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裝備 / 勝率 / 登場率
出裝配置
26.9核心裝備
- 總價
- 3,000
- 價格
- 400
900 生命 100% 基礎生命回復 龐然巨噬每個目標的冷卻時間為(0秒) 若有敵方英雄位於附近數秒,對其進行的下一次普攻可造成70加上最大生命6%的額外物理傷害,並增加最大生命,增加量為傷害量的8%。 巨人 每有1000最大生命,體型變大3%,上限為30%。
- 總價
- 1,250
- 價格
- 550
20 魔法防禦 45 跑速 30% 韌性
- 總價
- 2,700
- 價格
- 650
400 生命 50 魔法防禦 10 技能加速 100% 基礎生命回復 無限活力 自身受到的治療與護盾效果增加25%
- 總價
- 3,100
- 價格
- 500
45 物理攻擊 400 生命 10 技能加速 光盾打擊 你對英雄的第一次普攻會暴擊,並回復生命。
- 總價
- 1,250
- 價格
- 550
20 魔法防禦 45 跑速 30% 韌性
- 總價
- 2,700
- 價格
- 650
400 生命 50 魔法防禦 10 技能加速 100% 基礎生命回復 無限活力 自身受到的治療與護盾效果增加25%
- 總價
- 3,000
- 價格
- 400
900 生命 100% 基礎生命回復 龐然巨噬每個目標的冷卻時間為(0秒) 若有敵方英雄位於附近數秒,對其進行的下一次普攻可造成70加上最大生命6%的額外物理傷害,並增加最大生命,增加量為傷害量的8%。 巨人 每有1000最大生命,體型變大3%,上限為30%。
- 總價
- 1,250
- 價格
- 550
20 魔法防禦 45 跑速 30% 韌性
- 總價
- 3,200
- 價格
- 725
40 物理攻擊 25% 攻擊速度 10% 普攻吸血 迷霧之刃 普攻可造成等同於敵軍當前生命一定比例的額外物理傷害命中效果。 暗影抓撓 對英雄連續普攻三次可造成30%緩速效果,持續1秒。
可選裝備前 12
- 總價
- 3,000
- 價格
- 400
900 生命 100% 基礎生命回復 龐然巨噬每個目標的冷卻時間為(0秒) 若有敵方英雄位於附近數秒,對其進行的下一次普攻可造成70加上最大生命6%的額外物理傷害,並增加最大生命,增加量為傷害量的8%。 巨人 每有1000最大生命,體型變大3%,上限為30%。
49.61%- 總價
- 3,200
- 價格
- 725
40 物理攻擊 25% 攻擊速度 10% 普攻吸血 迷霧之刃 普攻可造成等同於敵軍當前生命一定比例的額外物理傷害命中效果。 暗影抓撓 對英雄連續普攻三次可造成30%緩速效果,持續1秒。
51.54%- 總價
- 3,300
- 價格
- 50
40 物理攻擊 600 生命 劈砍 普攻命中時可對目標以及目標後方的敵軍造成物理傷害。 泰坦新月 強化下一次劈砍,命中時造成額外物理傷害命中效果,並對目標後方的敵軍造成額外物理傷害。
54.19%- 總價
- 2,400
- 價格
- 300
550 生命 500 魔力 15 技能加速 威嚇 增加0生命。 魔力之流 (8秒,最多4次充能) 普攻和技能命中將賦予3最大魔力(對英雄時數值加倍)。 達到360最大魔力時,轉化為芬布爾之冬。
49.21%- 總價
- 2,800
- 價格
- 800
400 生命 50 物理防禦 15 技能加速 悲痛 與敵方英雄戰鬥時,每4秒對鄰近敵方英雄造成魔法傷害,並回復所造成傷害250%的生命。
50.86%起始裝備
核心裝備
- 總價
- 3,100
- 價格
- 500
45 物理攻擊 400 生命 10 技能加速 光盾打擊 你對英雄的第一次普攻會暴擊,並回復生命。
- 總價
- 1,250
- 價格
- 550
20 魔法防禦 45 跑速 30% 韌性
- 總價
- 3,200
- 價格
- 725
40 物理攻擊 25% 攻擊速度 10% 普攻吸血 迷霧之刃 普攻可造成等同於敵軍當前生命一定比例的額外物理傷害命中效果。 暗影抓撓 對英雄連續普攻三次可造成30%緩速效果,持續1秒。
可選裝備前 12
- 總價
- 3,200
- 價格
- 725
40 物理攻擊 25% 攻擊速度 10% 普攻吸血 迷霧之刃 普攻可造成等同於敵軍當前生命一定比例的額外物理傷害命中效果。 暗影抓撓 對英雄連續普攻三次可造成30%緩速效果,持續1秒。
54.16%- 總價
- 3,300
- 價格
- 275
60 物理攻擊 50 物理防禦 15 技能加速 無視痛苦 所受傷害的一定比例改為持續3秒的流血傷害。 違抗 若敵方英雄受到傷害後在3秒內死亡,則淨化無視痛苦的剩餘傷害,並在2秒內回復生命。
53.71%- 總價
- 3,300
- 價格
- 750
40 物理攻擊 25% 攻擊速度 450 生命 劈砍 普攻對鄰近敵軍造成物理傷害。 崩壞震波 造成物理傷害並緩速鄰近敵軍35%。 每命中一名敵方英雄,便增加35%隨時間衰減的跑速,持續3秒。
54.75%- 總價
- 3,000
- 價格
- 400
900 生命 100% 基礎生命回復 龐然巨噬每個目標的冷卻時間為(0秒) 若有敵方英雄位於附近數秒,對其進行的下一次普攻可造成70加上最大生命6%的額外物理傷害,並增加最大生命,增加量為傷害量的8%。 巨人 每有1000最大生命,體型變大3%,上限為30%。
53.76%- 總價
- 3,300
- 價格
- 150
65 物理攻擊 15 技能加速 12% 普攻吸血 劈砍 普攻對鄰近敵軍造成物理傷害。 狂怒新月 對周圍的敵軍造成物理傷害。 普攻吸血適用於此傷害。
52.82%起始裝備
核心裝備
- 總價
- 3,100
- 價格
- 500
45 物理攻擊 400 生命 10 技能加速 光盾打擊 你對英雄的第一次普攻會暴擊,並回復生命。
- 總價
- 1,250
- 價格
- 550
20 魔法防禦 45 跑速 30% 韌性
- 總價
- 3,200
- 價格
- 725
40 物理攻擊 25% 攻擊速度 10% 普攻吸血 迷霧之刃 普攻可造成等同於敵軍當前生命一定比例的額外物理傷害命中效果。 暗影抓撓 對英雄連續普攻三次可造成30%緩速效果,持續1秒。
- 總價
- 3,300
- 價格
- 750
40 物理攻擊 25% 攻擊速度 450 生命 劈砍 普攻對鄰近敵軍造成物理傷害。 崩壞震波 造成物理傷害並緩速鄰近敵軍35%。 每命中一名敵方英雄,便增加35%隨時間衰減的跑速,持續3秒。
- 總價
- 1,250
- 價格
- 550
20 魔法防禦 45 跑速 30% 韌性
- 總價
- 3,200
- 價格
- 725
40 物理攻擊 25% 攻擊速度 10% 普攻吸血 迷霧之刃 普攻可造成等同於敵軍當前生命一定比例的額外物理傷害命中效果。 暗影抓撓 對英雄連續普攻三次可造成30%緩速效果,持續1秒。
可選裝備前 12
- 總價
- 3,200
- 價格
- 725
40 物理攻擊 25% 攻擊速度 10% 普攻吸血 迷霧之刃 普攻可造成等同於敵軍當前生命一定比例的額外物理傷害命中效果。 暗影抓撓 對英雄連續普攻三次可造成30%緩速效果,持續1秒。
53.43%- 總價
- 3,300
- 價格
- 150
65 物理攻擊 15 技能加速 12% 普攻吸血 劈砍 普攻對鄰近敵軍造成物理傷害。 狂怒新月 對周圍的敵軍造成物理傷害。 普攻吸血適用於此傷害。
52.03%- 總價
- 3,300
- 價格
- 750
40 物理攻擊 25% 攻擊速度 450 生命 劈砍 普攻對鄰近敵軍造成物理傷害。 崩壞震波 造成物理傷害並緩速鄰近敵軍35%。 每命中一名敵方英雄,便增加35%隨時間衰減的跑速,持續3秒。
47.65%起始裝備
核心裝備
- 總價
- 3,100
- 價格
- 500
45 物理攻擊 400 生命 10 技能加速 光盾打擊 你對英雄的第一次普攻會暴擊,並回復生命。
- 總價
- 1,250
- 價格
- 550
20 魔法防禦 45 跑速 30% 韌性
- 總價
- 3,200
- 價格
- 725
40 物理攻擊 25% 攻擊速度 10% 普攻吸血 迷霧之刃 普攻可造成等同於敵軍當前生命一定比例的額外物理傷害命中效果。 暗影抓撓 對英雄連續普攻三次可造成30%緩速效果,持續1秒。
- 總價
- 3,100
- 價格
- 500
45 物理攻擊 400 生命 10 技能加速 光盾打擊 你對英雄的第一次普攻會暴擊,並回復生命。
- 總價
- 1,200
- 價格
- 600
25 物理防禦 45 跑速 護甲 承受的普攻傷害降低10%。
- 總價
- 3,200
- 價格
- 725
40 物理攻擊 25% 攻擊速度 10% 普攻吸血 迷霧之刃 普攻可造成等同於敵軍當前生命一定比例的額外物理傷害命中效果。 暗影抓撓 對英雄連續普攻三次可造成30%緩速效果,持續1秒。
- 總價
- 3,300
- 價格
- 750
40 物理攻擊 25% 攻擊速度 450 生命 劈砍 普攻對鄰近敵軍造成物理傷害。 崩壞震波 造成物理傷害並緩速鄰近敵軍35%。 每命中一名敵方英雄,便增加35%隨時間衰減的跑速,持續3秒。
- 總價
- 1,250
- 價格
- 550
20 魔法防禦 45 跑速 30% 韌性
- 總價
- 3,200
- 價格
- 725
40 物理攻擊 25% 攻擊速度 10% 普攻吸血 迷霧之刃 普攻可造成等同於敵軍當前生命一定比例的額外物理傷害命中效果。 暗影抓撓 對英雄連續普攻三次可造成30%緩速效果,持續1秒。
可選裝備前 12
起始裝備
最佳海克斯符文
海克斯符文推薦 / 組合價值
| 名稱 | 稀有度 | 梯隊 | 登場率 | 場次 | |
|---|---|---|---|---|---|
當 縮小引擎 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 55.05% | 4.44% | 376 |
當 質變:稜鏡 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 52.52% | 5.62% | 476 |
當 手腳麻利 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 51.87% | 7.57% | 642 |
當 深割 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 51.80% | 4.92% | 417 |
當 重型打手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 49.55% | 6.55% | 555 |
當 不死魔舞 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 49.36% | 4.64% | 393 |
當 穿針引線 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 49.23% | 3.83% | 325 |
當 食魂者 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 49.18% | 5.76% | 488 |
當 奪命飛踢 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 49.05% | 6.23% | 528 |
當 剛毅 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 48.56% | 7.39% | 626 |
當 巨人 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 48.36% | 5.39% | 457 |
當 飲血 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 48.22% | 8.95% | 759 |
當 狂躁! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 48.10% | 5.59% | 474 |
當 任務:鋼鐵雄心 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 47.67% | 8.34% | 707 |
當 超狙武器 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 47.56% | 7.49% | 635 |
當 吸血迷資 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 47.31% | 14.02% | 1,188 |
當 電光石火 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 47.30% | 8.75% | 742 |
當 坦克引擎 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 47.19% | 9.25% | 784 |
當 痛打一頓 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 47.02% | 6.15% | 521 |
當 狂戰士 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 47.01% | 4.74% | 402 |
當 處刑者 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 46.54% | 4.94% | 419 |
當 暴擊治療 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 46.30% | 9.56% | 810 |
當 升級傲慢 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 46.15% | 5.37% | 455 |
當 祕術拳擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 45.83% | 4.81% | 408 |
當 升級閃耀劍 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 45.80% | 5.20% | 441 |
當 二次三次 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 45.71% | 5.37% | 455 |
當 煽風點火 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 45.22% | 5.06% | 429 |
當 輕舞飛揚 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 44.70% | 7.13% | 604 |
當 天界之身 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 44.36% | 4.60% | 390 |
當 土司和奶油 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 43.80% | 4.66% | 395 |
當 急救箱 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 43.50% | 4.45% | 377 |
當 最終型態 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 43.22% | 4.61% | 391 |
當 煽動群眾 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 41.57% | 4.20% | 356 |
當 雪球升級 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 60.77% | 2.14% | 181 |
當 質變:大混亂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 57.49% | 1.97% | 167 |
當 雪球輪盤 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 56.21% | 1.81% | 153 |
當 亮起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 55.95% | 1.98% | 168 |
當 寒霜幽魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 55.56% | 2.02% | 171 |
當 紅包 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 54.97% | 2.25% | 191 |
當 任務:伊卡西亞殞落 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 54.86% | 2.06% | 175 |
當 質變:金級 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 53.52% | 3.02% | 256 |
當 巨人殺手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 53.31% | 3.03% | 257 |
當 射程強化改造 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 52.88% | 2.45% | 208 |
當 極限衝鋒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 52.53% | 2.34% | 198 |
當 能力值堆起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 52.16% | 3.28% | 278 |
當 雙刀流 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 51.41% | 2.94% | 249 |
當 彈珠台 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 51.30% | 1.82% | 154 |
當 戰爭交響曲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 50.18% | 3.36% | 285 |
當 細煮慢燉 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 49.75% | 2.37% | 201 |
當 循環利用 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 49.41% | 2.01% | 170 |
當 腿部訓練日 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 49.18% | 2.16% | 183 |
當 終城快車 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 49.13% | 2.04% | 173 |
當 煉獄惡靈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 48.76% | 2.37% | 201 |
當 能力值! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 48.75% | 1.89% | 160 |
當 黎明使者之決意 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 48.68% | 2.23% | 189 |
當 兇殘之柄 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 48.54% | 2.82% | 239 |
當 颱風 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 48.31% | 2.78% | 236 |
當 頂狙武器 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 47.21% | 2.32% | 197 |
當 自我毀滅 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 47.12% | 2.45% | 208 |
當 靈魂虹吸 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 46.30% | 3.03% | 257 |
當 重磅爆發 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 46.25% | 1.89% | 160 |
當 地獄三頭犬 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 46.05% | 1.79% | 152 |
當 縮小光線 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 45.59% | 3.08% | 261 |
當 痛恨一擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 45.11% | 2.17% | 184 |
當 射手法師 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 43.87% | 1.83% | 155 |
當 阿嬤的辣油 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 43.71% | 3.37% | 286 |
當 寶石手套 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 41.38% | 2.39% | 203 |
當 潘朵拉的寶盒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 61.40% | 1.34% | 114 |
當 不可通行 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 58.33% | 1.42% | 120 |
當 升級荊棘之甲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 55.86% | 1.71% | 145 |
當 巨無霸雪球 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 54.76% | 1.49% | 126 |
當 升級破曉綻放之劍 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 54.55% | 1.17% | 99 |
當 增益麻吉 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 52.94% | 1.40% | 119 |
當 能力值堆堆堆起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 52.83% | 1.25% | 106 |
當 收頭好手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 52.31% | 1.53% | 130 |
當 蠻力重擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 52.17% | 1.36% | 115 |
當 幻影武器 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 52.17% | 1.09% | 92 |
當 毫髮無傷 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 52.00% | 1.18% | 100 |
當 升級無盡之刃 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 51.58% | 1.12% | 95 |
當 蛋白飲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 51.09% | 1.62% | 137 |
當 逃跑計畫 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 50.45% | 1.31% | 111 |
當 聖光顯靈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 50.00% | 1.65% | 140 |
當 雙重命中 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 50.00% | 1.56% | 132 |
當 自爆炸彈客 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 49.64% | 1.62% | 137 |
當 作弊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 49.45% | 1.07% | 91 |
當 惡趣味 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 49.30% | 1.68% | 142 |
當 封我為王 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 49.12% | 1.34% | 114 |
當 裂地龍魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 49.07% | 1.27% | 108 |
當 回復不休 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 48.55% | 1.63% | 138 |
當 無敵大絕 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 48.42% | 1.12% | 95 |
當 無限循環 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 48.33% | 1.42% | 120 |
當 海洋之魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 48.11% | 1.25% | 106 |
當 靈魂淨化 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 47.59% | 1.71% | 145 |
當 死亡循環 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 47.50% | 1.42% | 120 |
當 侵蝕裝甲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 47.14% | 1.65% | 140 |
當 升級獻祭 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 46.96% | 1.36% | 115 |
當 穩紮穩打 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 45.16% | 1.10% | 93 |
當 升級收藏家 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 44.55% | 1.19% | 101 |
當 見縫插針 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 44.55% | 1.30% | 110 |
當 轉換惡作劇 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 44.55% | 1.30% | 110 |
當 風語者的祝福 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 44.23% | 1.23% | 104 |
當 急遽成長 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 43.36% | 1.33% | 113 |
當 鬥內 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 43.17% | 1.64% | 139 |
當 極度邪惡 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 42.97% | 1.51% | 128 |
當 劍舞之心 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 42.57% | 1.75% | 148 |
當 神聖之火 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 42.25% | 1.68% | 142 |
當 溢流 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 41.91% | 1.60% | 136 |
當 頂尖發明家 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 41.54% | 1.53% | 130 |
當 終極革新 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 39.81% | 1.27% | 108 |
當 小丑學院 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 56.67% | 1.06% | 90 |
當 土司和起司 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 55.41% | 0.87% | 74 |
當 舞會皇後 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 53.52% | 0.84% | 71 |
當 火狐 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 53.42% | 0.86% | 73 |
當 棒棒回力鏢 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 53.33% | 0.71% | 60 |
當 衝鋒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 52.17% | 0.81% | 69 |
當 雙響炮 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 51.61% | 0.73% | 62 |
當 旋風鎚 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 51.14% | 1.04% | 88 |
當 神聖雪球 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 51.11% | 1.06% | 90 |
當 全能之魂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 50.82% | 0.72% | 61 |
當 瘋狂科學家 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 50.00% | 0.87% | 74 |
當 溫泉加速 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 48.61% | 0.85% | 72 |
當 普羅能量炮 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 48.39% | 0.73% | 62 |
當 任務:阿福英雄 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 46.67% | 0.71% | 60 |
當 腳程加速 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 45.76% | 0.70% | 59 |
當 別眨眼 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 44.59% | 0.87% | 74 |
當 無法掌握 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 43.86% | 0.67% | 57 |
當 量子計算 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 43.18% | 1.04% | 88 |
當 刃下狂風 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 43.06% | 0.85% | 72 |
當 不祥契約 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 41.86% | 1.01% | 86 |
當 意志堅定 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 41.43% | 0.83% | 70 |
當 暗夜潛行 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 40.30% | 0.79% | 67 |
當 大絕覺醒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 39.74% | 0.92% | 78 |
當 烈焰折磨 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 37.93% | 0.68% | 58 |
當 巨像之勇氣 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T4 | 37.31% | 0.79% | 67 |
當 殺戮時間 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 37.25% | 0.60% | 51 |
當 帽上加帽 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 35.85% | 0.63% | 53 |
沃維克 Skill Combos
Extracted from the skill order guide
R > W > Q > E (Condition: Heavy Attack-Speed or On-Hit Augments)
R > E > Q > W (Condition: Tank-Buster or Anti-Burst Augments)
沃維克 ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role and Tempo | Warwick plays as a drain tank and cleanup brawler who waits for enemies to drop low before using Blood Hunt speed to chase them down. | He must become an early initiator and dive disruptor who forces fights before enemies come online, as waiting means losing towers. | Stop waiting for cleanup; create pressure immediately or lose objectives. |
| Skill Usage Patterns | Players often hold Q to dodge key abilities or sustain through poke, waiting for the perfect moment to use it. | Higher burst and common healing reduction mean holding Q gets you killed; cycle it aggressively to keep your health stable. | Use Q proactively for sustain rather than saving it for clutch outplays. |
| Augment Influence | Build paths are predictable and consistent, with Warwick typically defaulting to a tanky bruiser playstyle every game. | Augments warp his identity completely; ability haste enables ultimate spam while defensive augments let him engage through crowd control. | Adapt your playstyle to match your augment rather than forcing default habits. |
| Snowball Commitment | A missed Snowball is survivable since the pace allows waiting for cooldowns to try again later. | Missed Snowballs lose waves, towers, or lives because enemies punish downtime instantly and death timers are short. | Treat Snowball as a commitment tool for real engages, not a poke check. |
| Teamfight Spacing | Warwick thrives in extended fights, bouncing between targets and healing off everyone while chasing low-health enemies. | Fights are too short and lethal for spreading damage; commit to one target and avoid chasing past enemy towers. | Pick one target your team can collapse on rather than chasing across the map. |
Champion Analysis
定位 / 目前表現
Warwick the Uncaged Wrath of Zaun serves as a frontline fighter in Hextech Mayhem, combining tracking capabilities with exceptional self-sustain to become one of the hardest champions to kill in the mode. His drastically reduced cooldowns amplify his natural healing and execute mechanics, allowing him to thrive in extended engagements where other fighters would fall. His core identity revolves around sustained combat, enemy pursuit, and battlefield control through fear and suppression. His passive, Eternal Hunger, provides massive life steal at low health, enabling rapid regeneration even when reduced to critical health thresholds. This mechanic creates a dynamic where Warwick becomes increasingly dangerous the longer a fight continues, as he can recover from near-death situations through aggressive play rather than retreat. His Q ability, Jaws of the Beast, functions as his primary damage and healing tool, dealing damage while restoring health with each cast. The reduced cooldowns in Hextech Mayhem allow for frequent casting, resulting in incredible sustain that makes him exceptionally difficult to eliminate in prolonged skirmishes. Warwick's W ability, Blood Hunt, tracks low-health enemies and grants massive movement speed bonuses, making it an excellent tool for chasing down fleeing opponents and securing kills on retreating targets. This tracking mechanic reinforces his role as a pursuit specialist who can hunt enemies across the map. His E ability, Primal Howl, provides damage reduction and fears nearby enemies when fully charged, offering utility for both absorbing incoming damage and disrupting enemy formations. This combination of durability and crowd control enhances his frontline presence. His ultimate, Infinite Duress, is a dash that suppresses a target, allowing him to lock down enemy carries and coordinate kills with teammates. This suppression ability gives Warwick significant pick potential and makes him a threat to high-value targets. Warwick's strategic value in Hextech Mayhem centers on his ability to initiate fights, absorb damage through self-healing, and pursue enemies who attempt to escape. His damage reduction and fear mechanics provide team utility beyond raw damage output, while his suppression ultimate creates opportunities for coordinated team plays. Attack speed and health-focused builds maximize his sustained combat effectiveness and execute efficiency, reinforcing his role as a durable frontline presence who excels in extended fights. His combination of tracking, healing, and crowd control makes him particularly effective at hunting isolated targets and sustaining through heavy damage in the chaotic environment of Hextech Mayhem.
核心技巧
長文技巧 / 玩法模式
Warwick the Uncaged Wrath of Zaun thrives in ARAM: Mayhem by exploiting enemies who drop below half health. The moment a squishy target hits that threshold, Warwick should activate W and path directly toward them, using the movement speed burst to close gaps without burning his ultimate. Infinite Duress should be saved for high-value targets or to dodge critical crowd control, aiming for enemy carries standing furthest forward. Against peel supports like Braum or Alistar, bait their interrupt abilities before committing. When counter-engaging, hold Fear for the moment an assassin or diver commits, releasing it the instant they land to buy teammates time to reposition. The ultimate also serves as a powerful counter-engage tool, suppressing enemies mid-flight against telegraphed engages like Malphite or Zac, though Warwick must avoid charging into the enemy team alone while his team retreats. Escaping proves harder than engaging for Warwick. Once his ultimate ends, he remains vulnerable in enemy territory. When fights turn sour, immediately seek low-health minions or champions to auto-attack, as his passive healing and attack speed surge when he is low himself. Kite toward tower while auto-attacking anything reachable, using Fear's damage reduction to survive burst and scatter pursuers. In Mayhem's shortened cooldowns, Fear may be ready again by the time safety is reached. Flash should be reserved for certain death situations, as Warwick's speed usually outruns most chasers if he survives initial burst. The single-lane format benefits Warwick, forcing fights into tight corridors where enemies have fewer angles to dodge his ultimate. Position near side brushes or just behind the frontline, close enough to threaten suppress but far enough to avoid poke. Use side alcoves to break line of sight and heal up. When pushing, hug the wave and use Jaws of the Beast to lunge through minions as stepping stones. Lateral ultimates from fog of war prove harder to react to than straight-line charges. Target priority focuses on whoever deals the most damage and sits below half health, ignoring tanky frontline unless they are the only ones in range. Damage falls off against high-armor targets, and sustain gets cut by anti-heal. Secondary targets include peel supports and low-health bruisers. Suppressing a Lulu or Janna removes their peel tools and enables team follow-up. Always check enemy items, as rushing Executioner's Calling weakens healing and forces a disruptor playstyle rather than drain tank. Mark/Dash is essential for bypassing poke and gap-closers. Save Snowball for when enemies overextend or drop low, not for harassment. The ideal combo hits Snowball, dashes in, and immediately casts R, guaranteeing the ultimate lands before targets can flash. Snowball also reaches low-health targets retreating that W speed cannot catch. When behind, Warwick shifts from carry to setup tool, looking for picks with ultimate from brush and peeling for carries with Fear rather than attempting desperate 1v5 dives.
Read full guide玩法指南
玩法 / 隊伍結構
Warwick the Uncaged Wrath of Zaun approaches Mayhem fights as a sustain-driven brawler who excels at isolated targets and extended trades where his passive healing can outpace incoming damage. In the early game, he should start positioned near his front line without committing to the first wave until he sees enemy engage tools. He looks for quick auto-attacks on minions to sustain, then threatens isolated frontliners with Jaws of the Beast held as a follow-stun or heal. Snowball serves as a gap-closer on overextended squishies, but he should decide instantly whether to pop it for the engage or hold it to bait crucial cooldowns, as sometimes the threat of engage alone forces enemies to retreat and gives his team space. Wave management depends on team composition. If his team has strong poke, Warwick helps shove to tower and looks for dive angles with his ultimate. When outranged, he lets the wave come closer to his tower where a Snowball connect becomes a death sentence under his own turret. Upon hitting level 6, he seeks a clean Infinite Duress angle, but must avoid forcing bad ultimates since a missed R in Mayhem leaves him vulnerable for a long window. Mid-game positioning shifts to side angles where Warwick thrives on flanking or waiting for frontlines to turn their backs. As enemies group tighter and isolation becomes harder, his job becomes applying Blood Hunt pressure on low-health targets to force recalls or deaths. He uses movement speed to fake engages, running at enemies to force flashes or cooldowns before backing off. Trading rhythm centers on burst windows, looking for Snowball onto backliners followed by R if they are isolated or their peel is down. Augment choice influences playstyle: damage or healing augments enable aggressive 1-for-1 trades, while utility or tank augments call for peeling for carries and using Q to interrupt dashes or suppress key threats. Late-game Warwick functions as a pick tool and disruption engine, positioning on flanks or in fog of war. Enemies will watch for his R, requiring patience until a squishy target steps out of position or their frontline burns peel. A successful R onto a high-value target often decides the fight instantly. Snowball becomes a setup tool rather than pure gap-close, used to force reactions while holding R for the moment enemies commit. He uses Q to reposition mid-fight, healing off nearest targets while cooldowns reset, and his W passive provides chase potential on low-health enemies for cleanup after initial burst. Push or stall decisions remain situational based on numbers advantage. When ahead, he forces fights around objectives where enemies must cluster, giving him clear R targets. When behind, he plays for counter-engage, letting enemies dive before using R on their carry or Q to disrupt their flow. Warwick's late game centers on patience and one clean engage rather than constant skirmishing.
Read full guide優劣勢處理
優勢 / 弱點
Warwick the Uncaged Wrath of Zaun excels when he recognizes his win conditions and adapts his playstyle based on game state. When ahead, identified by surviving the first all-in with over half health or holding a gold lead from kills, Warwick hits his power spike upon completing a damage item or gaining a duelist-style augment. His primary objective becomes forcing fights around Snowball rather than waiting for perfect engages. With a stat advantage, he should compress the game by targeting enemies with low burst damage or those who have burned crucial cooldowns. A key technique involves tagging with Snowball, dashing in, and casting Infinite Duress on a different target if the first flashes, forcing the enemy team to waste crowd control on a fed Warwick while his team cleans up. When ahead, Warwick should stop clearing minions and zone enemies off health relics, denying gold and forcing backs. He can target under-leveled or struggling enemies, using his W blood trail to track them and diving towers with E damage reduction ready. When enemy carries use their escape tools, Flash-Ult immediately turns small advantages into guaranteed kills. The most common throw pattern involves chasing the wrong target past towers or into the enemy jungle. Death timers in Mayhem are long enough that one bad chase can cost two towers. Warwick must also watch his E timer, as he becomes vulnerable during the brief window without damage reduction. Engaging a full team without E ready often results in getting burst down before lifesteal activates. When behind, Warwick shifts from carry to disruption. He cannot win 1v1s and should stop testing damage against bruisers. His focus turns to peeling and setup, using Infinite Duress as full suppression even with low damage. Trading his life for the enemy fed carry is a winning play. Against teams with multiple stuns, he must wait for crowd control to be committed before flanking. When forced to build tanky, he maxes E second, absorbs damage, and heals off minions during fights rather than targeting champions. During inhibitor tower sieges, he stalls by last-hitting minions under tower and uses crowd control defensively. Augment choices when behind must address weaknesses through defensive options like shields, resistances, or healing on ability hit. Cooldown reduction and tenacity augments are premium for increasing fight influence. Behind Warwick never initiates 5v5s, instead looking for picks on overextended enemies to create numbers advantages. Recovery relies on patience, waiting for enemy mistakes rather than forcing them, playing passively to soak experience, and using ultimate defensively until the game stabilizes.
Read full guide英雄背景
背景 / 身份 / 文本塊
Warwick the Uncaged Wrath of Zaun defines himself in Mayhem ARAM as a stat-check brawler who excels in chaotic, sustained fights rather than burst assassinations. The accelerated gold and experience in this mode allow him to reach item spikes quickly, transforming him into a mid-game raid boss with exceptional survivability. His core identity revolves around being a drain tank who runs down enemies, locks them in place, and heals through incoming damage while teammates clean up fights. His passive, Eternal Hunger, serves as the foundation of his sustain strategy. Basic attacks deal bonus magic damage, and when Warwick drops below half health, this bonus increases while granting healing based on damage dealt. The lower his health drops, the stronger the healing becomes. In Mayhem where damage numbers are inflated, this passive turns near-death moments into sustain windows. Remaining in combat and continuing to auto-attack is essential, as running away at critical health wastes the passive's potential. Anti-heal from items like Executioner's Calling or Bramble Vest cuts this sustain in half, forcing more careful play against opponents with heavy healing reduction. Jaws of the Beast functions as his primary gap-closer and sustain tool. This point-and-click ability deals magic damage and heals based on damage dealt, with a hold mechanic that lets Warwick attach to targets through their dashes or blinks. This follow capability proves crucial against mobile champions. Using Q on full-health tanks with anti-heal wastes the ability, as does holding onto a target about to be executed by a teammate. Blood Hunt transforms Warwick into a cleanup monster. The passive automatically senses enemies below half health, granting attack and movement speed toward them. The active reveals the nearest enemy champion regardless of health and grants the same bonuses. However, the active reveals Warwick to enemies, alerting them to his approach. Using it when the nearest enemy sits under their tower becomes a suicide mission without his ultimate ready. Primal Howl provides damage reduction and an area-of-effect fear, serving as his defensive cooldown and crowd control setup. Timing is critical, as holding too long risks death before the fear triggers, while activating too early wastes the duration before reaching enemies. The fear sets up his entire combo but suffers against opponents with tenacity. Infinite Duress acts as his win condition, a skillshot ultimate that suppresses the first enemy champion hit while dealing damage and healing. The leap range scales with movement speed, making it massive in Mayhem. Missing this ability is devastating due to its long cooldown, and hard crowd control mid-leap cancels it entirely. Quicksilver Sash removes the suppression, so targeting champions with this item wastes the ultimate. His strategic value lies in bypassing frontlines to suppress priority carries while sustaining through the chaos of constant teamfights.
Read full guide避免常見錯誤
常見錯誤 / 風險控制
Warwick in ARAM: Mayhem lives and dies by his sustain windows, and the mode's accelerated gold and damage mean fights never truly stop. Success requires staying low-health just long enough to trigger healing, then resetting the fight's momentum. Most players throw by playing too safe or diving without an exit plan. Mechanical mistakes center on ability misuse. Holding Q to last-hit minions wastes Warwick's best sustain tool on low-value targets, leaving him without damage mitigation or healing for 4 to 6 seconds, enough time for enemy burst mages to kill him. Players should save Q for champion contact, using it to dash through enemies while dodging skill shots. Tapping Q instead of holding it causes Warwick to stop in place, a death sentence in Mayhem where standing still means eating full damage while enemies kite. The correct action is holding Q to dash behind the target, suppressing them briefly and repositioning. Activating E too early wastes the damage reduction window before enemy burst lands and loses the fear's disengage potential. Players should wait until taking heavy burst or crowd control before activating E. Ulting a full-health target from max range results in a short leap that often misses or lands Warwick in a bad spot, since R range scales with target missing health and movement speed. Decision mistakes involve poor tempo and positioning. Chasing low-health enemies into towers or fog of war is a trap, as Warwick's W passive speed feels amazing but enemy teams collapse fast in Mayhem. Players should use W speed to threaten rather than commit, forcing recalls and taking objectives instead. Playing passively at high health and backing frequently wastes Warwick's passive healing, which activates strongest at 30-40% health. Staying in the fight at lower health triggers sustain and makes him harder to kill. Engaging with Snowball into a full enemy team without a follow-up plan results in getting burst down before pressing R or E. Snowball should flank or reach isolated priority targets. Building full damage instead of tank and ability haste means dying instantly before healing, as Warwick's damage comes from Q, passive, and on-hit effects rather than critical strikes. Ignoring enemy crowd control and diving the same target repeatedly gets Warwick caught by stuns, roots, and knockups before he can heal. Players must track enemy cooldowns and engage after major crowd control is used. Warwick in Mayhem is about tempo: being in the fight, low enough to heal, but high enough to survive burst. Hit buttons correctly, respect enemy cooldowns, and Warwick becomes an unkillable drain tank that forces enemies to focus him or lose.
Read full guideFAQ
沃維克
嗜血狂怒 沃維克在海克斯大亂鬥中推薦哪些增益裝置? 嗜血狂怒 沃維克推薦的海克斯強化:質變:稜鏡、重型打手、深割。詳細勝率和選取率請查看本頁面。 嗜血狂怒 沃維克在海克斯大亂鬥中怎麼出裝? 嗜血狂怒 沃維克的最佳海克斯大亂鬥出裝結合了高勝率增益裝置和推薦核心裝備。查看本頁面了解每日更新的出裝和強化組合。 嗜血狂怒 沃維克在海克斯大亂鬥中是什麼段位? 嗜血狂怒 沃維克目前的海克斯大亂鬥段位和排名基於每日對戰數據的勝率和選取率。在本頁面查看詳細段位和表現趨勢。
Read full guide最新指南
最新攻略指南
