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裝備 / 勝率 / 登場率
出裝配置
26.9核心裝備
- 總價
- 2,750
- 價格
- 450
100 魔法攻擊 600 魔力 10 技能加速 回音 傷害性技能會射出6發回音,對目標和鄰近敵軍造成額外魔法傷害。剩餘回音皆射向主要目標,造成20%傷害。
- 總價
- 1,100
- 價格
- 800
12 魔法穿透 45 跑速
- 總價
- 3,200
- 價格
- 900
110 魔法攻擊 15 魔法穿透 燼滅之華 魔法傷害與真實傷害可對生命低於40%的敵軍暴擊,造成20%額外傷害。
可選裝備前 12
- 總價
- 2,750
- 價格
- 450
100 魔法攻擊 600 魔力 10 技能加速 回音 傷害性技能會射出6發回音,對目標和鄰近敵軍造成額外魔法傷害。剩餘回音皆射向主要目標,造成20%傷害。
45.83%- 總價
- 3,000
- 價格
- 800
60 魔法攻擊 300 生命 折磨: 傷害性技能時會燃燒敵軍,使其每秒受到2%最大生命的魔法傷害,持續3秒。 受苦: 與敵方英雄戰鬥時,每秒增加2%傷害,上限為6%。
44.82%- 總價
- 2,800
- 價格
- 700
80 魔法攻擊 600 魔力 20 技能加速 厄夜灼炎 傷害性技能造成額外魔法傷害,持續3秒。 黑焰 每有一位敵方英雄、史詩或大型野怪遭受厄夜灼炎燃燒,你便提升4%魔攻。
45.95%- 總價
- 2,800
- 價格
- 800
90 魔法攻擊 15 魔法穿透 6% 跑速 暴風突襲者 在2.5秒內對英雄造成等同於其最大生命25%的傷害會對其附加暴風。 暴風 2秒後,造成魔法傷害。若目標在暴風觸發前死亡,則會對鄰近敵軍造成傷害。
48.20%起始裝備
最佳海克斯符文
海克斯符文推薦 / 組合價值
| 名稱 | 稀有度 | 梯隊 | 登場率 | 場次 | |
|---|---|---|---|---|---|
當 質變:稜鏡 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 51.39% | 6.90% | 2,234 |
當 阿嬤的辣油 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 50.84% | 12.46% | 4,036 |
當 巨人殺手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 50.22% | 6.39% | 2,069 |
當 縮小引擎 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 50.19% | 6.44% | 2,084 |
當 痛打一頓 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 50.17% | 6.34% | 2,053 |
當 自始至終 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 50.16% | 6.95% | 2,251 |
當 火狐 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 50.15% | 5.13% | 1,661 |
當 靈光一閃 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 50.02% | 13.33% | 4,318 |
當 任務:烏莉特的法帽 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 49.84% | 5.73% | 1,856 |
當 靈活轉換 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 49.42% | 8.55% | 2,770 |
當 雙響炮 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 48.79% | 6.39% | 2,068 |
當 符文術士 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 48.42% | 5.94% | 1,925 |
當 極度邪惡 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 48.32% | 14.83% | 4,801 |
當 寶石手套 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 48.24% | 14.75% | 4,776 |
當 處刑者 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 48.19% | 11.94% | 3,866 |
當 帽上加帽 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 47.99% | 6.69% | 2,165 |
當 普羅能量炮 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 47.97% | 5.86% | 1,899 |
當 老練狙擊手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 47.83% | 13.83% | 4,480 |
當 煉獄使者 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 47.61% | 8.99% | 2,911 |
當 魔法導彈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 47.59% | 20.02% | 6,482 |
當 溢流 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 47.47% | 4.77% | 1,544 |
當 虛空裂縫 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 47.28% | 9.25% | 2,997 |
當 女巫思維 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 46.91% | 12.21% | 3,954 |
當 極限衝鋒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 46.87% | 5.23% | 1,694 |
當 暴擊沖天炮 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 46.87% | 5.62% | 1,820 |
當 循環利用 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 46.05% | 4.34% | 1,405 |
當 穿針引線 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 45.92% | 8.26% | 2,674 |
當 重磅爆發 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 45.92% | 9.88% | 3,199 |
當 土司和奶油 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 45.81% | 4.68% | 1,515 |
當 殺戮時間 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 45.34% | 5.83% | 1,888 |
當 升級中婭沙漏 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 45.04% | 4.70% | 1,521 |
當 能力值堆起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 54.50% | 3.36% | 1,088 |
當 能力值! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 53.89% | 2.14% | 694 |
當 超強大腦 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 53.07% | 4.02% | 1,302 |
當 因心成體 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 52.38% | 3.57% | 1,155 |
當 溫泉加速 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 51.28% | 1.69% | 548 |
當 質變:大混亂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 51.10% | 2.10% | 681 |
當 彈幕神童 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 50.87% | 2.67% | 865 |
當 增益麻吉 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 50.69% | 2.67% | 864 |
當 質變:金級 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 50.39% | 3.53% | 1,143 |
當 吸血迷資 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 50.04% | 3.67% | 1,187 |
當 無限循環 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 49.67% | 2.36% | 765 |
當 紅包 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 49.51% | 2.84% | 919 |
當 海克斯科技龍魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 49.41% | 1.58% | 512 |
當 海洋之魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 49.05% | 1.96% | 634 |
當 棒棒回力鏢 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 49.01% | 1.87% | 604 |
當 食魂者 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 48.29% | 2.88% | 934 |
當 煉獄惡靈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 47.61% | 1.94% | 628 |
當 煽動群眾 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 46.96% | 2.18% | 707 |
當 亮起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 46.56% | 1.62% | 524 |
當 作弊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 46.49% | 1.85% | 598 |
當 靈魂淨化 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 46.18% | 2.75% | 890 |
當 土司和果醬 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 45.86% | 2.87% | 929 |
當 鬥內 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 45.72% | 2.49% | 807 |
當 殘忍 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 45.33% | 2.45% | 792 |
當 雪地踱步 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 45.19% | 1.93% | 624 |
當 射手法師 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 45.02% | 4.16% | 1,346 |
當 土司和起司 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 43.96% | 2.99% | 969 |
當 見縫插針 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 43.89% | 2.81% | 909 |
當 黃金撕裂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 52.61% | 0.71% | 230 |
當 潘朵拉的寶盒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 52.32% | 1.40% | 453 |
當 彈珠台 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 52.07% | 1.27% | 411 |
當 逃跑計畫 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 51.50% | 0.82% | 266 |
當 雪球輪盤 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 50.94% | 1.15% | 371 |
當 雪球升級 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 49.80% | 1.51% | 490 |
當 回復不休 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 49.80% | 0.76% | 245 |
當 侵蝕裝甲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 49.42% | 0.79% | 257 |
當 聖光顯靈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 49.31% | 0.90% | 290 |
當 腳程加速 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 49.17% | 1.11% | 360 |
當 巨無霸雪球 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 49.10% | 1.20% | 389 |
當 強化攻擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 49.02% | 1.10% | 357 |
當 能力值堆堆堆起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 48.95% | 1.17% | 380 |
當 終城快車 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 48.72% | 0.72% | 234 |
當 飲血 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 48.66% | 0.81% | 261 |
當 腿部訓練日 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 48.35% | 1.03% | 333 |
當 坦克引擎 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 48.33% | 0.65% | 209 |
當 狂戰士 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 48.32% | 1.47% | 476 |
當 靈魂虹吸 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 46.99% | 1.08% | 349 |
當 痛恨一擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 46.83% | 1.27% | 410 |
當 灼熱黎明 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 46.71% | 0.89% | 289 |
當 小心杯子蛋糕! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 46.27% | 0.62% | 201 |
當 烈焰折磨 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 45.95% | 1.03% | 333 |
當 不祥契約 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 45.77% | 1.35% | 437 |
當 輕舞飛揚 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 45.40% | 1.04% | 337 |
當 終極革新 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 45.26% | 1.01% | 327 |
當 毫髮無傷 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 44.73% | 0.73% | 237 |
當 煽風點火 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 44.36% | 0.79% | 257 |
當 頂尖發明家 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 43.57% | 0.99% | 319 |
當 守護面紗 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 43.37% | 0.86% | 279 |
當 幻影武器 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 42.71% | 1.21% | 391 |
當 大絕覺醒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 42.67% | 0.95% | 307 |
當 玻璃大砲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 40.81% | 1.14% | 370 |
當 意志堅定 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 36.91% | 0.98% | 317 |
當 奪命飛踢 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 35.42% | 0.74% | 240 |
當 別眨眼 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 60.87% | 0.21% | 69 |
當 ??? 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 58.00% | 0.31% | 100 |
當 基本功夫 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 56.76% | 0.23% | 74 |
當 寒霜幽魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 56.25% | 0.30% | 96 |
當 封我為王 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 55.84% | 0.24% | 77 |
當 裂地龍魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 51.47% | 0.21% | 68 |
當 狂躁! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 51.47% | 0.21% | 68 |
當 巨人 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 50.36% | 0.43% | 139 |
當 純粹 - 法師 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 49.47% | 0.58% | 188 |
當 全能之魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 49.44% | 0.55% | 178 |
當 祕術拳擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 49.28% | 0.21% | 69 |
當 反重力裝置 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 48.99% | 0.46% | 149 |
當 量子計算 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 48.57% | 0.32% | 105 |
當 瘋狂科學家 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 48.31% | 0.36% | 118 |
當 任務:阿福英雄 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 48.09% | 0.40% | 131 |
當 射程強化改造 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 47.14% | 0.22% | 70 |
當 閃光俠 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 46.71% | 0.47% | 152 |
當 神聖雪球 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 46.46% | 0.39% | 127 |
當 超狙武器 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 46.21% | 0.41% | 132 |
當 任務:鋼鐵雄心 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 45.95% | 0.23% | 74 |
當 剛毅 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 45.22% | 0.36% | 115 |
當 無敵大絕 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 45.16% | 0.38% | 124 |
當 暴擊治療 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 44.09% | 0.29% | 93 |
當 惡趣味 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 42.86% | 0.41% | 133 |
當 空降水豚 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 42.18% | 0.45% | 147 |
當 搗蛋鬼 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 42.11% | 0.35% | 114 |
當 黎明使者之決意 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 41.89% | 0.23% | 74 |
當 燒起來吧 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 40.26% | 0.24% | 77 |
當 無法掌握 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 38.96% | 0.24% | 77 |
當 急遽成長 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 38.56% | 0.47% | 153 |
當 暴擊和施法 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 38.14% | 0.36% | 118 |
當 自爆炸彈客 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 35.09% | 0.35% | 114 |
當 妖精魔法 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 33.64% | 0.33% | 107 |
當 雙重命中 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 33.11% | 0.47% | 151 |
當 小丑學院 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 61.40% | 0.18% | 57 |
當 普羅王跳跳 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 48.44% | 0.20% | 64 |
當 收頭好手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T5 | 46.77% | 0.19% | 62 |
當 不可通行 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T5 | 46.15% | 0.20% | 65 |
當 細煮慢燉 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 45.28% | 0.16% | 53 |
當 自我毀滅 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T5 | 40.91% | 0.20% | 66 |
當 巴龍之爪 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 38.98% | 0.18% | 59 |
當 轉換惡作劇 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T5 | 37.04% | 0.17% | 54 |
當 雷射治療 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 35.71% | 0.17% | 56 |
當 頂狙武器 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 35.48% | 0.19% | 62 |
梅爾 Skill Combos
Extracted from the skill order guide
R > W > Q > E (Heavy W Augments)
R > E > Q > W (Defensive/Sustain Augments)
梅爾 ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role and Identity | Mel sits in the backline, weaving abilities to chip down enemies before fights. Her role is consistent damage and disruption, not burst. | With damage augments or ability haste options, she can become a primary engage tool or devastating burst mage who starts fights or deletes squishy targets. | Adapt your role based on augments; you may become the primary engage or burst carry. |
| Skill Order Priority | You usually max your primary damage or wave-clear tool first, trusting the linear scaling without needing to adjust. | Rewards breaking standard rules. If an augment empowers a specific ability with slows, resets, or extra projectiles, prioritize that skill to abuse the mechanic. | Check your first augment before locking in skill order; max the augmented ability. |
| Early Game Tempo | Mel has a slow ramp-up where you farm, poke, and wait for items to come online before fighting effectively. | Gold and experience flow faster, and the first tower push happens before you would finish your first item in standard mode. | Passive scaling loses when games end at 15 minutes; contest early. |
| Build Path Flexibility | You build for consistent stats like ability power, mana, and cooldown reduction to scale steadily throughout the match. | Augments can make certain stats redundant. If you gain massive ability haste from an augment, building more haste items is a waste. | Let the augment dictate the build; avoid copying standard ARAM builds blindly. |
| Snowball Aggression | Snowball is used primarily to dodge or reposition, serving as a utility tool rather than a primary engage option. | Snowball becomes a win condition. You can use it to start fights if you have a defensive augment or burst combo ready. | Use Snowball offensively to engage; respect enemy Snowballs as lethal threats. |
| Teamfight Spacing | Spacing is about staying at max range and kiting back, maintaining consistent distance from threats throughout fights. | Spacing is dynamic based on augment threats. Enemies with dash or reset augments can close gaps instantly, changing what 'safe range' means. | Track dangerous enemy augments and position dynamically; safe range constantly shifts. |
Champion Analysis
定位 / 目前表現
Mel the Soul's Reflection functions as a protective and control support in ARAM: Mayhem, distinguished by her unique ability to reflect enemy projectiles. Her strategic identity centers on defensive playmaking, using her Mirror Reflection to turn enemy aggression back against opponents while shielding allies from harm. This reflect mechanic defines her role as one of the most strategically-minded supports available, rewarding players who can read enemy intentions and time their abilities precisely. Her core advantage in the single-lane environment comes from W, Mirror Reflection, which serves dual purposes of protecting teammates and counter-attacking. Successful use of this ability requires careful timing to intercept key enemy projectiles, making awareness and anticipation essential skills for effective play. The ability transforms enemy offensive pressure into opportunities for retaliation, giving Mel strong defensive utility that scales with player skill. Beyond her signature reflect, Mel provides additional tools for team protection and crowd control. Her E offers mobility combined with shielding, allowing her to reposition and safeguard priority allies when threats emerge. Her R delivers area-of-effect crowd control, enabling her to lock down multiple enemies and set up follow-up damage from teammates. Her Q contributes area damage to round out her kit. Mel's practical value comes with notable limitations. She deals low damage compared to other champions, making her reliant on team coordination to convert her defensive plays into kills. Her fragility requires careful positioning, as she cannot afford to take extended damage while setting up her abilities. The precision timing demanded by her reflect mechanic means that mistimed abilities waste their potential and leave allies vulnerable. Her strengths include practical reflect utility, useful shielding, strong crowd control on her ultimate, and overall solid protective capabilities. However, players must account for her weaknesses: limited damage output, vulnerability when caught, the requirement for precise timing on her core ability, and dependence on coordinated team follow-up. Mel the Soul's Reflection rewards strategic thinking and game awareness, offering substantial defensive value to teams that can capitalize on her ability to redirect enemy pressure.
核心技巧
長文技巧 / 玩法模式
Mel is a control mage who dictates pace through projectile spam and zone denial rather than diving into the enemy team. In the early game, establish position behind your own melee minions and use basic abilities to harass enemies when they step up to farm or poke. Avoid chasing kills into their tower early, as your damage output is high enough to force enemies low without overcommitting. When your team has a strong engage tank, save follow-up crowd control until after the initial engagement lands, then drop zone abilities on the enemy backline to cut off their retreat path. If your team lacks engage, play patiently by chipping away at enemy health until they recall, then use the numbers advantage to push the tower. The single lane in ARAM leaves Mel vulnerable to flanks if standing too far forward. Stay near your side of the bridge, using lane width to angle skillshots while staying slightly off-center to maintain room for dodging incoming Snowballs or linear skillshots. Against hook champions, position behind your tankiest teammate and treat them as a shield. Against long-range poke enemies, rhythmically dodge their patterns while returning fire, moving between casts to break their prediction rhythm. Mark/Dash serves as Mel's primary escape tool and only real gap-closer for aggressive plays. Avoid using Snowball to start fights unless diving a low-health target with team support. When an assassin commits, wait for their dash animation, then Snowball to a distant ally or minion to waste their cooldown window. Snowball can also check fog of war before face-checking. For target priority, hit whatever is closest and most vulnerable rather than tunneling on enemy carries. Prioritize enemies who have used major defensive cooldowns, and avoid walking past threatening bruisers to reach squishy targets. Mel excels at punishing enemy aggression. When engaged upon, turn and cast zone control abilities directly on the engage point to create a kill zone that punishes enemies for committing. Against dive compositions, save impactful crowd control for the diver until they commit to their ability, then layer damage the moment they become stationary. Control the wave to control health relics, pushing aggressively when ahead to deny relic access, or letting the wave come closer when behind to farm safely under tower and catch over-aggressive dives. Diving requires setup, as Mel should not tank tower shots. Let your tank initiate while you chain crowd control, or use long-range abilities to finish low targets without taking shots. Be extremely careful diving against teams with strong disengage who can knock you back into tower range. Mayhem augments change power spikes significantly, with offensive augments enabling aggressive play to proc effects frequently, defensive augments allowing closer positioning and liberal trading, and weak augments requiring standard poke fundamentals. When behind, focus entirely on wave clearing to prevent effective sieging and wait for enemies to overextend, as one successful catch can swing gold balance and relieve pressure while your utility remains relevant even when down in gold.
Read full guide玩法指南
玩法 / 隊伍結構
Mel the Soul's Reflection begins the game as a fragile champion who must respect her range limitations while providing strong zone control. During the early levels, position near or just behind the caster minions and use basic attacks alongside low-cooldown abilities to chip enemies when they step forward. Avoid overextending for poke, as her early mana pool and defensive stats are unforgiving. Stay mid-to-back and let the frontline absorb the first wave of aggression while moving sideways to dodge linear skillshots. The trading rhythm involves poking when enemy cooldowns are down, stepping forward for quick trades when opponents miss key abilities, then retreating. Avoid extended fights before unlocking the ultimate. Snowball should be saved primarily as an escape or a setup for guaranteed kills rather than random poke. Use it to confirm kills on stunned or overextended low-health targets, then immediately reposition to safety. Augments that provide sustain or bonus damage help win short trades when triggered deliberately rather than on cooldown. Push lightly for wave control but avoid hard-shoving without vision, as pushed waves invite ganks from side brushes. If ahead, pressure enemies under their tower, zone them off health relics, and deny farm. If behind, concede ground, let the wave come, and focus on safe poke while waiting for team crowd control before committing. Once the ultimate is online, Mel transitions into a playmaker with a significant damage spike and crucial teamfight utility. Position slightly behind the frontline, close enough to follow up on engages but far enough to avoid flash-engage combos. Stay within range of support or tank allies, kite toward the team if dived, and never chase into unwarded darkness. Look for picks when enemies misposition by unleashing full combos, or chip the enemy frontline to soften them for later. Snowball becomes a lethal gap-closer for reaching enemies knocked up or stunned by teammates, or for quick repositioning to minions. Avoid Snowballing into five enemies unless cleaning up. In the late game, mistakes cost the game. Mel's value lies in catching enemies out and delivering burst while remaining vulnerable to hard engage. Positioning becomes the highest priority, orbiting around the team's main tank or peeler at a distance that forces enemies to burn gap-closers. Every ability should contribute to a kill or save. Save the ultimate for the start of teamfights to delete a priority target, or use it to counter-engage when enemies dive. Snowball serves as a finisher for fleeing low-health enemies or a desperate reposition to escape dives. Push as a unit, clear waves quickly, and never get caught alone. If ahead, force the enemy to defend by diving together on the same target. If behind, defend the inhibitor tower, clear super minions, and look for a catch on an overconfident enemy carry, as one well-placed ultimate can swing a lost game.
Read full guide優劣勢處理
優勢 / 弱點
Mel the Soul's Reflection operates as a control mage whose effectiveness shifts dramatically based on whether she is ahead or behind. When playing from ahead, Mel transforms into an oppressive zone controller who can permanently threaten the enemy's frontline approach once she has sufficient mana sustain and ability haste. The primary strategy involves denying vision and space, using zone control abilities to cut off enemy access to healing relics. A lead allows Mel to chip enemies down over time rather than taking risky all-in fights, forcing opponents to choose between taking free damage or abandoning the wave entirely. The trigger condition for pressing an advantage is having a completed core item while the enemy frontline is below 70% health. At this point, Mel should zone enemies off their wave and relic spawns to deny recovery resources, forcing them to engage from a disadvantageous position or lose the tower incrementally. When ahead, Mel must avoid overextending without vision and should never face-check brushes, instead using abilities to check fog of war. Playing just outside the enemy's engage range forces them to walk through damage to reach her. A critical mistake to avoid is chasing kills into the enemy base entrance. When enemies retreat to inhibitor towers, the correct play is to reset, buy items, heal up, and return with full resources. Patience closes out games, and greed for low-percentage kills can result in giving away shutdown gold bounties. When playing from behind, Mel cannot function as a primary aggressor and must shift her mindset from killing enemies to preventing them from killing her team. She becomes a disengage tool and punishment engine for enemy mistakes. The trigger condition for defensive play is the enemy having a clear path to the tower or a significant health advantage on the frontline. Mel should play for wave clearance and counter-engages, never walking past her own minion wave. If the enemy dives the tower, her job is to make the dive as painful as possible by waiting for enemies to burn their gap-closers before committing defensive cooldowns. Panicking and using everything immediately leaves no tools to save herself or the carry. Augments that provide utility, healing, or defensive stats become essential when behind. Mel must reposition constantly and never stand still, as a stationary Mel is an easy target. Kiting backward around the tower allows her to punish enemies who ignore her to hit the tower, or lead away enemies who focus her, buying time for teammates. The biggest risk when behind is desperation, and attempting hero plays by diving the enemy backline will likely result in instant death without the damage to secure a kill. The recovery plan involves holding disruption abilities until enemies are deep in tower range, peeling for the highest-damage teammate, securing takedowns on overextended enemies, and pushing the wave just enough to reset safely. Stalling the game naturally shrinks the gold gap, and one good defensive fight can swing momentum back to neutral.
Read full guide英雄背景
背景 / 身份 / 文本塊
Mel the Soul's Reflection brings a unique playstyle to ARAM: Mayhem centered around her passive ability, Soul's Reflection, which defines her entire approach to the mode. When enemies cast abilities near her, she generates stacks of Reflection, and at max stacks, her next basic attack or ability fires a barrage of mirror shards at the target. This serves as her primary poke and wave-clear tool, and in Mayhem's constant ability spam environment, she generates these stacks incredibly fast simply by existing near teamfights. The shards fan out slightly, making them efficient for clearing minion waves, but against champions, players need to be close enough for most shards to connect or use the ability on targets locked down by crowd control, as firing from max range often causes shards to miss moving targets. Her Q, Mirror Shot, functions as her reliable linear damage tool with moderate cooldown that becomes spam-able in Mayhem. It hits the first enemy in its path, making it easy to land in the narrow ARAM lane but also meaning minions often block shots, requiring sideways positioning to find angles around the wave. Missing Q early leaves her vulnerable with no immediate threat to stop engages, so backing off until it returns is essential. Her W, Shimmering Veil, provides a protective shield that absorbs incoming damage or reflects a portion back at attackers, serving as her survival ticket against Mayhem's high burst damage. Timing is critical, as activating too early wastes duration while activating too late means taking damage before the shield applies. This ability works as a bait tool, allowing her to absorb enemy combos and counter-attack while opponents are on cooldown. Her E, Refraction or Displacement, serves as her primary utility spell for repositioning and creating space, functioning as both an escape and setup tool. This is her most punishing ability to waste, as using it forward in dangerous situations leaves her exposed to punishment from gap-closing champions. Her ultimate, Mirror Realm or Soul Crush, is a high-impact area denial or single-target nuke that forces enemies to split or secures key kills. The narrow ARAM bridge makes well-placed ultimates nearly inescapable without Flash. Whiffing R is devastating, leaving her with zero threat potential for a long window, so ensuring vision or setup before casting is essential. For leveling priority, maxing Q first provides damage and poke consistency, taking E second for reduced cooldown on escape and utility, and maxing W last since killing enemies faster often outweighs shield values. Starting Q at level 1 contests the bush and pokes immediately, taking E at level 2 for safety against early engages, and W at level 3 completes her defensive suite.
Read full guide避免常見錯誤
常見錯誤 / 風險控制
Mel the Soul's Reflection is a deceptive champion in Mayhem ARAM who appears to be a pure mage but actually derives her power from timing, positioning, and reflection mechanics that turn enemy cooldowns against them. Most losses occur when players treat her like a standard artillery mage or panic when divers approach. Mechanical mistakes primarily involve mistiming abilities. Casting primary damage the moment an enemy appears wastes the reflection window, as opponents can sidestep the telegraph and then engage freely. The correct approach is holding abilities until enemies commit to skillshots or enter predictable paths, using reflection threat to zone them off the wave or force cooldown waste on minions. When abilities miss, backing off immediately and playing around the team is essential rather than forcing follow-up plays with nothing available. Spamming abilities into heavy minion waves results in blocked projectiles, zero champion damage, and mana exhaustion. Players should clear waves first or angle shots around edges, prioritizing sightlines before fishing for champion damage. Using defensive reflection or mobility tools purely for damage leaves Mel exposed when assassins or divers engage. The safety tool must stay ready when threats lack vision or when enemy engage tools remain available. Ignoring passive and reflection mechanics to play as a generic mage forfeits significant damage and utility, allowing opponents to target Mel without punishment. Players should actively track enemy skillshots and position to catch and reflect high-damage or crowd-control projectiles. Decision mistakes often involve poor positioning. Standing in the front half of the lane attempting to duel divers or assassins results in getting caught and burst down, as Mel cannot win most melee matchups once enemies close the gap. Staying behind frontline teammates and using range and reflection to support them is the correct approach. Chasing low-health enemies deep into enemy territory leads to overextension, collapse, and giving away kills. Instead, players should chip enemies down, force recalls or deaths, then reset or take objectives. Ignoring enemy composition and playing identically against divers versus mages makes Mel predictable and exploitable. Against dive, playing closer to peel and holding defensive tools is correct, while against mages, seeking reflection angles punishes their skillshots. Using Snowball to engage into the enemy team lands Mel in the middle of five enemies with no escape, resulting in instant death. Snowball should reposition, dodge skillshots, or follow teammate engages. Building full damage without defensive utility against hard-engage or burst threats results in being one-shot before contributing. Mixing in defensive items or augments ensures survivability, and players should adapt builds when repeatedly dying. Mel rewards patience, awareness, and adaptability, outplaying opponents who underestimate her reflection mechanics.
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梅爾
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