Normal order: Q > E > W, with R taken whenever it is available.
推薦出裝
裝備 / 勝率 / 登場率
出裝配置
26.9核心裝備
- 總價
- 3,000
- 價格
- 525
50 物理攻擊 10物理致命 25% 暴擊率 死亡 你造成的傷害會處決生命低於5%的英雄。 賦稅 擊殺英雄可額外獲得25金錢。
- 總價
- 1,100
- 價格
- 300
25% 攻擊速度 45 跑速
- 總價
- 3,500
- 價格
- 725
75 物理攻擊 25% 暴擊率 30%暴擊傷害
可選裝備前 12
- 總價
- 3,300
- 價格
- 550
35 物理攻擊 35% 物理穿透 25% 暴擊率 巨人殺手 對擁有額外生命的敵方英雄造成15%額外傷害。會在對方額外生命達到1500時造成最大傷害。
53.17%- 總價
- 3,100
- 價格
- 850
50 物理攻擊 40% 攻擊速度 0% 暴擊率 熟能致命 使用普攻時,永久獲得暴擊率,最高可達25%。 無雙亂舞 對敵方英雄使用普攻時,獲得30%攻擊速度,持續6秒(冷卻時間30秒)。 使用普攻會減少此冷卻時間1秒,暴擊時減免增至2秒。
52.00%起始裝備
核心裝備
- 總價
- 1,100
- 價格
- 300
25% 攻擊速度 45 跑速
- 總價
- 3,400
- 價格
- 325
80 物理攻擊 15% 普攻吸血 庇蔭靈藥 將普攻吸血獲得的超額治療量轉化成護盾。
- 總價
- 3,000
- 價格
- 525
50 物理攻擊 10物理致命 25% 暴擊率 死亡 你造成的傷害會處決生命低於5%的英雄。 賦稅 擊殺英雄可額外獲得25金錢。
- 總價
- 3,100
- 價格
- 850
50 物理攻擊 40% 攻擊速度 0% 暴擊率 熟能致命 使用普攻時,永久獲得暴擊率,最高可達25%。 無雙亂舞 對敵方英雄使用普攻時,獲得30%攻擊速度,持續6秒(冷卻時間30秒)。 使用普攻會減少此冷卻時間1秒,暴擊時減免增至2秒。
- 總價
- 1,100
- 價格
- 300
25% 攻擊速度 45 跑速
- 總價
- 3,200
- 價格
- 725
40 物理攻擊 25% 攻擊速度 10% 普攻吸血 迷霧之刃 普攻可造成等同於敵軍當前生命一定比例的額外物理傷害命中效果。 暗影抓撓 對英雄連續普攻三次可造成30%緩速效果,持續1秒。
可選裝備前 12
- 總價
- 3,200
- 價格
- 725
40 物理攻擊 25% 攻擊速度 10% 普攻吸血 迷霧之刃 普攻可造成等同於敵軍當前生命一定比例的額外物理傷害命中效果。 暗影抓撓 對英雄連續普攻三次可造成30%緩速效果,持續1秒。
36.80%- 總價
- 3,300
- 價格
- 150
65 物理攻擊 15 技能加速 12% 普攻吸血 劈砍 普攻對鄰近敵軍造成物理傷害。 狂怒新月 對周圍的敵軍造成物理傷害。 普攻吸血適用於此傷害。
45.97%- 總價
- 3,100
- 價格
- 850
50 物理攻擊 40% 攻擊速度 0% 暴擊率 熟能致命 使用普攻時,永久獲得暴擊率,最高可達25%。 無雙亂舞 對敵方英雄使用普攻時,獲得30%攻擊速度,持續6秒(冷卻時間30秒)。 使用普攻會減少此冷卻時間1秒,暴擊時減免增至2秒。
41.56%最佳海克斯符文
海克斯符文推薦 / 組合價值
| 名稱 | 稀有度 | 梯隊 | 登場率 | 場次 | |
|---|---|---|---|---|---|
當 質變:稜鏡 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 62.93% | 6.17% | 437 |
當 靈魂虹吸 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 56.79% | 7.90% | 560 |
當 暴擊治療 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 56.19% | 7.64% | 541 |
當 升級無盡之刃 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 56.00% | 8.47% | 600 |
當 升級收藏家 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 55.06% | 11.71% | 830 |
當 巨人殺手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 53.55% | 5.77% | 409 |
當 升級傲慢 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 53.30% | 7.92% | 561 |
當 吸血迷資 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 53.25% | 17.36% | 1,230 |
當 又快又穩 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 52.91% | 4.62% | 327 |
當 手腳麻利 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 52.73% | 12.15% | 861 |
當 雙刀流 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 52.52% | 6.45% | 457 |
當 飲血 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 52.41% | 12.28% | 870 |
當 戰爭交響曲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 52.16% | 5.22% | 370 |
當 超狙武器 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 51.42% | 16.88% | 1,196 |
當 雙重命中 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 51.05% | 4.70% | 333 |
當 最終型態 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 50.55% | 6.42% | 455 |
當 狂躁! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 50.16% | 8.61% | 610 |
當 穿針引線 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 50.00% | 7.59% | 538 |
當 電光石火 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 49.89% | 12.45% | 882 |
當 處刑者 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 48.44% | 10.43% | 739 |
當 頂狙武器 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 48.36% | 6.45% | 457 |
當 二次三次 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 48.00% | 6.00% | 425 |
當 颱風 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 47.95% | 6.21% | 440 |
當 輕舞飛揚 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T1 | 47.68% | 6.39% | 453 |
當 射程強化改造 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T1 | 47.65% | 7.20% | 510 |
當 煽風點火 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 47.33% | 5.28% | 374 |
當 殺戮時間 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T1 | 46.52% | 6.28% | 445 |
當 能力值! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 63.57% | 1.82% | 129 |
當 鬥內 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 61.45% | 2.34% | 166 |
當 小丑學院 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 61.06% | 3.19% | 226 |
當 質變:金級 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 60.39% | 2.92% | 207 |
當 質變:大混亂 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 60.26% | 2.13% | 151 |
當 紅包 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 60.20% | 2.77% | 196 |
當 能力值堆起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 58.15% | 3.20% | 227 |
當 痛恨一擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 57.33% | 3.18% | 225 |
當 寶石手套 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 55.24% | 4.04% | 286 |
當 地獄三頭犬 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 54.72% | 2.24% | 159 |
當 蠻力重擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 54.40% | 2.72% | 193 |
當 靈魂淨化 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 53.90% | 1.99% | 141 |
當 急救箱 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 53.76% | 2.44% | 173 |
當 飛影跑法 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 53.21% | 3.95% | 280 |
當 轉換惡作劇 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 53.13% | 2.71% | 192 |
當 俠盜恆毅 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 53.04% | 3.25% | 230 |
當 毫髮無傷 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 52.22% | 2.54% | 180 |
當 縮小光線 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 51.32% | 4.29% | 304 |
當 深割 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 51.25% | 2.26% | 160 |
當 不死魔舞 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 51.24% | 2.84% | 201 |
當 亮起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 50.60% | 3.51% | 249 |
當 暗夜潛行 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 49.83% | 4.25% | 301 |
當 魔法導彈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 49.75% | 2.87% | 203 |
當 祕術拳擊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 49.34% | 4.29% | 304 |
當 刃下狂風 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T2 | 49.15% | 2.50% | 177 |
當 旋風鎚 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 47.56% | 3.18% | 225 |
當 衝鋒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T2 | 47.45% | 1.93% | 137 |
當 縮小引擎 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 47.20% | 3.53% | 250 |
當 土司和奶油 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 46.15% | 2.39% | 169 |
當 見縫插針 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 44.96% | 1.82% | 129 |
當 穩紮穩打 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T2 | 33.58% | 1.89% | 134 |
當 自始至終 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 60.87% | 1.30% | 92 |
當 自爆炸彈客 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 60.53% | 1.61% | 114 |
當 封我為王 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 60.00% | 0.92% | 65 |
當 終城快車 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 58.18% | 1.55% | 110 |
當 大絕覺醒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 56.34% | 1.00% | 71 |
當 大地覺醒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 55.95% | 1.19% | 84 |
當 潘朵拉的寶盒 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 55.43% | 1.30% | 92 |
當 無敵大絕 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 55.08% | 1.67% | 118 |
當 收頭好手 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 54.55% | 1.55% | 110 |
當 彈珠台 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 53.25% | 1.09% | 77 |
當 腿部訓練日 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 52.44% | 1.16% | 82 |
當 舞會皇後 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 51.72% | 0.82% | 58 |
當 土司和起司 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 51.56% | 0.90% | 64 |
當 妖精魔法 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 51.56% | 0.90% | 64 |
當 聖光顯靈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 51.46% | 1.45% | 103 |
當 暴擊和施法 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 51.40% | 1.51% | 107 |
當 奪命飛踢 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 50.59% | 1.20% | 85 |
當 作弊 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 50.00% | 1.07% | 76 |
當 棒棒回力鏢 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 50.00% | 0.88% | 62 |
當 無限循環 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 50.00% | 0.85% | 60 |
當 能力值堆堆堆起來! 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 49.47% | 1.34% | 95 |
當 逃跑計畫 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 49.33% | 1.06% | 75 |
當 自我毀滅 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 48.48% | 1.40% | 99 |
當 雪球輪盤 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 48.35% | 1.28% | 91 |
當 雪球升級 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 47.37% | 1.34% | 95 |
當 劍舞之心 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 46.67% | 1.69% | 120 |
當 觸發地獄火狂襲 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 46.58% | 1.03% | 73 |
當 急遽成長 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 45.31% | 0.90% | 64 |
當 循環利用 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 45.10% | 1.44% | 102 |
當 巨無霸雪球 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 44.44% | 1.02% | 72 |
當 一轉就贏 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 44.09% | 1.31% | 93 |
當 兇殘之柄 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 43.96% | 1.28% | 91 |
當 煉獄惡靈 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T3 | 43.42% | 1.07% | 76 |
當 土司和果醬 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 42.31% | 1.10% | 78 |
當 終極革新 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 41.86% | 1.21% | 86 |
當 無法掌握 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 稜彩 | T3 | 40.59% | 1.43% | 101 |
當 幻影武器 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T3 | 31.25% | 0.90% | 64 |
當 巨大盾牌 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 56.36% | 0.78% | 55 |
當 增益麻吉 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 白銀 | T4 | 50.00% | 0.73% | 52 |
當 回復不休 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 49.06% | 0.75% | 53 |
當 任務:鋼鐵雄心 的效果契合英雄輸出方式、生存需求和團戰職責時優先選擇。 查看海克斯符文詳情 | 黄金 | T4 | 34.62% | 0.73% | 52 |
淣菈 Skill Combos
Extracted from the skill order guide
Start Q in most lobbies, take E second, and take W third.
淣菈 ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role and Game Plan | Nilah is a follow-up skirmisher who waits for allies to force enemy crowd control usage before dashing in to fight around the chaos. | She becomes a real fight breaker who can punish smaller openings and commit faster because Mayhem rewards immediate all-in decisions. | Shift from patient follow-up to actively punishing smaller enemy mistakes. |
| W Ability Timing | Many players hold W as a panic button until they are already low on health, reacting to damage taken. | Using W only when low is often too late; use it to cross dangerous space where marksmen punish your entry. | Use W proactively during entry rather than reactively when low. |
| Tempo and Patience | Nilah can afford patience behind minions because fights are predictable and mistakes are not always instantly decisive. | Waiting too long can lose the game; use minion waves as launch pads and threaten anyone who steps past the wave. | Replace passive waiting with active hovering and faster engage decisions. |
| Snowball Usage | Snowball is a luxury engage tool where you can mark a carry, wait, and often skip recast if follow-up is unavailable. | Snowball is more dangerous and valuable; recasting into five ready champions means eating every defensive spell at once. | Use Snowball to create angles, not to blindly dive onto the backline. |
| Augment Influence | Nilah's identity is mostly fixed as a melee carry with short range, strong follow-up, and vulnerability to crowd control. | Augments can bend her identity by solving reaching targets, surviving responses, converting kills, or making damage impossible to ignore. | Play the version your augments created, not your normal ARAM habits. |
| Build Flexibility | Builds can be more forgiving with standard damage paths because the fight pattern is slower and teammates start fights. | Items must answer the actual lobby; pure damage feels useless against heavy crowd control if you never get to attack. | Adapt items and runes to the lobby instead of copying standard builds. |
Champion Analysis
定位 / 目前表現
In Hextech Mayhem (ARAM) mode, Nilah the Joy Unbound is a melee fighter-ADC with extraordinary mobility and impressive sustained damage output. Nilah functions as a melee fighter-ADC whose passive, Joy Unbound, grants bonus attack speed and lifesteal when attacking enemies affected by crowd control or slows. This passive rewards Nilah with excellent damage output when teammates provide CC, making her particularly effective when paired with allies who can apply crowd control effects. Her Q, Jubilant Veil, is Nilah's core damage tool, releasing a water slash that deals physical damage and serving as her primary poke and supplementary damage ability. Nilah's W, Jubilant Veil, is her core survival ability, entering a water state with a nearby ally that grants bonus health and magic resistance to protect both Nilah and her ally. Her E, Slipstream, is Nilah's core mobility tool, allowing her to dash in a target direction for repositioning in the chaotic ARAM environment. Nilah's ultimate, Apotheosis, is her signature ability, releasing a massive water wave that pulls enemies toward Nilah while providing her with a shield. In Hextech Mayhem's crowded fights, this ability consistently grabs multiple enemies and serves as a fight-turning tool that can swing engagements in her team's favor. Nilah's combination of mobility through Slipstream, survivability through Jubilant Veil's protective water state, and crowd control synergy through Joy Unbound makes her a unique and effective melee ADC in Hextech Mayhem. Her ability to reposition quickly, protect herself and allies, and capitalize on crowd control from teammates gives her strong strategic value in the constant teamfight environment of ARAM. The ultimate's ability to pull multiple enemies together creates opportunities for follow-up damage from her team while the shield provides additional survivability during aggressive engagements.
核心技巧
長文技巧 / 玩法模式
Nilah wins ARAM: Mayhem fights by choosing the exact moment the lane gets messy rather than engaging as a front-to-back poke champion. Walking up first into five prepared opponents typically wastes mobility just to survive. The correct approach is letting the team create the first reaction, waiting for a key stun, hook, knockup, silence, or displacement to miss, then using Snowball or dash access to enter while the enemy backline steps backward. Start fights from the side of the minion wave rather than the center. Standing directly in the lane means every poke spell and zoning tool travels through Nilah. Holding a slight angle near the wall while threatening a dash through a minion or champion forces enemy carries to choose between backing off the wave or giving an entry line. Use Snowball as a commitment check rather than a panic button, throwing it when the team can follow or when the target has already used a dash, blink, cleanse-like answer, or major peel spell. If Snowball lands on a tank in front, do not instantly take it unless the ultimate can pull multiple enemies or the team is already collapsing. Enter after the first control spell is spent. Nilah is short-ranged and vulnerable to being stopped before damage and sustain start rolling. When committing, commit fully. Half-stepping in, taking poke, then backing out without using the burst window loses health for free. Nilah excels when enemies dive into her team. If an assassin or bruiser jumps the backline, turn instantly instead of chasing their carries. Hold the ultimate for stacked bodies rather than spending it on one tank. If a carry is being jumped, stand between the diver and their exit path to cut off retreat. Always leave one way out before dashing in. If every dash and Snowball reaches the farthest carry, the kill must be immediate. Use the wave as a safety net since minions serve as dash anchors, body blockers, and targeting breaks. When low, stop fishing for miracle all-ins unless a reset fight is starting. Take safe last hits, let sustain and allied healing matter, and wait for enemy cooldowns. Do not stand shoulder to shoulder with the frontline before the fight, as area control and crowd control gain value when the team stacks. Sit slightly behind and to the side, close enough to follow engage but far enough that one spell does not hit both Nilah and the tank. Against heavy poke, play around the health relic side and wall pockets. Against melee-heavy teams, give ground first and let them walk into the team's damage. Kill reachable carries rather than imaginary perfect targets. Frontline is acceptable when they overstep, and assassins become high priority after they commit. Throw Snowball when enemies cannot freely punish the mark, such as after they use a sidestep tool, while attacking the turret, or when grouped behind their minion wave. Do not always take the second cast if the mark lands on a target under five teammates. Plan all-ins around augments that reward combat uptime, and use defensive augments during enemy burst rather than after. Push when ultimate and Snowball are available or when enemy waveclear is down. Pull back when engage tools are unavailable. Dive only when enemies are low, clumped, or missing key peel. When behind, stop forcing first engage and focus on clearing waves, punishing divers, and waiting for enemies to overstep. Build fights around one mistake rather than seeking perfect five-man plays. The main rule is to use the wave, Snowball, and team contact to create close-range brawls on Nilah's terms.
Read full guide玩法指南
玩法 / 隊伍結構
Nilah the Joy Unbound requires patience and precise positioning across all game phases in ARAM: Mayhem. During early levels 1 through 6, she must start slightly behind her front line rather than beside them to avoid unnecessary poke damage. Her primary early goal is staying healthy enough to all-in when level 6 arrives. She should use Q to last-hit minions while clipping enemy frontliners, taking short trades and backing out before enemy ranged champions can answer. Snowball serves primarily as a threat tool early, not an automatic engage button. She should throw it at targets who have already used mobility or hold the mark to create pressure, recasting only when her team can follow and her abilities are available. Her first augment determines her aggression level: durability augments allow more wave contesting, damage augments require waiting for real openings, and mobility augments should be saved for moments after enemies miss key control spells. In mid game levels 7 through 11, Nilah reaches her most important bridge phase. She should stand in the second line until fights start, then move like a flanker through the wave side or brush. Her trades can extend longer now, following a pattern of Q forward, hitting the nearest target, waiting for their response, then dashing in only if they miss or overcommit. Mid game Snowball can start fights but only from good board states, after her team has wave control or after enemies use major poke spells. She must decide by level 11 whether she is primary engage follow-up or cleanup carry based on her team composition. Late game levels 12 and beyond demand respect for death timers. Nilah must stand near her strongest teammate and fight from the same lane side to avoid isolation. Random health trades become dangerous, as late fights are decided by who enters with more health and cleaner cooldowns. Late Snowball becomes either fight-winning or a throw, requiring her team to be ready, wave cover available, and enemy formation tight enough that arrival creates multi-target pressure. Her full augment set shapes her win condition: high damage augments focus on target access, durability augments allow fronting fights to bait spells, and repeated casting augments favor fighting in waves rather than suicide engages. Before every late fight, she must quickly assess who can stop her engage, who she can actually kill, and whether her team can reach the same target. If answers are unfavorable, she stalls and clears; if favorable, she takes the first clean Snowball or flank angle and forces the fight before enemy poke accumulates.
Read full guide優劣勢處理
優勢 / 弱點
Nilah the Joy Unbound excels when she controls lane space and forces enemies to spend defensive cooldowns before she commits to an all-in. Her primary strength lies in threatening short dash-ins that create panic spacing, letting her choose whether to fully commit or retreat through minions, allies, or frontline targets. When ahead, she should take space rather than coinflip dives, standing close enough to threaten carries while keeping an exit available. This forces enemies to use crowd control early or surrender wave control. Her all-in becomes cleaner once the first layer of peel is gone, so she should fight after mages use roots, supports use displacement, or marksmen burn mobility. Her defensive ability should be saved for moments when enemy basic attackers try to punish her entry, not wasted on poke. Ahead, enemies may bait by leaving a low target forward while real damage waits behind, so pressing protection too early leads to death from follow-up damage even if she reaches the target. After securing kills, she should check health and respawn positions before chasing, as ARAM: Mayhem punishes long pursuit when fresh enemies return with cooldowns ready. When behind, Nilah must shrink her role. She gives up lane space before giving up her health bar, standing behind minions or near allies who can punish divers. She uses dash defensively to dodge key spells or retreat, entering late to punish overextensions rather than forcing front-to-back dives. She trades only when enemies step into her team's range, hitting exposed frontliners instead of tunneling carries. Behind, she turns enemy dives into comeback fights by collapsing on assassins or bruisers who commit to her backline. Her ultimate layers best with allied crowd control, creating forced clumps where her team can unload area damage. Casting into enemies with dashes or displacement ready leaves her stranded. Snowball should be a threat rather than always a ticket in; landing on a carry with separated teammates is worth taking, but landing on a tank in front of four ready champions should be left. Augment choices should address her specific vulnerabilities: tenacity or cleansing against point-and-click lockdown, access tools when she cannot reach second targets, or survival tools when fights are scrappy. She must respect anti-dive compositions even when fed, letting tanks or bruisers take the first spell before she arrives half a second later. The classic throw is diving past her team's damage range faster than allies can follow. Health relic discipline matters when behind; she should heal before fighting rather than engaging at half health. If a fight becomes unrecoverable with frontline dead and backline zoned, she clears waves and retreats instead of dashing for revenge kills. The simple rule captures her strategic core: ahead, make enemies spend cooldowns before committing; behind, wait until they spend cooldowns on someone else.
Read full guide英雄背景
背景 / 身份 / 文本塊
Nilah the Joy Unbound is a melee carry whose effectiveness in ARAM: Mayhem depends heavily on coordination with teammates and precise timing of her engagement tools. Her passive, Joy Unending, amplifies nearby allied healing and shielding for both Nilah and the ally involved, making her significantly stronger when paired with enchanters, drain tanks, or shield-heavy frontliners. The experience sharing portion matters mostly during early waves, but the healing and shielding enhancement remains relevant throughout the game. Nilah must stay close to supportive allies when trades are about to happen, and drifting backward while an ally commits a heal or shield wastes one of her best advantages. Enemies can punish this dependency by separating Nilah from her support through zone control, displacement, or forced retreats. Formless Blade, Nilah's Q, is her primary damage and trading tool. It functions as a line skillshot that empowers her basic attacks with extra reach and a sweeping pattern when it connects. Landing Q grants permission to fight, while missing it removes her wave control, reach, and trade threat. The empowered attack window often matters more than the initial damage, so landing Q before committing is critical. In teamfights, Nilah should look for Q angles across the frontline rather than forcing deep engages immediately, using empowered attacks to hit multiple frontliners while her team follows up. Jubilant Veil, her W, provides brief protection against basic attacks and reduces incoming magic damage, with the ability to share this protection with allies she touches. This ability should be saved for the damage patterns that actually threaten her, such as marksmen stepping forward or burst mages adding damage during her dive. Casting W too early allows enemies to wait out the protection and punish her afterward. The ability belongs between her first commitment and deepest commitment, activated when enemy carries begin attacking or when crossing the most dangerous part of their formation. Slipstream, Nilah's E, is both her engage and escape tool, allowing her to dash through targets while damaging enemies passed through. Minion waves matter for E targeting, as she can dash through minions to reposition or use enemy frontline as a bridge. A wasted E is often fatal, leaving Nilah unable to reach priority targets, dodge return crowd control, or escape after her defensive tools expire. In ARAM's narrow lane, a bad E places her in the middle of five enemies with no angle out. Apotheosis, her ultimate, damages nearby enemies, pulls them inward, and heals Nilah based on damage dealt to champions. It serves as her biggest teamfight swing tool and should be used when enemies are close enough that they cannot simply walk out. The best ultimate is often the punish after enemies spend their dashes or crowd control rather than the first engage. R should either start a guaranteed wombo with allied follow-up or punish enemies who grouped to kill her. A missed or low-value R removes Nilah's main comeback button, forcing her to fight like a normal melee carry without the threat of a fight-winning pull.
Read full guide避免常見錯誤
常見錯誤 / 風險控制
Nilah wins Mayhem fights by entering at the right moment, staying attached to a target, and turning a crowded brawl into a short-range cleanup. Most bad Nilah games come from forcing the first move or burning defensive tools before the enemy has committed. The fundamental rule is that Nilah should not be the champion who proves the enemy team has crowd control. Make them spend it first, then enter hard. Mechanical mistakes often begin with dashing in before empowered attacks or the main damage pattern is ready. This leaves Nilah in melee range with no real threat, allowing enemies to kite backward and dump crowd control while the team cannot follow. The correct approach is to prep damage first, then dash when the target is already slowed, marked, displaced, or forced to walk through the frontline. If the entry was too early, stop chasing the backline, hit the closest safe target, use movement to exit sideways, and wait for the next allied engage. Using the defensive shroud-style button just to start a fight wastes the tool that should survive the most dangerous part of the trade. Hold it until the enemy commits to hitting Nilah or an attached ally. If it is wasted, back off immediately and play behind minions or teammates until it returns. Dashing through the first target without checking where the dash ends often lands Nilah past the frontline, trapped between the enemy team and the escape path. Aim dashes so the end position is playable, near a kill target with an exit route. Casting the pull or ultimate-style engage when enemies are spread out yields little value and leaves Nilah vulnerable to counter-engage. Use it when enemies are stacked in a choke, grouped around a marked target, or busy hitting a teammate. Treating Snowball as a guaranteed engage tool every time it lands delivers Nilah into the exact crowd control enemies were holding. Take Snowball only when the target is isolated, low enough to finish, or standing near allies who can follow. Standing still after using abilities because sustain is expected to carry the trade makes Nilah an easy focus target. Attack-move constantly at the edge of threat range, step between hits, and keep the escape direction clear. Blowing all mobility to reach a low-health champion under enemy protection often results in dying after the kill and handing the enemy an easy reset fight. Save at least one way out unless the kill ends the fight. Decision mistakes include starting the fight into heavy crowd control. Let a tank, engager, or Snowball user force the first reaction. Nilah should often be the second wave, entering after key stuns, knockups, and displacement tools are committed. Building only for maximum damage when enemies have easy access means one slow, fear, stun, or exhaust-style effect can remove Nilah from the fight. Value durability, sustain, and defensive augments enough to survive the first rotation. Chasing ranged champions through open lane while ignoring the enemy frontline spends the whole fight being kited while the team loses the 4v4 behind. Hit what is safely available until a real backline angle opens. Fighting when the team is not positioned to benefit from area pressure means no ally can layer damage, so enemies simply turn and kill. Check ally distance before committing. Ignoring wave state and health relic control leaves the team poked under pressure with no safe healing access. Help clear when the wave is crashing, then move with the team toward relics or choke points.
Read full guideFAQ
淣菈
奔放笑顏 淣菈在海克斯大亂鬥中推薦哪些增益裝置? 奔放笑顏 淣菈推薦的海克斯強化:巨人殺手、靈魂虹吸、質變:稜鏡。詳細勝率和選取率請查看本頁面。 奔放笑顏 淣菈在海克斯大亂鬥中怎麼出裝? 奔放笑顏 淣菈的最佳海克斯大亂鬥出裝結合了高勝率增益裝置和推薦核心裝備。查看本頁面了解每日更新的出裝和強化組合。 奔放笑顏 淣菈在海克斯大亂鬥中是什麼段位? 奔放笑顏 淣菈目前的海克斯大亂鬥段位和排名基於每日對戰數據的勝率和選取率。在本頁面查看詳細段位和表現趨勢。
Read full guide最新指南
最新攻略指南
