Priority: R > Q > E > W
推薦出裝
裝備 / 勝率 / 登場率
出裝配置
26.9核心裝備
- 總價
- 3,333
- 價格
- 133
36 物理攻擊 30% 攻擊速度 333 生命 15 技能加速 魔法彎刀 使用技能後,下一次普攻造成額外物理傷害命中效果。 加速 普攻可增加20跑速,持續2秒。
- 總價
- 900
- 價格
- 350
10 技能加速 45 跑速 愛歐尼亞洞見 增加10召喚師技能加速。
- 總價
- 2,900
- 價格
- 1,100
35 物理攻擊 500 魔力 15 技能加速 威嚇 增加0額外物理攻擊。 魔力之流 (8秒,最多4次充能) 普攻和技能命中將賦予3最大魔力(對英雄加倍)。 達到360最大魔力時進化成終極魔劍。
- 總價
- 3,333
- 價格
- 133
36 物理攻擊 30% 攻擊速度 333 生命 15 技能加速 魔法彎刀 使用技能後,下一次普攻造成額外物理傷害命中效果。 加速 普攻可增加20跑速,持續2秒。
- 總價
- 2,900
- 價格
- 1,100
35 物理攻擊 500 魔力 15 技能加速 威嚇 增加0額外物理攻擊。 魔力之流 (8秒,最多4次充能) 普攻和技能命中將賦予3最大魔力(對英雄加倍)。 達到360最大魔力時進化成終極魔劍。
- 總價
- 900
- 價格
- 350
10 技能加速 45 跑速 愛歐尼亞洞見 增加10召喚師技能加速。
- 總價
- 900
- 價格
- 350
10 技能加速 45 跑速 愛歐尼亞洞見 增加10召喚師技能加速。
- 總價
- 3,333
- 價格
- 133
36 物理攻擊 30% 攻擊速度 333 生命 15 技能加速 魔法彎刀 使用技能後,下一次普攻造成額外物理傷害命中效果。 加速 普攻可增加20跑速,持續2秒。
- 總價
- 2,900
- 價格
- 1,100
35 物理攻擊 500 魔力 15 技能加速 威嚇 增加0額外物理攻擊。 魔力之流 (8秒,最多4次充能) 普攻和技能命中將賦予3最大魔力(對英雄加倍)。 達到360最大魔力時進化成終極魔劍。
可選裝備前 12
- 總價
- 3,333
- 價格
- 133
36 物理攻擊 30% 攻擊速度 333 生命 15 技能加速 魔法彎刀 使用技能後,下一次普攻造成額外物理傷害命中效果。 加速 普攻可增加20跑速,持續2秒。
50.33%- 總價
- 3,100
- 價格
- 675
45 物理攻擊 450 生命 神龍之力 增加25基礎技能加速。 專心致志 用技能造成傷害時,英雄技能和被動傷害增加3%,持續6秒(最多累加4層)。
50.09%- 總價
- 2,900
- 價格
- 1,100
35 物理攻擊 500 魔力 15 技能加速 威嚇 增加0額外物理攻擊。 魔力之流 (8秒,最多4次充能) 普攻和技能命中將賦予3最大魔力(對英雄加倍)。 達到360最大魔力時進化成終極魔劍。
50.88%- 總價
- 3,200
- 價格
- 725
40 物理攻擊 25% 攻擊速度 10% 普攻吸血 迷霧之刃 普攻可造成等同於敵軍當前生命一定比例的額外物理傷害命中效果。 暗影抓撓 對英雄連續普攻三次可造成30%緩速效果,持續1秒。
46.66%- 總價
- 3,100
- 價格
- 825
65 物理攻擊 5% 全能吸血 20% 韌性 饑荒 你的額外物攻會轉化為技能加速。 饗宴 當你最近造成傷害的英雄死亡時,獲得一段時間的全能吸血。
51.90%- 總價
- 3,100
- 價格
- 750
60 物理攻擊 15 技能加速 40 魔法防禦 命脈 受到將使自身生命低於30%的魔法傷害時,獲得可吸收魔法傷害的護盾,持續3秒,以及+10% 全能吸血 ,持續到戰鬥結束。
52.31%起始裝備
核心裝備
- 總價
- 3,050
- 價格
- 500
50 物理攻擊 20 技能加速 25% 暴擊率 魔法彎刀 使用技能後,下一次普攻造成額外物理傷害,並獲得魔力命中效果。
- 總價
- 900
- 價格
- 350
10 技能加速 45 跑速 愛歐尼亞洞見 增加10召喚師技能加速。
- 總價
- 3,000
- 價格
- 525
50 物理攻擊 10物理致命 25% 暴擊率 死亡 你造成的傷害會處決生命低於5%的英雄。 賦稅 擊殺英雄可額外獲得25金錢。
可選裝備前 12
- 總價
- 2,900
- 價格
- 1,100
35 物理攻擊 500 魔力 15 技能加速 威嚇 增加0額外物理攻擊。 魔力之流 (8秒,最多4次充能) 普攻和技能命中將賦予3最大魔力(對英雄加倍)。 達到360最大魔力時進化成終極魔劍。
45.57%- 總價
- 3,200
- 價格
- 725
40 物理攻擊 25% 攻擊速度 10% 普攻吸血 迷霧之刃 普攻可造成等同於敵軍當前生命一定比例的額外物理傷害命中效果。 暗影抓撓 對英雄連續普攻三次可造成30%緩速效果,持續1秒。
43.60%- 總價
- 3,300
- 價格
- 550
35 物理攻擊 35% 物理穿透 25% 暴擊率 巨人殺手 對擁有額外生命的敵方英雄造成15%額外傷害。會在對方額外生命達到1500時造成最大傷害。
46.36%起始裝備
核心裝備
- 總價
- 2,900
- 價格
- 1,100
35 物理攻擊 500 魔力 15 技能加速 威嚇 增加0額外物理攻擊。 魔力之流 (8秒,最多4次充能) 普攻和技能命中將賦予3最大魔力(對英雄加倍)。 達到360最大魔力時進化成終極魔劍。
- 總價
- 900
- 價格
- 350
10 技能加速 45 跑速 愛歐尼亞洞見 增加10召喚師技能加速。
- 總價
- 3,000
- 價格
- 525
50 物理攻擊 10物理致命 25% 暴擊率 死亡 你造成的傷害會處決生命低於5%的英雄。 賦稅 擊殺英雄可額外獲得25金錢。
可選裝備前 12
- 總價
- 2,900
- 價格
- 1,100
35 物理攻擊 500 魔力 15 技能加速 威嚇 增加0額外物理攻擊。 魔力之流 (8秒,最多4次充能) 普攻和技能命中將賦予3最大魔力(對英雄加倍)。 達到360最大魔力時進化成終極魔劍。
47.31%- 總價
- 3,333
- 價格
- 133
36 物理攻擊 30% 攻擊速度 333 生命 15 技能加速 魔法彎刀 使用技能後,下一次普攻造成額外物理傷害命中效果。 加速 普攻可增加20跑速,持續2秒。
48.24%- 總價
- 3,100
- 價格
- 675
45 物理攻擊 450 生命 神龍之力 增加25基礎技能加速。 專心致志 用技能造成傷害時,英雄技能和被動傷害增加3%,持續6秒(最多累加4層)。
46.46%- 總價
- 3,200
- 價格
- 725
40 物理攻擊 25% 攻擊速度 10% 普攻吸血 迷霧之刃 普攻可造成等同於敵軍當前生命一定比例的額外物理傷害命中效果。 暗影抓撓 對英雄連續普攻三次可造成30%緩速效果,持續1秒。
45.00%- 總價
- 2,500
- 價格
- 625
55 物理攻擊 15物理致命 破盾者 對敵方英雄造成傷害時,可減少其獲得的護盾量0%,持續3秒。 若其未被破盾者效果影響,可減少其身上的護盾量0%。
45.07%起始裝備
核心裝備
- 總價
- 3,333
- 價格
- 133
36 物理攻擊 30% 攻擊速度 333 生命 15 技能加速 魔法彎刀 使用技能後,下一次普攻造成額外物理傷害命中效果。 加速 普攻可增加20跑速,持續2秒。
- 總價
- 900
- 價格
- 350
10 技能加速 45 跑速 愛歐尼亞洞見 增加10召喚師技能加速。
- 總價
- 2,900
- 價格
- 1,100
35 物理攻擊 500 魔力 15 技能加速 威嚇 增加0額外物理攻擊。 魔力之流 (8秒,最多4次充能) 普攻和技能命中將賦予3最大魔力(對英雄加倍)。 達到360最大魔力時進化成終極魔劍。
- 總價
- 3,333
- 價格
- 133
36 物理攻擊 30% 攻擊速度 333 生命 15 技能加速 魔法彎刀 使用技能後,下一次普攻造成額外物理傷害命中效果。 加速 普攻可增加20跑速,持續2秒。
- 總價
- 2,900
- 價格
- 1,100
35 物理攻擊 500 魔力 15 技能加速 威嚇 增加0額外物理攻擊。 魔力之流 (8秒,最多4次充能) 普攻和技能命中將賦予3最大魔力(對英雄加倍)。 達到360最大魔力時進化成終極魔劍。
- 總價
- 900
- 價格
- 350
10 技能加速 45 跑速 愛歐尼亞洞見 增加10召喚師技能加速。
可選裝備前 12
- 總價
- 2,900
- 價格
- 1,100
35 物理攻擊 500 魔力 15 技能加速 威嚇 增加0額外物理攻擊。 魔力之流 (8秒,最多4次充能) 普攻和技能命中將賦予3最大魔力(對英雄加倍)。 達到360最大魔力時進化成終極魔劍。
50.59%- 總價
- 3,333
- 價格
- 133
36 物理攻擊 30% 攻擊速度 333 生命 15 技能加速 魔法彎刀 使用技能後,下一次普攻造成額外物理傷害命中效果。 加速 普攻可增加20跑速,持續2秒。
50.51%- 總價
- 3,200
- 價格
- 725
40 物理攻擊 25% 攻擊速度 10% 普攻吸血 迷霧之刃 普攻可造成等同於敵軍當前生命一定比例的額外物理傷害命中效果。 暗影抓撓 對英雄連續普攻三次可造成30%緩速效果,持續1秒。
46.37%- 總價
- 3,100
- 價格
- 825
65 物理攻擊 5% 全能吸血 20% 韌性 饑荒 你的額外物攻會轉化為技能加速。 饗宴 當你最近造成傷害的英雄死亡時,獲得一段時間的全能吸血。
54.54%- 總價
- 3,100
- 價格
- 675
45 物理攻擊 450 生命 神龍之力 增加25基礎技能加速。 專心致志 用技能造成傷害時,英雄技能和被動傷害增加3%,持續6秒(最多累加4層)。
46.83%起始裝備
最佳海克斯符文
海克斯符文推薦 / 組合價值
| 名稱 | 稀有度 | 梯隊 | 登場率 | 場次 | |
|---|---|---|---|---|---|
當 拔劍吧 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 57.32% | 6.42% | 2,172 |
當 升級閃耀劍 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 49.91% | 15.19% | 5,137 |
當 質變:稜鏡 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 49.86% | 6.32% | 2,138 |
當 巨人殺手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 48.95% | 7.46% | 2,525 |
當 縮小引擎 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 48.18% | 5.37% | 1,816 |
當 吸血迷資 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 48.04% | 8.73% | 2,952 |
當 普羅能量炮 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 47.88% | 4.53% | 1,533 |
當 溢流 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 47.36% | 4.53% | 1,533 |
當 自始至終 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 47.21% | 6.94% | 2,347 |
當 土司和奶油 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 46.92% | 4.32% | 1,462 |
當 轉換惡作劇 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 46.89% | 7.09% | 2,397 |
當 飲血 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 46.80% | 9.61% | 3,250 |
當 狂戰士 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 45.78% | 8.38% | 2,835 |
當 穩紮穩打 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 45.37% | 9.77% | 3,304 |
當 超狙武器 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 44.46% | 5.17% | 1,750 |
當 魔法導彈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 44.31% | 8.81% | 2,981 |
當 祕術拳擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 44.05% | 8.84% | 2,990 |
當 旋風鎚 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 44.04% | 7.44% | 2,516 |
當 暴擊沖天炮 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 43.89% | 11.78% | 3,985 |
當 老練狙擊手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 43.81% | 11.30% | 3,821 |
當 亮起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 43.74% | 5.33% | 1,804 |
當 颱風 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 43.72% | 9.72% | 3,287 |
當 升級收藏家 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 43.71% | 8.39% | 2,839 |
當 雙修大師 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 43.70% | 8.68% | 2,936 |
當 彈幕神童 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 43.64% | 5.85% | 1,980 |
當 穿針引線 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 43.44% | 10.30% | 3,485 |
當 煽風點火 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 43.31% | 5.35% | 1,810 |
當 射手法師 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 43.10% | 4.63% | 1,566 |
當 手腳麻利 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 43.10% | 5.46% | 1,847 |
當 雙響炮 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 42.96% | 5.56% | 1,881 |
當 暴擊節奏 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 39.45% | 5.13% | 1,734 |
當 能力值! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 54.06% | 2.00% | 677 |
當 增益麻吉 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 52.65% | 2.12% | 716 |
當 能力值堆起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 51.06% | 3.33% | 1,128 |
當 紅包 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 50.80% | 3.51% | 1,189 |
當 因心成體 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 50.74% | 2.81% | 950 |
當 質變:大混亂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 50.14% | 2.18% | 736 |
當 極度邪惡 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 48.64% | 2.94% | 995 |
當 升級傲慢 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 48.01% | 2.23% | 754 |
當 煉獄惡靈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 47.80% | 2.02% | 682 |
當 質變:金級 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 47.66% | 3.34% | 1,131 |
當 蠻力重擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 47.40% | 2.33% | 789 |
當 棒棒回力鏢 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 46.84% | 2.06% | 696 |
當 寶石手套 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 46.37% | 2.73% | 923 |
當 輕舞飛揚 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 46.33% | 3.02% | 1,021 |
當 土司和起司 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 45.97% | 2.02% | 683 |
當 痛恨一擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 45.36% | 1.94% | 657 |
當 循環利用 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 45.29% | 3.58% | 1,210 |
當 狂躁! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 45.20% | 2.22% | 750 |
當 二次三次 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 45.10% | 2.62% | 887 |
當 幻影武器 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 45.02% | 2.29% | 773 |
當 暗夜潛行 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 44.72% | 1.68% | 568 |
當 見縫插針 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 44.71% | 1.62% | 548 |
當 玻璃大砲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 44.68% | 1.67% | 564 |
當 鬥內 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 44.67% | 3.08% | 1,041 |
當 電光石火 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 43.78% | 3.49% | 1,181 |
當 強化攻擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 43.36% | 1.92% | 648 |
當 處刑者 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 43.24% | 1.75% | 592 |
當 潘朵拉的寶盒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 43.07% | 1.56% | 527 |
當 靈魂虹吸 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 43.05% | 1.72% | 583 |
當 活力補給 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 42.57% | 2.90% | 982 |
當 雙重命中 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 42.48% | 1.69% | 572 |
當 靈魂淨化 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 42.20% | 2.12% | 718 |
當 射程強化改造 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 42.17% | 2.89% | 977 |
當 升級無盡之刃 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 41.85% | 2.05% | 693 |
當 戰爭交響曲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 41.67% | 3.11% | 1,051 |
當 頂狙武器 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 41.49% | 2.31% | 781 |
當 雙刀流 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 40.39% | 3.35% | 1,134 |
當 縮小光線 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 40.15% | 3.48% | 1,178 |
當 基本功夫 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 53.14% | 0.90% | 303 |
當 雪球升級 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 50.65% | 0.90% | 306 |
當 飛影跑法 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 50.63% | 0.70% | 237 |
當 煽動群眾 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 50.54% | 1.09% | 368 |
當 黃金撕裂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 50.53% | 1.12% | 378 |
當 虛空裂縫 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 50.00% | 0.77% | 260 |
當 雪球輪盤 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 49.22% | 0.76% | 256 |
當 海克斯科技龍魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 48.62% | 1.50% | 508 |
當 作弊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 48.54% | 1.41% | 478 |
當 溫泉加速 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 47.65% | 0.94% | 319 |
當 全能之魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 47.31% | 0.77% | 260 |
當 無限循環 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 47.27% | 1.46% | 495 |
當 任務:阿福英雄 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 46.79% | 0.83% | 280 |
當 衝鋒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 46.27% | 0.75% | 255 |
當 純粹 - 法師 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 45.93% | 0.80% | 270 |
當 能力值堆堆堆起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 45.92% | 1.34% | 453 |
當 阿嬤的辣油 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 45.88% | 1.15% | 388 |
當 腿部訓練日 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 45.80% | 0.85% | 286 |
當 巨無霸雪球 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 45.54% | 0.90% | 303 |
當 女巫思維 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 45.00% | 1.12% | 380 |
當 兇殘之柄 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 44.91% | 1.28% | 432 |
當 海洋之魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 44.85% | 1.12% | 379 |
當 頂尖發明家 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 44.76% | 1.24% | 420 |
當 大絕覺醒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 44.44% | 0.74% | 252 |
當 奪命飛踢 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 43.87% | 1.08% | 367 |
當 彈珠台 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 43.86% | 0.84% | 285 |
當 灼熱黎明 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 43.85% | 0.72% | 244 |
當 腳程加速 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 43.65% | 1.16% | 394 |
當 殺戮時間 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 43.62% | 0.72% | 243 |
當 重磅爆發 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 43.38% | 1.14% | 385 |
當 地獄三頭犬 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 42.92% | 1.25% | 424 |
當 土司和果醬 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 40.26% | 0.90% | 303 |
當 靈活轉換 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 40.20% | 0.88% | 296 |
當 極限衝鋒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 39.59% | 0.87% | 293 |
當 終極革新 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 39.08% | 0.77% | 261 |
當 小心杯子蛋糕! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 39.02% | 0.97% | 328 |
當 回復不休 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 52.53% | 0.47% | 158 |
當 刃下狂風 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 50.74% | 0.40% | 136 |
當 符文術士 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 50.68% | 0.65% | 219 |
當 火狐 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 50.27% | 0.55% | 185 |
當 瘋狂科學家 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 50.00% | 0.38% | 130 |
當 又快又穩 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 49.39% | 0.48% | 164 |
當 量子計算 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 48.25% | 0.34% | 114 |
當 靈光一閃 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 48.21% | 0.66% | 224 |
當 聖光顯靈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 47.75% | 0.66% | 222 |
當 逃跑計畫 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 47.57% | 0.61% | 206 |
當 守護面紗 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 47.45% | 0.58% | 196 |
當 閃光俠 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 46.24% | 0.51% | 173 |
當 坦克引擎 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 46.04% | 0.60% | 202 |
當 侵蝕裝甲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 46.03% | 0.56% | 189 |
當 神聖雪球 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 45.90% | 0.36% | 122 |
當 急遽成長 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 45.27% | 0.44% | 148 |
當 任務:鋼鐵雄心 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 44.80% | 0.37% | 125 |
當 暴擊治療 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 44.57% | 0.52% | 175 |
當 封我為王 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 44.23% | 0.31% | 104 |
當 巨人 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 43.62% | 0.44% | 149 |
當 毫髮無傷 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 43.33% | 0.62% | 210 |
當 反重力裝置 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 42.72% | 0.30% | 103 |
當 煉獄使者 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 42.40% | 0.64% | 217 |
當 終城快車 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 42.13% | 0.53% | 178 |
當 帽上加帽 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 41.82% | 0.33% | 110 |
當 空降水豚 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 41.75% | 0.30% | 103 |
當 暴擊和施法 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 41.55% | 0.61% | 207 |
當 重型打手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 38.13% | 0.41% | 139 |
當 妖精魔法 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 35.00% | 0.35% | 120 |
當 任務:烏莉特的法帽 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 34.44% | 0.45% | 151 |
當 搗蛋鬼 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 34.21% | 0.34% | 114 |
當 巴龍之爪 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 61.67% | 0.18% | 60 |
當 裂地龍魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T5 | 52.17% | 0.20% | 69 |
當 小惡魔在低語 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 51.43% | 0.21% | 70 |
當 ??? 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 51.39% | 0.21% | 72 |
當 別眨眼 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T5 | 51.25% | 0.24% | 80 |
當 觸發地獄火狂襲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 49.21% | 0.19% | 63 |
當 黎明使者之決意 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T5 | 48.72% | 0.23% | 78 |
當 自爆炸彈客 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T5 | 47.22% | 0.21% | 72 |
當 燒起來吧 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 46.77% | 0.18% | 62 |
當 剛毅 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T5 | 45.71% | 0.21% | 70 |
當 寒霜幽魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T5 | 44.83% | 0.17% | 58 |
當 小丑學院 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 44.44% | 0.24% | 81 |
當 俠盜恆毅 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T5 | 43.62% | 0.28% | 94 |
當 普羅王跳跳 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 42.50% | 0.24% | 80 |
當 升級破曉綻放之劍 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 41.41% | 0.29% | 99 |
當 超強大腦 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T5 | 41.25% | 0.24% | 80 |
當 不祥契約 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 37.97% | 0.23% | 79 |
當 大地覺醒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 21.82% | 0.16% | 55 |
伊澤瑞爾 Skill Combos
Extracted from the skill order guide
Heavy E Augments (e.g., reset on kill, damage trail, extra blinks): R > E > Q > W
伊澤瑞爾 ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Playstyle Role | Ezreal plays like a backline artillery piece, staying at maximum Q range and only committing to auto-attacks when the fight is already won. | He plays like a spell-weaving skirmisher who can fight closer, use Arcane Shift offensively to chase kills, and weave autos between abilities much more often. | Shift from patient poker to aggressive spell-spammer who commits to fights instead of hanging back. |
| Arcane Shift Usage | E is saved almost exclusively for escaping or repositioning when dove, treated like a precious get-out-of-jail-free card. | E becomes a repositioning tool for dodging key abilities or chasing low-HP targets, and reset augments turn it into a diving tool. | Stop hoarding E for escape; use it aggressively to finish kills or reposition mid-fight. |
| Mystic Wrist Value | W is often an afterthought used mainly for the attack speed boost on turrets or the occasional all-in, often feeling like a waste of mana. | W becomes much more valuable for burst and stacking Rising Spell Force faster, affordable to use on cooldown due to reduced mana constraints. | Prioritize W for burst windows and attack speed steroids instead of treating it as utility. |
| Power Spike Timing | Early game is about surviving and poking. Late game is where you actually contribute meaningful damage after slowly farming gold. | Accelerated gold flow means you reach one or two-item powerspikes before the game's outcome is decided, requiring aggressive early play. | Play aggressive early instead of waiting to scale, or the game will end first. |
| Snowball Decision | Snowball is situational and often skipped entirely since E provides mobility and you want to stay far back, not dash forward. | Snowball is much more attractive as an extra escape when E is down, and the mark can gap-close for burst combos on squishies. | Take Snowball against heavy engage or when augments reward aggressive diving. |
| Teamfight Spacing | Stay at the edge of Q range, kiting backward when engaged and only stepping up when the fight breaks in your favor. | Fight closer in auto-attack range to maximize damage, weaving autos between Qs, or enemies will heal or dive you. | Step into auto range to secure kills instead of poking from max range. |
Champion Analysis
定位 / 目前表現
Ezreal the Prodigal Explorer functions as a highly mobile ranged marksman in ARAM: Mayhem, combining agile repositioning with powerful long-range poke capabilities. His core identity in this mode centers on three interconnected strengths: ranged marksmanship, agile mobility, and piercing poke damage. The dramatically reduced cooldowns in Hextech Mayhem transform Ezreal into one of the most mobile ranged marksmen available, allowing him to fire mystic shots and dash with unprecedented frequency. His passive ability, Rising Spell Force, grants attack speed after casting abilities, and the frequent casting enabled by Mayhem's cooldown mechanics maintains extremely high attack speed throughout fights. Mystic Shot serves as Ezreal's primary damage tool, firing a piercing energy bolt that reduces all cooldowns on hit. This creates a synergistic loop where frequent use maintains extremely high damage output while simultaneously refreshing his other abilities. Essence Flux fires an energy wave that marks enemies, adding another layer to his poke pattern. Arcane Shift functions as his core mobility tool, teleporting him to a target location while firing an energy bolt, and its frequent availability enables flexible repositioning and consistent dodging of enemy threats. Trueshot Barrage, Ezreal's ultimate ability, exemplifies his strategic value in this mode. This massive long-range piercing barrage almost always hits multiple enemies in Hextech Mayhem, delivering devastating damage across the enemy team. The crowded nature of the single-lane format ensures that his piercing abilities find consistent targets, maximizing the value of his poke-oriented kit. Ezreal's practical strategic value lies in his ability to deliver sustained damage from safety while remaining difficult to pin down. His cooldown reduction mechanics scale exceptionally well with Mayhem's accelerated pace, allowing skilled players to maintain pressure while constantly repositioning. The combination of piercing damage on multiple abilities and his teleport-based escape makes him effective at wearing down enemy teams before they can close distance. His recommended builds focus on ability power and cooldown reduction to maximize skill damage and mobility frequency, reinforcing his identity as a poke-heavy mobile caster rather than a traditional auto-attack marksman. Players seeking a champion who can harass from long range, escape danger reliably, and contribute significant team-wide damage through piercing abilities will find Ezreal the Prodigal Explorer well-suited to ARAM: Mayhem's chaotic engagements.
核心技巧
長文技巧 / 玩法模式
Ezreal the Prodigal Explorer excels in Mayhem ARAM because the mode's reduced cooldowns and increased mana regeneration transform him into a constant poke machine. Mana conservation is unnecessary, but positioning is critical. Stay on the fringes of fights and use the bridge's side edges to curve Mystic Shots around minions. Standing directly behind melee allies invites random crowd control, so position at an angle where Qs can land without stepping into the direct line of fire. The early game goal is chipping the enemy frontline to half health before they reach your tower. Focus Q on the nearest target rather than fishing for the backline, since every successful Mystic Shot lowers other cooldowns and creates a rhythm where one hit enables faster subsequent casts. Missing Q means losing pressure instantly, so avoid firing blindly into waves when enemies have hard engage champions waiting for overextensions. Mark/Dash serves as the primary engage tool but should never be used like a tank initiator. Use Snowball to check bushes or follow up on teammate crowd control. When a tank lands a stun, throw Snowball immediately, wait for enemies to burn key cooldowns, then dash in for an auto-attack and Mystic Shot before Arcane Shifting out. This pattern is the only safe way to contribute to all-ins without dying. Never use Arcane Shift to engage, as E-ing forward to chase kills results in death to enemy peel 90% of the time. Save E strictly for disengage or repositioning, with the only exception being when enemies retreat with zero cooldowns and Flash is available. When enemies engage, kite backward rather than fleeing instantly if the team is fighting. Fire Trueshot Barrage down the lane as enemies commit, since the narrow bridge makes dodging a full-width ultimate nearly impossible. Point-blank R deals massive damage and applies on-hit effects, potentially turning dives into double kills. Against assassins or divers, use E the instant engage animations start rather than waiting for damage to hit. Reacting to visual cues like Malphite R or Zed R often allows blinking out of follow-up damage. Primary targets are whoever is closest, as Ezreal cannot reliably delete backline carries through a frontline. Shred the frontline with Mystic Shot's on-hit effects. Switch targets only when the backline mispositions, tagging them with W and auto-attacks for the attack speed buff. Use R to snipe low-health enemies recalling under tower rather than holding it for perfect five-man shots. Mayhem augments can shift playstyles dramatically, with on-hit augments procing frequently due to constant Mystic Shots. Weave auto-attacks after every Q to maximize Rising Spell Force's attack speed steroid. Control waves by targeting minions only when pushing is intentional. Shove hard when enemies are dead or recalling, using Q and R to clear waves for resets. When sieging, poke defenders rather than hitting the tower directly. When behind, shift to wave clear and long-range poke, using Q to last-hit minions and chip enemies while using R to clear big waves or stop sieges. Look for overextending enemies as targets for point-blank R and Q combos, never face-check bushes, and prioritize survival since dying means the team loses its only wave clear.
Read full guide玩法指南
玩法 / 隊伍結構
Ezreal the Prodigal Explorer must start on the back foot during the early game. He functions as a caster in the first levels, and the amplified damage in Mayhem means he cannot afford to take free poke. He should stand behind his melee line or just outside the enemy wave, using Mystic Shot to last-hit minions and chip enemies simultaneously. Walking up to auto-attack is only acceptable with a clear angle and a ready escape. His trading rhythm is simple: land Q, then back off. A missed Q means lost pressure, and following up a missed Q with Arcane Shift forward is a quick way to die before level 3. Once E is available, it should be saved strictly for dodging key crowd control or escaping ganks from the brush. Snowball should check bushes or gap-close only if a guaranteed kill awaits after a full combo. Pushing or stalling depends on team composition. With a strong early frontline, help shove for first tower plates. Against better early-game enemies, let the wave come and farm safely. Getting ahead enables all-ins with Snowball into E-Q-W, while falling behind requires giving ground and focusing on Q farm. Reaching level 6 without dying is the priority, as Trueshot Barrage serves as a global tool to snipe low-health enemies recalling under tower or clear massive waves during a siege. Mid game is where Ezreal spikes with his first major item component and at least one augment. Positioning shifts slightly forward but remains at max Q range. Kite along the edges of fights, never in the center, wearing down the enemy frontline while seeking angles to poke the backline. Trading becomes more aggressive, using Arcane Shift to reposition for triple-Q bursts, but never to start a fight unless enemy cooldowns are down. Snowball becomes a setup tool for the primary kill pattern: land Snowball, fly in, unload the combo, then E out or behind a wall. Augments define the rhythm here, with damage-focused augments enabling a sniper playstyle and utility or survival augments allowing more risks for W procs. Push for the outer tower and group with the team to siege, as split pushing is not viable due to insufficient wave clear. When behind, stall under tower and use R to clear incoming waves during enemy dive attempts, dragging the game out until two items are secured. Late game transforms Ezreal into a sustained damage dealer and finisher where positioning is critical. Stay near walls to enable E escapes when assassins dive. Q cooldown becomes incredibly low, allowing constant application of the trading rhythm: Q, auto, W, Q. The focus shifts to shredding tanks and forcing recalls rather than one-shot kills. Snowball should follow up on teammate engages or chase fleeing low-HP targets, never used to engage blindly. Augment power peaks here, and reset or cooldown-reduction augments enable aggressive E usage for dodging. Pushing or stalling becomes situational based on inhibitor pressure. Use R to clear waves and force dives when being sieged, or to start fights by chunking the enemy team before engagement. Do not hold R for the perfect play, as Mayhem's pace is too fast for hesitation. The core principles remain consistent throughout: maintain max range positioning near walls, use Snowball as a setup tool rather than an engage starter, save E for escape or reposition, and when behind, stall and farm while waiting for enemy mistakes rather than forcing unfavorable fights.
Read full guide優劣勢處理
優勢 / 弱點
Ezreal the Prodigal Explorer transforms based on his gold and experience state in ARAM: Mayhem, shifting between an aggressive punisher when ahead and a survival-focused poker when behind. Understanding when to press advantages and when to play cautiously defines successful Ezreal gameplay. When ahead, Ezreal transitions from a poker to a punisher after securing a major power spike, typically a strong augment or completed Mythic item. Landing Mystic Shots consistently resets cooldowns faster than enemies can engage, creating a rhythm that allows wave shoving under the enemy tower. While Ezreal struggles to last-hit under pressure, a lead enables forcing enemies to miss farm against their own turret while chipping them down with Q. Aggressive play forces enemies to burn Snowball or Flash to survive, opening a 20-second window where they cannot contest the Health Relic or step forward for experience. Controlling Health Relics while ahead denies the enemy sustain and forces backs, losing tower HP. Augment synergy amplifies this advantage. Damage-on-hit or cooldown-reducing augments make poke oppressive. Trueshot Barrage should fire down the lane to clear waves and snipe low-HP targets recalling in brush rather than waiting for perfect shots. Cross-map R snipes pressure enemies to play further back even when they miss. The critical mistake ahead Ezreals make is diving too deep for unimportant kills. E forward and missing Q leaves no escape. Only E aggressively when enemy crowd control is down or teammates can follow up. Never E forward unless all five enemies are visible. Other throw conditions include firing R into minion waves or tanks, and overstaying after won fights with no mana—back if below 30% mana or 40% health. When behind, Ezreal feels clunky, lacking kill threat while one bad E puts him in enemy hands. The role shifts from carry to setup and safety net. Hold E exclusively for disengage rather than damage. A living Ezreal chips with Q; a dead one does nothing. Focus on wave clear, using Q to last-hit minions from maximum range. Every killed minion narrows the gold gap. Wait for enemy mistakes—diving towers, chasing into brushes—then punish overextensions with full combos on stationary targets. Build defensively earlier than comfortable when behind. Buy Null-Magic Mantle against magic damage or Cloth Armor against physical assassins to survive initial burst and E away. Sustain augments allow more aggressive trades, while pure damage augments require cautious play. Never face-check brushes when behind; use Q to check fog of war and back off immediately on contact. ARAM: Mayhem accelerates gold and experience, turning small leads into massive stat gaps within minutes. When ahead, buy damage rather than safety—killing enemies before they touch you is the best defense. When behind, survival is the only win condition. Ezreal in Mayhem operates on rhythm: setting tempo when ahead by pushing, poking, diving, and denying, or disrupting enemy tempo when behind by clearing, surviving, waiting for overextensions, then punishing. Playing ahead while behind or passive while ahead loses games.
Read full guide英雄背景
背景 / 身份 / 文本塊
Ezreal the Prodigal Explorer is a spell-weaving marksman whose identity in ARAM: Mayhem revolves around constant ability casts, rapid cooldown resets, and sustained damage through auto-attacks. His passive, Rising Spell Force, grants bonus attack speed stacks with each ability hit, reaching maximum stacks almost instantly in Mayhem due to shortened cooldowns. This transforms him into a high-output auto-attacker during spell rotations, making woven auto-attacks between abilities essential rather than optional. Players who only cast spells without right-clicking lose a significant portion of their damage output. The attack speed steroid is particularly valuable for taking towers and winning extended brawls, though stacks fall off quickly if abilities miss, causing damage to drop until another ability lands. Mystic Shot serves as the engine of Ezreal's kit, applying on-hit effects and reducing the cooldown of all other abilities on hit. In Mayhem, the cooldown reduction feels nearly broken due to Q's short cooldown, bringing E and W back up almost instantly when it connects. The skillshot stops on the first unit hit, requiring players to find angles or wait for waves to thin when harassing champions behind minions. Missing Q in a duel leaves Ezreal vulnerable, as his escape stays on cooldown longer without the reset. Essence Flux passes through minions and attaches to champions or objectives, dealing magic damage and marking targets. Detonating the mark with an ability or auto-attack deals bonus health-based damage and heals Ezreal. The healing makes sustain fights winnable, and the magic damage helps against armor-stacking enemies. Standard trade patterns involve W into Q or W into E, though the projectile is slower and narrower than Q, making predictable casts easier to sidestep. Arcane Shift is Ezreal's blink and reposition tool, firing a homing bolt at the nearest enemy unit after blinking. Players must be careful near low-health minions, as the bolt can waste on them instead of intended champions. Using E aggressively requires a clear kill opportunity or an available Q to reset the cooldown. Wasting E for damage leaves Ezreal with no answer to hard engage, making him an easy target for assassins or crowd control. Trueshot Barrage is a global ultimate that deals massive damage through the lane, reduced by a percentage for each unit hit. In Mayhem, the base damage remains high even after passing through waves. Players should use R to start fights, snipe low-health enemies, or clear waves when pushed back, firing from fog of war or during moments when enemies are distracted or crowd-controlled. A well-placed ultimate during grouped or locked-down enemy teams can turn close fights into decisive victories.
Read full guide避免常見錯誤
常見錯誤 / 風險控制
Ezreal is forgiving by design in Mayhem, but that safety creates bad habits that lead to losses when the enemy team spikes. Most losses on Ezreal come from wasting the early safety window or throwing damage into unfavorable situations. Mechanical mistakes center on misusing Arcane Shift. Using E purely to close distance for a Mystic Shot during a poke standoff leaves Ezreal standing in the middle of the lane with no escape, vulnerable to instant enemy engagement. The correct approach is walking up to fish for Qs while saving E to dodge key enemy CC or reposition after they commit. E should only be used offensively when a clear kill confirm exists on a low-HP target. Another common error is spamming Mystic Shot directly into full minion waves instead of angling for champions, which drops damage output to near zero, fails to proc passive stacks, and drains mana without applying pressure. Players should wait for minions to thin out, angle shots to hit champions on wave edges, or use Essence Flux for free damage since it passes through minions. Channeling Trueshot Barrage from tower while enemies actively engage leaves Ezreal stationary during cast time, often resulting in death before the bullet reaches the backline. R should be cast before fights start for poke or after repositioning to a safe angle. Ignoring Essence Flux and treating Ezreal as a pure Q bot sacrifices massive burst damage, as W applies on-hit effects and deals significant damage in Mayhem. Decision mistakes include poking from max range while teammates get dove under tower, which often leaves Ezreal alone defending against four enemies after melee allies die to body-blocked Qs. Stepping closer to threaten the enemy backline or landing Ws on divers draws aggro away from the team. Building pure lethality or pure AP without considering enemy composition creates problems against tank lines where lethality Qs deal negligible damage, or against squishy poke comps where bruiser builds lack kill pressure. Players should assess the enemy early and adapt their first component to the matchup. Refusing to use Snowball because Ezreal has a dash removes a reliable engage tool and the ability to bypass enemy frontline, making play purely reactive. Chasing low-HP enemies into unlit map areas or past their tower leads to traps, collapses, and long death timers. Ezreal excels at poke and reset, so forcing enemies to recall by chunking them and taking objectives is superior to risky chases. Saving R for a perfect five-man ult while a single enemy pushes a side wave contributes zero global pressure and leaves the team fighting 4v5 elsewhere. Using R to clear waves, stop recalls, or snipe enemies across the map provides more value than a hypothetical pentakill that never happens. Ezreal in Mayhem rewards volume and precision, and players who stop respecting their own limits or force flashy plays become liabilities.
Read full guideFAQ
伊澤瑞爾
探險家 伊澤瑞爾在海克斯大亂鬥中推薦哪些增益裝置? 探險家 伊澤瑞爾推薦的海克斯強化:拔劍吧、質變:稜鏡、升級閃耀劍。詳細勝率和選取率請查看本頁面。 探險家 伊澤瑞爾在海克斯大亂鬥中怎麼出裝? 探險家 伊澤瑞爾的最佳海克斯大亂鬥出裝結合了高勝率增益裝置和推薦核心裝備。查看本頁面了解每日更新的出裝和強化組合。 探險家 伊澤瑞爾在海克斯大亂鬥中是什麼段位? 探險家 伊澤瑞爾目前的海克斯大亂鬥段位和排名基於每日對戰數據的勝率和選取率。在本頁面查看詳細段位和表現趨勢。
Read full guide最新指南
最新攻略指南
