Normal order: R > Q > E > W.
推薦出裝
裝備 / 勝率 / 登場率
出裝配置
26.9核心裝備
- 總價
- 2,750
- 價格
- 450
100 魔法攻擊 600 魔力 10 技能加速 回音 傷害性技能會射出6發回音,對目標和鄰近敵軍造成額外魔法傷害。剩餘回音皆射向主要目標,造成20%傷害。
- 總價
- 2,700
- 價格
- 600
75 魔法攻擊 25 技能加速 超能之火 對600距離單位外的英雄造成技能傷害時,揭露其位置6秒。 屏氣凝神 觸發超能之火時,揭露在目標1400距離單位內所有其他敵方英雄的位置,持續3秒。
- 總價
- 3,200
- 價格
- 900
110 魔法攻擊 15 魔法穿透 燼滅之華 魔法傷害與真實傷害可對生命低於40%的敵軍暴擊,造成20%額外傷害。
- 總價
- 2,750
- 價格
- 450
100 魔法攻擊 600 魔力 10 技能加速 回音 傷害性技能會射出6發回音,對目標和鄰近敵軍造成額外魔法傷害。剩餘回音皆射向主要目標,造成20%傷害。
- 總價
- 3,200
- 價格
- 900
110 魔法攻擊 15 魔法穿透 燼滅之華 魔法傷害與真實傷害可對生命低於40%的敵軍暴擊,造成20%額外傷害。
- 總價
- 2,700
- 價格
- 600
75 魔法攻擊 25 技能加速 超能之火 對600距離單位外的英雄造成技能傷害時,揭露其位置6秒。 屏氣凝神 觸發超能之火時,揭露在目標1400距離單位內所有其他敵方英雄的位置,持續3秒。
可選裝備前 12
- 總價
- 2,750
- 價格
- 450
100 魔法攻擊 600 魔力 10 技能加速 回音 傷害性技能會射出6發回音,對目標和鄰近敵軍造成額外魔法傷害。剩餘回音皆射向主要目標,造成20%傷害。
42.99%- 總價
- 2,700
- 價格
- 600
75 魔法攻擊 25 技能加速 超能之火 對600距離單位外的英雄造成技能傷害時,揭露其位置6秒。 屏氣凝神 觸發超能之火時,揭露在目標1400距離單位內所有其他敵方英雄的位置,持續3秒。
43.13%- 總價
- 3,000
- 價格
- 800
60 魔法攻擊 300 生命 折磨: 傷害性技能時會燃燒敵軍,使其每秒受到2%最大生命的魔法傷害,持續3秒。 受苦: 與敵方英雄戰鬥時,每秒增加2%傷害,上限為6%。
41.05%- 總價
- 2,200
- 價格
- 500
25 魔法攻擊 200 生命 20 技能加速 125% 基礎魔力回復 星光恩典 治療或賦予友軍護盾時,另一名友方英雄(自身除外)也會受益,並回復相當於原本30%的生命,或獲得可吸收原本35%傷害的護盾。
45.81%- 總價
- 2,250
- 價格
- 500
60 魔法攻擊 20 技能加速 125% 基礎魔力回復 齊心火焰每個目標的冷卻時間為(0秒) 對敵方英雄造成緩速或硬控場效果後,標記目標5秒。友方英雄對其造成傷害時引爆標記,造成等同於當前生命10%的魔法傷害。
47.46%- 總價
- 2,200
- 價格
- 700
45 魔法攻擊 10% 治療及護盾強度 125% 基礎魔力回復 4% 跑速 聖化 治療或賦予友軍護盾時,會強化自身和該友軍6秒,增加25%攻速,並造成20魔法傷害命中效果。
40.55%起始裝備
核心裝備
- 總價
- 2,200
- 價格
- 500
25 魔法攻擊 200 生命 20 技能加速 125% 基礎魔力回復 星光恩典 治療或賦予友軍護盾時,另一名友方英雄(自身除外)也會受益,並回復相當於原本30%的生命,或獲得可吸收原本35%傷害的護盾。
- 總價
- 2,250
- 價格
- 850
200 生命 8% 治療及護盾強度 75% 基礎魔力回復 300 魔力 和諧 增加0%治療量和護盾量。 魔力之流(8秒,最多5次充能) 技能命中時賦予4最大魔力(對英雄加倍)。 達到360最大魔力時,進化成歌謠之冠。
- 總價
- 2,200
- 價格
- 700
45 魔法攻擊 10% 治療及護盾強度 125% 基礎魔力回復 4% 跑速 聖化 治療或賦予友軍護盾時,會強化自身和該友軍6秒,增加25%攻速,並造成20魔法傷害命中效果。
- 總價
- 2,200
- 價格
- 500
25 魔法攻擊 200 生命 20 技能加速 125% 基礎魔力回復 星光恩典 治療或賦予友軍護盾時,另一名友方英雄(自身除外)也會受益,並回復相當於原本30%的生命,或獲得可吸收原本35%傷害的護盾。
- 總價
- 2,200
- 價格
- 700
45 魔法攻擊 10% 治療及護盾強度 125% 基礎魔力回復 4% 跑速 聖化 治療或賦予友軍護盾時,會強化自身和該友軍6秒,增加25%攻速,並造成20魔法傷害命中效果。
- 總價
- 2,300
- 價格
- 850
30 魔法攻擊 15 技能加速 100% 基礎魔力回復 10% 治療及護盾強度 審判 2.5秒後為友方單位回復150 - 350生命,並對敵方英雄造成10%最大生命的真實傷害。
- 總價
- 2,250
- 價格
- 850
200 生命 8% 治療及護盾強度 75% 基礎魔力回復 300 魔力 和諧 增加0%治療量和護盾量。 魔力之流(8秒,最多5次充能) 技能命中時賦予4最大魔力(對英雄加倍)。 達到360最大魔力時,進化成歌謠之冠。
- 總價
- 2,200
- 價格
- 500
25 魔法攻擊 200 生命 20 技能加速 125% 基礎魔力回復 星光恩典 治療或賦予友軍護盾時,另一名友方英雄(自身除外)也會受益,並回復相當於原本30%的生命,或獲得可吸收原本35%傷害的護盾。
- 總價
- 2,200
- 價格
- 700
45 魔法攻擊 10% 治療及護盾強度 125% 基礎魔力回復 4% 跑速 聖化 治療或賦予友軍護盾時,會強化自身和該友軍6秒,增加25%攻速,並造成20魔法傷害命中效果。
可選裝備前 12
最佳海克斯符文
海克斯符文推薦 / 組合價值
| 名稱 | 稀有度 | 梯隊 | 登場率 | 場次 | |
|---|---|---|---|---|---|
當 風語者的祝福 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 61.68% | 7.69% | 1,057 |
當 升級米凱的祝福 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 57.17% | 6.59% | 906 |
當 奏鳴曲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 54.47% | 21.48% | 2,952 |
當 火狐 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 52.13% | 6.31% | 867 |
當 因資得力 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 51.71% | 8.06% | 1,108 |
當 急救箱 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 51.40% | 23.90% | 3,284 |
當 餘音震盪 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 51.01% | 14.41% | 1,980 |
當 聖光顯靈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 50.72% | 6.59% | 905 |
當 質變:稜鏡 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 49.59% | 6.22% | 855 |
當 敲爆那顆蛋 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 49.59% | 7.07% | 972 |
當 全部都給你 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 49.24% | 21.68% | 2,979 |
當 普羅能量炮 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 49.07% | 5.86% | 805 |
當 阿嬤的辣油 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 49.00% | 9.80% | 1,347 |
當 我是小貓咪媽咪在哪裡 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 48.21% | 8.51% | 1,170 |
當 暴擊治療 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 48.20% | 16.21% | 2,228 |
當 符文術士 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 48.13% | 7.79% | 1,070 |
當 雷射治療 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 48.05% | 6.16% | 847 |
當 女巫思維 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 47.76% | 6.51% | 894 |
當 溢流 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 47.15% | 8.18% | 1,124 |
當 死亡循環 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 46.97% | 5.52% | 758 |
當 神聖之火 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 46.67% | 12.46% | 1,712 |
當 魔法導彈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 46.55% | 7.91% | 1,087 |
當 極度邪惡 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 44.68% | 5.81% | 799 |
當 雪地踱步 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 43.86% | 4.45% | 611 |
當 能力值! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 54.18% | 1.83% | 251 |
當 寒霜幽魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 53.40% | 2.25% | 309 |
當 循環利用 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 52.52% | 3.46% | 476 |
當 量子計算 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 52.49% | 1.61% | 221 |
當 幻焰之誓 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 51.85% | 3.94% | 542 |
當 作弊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 51.54% | 2.13% | 293 |
當 棒棒回力鏢 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 51.42% | 3.33% | 457 |
當 自我毀滅 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 51.41% | 1.81% | 249 |
當 雪球輪盤 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 50.00% | 1.64% | 226 |
當 縮小引擎 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 49.90% | 3.62% | 497 |
當 燒起來吧 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 49.27% | 3.47% | 477 |
當 土司和起司 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 49.10% | 4.03% | 554 |
當 靈光一閃 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 49.08% | 3.56% | 489 |
當 增益麻吉 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 48.99% | 1.80% | 247 |
當 質變:金級 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 48.84% | 3.46% | 475 |
當 質變:大混亂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 48.17% | 1.59% | 218 |
當 殺戮時間 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 47.88% | 2.23% | 307 |
當 妖精魔法 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 47.58% | 1.80% | 248 |
當 寶石手套 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 46.90% | 2.47% | 339 |
當 能力值堆起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 46.67% | 2.84% | 390 |
當 帽上加帽 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 46.26% | 3.11% | 428 |
當 海洋之魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 45.59% | 1.48% | 204 |
當 頂尖發明家 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 45.47% | 3.46% | 475 |
當 雪球升級 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 45.26% | 1.99% | 274 |
當 坦克引擎 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 45.19% | 1.96% | 270 |
當 彈珠台 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 44.23% | 1.89% | 260 |
當 自始至終 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 43.77% | 2.04% | 281 |
當 重磅爆發 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 43.55% | 4.18% | 574 |
當 暴擊沖天炮 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 43.30% | 1.63% | 224 |
當 蛋白飲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 42.98% | 2.59% | 356 |
當 土司和奶油 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 42.86% | 2.70% | 371 |
當 煉獄使者 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 42.86% | 1.68% | 231 |
當 靈活轉換 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 42.74% | 3.41% | 468 |
當 靈魂淨化 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 42.67% | 3.33% | 457 |
當 穿針引線 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 42.02% | 1.87% | 257 |
當 鬥內 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 41.87% | 1.79% | 246 |
當 處刑者 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 41.27% | 2.42% | 332 |
當 雙響炮 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 39.78% | 1.99% | 274 |
當 因心成體 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 38.80% | 1.82% | 250 |
當 巨人殺手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 62.64% | 0.66% | 91 |
當 無限循環 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 57.54% | 1.30% | 179 |
當 純粹 - 法師 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 57.29% | 0.70% | 96 |
當 大絕覺醒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 56.98% | 0.63% | 86 |
當 ??? 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 50.60% | 1.21% | 166 |
當 灼熱黎明 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 50.51% | 1.43% | 196 |
當 巨無霸雪球 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 50.00% | 1.34% | 184 |
當 海克斯科技龍魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 50.00% | 1.11% | 152 |
當 空降水豚 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 49.45% | 0.66% | 91 |
當 老練狙擊手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 47.98% | 1.44% | 198 |
當 超強大腦 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 47.86% | 0.85% | 117 |
當 潘朵拉的寶盒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 46.06% | 1.20% | 165 |
當 終極革新 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 45.97% | 0.90% | 124 |
當 紅包 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 44.74% | 1.11% | 152 |
當 急遽成長 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 43.09% | 0.90% | 123 |
當 見縫插針 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 42.99% | 0.78% | 107 |
當 能力值堆堆堆起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 42.59% | 0.79% | 108 |
當 痛恨一擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 42.18% | 1.07% | 147 |
當 剛毅 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 41.92% | 1.22% | 167 |
當 任務:烏莉特的法帽 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 41.91% | 0.99% | 136 |
當 玻璃大砲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 41.57% | 1.21% | 166 |
當 強化攻擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 41.18% | 0.62% | 85 |
當 虛空裂縫 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 40.68% | 1.29% | 177 |
當 煉獄惡靈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 39.17% | 0.87% | 120 |
當 終城快車 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 39.08% | 0.63% | 87 |
當 煽動群眾 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 39.07% | 1.10% | 151 |
當 小心杯子蛋糕! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 37.86% | 1.02% | 140 |
當 天界之身 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 34.56% | 0.99% | 136 |
當 細煮慢燉 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 50.98% | 0.37% | 51 |
當 神聖雪球 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 49.15% | 0.43% | 59 |
當 巨大盾牌 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 48.28% | 0.42% | 58 |
當 侵蝕裝甲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 47.95% | 0.53% | 73 |
當 彈幕神童 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 46.25% | 0.58% | 80 |
當 基本功夫 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 45.61% | 0.41% | 57 |
當 亮起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 44.93% | 0.50% | 69 |
當 狂戰士 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 43.10% | 0.42% | 58 |
當 幻影武器 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 40.98% | 0.44% | 61 |
當 射手法師 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 40.51% | 0.57% | 79 |
當 毫髮無傷 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 38.46% | 0.38% | 52 |
當 自爆炸彈客 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 36.49% | 0.54% | 74 |
悠咪 Skill Combos
Extracted from the skill order guide
E-focused augment order: R > E > Q > W.
Put points in R whenever it is available, max Q first, max E second, and leave W for last.
悠咪 ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Host Selection | She usually attaches to one strong carry and stays there, rewarding patience and safe scaling through extended fights. | Host selection is dynamic; attach to the champion with the best augment or engage timing, not necessarily the most items. | Stay loyal to the win condition, not the scoreboard; swap hosts as fight phases change. |
| Poke Usage | Yuumi can spend time fishing with Q to soften targets because teams often stare each other down before fighting. | Poke is only useful if it sets up engage; skip Q if it delays shielding or repositioning during sudden burst windows. | Prioritize protection over poke; using Q late can cost you the fight. |
| Ultimate Timing | She can use ultimate to slowly zone a narrow bridge and win space over time during standoff phases. | Use ultimate only to support actual commits, stop dives, or secure chases; empty zoning gets punished by re-engage. | Follow commitment with your ultimate, do not throw it into empty space hoping for zone value. |
| Tempo and Pacing | Tempo involves waiting, poking, healing, and fighting around minion waves and health bars safely. | Tempo requires identifying the next trigger, pre-attaching, and committing with the first winning action before recovering. | Do not try to scale quietly; attach to the champion starting or surviving the force. |
| Snowball Use | Yuumi rarely needs Snowball because she can ride allies and stay safe without committing herself. | Snowball is a commitment tool; use it only to follow guaranteed engages or reconnect, never just because it lands. | Bad Snowball use turns Yuumi from a protected enchanter into a free kill. |
Champion Analysis
定位 / 目前表現
Yuumi the Magical Cat functions as a protective support in ARAM: Mayhem, distinguished by her unique attach mechanic that allows her to bond with allies for continuous healing and buffs. Her core advantage stems from W, You and Me!, which attaches Yuumi to an ally, enabling her to provide sustained support while remaining safe from direct enemy threat. This attach mechanic defines her identity and shapes her entire gameplay pattern. In terms of positioning, Yuumi operates as an attach support who bonds with the ADC or mage on her team. Once attached, she cannot auto-attack, which limits her independent offensive contribution but allows her to focus entirely on supporting her carry. Her damage output is extremely low, making her reliant on teammates for kill pressure. Q, Prowling Projectile, provides ranged damage and a slow, offering some poke utility while attached. E, Zoomies, serves as her primary sustain tool, healing and shielding the attached ally. Continuous use of E during teamfights is essential to keep the carry alive through sustained damage trades. R, Final Chapter, provides Yuumi with AoE crowd control and healing, making it a powerful teamfight ability. Using R during engagements allows her to slow the enemy team while simultaneously healing multiple allies, amplifying her protective value in chaotic ARAM skirmishes. Proper timing of R during teamfights maximizes its impact, as the AoE slow can disrupt enemy positioning while the healing sustains her team through extended fights. Yuumi's strategic value lies in her ability to safely sustain key allies without exposing herself to danger. Her W attachment provides safety from enemy aggression, and her practical E healing offers reliable protection for carries. However, this playstyle comes with significant weaknesses. Yuumi has no independent fighting ability and cannot contribute meaningfully without a teammate to attach to. Her extremely low damage means she cannot win trades or secure kills on her own. Effective play requires strong team coordination, as Yuumi depends entirely on her attached ally for positioning and combat effectiveness. The champion shares similarities with other protective supports like Nami, who also excels at healing, and Lulu, another Bandle City magic-based support. Yuumi's strengths include safe W attachment, practical E healing, R AoE slow, and strong overall protection. Her weaknesses include the inability to auto-attack while attached, extremely low damage, heavy reliance on team coordination, and lack of independent fighting capability. Success with Yuumi in ARAM: Mayhem depends on attaching to key allies at the right moments and continuously using E to sustain the carry through teamfights.
核心技巧
長文技巧 / 玩法模式
Yuumi wins Mayhem games by choosing the right body at the right second rather than sitting on the same carry indefinitely. Attach to the player who can actually use the next window: the diver before an engage, the kiting marksman during a reset fight, or the safest long-range champion when the team is poking. If a host walks into a bad angle, detach only when the enemy has spent their instant crowd control or burst, as a dead cat provides no value. For engage, ride the champion who starts fights cleanly. Attach before a tank, bruiser, or assassin steps forward so buffs, poke, and ultimate threat arrive simultaneously with their engage. Do not force engage from a losing wave, as the host eats free damage while walking in. Help poke first, let the team trim the wave, then attach to the engager crossing cleared space. Swapping from a backline carry to a frontliner as they angle forward hides the real start and causes enemies to react late. For counter-engage, hold defensive value when enemies have dive tools ready. Stay attached to the ally most likely to be jumped and be ready to speed, sustain, shield, or ult the moment dive commits. Punish overreach rather than just entry, as many enemies become vulnerable after using movement to get in. Swap hosts after the first burst lands: move to the ally chasing the counter-kill if the original host survives and enemies lack cooldowns, or stay and stabilize if the host remains low with enemy follow-up incoming. Detach only with a concrete reason such as blocking a skillshot for a key carry, triggering an augment condition, finishing a low target, or repositioning to a better host. Respect chain crowd control by waiting until hooks, knockups, stuns, or silence-style denial are used before detaching near the wave. When a host is doomed, plan the exit early by looking for a nearby teammate before the collapse lands. On the narrow lane, do not encourage hosts to stand mid-lane without gain. Play attached from the wave's side against long-range skillshots. Use lane edges to create safer poke lines while keeping hosts closer to cover. Avoid stacking with the whole team, as enemy area damage gains premium value when five teammates stand together. Buff the ally who can hit the right target, not just the ally with the biggest score. In front-to-back fights, help kill the nearest threat first rather than tunneling on backline targets. Against sustain-heavy enemies, coordinate poke, ultimate threat, and host burst into the same target after they step forward or after defensive tools are down. For Snowball timing, attach before a host recasts to arrive with them. When enemies land Snowball on a carry, attach to that carry before the recast lands. Do not detach to throw Snowball casually when enemy catch tools are ready, as the detach window creates real punishment risk. Build play around actual augment conditions, using low-risk waveclear moments to refresh or prime effects while stopping fishing when enemy threats return. When behind, stop attaching to losing fights. Attach to the safest waveclear or longest-range damage source and slow the game down. Trade health for wave control only when it prevents structure loss. The comeback pattern is survive, thin the wave, and punish enemy overcommits rather than chasing low-health enemies through fog. The best Yuumi games feel unfair because she is always on the champion the enemy wanted to punish.
Read full guide玩法指南
玩法 / 隊伍結構
Yuumi the Magical Cat must approach Mayhem fights with a clear understanding of positioning, timing windows, and host selection across all game phases. Early levels require attaching to the safest ranged ally rather than the loudest player, prioritizing protected poke angles over aggressive detaches. Yuumi is weakest when detached in front of hard engage, so she should only separate when enemy threat tools are down or her host is outside danger range. A single greedy detach can cost the lane because Yuumi becomes an easy target once caught. The early trading rhythm focuses on short poke patterns followed by resets, targeting enemies when they approach cannon minions, clump behind frontline, or miss key abilities. Yuumi should not spam into full minion waves if enemies can heal or push through it. Snowball serves primarily as an ally tool early—stay attached and support the host's commit with healing, shielding, and speed rather than detaching for risky throws. Augment choices should solve immediate problems: protecting a clear carry, adding damage for kill conversion, or defensive options against heavy dive. Mid game demands more active play. Yuumi must attach to whoever controls space rather than defaulting to the backline. If a bruiser can walk up safely, ride with them to waste enemy cooldowns. Poke should happen before fights start, not after the frontline is dying. The rhythm involves pressuring, waiting for enemy responses, then backing out or committing based on what defensive tools enemies burn. Snowball becomes a delivery check—follow up only when crowd control is ready and targets lack escape routes. Late game deaths decide outcomes. Yuumi attaches to the champion who cannot be allowed to die first, whether that is an immobile carry or a fed bruiser who can start fights and survive focus. Poke becomes a setup tool rather than the full plan, used to force bad recalls or desperate engages. The critical timing window for defensive tools falls after enemies commit but before their burst finishes—using everything on poke lets enemies wait it out, while holding too long means the host dies before Yuumi can influence the fight. When ahead, Yuumi makes leads oppressive by denying the enemy's first successful trade and keeping the same strong host alive through burst cycles. When behind, she plays for one overextension, attaching to the ally who can survive being engaged on and turning with every tool once enemies overcommit. Random host swapping wastes Yuumi's core strength: making one champion feel unfair to fight. Every late-game attachment should answer who starts, who carries, or who must not die.
Read full guide優劣勢處理
優勢 / 弱點
Yuumi the Magical Cat excels at extending leads through controlled pressure rather than aggressive dives. When ahead, her strength lies in forcing enemies to walk into sustained poke, shields, healing, and crowd control while her host controls space. This denies opponents access to health relics, safe wave clear, and clean engage angles. Yuumi should attach to the champion who can spend the lead safely, whether a long-range carry for tower chipping or a bruiser to help them cross the gap and survive burst. She enables aggression but should not reward bad angles, meaning if a fed ally constantly dives past the wave, switching to a steadier teammate prevents an unrecoverable death. A critical ahead weakness is that one caught Yuumi can throw a winning map state faster than almost any champion. She should not detach for auto-attacks unless enemy crowd control is already spent. Another common throw pattern is trusting one fed ally too much when enemies have multiple hard engage tools ready. Yuumi wins extended, layered fights but loses when her carry gets isolated and deleted before she can stabilize. Defensive or utility augments that increase healing, shielding, ability uptime, or attached-host safety help cover her vulnerability to instant lockdown or split fights. When behind, Yuumi cannot repair a team that enters fights one by one. Her best host is the champion who can stay alive long enough for her tools to matter, not necessarily the highest damage champion. Attaching to a fragile ally who dies first leaves her stranded in the enemy team. She should defend in layers, using poke to slow advances and healing to keep wave-clear champions on the map, making enemies spend health for every step forward. Her sustain has more value after the enemy commits damage, so dumping defensive tools while no one is focused exposes her team. Yuumi's behind pattern requires playing around enemy cooldown windows rather than panic-engaging. She should wait until enemies use major engage, displacement, silence, or burst on someone who survives, then help her host kite or re-enter. Snowball and mobility threats are danger signals requiring preparation for follow-up rather than counter-diving. Behind augments should patch her lack of agency through survivability, defensive uptime, movement, emergency shielding, or healing reliability, avoiding choices that require dangerous detach windows. Her comeback pattern is slow and methodical: deny clean engages, keep carries alive through burst, and punish enemy overchase. The recovery fight triggers when enemies get impatient, diving past minions or using engage tools on tanks instead of carries. After a successful punish, stopping the chase and stabilizing prevents turning small losses into permanent losses. Yuumi's core risk is that she makes one ally very strong but struggles if that ally gets instantly locked down or if fights split across the lane.
Read full guide英雄背景
背景 / 身份 / 文本塊
Yuumi the Magical Cat defines her identity through attachment mechanics that make her untargetable while supporting from an ally's position. Her core strategic tension centers on when to detach for passive value versus when to remain safely attached, a decision that carries significant risk in Mayhem where damage arrives quickly and poke windows are short. Her passive, Feline Friendship, provides sustain value that rewards brief detachment for attacks or spells, but this must be weighed against the danger of being caught by enemies holding crowd control specifically for detach moments. A bad detach costs more than a missed heal because it removes Yuumi's untargetable support window and leaves the host without shielding, speed, or ultimate follow-up. Her Q, Prowling Projectile, serves as her main poke and scouting tool while attached, with the host's movement directly affecting the projectile's angle and threat. In Mayhem, repeated Q hits create health gaps before the real engage starts, making it valuable for softening enemies and forcing low-health targets away from the wave. The W ability, You and Me!, defines her biggest decision point: choosing which ally deserves to be the center of her spells. This choice positions every other ability, as Q angles, E protection, and R direction all derive from the attached host. Swapping with purpose between a diver for engage and a carry for protection separates effective Yuumi play from passive attachment. E, Zoomies, functions as her main defensive and tempo spell, protecting allies and helping them trade or reposition. The critical timing involves holding E for damage that actually matters rather than spending it on minor chip, as a wasted E opens the clearest punish window against Yuumi and may force defensive ultimate usage to cover the mistake. Her R, Final Chapter, sends repeated waves through her host's position, serving as both an engage assist and peel tool depending on who carries her. The ultimate requires enemies to have limited movement options, making it strongest after crowd control lands, during narrow bridge fights, or when a frontliner can run the waves through multiple targets. Her ability leveling priorities adapt to team composition and fight pacing, with Q favored for poke-oriented teams, E prioritized when protecting a clear carry or surviving burst, and R leveled whenever available for its fight-shaping value.
Read full guide避免常見錯誤
常見錯誤 / 風險控制
Yuumi punishes sloppy habits harder than most enchanters because one bad attach choice can remove both your value and your escape plan. Players should treat Yuumi as a second health bar and a decision engine for the best carry, not as a spectator. Mechanical mistakes begin with sitting attached for an entire fight without checking whether detaching for a passive proc, body block, or reposition is safe. Detach only when the nearest threat has used hard engage, the wave or allied frontline blocks skillshots, and a clear path back to a host exists. Detaching into open space while enemy crowd control remains available gets Yuumi caught before she can reattach, turning a champion who should be hard to punish into a free kill. Track hooks, knockups, stuns, long-range roots, and Snowball follow-ups before leaving a host. Firing poke at maximum greed angle causes misses, reveals intentions, and loses pressure before the enemy commits. Cast poke when the host moves forward, the enemy last-hits, or terrain forces a predictable dodge. Using defensive spells after the host has already taken full burst means shields, heals, and movement value arrive too late. Cast as engage starts, watching for dashes forward, Snowball recasts, flank movement, and supports stepping past the wave. Staying on a diving ally after they cross past the team's follow-up range traps Yuumi on an isolated champion. Attach to divers only while the team can follow their angle, and swap before the point of no return. Channeling the ultimate-style teamfight spell from a host turning away from the fight zones empty space and misses priority targets. Start area pressure from a host walking at the enemy line or holding a stable angle. Swapping hosts without checking who is under threat abandons the ally about to be focused. Swap only to save a target, enable a damage window, follow a reset, or escape a dead host. Decision mistakes include attaching by scoreboard ego instead of current fight state. Choose the host with range, cooldowns, health, and angle in the moment, whether that is the fed carry or the bruiser holding the bridge. Building only for personal damage when the team needs survival leaves carries vulnerable when the enemy commits. Match setup to the lobby composition. Treating Yuumi as untargetable forever ignores death timers and leaves no safe body to jump to. Always identify which ally survives if the current host dies. Following every Snowball engage just because the host took it drags Yuumi into bad fights with no exit. Judge whether allied follow-up exists before the engage lands. Staying on the same carry when the enemy adapts with hard focus lets opponents time every engage on one target. Rotate pressure by attaching to the threatened carry before engage, then shifting to the champion who can punish after enemy commitment. Using poke patterns that push the host into bad spacing causes teammates to walk up and eat engage. Aim around the host's safe movement. Refusing to detach near low-health allies out of fear misses small saves and loses tempo. Detach when the enemy cannot instantly punish and when the ally's survival changes the next fight. Fighting every skirmish as if Yuumi wins long trades automatically ignores that enemy burst and chained crowd control can outpace protection. Take short, clean windows and reset behind the wave unless the frontline has won space. The disciplined Yuumi game attaches with purpose, detaches only when the punish window is covered, and swaps hosts before the fight is lost.
Read full guideFAQ
悠咪
魔法靈貓 悠咪在海克斯大亂鬥中推薦哪些增益裝置? 魔法靈貓 悠咪推薦的海克斯強化:風語者的祝福、升級米凱的祝福、奏鳴曲。詳細勝率和選取率請查看本頁面。 魔法靈貓 悠咪在海克斯大亂鬥中怎麼出裝? 魔法靈貓 悠咪的最佳海克斯大亂鬥出裝結合了高勝率增益裝置和推薦核心裝備。查看本頁面了解每日更新的出裝和強化組合。 魔法靈貓 悠咪在海克斯大亂鬥中是什麼段位? 魔法靈貓 悠咪目前的海克斯大亂鬥段位和排名基於每日對戰數據的勝率和選取率。在本頁面查看詳細段位和表現趨勢。
Read full guide最新指南
最新攻略指南
