Q > W > E, with R taken whenever it is available.
推薦出裝
裝備 / 勝率 / 登場率
出裝配置
26.9核心裝備
- 總價
- 2,600
- 價格
- 450
45 魔法攻擊 350 生命 500 魔力 雋永 此道具每60秒自動累加一層,最多10層。每層增加10生命、30魔力以及3魔法攻擊。累加至滿層後,獲得1等級。 永續之力 受到來自英雄的傷害時,回復等同於10%傷害的魔力。 施放技能可回復所消耗魔力的25%。
- 總價
- 1,250
- 價格
- 550
20 魔法防禦 45 跑速 30% 韌性
- 總價
- 3,100
- 價格
- 950
70 魔法攻擊 350 生命 15 技能加速 虛空腐化 與敵方英雄戰鬥時,每秒額外造成2%傷害,上限為8%。達到最大效果時,獲得全能吸血。 虛空注入 增加等同於2%額外生命的魔法攻擊。
- 總價
- 2,600
- 價格
- 450
45 魔法攻擊 350 生命 500 魔力 雋永 此道具每60秒自動累加一層,最多10層。每層增加10生命、30魔力以及3魔法攻擊。累加至滿層後,獲得1等級。 永續之力 受到來自英雄的傷害時,回復等同於10%傷害的魔力。 施放技能可回復所消耗魔力的25%。
- 總價
- 1,200
- 價格
- 600
25 物理防禦 45 跑速 護甲 承受的普攻傷害降低10%。
- 總價
- 3,100
- 價格
- 950
70 魔法攻擊 350 生命 15 技能加速 虛空腐化 與敵方英雄戰鬥時,每秒額外造成2%傷害,上限為8%。達到最大效果時,獲得全能吸血。 虛空注入 增加等同於2%額外生命的魔法攻擊。
- 總價
- 2,800
- 價格
- 650
400 生命 40 魔法防禦 10 技能加速 100% 基礎生命回復 獻祭 承受或造成傷害後,每秒對鄰近敵軍造成魔法傷害,持續3秒。 荒蕪 擊殺敵軍時,對其周圍造成魔法傷害。
- 總價
- 1,250
- 價格
- 550
20 魔法防禦 45 跑速 30% 韌性
- 總價
- 3,100
- 價格
- 950
70 魔法攻擊 350 生命 15 技能加速 虛空腐化 與敵方英雄戰鬥時,每秒額外造成2%傷害,上限為8%。達到最大效果時,獲得全能吸血。 虛空注入 增加等同於2%額外生命的魔法攻擊。
可選裝備前 12
- 總價
- 3,100
- 價格
- 950
70 魔法攻擊 350 生命 15 技能加速 虛空腐化 與敵方英雄戰鬥時,每秒額外造成2%傷害,上限為8%。達到最大效果時,獲得全能吸血。 虛空注入 增加等同於2%額外生命的魔法攻擊。
54.58%- 總價
- 2,600
- 價格
- 450
45 魔法攻擊 350 生命 500 魔力 雋永 此道具每60秒自動累加一層,最多10層。每層增加10生命、30魔力以及3魔法攻擊。累加至滿層後,獲得1等級。 永續之力 受到來自英雄的傷害時,回復等同於10%傷害的魔力。 施放技能可回復所消耗魔力的25%。
52.21%- 總價
- 3,000
- 價格
- 800
60 魔法攻擊 300 生命 折磨: 傷害性技能時會燃燒敵軍,使其每秒受到2%最大生命的魔法傷害,持續3秒。 受苦: 與敵方英雄戰鬥時,每秒增加2%傷害,上限為6%。
51.95%- 總價
- 2,800
- 價格
- 650
400 生命 40 魔法防禦 10 技能加速 100% 基礎生命回復 獻祭 承受或造成傷害後,每秒對鄰近敵軍造成魔法傷害,持續3秒。 荒蕪 擊殺敵軍時,對其周圍造成魔法傷害。
53.73%- 總價
- 3,000
- 價格
- 400
900 生命 100% 基礎生命回復 龐然巨噬每個目標的冷卻時間為(0秒) 若有敵方英雄位於附近數秒,對其進行的下一次普攻可造成70加上最大生命6%的額外物理傷害,並增加最大生命,增加量為傷害量的8%。 巨人 每有1000最大生命,體型變大3%,上限為30%。
49.70%起始裝備
核心裝備
- 總價
- 3,000
- 價格
- 400
900 生命 100% 基礎生命回復 龐然巨噬每個目標的冷卻時間為(0秒) 若有敵方英雄位於附近數秒,對其進行的下一次普攻可造成70加上最大生命6%的額外物理傷害,並增加最大生命,增加量為傷害量的8%。 巨人 每有1000最大生命,體型變大3%,上限為30%。
- 總價
- 1,250
- 價格
- 550
20 魔法防禦 45 跑速 30% 韌性
- 總價
- 2,800
- 價格
- 650
400 生命 40 魔法防禦 10 技能加速 100% 基礎生命回復 獻祭 承受或造成傷害後,每秒對鄰近敵軍造成魔法傷害,持續3秒。 荒蕪 擊殺敵軍時,對其周圍造成魔法傷害。
- 總價
- 3,000
- 價格
- 400
900 生命 100% 基礎生命回復 龐然巨噬每個目標的冷卻時間為(0秒) 若有敵方英雄位於附近數秒,對其進行的下一次普攻可造成70加上最大生命6%的額外物理傷害,並增加最大生命,增加量為傷害量的8%。 巨人 每有1000最大生命,體型變大3%,上限為30%。
- 總價
- 1,250
- 價格
- 550
20 魔法防禦 45 跑速 30% 韌性
- 總價
- 2,400
- 價格
- 300
550 生命 500 魔力 15 技能加速 威嚇 增加0生命。 魔力之流 (8秒,最多4次充能) 普攻和技能命中將賦予3最大魔力(對英雄時數值加倍)。 達到360最大魔力時,轉化為芬布爾之冬。
- 總價
- 3,000
- 價格
- 400
900 生命 100% 基礎生命回復 龐然巨噬每個目標的冷卻時間為(0秒) 若有敵方英雄位於附近數秒,對其進行的下一次普攻可造成70加上最大生命6%的額外物理傷害,並增加最大生命,增加量為傷害量的8%。 巨人 每有1000最大生命,體型變大3%,上限為30%。
- 總價
- 1,250
- 價格
- 550
20 魔法防禦 45 跑速 30% 韌性
- 總價
- 2,800
- 價格
- 800
400 生命 50 物理防禦 15 技能加速 悲痛 與敵方英雄戰鬥時,每4秒對鄰近敵方英雄造成魔法傷害,並回復所造成傷害250%的生命。
可選裝備前 12
- 總價
- 3,000
- 價格
- 400
900 生命 100% 基礎生命回復 龐然巨噬每個目標的冷卻時間為(0秒) 若有敵方英雄位於附近數秒,對其進行的下一次普攻可造成70加上最大生命6%的額外物理傷害,並增加最大生命,增加量為傷害量的8%。 巨人 每有1000最大生命,體型變大3%,上限為30%。
53.39%- 總價
- 2,800
- 價格
- 650
400 生命 40 魔法防禦 10 技能加速 100% 基礎生命回復 獻祭 承受或造成傷害後,每秒對鄰近敵軍造成魔法傷害,持續3秒。 荒蕪 擊殺敵軍時,對其周圍造成魔法傷害。
55.45%- 總價
- 2,400
- 價格
- 300
550 生命 500 魔力 15 技能加速 威嚇 增加0生命。 魔力之流 (8秒,最多4次充能) 普攻和技能命中將賦予3最大魔力(對英雄時數值加倍)。 達到360最大魔力時,轉化為芬布爾之冬。
54.97%- 總價
- 2,800
- 價格
- 800
400 生命 50 物理防禦 15 技能加速 悲痛 與敵方英雄戰鬥時,每4秒對鄰近敵方英雄造成魔法傷害,並回復所造成傷害250%的生命。
53.68%- 總價
- 3,100
- 價格
- 500
1000 生命 100% 基礎生命回復 好戰之心 擁有2000額外生命時,若在8秒內沒有受到任何傷害,則每秒回復0生命。 好戰活力 獲得相當於12%道具生命(0)的額外生命。
52.89%起始裝備
核心裝備
- 總價
- 2,800
- 價格
- 650
400 生命 40 魔法防禦 10 技能加速 100% 基礎生命回復 獻祭 承受或造成傷害後,每秒對鄰近敵軍造成魔法傷害,持續3秒。 荒蕪 擊殺敵軍時,對其周圍造成魔法傷害。
- 總價
- 1,250
- 價格
- 550
20 魔法防禦 45 跑速 30% 韌性
- 總價
- 3,100
- 價格
- 950
70 魔法攻擊 350 生命 15 技能加速 虛空腐化 與敵方英雄戰鬥時,每秒額外造成2%傷害,上限為8%。達到最大效果時,獲得全能吸血。 虛空注入 增加等同於2%額外生命的魔法攻擊。
- 總價
- 2,750
- 價格
- 450
100 魔法攻擊 600 魔力 10 技能加速 回音 傷害性技能會射出6發回音,對目標和鄰近敵軍造成額外魔法傷害。剩餘回音皆射向主要目標,造成20%傷害。
- 總價
- 1,100
- 價格
- 800
12 魔法穿透 45 跑速
- 總價
- 2,800
- 價格
- 800
90 魔法攻擊 15 魔法穿透 6% 跑速 暴風突襲者 在2.5秒內對英雄造成等同於其最大生命25%的傷害會對其附加暴風。 暴風 2秒後,造成魔法傷害。若目標在暴風觸發前死亡,則會對鄰近敵軍造成傷害。
- 總價
- 2,800
- 價格
- 650
400 生命 40 魔法防禦 10 技能加速 100% 基礎生命回復 獻祭 承受或造成傷害後,每秒對鄰近敵軍造成魔法傷害,持續3秒。 荒蕪 擊殺敵軍時,對其周圍造成魔法傷害。
- 總價
- 1,200
- 價格
- 600
25 物理防禦 45 跑速 護甲 承受的普攻傷害降低10%。
- 總價
- 3,100
- 價格
- 950
70 魔法攻擊 350 生命 15 技能加速 虛空腐化 與敵方英雄戰鬥時,每秒額外造成2%傷害,上限為8%。達到最大效果時,獲得全能吸血。 虛空注入 增加等同於2%額外生命的魔法攻擊。
可選裝備前 12
- 總價
- 3,000
- 價格
- 800
60 魔法攻擊 300 生命 折磨: 傷害性技能時會燃燒敵軍,使其每秒受到2%最大生命的魔法傷害,持續3秒。 受苦: 與敵方英雄戰鬥時,每秒增加2%傷害,上限為6%。
53.44%- 總價
- 3,100
- 價格
- 950
70 魔法攻擊 350 生命 15 技能加速 虛空腐化 與敵方英雄戰鬥時,每秒額外造成2%傷害,上限為8%。達到最大效果時,獲得全能吸血。 虛空注入 增加等同於2%額外生命的魔法攻擊。
53.93%- 總價
- 2,750
- 價格
- 450
100 魔法攻擊 600 魔力 10 技能加速 回音 傷害性技能會射出6發回音,對目標和鄰近敵軍造成額外魔法傷害。剩餘回音皆射向主要目標,造成20%傷害。
47.75%- 總價
- 2,800
- 價格
- 800
90 魔法攻擊 15 魔法穿透 6% 跑速 暴風突襲者 在2.5秒內對英雄造成等同於其最大生命25%的傷害會對其附加暴風。 暴風 2秒後,造成魔法傷害。若目標在暴風觸發前死亡,則會對鄰近敵軍造成傷害。
52.96%起始裝備
最佳海克斯符文
海克斯符文推薦 / 組合價值
| 名稱 | 稀有度 | 梯隊 | 登場率 | 場次 | |
|---|---|---|---|---|---|
當 任務:伊卡西亞殞落 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 59.27% | 6.09% | 1,208 |
當 縮小引擎 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 57.94% | 5.58% | 1,108 |
當 重型打手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 57.64% | 6.99% | 1,388 |
當 質變:稜鏡 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 57.44% | 6.70% | 1,330 |
當 奪命飛踢 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 56.66% | 7.27% | 1,442 |
當 細煮慢燉 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 56.63% | 7.11% | 1,411 |
當 痛打一頓 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 56.29% | 15.85% | 3,146 |
當 食魂者 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 56.00% | 20.42% | 4,052 |
當 極度邪惡 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 55.99% | 8.83% | 1,752 |
當 惡趣味 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 55.93% | 7.31% | 1,450 |
當 坦克引擎 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 55.04% | 19.29% | 3,828 |
當 任務:鋼鐵雄心 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 54.99% | 13.69% | 2,717 |
當 自我毀滅 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 54.60% | 4.49% | 892 |
當 剛毅 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 54.30% | 10.90% | 2,164 |
當 阿嬤的辣油 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 53.92% | 8.10% | 1,608 |
當 寒霜幽魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 53.33% | 4.85% | 962 |
當 巨人 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 53.08% | 8.60% | 1,707 |
當 天界之身 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 52.84% | 12.17% | 2,415 |
當 升級獻祭 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 52.49% | 5.47% | 1,086 |
當 意志堅定 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 52.14% | 5.42% | 1,076 |
當 不可通行 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 52.13% | 7.70% | 1,529 |
當 殘忍 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 52.07% | 5.24% | 1,041 |
當 巨像之勇氣 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 51.88% | 7.12% | 1,413 |
當 煽動群眾 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 50.90% | 5.04% | 1,000 |
當 能力值! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 61.96% | 1.85% | 368 |
當 能力值堆起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 59.54% | 3.49% | 692 |
當 質變:大混亂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 59.05% | 2.45% | 486 |
當 無限循環 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 58.84% | 2.42% | 481 |
當 普羅能量炮 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 58.64% | 1.92% | 382 |
當 虛空裂縫 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 57.82% | 3.00% | 595 |
當 升級荊棘之甲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 57.66% | 3.88% | 770 |
當 質變:金級 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 57.23% | 3.38% | 671 |
當 土司和果醬 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 56.96% | 1.95% | 388 |
當 紅包 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 56.77% | 2.90% | 576 |
當 終城快車 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 56.67% | 2.57% | 510 |
當 因心成體 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 56.35% | 3.53% | 701 |
當 巨無霸雪球 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 56.29% | 2.28% | 453 |
當 裂地龍魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 55.45% | 2.59% | 514 |
當 處刑者 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 54.85% | 3.79% | 753 |
當 自爆炸彈客 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 54.68% | 2.10% | 417 |
當 黎明使者之決意 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 53.73% | 2.43% | 482 |
當 煉獄使者 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 53.59% | 2.25% | 446 |
當 頂尖發明家 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 53.28% | 2.53% | 503 |
當 烈焰折磨 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 53.14% | 3.37% | 668 |
當 作弊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 52.89% | 1.91% | 380 |
當 循環利用 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 52.68% | 2.35% | 467 |
當 鬥內 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 52.64% | 2.10% | 416 |
當 靈魂淨化 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 52.63% | 2.97% | 589 |
當 火狐 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 52.20% | 2.52% | 500 |
當 舞會皇後 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 52.10% | 2.28% | 453 |
當 魔法導彈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 52.09% | 3.02% | 599 |
當 溢流 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 51.92% | 1.97% | 391 |
當 侵蝕裝甲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 51.82% | 1.93% | 384 |
當 自始至終 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 51.81% | 1.81% | 359 |
當 女巫思維 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 51.71% | 2.36% | 468 |
當 穿針引線 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 51.66% | 1.82% | 362 |
當 急遽成長 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 51.61% | 2.51% | 498 |
當 雪球升級 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 51.24% | 3.44% | 683 |
當 彈珠台 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 51.15% | 3.06% | 608 |
當 靈活轉換 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 50.64% | 1.96% | 389 |
當 聖光顯靈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 50.60% | 3.38% | 670 |
當 重磅爆發 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 50.53% | 2.39% | 475 |
當 雪球輪盤 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 49.34% | 3.06% | 608 |
當 靈光一閃 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 49.20% | 1.89% | 376 |
當 寶石手套 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 48.14% | 1.76% | 349 |
當 射手法師 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 47.73% | 2.33% | 463 |
當 暴擊治療 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 47.33% | 2.17% | 431 |
當 逃跑計畫 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 56.88% | 1.10% | 218 |
當 腿部訓練日 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 56.57% | 0.88% | 175 |
當 能力值堆堆堆起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 56.44% | 1.13% | 225 |
當 回復不休 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 55.99% | 1.68% | 334 |
當 雪地踱步 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 55.69% | 0.84% | 167 |
當 潘朵拉的寶盒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 55.63% | 1.52% | 302 |
當 普羅王跳跳 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 55.45% | 1.06% | 211 |
當 幻影武器 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 54.80% | 0.89% | 177 |
當 海洋之魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 54.43% | 1.65% | 327 |
當 符文術士 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 53.88% | 1.10% | 219 |
當 任務:烏莉特的法帽 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 53.54% | 1.00% | 198 |
當 增益麻吉 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 53.50% | 1.22% | 243 |
當 封我為王 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 53.19% | 1.42% | 282 |
當 深割 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 52.91% | 1.12% | 223 |
當 俠盜恆毅 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 52.74% | 1.01% | 201 |
當 不祥契約 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 52.60% | 0.87% | 173 |
當 雷射治療 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 52.04% | 1.36% | 269 |
當 又快又穩 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 51.87% | 0.94% | 187 |
當 超強大腦 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 51.56% | 1.61% | 320 |
當 神聖雪球 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 50.99% | 1.27% | 253 |
當 棒棒回力鏢 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 50.33% | 1.51% | 300 |
當 吸血迷資 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 50.20% | 1.27% | 253 |
當 極限衝鋒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 49.80% | 1.27% | 253 |
當 輕舞飛揚 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 49.67% | 1.51% | 300 |
當 量子計算 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 49.43% | 1.34% | 265 |
當 帽上加帽 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 48.73% | 1.39% | 275 |
當 殺戮時間 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 48.60% | 1.08% | 214 |
當 見縫插針 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 47.88% | 0.83% | 165 |
當 土司和起司 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 47.37% | 1.44% | 285 |
當 蛋白飲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 46.32% | 1.37% | 272 |
當 最終型態 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 43.07% | 1.02% | 202 |
當 巨人殺手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 41.99% | 0.91% | 181 |
當 土司和奶油 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 41.38% | 1.31% | 261 |
當 衝鋒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 62.75% | 0.51% | 102 |
當 小丑學院 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 60.71% | 0.71% | 140 |
當 海克斯科技龍魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 59.41% | 0.51% | 101 |
當 狂戰士 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 57.14% | 0.49% | 98 |
當 燒起來吧 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 56.38% | 0.47% | 94 |
當 強化攻擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 56.25% | 0.40% | 80 |
當 閃光俠 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 55.17% | 0.73% | 145 |
當 小心杯子蛋糕! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 54.05% | 0.75% | 148 |
當 雙響炮 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 53.23% | 0.62% | 124 |
當 腳程加速 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 52.87% | 0.44% | 87 |
當 溫泉加速 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 52.81% | 0.45% | 89 |
當 煽風點火 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 52.75% | 0.46% | 91 |
當 全能之魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 52.63% | 0.57% | 114 |
當 飛影跑法 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 52.34% | 0.54% | 107 |
當 空降水豚 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 52.14% | 0.71% | 140 |
當 不死魔舞 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 51.95% | 0.78% | 154 |
當 煉獄惡靈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 51.46% | 0.52% | 103 |
當 反重力裝置 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 51.16% | 0.43% | 86 |
當 瘋狂科學家 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 51.03% | 0.73% | 145 |
當 隨我同困 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 50.70% | 0.36% | 71 |
當 任務:阿福英雄 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 50.65% | 0.39% | 77 |
當 基本功夫 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 50.49% | 0.52% | 103 |
當 灼熱黎明 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 50.44% | 0.57% | 113 |
當 毫髮無傷 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 50.34% | 0.75% | 149 |
當 終極革新 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 49.48% | 0.49% | 97 |
當 無法掌握 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 49.21% | 0.32% | 63 |
當 飲血 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 48.10% | 0.40% | 79 |
當 大地覺醒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 47.76% | 0.34% | 67 |
當 黃金撕裂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 47.50% | 0.40% | 80 |
當 守護面紗 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 46.84% | 0.40% | 79 |
當 痛恨一擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 46.58% | 0.37% | 73 |
當 升級中婭沙漏 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 46.51% | 0.65% | 129 |
當 超狙武器 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 43.55% | 0.31% | 62 |
當 大絕覺醒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 43.04% | 0.40% | 79 |
當 靈魂虹吸 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 39.73% | 0.37% | 73 |
當 妖精魔法 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 34.48% | 0.29% | 58 |
當 ??? 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T5 | 54.55% | 0.28% | 55 |
加里歐 Skill Combos
Extracted from the skill order guide
W > Q > E is the main adjustment when augments push you into front-line brawling, harder commit angles, or extra value for being in the middle of the fight.
Max Q first when you want steady poke, safe pressure, and a way to make the enemy move before the real fight starts.
加里歐 ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role Identity | Galio plays as a slow front-to-back protector who waits for enemies to walk into taunt range, protects carries, and looks for one clean ultimate. | He becomes an active engage and counter-engage pick who must read empowered enemies and start fights before augmented carries can dominate. | Shift from passive anti-magic wall to proactive fight controller who creates or stops fights early. |
| Taunt Usage | You can sometimes hold taunt for a perfect multi-man hit, waiting patiently for the ideal moment to land on multiple enemies. | Waiting too long often means your carry dies before you release it. Start charging when enemies commit and release early if burst is coming. | Prioritize quick single-target taunts on dangerous threats over waiting for perfect multi-man hits. |
| Ultimate Timing | Galio can afford to look patient and wait for the perfect ultimate opportunity before committing to a fight. | Fights may be decided before the perfect R appears. Use it to save a living carry or lock committed enemies, not as a panic button. | Use ultimate proactively to counter-engage when enemies commit, not after allies are dead. |
| Snowball Decisions | Galio can tag someone, fly in, taunt, and often survive long enough for the team to catch up. | A bad Snowball puts you directly into augmented damage with no exit. The mark is pressure by itself and you do not have to take it. | Only commit to Snowball when teammates can follow; hitting a tank with backup is a trap. |
| Build Adaptation | Galio often defaults into a tanky magic-resist-heavy setup when facing poke or AP-heavy teams. | You must respect how damage is delivered. A physical carry with strong augment support may be a bigger problem than magic champions. | Build for the enemy who actually decides fights, not just the scoreboard damage split. |
Champion Analysis
定位 / 目前表現
In Hextech Mayhem, Galio the Colossus functions as a ranged tank-mage who delivers powerful area-of-effect magic damage and exceptional team fight crowd control. His kit is built around a cycle of ranged poke and defensive disruption. After every ability cast, his passive Colossal Smash converts his next basic attack into a ranged magic damage strike, and when fully charged it deals bonus AoE magic damage, keeping pressure on enemies between spells. His primary poke tool is Winds of War, which fires two wind gusts that converge and explode for large AoE magic damage, consistently hitting multiple enemies in the cramped ARAM lane. Shield of Durand is Galio’s most unique ability: he enters a defensive stance that grants massive magic resistance while charging, and upon release he taunts all nearby enemies. This AoE taunt forces multiple opponents to attack him, creating a safe window for his teammates to deal damage freely. Justice Punch provides a dash that knocks up enemies in its path, useful both for engaging onto foes and for peeling threats off allies. His ultimate, Hero’s Entrance, allows him to fly to any ally’s location on the map and land with an AoE knock-up, instantly turning a fight by arriving to protect a focused teammate. In Hextech Mayhem, Galio’s combination of engage, crowd control, and protection makes him a well-rounded tank pick who can both initiate fights and safeguard his carries. He excels at using his taunt to bait enemy cooldowns and disrupt enemy formations, while his poke keeps opponents low before decisive engages. Positioning is key: as a tank-mage, he needs to be close enough to land his taunt and dash but can also hang back to poke with his Q. His ultimate demands map awareness, as he can swing a skirmish from anywhere by landing on a pressured ally. The strategic value of Galio lies in his ability to simultaneously provide frontline durability, magic damage threat, and fight-altering crowd control, making him a flexible and reliable champion in the chaotic, high-tempo environment of Hextech Mayhem.
核心技巧
長文技巧 / 玩法模式
Galio in ARAM Mayhem is at his best when the fight is forced into a choke and the enemy has to walk through him. He is not a pure backline assassin nor a mindless frontliner; he plays like a gatekeeper. If the enemy steps up first, he punishes the line. If his team has the angle, he starts the fight. If his team is behind, he slows the game down and makes every enemy commit ugly. For engage, Galio should only go first when his team can follow. If his damage is already in range or a Snowball angle lands on a carry cluster, he commits. If the team is still clearing poke or walking up late, he holds. A lonely Galio jump just gives the enemy a free cooldown trade and a clean retreat. He looks for the enemy’s first dash or defensive spell before committing because the best engage often starts right after they spend mobility. Snowball should be thrown when the enemy is already lined up, not spread wide. If he tags the front line and lands into the middle of their formation, he forces a messy response. He does not dive past where his team can still hit the same target. For counter-engage, Galio keeps his body between divers and carries. If a bruiser or Snowball diver jumps in, he turns instantly and uses crowd control where they have to pass. He holds his knockup or taunt for the second step so the enemy has fewer escape routes. When the enemy clumps after a failed engage, he swings the fight back immediately. If his team is getting poked down, he lets the enemy step deeper before cutting them off. For escape and recovery, Galio uses his crowd control as a wall when retreating. He drops control on the nearest pursuer and moves away on the safe side of the lane. He saves Snowball as an exit when the fight is lost, picking the direction back to his team. He uses brush and lane edges to break clean pursuit. In narrow-lane spacing, he stands slightly off-center to have room to step into an engage or back out of poke. He uses his presence to block space, moving forward enough to make the enemy's next step dangerous. When the enemy stacks behind one minion line, he waits for the wave to thin before committing. For target priority, Galio hits the carry that cannot freely reposition. He switches to divers only when they threaten his backline. He does not tunnel on one target if the formation splits. Snowball timing is critical: he uses it after the enemy spends their main escape or after an ally locks them down. He saves Snowball for pick setups when his team has poke advantage and does not throw it blindly. His augment trigger windows dictate play pattern: if the augment rewards repeated combat, he stays in the fight longer and tags multiple targets; if it rewards hard engage or burst, he plays around short, decisive commits. He matches his play pattern to the augment. For push, pull, and dive rhythm, Galio pushes after winning space, then stops and resets. He pulls back when enemy cooldowns are back up and his team is regrouping. He dives only when the target is trapped, low, or cut off. When playing from behind, he becomes the fight anchor instead of the opener, standing near damage dealers who can still carry. He takes safe damage on the wave and on anyone who walks too far forward.
Read full guide玩法指南
玩法 / 隊伍結構
Galio the Colossus operates on a simple principle in Mayhem: make the enemy commit first when your team needs protection, and commit hard when your team holds the angle. He is neither a poke mage nor a mindless dive tank, and his best games come from measured pressure across every stage of the match. In the opening minutes, Galio holds the front edge just ahead of his carries, trading short and forcing enemies to walk into his threat zone. His early strength comes from threatening counter-engage with Justice Punch and Shield of Durand, not from deep aggression. Short trades with Winds of War punish enemies who stop to last-hit, while early Snowball is best kept as a punish tool rather than a random opener. The decision to push or stall depends on team composition: push when ranged waveclear is available and the enemy cannot easily engage through the minion wave, stall when outranged or when carries need levels. If ahead, Galio stands on the enemy side of the wave to deny health relics without diving, building slow pressure. If behind, he stops fishing and sits near carries to peel, saving crowd control for whoever dives the backline and waiting for level 6 to gain a safer entry with Hero's Entrance. During the mid game, Galio plays around his ultimate and turns enemy engages into losing fights. He can stand in front when pushing, but should also watch for angles where an ally starts first, allowing him to follow with Hero's Entrance to make the fight safer. Trading happens in waves: poke with Winds of War, wait for enemy cooldowns, then look for one decisive crowd-control chain. Galio loses value when eating poke for ten seconds and engaging at half health, but gains value when absorbing one spell, stepping out, and re-entering as the enemy formation breaks. Snowball mid game can start fights, but only with a plan; if taking it puts Galio behind the enemy team with no ally follow-up, he waits. Augment usage ties to commitment, not impatience, and should shape whether he forces engages, peels for carries, or waits for extended combat. Pushing is optimal when Hero's Entrance is available and the team can threaten a dive; stalling happens when the ultimate is down or the enemy has stronger immediate engage. In the late game, Galio forces clean commitments and protects the carry. He sits just outside the enemy's comfortable poke range, angled toward the side where his main damage dealer can follow. Late trades are dangerous because one bad engage decides the game, so he uses Winds of War to check clumps and waits for the enemy to burn mobility or defensive tools before moving in. Late Snowball is either a fight-winning bridge or a throw, and should only be taken when the team is ready to follow. Augment timing in the late game matches the win condition, whether front-to-back control or diving the backline. Galio pushes after any pick, heavy poke advantage, or enemy cooldown mistake, and stalling when health is low or ultimate is unavailable. When ahead late, he plays disciplined, walking the wave in and controlling space around structures without chasing low-health targets. When behind, he stays near the carry who can still win the fight, hides his intent, and saves crowd control for the highest-value target that enters range, avoiding desperate solo Snowballs that give the enemy the final fight for free.
Read full guide優劣勢處理
優勢 / 弱點
Galio the Colossus is at his best when he turns a messy fight into a clean one. When ahead, his goal is to press the edge without giving the enemy an easy reset; when behind, his job is to stop the bleeding, punish overcommit, and wait for one good engage rather than forcing every fight. In an ahead state, Galio walks forward with his frontline, forcing the enemy to choose between eating poke or giving ground. His taunt and follow-up damage are best used only when an enemy steps too far forward or burns a dash. Every clean catch should convert into wave pressure, map space, or a forced bad recall. As a durable frontline, he should step in first, absorb opening cooldowns, then turn with taunt and shield timing so damage dealers can free-hit. The primary throw when ahead is dashing deep without team follow-up, as a lone engage lets the lead vanish. Multi-target engages are key when the enemy clumps together, as his taunt and area damage get maximum value then. Augments that reward durability, crowd control, shield value, or repeated spell use encourage longer fights instead of pure burst, covering the weakness of overcommitting. If the first engage does not kill anyone, he should back a step, let his shield and tank stats work, then re-engage once key enemy cooldowns are down. He should force fights only when the enemy has already used main peel, and avoid chasing survivors past the safe line if the team cannot move with him. Against dive or short-range burst, Galio stays a step behind the most exposed teammate, holding peel tools for the first diver, not the first target seen. Counterplay check: if enemies bait cooldowns with fake entries, patience is essential. When behind, Galio stops trying to start fights from full screen unless the enemy is already mispositioned. Instead, he stands where his taunt and body block protect the most valuable teammate, reducing the enemy’s clean engage options. Using terrain and teammates as cover saves engage tools for when the enemy steps too far forward. The moment an enemy backline moves up to keep pressure, they become catchable. Too far behind to win by damage, Galio shifts into pure disruption: breaking enemy tempo, peeling divers off carries, and buying time for his team’s better-scaled damage or superior augments to matter. He must not dump all tools on the first target if the rest of the enemy team can still clean up his backline. Augments that add survivability, shielding, healing, or team utility should be prioritized over greedier damage picks, as his weakness when behind is dying before his crowd control matters. If the enemy overchases after winning a trade, Galio turns and punishes the chase, stalling their whole push with a single bad target. If the enemy resets safely, he takes the breathing room and waits for the next mistake. He only commits to an engage when at least one teammate can follow or when protecting a high-value ally from a dive, avoiding free shutdowns. Augments that improve survival or allow re-entry after casting are used to stall, not to sprint into the backline; the best behind play is often a second-wave engage after the enemy has spent tools on someone else. The critical mistake in both ahead and behind states is the same: rushing in just because Galio’s kit looks aggressive, rather than waiting for the enemy to step wrong and making them pay for it.
Read full guide英雄背景
背景 / 身份 / 文本塊
Galio the Colossus in ARAM: Mayhem is defined by his ability to turn chaotic, clustered fights into controlled engagements through a mix of crowd control, area damage, and reactive protection. His passive, Colossal Smash, empowers his next basic attack to hit a small area, rewarding him for landing crowd control first and punishing enemies who stay grouped near minions, portals, or narrow lane space. Using it prematurely leaves his all-in noticeably weaker, while weaving it after a taunt or knock-up maximizes burst. Q, Winds of War, serves as his primary ranged tool for poking through minions and creating a damaging zone where the two blasts meet. It buys space when he cannot dive directly and becomes especially threatening when paired with his own or an ally’s lockdown, because the meeting point is much harder to dodge against a slowed or taunted target. Missing Q leaves him without meaningful poke, giving the enemy team a window to advance or clear the wave freely. W, Shield of Durand, is his most important commitment tool: a self-centered defensive stance that ends with a taunt. In Mayhem, where fights explode quickly, W can turn a losing dive into a winning brawl by punishing enemy divers the moment they commit to your backline. Instead of always initiating, Galio can stand near his carry and wait, then taunt after the enemy has spent mobility. Overcharging or wasting W by hitting no one gives the enemy a green light to dive your carries. E, Justice Punch, is his main engage and catch ability—a dash with a wind-up that knocks up the first champion hit. It is powerful near walls or when enemy options are limited, but a missed E is one of his largest punish windows because it leaves him overextended without mobility or knock-up threat. Blindly casting E down the center of the lane is easily sidestepped, so Galio relies on team slows or positioning to secure hits. Finally, his ultimate, Hero’s Entrance, lets him crash down near a targeted ally after a delay, protecting the area and knocking up enemies caught in the landing zone. This is not a solo engage; it is a follow-up, rescue, and fight-swinging tool. The best targets are allies who will stay in the fight long enough for him to arrive. Using it too early lets enemies walk away; using it too late means the ally dies and Galio lands alone. A wasted R removes his strongest follow-up threat, so timing and target selection are critical. Across all abilities, Galio’s success in ARAM: Mayhem depends on disciplined ability sequencing—crowd control before damage, avoiding wasted cooldowns, and choosing whether to engage or peel based on the enemy comp and team readiness—and enemies can punish him by spacing away from his melee range, baiting out E or W prematurely, or focusing him when his reactions are down.
Read full guide避免常見錯誤
常見錯誤 / 風險控制
Galio the Colossus in ARAM: Mayhem loses effectiveness quickly when common mistakes are made. The most frequent mechanical error is throwing his engage first and hoping the rest works out. He snowballs or dashes in too early, starting his control before his team is close enough to follow, which results in eating the full enemy response alone and leaving his team chasing a collapsed fight. The correct action is to hold engage until allies can hit the locked-down target, using arrival to start a real collapse rather than a solo dive. If already committed, he should back out, use his body to block damage, and reset instead of forcing another layer. Another mechanical mistake is using his taunt from the wrong angle, walking straight at the enemy where they can kite or walk around him. The correct approach is from a side angle or fog, or after a teammate has forced movement. If the angle is bad, he should peel with his body, reset vision, and wait for the enemy to step up. Wasting shield and damage tools on low-value poke leaves him without threat during the real engage; he should use cooldowns when they matter in a fight and if spent carelessly, slow down and play as a bodyguard until tools return. Starting every fight at max range, hovering too far back and tossing one spell without moving up, makes his presence easy to ignore. Galio matters when the enemy respects his body, so walking forward when the team is ready resets tempo. Decision mistakes also undermine his impact. Forcing engages into heavy poke when the team is low leads to going in at half value with no backup; he should respect the poke war, stabilize space, and only commit on an enemy misstep. Ignoring the enemy backline threat to tunnel on the nearest target causes his crowd control to touch the wrong person while the real danger free-hits. Before engaging, he should ask who actually wins if left alone and disturb that target. If committed on the wrong target, he should peel back through the fight toward the real threat. Saving presence for a perfect hero play instead of taking a free control fight costs tempo; a clean stop on one overextended champion often matters more than a greedy multi-target engage. If the window is gone, return to spacing for the next overstep. Standing too far from his backline when the enemy dives leaves carries vulnerable; sometimes his best play is to stay close and deny entry. If caught out, he should peel back immediately. Committing full engage when enemy cooldowns are still up means those answers blunt his approach; he should go in after the response has been forced, not into it. If answers remain, back off and make them use cooldowns on the next threat. Overchasing after a won fight hands back shutdown gold and loses position for the next wave; after the enemy front line breaks, stop, protect teammates, take space, and prepare for the next wave. Galio is strongest when he starts fights his team can finish or stands still enough to make diving costly. Rushing the wrong target, wasting setup, or chasing past where his team can help turns a strong engage champion into a free pick.
Read full guideFAQ
加里歐
禦國巨像 加里歐在海克斯大亂鬥中推薦哪些增益裝置? 禦國巨像 加里歐推薦的海克斯強化:任務:伊卡西亞殞落、縮小引擎、升級荊棘之甲。詳細勝率和選取率請查看本頁面。 禦國巨像 加里歐在海克斯大亂鬥中怎麼出裝? 禦國巨像 加里歐的最佳海克斯大亂鬥出裝結合了高勝率增益裝置和推薦核心裝備。查看本頁面了解每日更新的出裝和強化組合。 禦國巨像 加里歐在海克斯大亂鬥中是什麼段位? 禦國巨像 加里歐目前的海克斯大亂鬥段位和排名基於每日對戰數據的勝率和選取率。在本頁面查看詳細段位和表現趨勢。
Read full guide最新指南
最新攻略指南
