves as a crutch to close distance when Elastic Slingshot is down, acting as a primary engage tool. | Snowball becomes a secondary tool for repositioning mid-fight or chasing runners, since E is available so often for primary engages. | Open with E for control, then use Snowball to follow flashes or chase runners. |
| Build and Rune Logic | Build for sustain with Spirit Visage and Warmog's Armor, taking Grasp or Aftershock to heal through poke and survive burst. | Lean into ability haste and durability for repeated engages; Heartsteel works well. Aftershock remains strong, but Phase Rush helps disengage and reset. | Prioritize haste and durability over pure sustain; avoid Conqueror as fights end too fast. |
| Teamfight Spacing | Zac thrives on the front line absorbing poke and looking for picks, trusting his passive and regeneration to heal back damage. | Standing still gets you killed due to high damage; play in motion, jump in to disrupt, and reposition immediately. Engage with your team in range. | Never stand still auto-attacking; your value is in the CC chain, not damage. |
Champion Analysis
定位 / 目前表現
Zac the Secret Weapon is a bio-engineered tank from Zaun who excels in Hextech Mayhem through his unique bouncing mechanics and split-reform capabilities. The dramatically reduced cooldowns in this mode allow Zac to bounce and split with unprecedented frequency, establishing him as one of the most mobile tanks available. His core role combines tank durability, bounce engage, and split revive, making him a persistent threat who can initiate fights and return even after being killed. Zac's passive, Cell Division, splits him into four blobs upon death. If not all blobs are destroyed, Zac revives, giving him a chance to return to the fight even when killed. This passive creates a unique strategic dynamic where enemies must focus down his blobs to permanently eliminate him, otherwise he reforms and continues applying pressure. His Q ability, Stretching Strike, extends his arms to attack enemies for sustained damage, benefiting from frequent use in the accelerated environment. His W ability, Unstable Matter, serves as his primary damage tool by dealing percent health damage to nearby enemies. This ability becomes particularly valuable against enemy tanks in Hextech Mayhem, as frequent use deals massive damage to high-health targets. His E ability, Elastic Slingshot, functions as his signature move and the perfect teamfight initiation tool. Zac charges and launches to a target area, almost always hitting multiple enemies with a knock-up due to the mode's mechanics, making it reliable engagement for starting fights. His ultimate, Let's Bounce!, amplifies his crowd control presence by bouncing multiple times and knocking up enemies for massive AoE crowd control. Combined with his Elastic Slingshot, Zac can chain knock-ups to disrupt entire enemy teams. His gameplay pattern revolves around using Elastic Slingshot to initiate teamfights, applying crowd control with his ultimate, dealing sustained and percent health damage through his basic abilities, and relying on Cell Division to revive if killed. Recommended builds focus on health and ability power to maximize both survivability and engage potential, supporting his role as a tank who can repeatedly bounce into fights and survive sustained combat.
核心技巧
長文技巧 / 玩法模式
Zac the Secret Weapon thrives on aggressive engagement in the single lane of ARAM: Mayhem, where reduced cooldowns allow him to initiate frequently without waiting for perfect opportunities. His primary engage pattern involves using Stretching Strike into a charged Elastic Slingshot, targeting enemy backline champions who step out of position. If the primary targets are well-protected, bouncing on the frontline with Let's Bounce! still creates valuable chaos by knocking up multiple enemies and setting up teammates for follow-up damage. Surprise is essential for successful slingshots, so Zac should always begin channeling from inside bushes or outside enemy vision range to minimize reaction time. The narrow lane format works heavily in Zac's favor. Stretching Strike reaches through minions with deceptively long range, enabling early poke across the lane width. When enemies cluster near their tower, a charged slingshot becomes extremely difficult to dodge due to limited sidestep options. Defensive positioning along side walls forces enemies to commit deeply or abandon their angle entirely, and slingshot angles over walls from side brush can bypass frontline defenders entirely. Mark/Dash serves as both a backup engage tool and an escape mechanism that should not be wasted on minor poke. The optimal sequence involves marking a target that has expended mobility or crowd control options, then dashing in and immediately casting Elastic Slingshot during the Snowball stun window to guarantee a full charge knockup. Snowball also enables emergency escapes by allowing Zac to dash to distant targets, creating space for passive blob healing. Zac excels at counter-engage and peel. When divers threaten allied carries, saving Elastic Slingshot or using Let's Bounce! creates constant knockups that prevent assassins from sticking to targets. Intercepting enemy initiators mid-flight with a charged slingshot can neutralize their engagement entirely. Escape attempts require using Let's Bounce! to create distance, then looking for slingshot angles over walls, with Mayhem's reduced cooldowns often providing a second jump opportunity. Target priority requires realistic assessment. Diving a protected carry risks getting kited, so targeting mages or supports with limited mobility often yields better results. When ahead, Zac shifts to a catch mindset, sniping overextended stragglers. When behind, he becomes a dedicated peeler for allied damage dealers, which often provides more value than dying while attempting to reach the enemy backline. Zac synergizes exceptionally well with augments that trigger on ability hits or crowd control, since his kit delivers multiple hits per engagement. Let's Bounce! triggers on-hit effects on every bounce, and passive blobs can interact with certain augments. Layering abilities by hitting Stretching Strike, then slingshot, then ultimate maximizes trigger opportunities. Cooldown-reducing augments can transform Zac into a perpetual knockup machine capable of engaging, disengaging, and re-engaging within a single fight. Wave control flows naturally through blob collection, as Stretching Strike spawns blobs near enemies, and collecting them pushes the wave. This rhythm enables dive setups where shoving under tower forces enemies to choose between wave clearing and dodging engage. Diving requires Zac to go first, using his passive as insurance, and communicating with teammates to ensure follow-up. When behind, Zac shifts entirely to peeling and survival, using Stretching Strike to slow approaching threats and saving slingshot to interrupt key enemy abilities.
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玩法 / 隊伍結構
Zac the Secret Weapon approaches Mayhem with a game plan built around sustained trading, zone control, and constant disruption rather than burst damage or all-in survival. In the early game, positioning near the front line without face-checking brush is essential since poke damage comes out faster and hurts more in this mode. Using brush to break line of sight creates a zone where enemies cannot freely walk up to poke ranged teammates. Collecting passive blobs immediately after using abilities provides significant sustain, and stepping back to let health regeneration work after a bad trade is smarter than forcing fights at half health. Snowball serves as the primary gap-closer for Elastic Slingshot setups, and the ideal rhythm involves landing the Snowball mark, waiting for the enemy to burn their dash or flash, then channeling E from max range. Pushing the first wave hard to secure an early level 2 opens flank angles on the second wave, and hitting level 3 unlocks the full combo with the displacement needed to set up kills. During the mid game, Zac shifts from a passive brush camper to an active playmaker. With points in Elastic Slingshot and likely a first major augment, the cooldowns become low enough to look for engage opportunities every few seconds. The trading rhythm changes to constant disruption, landing Unstable Matter center on champions to shred magic resistance and following with Q to pull enemies out of position. Snapping a Q-hit squishy target back into the team creates immediate kill pressure. Using the ultimate to guarantee a single pick is often better than waiting for a perfect five-man knockup that might never happen. Snowball becomes both a fight starter and a safety net for escaping, allowing engagement followed by popping ultimate, then Snowballing to a nearby enemy minion if the fight turns sour. Pushing with the team when E is available and stalling or sieging when it is on cooldown maintains pressure. Cell Division makes tower diving safer since revival after tower aggro switches is common, and falling behind means using the ultimate to push enemies away from carries rather than pulling them in. In the late game, death timers are long and one mistake ends the game. Positioning on the flanks rather than next to the ADC lets Zac act as a distraction, forcing the enemy backline to either deal with him or ignore him and risk a game-winning E engage. The poke rhythm disappears entirely, replaced by pure all-in initiation targeting enemy carries stepping up to clear waves. Augments adding crowd control, size, or survivability should be fully online, turning Zac into an unkillable disruption engine. Pushing when the team has numbers or when enemy key cooldowns are burned, and stalling when enemies have a waveclear advantage, prevents unnecessary losses. When behind, walking at the enemy and letting them "kill" Zac allows the team to collapse on revive blobs as a bait mechanism. Ending the game before enemy carries reach full build is critical since tankiness falls off against true damage or percent health shred.
Read full guide優劣勢處理
優勢 / 弱點
Zac the Secret Weapon excels when leveraging his unique sustain mechanics to create snowball effects that become nearly unstoppable without heavy Grievous Wounds. When ahead, identified by surviving the first all-in with over half health while the enemy front line is chunked or dead, Zac shifts from engaging to zone denial and isolation. A lead enables control over health relics and center brush, allowing Zac to sit on the enemy side of the wave and threaten Stretching Strike into Elastic Slingshot charges. This forces enemy squishies to either surrender wave experience or take unfavorable fights under their tower. With a 2-3 level lead and lacking consistent hard crowd control from enemies, walking past the minion wave to charge Elastic Slingshot in plain view zones opponents off the wave entirely, costing them gold and experience without requiring risky dives. Augments granting bonus health or ability haste transform Zac into an exceptionally durable threat. When damage augments scale with bonus health, incorporating damage components rather than building pure tank enables one-shot potential on enemy carries. Cell Division becomes a strategic trap when ahead, as enemies waste time attempting to kill Zac while respawning blobs provide healing. Overcommittal from enemies creates counter-engage windows for teammates. Avoiding throws requires respecting Mayhem map mechanics. Chasing low-health enemies deep into their base while teammates are dead or resetting is the biggest throw pattern. Tower damage combined with enemy respawn timers will kill Zac past inhibitor turrets without team support. When enemies possess global ultimates or teleport augments, turning around immediately after securing kills prevents losing shutdown gold to greed. When behind, identified by getting poked down before engaging or having Cell Division popped instantly every fight, Zac cannot serve as primary engage without feeding. Switching to peel and disruption becomes essential, abandoning searches for perfect five-man knock-ups that rarely exist when under-leveled. Augments offering crowd control extension, damage reduction, or healing cover the weakness of being burst down before blobs can heal. Elastic Slingshot shifts to defensive use, waiting for enemy divers to jump in before knocking them up to protect carries. Snowball becomes a recovery tool rather than an engage mechanism when behind. Checking bushes or escaping after soaking cooldowns takes priority over blind engagement. When enemies burn major ultimates, pinging teammates to fight immediately capitalizes on the opportunity. Dying becomes a valid strategy when the death buys carries five seconds of free damage, provided passive blobs land in safe spots for revival and continued disruption. Recognizing unrecoverable fights prevents compounding losses. When the team is aced and enemies push core, engaging 1v5 simply resets death timers. Instead, clearing waves with Stretching Strike and Unstable Matter forces proper sieges rather than dives. Stalling allows teammates to scale back into relevance through augments, while forcing bad fights while behind ends games instantly.
Read full guide英雄背景
背景 / 身份 / 文本塊
Zac the Secret Weapon is a disruption tank who wins Mayhem games by forcing messy, extended fights where his sustain and crowd control outlast enemy burst. He does not burst people down. He forces bad positioning, absorbs cooldowns, and enables teammates to clean up. In Mayhem, where damage is high and Snowball is everywhere, Zac thrives if you play around your E cooldown and do not engage without a plan. His passive, Cell Division, functions as both a second life and a sustain engine. When Zac dies, he splits into four bloblets that move toward a central point, and if enough survive and reunite, he revives with a portion of his health. In Mayhem, revive passives are powerful because fights are constant. Even if you die, you force enemies to waste time and abilities finishing your bloblets instead of hitting your carries. Bloblets are targetable by attacks, point-and-click abilities, and some skillshots, but they take reduced damage from area abilities. Smart enemies will save area abilities or ignites for your bloblets, so watch for those threats before assuming you will revive. Zac's Q, Stretching Strike, serves as his primary trading tool and a way to set up E engages when E is down. The slow helps you land follow-up, and the pull effect lets you reposition enemies into your team or under your tower. It is a linear skillshot that stops on the first target, so you cannot pull through minions. Missing Q leaves you with no ranged threat and makes you easier to kite. His W, Unstable Matter, provides sustain and consistent damage in close range. In Mayhem, where fights are constant, W keeps your health pool high if you consistently collect bloblets. The ability has a low cooldown and low cost, and it fits into every combo. The real mistake is not collecting bloblets afterward, as leaving them on the ground means losing sustain. E, Elastic Slingshot, is Zac's main engage tool and the reason he is scary in Mayhem. The long range at full charge lets you start fights from unexpected angles, and the knockup sets up your entire team. However, the charge time gives enemies a window to dodge or interrupt you. Displacements, stuns, and silences during the charge cancel E and put it on full cooldown, so do not charge in plain view against enemies with interrupt abilities. His ultimate, Let's Bounce, is his teamfight chaos button. Zac becomes immune to crowd control for the duration, and each bounce damages and knocks up nearby enemies. Use it to disrupt enemy positioning, absorb cooldowns, and set up your team. While you are immune to crowd control, you are not immune to damage, so focused fire can kill you mid-bounce if you dive too deep without backup. Overall, Zac in Mayhem is about timing and positioning. You are the engage, the disruption, and the sponge. Land your E, layer your crowd control, and sustain through W and bloblet collection. Use your passive to take calculated risks, but do not feed bloblet gold. Always have a plan for what your team does after you go in.
Read full guide避免常見錯誤
常見錯誤 / 風險控制
Zac is a sustain tank designed to stay in fights indefinitely through constant ability cycling and blob collection. In Mayhem mode, his shortened cooldowns create chaos, but most losses stem from players getting greedy with engages, ignoring passive recovery mechanics, or misusing his ultimate for displacement rather than sustained pressure. The most critical mechanical mistake involves ignoring blob pickup windows. Casting Elastic Slingshot or Stretching Strikes and immediately walking away from where blobs land destroys Zac's sustain. In Mayhem's high damage environment, failing to cycle health back through blob recovery results in getting chipped down and forced to back or die without impact. Players must treat every ability as a two-step process: cast the spell, then path to collect the blob. When trading, step forward to grab blobs. When disengaging, loop retreat paths slightly to scoop healing on the way out. Canceling Unstable Matter mid-cast by spamming movement commands loses Zac's primary consistent damage source and the blob spawn, killing his trading pattern. Players must let the W animation complete before moving. Whiffing Elastic Slingshot charges by holding too long against dodging enemies or releasing early at point-blank range against mobile targets leaves Zac walking forward with no gap closer, vulnerable to poke and counter-engagement. Players should predict movement, aim where enemies will be, and release early to cancel if angles are bad rather than committing to poor positions. Misusing Let's Bounce as pure damage by activating immediately upon landing scatters enemies out of teammate follow-up and away from blob collection zones. The ultimate should create sustained pressure and disruption, keeping enemies in team damage zones or knocking back divers when peeling. Decision mistakes include engaging without blob sustain ready. Launching full Elastic Slingshot engages while low on health with no blobs available results in landing knockups but getting instantly burst before cycling abilities. Players should poke with Q and W first, generate and collect blobs to raise health, then commit only with enough HP to survive initial burst. Overstaying after won fights by chasing fleeing survivors deep into enemy territory throws tempo advantages when enemies respawn and collapse on isolated targets. Dying in irrelevant spots wastes passive revive pressure. Players should die with purpose in the middle of enemy teams during major engagements, forcing opponents to choose between attacking teammates or stopping revives. Peeling for the wrong target by diving enemy backlines when allied carries are threatened by divers leaves the carry dead and Zac alone. Ignoring Snowball as an engage tool makes engages one-dimensional and predictable, missing opportunities for guaranteed knockups. Zac succeeds through rhythm: engage, create chaos, collect blobs, sustain, and stay fighting. Breaking this pattern through ignored mechanics or poor decisions turns him into a slow, squishy target that feeds the enemy team.
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札克
魔人 札克在海克斯大亂鬥中推薦哪些增益裝置? 魔人 札克推薦的海克斯強化:死亡循環、任務:伊卡西亞殞落、質變:稜鏡。詳細勝率和選取率請查看本頁面。 魔人 札克在海克斯大亂鬥中怎麼出裝? 魔人 札克的最佳海克斯大亂鬥出裝結合了高勝率增益裝置和推薦核心裝備。查看本頁面了解每日更新的出裝和強化組合。 魔人 札克在海克斯大亂鬥中是什麼段位? 魔人 札克目前的海克斯大亂鬥段位和排名基於每日對戰數據的勝率和選取率。在本頁面查看詳細段位和表現趨勢。
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最新攻略指南
