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裝備 / 勝率 / 登場率
出裝配置
26.9核心裝備
- 總價
- 2,950
- 價格
- 900
55 物理攻擊 18物理致命 10 技能加速 顯赫 擊殺時,根據擊殺英雄數暫時獲得物攻。
- 總價
- 1,250
- 價格
- 550
20 魔法防禦 45 跑速 30% 韌性
- 總價
- 2,750
- 價格
- 363
55 物理攻擊 18物理致命 20 技能加速 瞬息萬變 遭受你傷害的英雄在3秒內死亡時,返還大絕總冷卻時間的一部分。
核心裝備
- 總價
- 2,950
- 價格
- 900
55 物理攻擊 18物理致命 10 技能加速 顯赫 擊殺時,根據擊殺英雄數暫時獲得物攻。
- 總價
- 900
- 價格
- 350
10 技能加速 45 跑速 愛歐尼亞洞見 增加10召喚師技能加速。
- 總價
- 3,000
- 價格
- 525
50 物理攻擊 10物理致命 25% 暴擊率 死亡 你造成的傷害會處決生命低於5%的英雄。 賦稅 擊殺英雄可額外獲得25金錢。
核心裝備
- 總價
- 2,950
- 價格
- 900
55 物理攻擊 18物理致命 10 技能加速 顯赫 擊殺時,根據擊殺英雄數暫時獲得物攻。
- 總價
- 900
- 價格
- 350
10 技能加速 45 跑速 愛歐尼亞洞見 增加10召喚師技能加速。
- 總價
- 2,750
- 價格
- 363
55 物理攻擊 18物理致命 20 技能加速 瞬息萬變 遭受你傷害的英雄在3秒內死亡時,返還大絕總冷卻時間的一部分。
可選裝備前 12
- 總價
- 2,700
- 價格
- 475
+55 攻击力 +18 穿甲 伺機待發在脱离與英雄的戰鬥状态8秒後获得穿甲。这个穿甲會在對英雄造成傷害後持續3秒。险境脱身如果一个英雄受到你傷害後3秒內陣亡,則你获得持續1.5秒的持續衰减的200移動速度。
49.49%- 總價
- 3,100
- 價格
- 750
60 物理攻擊 15 技能加速 40 魔法防禦 命脈 受到將使自身生命低於30%的魔法傷害時,獲得可吸收魔法傷害的護盾,持續3秒,以及+10% 全能吸血 ,持續到戰鬥結束。
46.90%最佳海克斯符文
海克斯符文推薦 / 組合價值
| 名稱 | 稀有度 | 梯隊 | 登場率 | 場次 | |
|---|---|---|---|---|---|
當 終城快車 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 55.36% | 4.37% | 1,064 |
當 小丑學院 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 52.69% | 9.07% | 2,209 |
當 痛打一頓 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 51.33% | 10.66% | 2,595 |
當 縮小引擎 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 51.21% | 9.99% | 2,433 |
當 刃下狂風 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 50.94% | 8.57% | 2,085 |
當 飛影跑法 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 50.71% | 12.09% | 2,942 |
當 質變:稜鏡 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 50.29% | 7.18% | 1,748 |
當 升級傲慢 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 49.26% | 22.63% | 5,510 |
當 大地覺醒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 49.21% | 5.69% | 1,384 |
當 收頭好手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 49.19% | 6.10% | 1,486 |
當 巨人殺手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 48.88% | 8.04% | 1,958 |
當 處刑者 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 47.87% | 19.13% | 4,656 |
當 食魂者 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 47.65% | 5.85% | 1,423 |
當 兇殘之柄 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 47.59% | 7.67% | 1,868 |
當 最終型態 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 47.56% | 5.55% | 1,350 |
當 衝鋒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 47.53% | 8.64% | 2,104 |
當 俠盜恆毅 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 47.51% | 4.87% | 1,185 |
當 暗夜潛行 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 46.22% | 16.58% | 4,035 |
當 穿針引線 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 45.75% | 11.32% | 2,756 |
當 靈魂淨化 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 45.66% | 7.72% | 1,879 |
當 狂躁! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 44.89% | 6.63% | 1,615 |
當 升級收藏家 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 44.43% | 7.74% | 1,884 |
當 殺戮時間 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 44.01% | 4.90% | 1,193 |
當 無限循環 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 54.53% | 2.27% | 552 |
當 回復不休 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 53.30% | 2.61% | 636 |
當 紅包 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 52.85% | 3.68% | 895 |
當 舞會皇後 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 52.28% | 3.06% | 746 |
當 溫泉加速 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 51.87% | 1.65% | 401 |
當 巨無霸雪球 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 51.64% | 2.39% | 581 |
當 轉換惡作劇 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 51.09% | 2.83% | 689 |
當 封我為王 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 51.04% | 3.57% | 868 |
當 蠻力重擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 50.86% | 2.39% | 582 |
當 能力值堆起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 50.06% | 3.64% | 887 |
當 作弊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 49.90% | 2.13% | 519 |
當 又快又穩 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 49.84% | 3.96% | 965 |
當 質變:大混亂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 49.78% | 2.76% | 673 |
當 能力值! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 49.60% | 2.03% | 494 |
當 雪球升級 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 49.48% | 3.55% | 863 |
當 循環利用 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 49.37% | 3.58% | 871 |
當 自爆炸彈客 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 49.08% | 2.69% | 654 |
當 雪球輪盤 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 48.82% | 3.12% | 760 |
當 輕舞飛揚 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 48.67% | 1.70% | 413 |
當 煽動群眾 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 48.63% | 2.10% | 510 |
當 極限衝鋒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 48.59% | 4.08% | 994 |
當 質變:金級 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 48.59% | 3.35% | 815 |
當 巨人 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 48.25% | 3.18% | 773 |
當 腿部訓練日 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 48.17% | 1.79% | 436 |
當 普羅能量炮 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 48.10% | 2.16% | 526 |
當 自始至終 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 48.01% | 1.86% | 452 |
當 彈珠台 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 47.70% | 3.21% | 782 |
當 自我毀滅 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 47.64% | 3.31% | 806 |
當 腳程加速 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 47.59% | 2.05% | 498 |
當 不死魔舞 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 47.55% | 2.01% | 490 |
當 聖光顯靈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 47.48% | 2.12% | 516 |
當 飲血 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 47.29% | 1.82% | 442 |
當 土司和起司 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 46.84% | 2.92% | 711 |
當 鬥內 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 46.79% | 2.94% | 716 |
當 劍舞之心 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 46.44% | 3.06% | 745 |
當 潘朵拉的寶盒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 45.45% | 1.67% | 407 |
當 寶石手套 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 45.43% | 4.00% | 973 |
當 煉獄惡靈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 45.22% | 3.13% | 763 |
當 土司和奶油 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 44.80% | 3.59% | 875 |
當 吸血迷資 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 44.50% | 3.14% | 764 |
當 痛恨一擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 43.98% | 1.98% | 482 |
當 重磅爆發 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 43.79% | 1.89% | 459 |
當 大絕覺醒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 43.02% | 1.80% | 437 |
當 無敵大絕 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 42.58% | 1.72% | 418 |
當 升級無盡之刃 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 41.45% | 1.59% | 386 |
當 棒棒回力鏢 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 53.77% | 1.20% | 292 |
當 普羅王跳跳 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 53.62% | 0.85% | 207 |
當 寒霜幽魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 53.30% | 0.93% | 227 |
當 量子計算 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 51.40% | 1.46% | 356 |
當 黎明使者之決意 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 51.14% | 0.72% | 176 |
當 能力值堆堆堆起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 50.70% | 1.46% | 355 |
當 土司和果醬 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 49.62% | 1.09% | 266 |
當 祕術拳擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 49.22% | 1.32% | 321 |
當 神聖雪球 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 48.56% | 1.57% | 381 |
當 無法掌握 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 48.29% | 1.57% | 381 |
當 別眨眼 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 48.17% | 0.90% | 218 |
當 剛毅 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 48.09% | 0.97% | 235 |
當 閃光俠 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 47.37% | 1.25% | 304 |
當 增益麻吉 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 46.67% | 0.80% | 195 |
當 靈魂虹吸 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 45.90% | 1.25% | 305 |
當 暴擊治療 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 45.83% | 0.99% | 240 |
當 小心杯子蛋糕! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 45.55% | 0.78% | 191 |
當 毫髮無傷 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 45.45% | 0.77% | 187 |
當 天界之身 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 45.29% | 0.92% | 223 |
當 任務:阿福英雄 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 44.98% | 0.86% | 209 |
當 觸發地獄火狂襲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 44.89% | 1.33% | 323 |
當 守護面紗 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 44.85% | 0.80% | 194 |
當 戰爭交響曲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 44.39% | 0.77% | 187 |
當 頂尖發明家 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 43.50% | 1.36% | 331 |
當 逃跑計畫 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 43.49% | 1.20% | 292 |
當 見縫插針 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 43.31% | 1.29% | 314 |
當 穩紮穩打 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 42.28% | 1.12% | 272 |
當 雙重命中 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 40.82% | 0.81% | 196 |
當 任務:鋼鐵雄心 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 40.55% | 1.04% | 254 |
當 終極革新 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 40.10% | 0.85% | 207 |
當 急遽成長 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 39.71% | 0.86% | 209 |
當 奪命飛踢 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 37.96% | 1.01% | 245 |
當 燒起來吧 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 52.88% | 0.43% | 104 |
當 海洋之魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 52.67% | 0.54% | 131 |
當 地獄三頭犬 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 50.74% | 0.56% | 136 |
當 全能之魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 50.68% | 0.61% | 148 |
當 瘋狂科學家 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 48.77% | 0.67% | 162 |
當 溢流 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 48.47% | 0.67% | 163 |
當 隨我同困 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 47.45% | 0.56% | 137 |
當 黃金撕裂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 46.98% | 0.61% | 149 |
當 反重力裝置 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 45.65% | 0.38% | 92 |
當 超狙武器 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 45.51% | 0.64% | 156 |
當 不可通行 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 45.11% | 0.55% | 133 |
當 ??? 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 44.44% | 0.41% | 99 |
當 暴擊和施法 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 44.09% | 0.38% | 93 |
當 手腳麻利 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 43.24% | 0.30% | 74 |
當 空降水豚 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 42.62% | 0.50% | 122 |
當 巨像之勇氣 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 42.59% | 0.44% | 108 |
當 海克斯科技龍魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 41.90% | 0.43% | 105 |
當 煽風點火 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 40.23% | 0.36% | 87 |
當 魔法導彈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 40.15% | 0.54% | 132 |
當 烈焰折磨 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 40.00% | 0.33% | 80 |
當 幻影武器 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 39.45% | 0.45% | 109 |
當 惡趣味 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 38.79% | 0.48% | 116 |
當 灼熱黎明 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 38.64% | 0.36% | 88 |
當 妖精魔法 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 38.18% | 0.45% | 110 |
當 縮小光線 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 33.96% | 0.44% | 106 |
當 純粹 - 法師 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 31.43% | 0.29% | 70 |
當 巴龍之爪 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 51.85% | 0.22% | 54 |
當 電光石火 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T5 | 47.54% | 0.25% | 61 |
當 颱風 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T5 | 43.14% | 0.21% | 51 |
當 升級獻祭 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T5 | 42.86% | 0.23% | 56 |
當 因心成體 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T5 | 40.32% | 0.25% | 62 |
當 雪地踱步 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T5 | 39.22% | 0.21% | 51 |
當 意志堅定 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T5 | 32.14% | 0.23% | 56 |
當 射手法師 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T5 | 30.30% | 0.27% | 66 |
派克 Skill Combos
Extracted from the skill order guide
R > E > Q > W (Condition: Heavy E Augments or Reset Mechanics)
R > Q > W > E (Condition: Pure Roaming or Poke Augments)
派克 ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Engage Tempo | Pyke spends early game fishing for Q pulls and looking for E stuns, playing like a lane bully who transitions into a cleanup crew. | The transition phase disappears; you are a kill threat from the first wave, playing around all-ins instead of poke due to amplified damage and cooldown reduction. | Stop fishing for hooks and force all-ins immediately; do not wait for a transition phase. |
| Q Usage | You charge Q to zone enemies and fish for grabs, treating it primarily as a setup tool for engages. | Damage and frequency allow aggressive quick-casting to secure damage or set up E, treating Q as a primary damage source rather than just setup. | Treat Q as a primary damage source; do not tunnel vision on landing the perfect hook. |
| E Risk Management | You must respect cooldowns and use E carefully because missing it leaves you vulnerable to enemy retaliation. | Cooldown reduction and reset mechanics let you E through enemies, ult, and often have E back up to disengage, reducing the risk significantly. | Play closer to the danger zone; augments allow you to engage and disengage freely. |
| Ultimate Priorities | You hold ult until you are sure it kills, valuing the guaranteed execute over taking risks. | Augments raise the execute threshold and strengthen reset potential; using ult near kill range matters more than waiting for the perfect kill. | Ult aggressively for resets; the reset matters more than the perfect kill threshold. |
| Snowball Utility | Snowball is a utility tool used to close distance for Q setups or to follow up on a teammate's engage. | Fights happen faster and augments provide burst or survivability, making Snowball a legitimate engage starter rather than just utility. | Use Snowball as a primary engage starter; hesitation loses fights in Mayhem. |
Champion Analysis
定位 / 目前表現
Pyke the Bloodharbor Ripper serves as an assassin with crowd control and gold generation capabilities in Hextech Mayhem, making him one of the most dangerous champions in the mode. His drastically reduced cooldowns allow him to chain abilities with relentless aggression, transforming his already lethal kit into a constant threat. The narrow map layout works heavily in his favor, as his Q ability, Bone Skewer, achieves extremely high hit rates and enables instant focus-fire from teammates upon a successful hook. His stealth ability, Ghostwater Dive, provides strategic flexibility for both engaging unexpectedly and retreating safely. This allows Pyke to control positioning and timing in ways that catch opponents off guard. Phantom Undertow serves as his core mobility tool, dashing through enemies while leaving a slowing zone that creates deadly combos when chained with his hook. The combination of stealth, mobility, and crowd control makes Pyke difficult to pin down while he sets up kills. Death from Below, his ultimate, defines his strategic value in Hextech Mayhem. Frequent execute triggers grant bonus gold to the entire team, dramatically accelerating the team's gold lead over the course of the match. This gold generation aspect elevates Pyke beyond a typical assassin, as successful executions create compounding advantages for his entire team. The more effectively he secures executes, the faster his team scales. Pyke's damage pattern relies on burst and execute potential rather than sustained damage. He excels at picking off vulnerable targets and finishing low-health enemies that other champions might fail to secure. His hook creates kill opportunities, his stealth enables favorable positioning, and his dash provides both engage and escape options. The synergy between these tools allows skilled players to control the flow of skirmishes. Positioning with Pyke requires balancing aggression with survival. His stealth and dash provide safety mechanisms, but overcommitting can leave him vulnerable to focus fire. The reward for successful aggression is substantial: hooks lead to kills, and kills lead to team-wide gold advantages. Players must identify moments when the risk of engagement is worth the potential reward. His strategic value in Hextech Mayhem stems from this combination of assassination pressure, crowd control utility, and team-wide economic acceleration. Pyke the Bloodharbor Ripper rewards aggressive play and precise execution, turning successful kills into growing advantages that can snowball matches in his team's favor.
核心技巧
長文技巧 / 玩法模式
Pyke in Mayhem lives or dies by his engage rhythm, functioning as a trap that springs forward rather than a traditional frontliner. Start most fights by fishing with Q: Bone Skewer, as even a non-charged tap hook forces enemies to dodge and creates space for your team. A charged hook on a squishy target signals your green light to follow immediately with E: Phantom Undertow, stunning them against the bridge edge or into your team's damage zone. Do not engage simply because cooldowns are available; instead, look for enemies who have burned major escape tools or crowd control. Walking up to threaten a hook is often superior to throwing it immediately, as you can punish panic dodging. The single ARAM lane makes landing hooks easier but also makes dodging skillshots harder for you. Use health packs and dead towers as loose cover, and avoid standing directly behind melee allies if enemies have heavy area-of-effect damage. When holding a charged Q, slow your movement to aim carefully, aiming for the side of the minion wave rather than through it, since hooking through minions stops the pull early and loses stun potential. Snowball serves as your primary gap-closer when enemies play far back. Never use it to start a fight unless your E is ready to follow up. A common kill pattern involves hitting Snowball, dashing in, instantly casting E to dash back through the enemy, and dragging them into your team while returning to safety. Be careful using Snowball against teams with instant disengage like Janna or Gragas; in these matchups, save Snowball for counter-engage or to execute fleeing low-health targets. Pyke excels as a counter-engage tool. When enemies dive your carries, turn and cast E directly through diving enemies to stop their momentum. Your ultimate, R: Death from Below, serves as a massive deterrent for divers who see your X marker and know they cannot dive low-health targets without risking execution. Hold R until the last possible second during a dive to force enemy commitment, then execute them when they cross the threshold. Your job is killing the most valuable target, not the closest one. Ignore enemy tanks when possible and fish for backline mages or ADCs. Track the execute threshold constantly, as Mayhem damage numbers fly fast. Do not tunnel vision on a specific enemy; if your primary target gets healed or shields up, switch targets immediately. Pyke's R resets on kill, so always scan for the lowest health enemy. Sometimes executing a support for the reset and gold, then using the second cast on the carry, represents the best play. Pyke should rarely clear minions himself. Let mages clear while you zone enemies. Using Q and E on waves leaves zero pressure for several seconds, so only use abilities on minions when desperate to reset the wave or prevent a tower dive. When pushing enemy towers, walk into fog of war in side brushes; the threat of a hook from an unseen angle forces enemies to back off. Diving with Pyke is high-risk, high-reward. The ideal dive occurs when your passive Gift of the Drowned Ones grey health is ready. Never dive if your R is down, as the execute is your safety net. When your team falls behind, Pyke shifts from executioner to setup tool. Focus on peeling for your strongest teammate. Your ultimate retains value through gold sharing; executing a single enemy injects gold to your entire team. Wait for greedy enemy dives, then punish overextensions. Never face-check brushes for picks, as you will get burst down instantly.
Read full guide玩法指南
玩法 / 隊伍結構
Pyke the Bloodharbor Ripper operates as an aggressive playmaker throughout all stages of Mayhem, with a game plan built around hook pressure, stun setups, and execute resets. In the early game, Pyke should start near the front line to contest the first wave brush, looking to hook enemies into his team or a minion wave for an early health advantage. Landing a single Q can force a potion or summoner spell, but missed hooks require immediate backing off rather than forcing bad trades. W serves to reset vision and reposition after hook attempts or dodge enemy skillshots, though Pyke should not sit in stealth too long due to mana drain. Snowball functions as the primary engage tool early, allowing Pyke to mark a target, wait for key cooldowns, then dash in and follow with E for a stun. Positioning front-left or front-right of the wave near brush enables the rhythm of fishing for hooks, short trading with E, and disengaging with W. When ahead, Pyke zones enemies off the wave and looks for aggressive Snowball engages. When behind, he plays for hooks under tower and lets the wave come to him. Once Pyke reaches level 6 and unlocks R, every low-health enemy becomes a potential reset opportunity. The mid game strategy centers on damaging targets to around 30-40% health, then flashing or using Snowball to close distance for the ultimate. Successful executes reset the ultimate and grant bonus gold to an ally, accelerating team item power spikes. E stun becomes critical for setting up kills or peeling for carries, capable of stopping an assassin's burst in Mayhem's high-damage environment. W should reposition after fights start, not just for engaging, while passive healing helps recover from chip damage but cannot save Pyke from burst. Pyke must group with damage dealers rather than split push, creating openings with Q and securing resets with R. When ahead, he forces fights, dives towers with R resets, and snowballs the gold lead. When behind, he fishes for hooks on carries and plays for picks without forcing bad dives. In the late game, one mistake ends the game and Pyke's margin for error becomes small. He should never facecheck, instead using W to scout dangerous areas or set up flanks. A single hook on a carry can win the game, while a missed hook leaves the team vulnerable to counter-engage. R remains the win condition, requiring Pyke to wait for team damage before committing. Ulting a full-health target will likely result in dying for nothing, so Pyke must look for the execute threshold. Multiple low enemies enable chain R resets that can wipe an entire team in seconds. Pyke also serves as a disruption tool, using E to stun divers and Q to peel melee attackers off the back line. Against grouped enemies, a multi-man E stun creates opportunity before backing off for cooldowns. Positioning at flank angles or just behind the front line keeps Pyke ready to dive. After a successful pick, the team pushes as a group without sieging without vision. When ahead, Pyke wards enemy jungle, catches people rotating, and forces 5v4 fights. When behind, he defends under tower and looks for a miracle hook or counter-engage E to end the game on a successful team wipe.
Read full guide優劣勢處理
優勢 / 弱點
Pyke the Bloodharbor Ripper operates on a feast-or-famine dynamic in Mayhem, where game state fundamentally shifts his role and effectiveness. When ahead, Pyke transforms from a poke-oriented threat into a guaranteed kill machine. The trigger conditions for an advantage state include completing a first damage component, holding health relic advantage, or scoring two early executes. At this point, the execute threshold becomes a constant terror for enemies, and the correct approach shifts from fishing for Q pulls to forcing enemies into corners using Grey Health regeneration to absorb damage. The R reset mechanic serves as the engine that sustains leads, creating chain reactions where one kill feeds directly into the next. Augments amplify this snowball heavily, with execution damage augments pushing thresholds to absurdly high levels and mobility augments enabling aggressive E plays through frontlines to disrupt backlines. The key to maintaining a lead lies in avoiding greed. Holding R for a five-man execute when a double is guaranteed throws away guaranteed gold share for teammates. Mayhem moves too quickly for perfect setups, and Pyke should take guaranteed kills immediately. Grey Health management remains critical even when ahead, as diving too deep without W available for regeneration can result in getting burst down before R casts. A fully charged W should serve as the exit plan after securing resets. When behind, Pyke faces a fundamental problem: his kit relies on kill pressure to sustain, and a deficit renders the execute threshold too low to be practical while making Grey Health regeneration nearly impossible to access. Trigger conditions for a deficit include losing the first tower, having fewer than three kills by the eight-minute mark, or facing heavy poke compositions that deny W regeneration. The correct adaptation shifts Pyke from assassin to setup tool. Attempting to force kills with R on full-health enemies will fail and likely result in death. Instead, Q becomes a tool for creating picks on overextended enemies, and E serves as peel for carries under pressure. Utility or tankier augments can enable a stun-bot function, while damage augments without the gold to support them require playing for disruption, waiting for enemy cooldowns before committing. The critical throw condition when behind is attempting to force a full combo. E-Q engagement while behind typically results in getting stunned and dying instantly, as Grey Health cannot save Pyke against fed enemies. Patience becomes the only recovery mechanic, waiting for enemies to make mistakes first. W should be reserved for repositioning or scouting bushes for teammates. One well-placed hook on a squishy target late in the game can still swing gold balance, but Pyke must survive long enough to recognize and seize that opportunity.
Read full guide英雄背景
背景 / 身份 / 文本塊
Pyke in Mayhem operates as a finisher and tempo engine rather than a traditional support, with the mode's accelerated gold and experience gain helping him reach his execute threshold sooner while constant fighting provides more opportunities to reset his ultimate. His passive, Gift of the Drowned Ones, stores damage from champions as grey health that heals him when unseen by enemies. In Mayhem's chaotic pacing, Pyke constantly dips in and out of vision, making this passive his primary sustain tool. Even a second behind a tower or inside a bush can trigger the heal, allowing him to re-engage with fresh HP rather than recalling. However, damage from non-champion sources does not build grey health, and opponents can deny sustain by maintaining vision through abilities, Scrying Orbs, or pinks. Bone Skewer serves as Pyke's primary fishing tool, with a tap version that fires a short stab to slow and pull slightly, and a fully charged version that fires a long-range hook pulling targets significantly toward him. The Mayhem environment's narrow lane and constant clustering make landing hooks highly disruptive, as a single hook on a squishy target often results in a kill through team collapse. The classic combo involves hooking into Phantom Undertow, pulling enemies and then stunning them on the return path. Minions block the hook, and missing a charged hook represents a major tempo loss that signals to enemies that Pyke has no pressure for several seconds. Ghostwater Dive provides camouflage and massive movement speed that decays over time, while healing based on grey health when the ability ends. In Mayhem, this speed boost enables Pyke to roam across the lane, finding flank angles impossible in other modes. He uses it to close gaps for surprise hooks or escape after dives. Scrying Orbs and Control Wards can reveal him, costing the element of surprise while retaining the speed boost. Phantom Undertow functions as Pyke's playmaking dash and primary defensive tool against melees. He dashes forward, leaving a phantom that returns and stuns all enemies it passes through. In Mayhem's tight corridors, hitting multiple enemies becomes easier. The standard engage pulls with the hook, then dashes past the target so the returning phantom stuns them. This ability serves as Pyke's only mobility spell, so using it to engage without securing a kill leaves him stranded and vulnerable to collapse. Death from Below defines Pyke in Mayhem, striking an X-shaped area that executes enemies below a certain health threshold while granting bonus gold and a reset window on successful executes. The gold generation accelerates team item spikes, and the reset mechanic enables chained kills in single fights. Shields counter the execute mechanic, as shielded enemies at low HP survive if the shield absorbs the damage. Whiffing the ultimate is catastrophic, leaving Pyke without his team's biggest gold engine and finisher, so checking the red threshold marker before committing remains essential.
Read full guide避免常見錯誤
常見錯誤 / 風險控制
Pyke in Mayhem often looks like an easy win on paper with his infinite execute resets, high mobility, and amplified kill potential, yet most players throw this advantage by playing like a generic assassin or a passive support. The mode's pacing punishes both passivity and sloppy aggression, making it essential to understand the specific mechanical and decision errors that undermine successful Pyke gameplay. Mechanical mistakes center on ability execution and timing. Missing the Phantom Undertow return happens when players activate W and run in a straight line at enemies or panic-flash before the phantom returns, resulting in zero damage and no stun setup while becoming a vulnerable target. The correct approach involves moving perpendicular to enemies or circling around them to ensure the phantom passes through the target. If the stun misses, players should disengage behind their frontline rather than forcing a bad E-Q combo. Using Q tap instead of hold in team fights treats the ability like a generic linear skillshot, dealing minimal damage with no pull effect. Players should hold Q to charge the pull, using tap only for last-hitting minions under tower or securing kills on fleeing low-HP targets outside pull range. Executing with R when the target is not actually in the kill zone—due to shields, damage reduction, or healing—results in damage without a reset, leaving Pyke stranded in enemy territory with his strongest ability on cooldown. Players must wait for the threshold to stabilize and break shields first. Holding W for too long before engaging causes grey health decay, eliminating the sustain buffer needed for effective trades. Decision mistakes involve strategic choices that undermine team success. Stealing kills with non-ultimate abilities denies teammates the "Your Cut" bonus gold from Pyke's R passive, which represents his main win condition in Mayhem. Players should save damage when allies have kills secured and position for R resets on subsequent targets. Dying to "reset" without team follow-up gives enemies shutdown bounty and loses map pressure; players should only trade their life if teammates can immediately push towers or secure objectives. Ignoring the Snowball for engage against poke-heavy compositions results in taking free damage before reaching targets, depleting grey health needed for all-ins. Building pure damage while ignoring survivability prevents grey health conversion, as crowd control chains can kill Pyke before his passive sustains him. Engaging on wrong targets like tanks wastes cooldowns on unkillable enemies while enemy carries remain free to attack. Pyke functions as a momentum champion where one good ultimate reset can swing an entire match, while one bad death or stolen kill can stall a team's gold lead. Success requires being an opportunist who shares gold and eliminates vulnerable targets rather than attempting heroic 1v5 plays.
Read full guideFAQ
派克
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Read full guide最新指南
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