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推薦出裝
裝備 / 勝率 / 登場率
出裝配置
26.9核心裝備
- 總價
- 2,600
- 價格
- 450
45 魔法攻擊 350 生命 500 魔力 雋永 此道具每60秒自動累加一層,最多10層。每層增加10生命、30魔力以及3魔法攻擊。累加至滿層後,獲得1等級。 永續之力 受到來自英雄的傷害時,回復等同於10%傷害的魔力。 施放技能可回復所消耗魔力的25%。
- 總價
- 1,100
- 價格
- 800
12 魔法穿透 45 跑速
- 總價
- 2,900
- 價格
- 450
70 魔法攻擊 600 魔力 25 技能加速 威嚇 增加相當於1%額外魔力的魔法攻擊。 魔力之流 (8秒,最多5次充能) 技能命中將賦予5最大魔力(對英雄加倍)。 達到360最大魔力時進化成熾天使的擁抱。
- 總價
- 2,600
- 價格
- 450
45 魔法攻擊 350 生命 500 魔力 雋永 此道具每60秒自動累加一層,最多10層。每層增加10生命、30魔力以及3魔法攻擊。累加至滿層後,獲得1等級。 永續之力 受到來自英雄的傷害時,回復等同於10%傷害的魔力。 施放技能可回復所消耗魔力的25%。
- 總價
- 1,100
- 價格
- 800
12 魔法穿透 45 跑速
- 總價
- 3,000
- 價格
- 800
60 魔法攻擊 300 生命 折磨: 傷害性技能時會燃燒敵軍,使其每秒受到2%最大生命的魔法傷害,持續3秒。 受苦: 與敵方英雄戰鬥時,每秒增加2%傷害,上限為6%。
- 總價
- 2,600
- 價格
- 450
45 魔法攻擊 350 生命 500 魔力 雋永 此道具每60秒自動累加一層,最多10層。每層增加10生命、30魔力以及3魔法攻擊。累加至滿層後,獲得1等級。 永續之力 受到來自英雄的傷害時,回復等同於10%傷害的魔力。 施放技能可回復所消耗魔力的25%。
- 總價
- 2,900
- 價格
- 450
70 魔法攻擊 600 魔力 25 技能加速 威嚇 增加相當於1%額外魔力的魔法攻擊。 魔力之流 (8秒,最多5次充能) 技能命中將賦予5最大魔力(對英雄加倍)。 達到360最大魔力時進化成熾天使的擁抱。
- 總價
- 1,100
- 價格
- 800
12 魔法穿透 45 跑速
可選裝備前 12
- 總價
- 2,600
- 價格
- 450
45 魔法攻擊 350 生命 500 魔力 雋永 此道具每60秒自動累加一層,最多10層。每層增加10生命、30魔力以及3魔法攻擊。累加至滿層後,獲得1等級。 永續之力 受到來自英雄的傷害時,回復等同於10%傷害的魔力。 施放技能可回復所消耗魔力的25%。
45.41%- 總價
- 3,100
- 價格
- 950
70 魔法攻擊 350 生命 15 技能加速 虛空腐化 與敵方英雄戰鬥時,每秒額外造成2%傷害,上限為8%。達到最大效果時,獲得全能吸血。 虛空注入 增加等同於2%額外生命的魔法攻擊。
45.43%- 總價
- 3,000
- 價格
- 800
60 魔法攻擊 300 生命 折磨: 傷害性技能時會燃燒敵軍,使其每秒受到2%最大生命的魔法傷害,持續3秒。 受苦: 與敵方英雄戰鬥時,每秒增加2%傷害,上限為6%。
45.76%起始裝備
核心裝備
- 總價
- 2,600
- 價格
- 450
45 魔法攻擊 350 生命 500 魔力 雋永 此道具每60秒自動累加一層,最多10層。每層增加10生命、30魔力以及3魔法攻擊。累加至滿層後,獲得1等級。 永續之力 受到來自英雄的傷害時,回復等同於10%傷害的魔力。 施放技能可回復所消耗魔力的25%。
- 總價
- 1,100
- 價格
- 800
12 魔法穿透 45 跑速
- 總價
- 2,900
- 價格
- 450
70 魔法攻擊 600 魔力 25 技能加速 威嚇 增加相當於1%額外魔力的魔法攻擊。 魔力之流 (8秒,最多5次充能) 技能命中將賦予5最大魔力(對英雄加倍)。 達到360最大魔力時進化成熾天使的擁抱。
- 總價
- 2,600
- 價格
- 450
45 魔法攻擊 350 生命 500 魔力 雋永 此道具每60秒自動累加一層,最多10層。每層增加10生命、30魔力以及3魔法攻擊。累加至滿層後,獲得1等級。 永續之力 受到來自英雄的傷害時,回復等同於10%傷害的魔力。 施放技能可回復所消耗魔力的25%。
- 總價
- 2,900
- 價格
- 450
70 魔法攻擊 600 魔力 25 技能加速 威嚇 增加相當於1%額外魔力的魔法攻擊。 魔力之流 (8秒,最多5次充能) 技能命中將賦予5最大魔力(對英雄加倍)。 達到360最大魔力時進化成熾天使的擁抱。
- 總價
- 1,100
- 價格
- 800
12 魔法穿透 45 跑速
- 總價
- 2,600
- 價格
- 450
45 魔法攻擊 350 生命 500 魔力 雋永 此道具每60秒自動累加一層,最多10層。每層增加10生命、30魔力以及3魔法攻擊。累加至滿層後,獲得1等級。 永續之力 受到來自英雄的傷害時,回復等同於10%傷害的魔力。 施放技能可回復所消耗魔力的25%。
- 總價
- 2,900
- 價格
- 450
70 魔法攻擊 600 魔力 25 技能加速 威嚇 增加相當於1%額外魔力的魔法攻擊。 魔力之流 (8秒,最多5次充能) 技能命中將賦予5最大魔力(對英雄加倍)。 達到360最大魔力時進化成熾天使的擁抱。
- 總價
- 3,000
- 價格
- 800
60 魔法攻擊 300 生命 折磨: 傷害性技能時會燃燒敵軍,使其每秒受到2%最大生命的魔法傷害,持續3秒。 受苦: 與敵方英雄戰鬥時,每秒增加2%傷害,上限為6%。
可選裝備前 12
- 總價
- 3,000
- 價格
- 800
60 魔法攻擊 300 生命 折磨: 傷害性技能時會燃燒敵軍,使其每秒受到2%最大生命的魔法傷害,持續3秒。 受苦: 與敵方英雄戰鬥時,每秒增加2%傷害,上限為6%。
46.17%- 總價
- 2,900
- 價格
- 450
70 魔法攻擊 600 魔力 25 技能加速 威嚇 增加相當於1%額外魔力的魔法攻擊。 魔力之流 (8秒,最多5次充能) 技能命中將賦予5最大魔力(對英雄加倍)。 達到360最大魔力時進化成熾天使的擁抱。
46.67%- 總價
- 2,600
- 價格
- 450
45 魔法攻擊 350 生命 500 魔力 雋永 此道具每60秒自動累加一層,最多10層。每層增加10生命、30魔力以及3魔法攻擊。累加至滿層後,獲得1等級。 永續之力 受到來自英雄的傷害時,回復等同於10%傷害的魔力。 施放技能可回復所消耗魔力的25%。
45.84%- 總價
- 2,800
- 價格
- 700
80 魔法攻擊 600 魔力 20 技能加速 厄夜灼炎 傷害性技能造成額外魔法傷害,持續3秒。 黑焰 每有一位敵方英雄、史詩或大型野怪遭受厄夜灼炎燃燒,你便提升4%魔攻。
45.91%起始裝備
最佳海克斯符文
海克斯符文推薦 / 組合價值
| 名稱 | 稀有度 | 梯隊 | 登場率 | 場次 | |
|---|---|---|---|---|---|
當 因心成體 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 53.21% | 8.82% | 951 |
當 痛打一頓 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 52.96% | 5.80% | 625 |
當 煉獄使者 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 52.78% | 13.16% | 1,419 |
當 巨人殺手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 51.61% | 6.92% | 746 |
當 極度邪惡 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 51.56% | 16.37% | 1,765 |
當 虛空裂縫 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 50.63% | 10.26% | 1,106 |
當 煽動群眾 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 50.58% | 14.48% | 1,562 |
當 質變:稜鏡 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 50.28% | 6.57% | 708 |
當 靈光一閃 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 49.64% | 7.83% | 844 |
當 靈活轉換 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 49.52% | 5.82% | 628 |
當 縮小引擎 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 49.29% | 5.87% | 633 |
當 阿嬤的辣油 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 49.02% | 16.57% | 1,787 |
當 自始至終 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 48.64% | 4.78% | 516 |
當 雪地踱步 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 48.60% | 7.61% | 821 |
當 溢流 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 48.26% | 9.84% | 1,061 |
當 魔法導彈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 48.22% | 19.48% | 2,101 |
當 雙響炮 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 47.91% | 5.54% | 597 |
當 極限衝鋒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 46.94% | 9.40% | 1,014 |
當 女巫思維 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 46.77% | 9.04% | 975 |
當 穿針引線 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 45.67% | 9.42% | 1,016 |
當 任務:烏莉特的法帽 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 45.12% | 4.75% | 512 |
當 吸血迷資 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 44.69% | 12.66% | 1,365 |
當 重磅爆發 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 44.66% | 6.60% | 712 |
當 處刑者 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 44.38% | 6.35% | 685 |
當 寶石手套 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 43.94% | 12.79% | 1,379 |
當 能力值! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 53.61% | 1.80% | 194 |
當 食魂者 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 53.17% | 2.63% | 284 |
當 帽上加帽 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 51.95% | 3.57% | 385 |
當 海洋之魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 51.67% | 2.23% | 240 |
當 質變:大混亂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 51.29% | 2.15% | 232 |
當 能力值堆起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 51.12% | 2.90% | 313 |
當 增益麻吉 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 50.31% | 3.02% | 326 |
當 質變:金級 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 50.30% | 3.08% | 332 |
當 見縫插針 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 50.26% | 3.60% | 388 |
當 循環利用 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 49.52% | 2.90% | 313 |
當 符文術士 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 48.99% | 4.13% | 445 |
當 普羅能量炮 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 48.18% | 3.56% | 384 |
當 紅包 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 48.03% | 2.59% | 279 |
當 射手法師 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 47.86% | 2.38% | 257 |
當 鬥內 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 47.39% | 1.96% | 211 |
當 土司和果醬 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 47.20% | 2.32% | 250 |
當 腳程加速 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 46.35% | 1.78% | 192 |
當 暴擊沖天炮 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 46.24% | 4.19% | 452 |
當 火狐 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 45.78% | 3.63% | 391 |
當 殺戮時間 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 45.60% | 2.95% | 318 |
當 殘忍 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 45.43% | 3.14% | 339 |
當 超強大腦 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 45.01% | 4.37% | 471 |
當 升級中婭沙漏 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 42.92% | 2.23% | 240 |
當 土司和起司 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 42.91% | 2.42% | 261 |
當 飲血 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 42.05% | 2.45% | 264 |
當 不祥契約 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 41.93% | 2.99% | 322 |
當 靈魂淨化 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 41.16% | 2.88% | 311 |
當 土司和奶油 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 37.63% | 1.72% | 186 |
當 能力值堆堆堆起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 58.77% | 1.06% | 114 |
當 坦克引擎 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 55.68% | 0.82% | 88 |
當 巨無霸雪球 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 55.65% | 1.15% | 124 |
當 溫泉加速 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 54.84% | 1.15% | 124 |
當 無限循環 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 54.72% | 1.47% | 159 |
當 灼熱黎明 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 53.98% | 1.05% | 113 |
當 黃金撕裂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 53.61% | 0.90% | 97 |
當 煽風點火 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 51.69% | 1.09% | 118 |
當 雪球輪盤 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 51.69% | 1.09% | 118 |
當 急救箱 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 50.57% | 0.81% | 87 |
當 腿部訓練日 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 50.00% | 1.50% | 162 |
當 意志堅定 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 49.66% | 1.38% | 149 |
當 逃跑計畫 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 49.43% | 0.81% | 87 |
當 海克斯科技龍魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 49.07% | 1.00% | 108 |
當 作弊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 48.25% | 1.33% | 143 |
當 暴擊治療 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 48.17% | 1.52% | 164 |
當 終極革新 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 48.03% | 1.18% | 127 |
當 老練狙擊手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 47.96% | 0.91% | 98 |
當 強化攻擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 47.95% | 1.35% | 146 |
當 玻璃大砲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 47.67% | 0.80% | 86 |
當 潘朵拉的寶盒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 46.62% | 1.23% | 133 |
當 聖光顯靈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 46.46% | 0.92% | 99 |
當 煉獄惡靈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 46.32% | 1.26% | 136 |
當 終城快車 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 46.02% | 1.05% | 113 |
當 雪球升級 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 45.95% | 1.37% | 148 |
當 別眨眼 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 45.00% | 0.74% | 80 |
當 死亡循環 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 44.27% | 1.21% | 131 |
當 輕舞飛揚 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 43.51% | 1.43% | 154 |
當 彈珠台 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 42.86% | 1.17% | 126 |
當 靈魂虹吸 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 42.42% | 1.22% | 132 |
當 烈焰折磨 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 42.22% | 1.25% | 135 |
當 狂戰士 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 42.11% | 1.06% | 114 |
當 痛恨一擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 41.67% | 1.34% | 144 |
當 幻影武器 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 41.14% | 1.47% | 158 |
當 亮起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 39.75% | 1.49% | 161 |
當 回復不休 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 39.73% | 1.35% | 146 |
當 頂尖發明家 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 39.58% | 0.89% | 96 |
當 侵蝕裝甲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 38.68% | 0.98% | 106 |
當 神聖之火 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 35.96% | 0.83% | 89 |
當 小心杯子蛋糕! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 61.19% | 0.62% | 67 |
當 基本功夫 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 60.66% | 0.57% | 61 |
當 神聖雪球 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 51.92% | 0.48% | 52 |
當 棒棒回力鏢 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 51.47% | 0.63% | 68 |
當 超狙武器 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 49.35% | 0.71% | 77 |
當 收頭好手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 48.53% | 0.63% | 68 |
當 無敵大絕 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 48.28% | 0.54% | 58 |
當 全能之魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 48.05% | 0.71% | 77 |
當 閃光俠 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 47.62% | 0.58% | 63 |
當 惡趣味 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 47.14% | 0.65% | 70 |
當 急遽成長 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 46.15% | 0.48% | 52 |
當 大絕覺醒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 46.05% | 0.70% | 76 |
當 空降水豚 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 44.44% | 0.58% | 63 |
當 量子計算 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 44.23% | 0.48% | 52 |
當 細煮慢燉 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 44.23% | 0.48% | 52 |
當 黎明使者之決意 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 43.40% | 0.49% | 53 |
當 巨人 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 42.62% | 0.57% | 61 |
當 奪命飛踢 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 42.31% | 0.72% | 78 |
當 毫髮無傷 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 42.25% | 0.66% | 71 |
當 無法掌握 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 41.51% | 0.49% | 53 |
當 剛毅 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 40.38% | 0.48% | 52 |
卡莎碧雅 Skill Combos
Extracted from the skill order guide
R > Q > E > W (Poison Augments)
R > E > W > Q (Zone Control or Grounding Augments)
Grab W at level 3 for the grounding zone, then max E first.
卡莎碧雅 ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role Identity | Cassiopeia is a zone controller who creates danger zones with Miasma and wins extended poke wars through patient attrition and stalling fights. | She becomes a frontline executioner and burst-oriented skirmisher who must dive in with Twin Fang resets to delete targets before enemies erase her. | Abandon the patient attrition playstyle entirely and commit to aggressive burst damage. |
| Skill Priority | Noxious Blast is prioritized for consistent poke damage, while Petrifying Gaze is held for the perfect multi-person ultimate opportunity. | Twin Fang becomes the primary weapon due to reduced cooldowns and amplified ability power, while Petrifying Gaze is fired freely at two or more targets. | Treat Twin Fang resets as your main damage source and stop holding your ultimate for perfect moments. |
| Snowball Vulnerability | Lacking Flash is a manageable disadvantage where Cassiopeia can sidestep most Snowballs and play around engage threats reasonably well. | Ubiquitous and augmented Snowballs create massive liability since getting hit often means dying before the stun ends due to extreme damage output. | Track enemy Snowball cooldowns, use minions as shields, and respect Snowball like a global ultimate. |
| Build Philosophy | Core items include Liandry's Torment, Rylai's Crystal Scepter, and Seraph's Embrace for sustain and burn-over-time in extended thirty-second fights. | Raw ability power outperforms burn items since fights end in ten seconds, and Conqueror or Phase Rush provide more value than poke-oriented runes. | Build for immediate impact and survival rather than sustained damage over long engagements. |
| Teamfight Positioning | Cassiopeia stands at medium range, poisoning the frontline while kiting backwards and controlling space through Miasma placement. | Medium range is a death zone where assassins and divers can reach her; she must play far back or commit aggressively with Petrifying Gaze. | Passive kiting fails; commit fully to fights or disengage entirely because half-measures get you killed. |
Champion Analysis
定位 / 目前表現
Cassiopeia the Serpent's Embrace is a control mage and sustained damage dealer who excels in ARAM: Mayhem through devastating poison damage and one of the strongest crowd control abilities in the mode. Her primary role is to deliver consistent damage over time while locking down teamfights with her massive AoE petrify. Cassiopeia's core advantage stems from Q, Noxious Blast, which creates a poison cloud for sustained damage and serves as her primary damage tool. W, Miasma, provides AoE slow utility for controlling enemy movement, whether slowing chasers or pursuing fleeing opponents. E, Twin Fang, deals bonus damage to poisoned enemies, creating a synergistic damage pattern. Her ultimate, R, Petrifying Gaze, petrifies enemies facing her and stands as one of the most powerful CC abilities available in ARAM. The classic ARAM combo for Cassiopeia is Q followed by E. Q applies poison to targets, and E then deals bonus damage against poisoned enemies. This combination delivers massive sustained damage and forms the backbone of her damage pattern. Her ultimate should be used during teamfights to petrify the enemy team, setting up easy follow-up kills for allies. Proper timing and positioning of R is critical to maximizing its impact. Cassiopeia's strengths include high sustained poison damage from Q, large petrify range on R, bonus damage on E against poisoned targets, and strong overall sustained damage output. However, she has significant weaknesses that players must manage. She is fragile and lacks mobility, making her vulnerable to assassination and burst damage. She must be relatively close to enemies to land an effective R, which exposes her to danger. Additionally, Cassiopeia has a high mechanical difficulty, requiring precise ability usage and positioning to reach her full potential. Strategically, Cassiopeia offers immense value in ARAM: Mayhem as a control mage who can dictate the pace of teamfights. Her sustained poison damage pressures enemies continuously, while her ultimate provides game-changing crowd control that can turn the tide of engagements. Players must balance aggressive poison application with careful positioning to avoid being caught out, as her lack of mobility and fragility make mistakes punishing. Success with Cassiopeia requires mastering the QE combo rhythm, timing R to catch multiple enemies facing her, and using W strategically to control enemy movement. Her combination of sustained damage and powerful crowd control makes her a formidable presence in the single-lane format of ARAM.
核心技巧
長文技巧 / 玩法模式
Cassiopeia dominates the single lane because there is nowhere to run. Establish a no-go zone with Miasma by dropping it on the enemy wave's front casters, forcing opponents to choose between taking poison for farm or stepping forward into Q range. Mana constraints are looser in Mayhem, so spam Q to check bushes and chip opponents. Never stand still while casting. Kite forward and backward between Twin Fang cooldowns. If you miss Q, back off immediately. Twin Fang is primary damage, but it only grounds and heals if the target is poisoned. Fishing with E on an unpoisoned target wastes mana and leaves you vulnerable to an all-in. Cassiopeia is a counter-engage powerhouse, not a hard engager. Let the enemy make the first move. When you see a dash or Snowball flying, that is your cue. Petrifying Gaze turns a desperate defense into a triple kill. Face the incoming threat and flash-R if you must to catch the backline. Hold R for the moment when the enemy tank or assassin commits. If your team has hard engage, follow up on their lockdown. Drop Miasma directly on stunned targets to prevent flash or dash escapes, then melt them with Twin Fang spam. Mark-Dash is a trap for Cassiopeia players. Do not use Snowball to engage. You cannot use it to escape because you have no boots, and flying into the enemy team leaves you grounded and dead. Use Snowball as a finisher on low-HP enemies hiding under tower, or to check fog of war before face-checking a bush. Treat it as a vision tool or an executioner's axe, not a mobility spell. The Howling Abyss bridge is a snake pit. Miasma covers a significant portion of the width. Use this to split the enemy team by placing W between their frontline and backline. This forces carries to walk around the poison, delaying their damage, or step through it and get grounded. Grounded enemies cannot use Snowball. If the enemy relies on Mark-Dash to engage, a well-placed W neutralizes their game plan. Zone them off health relics. Focus whoever is poisoned. Do not tunnel vision on their ADC if their tank is sitting in Miasma and taking free E casts. Twin Fang has a static cooldown that resets on poisoned targets. If you switch targets to someone unpoisoned, your DPS drops to zero. In team fights, Q the clump, W the escape path, and E the nearest poisoned victim. You are not a burst mage. You are a lawnmower. Mow down whatever is in front of you until you reach the backline. When behind, your role shifts to utility and peel. Maximize W usage to protect your carry by grounding divers and assassins. Your crowd control remains strong even when your damage is lower. Play further back than usual, use Q to slow approaching threats, and do not walk up to E. Survive, peel, and hope your team scales.
Read full guide玩法指南
玩法 / 隊伍結構
Cassiopeia the Serpent's Embrace operates as a sustained damage carry whose effectiveness depends on landing Noxious Poison before committing Twin Fang resources. Her fight rhythm across all stages revolves around this fundamental setup condition, and wasting mana on unpoisoned targets leaves her vulnerable. During the early game at levels 1 through 6, Cassiopeia should position near the front of her wave while staying angled to threaten Noxious Poison on opponents approaching to clear. She cannot afford to take poke for free and must use the width of the bridge to her advantage. When enemies hide behind minions, landing Miasma on the melee line forces them to choose between taking damage or losing farm space. Her trading rhythm is straightforward: land one Noxious Poison, then auto-attack or chase with Twin Fang if available. She should not hard-commit without mana, as early levels drain her quickly. If she misses Noxious Poison, she must back off and reset the cycle rather than chasing into the enemy wave. Snowball serves primarily as a dodge or threat marker during this stage, used to mark squishy targets or sidestep key skillshots, not for pure poke. In the mid game at levels 7 through 11, Cassiopeia has points in Twin Fang and her ultimate available. She should position slightly behind her frontline or alongside her main poke champion, as she is not a dedicated poke mage but offers high sustained damage. When a target is poisoned, she can use Twin Fang repeatedly on cooldown. Miasma becomes a zoning tool to cut off engage paths for enemy tanks, providing free damage if they walk through it or wasting their time if they go around. Snowball transforms into a kill confirm tool for poked-down targets, combining with Petrifying Gaze and Miasma to finish enemies. She must save Petrifying Gaze for enemy dashes rather than using it into a dash already in progress. Cassiopeia wins extended fights and should stay in range outputting damage rather than bursting and retreating like a pure poke mage. During the late game at levels 12 and beyond, Cassiopeia becomes a sustained damage carry with a game-changing ultimate. She must position in the middle or back of her team, as dying before using Petrifying Gaze costs her team a major tool. Her trading rhythm becomes constant, keeping Noxious Poison on the frontline and shredding with Twin Fang while switching focus to the backline when in range. Miasma serves as her primary zone tool for choke points, the inhibitor platform, and paths between towers. Snowball becomes a repositioning tool or finisher for low targets, as using it to start a late-game fight is risky. Petrifying Gaze represents her biggest swing potential, requiring her to face her target, wait for them to look at her, and fire deliberately. If she misses, she must play safe until it returns.
Read full guide優劣勢處理
優勢 / 弱點
Cassiopeia the Serpent's Embrace transforms dramatically based on her game state, and understanding these shifts is essential to maximizing her effectiveness. When ahead, she evolves from a control mage into a lane-wide oppressor who denies enemies the ability to step into the wave entirely. Indicators of being ahead include securing an early double kill, hitting major power spikes before the enemy frontline, or obtaining a key augment that significantly lowers cooldowns or increases healing. The ahead strategy revolves around permanently shoving the wave under enemy tower using Noxious Blast to clear minions while zoning opponents. If enemies try to farm under tower, landing Q on caster minions and kiting forward forces them to choose between losing experience or taking Twin Fang damage. Controlling health relics and center brush aggressively denies the enemy team sustain and forces backs that lose tower health. Augments often cover Cassiopeia's natural vulnerability to dive when ahead. With augments granting shields, tenacity, or movement speed, she can play closer to the enemy tower and bait out cooldowns. A single good ultimate does not just win a fight but can end the game, so looking for angles to catch three or more enemies is critical. The most common throw for an ahead Cassiopeia is getting impatient, flashing forward for a kill, and getting caught by a crowd control chain. Respecting the catch and burst window means never face-checking brush or diving deep without vision, and saving Flash and R for enemy engage tools like Malphite R or Vi R. When behind, Cassiopeia struggles because her damage relies on sustained contact that is hard to maintain without gold and levels. Being behind occurs after losing early trades, dying to ganks or dives, or when enemy magic resist outstrips penetration. The mindset must immediately shift from carry to control and setup. The primary job becomes setting up kills for actual carries, landing Q for slow and zone control while saving E only for confirmed poison applications to proc healing. Miasma becomes a disengage tool to drop on divers like Zed or Yasuo, grounding them and preventing chases. Petrifying Gaze becomes the most valuable asset when behind and should be held exclusively for peeling divers off the backline or counter-engaging frontal assaults. A behind Cassiopeia with a game-changing ultimate remains a threat because stunning the enemy carry for two seconds creates cleanup windows even if she dies. Augments that offer crowd control, healing, or defensive stats over raw damage can salvage a losing lane by providing utility that does not scale with gold, turning her into a functional support and disruption engine. Playing far back, letting the wave come, and waiting for enemy mistakes like overextending for relics or diving too deep represents the only window to turn tempo. Forcing plays while behind simply extends the opponent's lead.
Read full guide英雄背景
背景 / 身份 / 文本塊
Cassiopeia the Serpent's Embrace is a battle-mage who wins by out-sustaining opponents and landing constant damage over time. In Mayhem, where cooldowns are short and damage is high, she becomes a zone-control monster. She is not played like a burst assassin but rather like a poison cloud that slowly chokes the entire enemy team. Movement speed and positioning are everything because she cannot buy boots. Her passive, Serpentine Grace, defines her economic and mobility advantage. Cassiopeia gains bonus movement speed per level and applies a mild slow on enemies hit by her abilities, stacking up to a cap. The movement speed bonus is massive in Mayhem, and since she skips the boot purchase entirely, she reaches her full item spike faster than anyone else. The passive slow turns her poison into a kiting tool, enabling a "catch and kill" loop where she poisons enemies, they slow down, she speeds up, and she runs them down with Twin Fangs. However, the passive offers no defense against hard crowd control or displacement, and she cannot swap to defensive boots, so she must itemize resistances manually. Noxious Blast serves as her primary poison applicator. In Mayhem, the cooldown is low enough for constant spamming to check bushes, harass under towers, and set up E spam. The speed burst on hit functions as both engage and disengage tool. The ability has a small delay before detonation, requiring prediction of enemy movement. Missing Q leaves her without a poison application, creating a damage downtime window where enemies can engage. Miasma is her safety net and kill-secure tool. The Grounded effect is lethal in Mayhem because many champions rely on low-cooldown dashes to engage or escape, turning mobile assassins into sitting ducks. It creates a wide zone that expands, best used to cut off enemy paths rather than hitting where they currently stand. The ability has a long cooldown relative to her other spells, so wasting it leaves her vulnerable to the next engage. Twin Fang is her primary damage source. In Mayhem, the cooldown is nearly non-existent when hitting poisoned targets, turning her into a machine gun that drains health bars rapidly. It is a targeted ability that cannot miss unless the target becomes untargetable. The critical rule is ensuring the target is poisoned before pressing E, as casting on an un-poisoned target deals minimal damage, drains mana, and provides no cooldown refund. Petrifying Gaze serves as her fight-winning ultimate. Enemies facing her are stunned and take heavy damage, while those facing away are slowed and take moderate damage. She can flash-R to catch an entire team off guard, and the stun duration allows teammates to follow up with massive damage. Smart enemies will turn their backs to reduce the stun to a slow, and wasting R leaves her with zero peel for several seconds.
Read full guide避免常見錯誤
常見錯誤 / 風險控制
Cassiopeia in ARAM: Mayhem lives and dies by her rhythm, and most losses on this champion stem from panicking under pressure or attempting to play her like a standard poke mage rather than the drain-tank machine gun she is. Mechanical mistakes center on her core ability interactions. Spamming Twin Fang on targets that are not poisoned puts the ability on its full cooldown with reduced damage, eliminating both her primary damage source and sustain engine. Players must land Noxious Blast or Miasma first and confirm the poison debuff before pressing E. If a misfire occurs, backing off immediately and using the movement speed from Noxious Blast to reposition is essential, as chasing to fix the mistake only invites more damage. Whiffing Petrifying Gaze by using it on enemies facing away or obscured by fog results in only a slow instead of a stun, which against dive compositions typically means death within seconds. The ultimate should be held for committed enemies or melee divers, with Flash-R often being correct to guarantee the stun on key targets. Throwing Miasma at max range as poke wastes mana and removes the only hard disengage against dashes and blinks, leaving Cassiopeia vulnerable to being run down by assassins and bruisers. Noxious Blast should be used for poke while Miasma is reserved for zone control or self-peel at her feet or in chokepoints. Forgetting to kite between Twin Fang casts leaves Cassiopeia standing still like a turret, making her an easy target for CC chains and burst in a mode where skillshots fly faster and damage is higher. Movement commands should be input between every E press. Decision mistakes include rushing heavy AP items before establishing durability or mana sustain, which leads to running out of mana after one extended fight and being one-shot by divers. Prioritizing mana items early is critical since Cassiopeia needs a mana pool to spam E, and sustain-focused builds typically outperform pure burst builds in Mayhem. Using Snowball to engage into the enemy team lands Cassiopeia in the middle of five enemies with no escape, as she is not a diver. Snowball should be taken primarily for dodging, repositioning over walls, or escaping bad spots. Tunnel vision on enemy frontline tanks wastes E cooldowns on high-resistance targets while their backline deals free damage. Players should use Q and W to zone the backline and switch to squishier targets who pose actual threats. Overstaying in losing fights expecting to out-heal damage leads to death, as healing has limits against ignite, grievous wounds, or focused fire from multiple enemies. Recognizing when damage intake exceeds healing output and kiting back earlier is vital since death timers are punishing and staying alive outweighs securing kills. Ignoring enemy anti-heal components causes rapid health loss when expecting to sustain through damage. Checking enemy items and augments early for Executioner's Calling, Morellonomicon, or anti-heal augments allows for adjusting playstyle to play more like a poke mage and less like a drain tank until debuffs expire. Fixing these mistakes transforms Cassiopeia into a consistent damage engine in Mayhem.
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卡莎碧雅
蛇之擁抱 卡莎碧雅在海克斯大亂鬥中推薦哪些增益裝置? 蛇之擁抱 卡莎碧雅推薦的海克斯強化:虛空裂縫、煉獄使者、縮小引擎。詳細勝率和選取率請查看本頁面。 蛇之擁抱 卡莎碧雅在海克斯大亂鬥中怎麼出裝? 蛇之擁抱 卡莎碧雅的最佳海克斯大亂鬥出裝結合了高勝率增益裝置和推薦核心裝備。查看本頁面了解每日更新的出裝和強化組合。 蛇之擁抱 卡莎碧雅在海克斯大亂鬥中是什麼段位? 蛇之擁抱 卡莎碧雅目前的海克斯大亂鬥段位和排名基於每日對戰數據的勝率和選取率。在本頁面查看詳細段位和表現趨勢。
Read full guide最新指南
最新攻略指南
