Max Q first, E second, R whenever available, and W last.
推薦出裝
裝備 / 勝率 / 登場率
出裝配置
26.9核心裝備
- 總價
- 3,000
- 價格
- 400
900 生命 100% 基礎生命回復 龐然巨噬每個目標的冷卻時間為(0秒) 若有敵方英雄位於附近數秒,對其進行的下一次普攻可造成70加上最大生命6%的額外物理傷害,並增加最大生命,增加量為傷害量的8%。 巨人 每有1000最大生命,體型變大3%,上限為30%。
- 總價
- 1,100
- 價格
- 800
12 魔法穿透 45 跑速
- 總價
- 3,000
- 價格
- 600
80 魔法攻擊 40 物理攻擊 10% 全能吸血 主動 (0秒) 閃電霹靂 電擊目標敵方英雄,造成0魔法傷害並在1.5秒內緩速目標25%。
- 總價
- 3,000
- 價格
- 400
900 生命 100% 基礎生命回復 龐然巨噬每個目標的冷卻時間為(0秒) 若有敵方英雄位於附近數秒,對其進行的下一次普攻可造成70加上最大生命6%的額外物理傷害,並增加最大生命,增加量為傷害量的8%。 巨人 每有1000最大生命,體型變大3%,上限為30%。
- 總價
- 1,250
- 價格
- 550
20 魔法防禦 45 跑速 30% 韌性
- 總價
- 3,000
- 價格
- 600
80 魔法攻擊 40 物理攻擊 10% 全能吸血 主動 (0秒) 閃電霹靂 電擊目標敵方英雄,造成0魔法傷害並在1.5秒內緩速目標25%。
- 總價
- 3,000
- 價格
- 400
900 生命 100% 基礎生命回復 龐然巨噬每個目標的冷卻時間為(0秒) 若有敵方英雄位於附近數秒,對其進行的下一次普攻可造成70加上最大生命6%的額外物理傷害,並增加最大生命,增加量為傷害量的8%。 巨人 每有1000最大生命,體型變大3%,上限為30%。
- 總價
- 3,000
- 價格
- 600
80 魔法攻擊 40 物理攻擊 10% 全能吸血 主動 (0秒) 閃電霹靂 電擊目標敵方英雄,造成0魔法傷害並在1.5秒內緩速目標25%。
- 總價
- 1,100
- 價格
- 800
12 魔法穿透 45 跑速
可選裝備前 12
- 總價
- 3,000
- 價格
- 600
80 魔法攻擊 40 物理攻擊 10% 全能吸血 主動 (0秒) 閃電霹靂 電擊目標敵方英雄,造成0魔法傷害並在1.5秒內緩速目標25%。
44.15%- 總價
- 3,000
- 價格
- 400
900 生命 100% 基礎生命回復 龐然巨噬每個目標的冷卻時間為(0秒) 若有敵方英雄位於附近數秒,對其進行的下一次普攻可造成70加上最大生命6%的額外物理傷害,並增加最大生命,增加量為傷害量的8%。 巨人 每有1000最大生命,體型變大3%,上限為30%。
44.24%- 總價
- 3,100
- 價格
- 950
70 魔法攻擊 350 生命 15 技能加速 虛空腐化 與敵方英雄戰鬥時,每秒額外造成2%傷害,上限為8%。達到最大效果時,獲得全能吸血。 虛空注入 增加等同於2%額外生命的魔法攻擊。
43.89%起始裝備
核心裝備
- 總價
- 3,000
- 價格
- 600
80 魔法攻擊 40 物理攻擊 10% 全能吸血 主動 (0秒) 閃電霹靂 電擊目標敵方英雄,造成0魔法傷害並在1.5秒內緩速目標25%。
- 總價
- 1,100
- 價格
- 800
12 魔法穿透 45 跑速
- 總價
- 3,200
- 價格
- 900
110 魔法攻擊 15 魔法穿透 燼滅之華 魔法傷害與真實傷害可對生命低於40%的敵軍暴擊,造成20%額外傷害。
可選裝備前 12
- 總價
- 2,800
- 價格
- 800
90 魔法攻擊 15 魔法穿透 6% 跑速 暴風突襲者 在2.5秒內對英雄造成等同於其最大生命25%的傷害會對其附加暴風。 暴風 2秒後,造成魔法傷害。若目標在暴風觸發前死亡,則會對鄰近敵軍造成傷害。
43.97%- 總價
- 3,000
- 價格
- 600
80 魔法攻擊 40 物理攻擊 10% 全能吸血 主動 (0秒) 閃電霹靂 電擊目標敵方英雄,造成0魔法傷害並在1.5秒內緩速目標25%。
43.64%起始裝備
核心裝備
- 總價
- 3,000
- 價格
- 400
900 生命 100% 基礎生命回復 龐然巨噬每個目標的冷卻時間為(0秒) 若有敵方英雄位於附近數秒,對其進行的下一次普攻可造成70加上最大生命6%的額外物理傷害,並增加最大生命,增加量為傷害量的8%。 巨人 每有1000最大生命,體型變大3%,上限為30%。
- 總價
- 1,250
- 價格
- 550
20 魔法防禦 45 跑速 30% 韌性
- 總價
- 3,100
- 價格
- 950
70 魔法攻擊 350 生命 15 技能加速 虛空腐化 與敵方英雄戰鬥時,每秒額外造成2%傷害,上限為8%。達到最大效果時,獲得全能吸血。 虛空注入 增加等同於2%額外生命的魔法攻擊。
- 總價
- 3,000
- 價格
- 400
900 生命 100% 基礎生命回復 龐然巨噬每個目標的冷卻時間為(0秒) 若有敵方英雄位於附近數秒,對其進行的下一次普攻可造成70加上最大生命6%的額外物理傷害,並增加最大生命,增加量為傷害量的8%。 巨人 每有1000最大生命,體型變大3%,上限為30%。
- 總價
- 1,100
- 價格
- 800
12 魔法穿透 45 跑速
- 總價
- 3,100
- 價格
- 950
70 魔法攻擊 350 生命 15 技能加速 虛空腐化 與敵方英雄戰鬥時,每秒額外造成2%傷害,上限為8%。達到最大效果時,獲得全能吸血。 虛空注入 增加等同於2%額外生命的魔法攻擊。
- 總價
- 3,000
- 價格
- 400
900 生命 100% 基礎生命回復 龐然巨噬每個目標的冷卻時間為(0秒) 若有敵方英雄位於附近數秒,對其進行的下一次普攻可造成70加上最大生命6%的額外物理傷害,並增加最大生命,增加量為傷害量的8%。 巨人 每有1000最大生命,體型變大3%,上限為30%。
- 總價
- 3,100
- 價格
- 950
70 魔法攻擊 350 生命 15 技能加速 虛空腐化 與敵方英雄戰鬥時,每秒額外造成2%傷害,上限為8%。達到最大效果時,獲得全能吸血。 虛空注入 增加等同於2%額外生命的魔法攻擊。
- 總價
- 1,250
- 價格
- 550
20 魔法防禦 45 跑速 30% 韌性
可選裝備前 12
- 總價
- 3,100
- 價格
- 950
70 魔法攻擊 350 生命 15 技能加速 虛空腐化 與敵方英雄戰鬥時,每秒額外造成2%傷害,上限為8%。達到最大效果時,獲得全能吸血。 虛空注入 增加等同於2%額外生命的魔法攻擊。
50.77%- 總價
- 3,000
- 價格
- 400
900 生命 100% 基礎生命回復 龐然巨噬每個目標的冷卻時間為(0秒) 若有敵方英雄位於附近數秒,對其進行的下一次普攻可造成70加上最大生命6%的額外物理傷害,並增加最大生命,增加量為傷害量的8%。 巨人 每有1000最大生命,體型變大3%,上限為30%。
47.16%- 總價
- 3,000
- 價格
- 800
60 魔法攻擊 300 生命 折磨: 傷害性技能時會燃燒敵軍,使其每秒受到2%最大生命的魔法傷害,持續3秒。 受苦: 與敵方英雄戰鬥時,每秒增加2%傷害,上限為6%。
50.00%- 總價
- 2,800
- 價格
- 800
400 生命 50 物理防禦 15 技能加速 悲痛 與敵方英雄戰鬥時,每4秒對鄰近敵方英雄造成魔法傷害,並回復所造成傷害250%的生命。
49.52%起始裝備
核心裝備
- 總價
- 3,000
- 價格
- 400
900 生命 100% 基礎生命回復 龐然巨噬每個目標的冷卻時間為(0秒) 若有敵方英雄位於附近數秒,對其進行的下一次普攻可造成70加上最大生命6%的額外物理傷害,並增加最大生命,增加量為傷害量的8%。 巨人 每有1000最大生命,體型變大3%,上限為30%。
- 總價
- 1,250
- 價格
- 550
20 魔法防禦 45 跑速 30% 韌性
- 總價
- 2,800
- 價格
- 800
400 生命 50 物理防禦 15 技能加速 悲痛 與敵方英雄戰鬥時,每4秒對鄰近敵方英雄造成魔法傷害,並回復所造成傷害250%的生命。
- 總價
- 3,000
- 價格
- 400
900 生命 100% 基礎生命回復 龐然巨噬每個目標的冷卻時間為(0秒) 若有敵方英雄位於附近數秒,對其進行的下一次普攻可造成70加上最大生命6%的額外物理傷害,並增加最大生命,增加量為傷害量的8%。 巨人 每有1000最大生命,體型變大3%,上限為30%。
- 總價
- 1,250
- 價格
- 550
20 魔法防禦 45 跑速 30% 韌性
- 總價
- 3,100
- 價格
- 950
70 魔法攻擊 350 生命 15 技能加速 虛空腐化 與敵方英雄戰鬥時,每秒額外造成2%傷害,上限為8%。達到最大效果時,獲得全能吸血。 虛空注入 增加等同於2%額外生命的魔法攻擊。
- 總價
- 3,000
- 價格
- 400
900 生命 100% 基礎生命回復 龐然巨噬每個目標的冷卻時間為(0秒) 若有敵方英雄位於附近數秒,對其進行的下一次普攻可造成70加上最大生命6%的額外物理傷害,並增加最大生命,增加量為傷害量的8%。 巨人 每有1000最大生命,體型變大3%,上限為30%。
- 總價
- 1,250
- 價格
- 550
20 魔法防禦 45 跑速 30% 韌性
- 總價
- 3,100
- 價格
- 500
1000 生命 100% 基礎生命回復 好戰之心 擁有2000額外生命時,若在8秒內沒有受到任何傷害,則每秒回復0生命。 好戰活力 獲得相當於12%道具生命(0)的額外生命。
可選裝備前 12
起始裝備
最佳海克斯符文
海克斯符文推薦 / 組合價值
| 名稱 | 稀有度 | 梯隊 | 登場率 | 場次 | |
|---|---|---|---|---|---|
當 火狐 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 52.01% | 4.34% | 596 |
當 又快又穩 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 51.03% | 4.97% | 682 |
當 質變:金級 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 49.81% | 3.93% | 540 |
當 巨人殺手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 49.53% | 4.65% | 638 |
當 小丑學院 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 49.48% | 4.21% | 578 |
當 任務:烏莉特的法帽 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 48.99% | 3.97% | 545 |
當 質變:稜鏡 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 48.91% | 7.65% | 1,051 |
當 自始至終 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 48.74% | 6.66% | 915 |
當 能力值堆起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 48.42% | 3.91% | 537 |
當 煉獄惡靈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 48.29% | 5.32% | 731 |
當 阿嬤的辣油 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 47.70% | 4.75% | 652 |
當 吸血迷資 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 47.52% | 10.85% | 1,490 |
當 最終型態 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 47.40% | 4.49% | 616 |
當 極度邪惡 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 47.23% | 11.45% | 1,573 |
當 飛影跑法 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 46.85% | 6.82% | 937 |
當 超強大腦 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 46.81% | 4.90% | 673 |
當 女巫思維 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 46.63% | 8.53% | 1,171 |
當 俠盜恆毅 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 46.24% | 4.74% | 651 |
當 射手法師 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 46.02% | 14.99% | 2,058 |
當 飲血 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 45.51% | 7.22% | 991 |
當 靈活轉換 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 44.79% | 7.90% | 1,085 |
當 殺戮時間 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 44.49% | 7.86% | 1,079 |
當 寶石手套 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 44.48% | 8.64% | 1,187 |
當 雙修大師 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 44.39% | 4.15% | 570 |
當 極限衝鋒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 44.13% | 4.90% | 673 |
當 縮小引擎 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 44.07% | 5.22% | 717 |
當 處刑者 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 44.01% | 12.34% | 1,695 |
當 魔法導彈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 43.52% | 6.58% | 903 |
當 靈光一閃 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 43.49% | 4.14% | 568 |
當 升級中婭沙漏 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 43.17% | 4.59% | 630 |
當 衝鋒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 42.51% | 5.16% | 708 |
當 穿針引線 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 42.11% | 11.31% | 1,553 |
當 暗夜潛行 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 41.59% | 8.23% | 1,130 |
當 終城快車 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 56.68% | 2.67% | 367 |
當 虛空裂縫 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 55.79% | 3.39% | 466 |
當 巨無霸雪球 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 53.19% | 2.05% | 282 |
當 能力值! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 51.76% | 2.28% | 313 |
當 紅包 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 51.23% | 3.25% | 447 |
當 不死魔舞 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 49.10% | 3.65% | 501 |
當 任務:鋼鐵雄心 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 48.91% | 2.99% | 411 |
當 彈珠台 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 48.20% | 2.83% | 388 |
當 質變:大混亂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 48.00% | 2.37% | 325 |
當 雪球升級 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 47.91% | 3.48% | 478 |
當 自爆炸彈客 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 47.39% | 2.23% | 306 |
當 重磅爆發 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 47.24% | 2.37% | 326 |
當 刃下狂風 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 46.87% | 2.67% | 367 |
當 煽動群眾 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 46.83% | 3.33% | 457 |
當 巨人 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 46.79% | 3.07% | 421 |
當 自我毀滅 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 46.67% | 2.51% | 345 |
當 鬥內 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 46.52% | 3.35% | 460 |
當 不祥契約 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 45.85% | 2.37% | 325 |
當 頂尖發明家 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 45.04% | 2.57% | 353 |
當 收頭好手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 44.44% | 2.75% | 378 |
當 大地覺醒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 44.29% | 2.61% | 359 |
當 狂躁! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 44.28% | 1.97% | 271 |
當 土司和果醬 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 43.52% | 2.19% | 301 |
當 升級閃耀劍 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 43.51% | 2.08% | 285 |
當 靈魂淨化 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 43.28% | 3.42% | 469 |
當 無敵大絕 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 42.30% | 2.22% | 305 |
當 循環利用 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 41.93% | 2.57% | 353 |
當 觸發地獄火狂襲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 40.80% | 2.37% | 326 |
當 帽上加帽 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 40.28% | 3.15% | 432 |
當 雪球輪盤 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 39.45% | 2.90% | 398 |
當 升級傲慢 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 36.39% | 2.38% | 327 |
當 舞會皇後 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 53.57% | 1.02% | 140 |
當 無法掌握 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 52.33% | 1.41% | 193 |
當 回復不休 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 51.19% | 1.22% | 168 |
當 普羅能量炮 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 50.00% | 1.67% | 230 |
當 封我為王 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 49.25% | 1.46% | 201 |
當 逃跑計畫 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 48.56% | 1.51% | 208 |
當 增益麻吉 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 48.54% | 1.50% | 206 |
當 奪命飛踢 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 47.37% | 1.38% | 190 |
當 坦克引擎 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 46.67% | 1.97% | 270 |
當 升級收藏家 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 46.26% | 1.07% | 147 |
當 神聖雪球 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 45.50% | 1.38% | 189 |
當 土司和奶油 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 45.42% | 1.75% | 240 |
當 劍舞之心 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 45.02% | 1.54% | 211 |
當 腿部訓練日 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 44.74% | 1.38% | 190 |
當 潘朵拉的寶盒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 44.64% | 1.70% | 233 |
當 土司和起司 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 44.50% | 1.52% | 209 |
當 聖光顯靈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 44.49% | 1.72% | 236 |
當 能力值堆堆堆起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 44.38% | 1.30% | 178 |
當 符文術士 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 43.65% | 1.43% | 197 |
當 煉獄使者 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 43.48% | 1.17% | 161 |
當 海克斯科技龍魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 43.23% | 1.13% | 155 |
當 無限循環 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 42.47% | 1.06% | 146 |
當 大絕覺醒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 41.92% | 1.22% | 167 |
當 作弊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 41.78% | 1.55% | 213 |
當 超狙武器 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 41.78% | 1.06% | 146 |
當 雙響炮 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 41.67% | 1.83% | 252 |
當 幻影武器 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 41.55% | 1.51% | 207 |
當 靈魂虹吸 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 41.07% | 1.22% | 168 |
當 終極革新 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 40.91% | 1.44% | 198 |
當 痛恨一擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 40.51% | 1.15% | 158 |
當 狂戰士 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 40.47% | 1.57% | 215 |
當 閃光俠 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 38.46% | 1.14% | 156 |
當 見縫插針 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 37.97% | 1.36% | 187 |
當 棒棒回力鏢 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 56.57% | 0.72% | 99 |
當 隨我同困 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 52.86% | 0.51% | 70 |
當 天界之身 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 52.69% | 0.68% | 93 |
當 重型打手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 51.43% | 0.76% | 105 |
當 腳程加速 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 50.59% | 0.62% | 85 |
當 雪地踱步 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 47.56% | 0.60% | 82 |
當 寒霜幽魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 47.52% | 0.74% | 101 |
當 普羅王跳跳 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 47.50% | 0.58% | 80 |
當 升級獻祭 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 46.88% | 0.47% | 64 |
當 黃金撕裂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 46.73% | 0.78% | 107 |
當 量子計算 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 46.40% | 0.91% | 125 |
當 別眨眼 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 46.15% | 0.47% | 65 |
當 全能之魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 45.45% | 0.72% | 99 |
當 守護面紗 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 45.00% | 0.73% | 100 |
當 妖精魔法 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 44.83% | 0.63% | 87 |
當 急遽成長 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 44.62% | 0.95% | 130 |
當 兇殘之柄 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 44.55% | 0.74% | 101 |
當 任務:阿福英雄 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 44.12% | 0.74% | 102 |
當 玻璃大砲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 43.59% | 0.57% | 78 |
當 輕舞飛揚 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 42.86% | 0.71% | 98 |
當 黎明使者之決意 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 42.86% | 0.66% | 91 |
當 旋風鎚 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 42.86% | 0.56% | 77 |
當 侵蝕裝甲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 41.33% | 0.55% | 75 |
當 戰爭交響曲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 41.32% | 0.88% | 121 |
當 瘋狂科學家 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 41.25% | 0.58% | 80 |
當 溫泉加速 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 41.05% | 0.69% | 95 |
當 升級無盡之刃 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 39.06% | 0.47% | 64 |
當 轉換惡作劇 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 38.41% | 1.00% | 138 |
當 剛毅 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 38.14% | 0.71% | 97 |
當 燒起來吧 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 37.88% | 0.48% | 66 |
當 祕術拳擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 37.70% | 0.89% | 122 |
當 灼熱黎明 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 37.38% | 0.78% | 107 |
當 暴擊治療 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 36.47% | 0.62% | 85 |
當 小心杯子蛋糕! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 36.26% | 0.66% | 91 |
當 颱風 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 34.29% | 0.51% | 70 |
當 毫髮無傷 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 32.97% | 0.66% | 91 |
當 煽風點火 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 32.00% | 0.55% | 75 |
當 射程強化改造 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T5 | 47.27% | 0.40% | 55 |
當 反重力裝置 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T5 | 44.64% | 0.41% | 56 |
當 蠻力重擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T5 | 43.55% | 0.45% | 62 |
當 亮起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T5 | 32.20% | 0.43% | 59 |
當 雙重命中 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T5 | 30.00% | 0.44% | 60 |
阿卡莉 Skill Combos
Extracted from the skill order guide
阿卡莉 ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Early Game Tempo | Akali plays cautiously pre-level six, lacking range and struggling against poke. She farms safely with Q and waits for team engages before committing. | Akali becomes an early-game bully who fights immediately. She walks up, spams Q, and uses constant W uptime to force enemies off the wave from the start. | Don't wait for level six. Start aggressive and force fights early to exploit mode advantages. |
| Energy Management | Energy is a constant limit. She cannot spam abilities without running dry, so every Q and E must count and be used precisely. | Energy costs are lower and regeneration is higher, meaning she almost never runs out. She can spam Q off cooldown for damage and healing freely. | Stop conserving energy. Spam abilities constantly to pressure enemies and sustain through fights. |
| Shroud Usage | Players save Twilight Shroud for desperate escapes, using it only when in serious danger or to avoid key abilities. | Shroud uptime is too good to sit on. Use it to break vision during aggressive dives, reposition for abilities, or buy time while cooldowns reset. | Use W aggressively for dives and repositioning, not just as a defensive escape tool. |
| Snowball Priority | Snowball is a calculated gap-closer or escape. She waits to see if a follow-up combo is possible before committing to the dash. | Snowball is an extension of engage, not a backup plan. Throw it constantly to force dodges. If it lands, go in immediately with R and W available. | Throw Snowball constantly and engage on hits. Holding it wastes the mode's aggressive tempo. |
| Build Philosophy | Builds focus on sustain with Rocketbelt or Riftmaker and Conqueror because fights are long and enemies build defensive items. | Burst is king. Rocketbelt and Electrocute outperform sustain options. Fights are short, so kill targets in one rotation rather than extended dueling. | Prioritize burst damage over sustain. Quick kills matter more than surviving extended trades. |
Champion Analysis
定位 / 目前表現
Akali the Rogue Assassin is a shadow assassin whose Hextech Mayhem identity centers on smoke stealth and exceptional mobility through her three-part dash pattern. The mode's dramatically reduced cooldowns transform her into one of the most mobile assassins available, allowing her to deploy smoke bombs and execute dashes with unprecedented frequency. Her core role in this mode is defined as assassin combined with smoke stealth and three-part dash capabilities, making her a persistent threat who can engage, disengage, and reposition almost at will. Her passive, Assassin's Mark, empowers her next basic attack after casting abilities with bonus magic damage and energy restoration. The frequent casting enabled by Hextech Mayhem rapidly triggers this passive, sustaining her damage output and resource pool during extended fights. Five Point Strike serves as her primary poke tool, firing five kunai for sustained damage from range. Twilight Shroud is her signature move, deploying a smoke bomb that creates a stealth zone. The ability's frequent availability enables continuous stealth, allowing Akali to confuse enemies and dodge abilities while remaining an active threat within the shroud. Shuriken Flip functions as her core mobility tool, letting her backflip and throw a shuriken before recasting to dash to its position. This flexibility enables constant repositioning, whether chasing targets or escaping danger. Perfect Execution is a two-part ultimate that dashes toward a target on the first cast and delivers massive execute damage on the second. In Hextech Mayhem, this ability excels at diving enemy carries and securing kills, with the reduced cooldowns allowing multiple uses in a single engagement. Akali's strategic value lies in her ability to function as a relentless assassin who can repeatedly enter and exit fights using her smoke stealth and dash mobility. She pressures backlines by diving carries with Perfect Execution, then escapes or repositions using Twilight Shroud and Shuriken Flip before enemies can respond. The combination of sustained poke from Five Point Strike, continuous stealth uptime, and flexible mobility makes her difficult to pin down while maintaining consistent damage output. Her recommended builds focus on ability power and magic penetration to maximize burst damage and mobility, supporting her assassin playstyle. Akali's worldview emphasizes justice unconstrained by rules, reflected in her combat style that prioritizes aggression and freedom over rigid patterns. She fights with elegance and lethality, using inherited shadow techniques with greater independence than her former Kinkou Order training demanded.
核心技巧
長文技巧 / 玩法模式
Akali thrives on calculated chaos rather than reckless diving. In Mayhem's accelerated environment, cooldowns are fast enough that you do not need to wait for a perfect kill setup, but engaging without a plan will get you killed. Look for targets that have just used their major crowd control or escape tools. Once an enemy burns their key ability or Flash, that is your signal to engage. Open with Five Point Strike to slow targets before committing. When Perfect Execution is ready, use the first dash to close the gap, then immediately drop Twilight Shroud. The shroud is your license to be aggressive, allowing you to proc passive auto-attacks freely while enemies struggle to target you. Save the second R cast for when targets flee or when you need the execute damage. The Howling Abyss layout benefits Akali. Use side bushes to break line of sight before engaging, forcing enemies to face-check into free damage. Mid-fight, use the lane width to flank. Engaging from the front means eating poke, but skirting the edge lets you dash past the frontline directly onto the backline. Never stand still in the open. Constantly fake forward and back to bait skillshots. If you dodge key crowd control, you win the trade. If you get hit, back off immediately until you heal or reset. Mark/Dash is your primary engage tool when R is down or when you need to close a massive gap instantly. Do not use it to poke. Save it for the all-in. The ideal sequence is landing Snowball, waiting for the mark to nearly expire, dashing in, then immediately using W. This gives you a second of invulnerability during the dash and immediately hides you in smoke. If you dash in without W ready, you are vulnerable. Use Snowball to bypass the enemy frontline and target the squishiest backline champion. Prioritize low-mobility carries like Jinx, Jhin, or Veigar who cannot escape your R resets. Kill enchanters if they are out of position, but do not chase them to the enemy tower. Avoid full tanks early in fights, as you waste too much resources trying to kill them. Let your team handle the frontline while you assassinate the backline. Mayhem augments change how you approach fights. Damage-over-time or on-hit augments make your sustained damage inside the shroud terrifying, so play for extended trades weaving autos between Qs. Cooldown-reset or ability-haste augments let you play much more aggressively, potentially having R up for every skirmish. Akali excels at prolonged brawls where she can dance in and out of stealth. Do not burst and run; burst, stealth, wait for cooldowns, then burst again. Pink wards and point-and-click crowd control are your worst enemies. If you see an enemy with Oracle's, play further back as they will reveal you the moment you W. When engaged upon, use W to break targeting and walk toward your team while enemies swing at air. Save R2 for escaping if the fight goes south. Living to fight again is better than dying for nothing. If you fall behind, stop trying to be the hero and switch focus to disruption and cleanup. Use Q to slow approaching enemies and W to zone them off your carries. Peel for your teammates rather than diving the enemy backline. Look for assists to get back in the game. Wait for a teammate to start a fight, then clean up low-health targets. Diving out of frustration just feeds the enemy more. Build defensively if you are getting one-shot, as a tanky Akali can still proc passives and distract the enemy team for crucial seconds.
Read full guide玩法指南
玩法 / 隊伍結構
Akali the Rogue Assassin must navigate Mayhem with a patient early game that transitions into an aggressive assassin role as she gains levels and items. During levels 1 through 6, Akali has zero priority before her first reset and lacks the range to contest the wave against most Mayhem compositions. She should not walk up for poke if it means taking free damage. Her job is to survive the initial shove and keep the wave near her tower, using brush to break vision and force enemies to face-check if they want to harass. Positioning just outside tower attack range allows her to look for Q poke on frontline minions or enemy champions who step too far forward. She must not spam abilities on cooldown or she will run out of energy and become useless. Saving W for disengage is critical, and if enemies try to dive or all-in under tower, dropping the shroud immediately breaks their target lock and forces tower aggro swaps. Snowball use in the early game is strictly defensive or opportunistic. Akali should not use Snowball to engage at level 3 unless the enemy is already low and trapped near her tower, as missing the mark leaves her with no escape tool. The focus is on stalling and letting the wave come to her. If she tries to push, she exposes herself to poke damage she cannot sustain through. Securing an early kill or forcing a bad back allows her to shove the wave and reset for components. If behind, she gives up the wave and soaks experience from max range rather than dying for minions. During mid game at levels 7 through 11, Akali gains access to her ultimate and shifts from the backline to flanks. Her trading rhythm changes as she looks for enemies who have used key crowd control or major cooldowns. Engaging with R1 to close the gap, she unloads a combo of Q, auto, and E, then uses W to reposition or disengage. She should not sit in shroud for the full duration unless waiting for cooldowns. Snowball becomes her primary engage tool, marking squishy targets and waiting for them to step forward to poke. Against heavy crowd control teams, she saves Snowball to dodge incoming spells rather than engaging. Pushing or stalling decisions depend on team health after fights. In late game at levels 12 and beyond, death timers are massive and one mistake ends the game. Akali stays off the minimap until fights start, hiding in side brushes or over walls to threaten the enemy backline. Her trading rhythm focuses on burst and exit rather than sustained fighting. She dives the carry with R1, unloads her full combo, and uses R2 to execute or escape. Snowball serves as both safety net and gap-closer, bypassing enemy frontlines to reach squishy targets in the back. Augment use defines her late game, with cooldown-reset augments enabling aggressive chain kills while defensive augments help survive initial burst. When ahead, she ends the game rather than farming side lanes. When behind, she defends inhibitor towers and looks for desperate picks on overconfident enemies who dive too deep.
Read full guide優劣勢處理
優勢 / 弱點
Akali the Rogue Assassin excels when playing from ahead, transforming early kills into oppressive map control that enemies cannot ignore. Her lead typically manifests through item spikes such as Hextech Rocketbelt or early Rabadon's Deathcap components, at which point the enemy backline falls within her execution range. The trigger condition for this dominant state involves completing a mythic or core item while enemy squishies lack completed defensive items, often combined with a damage-oriented augment that amplifies burst or sustain. When ahead, Akali should leverage deep zoning by standing in forward bushes or the enemy's half of the bridge. The threat of a Mark-Dash into a full combo forces enemies to retreat during wave clear, causing tower damage. If enemies respect the zone, Akali's team gains free poke on the tower; if they do not, she deletes them. Her ultimate, Perfect Execution, allows her to dive low-HP targets under towers, securing kills with the execute damage on the second cast before dropping tower aggro with Shroud. She should isolate carries by engaging the moment their key defensive abilities go on cooldown, deleting them before support can react. Augment synergy when ahead involves doubling down on lethality or reset potential. Ability haste or reset augments enable extremely aggressive play, while healing or shield augments allow her to take bad trades in the frontline, recovering before the next engage. The most common way Akali throws a lead is by overestimating Shroud survivability against AoE or revealed mechanics. In Mayhem, players often have extra gold for control wards or augments that reveal stealth. Diving into enemies expecting Shroud protection without checking for vision results in getting stunned and burst down. She should avoid chasing low-HP tanks deep into enemy base during imminent respawns and adjust playstyle from absorbing damage to dodging and bursting when enemies rush anti-heal. When behind, Akali feels suffocating, lacking damage to one-shot carries while Shroud duration proves insufficient for survival. This occurs after getting poked out early, failing to connect Snowballs, or enemies stacking magic resistance and health. The trigger condition involves enemies building early Mercury's Treads or Kaenic Rookern, leaving targets at 50% HP instead of dead. Behind, Akali should stop trying to assassinate and instead peel for her carry. Five Point Strike slows diving bruisers and assassins, while Shroud confuses them. She should hold Perfect Execution for defensive use, dashing away from engages or repositioning for counter-picks on overcommitted enemies. Energy management becomes critical, as she cannot afford to miss abilities and must save enough for an escape rotation. Unrecoverable mistakes when behind include forcing desperate Mark-Dash engages without backup, overestimating Shroud as an escape tool when low HP, and attempting to split push. In ARAM Mayhem, split pushing is rarely viable and typically results in getting caught by enemy mobility tools, surrendering more gold and sealing the loss. Akali should stay with her team, soak experience, and look for a miracle engage.
Read full guide英雄背景
背景 / 身份 / 文本塊
Akali the Rogue Assassin operates in ARAM: Mayhem as a weaving fighter rather than a pure burst mage, with her passive Assassin's Mark serving as the foundation of her damage pattern. Landing an ability on a champion creates a ring at her feet, and leaving that ring empowers her next auto-attack with bonus magic damage and extended range. In Mayhem's ability haste-rich environment, this passive procs constantly, making Akali a champion who dances in and out of combat to stack damage rather than fishing for one-shots. An Akali who ignores the passive loses half her damage potential, making the empowered auto essential after every Q or E hit when safely possible. Five Point Strike functions as her primary poke and wave clear tool, throwing five kunai in a cone that slows enemies and sets up subsequent skill shots. The ability becomes spammable at max rank or with Mayhem's plentiful ability haste, making it vital for clearing minion waves that funnel gold and experience. Twilight Shroud serves as her only real defense against focus fire in Mayhem's high-damage environment, breaking target locks from enemy turrets and champions while providing movement speed for repositioning. The shroud demands careful timing, as using it too early allows enemies to back off and wait, while wasting it leaves Akali vulnerable to engage with no escape. Shuriken Flip provides both mobility and execution power, allowing Akali to flip backward while firing a shuriken that marks the first target hit. Reactivating dashes her to the marked target with bonus damage based on missing health. The ability can target her own smoke cloud for repositioning without needing an enemy, but missing the shuriken or dashing into unfavorable positions creates suicide scenarios. Perfect Execution, her two-cast ultimate, defines her assassin identity with R1 serving as a gap-closer and R2 delivering a massive execute based on missing health. The ultimate allows Akali to delete squishy targets through defensive augments, but R1 puts her deep in enemy territory where point-and-click crowd control can stop her instantly. Missing R2 or engaging a tank wastes her best mobility tool and often results in the enemy surviving, healing, and turning the fight. Success requires cycling abilities to keep empowered attacks flowing, respecting enemy cooldowns before committing, and always holding W when major engage threats are ready.
Read full guide避免常見錯誤
常見錯誤 / 風險控制
In Mayhem mode, Akali the Rogue Assassin becomes a smoke-spamming menace, but the accelerated pace and reduced cooldowns make mechanical sloppiness fatal. Wasting escape tools leads to instant death, making discipline with ability usage the difference between dominating fights and feeding. The most critical mechanical mistake is using Perfect Precision (W) for damage or poke. This leaves Akali without smoke to disengage after diving, resulting in getting collapsed on and killed during ultimate animations or retreats. W must be held strictly for repositioning, dodging key crowd control, or extending all-ins. If W is burned early, Akali should play far back until it returns rather than attempting flanks or dives. Missing E1 after R1 engage wastes the stun and fails to deliver follow-up damage, allowing targets to survive with low HP and heal or return fire while abilities are on cooldown. The R1-E1 combo rhythm requires immediately casting E after R1 lands to guarantee the mark connection before enemies can flash or dash. If E1 misses, Akali should auto-attack to trigger Q damage, then back off rather than chasing through the enemy team without the E reset. Canceling R2 animation by moving too early deals zero damage on the finisher and leaves Akali stranded in the enemy backline with no damage output and no escape. The R2 execution must fire completely before issuing a move command. If R2 gets canceled, Akali should instantly W to obscure vision and retreat, switching to cleanup mode. Using Q at max energy instead of managing passive procs causes energy starvation during sustained fights, leaving Akali standing in smoke doing nothing while waiting for regeneration. Auto-attacks after Q trigger passive energy restore and bonus damage, with Mayhem attack speed buffs making this even more valuable. Decision mistakes prove equally punishing in Mayhem ARAM, where amplified damage and reduced cooldowns mean bad decisions get punished in under two seconds. Akali cannot brute-force through mistakes like a bruiser. Diving full-HP frontline tanks instead of squishy backline carries wastes the full combo on targets with high resistances and sustain. Akali should use R1 to gap-close past the frontline, then smoke to reposition toward the backline. Engaging before major enemy cooldowns are used results in getting burst down or trapped before W can even be pressed. Key crowd control abilities must be tracked, waiting for enemies to waste big spells on the frontline before committing. Chasing kills into unwarded brushes or enemy tower leads to overextension and collapse. Chases should be limited to R2 execute range, letting targets go if they run past their inhibitor tower. Building pure damage into heavy crowd control or poke compositions results in getting one-shot before reaching melee range. Akali should adapt builds with defensive items like Banshee's Veil, Zhonya's Hourglass, or Spirit Visage depending on the threat. Fighting alone instead of grouping leads to getting caught in 1v3 or 1v5 situations while the enemy takes the ensuing teamfight. Akali excels in the chaos of grouped fights, not isolated 1v1s. When mistakes happen, disengage, reset, and wait for the next window rather than forcing bad fights.
Read full guideFAQ
阿卡莉
隻影刺客 阿卡莉在海克斯大亂鬥中推薦哪些增益裝置? 隻影刺客 阿卡莉推薦的海克斯強化:質變:稜鏡、質變:金級、能力值堆起來!。詳細勝率和選取率請查看本頁面。 隻影刺客 阿卡莉在海克斯大亂鬥中怎麼出裝? 隻影刺客 阿卡莉的最佳海克斯大亂鬥出裝結合了高勝率增益裝置和推薦核心裝備。查看本頁面了解每日更新的出裝和強化組合。 隻影刺客 阿卡莉在海克斯大亂鬥中是什麼段位? 隻影刺客 阿卡莉目前的海克斯大亂鬥段位和排名基於每日對戰數據的勝率和選取率。在本頁面查看詳細段位和表現趨勢。
Read full guide最新指南
最新攻略指南
